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- local PwnSomeNoobs = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- local Version = Instance.new("TextLabel")
- local Underscores = Instance.new("TextLabel")
- local Functionality = Instance.new("TextButton")
- local State = Instance.new("TextLabel")
- local Aimbotting = Instance.new("TextButton")
- local State_2 = Instance.new("TextLabel")
- local AimKey = Instance.new("TextButton")
- local State_3 = Instance.new("TextLabel")
- local FunctionalityKey = Instance.new("TextButton")
- local State_4 = Instance.new("TextLabel")
- local TeamCheck = Instance.new("TextButton")
- local State_5 = Instance.new("TextLabel")
- local AimKeyToggles = Instance.new("TextButton")
- local State_6 = Instance.new("TextLabel")
- local AimSmoothness = Instance.new("TextLabel")
- local State_7 = Instance.new("TextBox")
- PwnSomeNoobs.Name = "PwnSomeNoobs"
- PwnSomeNoobs.Parent = game.Workspace
- PwnSomeNoobs.BackgroundColor3 = Color3.new(0, 0, 0)
- PwnSomeNoobs.BackgroundTransparency = 0.5
- PwnSomeNoobs.BorderSizePixel = 0
- PwnSomeNoobs.Position = UDim2.new(0, 1, 1, -201)
- PwnSomeNoobs.Size = UDim2.new(0, 250, 0, 150)
- Title.Name = "Title"
- Title.Parent = PwnSomeNoobs
- Title.BackgroundColor3 = Color3.new(1, 1, 1)
- Title.BackgroundTransparency = 1
- Title.Size = UDim2.new(1, 0, 0, 25)
- Title.Font = Enum.Font.ArialBold
- Title.Text = "PwnSomeNoobs"
- Title.TextColor3 = Color3.new(0.333333, 0.666667, 1)
- Title.TextSize = 18
- Title.TextStrokeColor3 = Color3.new(0.333333, 0.666667, 1)
- Title.TextStrokeTransparency = 0.75
- Version.Name = "Version"
- Version.Parent = Title
- Version.BackgroundColor3 = Color3.new(1, 1, 1)
- Version.BackgroundTransparency = 1
- Version.Position = UDim2.new(0, 0, 1, 0)
- Version.Size = UDim2.new(1, 0, 0, 10)
- Version.Font = Enum.Font.ArialBold
- Version.Text = "1.6"
- Version.TextColor3 = Color3.new(0.666667, 0.666667, 1)
- Version.TextSize = 10
- Version.TextStrokeColor3 = Color3.new(0.666667, 0.666667, 1)
- Underscores.Name = "Underscores"
- Underscores.Parent = Title
- Underscores.BackgroundColor3 = Color3.new(1, 1, 1)
- Underscores.BackgroundTransparency = 1
- Underscores.Position = UDim2.new(0, 0, 1, 0)
- Underscores.Size = UDim2.new(1, 0, 0, 10)
- Underscores.Text = "_________________"
- Underscores.TextColor3 = Color3.new(0.666667, 0.666667, 1)
- Underscores.TextSize = 10
- Underscores.TextStrokeColor3 = Color3.new(0.666667, 0.666667, 1)
- Functionality.Name = "Functionality"
- Functionality.Parent = PwnSomeNoobs
- Functionality.BackgroundColor3 = Color3.new(1, 1, 1)
- Functionality.BackgroundTransparency = 1
- Functionality.Position = UDim2.new(0, 0, 0, 40)
- Functionality.Size = UDim2.new(0.5, 0, 0, 25)
- Functionality.Font = Enum.Font.SourceSans
- Functionality.Text = "Functionality"
- Functionality.TextColor3 = Color3.new(1, 1, 1)
- Functionality.TextSize = 16
- Functionality.TextStrokeTransparency = 0.75
- State.Name = "State"
- State.Parent = Functionality
- State.BackgroundColor3 = Color3.new(1, 1, 1)
- State.BackgroundTransparency = 1
- State.Position = UDim2.new(0, 0, 1, 0)
- State.Size = UDim2.new(1, 0, 0, 5)
- State.Font = Enum.Font.ArialBold
