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SBB Skills Batch 01

MysticLugia Jul 25th, 2019 (edited) 2,213 Never
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  1. ============================================================================
  2. =                                Dark Fina                                 =
  3. ============================================================================
  4.  
  5. Sorceress' Liberation
  6. '''[10 turns cooldown, available on turn 1]'''
  7. Increase modifier (1.5x) for 10 turns to caster (can't be dispelled): Dystopia, Dystopia+1, Dystopia+2
  8. Increase modifier (1.5x) for 10 turns to caster (can't be dispelled): Boreas Gale, Diastrophism
  9. Enable skill for 4 turns to caster: Triple Dark Power
  10. MP: 50
  11.  
  12. Sorceress' Liberation I
  13. '''[10 turns cooldown, available on turn 1]'''
  14. Increase modifier (2.5x) for 10 turns to caster (can't be dispelled): Dystopia, Dystopia+1, Dystopia+2
  15. Increase modifier (4.5x) for 10 turns to caster (can't be dispelled): Boreas Gale, Diastrophism
  16. Enable skill for 7 turns to caster: Triple Dark Power
  17.  
  18. Sorceress' Liberation II
  19. '''[10 turns cooldown, available on turn 1]'''
  20. Increase modifier (3.5x) for 10 turns to caster (can't be dispelled): Dystopia, Dystopia+1, Dystopia+2
  21. Increase modifier (7.5x) for 10 turns to caster (can't be dispelled): Boreas Gale, Diastrophism
  22. Enable skill for 10 turns to caster: Triple Dark Power
  23.  
  24. Triple Dark Power
  25. Use Boreas Gale, Diastrophism, Distress, Dystopia, Dystopia+1, Dystopia+2, Enfer Wall, Flirt, Lost Paradise, Physical Fall 3 times in a turn
  26.  
  27.  
  28. Feelings for Rain
  29. Increase HP and MP (20%)
  30. Recover MP (7%) per turn
  31.  
  32. Feelings for Rain I
  33. Increase MAG (50%) and HP and MP (20%)
  34. Recover MP (7%) per turn
  35.  
  36. Feelings for Rain II
  37. Increase MAG (50%) and HP and MP (20%)
  38. Recover MP (7%) per turn
  39. Increase wind and earth resistance (30%)
  40.  
  41.  
  42. ============================================================================
  43. =                          Seabreeze Dark Fina                             =
  44. ============================================================================
  45.  
  46. Entrancing Revolution
  47. '''[10 turns cooldown, available on turn 1]'''
  48. Increase modifier (1.4x) for 10 turns to caster (can't be dispelled): Utopia
  49. Increase modifier (1.5x) for 10 turns to caster (can't be dispelled): Boreas Gale, Meereszorn
  50. Enable skill for 4 turns to caster: Triple Dark Power
  51. MP: 50
  52.  
  53. Entrancing Revolution I
  54. '''[10 turns cooldown, available on turn 1]'''
  55. Increase modifier (2.8x) for 10 turns to caster (can't be dispelled): Utopia
  56. Increase modifier (4.5x) for 10 turns to caster (can't be dispelled): Boreas Gale, Meereszorn
  57. Enable skill for 7 turns to caster: Triple Dark Power
  58.  
  59. Entrancing Revolution II
  60. '''[10 turns cooldown, available on turn 1]'''
  61. Increase modifier (4.2x) for 10 turns to caster (can't be dispelled): Utopia
  62. Increase modifier (7.5x) for 10 turns to caster (can't be dispelled): Boreas Gale, Meereszorn
  63. Enable skill for 10 turns to caster: Triple Dark Power
  64.  
  65. Triple Dark Power
  66. Use Boreas Gale, Diastrophism, Distress, Dystopia, Dystopia+1, Dystopia+2, Enfer Wall, Flirt, Lost Paradise, Physical Fall 3 times in a turn
  67.  
  68.  
  69. Beachside Goddess
  70. Increase HP and MP (20%)
  71. Recover MP (7%) per turn
  72.  
