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Mar 10th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167.  
  168. wait(0.1)
  169. local Player = game.Players.LocalPlayer
  170. local Character = Player.Character
  171. local Humanoid = Character.Humanoid
  172. Humanoid.Name = "Player"
  173. local Mouse = Player:GetMouse()
  174. local LeftArm = Character["Left Arm"]
  175. local RightArm = Character["Right Arm"]
  176. local LeftLeg = Character["Left Leg"]
  177. local RightLeg = Character["Right Leg"]
  178. local Head = Character.Head
  179. local Torso = Character.Torso
  180. function chatfunc(text)
  181. local chat = coroutine.wrap(function()
  182. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  183. Character:FindFirstChild("TalkingBillBoard"):destroy()
  184. end
  185. local naeeym2 = Instance.new("BillboardGui",Character)
  186. naeeym2.Size = UDim2.new(0,100,0,40)
  187. naeeym2.StudsOffset = Vector3.new(0,3,0)
  188. naeeym2.Adornee = Head
  189. naeeym2.Name = "TalkingBillBoard"
  190. tecks2 = Instance.new("TextLabel",naeeym2)
  191. tecks2.BackgroundTransparency = 1
  192. tecks2.BorderSizePixel = 0
  193. tecks2.Text = ""
  194. tecks2.Font = "Fantasy"
  195. tecks2.TextSize = 30
  196. tecks2.TextStrokeTransparency = 0
  197. tecks2.TextColor3 = Color3.new(0,0,0)
  198. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  199. tecks2.Size = UDim2.new(1,0,0.5,0)
  200. local tecks3 = Instance.new("TextLabel",naeeym2)
  201. tecks3.BackgroundTransparency = 1
  202. tecks3.BorderSizePixel = 0
  203. tecks3.Text = ""
  204. tecks3.Font = "Fantasy"
  205. tecks3.TextSize = 30
  206. tecks3.TextStrokeTransparency = 0
  207. tecks3.TextColor3 = Color3.new(255,255,0)
  208. tecks3.TextStrokeColor3 = Color3.new(248, 248, 248)
  209. tecks3.Size = UDim2.new(1,0,0.5,0)
  210. for i = 1,string.len(text),1 do
  211.  
  212. tecks2.Text = string.sub(text,1,i)
  213. tecks3.Text = string.sub(text,1,i)
  214. wait(0.01)
  215. end
  216. wait(2)
  217. for i = 1, 50 do
  218.  
  219. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  220. tecks2.Rotation = tecks2.Rotation - .8
  221. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  222. tecks2.TextTransparency = tecks2.TextTransparency + .04
  223. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  224. tecks3.Rotation = tecks2.Rotation + .8
  225. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  226. tecks3.TextTransparency = tecks2.TextTransparency + .04
  227. end
  228. naeeym2:Destroy()
  229. end)
  230. chat()
  231.  
  232. end
  233. Humanoid.Health = Humanoid.MaxHealth
  234. local Camera = game.Workspace.CurrentCamera
  235. local RootPart = Character.HumanoidRootPart
  236. local Music = Instance.new("Sound",RootPart)
  237. Music.Pitch = 1
  238. Music.Volume = 4
  239. Music.Looped = true
  240. Music.SoundId = "rbxassetid://0"
  241. Music:play()
  242. local RootJoint = RootPart.RootJoint
  243. local Pause = false
  244. local attack = false
  245. local Change = false
  246. local DDZ = false
  247. local LOL = false
  248. local Anim = 'Idle'
  249. local attacktype = 1
  250. local delays = false
  251. local play = true
  252. local Time = 7
  253. local targetted = nil
  254. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  255. local velocity = RootPart.Velocity.y
  256. local sine = 0
  257. local change = 1
  258. local D = false
  259. Loop = false
  260. local DD = false
  261. local doe = 0
  262. local Create = LoadLibrary("RbxUtility").Create
  263. local Stand = Instance.new("Model",Character)
  264. Stand.Name = "Stand"
  265. local ST = Instance.new("Part",Stand)
  266. ST.Size = Vector3.new(2,2,1)
  267. ST.BrickColor = BrickColor.new("Institutional white")
  268. ST.CanCollide = false
  269. local ST2 = Instance.new("SpecialMesh",ST)
  270. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  271. ST2.Scale = Vector3.new(1,1,1)
  272. local ST3 = Instance.new("Weld",ST)
  273. ST3.Part0 = RootPart
  274. ST3.Part1 = ST
  275. ST3.C0 = CFrame.new(0,0,0)
  276. local SH = Instance.new("Part",Stand)
  277. SH.Size = Vector3.new(1.25,1.25,1.25)
  278. SH.CanCollide = false
  279. SH.BrickColor = BrickColor.new("Institutional white")
  280. local SH2 = Instance.new("SpecialMesh",SH)
  281. SH2.MeshType = "Head"
  282. SH2.Scale = Vector3.new(1,1,1)
  283. local SH2 = Instance.new("Weld",SH)
  284. SH2.Part0 = ST
  285. SH2.Part1 = SH
  286. SH2.C0 = CFrame.new(0,1.5,0)
  287. local SRA = Instance.new("Part",Stand)
  288. SRA.Size = Vector3.new(1,2,1)
  289. SRA.CanCollide = false
  290. SRA.BrickColor = BrickColor.new("Institutional white")
  291. local SRA2 = Instance.new("SpecialMesh",SRA)
  292. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  293. SRA2.Scale = Vector3.new(1,1,1)
  294. local SRA3 = Instance.new("Weld",SRA)
  295. SRA3.Part0 = ST
  296. SRA3.Part1 = SRA
  297. SRA3.C0 = CFrame.new(1.5,0,0)
  298. local SLA = Instance.new("Part",Stand)
  299. SLA.Size = Vector3.new(1,2,1)
  300. SLA.CanCollide = false
  301. SLA.BrickColor = BrickColor.new("Institutional white")
  302. local SLA2 = Instance.new("SpecialMesh",SLA)
  303. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  304. SLA2.Scale = Vector3.new(1,1,1)
  305. local SLA3 = Instance.new("Weld",SLA)
  306. SLA3.Part0 = ST
  307. SLA3.Part1 = SLA
  308. SLA3.C0 = CFrame.new(-1.5,0,0)
  309. local SRL = Instance.new("Part",Stand)
  310. SRL.Size = Vector3.new(1,2,1)
  311. SRL.CanCollide = false
  312. SRL.BrickColor = BrickColor.new("Institutional white")
  313. local SRL2 = Instance.new("SpecialMesh",SRL)
  314. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  315. SRL2.Scale = Vector3.new(1,1,1)
  316. local SRL3 = Instance.new("Weld",SRL)
  317. SRL3.Part0 = ST
  318. SRL3.Part1 = SRL
  319. SRL3.C0 = CFrame.new(0.5,-2,0)
  320. local SLL = Instance.new("Part",Stand)
  321. SLL.Size = Vector3.new(1,2,1)
  322. SLL.CanCollide = false
  323. SLL.BrickColor = BrickColor.new("Institutional white")
  324. local SLL2 = Instance.new("SpecialMesh",SLL)
  325. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  326. SLL2.Scale = Vector3.new(1,1,1)
  327. local SLL3 = Instance.new("Weld",SLL)
  328. SLL3.Part0 = ST
  329. SLL3.Part1 = SLL
  330. SLL3.C0 = CFrame.new(-0.5,-2,0)
  331. local FlA = Instance.new("ParticleEmitter",SRA)
  332. FlA.Texture = "rbxassetid://0"
  333. FlA.Size = NumberSequence.new(0.6)
  334. FlA.Rotation = NumberRange.new(-100, 100)
  335. FlA.RotSpeed = NumberRange.new(-200, 200)
  336. FlA.Transparency = NumberSequence.new(0,1)
  337. FlA.Speed = NumberRange.new(0.1)
  338. FlA.ZOffset = -0.1
  339. FlA.Lifetime = NumberRange.new(1)
  340. FlA.Rate = 100
  341. FlA.LockedToPart = true
  342. FlA.LightEmission = 1
  343. FlA.VelocitySpread = 100
  344. local ZZA = Instance.new("ParticleEmitter",SRA)
  345. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  346. ZZA.Size = NumberSequence.new(0.005)
  347. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  348. ZZA.RotSpeed = NumberRange.new(-200, 200)
  349. ZZA.Transparency = NumberSequence.new(0.7)
  350. ZZA.Lifetime = NumberRange.new(1)
  351. ZZA.Speed = NumberRange.new(0.48)
  352. ZZA.Rate = 100
  353. ZZA.ZOffset = 0.1
  354. ZZA.LockedToPart = true
  355. ZZA.LightEmission = 1e9
  356. ZZA.LightInfluence = 1e9
  357. local FlA1 = Instance.new("ParticleEmitter",SLA)
  358. FlA1.Texture = "rbxassetid://263837009"
  359. FlA1.Size = NumberSequence.new(0.6)
  360. FlA1.Rotation = NumberRange.new(-100, 100)
  361. FlA1.RotSpeed = NumberRange.new(-200, 200)
  362. FlA1.Transparency = NumberSequence.new(0,1)
  363. FlA1.Speed = NumberRange.new(0.1)
  364. FlA1.ZOffset = -0.1
  365. FlA1.Lifetime = NumberRange.new(1)
  366. FlA1.Rate = 100
  367. FlA1.LockedToPart = true
  368. FlA1.LightEmission = 1
  369. FlA1.VelocitySpread = 100
  370. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  371. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  372. ZZA1.Size = NumberSequence.new(0.005)
  373. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  374. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  375. ZZA1.Transparency = NumberSequence.new(0.7)
  376. ZZA1.Lifetime = NumberRange.new(1)
  377. ZZA1.Speed = NumberRange.new(0.48)
  378. ZZA1.Rate = 100
  379. ZZA1.ZOffset = 0.1
  380. ZZA1.LockedToPart = true
  381. ZZA1.LightEmission = 1e9
  382. ZZA1.LightInfluence = 1e9
  383. local FlA2 = Instance.new("ParticleEmitter",ST)
  384. FlA2.Texture = "rbxassetid://263837009"
  385. FlA2.Size = NumberSequence.new(0.6)
  386. FlA2.Rotation = NumberRange.new(-100, 100)
  387. FlA2.RotSpeed = NumberRange.new(-200, 200)
  388. FlA2.Transparency = NumberSequence.new(0,1)
  389. FlA2.Speed = NumberRange.new(0.1)
  390. FlA2.ZOffset = -0.1
  391. FlA2.Lifetime = NumberRange.new(1)
  392. FlA2.Rate = 100
  393. FlA2.LockedToPart = true
  394. FlA2.LightEmission = 1
  395. FlA2.VelocitySpread = 100
  396. local ZZA2 = Instance.new("ParticleEmitter",ST)
  397. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  398. ZZA2.Size = NumberSequence.new(0.005)
  399. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  400. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  401. ZZA2.Transparency = NumberSequence.new(0.7)
  402. ZZA2.Lifetime = NumberRange.new(1)
  403. ZZA2.Speed = NumberRange.new(0.48)
  404. ZZA2.Rate = 100
  405. ZZA2.ZOffset = 0.1
  406. ZZA2.LockedToPart = true
  407. ZZA2.LightEmission = 1e9
  408. ZZA2.LightInfluence = 1e9
  409. local FlA3 = Instance.new("ParticleEmitter",SRL)
  410. FlA3.Texture = "rbxassetid://263837009"
  411. FlA3.Size = NumberSequence.new(0.6)
  412. FlA3.Rotation = NumberRange.new(-100, 100)
  413. FlA3.RotSpeed = NumberRange.new(-200, 200)
  414. FlA3.Transparency = NumberSequence.new(0,1)
  415. FlA3.Speed = NumberRange.new(0.1)
  416. FlA3.ZOffset = -0.1
  417. FlA3.Lifetime = NumberRange.new(1)
  418. FlA3.Rate = 100
  419. FlA3.LockedToPart = true
  420. FlA3.LightEmission = 1
  421. FlA3.VelocitySpread = 100
  422. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  423. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  424. ZZA3.Size = NumberSequence.new(0.005)
  425. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  426. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  427. ZZA3.Transparency = NumberSequence.new(0.7)
  428. ZZA3.Lifetime = NumberRange.new(1)
  429. ZZA3.Speed = NumberRange.new(0.48)
  430. ZZA3.Rate = 100
  431. ZZA3.ZOffset = 0.1
  432. ZZA3.LockedToPart = true