- State.Text = "ON"
- State.TextColor3 = Color3.new(0, 1, 0)
- State.TextSize = 10
- State.TextStrokeColor3 = Color3.new(0, 1, 0)
- State.TextStrokeTransparency = 0.75
- State.TextYAlignment = Enum.TextYAlignment.Bottom
- Aimbotting.Name = "Aimbotting"
- Aimbotting.Parent = PwnSomeNoobs
- Aimbotting.BackgroundColor3 = Color3.new(1, 1, 1)
- Aimbotting.BackgroundTransparency = 1
- Aimbotting.Position = UDim2.new(0, 0, 0, 70)
- Aimbotting.Size = UDim2.new(0.5, 0, 0, 25)
- Aimbotting.Font = Enum.Font.SourceSans
- Aimbotting.Text = "Aimbotting"
- Aimbotting.TextColor3 = Color3.new(1, 1, 1)
- Aimbotting.TextSize = 16
- Aimbotting.TextStrokeTransparency = 0.75
- State_2.Name = "State"
- State_2.Parent = Aimbotting
- State_2.BackgroundColor3 = Color3.new(1, 1, 1)
- State_2.BackgroundTransparency = 1
- State_2.Position = UDim2.new(0, 0, 1, 0)
- State_2.Size = UDim2.new(1, 0, 0, 5)
- State_2.Font = Enum.Font.ArialBold
- State_2.Text = "OFF"
- State_2.TextColor3 = Color3.new(1, 0, 0)
- State_2.TextSize = 10
- State_2.TextStrokeColor3 = Color3.new(1, 0, 0)
- State_2.TextStrokeTransparency = 0.75
- State_2.TextYAlignment = Enum.TextYAlignment.Bottom
- AimKey.Name = "AimKey"
- AimKey.Parent = PwnSomeNoobs
- AimKey.BackgroundColor3 = Color3.new(1, 1, 1)
- AimKey.BackgroundTransparency = 1
- AimKey.Position = UDim2.new(0.5, 0, 0, 40)
- AimKey.Size = UDim2.new(0.5, 0, 0, 25)
- AimKey.Font = Enum.Font.SourceSans
- AimKey.Text = "Aimbot Key"
- AimKey.TextColor3 = Color3.new(1, 1, 1)
- AimKey.TextSize = 16
- AimKey.TextStrokeTransparency = 0.75
- State_3.Name = "State"
- State_3.Parent = AimKey
- State_3.BackgroundColor3 = Color3.new(1, 1, 1)
- State_3.BackgroundTransparency = 1
- State_3.Position = UDim2.new(0, 0, 1, 0)
- State_3.Size = UDim2.new(1, 0, 0, 5)
- State_3.Font = Enum.Font.ArialBold
- State_3.Text = "LeftShift"
- State_3.TextColor3 = Color3.new(0.333333, 0.666667, 1)
- State_3.TextSize = 10
- State_3.TextStrokeColor3 = Color3.new(0.333333, 0.666667, 1)
- State_3.TextStrokeTransparency = 0.75
- State_3.TextYAlignment = Enum.TextYAlignment.Bottom
- FunctionalityKey.Name = "FunctionalityKey"
- FunctionalityKey.Parent = PwnSomeNoobs
- FunctionalityKey.BackgroundColor3 = Color3.new(1, 1, 1)
- FunctionalityKey.BackgroundTransparency = 1
- FunctionalityKey.Position = UDim2.new(0.5, 0, 0, 70)
- FunctionalityKey.Size = UDim2.new(0.5, 0, 0, 25)
- FunctionalityKey.Font = Enum.Font.SourceSans
- FunctionalityKey.Text = "Functionality Key"
- FunctionalityKey.TextColor3 = Color3.new(1, 1, 1)
- FunctionalityKey.TextSize = 16
- FunctionalityKey.TextStrokeTransparency = 0.75
- State_4.Name = "State"
- State_4.Parent = FunctionalityKey
- State_4.BackgroundColor3 = Color3.new(1, 1, 1)
- State_4.BackgroundTransparency = 1
- State_4.Position = UDim2.new(0, 0, 1, 0)
- State_4.Size = UDim2.new(1, 0, 0, 5)
- State_4.Font = Enum.Font.ArialBold
- State_4.Text = "T"
- State_4.TextColor3 = Color3.new(0.333333, 0.666667, 1)
- State_4.TextSize = 10
- State_4.TextStrokeColor3 = Color3.new(0.333333, 0.666667, 1)
- State_4.TextStrokeTransparency = 0.75
- State_4.TextYAlignment = Enum.TextYAlignment.Bottom
- TeamCheck.Name = "TeamCheck"
- TeamCheck.Parent = PwnSomeNoobs
