Zacam

NFS:W - Video Settings

Mar 30th, 2019 (edited)
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  1. <!-- File located in: %AppData%\Need for Speed World\Settings\UserSettings.xml -->
  2.  
  3. <!-- Map Screen Options -->
  4. <MapConfig>
  5.     <ShowOpenEvents Type="bool">true</ShowOpenEvents>
  6.     <ShowRestrictedEvents Type="bool">false</ShowRestrictedEvents> <!-- Class Restricted / Incompatible Events -->
  7.     <TXT_LBL_MAPEVENT_AVAILABLE Type="bool">true</TXT_LBL_MAPEVENT_AVAILABLE> <!-- Does Nothing? -->
  8.     <TXT_LBL_MAPEVENT_SHOWCOPS Type="bool">true</TXT_LBL_MAPEVENT_SHOWCOPS> <!-- Does Nothing? -->
  9.     <TXT_LBL_MAPEVENT_SHOWEVENTS Type="bool">true</TXT_LBL_MAPEVENT_SHOWEVENTS> <!-- Show Race Events -->
  10.     <TXT_LBL_MAPEVENT_SHOWLOCALPLAYER Type="bool">true</TXT_LBL_MAPEVENT_SHOWLOCALPLAYER> <!-- Show yourself -->
  11.     <TXT_LBL_MAPEVENT_SHOWOPEN Type="bool">true</TXT_LBL_MAPEVENT_SHOWOPEN> <!-- Display "Open" Events along with Class Restricted -->
  12.     <TXT_LBL_MAPEVENT_SHOWPLAYERS Type="bool">true</TXT_LBL_MAPEVENT_SHOWPLAYERS> <!-- Show Other Players -->
  13.     <TXT_LBL_MAPEVENT_SHOWPOINTOFINTEREST Type="bool">false</TXT_LBL_MAPEVENT_SHOWPOINTOFINTEREST> <!-- Meeting Places/TH Zone -->
  14. </MapConfig>
  15.  
  16. <PersistentValue>
  17.     <Chat>
  18.         <DefaultChatGroup Type="string">EN</DefaultChatGroup> <!-- Default Chat Language in Freeroam by Server -->
  19.         <_resolution Type="string">30_6</_resolution> <!-- Size of Chat Window (30_6 is maximum size) -->
  20.     </Chat>
  21. ...
  22. </PersistentValue>
  23.  
  24. <!-- Some positional Screen Elements that the player can place: -->
  25. <ScreenFlow>
  26.     <AchievementsGadgetACHIEVEMENTS._BufferHeight Type="int">2160</AchievementsGadgetACHIEVEMENTS._BufferHeight>
  27.     <AchievementsGadgetACHIEVEMENTS._BufferWidth Type="int">3840</AchievementsGadgetACHIEVEMENTS._BufferWidth>
  28.     <AchievementsGadgetACHIEVEMENTS._x Type="int">1519</AchievementsGadgetACHIEVEMENTS._x>
  29.     <AchievementsGadgetACHIEVEMENTS._y Type="int">83</AchievementsGadgetACHIEVEMENTS._y>
  30.     <ProfileGadgetPROFILE._BufferHeight Type="int">2160</ProfileGadgetPROFILE._BufferHeight>
  31.     <ProfileGadgetPROFILE._BufferWidth Type="int">3840</ProfileGadgetPROFILE._BufferWidth>
  32.     <ProfileGadgetPROFILE._x Type="int">280</ProfileGadgetPROFILE._x>
  33.     <ProfileGadgetPROFILE._y Type="int">308</ProfileGadgetPROFILE._y>
  34.     <RaceGadgetRACE_GADGET._BufferHeight Type="int">2160</RaceGadgetRACE_GADGET._BufferHeight>
  35.     <RaceGadgetRACE_GADGET._BufferWidth Type="int">3840</RaceGadgetRACE_GADGET._BufferWidth>
  36.     <RaceGadgetRACE_GADGET._x Type="int">3479</RaceGadgetRACE_GADGET._x>
  37.     <RaceGadgetRACE_GADGET._y Type="int">40</RaceGadgetRACE_GADGET._y>
  38.     <ReportDriverREPORT_DRIVER._BufferHeight Type="int">2160</ReportDriverREPORT_DRIVER._BufferHeight>
  39.     <ReportDriverREPORT_DRIVER._BufferWidth Type="int">3840</ReportDriverREPORT_DRIVER._BufferWidth>
  40.     <ReportDriverREPORT_DRIVER._x Type="int">1419</ReportDriverREPORT_DRIVER._x>
  41.     <ReportDriverREPORT_DRIVER._y Type="int">729</ReportDriverREPORT_DRIVER._y>