  433. ZZA3.LightEmission = 1e9
  434. ZZA3.LightInfluence = 1e9
  435. local FlA4 = Instance.new("ParticleEmitter",SLL)
  436. FlA4.Texture = "rbxassetid://263837009"
  437. FlA4.Size = NumberSequence.new(0.6)
  438. FlA4.Rotation = NumberRange.new(-100, 100)
  439. FlA4.RotSpeed = NumberRange.new(-200, 200)
  440. FlA4.Transparency = NumberSequence.new(0,1)
  441. FlA4.Speed = NumberRange.new(0.1)
  442. FlA4.ZOffset = -0.1
  443. FlA4.Lifetime = NumberRange.new(1)
  444. FlA4.Rate = 100
  445. FlA4.LockedToPart = true
  446. FlA4.LightEmission = 1
  447. FlA4.VelocitySpread = 100
  448. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  449. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  450. ZZA4.Size = NumberSequence.new(0.005)
  451. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  452. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  453. ZZA4.Transparency = NumberSequence.new(0.7)
  454. ZZA4.Lifetime = NumberRange.new(1)
  455. ZZA4.Speed = NumberRange.new(0.48)
  456. ZZA4.Rate = 100
  457. ZZA4.ZOffset = 0.1
  458. ZZA4.LockedToPart = true
  459. ZZA4.LightEmission = 1e9
  460. ZZA4.LightInfluence = 1e9
  461. local FlA5 = Instance.new("ParticleEmitter",SH)
  462. FlA5.Texture = "rbxassetid://263837009"
  463. FlA5.Size = NumberSequence.new(0.6)
  464. FlA5.Rotation = NumberRange.new(-100, 100)
  465. FlA5.RotSpeed = NumberRange.new(-200, 200)
  466. FlA5.Transparency = NumberSequence.new(0,1)
  467. FlA5.Speed = NumberRange.new(0.1)
  468. FlA5.ZOffset = -0.1
  469. FlA5.Lifetime = NumberRange.new(1)
  470. FlA5.Rate = 20
  471. FlA5.LockedToPart = true
  472. FlA5.LightEmission = 1
  473. FlA5.VelocitySpread = 100
  474. local ZZA5 = Instance.new("ParticleEmitter",SH)
  475. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  476. ZZA5.Size = NumberSequence.new(0.005)
  477. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  478. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  479. ZZA5.Transparency = NumberSequence.new(0.7)
  480. ZZA5.Lifetime = NumberRange.new(1)
  481. ZZA5.Speed = NumberRange.new(0.48)
  482. ZZA5.Rate = 100
  483. ZZA5.ZOffset = 0.1
  484. ZZA5.LockedToPart = true
  485. ZZA5.LightEmission = 1e9
  486. ZZA5.LightInfluence = 1e9
  487. FlA.Enabled = false
  488. FlA1.Enabled = false
  489. FlA2.Enabled = false
  490. FlA3.Enabled = false
  491. FlA4.Enabled = false
  492. FlA5.Enabled = false
  493. ZZA.Enabled= false
  494. ZZA1.Enabled = false
  495. ZZA2.Enabled = false
  496. ZZA3.Enabled = false
  497. ZZA4.Enabled = false
  498. ZZA5.Enabled = false
  499. local Face = Instance.new("Decal",SH)
  500. Face.Face = "Front"
  501. Face.Texture = "rbxassetid://541645615"
  502. local StarH = Instance.new("Part",Stand)
  503. StarH.BrickColor = BrickColor.new("Institutional white")
  504. StarH.CanCollide = false
  505. local StarH2 = Instance.new("SpecialMesh",StarH)
  506. StarH2.MeshId = "rbxassetid://882264338"
  507. StarH2.Scale = Vector3.new(0.03,0.04,0.03)
  508. local StarH3 = Instance.new("Weld",StarH)
  509. StarH3.Part0 = SH
  510. StarH3.Part1 = StarH
  511. StarH3.C0 = CFrame.new(0,0.6,-0.001)*CFrame.Angles(0,0,0)
  512. local Scarf = Instance.new("Part",Stand)
  513. Scarf.BrickColor = BrickColor.new("Bright yellow")
  514. Scarf.CanCollide = false
  515. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  516. Scarf2.MeshId = "rbxassetid://1143311149"
  517. Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
  518. local Scarf3 = Instance.new("Weld",Scarf)
  519. Scarf3.Part0 = ST
  520. Scarf3.Part1 = Scarf
  521. Scarf3.C0 = CFrame.new(0,0,0.2)*CFrame.Angles(0,0,0)
  522. local Clot = Instance.new("Part",Stand)
  523. Clot.BrickColor = BrickColor.new("Bright yellow")
  524. Clot.CanCollide = false
  525. local Clot2 = Instance.new("SpecialMesh",Clot)
  526. Clot2.MeshId = "rbxassetid://1143339099"
  527. Clot2.Scale = Vector3.new(0.0098,0.01,0.01)
  528. local Clot3 = Instance.new("Weld",Clot)
  529. Clot3.Part0 = ST
  530. Clot3.Part1 = Clot
  531. Clot3.C0 = CFrame.new(0.6,-2,0)*CFrame.Angles(5.8,0,0)
  532. local BClot = Instance.new("Part",Stand)
  533. BClot.BrickColor = BrickColor.new("Bright yellow")
  534. BClot.CanCollide = false
  535. local BClot2 = Instance.new("SpecialMesh",BClot)
  536. BClot2.MeshId = "rbxassetid://1143339099"
  537. BClot2.Scale = Vector3.new(0.0099,0.01,0.01)
  538. local BClot3 = Instance.new("Weld",BClot)
  539. BClot3.Part0 = ST
  540. BClot3.Part1 = BClot
  541. BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(5.9,3.1,0)
  542. local Shoulder = Instance.new("Part",Stand)
  543. Shoulder.BrickColor = BrickColor.new("Institutional white")
  544. Shoulder.CanCollide = false
  545. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  546. Shoulder2.MeshId = "rbxassetid://1143321694"
  547. Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  548. local Shoulder3 = Instance.new("Weld",Shoulder)
  549. Shoulder3.Part0 = SRA
  550. Shoulder3.Part1 = Shoulder
  551. Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
  552. local OtShoulder = Instance.new("Part",Stand)
  553. OtShoulder.BrickColor = BrickColor.new("Institutional white")
  554. OtShoulder.CanCollide = false
  555. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  556. OtShoulder2.MeshId = "rbxassetid://1143321694"
  557. OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  558. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  559. OtShoulder3.Part0 = SLA
  560. OtShoulder3.Part1 = OtShoulder
  561. OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
  562. local Abs = Instance.new("Part",Stand)
  563. Abs.BrickColor = BrickColor.new("Institutional white")
  564. Abs.CanCollide = false
  565. local Abs2 = Instance.new("SpecialMesh",Abs)
  566. Abs2.MeshId = "rbxassetid://958074736"
  567. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  568. local Abs3 = Instance.new("Weld",Abs)
  569. Abs3.Part0 = ST
  570. Abs3.Part1 = Abs
  571. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  572. Humanoid.Animator.Parent = nil
  573. Character.Animate.Parent = nil
  574. mas = Instance.new("Model",game:GetService("Lighting"))
  575. WeldConstraint0 = Instance.new("WeldConstraint")
  576. WeldConstraint1 = Instance.new("WeldConstraint")
  577. WeldConstraint2 = Instance.new("WeldConstraint")
  578. WeldConstraint3 = Instance.new("WeldConstraint")
  579. WeldConstraint4 = Instance.new("WeldConstraint")
  580. WeldConstraint5 = Instance.new("WeldConstraint")
  581. WeldConstraint6 = Instance.new("WeldConstraint")
  582. WeldConstraint7 = Instance.new("WeldConstraint")
  583. WeldConstraint8 = Instance.new("WeldConstraint")
  584. WeldConstraint9 = Instance.new("WeldConstraint")
  585. WeldConstraint10 = Instance.new("WeldConstraint")
  586. WeldConstraint11 = Instance.new("WeldConstraint")
  587. WeldConstraint12 = Instance.new("WeldConstraint")
  588. WeldConstraint13 = Instance.new("WeldConstraint")
  589. Part14 = Instance.new("Part")
  590. Part15 = Instance.new("Part")
  591. WeldConstraint16 = Instance.new("WeldConstraint")
  592. WeldConstraint17 = Instance.new("WeldConstraint")
  593. WeldConstraint18 = Instance.new("WeldConstraint")
  594. WeldConstraint19 = Instance.new("WeldConstraint")
  595. WeldConstraint20 = Instance.new("WeldConstraint")
  596. WeldConstraint21 = Instance.new("WeldConstraint")
  597. WeldConstraint22 = Instance.new("WeldConstraint")
  598. WeldConstraint23 = Instance.new("WeldConstraint")
  599. WeldConstraint24 = Instance.new("WeldConstraint")
  600. WeldConstraint25 = Instance.new("WeldConstraint")
  601. WeldConstraint26 = Instance.new("WeldConstraint")
  602. WeldConstraint27 = Instance.new("WeldConstraint")
  603. WeldConstraint28 = Instance.new("WeldConstraint")
  604. WeldConstraint29 = Instance.new("WeldConstraint")
  605. Part30 = Instance.new("Part")
  606. Part31 = Instance.new("Part")
  607. Part32 = Instance.new("Part")
  608. Part33 = Instance.new("Part")
  609. Part34 = Instance.new("Part")
  610. Part35 = Instance.new("Part")
  611. Part36 = Instance.new("Part")
  612. Part37 = Instance.new("Part")
  613. Part38 = Instance.new("Part")
  614. Part39 = Instance.new("Part")
  615. Part40 = Instance.new("Part")
  616. Part41 = Instance.new("Part")
  617. Part42 = Instance.new("Part")
  618. WeldConstraint20.Parent = Part15
  619. WeldConstraint20.Part0 = Part15
  620. WeldConstraint20.Part1 = Part33
  621. WeldConstraint22.Parent = Part15
  622. WeldConstraint22.Part0 = Part15
  623. WeldConstraint22.Part1 = Part35
  624. WeldConstraint21.Parent = Part15
  625. WeldConstraint21.Part0 = Part15
  626. WeldConstraint21.Part1 = Part34
  627. WeldConstraint23.Parent = Part15
  628. WeldConstraint23.Part0 = Part15
  629. WeldConstraint23.Part1 = Part36
  630. WeldConstraint24.Parent = Part15
  631. WeldConstraint24.Part0 = Part15
  632. WeldConstraint24.Part1 = Part37
  633. WeldConstraint25.Parent = Part15
  634. WeldConstraint25.Part0 = Part15
  635. WeldConstraint25.Part1 = Part38
  636. WeldConstraint26.Parent = Part15
  637. WeldConstraint26.Part0 = Part15
  638. WeldConstraint26.Part1 = Part39
  639. WeldConstraint27.Parent = Part15
  640. WeldConstraint27.Part0 = Part15
  641. WeldConstraint27.Part1 = Part40
  642. WeldConstraint29.Parent = Part15
  643. WeldConstraint29.Part0 = Part15
  644. WeldConstraint29.Part1 = Part42
  645. WeldConstraint28.Parent = Part15
  646. WeldConstraint28.Part0 = Part15
  647. WeldConstraint28.Part1 = Part41
  648. WeldConstraint16.Parent = Part15
  649. WeldConstraint16.Part0 = Part15
  650. WeldConstraint16.Part1 = Part14
  651. WeldConstraint17.Parent = Part15
  652. WeldConstraint17.Part0 = Part15
  653. WeldConstraint17.Part1 = Part30
  654. WeldConstraint18.Parent = Part15
  655. WeldConstraint18.Part0 = Part15
  656. WeldConstraint18.Part1 = Part31
  657. WeldConstraint19.Parent = Part15
  658. WeldConstraint19.Part0 = Part15
  659. WeldConstraint19.Part1 = Part32
  660. Part14.Name = "Glove"
  661. Part14.Parent = mas
  662. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  663. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  664. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  665. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  666. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  667. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  668. Part14.BottomSurface = Enum.SurfaceType.Smooth
  669. Part14.BrickColor = BrickColor.new("Bright yellow")
  670. Part14.CanCollide = false
