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- ============================================================================
- = Dark Fina =
- ============================================================================
- Sorceress' Liberation
- '''[10 turns cooldown, available on turn 1]'''
- Increase modifier (1.5x) for 10 turns to caster (can't be dispelled): Dystopia, Dystopia+1, Dystopia+2
- Increase modifier (1.5x) for 10 turns to caster (can't be dispelled): Boreas Gale, Diastrophism
- Enable skill for 4 turns to caster: Triple Dark Power
- MP: 50
- Sorceress' Liberation I
- '''[10 turns cooldown, available on turn 1]'''
- Increase modifier (2.5x) for 10 turns to caster (can't be dispelled): Dystopia, Dystopia+1, Dystopia+2
- Increase modifier (4.5x) for 10 turns to caster (can't be dispelled): Boreas Gale, Diastrophism
- Enable skill for 7 turns to caster: Triple Dark Power
- Sorceress' Liberation II
- '''[10 turns cooldown, available on turn 1]'''
- Increase modifier (3.5x) for 10 turns to caster (can't be dispelled): Dystopia, Dystopia+1, Dystopia+2
- Increase modifier (7.5x) for 10 turns to caster (can't be dispelled): Boreas Gale, Diastrophism
- Enable skill for 10 turns to caster: Triple Dark Power
- Triple Dark Power
- Use Boreas Gale, Diastrophism, Distress, Dystopia, Dystopia+1, Dystopia+2, Enfer Wall, Flirt, Lost Paradise, Physical Fall 3 times in a turn
- Feelings for Rain
- Increase HP and MP (20%)
- Recover MP (7%) per turn
- Feelings for Rain I
- Increase MAG (50%) and HP and MP (20%)
- Recover MP (7%) per turn
- Feelings for Rain II
- Increase MAG (50%) and HP and MP (20%)
- Recover MP (7%) per turn
- Increase wind and earth resistance (30%)
- ============================================================================
- = Seabreeze Dark Fina =
- ============================================================================
- Entrancing Revolution
- '''[10 turns cooldown, available on turn 1]'''
- Increase modifier (1.4x) for 10 turns to caster (can't be dispelled): Utopia
- Increase modifier (1.5x) for 10 turns to caster (can't be dispelled): Boreas Gale, Meereszorn
- Enable skill for 4 turns to caster: Triple Dark Power
- MP: 50
- Entrancing Revolution I
- '''[10 turns cooldown, available on turn 1]'''
- Increase modifier (2.8x) for 10 turns to caster (can't be dispelled): Utopia
- Increase modifier (4.5x) for 10 turns to caster (can't be dispelled): Boreas Gale, Meereszorn
- Enable skill for 7 turns to caster: Triple Dark Power
- Entrancing Revolution II
- '''[10 turns cooldown, available on turn 1]'''
- Increase modifier (4.2x) for 10 turns to caster (can't be dispelled): Utopia
- Increase modifier (7.5x) for 10 turns to caster (can't be dispelled): Boreas Gale, Meereszorn
- Enable skill for 10 turns to caster: Triple Dark Power
- Triple Dark Power
- Use Boreas Gale, Diastrophism, Distress, Dystopia, Dystopia+1, Dystopia+2, Enfer Wall, Flirt, Lost Paradise, Physical Fall 3 times in a turn
- Beachside Goddess
- Increase HP and MP (20%)
- Recover MP (7%) per turn
- Beachside Goddess I
- Increase MAG (50%) and HP and MP (20%)
- Recover MP (7%) per turn
- Beachside Goddess II
- Increase MAG (50%) and HP and MP (20%)
- Recover MP (7%) per turn
- Increase water and wind resistance (30%)
- ============================================================================
- = Pyro Glacial Lasswell =
- ============================================================================
- Mirror of Equity - Concentration
- Physical damage (3.5x) to one enemy
- Increase modifier (2x) for 5 turns to caster (can't be dispelled): Absolute Mirror of Equity, Mirror of Equity, Mirror of Haze, Mirror of Life, Obliterating Mirror of Equity, Obliterating Mirror of Equity+1, Obliterating Mirror of Equity+2
- Absolute Mirror of Equity
- MP: 72
- Mirror of Equity - Concentration I
- Physical damage (5.5x) to one enemy
- Increase modifier (3x) for 5 turns to caster (can't be dispelled): Absolute Mirror of Equity, Mirror of Equity, Mirror of Haze, Mirror of Life, Obliterating Mirror of Equity, Obliterating Mirror of Equity+1, Obliterating Mirror of Equity+2
- Absolute Mirror of Equity
- Mirror of Equity - Concentration II
- Physical damage (7.5x) to one enemy
