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  1. Whirlwind Destroyer (3145 Merchant)
  2. Mass: 520,000 tons
  3. Technology Base: Mixed (Advanced)
  4. Introduced: 3145
  5. Mass: 520,000
  6. Battle Value: 28,751
  7. Tech Rating/Availability: F/X-X-X-F
  8. Cost: 10,771,341,600 C-bills
  9.  
  10. Fuel: 7,500 tons (18,750)
  11. Safe Thrust: 4
  12. Maximum Thrust: 6
  13. Sail Integrity: 4
  14. KF Drive Integrity: 12
  15. Heat Sinks: 600 (1200)
  16. Structural Integrity: 55
  17.  
  18. Armor
  19. Nose: 60
  20. Fore Sides: 50/50
  21. Aft Sides: 50/50
  22. Aft: 32
  23.  
  24. Cargo
  25. Bay 1: Cargo (Liquid) (2000.0 tons)1 Door
  26. Bay 2: Fighter (10) 5 Doors
  27. Bay 3: Small Craft (5) 2 Doors
  28. Bay 4: Cargo (900.0 tons) 0 Doors
  29. Bay 5: Cargo (100237.1978021978 tons)1 Door
  30.  
  31. Ammunition:
  32. 100 rounds of Manta Ray ammunition (1,800 tons),
  33. 400 rounds of Light SCC ammunition (400 tons),
  34. 50 rounds of Screen Launcher ammunition (500 tons),
  35. 100 rounds of Piranha ammunition (1,000 tons),
  36. 200 rounds of Medium SCC ammunition (200 tons),
  37. 540 rounds of LRM 20 (Clan) Artemis-capable ammunition (90 tons),
  38. 600 rounds of Streak SRM 6 ammunition (40 tons)
  39.  
  40. Dropship Capacity: 3
  41. Grav Decks: 2 (80 m, 80 m)
  42. Escape Pods: 0
  43. Life Boats: 70
  44. Crew: 35 officers, 125 enlisted/non-rated, 40 gunners, 45 bay personnel, 100 passengers, 25 BA marines
  45.  
  46. Notes: Equipped with
  47. 1 Mobile Hyperpulse Generators (Mobile HPG)
  48. 1 Naval Comm-Scanner Suite (Large)
  49. 512 tons of standard aerospace armor.
  50.  
  51. Weapons: Capital Attack Values (Standard)
  52. Arc (Heat) Heat SRV MRV LRV ERV Class
  53. Nose (214 Heat)
  54. 5 Laser AMS 25 2(15) 0(0) 0(0) 0(0) AMS
  55. 6 Large Pulse Laser 60 6(60) 6(60) 6(60) 0(0) Pulse Laser
  56. 1 Sub-Capital Missile Launcher (Manta Ray) 21 5(50) 0(0) 0(0) 0(0) Sub-Capital Missile
  57. Manta Ray Ammo (50 shots)
  58. 2 Sub-Capital Cannon (Medium) 60 10(100) 10(100) 0(0) 0(0) Sub-Capital Cannon
  59. Medium SCC Ammo (200 shots)
  60. 2 Sub-Capital Cannon (Light) 24 4(40) 4(40) 4(40) 0(0) Sub-Capital Cannon
  61. Light SCC Ammo (200 shots)
  62. 4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
  63. LRM 20 (Clan) Artemis-capable Ammo (2160 shots)
  64. FRS/FLS (114 Heat)
  65. 6 Large Pulse Laser 60 6(60) 6(60) 6(60) 0(0) Pulse Laser
  66. 5 Laser AMS 25 2(15) 0(0) 0(0) 0(0) AMS
  67. 2 Screen Launcher 20 3(30) 0(0) 0(0) 0(0) Screen Launcher
  68. Screen Launcher Ammo (20 shots)
  69. 1 Sub-Capital Missile Launcher (Piranha) 9 3(30) 3(30) 3(30) 0(0) Sub-Capital Missile
  70. Piranha Ammo (50 shots)
  71. RBS/LBS (217 Heat)
  72. 6 Large Pulse Laser 60 6(60) 6(60) 6(60) 0(0) Pulse Laser
  73. 3 Streak SRM 6 12 4(36) 4(36) 0(0) 0(0) SRM
  74. Streak SRM 6 Ammo (4500 shots)
  75. 5 Laser AMS 25 2(15) 0(0) 0(0) 0(0) AMS
  76. 5 Sub-Capital Laser (SCL/1) 120 5(50) 5(50) 5(50) 0(0) Sub-Capital Laser
  77. ARS/ALS (113 Heat)
  78. 4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
  79. 5 Laser AMS 25 2(15) 0(0) 0(0) 0(0) AMS
  80. 2 Sub-Capital Laser (SCL/1) 48 2(20) 2(20) 2(20) 0(0) Sub-Capital Laser
  81. Aft (180 Heat)
  82. 5 Laser AMS 25 2(15) 0(0) 0(0) 0(0) AMS
  83. 1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
  84. Screen Launcher Ammo (10 shots)
  85. 4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
  86. 1 Sub-Capital Missile Launcher (Manta Ray) 21 5(50) 0(0) 0(0) 0(0) Sub-Capital Missile
  87. Manta Ray Ammo (50 shots)
  88. 2 Sub-Capital Cannon (Light) 24 4(40) 4(40) 4(40) 0(0) Sub-Capital Cannon
  89. Light SCC Ammo (200 shots)
  90. 2 Sub-Capital Laser (SCL/1) 48 2(20) 2(20) 2(20) 0(0) Sub-Capital Laser
  91. 2 LRM 20+Artemis IV 12 2(24) 2(24) 2(24) 0(0) LRM
  92. LRM 20 (Clan) Artemis-capable Ammo (1080 shots)
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