  671. Part14.Material = Enum.Material.SmoothPlastic
  672. Part14.TopSurface = Enum.SurfaceType.Smooth
  673. Part14.brickColor = BrickColor.new("Bright yellow")
  674. Part15.Name = "LeftHandle"
  675. Part15.Parent = mas
  676. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  677. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  678. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  679. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  680. Part15.Color = Color3.new(1, 1, 0)
  681. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  682. Part15.BottomSurface = Enum.SurfaceType.Smooth
  683. Part15.BrickColor = BrickColor.new("Bright yellow")
  684. Part15.CanCollide = false
  685. Part15.Material = Enum.Material.SmoothPlastic
  686. Part15.TopSurface = Enum.SurfaceType.Smooth
  687. Part15.brickColor = BrickColor.new("New Yeller")
  688. Part15.Shape = Enum.PartType.Ball
  689. WeldConstraint16.Parent = Part15
  690. WeldConstraint16.Part0 = Part15
  691. WeldConstraint16.Part1 = Part14
  692. WeldConstraint17.Parent = Part15
  693. WeldConstraint17.Part0 = Part15
  694. WeldConstraint17.Part1 = Part30
  695. WeldConstraint18.Parent = Part15
  696. WeldConstraint18.Part0 = Part15
  697. WeldConstraint18.Part1 = Part31
  698. WeldConstraint19.Parent = Part15
  699. WeldConstraint19.Part0 = Part15
  700. WeldConstraint19.Part1 = Part32
  701. WeldConstraint20.Parent = Part15
  702. WeldConstraint20.Part0 = Part15
  703. WeldConstraint20.Part1 = Part33
  704. WeldConstraint21.Parent = Part15
  705. WeldConstraint21.Part0 = Part15
  706. WeldConstraint21.Part1 = Part34
  707. WeldConstraint22.Parent = Part15
  708. WeldConstraint22.Part0 = Part15
  709. WeldConstraint22.Part1 = Part35
  710. WeldConstraint23.Parent = Part15
  711. WeldConstraint23.Part0 = Part15
  712. WeldConstraint23.Part1 = Part36
  713. WeldConstraint24.Parent = Part15
  714. WeldConstraint24.Part0 = Part15
  715. WeldConstraint24.Part1 = Part37
  716. WeldConstraint25.Parent = Part15
  717. WeldConstraint25.Part0 = Part15
  718. WeldConstraint25.Part1 = Part38
  719. WeldConstraint26.Parent = Part15
  720. WeldConstraint26.Part0 = Part15
  721. WeldConstraint26.Part1 = Part39
  722. WeldConstraint27.Parent = Part15
  723. WeldConstraint27.Part0 = Part15
  724. WeldConstraint27.Part1 = Part40
  725. WeldConstraint28.Parent = Part15
  726. WeldConstraint28.Part0 = Part15
  727. WeldConstraint28.Part1 = Part41
  728. WeldConstraint29.Parent = Part15
  729. WeldConstraint29.Part0 = Part15
  730. WeldConstraint29.Part1 = Part42
  731. Part30.Parent = mas
  732. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  733. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  734. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  735. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  736. Part30.Color = Color3.new(1, 1, 0)
  737. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  738. Part30.BottomSurface = Enum.SurfaceType.Smooth
  739. Part30.BrickColor = BrickColor.new("New Yeller")
  740. Part30.CanCollide = false
  741. Part30.Material = Enum.Material.SmoothPlastic
  742. Part30.TopSurface = Enum.SurfaceType.Smooth
  743. Part30.brickColor = BrickColor.new("New Yeller")
  744. Part30.Shape = Enum.PartType.Ball
  745. Part31.Parent = mas
  746. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  747. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  748. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  749. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  750. Part31.Color = Color3.new(1, 1, 0)
  751. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  752. Part31.BottomSurface = Enum.SurfaceType.Smooth
  753. Part31.BrickColor = BrickColor.new("Bright yellow")
  754. Part31.CanCollide = false
  755. Part31.Material = Enum.Material.SmoothPlastic
  756. Part31.TopSurface = Enum.SurfaceType.Smooth
  757. Part31.brickColor = BrickColor.new("New Yeller")
  758. Part31.Shape = Enum.PartType.Ball
  759. Part32.Parent = mas
  760. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  761. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  762. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  763. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  764. Part32.Color = Color3.new(1, 1, 0)
  765. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  766. Part32.BottomSurface = Enum.SurfaceType.Smooth
  767. Part32.BrickColor = BrickColor.new("Bright yellow")
  768. Part32.CanCollide = false
  769. Part32.Material = Enum.Material.SmoothPlastic
  770. Part32.TopSurface = Enum.SurfaceType.Smooth
  771. Part32.brickColor = BrickColor.new("New Yeller")
  772. Part32.Shape = Enum.PartType.Ball
  773. Part33.Parent = mas
  774. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  775. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  776. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  777. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  778. Part33.Color = Color3.new(1, 1, 0)
  779. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  780. Part33.BottomSurface = Enum.SurfaceType.Smooth
  781. Part33.BrickColor = BrickColor.new("Bright yellow")
  782. Part33.CanCollide = false
  783. Part33.Material = Enum.Material.SmoothPlastic
  784. Part33.TopSurface = Enum.SurfaceType.Smooth
  785. Part33.brickColor = BrickColor.new("New Yeller")
  786. Part33.Shape = Enum.PartType.Ball
  787. Part34.Parent = mas
  788. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  789. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  790. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  791. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  792. Part34.Color = Color3.new(1, 1, 0)
  793. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  794. Part34.BottomSurface = Enum.SurfaceType.Smooth
  795. Part34.BrickColor = BrickColor.new("Bright yellow")
  796. Part34.CanCollide = false
  797. Part34.Material = Enum.Material.SmoothPlastic
  798. Part34.TopSurface = Enum.SurfaceType.Smooth
  799. Part34.brickColor = BrickColor.new("New Yeller")
  800. Part34.Shape = Enum.PartType.Ball
  801. Part35.Parent = mas
  802. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  803. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  804. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  805. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  806. Part35.Color = Color3.new(1, 1, 0)
  807. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  808. Part35.BottomSurface = Enum.SurfaceType.Smooth
  809. Part35.BrickColor = BrickColor.new("Bright yellow")
  810. Part35.CanCollide = false
  811. Part35.Material = Enum.Material.SmoothPlastic
  812. Part35.TopSurface = Enum.SurfaceType.Smooth
  813. Part35.brickColor = BrickColor.new("New Yeller")
  814. Part35.Shape = Enum.PartType.Ball
  815. Part36.Parent = mas
  816. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  817. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  818. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  819. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  820. Part36.Color = Color3.new(1, 1, 0)
  821. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  822. Part36.BottomSurface = Enum.SurfaceType.Smooth
  823. Part36.BrickColor = BrickColor.new("Bright yellow")
  824. Part36.CanCollide = false
  825. Part36.Material = Enum.Material.SmoothPlastic
  826. Part36.TopSurface = Enum.SurfaceType.Smooth
  827. Part36.brickColor = BrickColor.new("New Yeller")
  828. Part36.Shape = Enum.PartType.Ball
  829. Part37.Parent = mas
  830. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  831. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  832. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  833. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  834. Part37.Color = Color3.new(1, 1, 0)
  835. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  836. Part37.BottomSurface = Enum.SurfaceType.Smooth
  837. Part37.BrickColor = BrickColor.new("New Yeller")
  838. Part37.CanCollide = false
  839. Part37.Material = Enum.Material.SmoothPlastic
  840. Part37.TopSurface = Enum.SurfaceType.Smooth
  841. Part37.brickColor = BrickColor.new("New Yeller")
  842. Part37.Shape = Enum.PartType.Ball
  843. Part38.Parent = mas
  844. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  845. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  846. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  847. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  848. Part38.Color = Color3.new(1, 1, 0)
  849. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  850. Part38.BottomSurface = Enum.SurfaceType.Smooth
  851. Part38.BrickColor = BrickColor.new("Bright yellow")
  852. Part38.CanCollide = false
  853. Part38.Material = Enum.Material.SmoothPlastic
  854. Part38.TopSurface = Enum.SurfaceType.Smooth
  855. Part38.brickColor = BrickColor.new("New Yeller")
  856. Part38.Shape = Enum.PartType.Ball
  857. Part39.Parent = mas
  858. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  859. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  860. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  861. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  862. Part39.Color = Color3.new(1, 1, 0)
  863. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  864. Part39.BottomSurface = Enum.SurfaceType.Smooth
  865. Part39.BrickColor = BrickColor.new("Bright yellow")
  866. Part39.CanCollide = false
  867. Part39.Material = Enum.Material.SmoothPlastic
  868. Part39.TopSurface = Enum.SurfaceType.Smooth
  869. Part39.brickColor = BrickColor.new("New Yeller")
  870. Part39.Shape = Enum.PartType.Ball
  871. Part40.Parent = mas
  872. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  873. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  874. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  875. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  876. Part40.Color = Color3.new(1, 1, 0)
  877. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  878. Part40.BottomSurface = Enum.SurfaceType.Smooth
  879. Part40.BrickColor = BrickColor.new("New Yeller")
  880. Part40.CanCollide = false
  881. Part40.Material = Enum.Material.SmoothPlastic
  882. Part40.TopSurface = Enum.SurfaceType.Smooth
  883. Part40.brickColor = BrickColor.new("New Yeller")
  884. Part41.Parent = mas
  885. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  886. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  887. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  888. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  889. Part41.Color = Color3.new(1, 1, 0)
