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avex_sc2

bloomingb

Jan 22nd, 2019
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  1. 5-6 bases per player on a map of this size is incredibly low, and doesn't really meet the needs of the Macro category. Macro maps often have incredibly easy to take third bases, be it rocked off, easily defensible, pocket thirds, etc.
  2. Zergs cannot effectively wall off the natural choke with 3 evolution chambers
  3. The time for armies to walk around to the third bases is a bit long and could be cut back quite a bit, especially the horizontal third base.
  4. All of these tall cliffs obscure every air unit. https://i.imgur.com/yr20kJD.jpg
  5. Unless this area is not meant to be pathable, this might be too strong of a liberator siege position for the third and fourth nearby. https://i.imgur.com/sAPQBUd.jpg
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