- Increase modifier (4x) for 5 turns to caster (can't be dispelled): Absolute Mirror of Equity, Mirror of Equity, Mirror of Haze, Mirror of Life, Obliterating Mirror of Equity, Obliterating Mirror of Equity+1, Obliterating Mirror of Equity+2
- A Memorable Mentor
- Increase ATK (40%)
- A Memorable Mentor I
- Increase ATK (40%)
- Increase equipment ATK (50%) when dual wielding
- A Memorable Mentor II
- Increase ATK (40%)
- Increase equipment ATK (50%) when dual wielding
- Increase modifier (4x): Absolute Mirror of Equity, Mirror of Equity, Mirror of Haze, Mirror of Life, Obliterating Mirror of Equity, Obliterating Mirror of Equity+1, Obliterating Mirror of Equity+2
- ============================================================================
- = Awakened Rain =
- ============================================================================
- Rising Mantle
- Increase fire and earth resistance (20%) for 3 turns to all allies
- MP: 50
- Rising Mantle I
- Increase fire and earth resistance (50%) for 3 turns to all allies
- Rising Mantle II
- Increase fire and earth resistance (80%) for 3 turns to all allies
- Believer of Fate
- Increase MP (20%)
- Believer of Fate I
- Increase SPR and MP (20%)
- Believer of Fate II
- Increase SPR and MP (20%)
- Increase LB gauge (3) per turn
- ============================================================================
- = Lotus Mage Fina =
- ============================================================================
- Double Lotus Magic
- Cast 2 times : Manatopia, Manatopia+1, Manatopia+2, Prime Heal, Reverse Hearts
- Double Lotus Magic I
- Cast 2 times : Arch Punisher, Divine Veil, Divine Veil+1, Divine Veil+2, Dystopia, Manatopia, Manatopia+1, Manatopia+2, Prime Heal, Reverse Hearts, Sacred Burst, Sacred Burst+1, Sacred Burst+2, Shining Cheer, Shining Cheer+1, Shining Cheer+2
- Double Lotus Magic II
- Cast 2 times : Arch Punisher, Blossom Heart, Divine Veil, Divine Veil+1, Divine Veil+2, Dystopia, Eternal Light, Eternal Light+1, Eternal Light+2, Manatopia, Manatopia+1, Manatopia+2, Prime Heal, Reverse Hearts, Sacred Burst, Sacred Burst+1, Sacred Burst+2, Shining Cheer, Shining Cheer+1, Shining Cheer+2
- Dark Fina's Wishes
- Increase HP and MP (20%)
- Dark Fina's Wishes I
- Increase HP and MP (20%)
- Recover MP (5%) per turn
- Dark Fina's Wishes II
- Increase HP and MP (20%)
- Increase LB gauge (3) per turn
- Recover MP (5%) per turn
- ============================================================================
- = Maritime Strategist Nichol =
- ============================================================================
- Unstoppable Stance
- '''[4 turns cooldown, available on turn 1]'''
- Cure stop to all allies
- MP: 62
- Unstoppable Stance I
- '''[4 turns cooldown, available on turn 1]'''
- Mitigate damage taken (50%) for 3 turns to all allies
- Cure stop to all allies
- Unstoppable Stance II
- '''[4 turns cooldown, available on turn 1]'''
- Mitigate damage taken (50%) for 3 turns to all allies
- Cure stop to all allies
- Increase resistance to stop (100%) for 3 turns to all allies
- Clear-Headed Tactician
- Increase HP (30%)
- Clear-Headed Tactician I
- Increase DEF, MAG and HP (30%)
- Clear-Headed Tactician II
- Increase DEF, MAG, SPR and HP (30%)
- Increase resistance to silence (100%)
- ============================================================================
- = Blossom Sage Sakura =
- ============================================================================
- Blossoming Thunder
- '''[2 turns cooldown, available on turn 2]'''
- Lightning magic damage (4x) to one enemy
- Decrease lightning resistance (20%) for 3 turns to one enemy
- Graviton Cannon
- MP: 99
- Blossoming Thunder I
- '''[2 turns cooldown, available on turn 2]'''
- Lightning magic damage (10x) to one enemy
- Decrease lightning resistance (60%) for 3 turns to one enemy
- Graviton Cannon
- Blossoming Thunder II
- '''[2 turns cooldown, available on turn 2]'''
- Lightning magic damage (16x) to one enemy
- Decrease lightning resistance (100%) for 3 turns to one enemy
- Graviton Cannon
- Sage's Secret Technique
- Increase MAG, HP and MP (20%)
- Sage's Secret Technique I
- Increase MAG, HP and MP (20%)
- Increase LB damage (30%)