  890. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  891. Part41.BottomSurface = Enum.SurfaceType.Smooth
  892. Part41.BrickColor = BrickColor.new("Bright yellow")
  893. Part41.CanCollide = false
  894. Part41.Material = Enum.Material.SmoothPlastic
  895. Part41.TopSurface = Enum.SurfaceType.Smooth
  896. Part41.brickColor = BrickColor.new("New Yeller")
  897. Part42.Parent = mas
  898. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  899. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  900. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  901. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  902. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  903. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  904. Part42.BottomSurface = Enum.SurfaceType.Smooth
  905. Part42.BrickColor = BrickColor.new("Bright yellow")
  906. Part42.CanCollide = false
  907. Part42.Material = Enum.Material.SmoothPlastic
  908. Part42.TopSurface = Enum.SurfaceType.Smooth
  909. Part42.brickColor = BrickColor.new("Bright yellow")
  910. for i,v in pairs(mas:GetChildren()) do
  911. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  912. pcall(function() v:MakeJoints() end)
  913. end
  914. local Wld = Instance.new("Weld",Part15)
  915. Wld.Part0 = SLA
  916. Wld.Part1 = Part15
  917. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  918. mas2 = Instance.new("Model",game:GetService("Lighting"))
  919. WeldConstraint0 = Instance.new("WeldConstraint")
  920. WeldConstraint1 = Instance.new("WeldConstraint")
  921. WeldConstraint2 = Instance.new("WeldConstraint")
  922. WeldConstraint3 = Instance.new("WeldConstraint")
  923. WeldConstraint4 = Instance.new("WeldConstraint")
  924. WeldConstraint5 = Instance.new("WeldConstraint")
  925. WeldConstraint6 = Instance.new("WeldConstraint")
  926. WeldConstraint7 = Instance.new("WeldConstraint")
  927. WeldConstraint8 = Instance.new("WeldConstraint")
  928. WeldConstraint9 = Instance.new("WeldConstraint")
  929. WeldConstraint10 = Instance.new("WeldConstraint")
  930. WeldConstraint11 = Instance.new("WeldConstraint")
  931. WeldConstraint12 = Instance.new("WeldConstraint")
  932. WeldConstraint13 = Instance.new("WeldConstraint")
  933. Part14 = Instance.new("Part")
  934. Part15 = Instance.new("Part")
  935. WeldConstraint16 = Instance.new("WeldConstraint")
  936. WeldConstraint17 = Instance.new("WeldConstraint")
  937. WeldConstraint18 = Instance.new("WeldConstraint")
  938. WeldConstraint19 = Instance.new("WeldConstraint")
  939. WeldConstraint20 = Instance.new("WeldConstraint")
  940. WeldConstraint21 = Instance.new("WeldConstraint")
  941. WeldConstraint22 = Instance.new("WeldConstraint")
  942. WeldConstraint23 = Instance.new("WeldConstraint")
  943. WeldConstraint24 = Instance.new("WeldConstraint")
  944. WeldConstraint25 = Instance.new("WeldConstraint")
  945. WeldConstraint26 = Instance.new("WeldConstraint")
  946. WeldConstraint27 = Instance.new("WeldConstraint")
  947. WeldConstraint28 = Instance.new("WeldConstraint")
  948. WeldConstraint29 = Instance.new("WeldConstraint")
  949. Part30 = Instance.new("Part")
  950. Part31 = Instance.new("Part")
  951. Part32 = Instance.new("Part")
  952. Part33 = Instance.new("Part")
  953. Part34 = Instance.new("Part")
  954. Part35 = Instance.new("Part")
  955. Part36 = Instance.new("Part")
  956. Part37 = Instance.new("Part")
  957. Part38 = Instance.new("Part")
  958. Part39 = Instance.new("Part")
  959. Part40 = Instance.new("Part")
  960. Part41 = Instance.new("Part")
  961. Part42 = Instance.new("Part")
  962. WeldConstraint20.Parent = Part15
  963. WeldConstraint20.Part0 = Part15
  964. WeldConstraint20.Part1 = Part33
  965. WeldConstraint22.Parent = Part15
  966. WeldConstraint22.Part0 = Part15
  967. WeldConstraint22.Part1 = Part35
  968. WeldConstraint21.Parent = Part15
  969. WeldConstraint21.Part0 = Part15
  970. WeldConstraint21.Part1 = Part34
  971. WeldConstraint23.Parent = Part15
  972. WeldConstraint23.Part0 = Part15
  973. WeldConstraint23.Part1 = Part36
  974. WeldConstraint24.Parent = Part15
  975. WeldConstraint24.Part0 = Part15
  976. WeldConstraint24.Part1 = Part37
  977. WeldConstraint25.Parent = Part15
  978. WeldConstraint25.Part0 = Part15
  979. WeldConstraint25.Part1 = Part38
  980. WeldConstraint26.Parent = Part15
  981. WeldConstraint26.Part0 = Part15
  982. WeldConstraint26.Part1 = Part39
  983. WeldConstraint27.Parent = Part15
  984. WeldConstraint27.Part0 = Part15
  985. WeldConstraint27.Part1 = Part40
  986. WeldConstraint29.Parent = Part15
  987. WeldConstraint29.Part0 = Part15
  988. WeldConstraint29.Part1 = Part42
  989. WeldConstraint28.Parent = Part15
  990. WeldConstraint28.Part0 = Part15
  991. WeldConstraint28.Part1 = Part41
  992. WeldConstraint16.Parent = Part15
  993. WeldConstraint16.Part0 = Part15
  994. WeldConstraint16.Part1 = Part14
  995. WeldConstraint17.Parent = Part15
  996. WeldConstraint17.Part0 = Part15
  997. WeldConstraint17.Part1 = Part30
  998. WeldConstraint18.Parent = Part15
  999. WeldConstraint18.Part0 = Part15
  1000. WeldConstraint18.Part1 = Part31
  1001. WeldConstraint19.Parent = Part15
  1002. WeldConstraint19.Part0 = Part15
  1003. WeldConstraint19.Part1 = Part32
  1004. Part14.Name = "Glove"
  1005. Part14.Parent = mas2
  1006. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1007. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1008. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1009. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1010. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1011. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1012. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1013. Part14.BrickColor = BrickColor.new("Bright yellow")
  1014. Part14.CanCollide = false
  1015. Part14.Material = Enum.Material.SmoothPlastic
  1016. Part14.TopSurface = Enum.SurfaceType.Smooth
  1017. Part14.brickColor = BrickColor.new("Bright yellow")
  1018. Part15.Name = "LeftHandle"
  1019. Part15.Parent = mas2
  1020. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1021. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1022. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1023. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1024. Part15.Color = Color3.new(1, 1, 0)
  1025. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1026. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1027. Part15.BrickColor = BrickColor.new("Bright yellow")
  1028. Part15.CanCollide = false
  1029. Part15.Material = Enum.Material.SmoothPlastic
  1030. Part15.TopSurface = Enum.SurfaceType.Smooth
  1031. Part15.brickColor = BrickColor.new("New Yeller")
  1032. Part15.Shape = Enum.PartType.Ball
  1033. WeldConstraint16.Parent = Part15
  1034. WeldConstraint16.Part0 = Part15
  1035. WeldConstraint16.Part1 = Part14
  1036. WeldConstraint17.Parent = Part15
  1037. WeldConstraint17.Part0 = Part15
  1038. WeldConstraint17.Part1 = Part30
  1039. WeldConstraint18.Parent = Part15
  1040. WeldConstraint18.Part0 = Part15
  1041. WeldConstraint18.Part1 = Part31
  1042. WeldConstraint19.Parent = Part15
  1043. WeldConstraint19.Part0 = Part15
  1044. WeldConstraint19.Part1 = Part32
  1045. WeldConstraint20.Parent = Part15
  1046. WeldConstraint20.Part0 = Part15
  1047. WeldConstraint20.Part1 = Part33
  1048. WeldConstraint21.Parent = Part15
  1049. WeldConstraint21.Part0 = Part15
  1050. WeldConstraint21.Part1 = Part34
  1051. WeldConstraint22.Parent = Part15
  1052. WeldConstraint22.Part0 = Part15
  1053. WeldConstraint22.Part1 = Part35
  1054. WeldConstraint23.Parent = Part15
  1055. WeldConstraint23.Part0 = Part15
  1056. WeldConstraint23.Part1 = Part36
  1057. WeldConstraint24.Parent = Part15
  1058. WeldConstraint24.Part0 = Part15
  1059. WeldConstraint24.Part1 = Part37
  1060. WeldConstraint25.Parent = Part15
  1061. WeldConstraint25.Part0 = Part15
  1062. WeldConstraint25.Part1 = Part38
  1063. WeldConstraint26.Parent = Part15
  1064. WeldConstraint26.Part0 = Part15
  1065. WeldConstraint26.Part1 = Part39
  1066. WeldConstraint27.Parent = Part15
  1067. WeldConstraint27.Part0 = Part15
  1068. WeldConstraint27.Part1 = Part40
  1069. WeldConstraint28.Parent = Part15
  1070. WeldConstraint28.Part0 = Part15
  1071. WeldConstraint28.Part1 = Part41
  1072. WeldConstraint29.Parent = Part15
  1073. WeldConstraint29.Part0 = Part15
  1074. WeldConstraint29.Part1 = Part42
  1075. Part30.Parent = mas2
  1076. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1077. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1078. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1079. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1080. Part30.Color = Color3.new(1, 1, 0)
  1081. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1082. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1083. Part30.BrickColor = BrickColor.new("New Yeller")
  1084. Part30.CanCollide = false
  1085. Part30.Material = Enum.Material.SmoothPlastic
  1086. Part30.TopSurface = Enum.SurfaceType.Smooth
  1087. Part30.brickColor = BrickColor.new("New Yeller")
  1088. Part30.Shape = Enum.PartType.Ball
  1089. Part31.Parent = mas2
  1090. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1091. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1092. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1093. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1094. Part31.Color = Color3.new(1, 1, 0)
  1095. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1096. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1097. Part31.BrickColor = BrickColor.new("New Yeller")
  1098. Part31.CanCollide = false
  1099. Part31.Material = Enum.Material.SmoothPlastic
  1100. Part31.TopSurface = Enum.SurfaceType.Smooth
  1101. Part31.brickColor = BrickColor.new("New Yeller")
  1102. Part31.Shape = Enum.PartType.Ball
  1103. Part32.Parent = mas2
  1104. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1105. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1106. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1107. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1108. Part32.Color = Color3.new(1, 1, 0)
  1109. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1110. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1111. Part32.BrickColor = BrickColor.new("New Yeller")
  1112. Part32.CanCollide = false
  1113. Part32.Material = Enum.Material.SmoothPlastic
  1114. Part32.TopSurface = Enum.SurfaceType.Smooth
