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Sep 22nd, 2019
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  1. VERSION 1.0
  2. GAMEPLAY SCRIPTS
  3. -Added CPU ability to go for it on 4th down and under 2 yards in opponents territory
  4. -Changed no huddle urgency when trailing to start earlier in the 4th
  5. -Changed two minute logic on when to spike the ball, call timeout and kick field goal
  6. -Changed timeouts when trailing from under 2 minutes to 3 minutes in 4th quarter
  7. -Decreased distance the AI will attempt field goals by 3 yards
  8.  
  9. OFFENSIVE PLAYBOOKS
  10. -Matched real life run pass ratio on 1st Down, 2nd Down, 3rd Short, 4th Short, Redzone, Playaction, RPOs
  11. -Disabled play action being called on 3rd/4th long/Med, 2 Minute offense
  12. -Globally made chew clock and inside own five 70/30 run pass ration
  13. -Globally made goal line, go for 2 and 4th short 50/50 run pass ratio
  14. -Globally made goal line pass, 2 min offense 0/100 run pass ratio
  15. -Eliminated four verticals and corner strike from each playbook (will eventually replace with new plays)
  16. -Changed the coded PLYT for RPO Peek to match RPO Lookie to prevent a crash from happening when you edit the defense folder in frosty.
  17.  
  18. DEFENSIVE PLAYBOOKS
  19. -Matched real life percentage for Blitz, Cover 0 blitz, Cover 1 Man, Cover 2 Man, Cover 2/3/4/6/9 and Tampa 2
  20. -Changed cover 0 blitzes PLYT to match engage eight PLYT becausethe AI is programmed to audible against them.
  21.  
  22. GENERAL
  23. -Added Career ending injury chance
  24. -Increased injuries but SIGNIFICANTLY lowered HB
  25. -Increased fatigue chance
  26. -Increased penalties across the board
  27. -Increased CPU slide protection usage
  28. -Increased CPU usage of flip run play
  29. -Increased snap off target chance
  30. -Increased accuracy, power and line speed on kick meter (credit TBR)
  31. -Increased penalty for not being inside of the accuracy window (credit TBR)
  32. -Decreased fake snap chance
  33. -Decreased wind effects on punt
  34. -Decreased max blocked kicks to 1 per game
  35. -Decreased punt power
  36.  
  37. PASSING
  38. -Changed min and max angle a CPU QB will step up in the pocket
  39. -Changed distance furthest defender has to be for QB to scramble
  40. -Changed pocket and balanced QBs to also take off on 1st/2nd down
  41. -Changed AI throw to primary target/first down WR from only OPEN to PARTIAL to increase aggressiveness
  42. -Changed throw away awareness rating minimum from 80 to 70
  43. -Increased throw away chance in pocket from 0 to 50%
  44. -Increased scramble chance if there is an open receiver
  45. -Increased slide chance
  46. -Increased in pocket speed
  47. -Increased CPU inaccuracy distance
  48. -Increased effect for being under pressure
  49. -Increased throw out of sack pass chance
  50.  
  51. RUNNING
  52. -Max fumbles per game will be three until EA tones down enforcer
  53. -Increased break tackle success chance
  54. -Removed QB scramble fumble penalties
  55. -Decreased CPU usage of juke/spin moves
  56.  
  57. BLOCKING
  58. -Increased cut block chance for HB
  59. -Increased Lead block weight for closest threat (credit Landeye)
  60. -Increase blocking rating factor over strength/weight in run game
  61. -Increased play action fake out chance to somewhat help with insta sacks
  62. -Increased play action minimum and maximum time to match normal pocket time
  63. -Removed USER run block boosts
  64. -Removed weakbox run bonus
  65. -Decreased SUPERWIN chance to lower OP edge rush specialist
  66. -Decreased minimum rating to be SUPERWIN from 85 to 80
  67. -Decreased beating double team chance
  68. -Decreased CPU pass blocking time in pocket
  69.  
  70. DEFENSE
  71. -Changed best on best for CBs/WRs from 90 overall to 82 overall
  72. -Increased amount of players allowed near a pile for more gang tackles
  73. -Increased man coverage significantly
  74. -Increased zone coverage significantly
  75. -Increased reach tackle distance
  76. -Increased distance defense can attempt a jump catch
  77. -Increased CB win chance when in press
  78. -Decreased USER lurk interception bonus
  79. -Decreased interceptions overall
  80. -Decreased hit stick fumble chance
  81. -Decreased CPU hit stick attempts
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