- TeamCheck.BackgroundColor3 = Color3.new(1, 1, 1)
- TeamCheck.BackgroundTransparency = 1
- TeamCheck.Position = UDim2.new(0, 0, 0, 100)
- TeamCheck.Size = UDim2.new(0.5, 0, 0, 25)
- TeamCheck.Font = Enum.Font.SourceSans
- TeamCheck.Text = "Team Check"
- TeamCheck.TextColor3 = Color3.new(1, 1, 1)
- TeamCheck.TextSize = 16
- TeamCheck.TextStrokeTransparency = 0.75
- State_5.Name = "State"
- State_5.Parent = TeamCheck
- State_5.BackgroundColor3 = Color3.new(1, 1, 1)
- State_5.BackgroundTransparency = 1
- State_5.Position = UDim2.new(0, 0, 1, 0)
- State_5.Size = UDim2.new(1, 0, 0, 5)
- State_5.Font = Enum.Font.ArialBold
- State_5.Text = "ON"
- State_5.TextColor3 = Color3.new(0, 1, 0)
- State_5.TextSize = 10
- State_5.TextStrokeColor3 = Color3.new(0, 1, 0)
- State_5.TextStrokeTransparency = 0.75
- State_5.TextYAlignment = Enum.TextYAlignment.Bottom
- AimKeyToggles.Name = "AimKeyToggles"
- AimKeyToggles.Parent = PwnSomeNoobs
- AimKeyToggles.BackgroundColor3 = Color3.new(1, 1, 1)
- AimKeyToggles.BackgroundTransparency = 1
- AimKeyToggles.Position = UDim2.new(0.5, 0, 0, 100)
- AimKeyToggles.Size = UDim2.new(0.5, 0, 0, 25)
- AimKeyToggles.Font = Enum.Font.SourceSans
- AimKeyToggles.Text = "Aimbot Key Toggles"
- AimKeyToggles.TextColor3 = Color3.new(1, 1, 1)
- AimKeyToggles.TextSize = 16
- AimKeyToggles.TextStrokeTransparency = 0.75
- State_6.Name = "State"
- State_6.Parent = AimKeyToggles
- State_6.BackgroundColor3 = Color3.new(1, 1, 1)
- State_6.BackgroundTransparency = 1
- State_6.Position = UDim2.new(0, 0, 1, 0)
- State_6.Size = UDim2.new(1, 0, 0, 5)
- State_6.Font = Enum.Font.ArialBold
- State_6.Text = "OFF"
- State_6.TextColor3 = Color3.new(1, 0, 0)
- State_6.TextSize = 10
- State_6.TextStrokeColor3 = Color3.new(1, 0, 0)
- State_6.TextStrokeTransparency = 0.75
- State_6.TextYAlignment = Enum.TextYAlignment.Bottom
- AimSmoothness.Name = "AimSmoothness"
- AimSmoothness.Parent = PwnSomeNoobs
- AimSmoothness.BackgroundColor3 = Color3.new(1, 1, 1)
- AimSmoothness.BackgroundTransparency = 1
- AimSmoothness.Position = UDim2.new(0, 0, 1, -25)
- AimSmoothness.Size = UDim2.new(0.899999976, 0, 0, 25)
- AimSmoothness.Font = Enum.Font.SourceSans
- AimSmoothness.Text = "Aim Smoothness: "
- AimSmoothness.TextColor3 = Color3.new(1, 1, 1)
- AimSmoothness.TextSize = 16
- AimSmoothness.TextStrokeTransparency = 0.75
- State_7.Name = "State"
- State_7.Parent = AimSmoothness
- State_7.BackgroundColor3 = Color3.new(1, 1, 1)
- State_7.BackgroundTransparency = 1
- State_7.Position = UDim2.new(0.75, 0, 0, 0)
- State_7.Size = UDim2.new(0, 25, 1, 0)
- State_7.Font = Enum.Font.SourceSans
- State_7.PlaceholderColor3 = Color3.new(0.698039, 0.698039, 0.698039)
- State_7.Text = "35"
- State_7.TextColor3 = Color3.new(0.333333, 0.666667, 1)
- State_7.TextSize = 16
- State_7.TextStrokeColor3 = Color3.new(0.333333, 0.666667, 1)
- State_7.TextStrokeTransparency = 0.75
- State_7.TextWrapped = true
- State_7.TextXAlignment = Enum.TextXAlignment.Left
- wait(2)
- local UIS = game:GetService("UserInputService")
- local Aimbotting = UI.Aimbotting.State
- local Functionality = UI.Functionality.State
- local Players = game:GetService("Players")
- local Camera = workspace.CurrentCamera
- local CF = CFrame.new