  1115. Part32.brickColor = BrickColor.new("New Yeller")
  1116. Part32.Shape = Enum.PartType.Ball
  1117. Part33.Parent = mas2
  1118. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1119. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1120. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1121. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1122. Part33.Color = Color3.new(1, 1, 0)
  1123. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1124. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1125. Part33.BrickColor = BrickColor.new("New Yeller")
  1126. Part33.CanCollide = false
  1127. Part33.Material = Enum.Material.SmoothPlastic
  1128. Part33.TopSurface = Enum.SurfaceType.Smooth
  1129. Part33.brickColor = BrickColor.new("New Yeller")
  1130. Part33.Shape = Enum.PartType.Ball
  1131. Part34.Parent = mas2
  1132. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1133. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1134. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1135. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1136. Part34.Color = Color3.new(1, 1, 0)
  1137. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1138. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1139. Part34.BrickColor = BrickColor.new("New Yeller")
  1140. Part34.CanCollide = false
  1141. Part34.Material = Enum.Material.SmoothPlastic
  1142. Part34.TopSurface = Enum.SurfaceType.Smooth
  1143. Part34.brickColor = BrickColor.new("New Yeller")
  1144. Part34.Shape = Enum.PartType.Ball
  1145. Part35.Parent = mas2
  1146. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1147. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1148. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1149. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1150. Part35.Color = Color3.new(1, 1, 0)
  1151. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1152. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1153. Part35.BrickColor = BrickColor.new("New Yeller")
  1154. Part35.CanCollide = false
  1155. Part35.Material = Enum.Material.SmoothPlastic
  1156. Part35.TopSurface = Enum.SurfaceType.Smooth
  1157. Part35.brickColor = BrickColor.new("New Yeller")
  1158. Part35.Shape = Enum.PartType.Ball
  1159. Part36.Parent = mas2
  1160. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1161. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1162. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1163. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1164. Part36.Color = Color3.new(1, 1, 0)
  1165. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1166. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1167. Part36.BrickColor = BrickColor.new("New Yeller")
  1168. Part36.CanCollide = false
  1169. Part36.Material = Enum.Material.SmoothPlastic
  1170. Part36.TopSurface = Enum.SurfaceType.Smooth
  1171. Part36.brickColor = BrickColor.new("New Yeller")
  1172. Part36.Shape = Enum.PartType.Ball
  1173. Part37.Parent = mas2
  1174. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1175. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1176. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1177. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1178. Part37.Color = Color3.new(1, 1, 0)
  1179. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1180. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1181. Part37.BrickColor = BrickColor.new("New Yeller")
  1182. Part37.CanCollide = false
  1183. Part37.Material = Enum.Material.SmoothPlastic
  1184. Part37.TopSurface = Enum.SurfaceType.Smooth
  1185. Part37.brickColor = BrickColor.new("New Yeller")
  1186. Part37.Shape = Enum.PartType.Ball
  1187. Part38.Parent = mas2
  1188. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1189. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1190. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1191. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1192. Part38.Color = Color3.new(1, 1, 0)
  1193. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1194. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1195. Part38.BrickColor = BrickColor.new("New Yeller")
  1196. Part38.CanCollide = false
  1197. Part38.Material = Enum.Material.SmoothPlastic
  1198. Part38.TopSurface = Enum.SurfaceType.Smooth
  1199. Part38.brickColor = BrickColor.new("New Yeller")
  1200. Part38.Shape = Enum.PartType.Ball
  1201. Part39.Parent = mas2
  1202. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1203. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1204. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1205. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1206. Part39.Color = Color3.new(1, 1, 0)
  1207. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1208. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1209. Part39.BrickColor = BrickColor.new("New Yeller")
  1210. Part39.CanCollide = false
  1211. Part39.Material = Enum.Material.SmoothPlastic
  1212. Part39.TopSurface = Enum.SurfaceType.Smooth
  1213. Part39.brickColor = BrickColor.new("New Yeller")
  1214. Part39.Shape = Enum.PartType.Ball
  1215. Part40.Parent = mas2
  1216. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1217. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1218. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1219. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1220. Part40.Color = Color3.new(1, 1, 0)
  1221. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1222. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1223. Part40.BrickColor = BrickColor.new("New Yeller")
  1224. Part40.CanCollide = false
  1225. Part40.Material = Enum.Material.SmoothPlastic
  1226. Part40.TopSurface = Enum.SurfaceType.Smooth
  1227. Part40.brickColor = BrickColor.new("New Yeller")
  1228. Part41.Parent = mas2
  1229. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1230. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1231. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1232. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1233. Part41.Color = Color3.new(1, 1, 0)
  1234. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1235. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1236. Part41.BrickColor = BrickColor.new("New Yeller")
  1237. Part41.CanCollide = false
  1238. Part41.Material = Enum.Material.SmoothPlastic
  1239. Part41.TopSurface = Enum.SurfaceType.Smooth
  1240. Part41.brickColor = BrickColor.new("New Yeller")
  1241. Part42.Parent = mas2
  1242. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1243. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1244. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1245. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1246. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1247. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1248. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1249. Part42.BrickColor = BrickColor.new("Bright yellow")
  1250. Part42.CanCollide = false
  1251. Part42.Material = Enum.Material.SmoothPlastic
  1252. Part42.TopSurface = Enum.SurfaceType.Smooth
  1253. Part42.brickColor = BrickColor.new("Bright yellow")
  1254. for i,v in pairs(mas2:GetChildren()) do
  1255. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1256. pcall(function() v:MakeJoints() end)
  1257. end
  1258. local Wld = Instance.new("Weld",Part15)
  1259. Wld.Part0 = SRA
  1260. Wld.Part1 = Part15
  1261. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1262. for i,v in pairs(mas:children()) do
  1263. if v:IsA("Part") then
  1264. v.Transparency = 1
  1265. end
  1266. end
  1267. for i,v in pairs(Character.Stand:children()) do
  1268. if v:IsA("Part") then
  1269. v.Transparency = 1
  1270. Face.Transparency = 1
  1271. end
  1272. end
  1273. local newMotor = function(part0, part1, c0, c1)
  1274. local w = Create('Motor'){
  1275. Parent = part0,
  1276. Part0 = part0,
  1277. Part1 = part1,
  1278. C0 = c0,
  1279. C1 = c1,
  1280. }
  1281. return w
  1282. end
  1283. function clerp(a, b, t)
  1284. return a:lerp(b, t)
  1285. end
  1286.  
  1287. coroutine.resume(coroutine.create(function()
  1288. while true do
  1289. Humanoid.Health = Humanoid.Health + 5
  1290. game:GetService("RunService").RenderStepped:wait()
  1291. end
  1292. end))
  1293. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1294. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1295.  
  1296. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1297. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1298. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1299. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1300. RootJoint.C1 = CFrame.new(0, 0, 0)
  1301. RootJoint.C0 = CFrame.new(0, 0, 0)
  1302. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1303. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1304.  
  1305. local rarmc1 = RW.C1
  1306. local larmc1 = LW.C1
  1307. local rlegc1 = RH.C1
  1308. local llegc1 = LH.C1
  1309.  
  1310. local resetc1 = false
  1311.  
  1312. function PlayAnimationFromTable(table, speed, bool)
  1313. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1314. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1315. RW.C0 = clerp(RW.C0, table[3], speed)
  1316. LW.C0 = clerp(LW.C0, table[4], speed)
  1317. RH.C0 = clerp(RH.C0, table[5], speed)
  1318. LH.C0 = clerp(LH.C0, table[6], speed)
  1319. if bool == true then
  1320. if resetc1 == false then
  1321. resetc1 = true
  1322. RootJoint.C1 = RootJoint.C1
  1323. Torso.Neck.C1 = Torso.Neck.C1
  1324. RW.C1 = rarmc1
  1325. LW.C1 = larmc1
  1326. RH.C1 = rlegc1
  1327. LH.C1 = llegc1
  1328. end
  1329. end
  1330. end
  1331.  
  1332. ArtificialHB = Create("BindableEvent", script){
  1333. Parent = script,
  1334. Name = "Heartbeat",
  1335. }
  1336.  
  1337. script:WaitForChild("Heartbeat")
  1338.  
  1339. frame = 1 / 30
  1340. tf = 0
  1341. allowframeloss = false
  1342. tossremainder = false
  1343. lastframe = tick()
  1344. script.Heartbeat:Fire()
  1345.  
  1346. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1347. tf = tf + s
  1348. if tf >= frame then
  1349. if allowframeloss then
  1350. script.Heartbeat:Fire()
  1351. lastframe = tick()
  1352. else
  1353. for i = 1, math.floor(tf / frame) do
  1354. script.Heartbeat:Fire()
  1355. end
  1356. lastframe = tick()
  1357. end
  1358. if tossremainder then
  1359. tf = 0
  1360. else
  1361. tf = tf - frame * math.floor(tf / frame)
  1362. end
  1363. end
  1364. end)
  1365.  
