TTHelvianTT

Veska

Jan 7th, 2016
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  1. Fifty years before our story begins, a group of Occultists had made an attempt at immortality through a ritual that would later become the world's downfall. They sought a way to transcend humanity and cast off their mortal shell, effectively granting them eternal life.
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  3. The result of the ritual, however, was catastrophic. The Church says that it was God’s way of smiting humanity for its arrogance, while the faithless say it was the Occultist’s plans gone awry. Whatever the case, a great curse had befell the practitioners of the ritual. The Curse of the Beast. This curse spread to others, and created the first fiends to walk the earth. These creatures only grew in power as they rampaged across the world, killing and devouring everything in sight to gain even further strength.
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  5. As this blight carried on, a guild known as the Shadow Hunters were created. A Shadow Hunter's job is simple: To slay all beast's that plague this land, and to apprehend any Occultist that they happen to come by. You and your group belong to a new hunting party, just now completing your training and celebrating through your first hunt.
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  7. Huntsmen usually try to recruit their next of kin, but just about anyone is free to undergo the training of a Shadow Hunter.
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  10. Name:
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  12. Age:
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  14. Appearance:
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  16. Homeland:
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  18. Backstory:
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  20. Weaponry/Equipment:
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  22. Magic:
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  24. Talk to the DM if you want to be an Alchemist. I’d really rather only 1/3rd of the party be one. Magic isn't necessary to begin with, but you may get something later.
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  27. You might want to consider reading these things to help in developing your character. (Or just ask the DM)
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  30. http://pastebin.com/qfcGNFie Beast types/transformation stages
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  33. http://pastebin.com/xAJe2BnM Guilds/ Shadow hunter details.
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  36. http://pastebin.com/c6e8NFpV Blank sheet
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  38. http://pastebin.com/8JMr5ZA6 Locations
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  40. http://pastebin.com/9DTfmVc3 Magic explanations
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