  73. Beachside Goddess I
  74. Increase MAG (50%) and HP and MP (20%)
  75. Recover MP (7%) per turn
  76.  
  77. Beachside Goddess II
  78. Increase MAG (50%) and HP and MP (20%)
  79. Recover MP (7%) per turn
  80. Increase water and wind resistance (30%)
  81.  
  82.  
  83. ============================================================================
  84. =                          Pyro Glacial Lasswell                           =
  85. ============================================================================
  86.  
  87. Mirror of Equity - Concentration
  88. Physical damage (3.5x) to one enemy
  89. Increase modifier (2x) for 5 turns to caster (can't be dispelled): Absolute Mirror of Equity, Mirror of Equity, Mirror of Haze, Mirror of Life, Obliterating Mirror of Equity, Obliterating Mirror of Equity+1, Obliterating Mirror of Equity+2
  90. Absolute Mirror of Equity
  91. MP: 72
  92.  
  93. Mirror of Equity - Concentration I
  94. Physical damage (5.5x) to one enemy
  95. Increase modifier (3x) for 5 turns to caster (can't be dispelled): Absolute Mirror of Equity, Mirror of Equity, Mirror of Haze, Mirror of Life, Obliterating Mirror of Equity, Obliterating Mirror of Equity+1, Obliterating Mirror of Equity+2
  96. Absolute Mirror of Equity
  97.  
  98. Mirror of Equity - Concentration II
  99. Physical damage (7.5x) to one enemy
  100. Increase modifier (4x) for 5 turns to caster (can't be dispelled): Absolute Mirror of Equity, Mirror of Equity, Mirror of Haze, Mirror of Life, Obliterating Mirror of Equity, Obliterating Mirror of Equity+1, Obliterating Mirror of Equity+2
  101.  
  102.  
  103. A Memorable Mentor
  104. Increase ATK (40%)
  105.  
  106. A Memorable Mentor I
  107. Increase ATK (40%)
  108. Increase equipment ATK (50%) when dual wielding
  109.  
  110. A Memorable Mentor II
  111. Increase ATK (40%)
  112. Increase equipment ATK (50%) when dual wielding
  113. Increase modifier (4x): Absolute Mirror of Equity, Mirror of Equity, Mirror of Haze, Mirror of Life, Obliterating Mirror of Equity, Obliterating Mirror of Equity+1, Obliterating Mirror of Equity+2
  114.  
  115.  
  116. ============================================================================
  117. =                              Awakened Rain                               =
  118. ============================================================================
  119.  
  120. Rising Mantle
  121. Increase fire and earth resistance (20%) for 3 turns to all allies
  122. MP: 50
  123.  
  124. Rising Mantle I
  125. Increase fire and earth resistance (50%) for 3 turns to all allies
  126.  
  127. Rising Mantle II
  128. Increase fire and earth resistance (80%) for 3 turns to all allies
  129.  
  130.  
  131. Believer of Fate
  132. Increase MP (20%)
  133.  
  134. Believer of Fate I
  135. Increase SPR and MP (20%)
  136.  
  137. Believer of Fate II
  138. Increase SPR and MP (20%)
  139. Increase LB gauge (3) per turn
  140.  
  141.  
  142. ============================================================================
  143. =                             Lotus Mage Fina                              =
  144. ============================================================================
  145.  
  146. Double Lotus Magic
  147. Cast 2 times : Manatopia, Manatopia+1, Manatopia+2, Prime Heal, Reverse Hearts
  148.  
  149. Double Lotus Magic I
  150. Cast 2 times : Arch Punisher, Divine Veil, Divine Veil+1, Divine Veil+2, Dystopia, Manatopia, Manatopia+1, Manatopia+2, Prime Heal, Reverse Hearts, Sacred Burst, Sacred Burst+1, Sacred Burst+2, Shining Cheer, Shining Cheer+1, Shining Cheer+2
  151.  
  152. Double Lotus Magic II
  153. Cast 2 times : Arch Punisher, Blossom Heart, Divine Veil, Divine Veil+1, Divine Veil+2, Dystopia, Eternal Light, Eternal Light+1, Eternal Light+2, Manatopia, Manatopia+1, Manatopia+2, Prime Heal, Reverse Hearts, Sacred Burst, Sacred Burst+1, Sacred Burst+2, Shining Cheer, Shining Cheer+1, Shining Cheer+2
  154.  