  1366. function swait(num)
  1367. if num == 0 or num == nil then
  1368. ArtificialHB.Event:wait()
  1369. else
  1370. for i = 0, num do
  1371. ArtificialHB.Event:wait()
  1372. end
  1373. end
  1374. end
  1375.  
  1376. Mouse.KeyDown:connect(function(key)
  1377. if key == "q" then
  1378. if Change == false then
  1379. Stand()
  1380. Change = true
  1381. elseif Change == true then
  1382. UnStand()
  1383. Change = false
  1384. end
  1385. end
  1386. end)
  1387.  
  1388. function Stand()
  1389. if D == false then
  1390. D = true
  1391. Pause = true
  1392. for i = 0,0.1,0.1 do
  1393. swait()
  1394. PlayAnimationFromTable({
  1395. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1398. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401. }, .5, false)
  1402. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1403. end
  1404. coroutine.resume(coroutine.create(function()
  1405. for i = 0,1.2,0.1 do
  1406. swait()
  1407. PlayAnimationFromTable({
  1408. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1409. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1410. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1411. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1412. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1413. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1414. }, .5, false)
  1415. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1416. end
  1417. Pause = false
  1418. end))
  1419. local Sound = Instance.new("Sound",ST)
  1420. Sound.Pitch = 1
  1421. Sound.Volume = 121
  1422. Sound.Looped = false
  1423. Sound.SoundId = "rbxassetid://463010917"
  1424. Sound:play()
  1425. local Sound = Instance.new("Sound",ST)
  1426. Sound.Pitch = 1
  1427. Sound.Volume = 121
  1428. Sound.Looped = false
  1429. Sound.SoundId = "rbxassetid://616576400"
  1430. Sound:play()
  1431. chatfunc("This Is The World... Over Heaven...")
  1432. wait(1.5)
  1433. local Sound = Instance.new("Sound",ST)
  1434. Sound.Pitch = 1
  1435. Sound.Volume = 121
  1436. Sound.Looped = false
  1437. Sound.SoundId = "rbxassetid://3077245880"
  1438. Sound:play()
  1439. coroutine.resume(coroutine.create(function()
  1440. for i,v in pairs(mas:children()) do
  1441. if v:IsA("Part") then
  1442. coroutine.resume(coroutine.create(function()
  1443. v.Transparency = v.Transparency - 0.1
  1444. game:GetService("RunService").RenderStepped:wait()
  1445. end))
  1446. v.Transparency = 1
  1447. end
  1448. end
  1449. end))
  1450. for i,v in pairs(Character.Stand:children()) do
  1451. if v:IsA("Part") then
  1452. coroutine.resume(coroutine.create(function()
  1453. for i = 1,11 do
  1454. v.Transparency = v.Transparency - 0.1
  1455. Face.Transparency = Face.Transparency - 0.1
  1456. game:GetService("RunService").RenderStepped:wait()
  1457. end
  1458. FlA.Enabled = true
  1459. FlA1.Enabled = true
  1460. FlA2.Enabled = true
  1461. FlA3.Enabled = true
  1462. FlA4.Enabled = true
  1463. FlA5.Enabled = true
  1464. ZZA.Enabled = true
  1465. ZZA1.Enabled = true
  1466. ZZA2.Enabled = true
  1467. ZZA3.Enabled = true
  1468. ZZA4.Enabled = true
  1469. ZZA5.Enabled = true
  1470. end))
  1471. end
  1472. end
  1473. CFuncs = {
  1474. Part = {
  1475. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1476. local Part = Create("Part")({
  1477. Parent = Parent,
  1478. Reflectance = Reflectance,
  1479. Transparency = Transparency,
  1480. CanCollide = false,
  1481. Locked = true,
  1482. BrickColor = BrickColor.new(tostring(BColor)),
  1483. Name = Name,
  1484. Size = Size,
  1485. Material = Material
  1486. })
  1487. RemoveOutlines(Part)
  1488. return Part
  1489. end
  1490. },
  1491. Mesh = {
  1492. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1493. local Msh = Create(Mesh)({
  1494. Parent = Part,
  1495. Offset = OffSet,
  1496. Scale = Scale
  1497. })
  1498. if Mesh == "SpecialMesh" then
  1499. Msh.MeshType = MeshType
  1500. Msh.MeshId = MeshId
  1501. end
  1502. return Msh
  1503. end
  1504. },
  1505. Weld = {
  1506. Create = function(Parent, Part0, Part1, C0, C1)
  1507. local Weld = Create("Weld")({
  1508. Parent = Parent,
  1509. Part0 = Part0,
  1510. Part1 = Part1,
  1511. C0 = C0,
  1512. C1 = C1
  1513. })
  1514. return Weld
  1515. end
  1516. },
  1517. Sound = {
  1518. Create = function(id, par, vol, pit)
  1519. local Sound = Create("Sound")({
  1520. Volume = vol,
  1521. Pitch = pit or 1,
  1522. SoundId = "rbxassetid://" .. id,
  1523. Parent = par or workspace
  1524. })
  1525. Sound:play()
  1526. game:GetService("Debris"):AddItem(Sound, 130)
  1527. return Sound
  1528. end
  1529. },
  1530. Decal = {
  1531. Create = function(Color, Texture, Transparency, Name, Parent)
  1532. local Decal = Create("Decal")({
  1533. Color3 = Color,
  1534. Texture = "rbxassetid://" .. Texture,
  1535. Transparency = Transparency,
  1536. Name = Name,
  1537. Parent = Parent
  1538. })
  1539. return Decal
  1540. end
  1541. },
  1542. BillboardGui = {
  1543. Create = function(Parent, Image, Position, Size)
  1544. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1545. BillPar.CFrame = CFrame.new(Position)
  1546. local Bill = Create("BillboardGui")({
  1547. Parent = BillPar,
  1548. Adornee = BillPar,
  1549. Size = UDim2.new(1, 0, 1, 0),
  1550. SizeOffset = Vector2.new(Size, Size)
  1551. })
  1552. local d = Create("ImageLabel", Bill)({
  1553. Parent = Bill,
  1554. BackgroundTransparency = 1,
  1555. Size = UDim2.new(1, 0, 1, 0),
  1556. Image = "rbxassetid://" .. Image
  1557. })
  1558. return BillPar
  1559. end
  1560. },
  1561. ParticleEmitter = {
  1562. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1563. local Particle = Create("ParticleEmitter")({
  1564. Parent = Parent,
  1565. Color = ColorSequence.new(Color1, Color2),
  1566. LightEmission = LightEmission,
  1567. Size = Size,
  1568. Texture = Texture,
  1569. Transparency = Transparency,
  1570. ZOffset = ZOffset,
  1571. Acceleration = Accel,
  1572. Drag = Drag,
  1573. LockedToPart = LockedToPart,
  1574. VelocityInheritance = VelocityInheritance,
  1575. EmissionDirection = EmissionDirection,
  1576. Enabled = Enabled,
  1577. Lifetime = LifeTime,
  1578. Rate = Rate,
  1579. Rotation = Rotation,
  1580. RotSpeed = RotSpeed,
  1581. Speed = Speed,
  1582. VelocitySpread = VelocitySpread
  1583. })
  1584. return Particle
  1585. end
  1586. },
  1587. CreateTemplate = {}
  1588. }
  1589. cooldown = false
  1590. ZZZ = Mouse.KeyDown:connect(function(key)
  1591. if key == "q" then
  1592. if Change == false then
  1593. Stand()
  1594. Change = true
  1595. elseif Change == true then
  1596. UnStand()
  1597. Change = false
  1598. end
  1599. end
  1600. if key == "x" and cooldown == false and DDZ == false then
  1601.  
  1602. game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  1603. game.Lighting.TimeOfDay="00:00:00"
  1604. wait(0.000004)
  1605. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1606. game.Lighting.TimeOfDay="15:00:00"
  1607. Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1608. bam = CFuncs.Sound.Create("2553988018")
  1609. bam.Volume = 10
  1610. cooldown = true
  1611. wait(0.3)
  1612. bam:Destroy()
  1613. cooldown = false
  1614.  
  1615. end
  1616. if key == "t" and Change == true then
  1617. Blast()
  1618. end
  1619. if key == "r" and Change == true then
  1620. StrongOra()
  1621. end
  1622. if key == "e" and Change == true then
  1623. OHOra()
  1624. end
  1625. if key == "f" and Change == true then
  1626. TimeStop()
  1627. end
  1628. if key == "z" and Change == true then
  1629. Jump()
  1630. end
  1631. end)
  1632. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1633. if key == "e" and Change == true then
  1634. Stop()
  1635. end
  1636. end)
  1637. wait(0.5)
  1638. D = false
  1639. end
  1640. end
  1641.  
  1642. function Blast()
  1643. if D == false then
  1644. D = true
  1645. Pause = true
  1646. for i = 0,1.2,0.1 do
  1647. swait()
  1648. PlayAnimationFromTable({
  1649. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1652. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655. }, .5, false)
  1656. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1657. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1658. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1659. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1660. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1661. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1662. end
  1663. coroutine.resume(coroutine.create(function()
  1664. wait(0.7)
  1665. Pause = false
  1666. end))
  1667. local Bl = Instance.new("Part",workspace)
  1668. Bl.CanCollide = false
  1669. Bl.Material = "Neon"
  1670. Bl.Shape = "Ball"
  1671. Bl.Size = Vector3.new(0.7,0.5,0.7)
  1672. Bl.BrickColor = BrickColor.new("Institutional white")
  1673. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1674. local bl2 = Instance.new("SpecialMesh",Bl)
  1675. bl2.MeshId = "rbxassetid://490893357"
  1676. bl2.TextureId = "rbxassetid://490893474"
  1677. bl2.Scale = Vector3.new(0.5,0.1,0.5)
  1678. trail = Instance.new("Trail")
  1679. local attach1 = Instance.new("Attachment",Bl)
  1680. attach1.Position = Vector3.new(0,1,0.5)
  1681. local attach2 = Instance.new("Attachment",Bl)
  1682. attach2.Position = Vector3.new(0,-1,0)
  1683. trail.Attachment0 = attach1
  1684. trail.Attachment1 = attach2
  1685. trail.Texture = "rbxassetid://0"
  1686. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1687. trail.Lifetime = 0.8
  1688. trail.Parent = Bl
  1689. local Fl = Instance.new("BodyVelocity",Bl)
  1690. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1691. if DDZ == true then
  1692. Fl.Velocity = RootPart.CFrame.lookVector*0
  1693. D = false
  1694. repeat
  1695. wait()
  1696. until DDZ == false
  1697. Fl.Velocity = RootPart.CFrame.lookVector*160
  1698. elseif DDZ == false then
  1699. Fl.Velocity = RootPart.CFrame.lookVector*160
  1700. end
  1701. local Ring = Instance.new("Part",RootPart)
  1702. Ring.Size = Vector3.new(1,1,1)
  1703. Ring.CanCollide = false
  1704. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1705. Ring.Anchored = true
  1706. Ring.BrickColor = BrickColor.new("Bright yellow")
  1707. Ring.Transparency = 0
  1708. local Ring2 = Instance.new("SpecialMesh",Ring)
  1709. Ring2.MeshId = "rbxassetid://0"
  1710. Ring2.Scale = Vector3.new(1,1,0.1)
  1711. coroutine.resume(coroutine.create(function()
  1712. for i = 1,50 do
  1713. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1714. Ring.Transparency = Ring.Transparency + 0.07
  1715. game:GetService("RunService").RenderStepped:wait()
  1716. end
  1717. Ring:remove()
  1718. end))
  1719. Bl.Touched:connect(function(hit)
  1720. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1721. Bl:remove()
  1722. local S = Instance.new("Sound",hit.Parent.Head)
  1723. S.SoundId = "rbxassetid://785201669"
  1724. S.Volume = 1
  1725. S.Looped = false
  1726. S:play()
  1727.  
