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- Whirlwind Destroyer (3145 Merchant)
- Mass: 520,000 tons
- Technology Base: Mixed (Advanced)
- Introduced: 3145
- Mass: 520,000
- Battle Value: 28,751
- Tech Rating/Availability: F/X-X-X-F
- Cost: 10,771,341,600 C-bills
- Fuel: 7,500 tons (18,750)
- Safe Thrust: 4
- Maximum Thrust: 6
- Sail Integrity: 4
- KF Drive Integrity: 12
- Heat Sinks: 600 (1200)
- Structural Integrity: 55
- Armor
- Nose: 60
- Fore Sides: 50/50
- Aft Sides: 50/50
- Aft: 32
- Cargo
- Bay 1: Cargo (Liquid) (2000.0 tons)1 Door
- Bay 2: Fighter (10) 5 Doors
- Bay 3: Small Craft (5) 2 Doors
- Bay 4: Cargo (900.0 tons) 0 Doors
- Bay 5: Cargo (100237.1978021978 tons)1 Door
- Ammunition:
- 100 rounds of Manta Ray ammunition (1,800 tons),
- 400 rounds of Light SCC ammunition (400 tons),
- 50 rounds of Screen Launcher ammunition (500 tons),
- 100 rounds of Piranha ammunition (1,000 tons),
- 200 rounds of Medium SCC ammunition (200 tons),
- 540 rounds of LRM 20 (Clan) Artemis-capable ammunition (90 tons),
- 600 rounds of Streak SRM 6 ammunition (40 tons)
- Dropship Capacity: 3
- Grav Decks: 2 (80 m, 80 m)
- Escape Pods: 0
- Life Boats: 70
- Crew: 35 officers, 125 enlisted/non-rated, 40 gunners, 45 bay personnel, 100 passengers, 25 BA marines
- Notes: Equipped with
- 1 Mobile Hyperpulse Generators (Mobile HPG)
- 1 Naval Comm-Scanner Suite (Large)
- 512 tons of standard aerospace armor.
- Weapons: Capital Attack Values (Standard)
- Arc (Heat) Heat SRV MRV LRV ERV Class
- Nose (214 Heat)
- 5 Laser AMS 25 2(15) 0(0) 0(0) 0(0) AMS
- 6 Large Pulse Laser 60 6(60) 6(60) 6(60) 0(0) Pulse Laser
- 1 Sub-Capital Missile Launcher (Manta Ray) 21 5(50) 0(0) 0(0) 0(0) Sub-Capital Missile
- Manta Ray Ammo (50 shots)
- 2 Sub-Capital Cannon (Medium) 60 10(100) 10(100) 0(0) 0(0) Sub-Capital Cannon
- Medium SCC Ammo (200 shots)
- 2 Sub-Capital Cannon (Light) 24 4(40) 4(40) 4(40) 0(0) Sub-Capital Cannon
- Light SCC Ammo (200 shots)
- 4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
- LRM 20 (Clan) Artemis-capable Ammo (2160 shots)
- FRS/FLS (114 Heat)
- 6 Large Pulse Laser 60 6(60) 6(60) 6(60) 0(0) Pulse Laser
- 5 Laser AMS 25 2(15) 0(0) 0(0) 0(0) AMS
- 2 Screen Launcher 20 3(30) 0(0) 0(0) 0(0) Screen Launcher
- Screen Launcher Ammo (20 shots)
- 1 Sub-Capital Missile Launcher (Piranha) 9 3(30) 3(30) 3(30) 0(0) Sub-Capital Missile
- Piranha Ammo (50 shots)
- RBS/LBS (217 Heat)
- 6 Large Pulse Laser 60 6(60) 6(60) 6(60) 0(0) Pulse Laser
- 3 Streak SRM 6 12 4(36) 4(36) 0(0) 0(0) SRM
- Streak SRM 6 Ammo (4500 shots)
- 5 Laser AMS 25 2(15) 0(0) 0(0) 0(0) AMS
- 5 Sub-Capital Laser (SCL/1) 120 5(50) 5(50) 5(50) 0(0) Sub-Capital Laser
- ARS/ALS (113 Heat)
- 4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
- 5 Laser AMS 25 2(15) 0(0) 0(0) 0(0) AMS
- 2 Sub-Capital Laser (SCL/1) 48 2(20) 2(20) 2(20) 0(0) Sub-Capital Laser
- Aft (180 Heat)
- 5 Laser AMS 25 2(15) 0(0) 0(0) 0(0) AMS
- 1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
- Screen Launcher Ammo (10 shots)
- 4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
- 1 Sub-Capital Missile Launcher (Manta Ray) 21 5(50) 0(0) 0(0) 0(0) Sub-Capital Missile
- Manta Ray Ammo (50 shots)
- 2 Sub-Capital Cannon (Light) 24 4(40) 4(40) 4(40) 0(0) Sub-Capital Cannon
- Light SCC Ammo (200 shots)
- 2 Sub-Capital Laser (SCL/1) 48 2(20) 2(20) 2(20) 0(0) Sub-Capital Laser
- 2 LRM 20+Artemis IV 12 2(24) 2(24) 2(24) 0(0) LRM
- LRM 20 (Clan) Artemis-capable Ammo (1080 shots)
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