  155.  
  156. Dark Fina's Wishes
  157. Increase HP and MP (20%)
  158.  
  159. Dark Fina's Wishes I
  160. Increase HP and MP (20%)
  161. Recover MP (5%) per turn
  162.  
  163. Dark Fina's Wishes II
  164. Increase HP and MP (20%)
  165. Increase LB gauge (3) per turn
  166. Recover MP (5%) per turn
  167.  
  168.  
  169. ============================================================================
  170. =                        Maritime Strategist Nichol                        =
  171. ============================================================================
  172.  
  173. Unstoppable Stance
  174. '''[4 turns cooldown, available on turn 1]'''
  175. Cure stop to all allies
  176. MP: 62
  177.  
  178. Unstoppable Stance I
  179. '''[4 turns cooldown, available on turn 1]'''
  180. Mitigate damage taken (50%) for 3 turns to all allies
  181. Cure stop to all allies
  182.  
  183. Unstoppable Stance II
  184. '''[4 turns cooldown, available on turn 1]'''
  185. Mitigate damage taken (50%) for 3 turns to all allies
  186. Cure stop to all allies
  187. Increase resistance to stop (100%) for 3 turns to all allies
  188.  
  189.  
  190. Clear-Headed Tactician
  191. Increase HP (30%)
  192.  
  193. Clear-Headed Tactician I
  194. Increase DEF, MAG and HP (30%)
  195.  
  196. Clear-Headed Tactician II
  197. Increase DEF, MAG, SPR and HP (30%)
  198. Increase resistance to silence (100%)
  199.  
  200.  
  201. ============================================================================
  202. =                           Blossom Sage Sakura                            =
  203. ============================================================================
  204.  
  205. Blossoming Thunder
  206. '''[2 turns cooldown, available on turn 2]'''
  207. Lightning magic damage (4x) to one enemy
  208. Decrease lightning resistance (20%) for 3 turns to one enemy
  209. Graviton Cannon
  210. MP: 99
  211.  
  212. Blossoming Thunder I
  213. '''[2 turns cooldown, available on turn 2]'''
  214. Lightning magic damage (10x) to one enemy
  215. Decrease lightning resistance (60%) for 3 turns to one enemy
  216. Graviton Cannon
  217.  
  218. Blossoming Thunder II
  219. '''[2 turns cooldown, available on turn 2]'''
  220. Lightning magic damage (16x) to one enemy
  221. Decrease lightning resistance (100%) for 3 turns to one enemy
  222. Graviton Cannon
  223.  
  224.  
  225. Sage's Secret Technique
  226. Increase MAG, HP and MP (20%)
  227.  
  228. Sage's Secret Technique I
  229. Increase MAG, HP and MP (20%)
  230. Increase LB damage (30%)
  231. Increase counter chance (30%)
  232.  
  233. Sage's Secret Technique II
  234. Increase MAG, HP and MP (20%)
  235. Increase LB gauge (5) per turn
  236. Increase LB damage (30%)
  237. Recover MP (5%) per turn
  238. Increase counter chance (30%)
  239.  
  240.  
  241. ============================================================================
  242. =                         Heavenly Technician Lid                          =
  243. ============================================================================
  244.  
  245. Machine Disassembly
  246. '''[7 turns cooldown, available on turn 1]'''
  247. Increase physical damage against machina (10%) for 1 turn to all allies
  248. Increase magic damage against machina (10%) for 1 turn to all allies
  249. MP: 77
  250.  
  251. Machine Disassembly I
  252. '''[7 turns cooldown, available on turn 1]'''
  253. Increase physical damage against machina (30%) for 1 turn to all allies
  254. Increase magic damage against machina (30%) for 1 turn to all allies
  255.  
  256. Machine Disassembly II
  257. '''[7 turns cooldown, available on turn 1]'''
  258. Increase physical damage against machina (50%) for 1 turn to all allies
  259. Increase magic damage against machina (50%) for 1 turn to all allies
  260.  