  1728. hit.Parent.Humanoid:TakeDamage(15)
  1729. hit.Parent.Humanoid.WalkSpeed = 2
  1730. local random = math.random(-3,3)
  1731. local random2 = math.random(-3,3)
  1732. local random3 = math.random(-3,3)
  1733. local Ef = Instance.new("Part",workspace)
  1734. Ef.Size = Vector3.new(0.3,0.3,2)
  1735. Ef.CanCollide = false
  1736. Ef.Material = "Neon"
  1737. Ef.BrickColor = BrickColor.new("Bright yellow")
  1738. Ef.Anchored = true
  1739. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1740. local Ef2 = Instance.new("SpecialMesh",Ef)
  1741. Ef2.MeshType = "Sphere"
  1742. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1743. local Part = Instance.new("Part",workspace)
  1744. Part.Size = Vector3.new(0.3,0.3,2)
  1745. Part.CanCollide = false
  1746. Part.BrickColor = BrickColor.new("Really red")
  1747. Part.Material = "Neon"
  1748. Part.Anchored = true
  1749. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1750. local Part2 = Instance.new("SpecialMesh",Part)
  1751. Part2.MeshType = "Sphere"
  1752. Part2.Scale = Vector3.new(0.3,0.3,2)
  1753. for i = 1,50 do
  1754. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  1755. Part.Transparency = Part.Transparency + 0.07
  1756. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1757. Ef.Transparency = Ef.Transparency + 0.07
  1758. game:GetService("RunService").RenderStepped:wait()
  1759. end
  1760. Part:remove()
  1761. Ef:remove()
  1762. end
  1763. end)
  1764. wait(0.5)
  1765. D = false
  1766. end
  1767. end
  1768.  
  1769. function Jump()
  1770. if DD == false then
  1771. DD = true
  1772. print("ASD")
  1773. local Bod = Instance.new("BodyPosition",RootPart)
  1774. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1775. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1776. local Ef = Instance.new("Part",workspace)
  1777. Ef.Size = Vector3.new(1,1,1)
  1778. Ef.CanCollide = false
  1779. Ef.Anchored = true
  1780. Ef.BrickColor = BrickColor.new("New Yeller")
  1781. Ef.Material = "Neon"
  1782. Ef.Shape = "Ball"
  1783. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1784. coroutine.resume(coroutine.create(function()
  1785. for i = 1,30 do
  1786. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1787. Ef.Transparency = Ef.Transparency + 0.07
  1788. game:GetService("RunService").RenderStepped:wait()
  1789. end
  1790. Ef:remove()
  1791. end))
  1792. wait(0.1)
  1793. Bod:remove()
  1794. wait(1)
  1795. DD = false
  1796. end
  1797. end
  1798.  
  1799. function TimeStop()
  1800. if DDZ == false then
  1801. DDZ = true
  1802. Music:Pause()
  1803. chatfunc("The World, Time Has Stopped")
  1804. local S = Instance.new("Sound",ST)
  1805. S.SoundId = "rbxassetid://1193182658"
  1806. S.Pitch = 1
  1807. S.Volume = 12312
  1808. S.Looped = false
  1809. S:play()
  1810. DDZ = true
  1811. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1812. wait(0.1)
  1813. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1814. wait(0.1)
  1815. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1816. wait(0.1)
  1817. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1818.  
  1819. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1820. game.Lighting.TimeOfDay="15:00:00"
  1821. local Ef = Instance.new("Part",workspace)
  1822. Ef.Size = Vector3.new(1,1,1)
  1823. Ef.Material = "Neon"
  1824. Ef.BrickColor = BrickColor.new("Institutional white")
  1825. Ef.Transparency = 0.4
  1826. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1827. Ef.Anchored = true
  1828. Ef.CanCollide = false
  1829. Ef.Shape = "Ball"
  1830. local Ef2 = Instance.new("SpecialMesh",Ef)
  1831. Ef2.MeshType = "Sphere"
  1832. Ef2.Scale = Vector3.new(1,1,1)
  1833. coroutine.resume(coroutine.create(function()
  1834. for i = 1,70 do
  1835. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1836. game:GetService("RunService").RenderStepped:wait()
  1837. end
  1838. for i = 1,70 do
  1839. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1840. game:GetService("RunService").RenderStepped:wait()
  1841. end
  1842. Ef:remove()
  1843. end))
  1844. local HB = Instance.new("Part",workspace)
  1845. HB.CanCollide = false
  1846. HB.Anchored = true
  1847. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1848. HB.Size = Vector3.new(1000,1000,1000)
  1849. HB.Transparency = 1
  1850. HB.Touched:connect(function(hit)
  1851. DDZ = true
  1852. if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1853. hit.Parent.Torso.Anchored = true
  1854. hit.Parent.Head.Anchored = true
  1855. hit.Parent["Right Arm"].Anchored = true
  1856. hit.Parent["Left Arm"].Anchored = true
  1857. hit.Parent["Right Leg"].Anchored = true
  1858. hit.Parent["Left Leg"].Anchored = true
  1859. wait(9.5)
  1860. chatfunc("Time flows once again.")
  1861. local S = Instance.new("Sound",ST)
  1862. S.SoundId = "rbxassetid://2553929268"
  1863. S.Pitch = 1
  1864. S.Volume = 10
  1865. S.Looped = false
  1866. S:play()
  1867. wait(1.5)
  1868. DDZ = false
  1869. local S = Instance.new("Sound",ST)
  1870. S.SoundId = "rbxassetid://864569342"
  1871. S.Pitch = 1
  1872. S.Volume = 10
  1873. S.Looped = false
  1874. S:play()
  1875. Music:Resume()
  1876. hit.Parent.Torso.Anchored = false
  1877. hit.Parent.Head.Anchored = false
  1878. hit.Parent["Right Arm"].Anchored = false
  1879. hit.Parent["Left Arm"].Anchored = false
  1880. hit.Parent["Right Leg"].Anchored = false
  1881. hit.Parent["Left Leg"].Anchored = false
  1882. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1883. wait(0.1)
  1884. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1885. wait(0.1)
  1886. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1887. wait(0.1)
  1888. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1889.  
  1890. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1891. game.Lighting.TimeOfDay="15:00:00"
  1892. end
  1893. end)
  1894. DDZ = false
  1895. wait(5)
  1896. HB:remove()
  1897. end
  1898. end
  1899.  
  1900. function StrongOra()
  1901. if D == false then
  1902. D = true
  1903. Pause = true
  1904. local HB = Instance.new("Part",SRA)
  1905. HB.CanCollide = false
  1906. HB.Transparency = 1
  1907. HB.Size = Vector3.new(1,1,1)
  1908. local HB2 = Instance.new("Weld",HB)
  1909. HB2.Part0 = SRA
  1910. HB2.Part1 = HB
  1911. HB2.C0 = CFrame.new(0,0,0)
  1912. HB.Touched:connect(function(hit)
  1913. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1914. HB:remove()
  1915. hit.Parent.Humanoid:TakeDamage(25)
  1916. hit.Parent.Humanoid.PlatformStand = true
  1917. local Ef = Instance.new("Part",workspace)
  1918. Ef.Size = Vector3.new(0.1,0.1,0.1)
  1919. Ef.CanCollide = false
  1920. Ef.Anchored = true
  1921. Ef.Shape = "Ball"
  1922. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1923. Ef.Material = "Neon"
  1924. Ef.BrickColor = BrickColor.new("Institutional white")
  1925. local Ef2 = Instance.new("SpecialMesh",Ef)
  1926. Ef2.MeshType = "Sphere"
  1927. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1928. coroutine.resume(coroutine.create(function()
  1929. for i = 1,5 do
  1930. local random = math.random(-3,3)
  1931. local random2 = math.random(-3,3)
  1932. local random3 = math.random(-3,3)
  1933. local ZC = Instance.new("Part",workspace)
  1934. ZC.Size = Vector3.new(0.1,0.1,0.1)
  1935. ZC.CanCollide = false
  1936. ZC.Anchored = true
  1937. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1938. ZC.Shape = "Ball"
  1939. ZC.Material = "Neon"
  1940. ZC.BrickColor = BrickColor.new("New Yeller")
  1941. local ZC2 = Instance.new("SpecialMesh",ZC)
  1942. ZC2.MeshType = "Sphere"
  1943. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  1944. coroutine.resume(coroutine.create(function()
  1945. for i = 1,100 do
  1946. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1947. ZC.Transparency = ZC.Transparency + 0.03
  1948. game:GetService("RunService").RenderStepped:wait()
  1949. end
  1950. ZC:remove()
  1951. end))
  1952. end
  1953. end))
  1954. coroutine.resume(coroutine.create(function()
  1955. for i = 1,100 do
  1956. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1957. Ef.Transparency = Ef.Transparency + 0.03
  1958. game:GetService("RunService").RenderStepped:wait()
  1959. end
  1960. Ef:remove()
  1961. end))
  1962. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1963. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1964. Fl.velocity = RootPart.CFrame.lookVector*190
  1965. wait(0.3)
  1966. Fl:remove()
  1967. wait(0.5)
  1968. hit.Parent.Humanoid.PlatformStand = false
  1969. end
  1970. end)
  1971. for i = 0,0.5,0.1 do
  1972. swait()
  1973. PlayAnimationFromTable({
  1974. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1975. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1976. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1977. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1978. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1979. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1980. }, .5, false)
  1981. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1982. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1983. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1984. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1985. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1986. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1987. end
  1988. local Ora = Instance.new("Sound",ST)
  1989. Ora.SoundId = "rbxassetid://2553988018"
  1990. Ora.Pitch = 1
  1991. Ora.Looped = false
  1992. Ora.Volume = 2
  1993. Ora:play()
  1994. for i = 0,0.6,0.1 do
  1995. swait()
  1996. PlayAnimationFromTable({
  1997. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1998. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1999. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2000. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2001. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2002. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2003. }, .5, false)
  2004. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2005. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2006. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2007. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2008. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-30)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2009. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2010. end
  2011. coroutine.resume(coroutine.create(function()
  2012. wait(0.4)
  2013. HB:remove()
  2014. end))
  2015. Pause = false
  2016. wait(0.5)
  2017. D = false
  2018. end
  2019. end
  2020. function OHOra()
  2021. if D == false then
  2022. D = true
  2023. Pause = true
  2024. Loop = true
  2025. trail = Instance.new("Trail")
  2026. local attach1 = Instance.new("Attachment",SRA)
  2027. attach1.Position = Vector3.new(0,1,0.5)
  2028. local attach2 = Instance.new("Attachment",SRA)
  2029. attach2.Position = Vector3.new(0,-1,0.5)
  2030. trail.Attachment0 = attach1
  2031. trail.Attachment1 = attach2
  2032. trail.Texture = "rbxassetid://1369718163"
  2033. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2034. trail.Lifetime = 1
  2035. trail.Parent = SRA
  2036. trail2 = Instance.new("Trail")
  2037. local attach1 = Instance.new("Attachment",SLA)
  2038. attach1.Position = Vector3.new(0,1,0.5)
  2039. local attach2 = Instance.new("Attachment",SLA)
  2040. attach2.Position = Vector3.new(0,-1,0.5)
  2041. trail2.Attachment0 = attach1
  2042. trail2.Attachment1 = attach2
  2043. trail2.Texture = "461231644"
  2044. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2045. trail2.Lifetime = 1
  2046. trail2.Parent = SLA
  2047. SoundZ = Instance.new("Sound",ST)
  2048. SoundZ.SoundId = "rbxassetid://601465752"
  2049. SoundZ.Volume = 10
  2050. SoundZ.Looped = true
  2051. SoundZ.Pitch = 1
  2052. SoundZ:play()