- Increase counter chance (30%)
- Sage's Secret Technique II
- Increase MAG, HP and MP (20%)
- Increase LB gauge (5) per turn
- Increase LB damage (30%)
- Recover MP (5%) per turn
- Increase counter chance (30%)
- ============================================================================
- = Heavenly Technician Lid =
- ============================================================================
- Machine Disassembly
- '''[7 turns cooldown, available on turn 1]'''
- Increase physical damage against machina (10%) for 1 turn to all allies
- Increase magic damage against machina (10%) for 1 turn to all allies
- MP: 77
- Machine Disassembly I
- '''[7 turns cooldown, available on turn 1]'''
- Increase physical damage against machina (30%) for 1 turn to all allies
- Increase magic damage against machina (30%) for 1 turn to all allies
- Machine Disassembly II
- '''[7 turns cooldown, available on turn 1]'''
- Increase physical damage against machina (50%) for 1 turn to all allies
- Increase magic damage against machina (50%) for 1 turn to all allies
- Super High-Spec Goggles
- Increase resistance to blind (100%)
- Super High-Spec Goggles I
- Increase DEF and SPR (30%)
- Increase resistance to blind (100%)
- Super High-Spec Goggles II
- Increase DEF and SPR (30%)
- Increase resistance to blind (100%)
- Increase LB gauge (3) per turn
- ============================================================================
- = Nameless Gunner Jake =
- ============================================================================
- Double Assault
- Cast 2 times : Break Style+, Breakdown, Dueling, Vaporiser
- Double Assaul I
- Cast 2 times : Break Style+, Breakdown, Cool Force, Dueling, Electro Assault, Electro Assault+1, Electro Assault+2, Fatal Barrage, Flame Assault, Flame Assault+1, Flame Assault+2, Force Charge, Ice Assault, Ice Assault+1, Ice Assault+2, Last Shot, Light Assault, Light Assault+1, Light Assault+2, Vaporiser
- Double Assault II
- Cast 2 times : Alpha Cannon, Break Style+, Breakdown, Cool Force, Dueling, Electro Assault, Electro Assault+1, Electro Assault+2, Fatal Barrage, Flame Assault, Flame Assault+1, Flame Assault+2, Force Boost, Force Charge, Ice Assault, Ice Assault+1, Ice Assault+2, Killer Assault, Killer Assault+1, Killer Assault+2, Last Shot, Light Assault, Light Assault+1, Light Assault+2, Plasma Wave, Vaporiser, Wild Style
- I'm Going All Out!
- Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
- I'm Going All Out! I
- Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
- Increase LB damage (50%)
- I'm Going All Out! II
- Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
- Increase LB damage (50%)
- Recover MP (5%) per turn
- ============================================================================
- = Vagrant Knight Rain =
- ============================================================================
- Glowing Ray+
- Physical damage (1.6x) to all enemies
- Increase LB gauge fill rate (20%) for 3 turns to all allies
- MP: 24
- Glowing Ray+ I
- Physical damage (2x) to all enemies
- Increase LB gauge fill rate (60%) for 3 turns to all allies
- Glowing Ray II
- Physical damage (2.4x) to all enemies
- Increase LB gauge fill rate (100%) for 3 turns to all allies
- Unforgettable Companions
- Increase HP and MP (20%)
- Unforgettable Companions I
- Increase ATK, DEF, HP and MP (20%)
- Unforgettable Companions II
- Increase ATK, DEF, MAG, SPR, HP and MP (20%)
- ============================================================================
- = Summer Fina & Lid =
- ============================================================================
- Summertime Shade
- Recover HP (3000) to all allies
- MP: 99
- Summertime Shade I
- Heal (2000 HP, 13.5x) split over 5 turns to all allies
- Recover HP (3000) to all allies
- Summertime Shade II
- Increase light resistance (75%) for 5 turns to all allies
- Heal (2000 HP, 13.5x) split over 5 turns to all allies
- Recover HP (3000) to all allies
- Summer Straw Hat
- Increase DEF and SPR (10%)
- Summer Straw Hat I
- Increase DEF and SPR (20%)
- Increase light resistance (10%)
- Summer Straw Hat II
- Increase DEF and SPR (20%)
- Increase light resistance (30%)
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