  261.  
  262. Super High-Spec Goggles
  263. Increase resistance to blind (100%)
  264.  
  265. Super High-Spec Goggles I
  266. Increase DEF and SPR (30%)
  267. Increase resistance to blind (100%)
  268.  
  269. Super High-Spec Goggles II
  270. Increase DEF and SPR (30%)
  271. Increase resistance to blind (100%)
  272. Increase LB gauge (3) per turn
  273.  
  274.  
  275. ============================================================================
  276. =                           Nameless Gunner Jake                           =
  277. ============================================================================
  278.  
  279. Double Assault
  280. Cast 2 times : Break Style+, Breakdown, Dueling, Vaporiser
  281.  
  282. Double Assaul I
  283. Cast 2 times : Break Style+, Breakdown, Cool Force, Dueling, Electro Assault, Electro Assault+1, Electro Assault+2, Fatal Barrage, Flame Assault, Flame Assault+1, Flame Assault+2, Force Charge, Ice Assault, Ice Assault+1, Ice Assault+2, Last Shot, Light Assault, Light Assault+1, Light Assault+2, Vaporiser
  284.  
  285. Double Assault II
  286. Cast 2 times : Alpha Cannon, Break Style+, Breakdown, Cool Force, Dueling, Electro Assault, Electro Assault+1, Electro Assault+2, Fatal Barrage, Flame Assault, Flame Assault+1, Flame Assault+2, Force Boost, Force Charge, Ice Assault, Ice Assault+1, Ice Assault+2, Killer Assault, Killer Assault+1, Killer Assault+2, Last Shot, Light Assault, Light Assault+1, Light Assault+2, Plasma Wave, Vaporiser, Wild Style
  287.  
  288.  
  289. I'm Going All Out!
  290. Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
  291.  
  292. I'm Going All Out! I
  293. Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
  294. Increase LB damage (50%)
  295.  
  296. I'm Going All Out! II
  297. Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
  298. Increase LB damage (50%)
  299. Recover MP (5%) per turn
  300.  
  301.  
  302. ============================================================================
  303. =                           Vagrant Knight Rain                            =
  304. ============================================================================
  305.  
  306. Glowing Ray+
  307. Physical damage (1.6x) to all enemies
  308. Increase LB gauge fill rate (20%) for 3 turns to all allies
  309. MP: 24
  310.  
  311. Glowing Ray+ I
  312. Physical damage (2x) to all enemies
  313. Increase LB gauge fill rate (60%) for 3 turns to all allies
  314.  
  315. Glowing Ray II
  316. Physical damage (2.4x) to all enemies
  317. Increase LB gauge fill rate (100%) for 3 turns to all allies
  318.  
  319.  
  320. Unforgettable Companions
  321. Increase HP and MP (20%)
  322.  
  323. Unforgettable Companions I
  324. Increase ATK, DEF, HP and MP (20%)
  325.  
  326. Unforgettable Companions II
  327. Increase ATK, DEF, MAG, SPR, HP and MP (20%)
  328.  
  329.  
  330. ============================================================================
  331. =                            Summer Fina & Lid                             =
  332. ============================================================================
  333.  
  334. Summertime Shade
  335. Recover HP (3000) to all allies
  336. MP: 99
  337.  
  338. Summertime Shade I
  339. Heal (2000 HP, 13.5x) split over 5 turns to all allies
  340. Recover HP (3000) to all allies
  341.  
  342. Summertime Shade II
  343. Increase light resistance (75%) for 5 turns to all allies
  344. Heal (2000 HP, 13.5x) split over 5 turns to all allies
  345. Recover HP (3000) to all allies
  346.  
  347.  
  348. Summer Straw Hat
  349. Increase DEF and SPR (10%)
  350.  
  351. Summer Straw Hat I
  352. Increase DEF and SPR (20%)
  353. Increase light resistance (10%)
  354.  
  355. Summer Straw Hat II
  356. Increase DEF and SPR (20%)
  357. Increase light resistance (30%)
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