  42.     <SocialSOCIAL._BufferHeight Type="int">2160</SocialSOCIAL._BufferHeight>
  43.     <SocialSOCIAL._BufferWidth Type="int">3840</SocialSOCIAL._BufferWidth>
  44.     <SocialSOCIAL._x Type="int">0</SocialSOCIAL._x>
  45.     <SocialSOCIAL._y Type="int">308</SocialSOCIAL._y>
  46. <!--
  47. Please note, this isn't ALL of the elements, just ones the player can position.
  48.     _BufferHeight and _BufferWidth = Must equal your set screenheight & screenwidth
  49.     ._y and ._x = Position for the top/left corner of the "Gadget" to start rendering at, relative to Resolution
  50. -->
  51.  
  52. <Physics>
  53.     <CameraPOV Type="int">0</CameraPOV> <!-- 0 = Bumper, 1 = Hood, 2 = Near, 3 = Far -->
  54.     <CameraPOV_OrbitRadiusVal Type="float">9</CameraPOV_OrbitRadiusVal> <!-- Camera Radius Distance by Default -->
  55.     <ControllerName Type="string"></ControllerName>
  56.     <TransmissionType Type="int">0</TransmissionType> <!-- Drag Only; 0 = Automatic, 1 = Manual -->
  57. </Physics>
  58.  
  59. <UI>
  60.     <Audio Type="xml">
  61.         <AudioOptions AudioMode="2" SFXVol="0.42" FEMusicVol="0" GameMusicVol="0" MasterVol="0.42" CarVol="0.42" SpeechVol="0.42" VoipVol="0" Mute="False" />
  62.     </Audio>
  63.     <Gameplay Type="xml">
  64.         <GamePlayOptions camera="0" transmission="0" damage="1" moments="1" speedUnits="0" />
  65.         <!-- camera and transmission should match to <Physics> values earlier, speedUnits is 0 = Km//h, 1 = Mp/h -->
  66.     </Gameplay>
  67.     <Language Type="string">EN</Language>
  68.     <Tracks Type="int">1</Tracks> <!-- This needs to be "1" for "Maximum" to work, must also have "Tracks" folder -->
  69.     <UseGfxFormat Type="bool">true</UseGfxFormat>
  70. </UI>
  71.  
  72. <!-- Using the following nVidia Inspector Profile Settings: https://i.imgur.com/qGZb36c.png -->
  73. <!-- Combined with the following ReShade: https://pastebin.com/rxhG51a8 -->
  74. <!-- Items marked with a * immediately following the "<!--" have the potential to impact performance on older/lower hardware -->
  75. <VideoConfig>
  76.     <audiomode Type="int">2</audiomode> <!-- 1/2: 1 is Stereo, 2 is Surround; must match AudioOptions above -->
  77.     <audioquality Type="int">0</audioquality> <!-- 0/1: LowPass Audio Filter, 0 is off, 1 is on -->
  78.     <basetexturefilter Type="int">2</basetexturefilter> <!-- 0/1/2: from worst to best -->
  79.     <basetexturelodbias Type="int">0</basetexturelodbias> <!-- 0/1: Distance rendering, 0 is best -->
  80.     <basetexturemaxani Type="int">16</basetexturemaxani> <!-- 0/2/4/8/16: Anisotropic Filtering -->
  81.     <brightness Type="int">50</brightness> <!-- From 0-100, the in-game brightness -->
  82.     <carenvironmentmapenable Type="int">4</carenvironmentmapenable> <!--* 0-4: Reflections Detail Level -->
  83.     <carlodlevel Type="int">1</carlodlevel> <!-- 0/1: 0 is Minimum, 1 is Maximum -->
  84.     <enableaero Type="int">1</enableaero> <!--* 0 to Disable Aero in Windows, 1 to leave it on -->
  85.     <firsttime Type="int">0</firsttime> <!-- Set to 1 to force recheck of game quality settings -->
  86.     <forcesm1x Type="bool">false</forcesm1x> <!-- Force lower end shader model requirements, only for ancient GPUs -->