- local Enum = Enum
- local RunService = game:GetService("RunService")
- local Teams = game:GetService("Teams")
- local a = function()
- local Plrs = Players:GetPlayers()
- local Dist = 9999999
- local Head
- local TeamCheck = UI.TeamCheck.State.Text == "ON"
- for i = 1,#Plrs do
- local v = Plrs[i]
- if (v ~= Players.LocalPlayer and v.Character) and ((TeamCheck and v.TeamColor ~= Players.LocalPlayer.TeamColor) or (not TeamCheck)) then
- local Point,HeadVisible = Camera:WorldToViewportPoint(v.Character.Head.Position)
- local Distance = (Vector2.new(Point.X,Point.Y) - Camera.ViewportSize/2).Magnitude
- if Distance < Dist and HeadVisible then
- Dist = Distance
- Head = v.Character.Head
- end
- end
- end
- return Head
- end
- local b = function(i,bool)
- i.Text = bool and "ON" or "OFF"
- i.TextColor3 = bool and Color3.new(0,1,0) or Color3.new(1,0,0)
- i.TextStrokeColor3 = i.TextColor3
- end
- local ToggleAimbotting = function()
- if Aimbotting.Text == "OFF" then
- local Head = a()
- if Head and Functionality.Text == "ON" then
- b(Aimbotting,true)
- local AimSmoothness = 1 - tonumber(UI.AimSmoothness.State.Text)/100
- RunService:BindToRenderStep("59KGA83JG8402JGIJ18F0AYKG38HFAJ5H6",200,function(d)
- Camera.CFrame = Camera.CFrame:Lerp(CF(Camera.CFrame.Position,Head.Position),AimSmoothness)
- end)
- end
- else
- RunService:UnbindFromRenderStep("59KGA83JG8402JGIJ18F0AYKG38HFAJ5H6")
- b(Aimbotting,false)
- end
- end
- local ToggleFunctionality = function()
- b(Functionality,Functionality.Text == "OFF")
- end
- UI.Functionality.MouseButton1Click:Connect(ToggleFunctionality)
- UI.Aimbotting.MouseButton1Click:Connect(ToggleAimbotting)
- UI.FunctionalityKey.MouseButton1Click:Connect(function()
- if UI.FunctionalityKey.State.Text ~= "Press any key..." then
- UI.FunctionalityKey.State.Text = "Press any key..."
- end
- end)
- UI.AimKey.MouseButton1Click:Connect(function()
- if UI.AimKey.State.Text ~= "Press any key..." then
- UI.AimKey.State.Text = "Press any key..."
- end
- end)
- UI.TeamCheck.MouseButton1Click:Connect(function()
- b(UI.TeamCheck.State,UI.TeamCheck.State.Text == "OFF")
- end)
- UI.AimKeyToggles.MouseButton1Click:Connect(function()
- b(UI.AimKeyToggles.State,UI.AimKeyToggles.State.Text == "OFF")
- end)
- UIS.InputBegan:Connect(function(Key, g)
- if g then return end
- if not Key.KeyCode then return end
- if Key.KeyCode == Enum.KeyCode[UI.AimKey.State.Text] then
- ToggleAimbotting()
- end
- end)
- UIS.InputEnded:Connect(function(Key,g)
- if g then return end
- if not Key.KeyCode then return end
- if UI.FunctionalityKey.State.Text == "Press any key..." then
- UI.FunctionalityKey.State.Text = tostring(Key.KeyCode):gsub([[Enum.KeyCode.]],"")
- return
- elseif UI.AimKey.State.Text == "Press any key..." then
- UI.AimKey.State.Text = tostring(Key.KeyCode):gsub([[Enum.KeyCode.]],"")
- return
- end
- if Key.KeyCode == Enum.KeyCode[UI.AimKey.State.Text] and UI.AimKeyToggles.State.Text == "OFF" then
- ToggleAimbotting()
- elseif Key.KeyCode == Enum.KeyCode[UI.FunctionalityKey.State.Text] then
- ToggleFunctionality()
- end
- end)
- UI.Parent = game.CoreGui:FindFirstChildWhichIsA("ScreenGui",true)
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