  2053. while Loop do
  2054. local HB = Instance.new("Part",SRA)
  2055. HB.CanCollide = false
  2056. HB.Transparency = 1
  2057. local HB2 = Instance.new("Weld",HB)
  2058. HB2.Part0 = SRA
  2059. HB2.Part1 = HB
  2060. HB2.C0 = CFrame.new(0,-1.1,0)
  2061. HB.Touched:connect(function(hit)
  2062. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2063. hit.Parent.Humanoid:TakeDamage(0.5)
  2064. hit.Parent.Humanoid.WalkSpeed = 2
  2065. local random = math.random(-3,3)
  2066. local random2 = math.random(-3,3)
  2067. local random3 = math.random(-3,3)
  2068. local Ef = Instance.new("Part",workspace)
  2069. Ef.Size = Vector3.new(1,1,1)
  2070. Ef.CanCollide = false
  2071. Ef.Material = "Neon"
  2072. Ef.BrickColor = BrickColor.new("Institutional white")
  2073. Ef.Anchored = true
  2074. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2075. local Ef2 = Instance.new("SpecialMesh",Ef)
  2076. Ef2.MeshType = "Sphere"
  2077. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2078. local Part = Instance.new("Part",workspace)
  2079. Part.Size = Vector3.new(1,1,1)
  2080. Part.CanCollide = false
  2081. Part.BrickColor = BrickColor.new("New Yeller")
  2082. Part.Material = "Neon"
  2083. Part.Anchored = true
  2084. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2085. local Part2 = Instance.new("SpecialMesh",Part)
  2086. Part2.MeshType = "Sphere"
  2087. Part2.Scale = Vector3.new(1,1,1)
  2088. for i = 1,50 do
  2089. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2090. Part.Transparency = Part.Transparency + 0.07
  2091. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2092. Ef.Transparency = Ef.Transparency + 0.07
  2093. game:GetService("RunService").RenderStepped:wait()
  2094. end
  2095. Part:remove()
  2096. Ef:remove()
  2097. end
  2098. end)
  2099. for i = 0,0.15,0.1 do
  2100. swait()
  2101. PlayAnimationFromTable({
  2102. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2103. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2104. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2105. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2106. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2107. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2108. }, .5, false)
  2109. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2110. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2111. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2112. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2113. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2114. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2115. end
  2116. coroutine.resume(coroutine.create(function()
  2117. wait(1)
  2118. HB:remove()
  2119. end))
  2120. local CCB = Instance.new("Part",SRA)
  2121. CCB.CanCollide = false
  2122. CCB.Transparency = 1
  2123. local CCB2 = Instance.new("Weld",CCB)
  2124. CCB2.Part0 = SRA
  2125. CCB2.Part1 = CCB
  2126. CCB2.C0 = CFrame.new(0,-1.1,0)
  2127. CCB.Touched:connect(function(hit)
  2128. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2129. CCB:remove()
  2130.  
  2131. hit.Parent.Humanoid:TakeDamage(0.5)
  2132. hit.Parent.Humanoid.WalkSpeed = 2
  2133. local random = math.random(3,3)
  2134. local random2 = math.random(3,3)
  2135. local random3 = math.random(3,3)
  2136. local Ef = Instance.new("Part",workspace)
  2137. Ef.Size = Vector3.new(1,1,1)
  2138. Ef.CanCollide = false
  2139. Ef.Material = "Neon"
  2140. Ef.BrickColor = BrickColor.new("Institutional white")
  2141. Ef.Anchored = true
  2142. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2143. local Ef2 = Instance.new("SpecialMesh",Ef)
  2144. Ef2.MeshType = "Sphere"
  2145. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2146. local Part = Instance.new("Part",workspace)
  2147. Part.Size = Vector3.new(1,1,1)
  2148. Part.CanCollide = false
  2149. Part.BrickColor = BrickColor.new("New Yeller")
  2150. Part.Material = "Neon"
  2151. Part.Anchored = true
  2152. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2153. local Part2 = Instance.new("SpecialMesh",Part)
  2154. Part2.MeshType = "Sphere"
  2155. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  2156. for i = 1,50 do
  2157. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2158. Part.Transparency = Part.Transparency + 0.07
  2159. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2160. Ef.Transparency = Ef.Transparency + 0.07
  2161. game:GetService("RunService").RenderStepped:wait()
  2162. end
  2163. Part:remove()
  2164. Ef:remove()
  2165. end
  2166. end)
  2167. for i = 0,0.15,0.1 do
  2168. swait()
  2169. PlayAnimationFromTable({
  2170. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2171. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2172. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2173. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2174. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2175. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2176. }, .5, false)
  2177. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2178. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  2179. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2180. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2181. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2182. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2183. end
  2184. coroutine.resume(coroutine.create(function()
  2185. wait(1)
  2186. CCB:remove()
  2187. end))
  2188. game:GetService("RunService").RenderStepped:wait()
  2189. end
  2190. wait(0.2)
  2191. D = false
  2192. end
  2193. end
  2194.  
  2195. function Stop()
  2196. Pause = false
  2197. if SoundZ ~= nil then
  2198. SoundZ:remove()
  2199. end
  2200. Loop = false
  2201. if trail ~= nil and trail2 ~= nil then
  2202. trail:remove()
  2203. trail2:remove()
  2204. end
  2205. end
  2206.  
  2207. function UnStand()
  2208. if D == false then
  2209. D = true
  2210. FlA.Enabled = false
  2211. FlA1.Enabled = false
  2212. FlA2.Enabled = false
  2213. FlA3.Enabled = false
  2214. FlA4.Enabled = false
  2215. FlA5.Enabled = false
  2216. ZZA.Enabled= false
  2217. ZZA1.Enabled = false
  2218. ZZA2.Enabled = false
  2219. ZZA3.Enabled = false
  2220. ZZA4.Enabled = false
  2221. ZZA5.Enabled = false
  2222. Pause = true
  2223. coroutine.resume(coroutine.create(function()
  2224. for i = 0,1.2,0.1 do
  2225. swait()
  2226. PlayAnimationFromTable({
  2227. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2228. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2229. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2230. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2231. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2232. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2233. }, .5, false)
  2234. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2235. end
  2236. Pause = false
  2237. end))
  2238. for i,v in pairs(Character.Stand:children()) do
  2239. if v:IsA("Part") then
  2240. coroutine.resume(coroutine.create(function()
  2241. for i = 1,11 do
  2242. v.Transparency = v.Transparency + 0.1
  2243. Face.Transparency = Face.Transparency + 0.1
  2244. game:GetService("RunService").RenderStepped:wait()
  2245. end
  2246. end))
  2247. end
  2248. end
  2249. wait(0.5)
  2250. D = false
  2251.  
  2252. end
  2253. end
  2254.  
  2255.  
  2256. New = function(Object, Parent, Name, Data)
  2257. local Object = Instance.new(Object)
  2258. for Index, Value in pairs(Data or {}) do
  2259. Object[Index] = Value
  2260. end
  2261. Object.Parent = Parent
  2262. Object.Name = Name
  2263. return Object
  2264. end
  2265. function rayCast(Position, Direction, Range, Ignore)
  2266. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2267. end
  2268.  
  2269.  
  2270.  
  2271.  
  2272. while true do
  2273. swait()
  2274. for i, v in pairs(Character:GetChildren()) do
  2275. if v:IsA("Part") then
  2276. v.Material = "SmoothPlastic"
  2277. elseif v:IsA("Accessory") then
  2278. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2279. end
  2280. end
  2281.  
  2282. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2283. velocity = RootPart.Velocity.y
  2284. sine = sine + change
  2285. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2286. if RootPart.Velocity.y > 1 and hit == nil then
  2287. Anim = "Jump"
  2288. if Pause == false then
  2289. PlayAnimationFromTable({
  2290. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2291. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2292. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2293. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2294. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2295. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2296. }, .3, false)
  2297. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2298. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2299. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2300. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2301. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2302. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2303. end
  2304. elseif RootPart.Velocity.y < -1 and hit == nil then
  2305. Anim = "Fall"
  2306. if Pause == false then
  2307. PlayAnimationFromTable({
  2308. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2309. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2310. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2311. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2312. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2313. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2314. }, .3, false)
  2315. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2316. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2317. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2318. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2319. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2320. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2321. end
  2322. elseif Torsovelocity < 1 and hit ~= nil then
  2323. Anim = "Idle"
  2324. if Pause == false then
  2325. change = 1
  2326. PlayAnimationFromTable({
  2327. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2328. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2329. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2330. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2331. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2332. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2333. }, .3, false)
  2334. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
  2335. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
  2336. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2337. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2338. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2339. ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2340. end
  2341. elseif Torsovelocity > 2 and hit ~= nil then
  2342. Anim = "Walk"
  2343. if Pause == false then
  2344. PlayAnimationFromTable({
  2345. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2346. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2347. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2348. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2349. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2350. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2351. }, .3, false)
  2352. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2353. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2354. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2355. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2356. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2357. ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2358. end
  2359. end
  2360. end
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