  87.     <fsaalevel Type="int">0</fsaalevel> <!-- 0/2/4: In-Game Antialiasing, for higher AA, use GPU Driver -->
  88.     <globaldetaillevel Type="int">4</globaldetaillevel> <!--* 0/1/2/4: Environmental Detail Level, 4 is highest -->
  89.     <maxskidmarks Type="int">2</maxskidmarks> <!-- 0/1/2: Amount and persistence of skid marks on pavement -->
  90.     <motionblurenable Type="int">0</motionblurenable> <!--* 0/1 Off/On: This is a 1 by Default -->
  91.     <overbrightenable Type="int">0</overbrightenable> <!--* 0/1 Off/On: This is a 1 by Default, affects performance when on -->
  92.     <particlesystemenable Type="int">1</particlesystemenable> <!--* 0/1 Off/On: Controls particles for PowerUp/Smoke/Fire -->
  93.     <performancelevel Type="int">5</performancelevel> <!-- 0/1/2/3/5: Min/Low/Med/High/Max -->
  94.     <pixelaspectratiooverride Type="float">0</pixelaspectratiooverride> <!-- 100<->0<->.001 : for condensing or stretching frame POV -->
  95.     <postprocessingenable Type="int">1</postprocessingenable> <!-- 0/1 Off/On: Post Processing effects -->
  96.     <rainenable Type="int">1</rainenable> <!-- 0/1 Off/On: Not that World has rain -->
  97.     <roadreflectionenable Type="int">1</roadreflectionenable> <!-- 0/1/2: Lighting and Reflections on roads -->
  98.     <roadtexturefilter Type="int">2</roadtexturefilter> <!-- 0/1/2: from worst to best -->
  99.     <roadtexturelodbias Type="int">0</roadtexturelodbias> <!-- 0/1: Distance rendering, 0 is best -->
  100.     <roadtexturemaxani Type="int">16</roadtexturemaxani> <!-- 0/2/4/8/16: Anisotropic Filtering -->
  101.     <screenheight Type="int">2160</screenheight> <!-- The resolution height in pixels (either Monitor or Window) -->
  102.     <screenleft Type="int">10</screenleft>
  103.     <screenrefresh Type="int">0</screenrefresh> <!-- Higher than 59/60 just resets to 59/60; only works with vsyncon = 1 -->
  104.     <screentop Type="int">40</screentop>
  105.     <screenwidth Type="int">3840</screenwidth> <!-- The resolution width in pixels (either Monitor or Window) -->
  106.     <screenwindowed Type="int">1</screenwindowed> <!-- 0/1: Fullscreen or Windowed/Windowed Fullscreen -->
  107.     <shaderdetail Type="int">4</shaderdetail> <!--* 0/1/2/4: Quality of Surface Materials -->
  108.     <shadowdetail Type="int">2</shadowdetail> <!--* 0/1/2: Quality of Shadows, can impact performance -->
  109.     <size Type="int">0</size> <!-- Might control how much VRAM World can use. In MB. 0 is autodetect -->
  110.     <version Type="int">65545</version>
  111.     <visualtreatment Type="int">0</visualtreatment> <!--* 0/1 Off/On: for Safehouse and Crashing wireframe "glitch" effect -->
  112.     <vsyncon Type="int">0</vsyncon> <!-- 0/1 Off/On: Better handled by your Graphics Driver if you want over 60fps -->
  113.     <watersimenable Type="int">0</watersimenable> <!-- 0/1 Off/On: 0 might be useful for "hitching"/stuttering, maybe -->
  114. </VideoConfig>
  115.  
  116. <!--
  117. For a Visual representation of what is editable in the UserSettings.xml, please have a look to the following:
  118. https://i.imgur.com/T5BlrCT.png
  119. -->
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