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- case 253:
- {
- new idx = GetPVarInt(playerid,"HouseEnterID");
- new dialog = GetPVarInt(playerid,"HouseSkinDialog");
- if(!response)
- {
- if(Player[playerid][pItemInv][51])
- return SendClientMessage(playerid, 0xDB0000FF, "У вас уже есть в инвентаре одежда."),SPD(playerid, 251, DIALOG_STYLE_MSGBOX, "{FFFFFF}Магазин одежды","Действие со скином", "Одеть", "В инвентарь");
- if( !invLimit( 51, playerid, 0 ) )
- {
- return SendClientMessage(playerid, 0xDB0000FF, "У вас инвентарь заполнен."),SPD(playerid, 251, DIALOG_STYLE_MSGBOX, "{FFFFFF}Магазин одежды","Действие со скином", "Одеть", "В инвентарь");
- }
- switch(dialog)
- {
- case 1:
- {
- Player[playerid][pItemInv][51] = HouseInfo[idx][hShkafSlot1];
- HouseInfo[idx][hShkafSlot1] = 0;
- updateHouse( HouseInfo[idx][hIDs], "hShkafSlot1", HouseInfo[idx][hShkafSlot1] );
- }
- case 2:
- {
- Player[playerid][pItemInv][51] = HouseInfo[idx][hShkafSlot2];
- HouseInfo[idx][hShkafSlot2] = 0;
- updateHouse( HouseInfo[idx][hIDs], "hShkafSlot2", HouseInfo[idx][hShkafSlot2] );
- }
- case 3:
- {
- Player[playerid][pItemInv][51] = HouseInfo[idx][hShkafSlot3];
- HouseInfo[idx][hShkafSlot3] = 0;
- updateHouse( HouseInfo[idx][hIDs], "hShkafSlot3", HouseInfo[idx][hShkafSlot3] );
- }
- case 4:
- {
- Player[playerid][pItemInv][51] = HouseInfo[idx][hShkafSlot4];
- HouseInfo[idx][hShkafSlot4] = 0;
- updateHouse( HouseInfo[idx][hIDs], "hShkafSlot4", HouseInfo[idx][hShkafSlot4] );
- }
- }
- UpdatePlayerItemInv(playerid);
- SendClientMessage(playerid, 0xDE9945FF, "Предмет перемещен в инвентарь. (/inv)");
- return 1;
- }
- if(response)
- {
- switch(dialog)
- {
- case 1:
- {
- Player[playerid][pChar] = HouseInfo[idx][hShkafSlot1];
- SetPlayerSkin(playerid, Player[playerid][pChar]);
- updatePlayer( playerid, "Char", Player[playerid][pChar] );
- HouseInfo[idx][hShkafSlot1] = 0;
- updateHouse( HouseInfo[idx][hIDs], "hShkafSlot1", HouseInfo[idx][hShkafSlot1] );
- }
- case 2:
- {
- Player[playerid][pChar] = HouseInfo[idx][hShkafSlot2];
- SetPlayerSkin(playerid, Player[playerid][pChar]);
- updatePlayer( playerid, "Char", Player[playerid][pChar] );
- HouseInfo[idx][hShkafSlot2] = 0;
- updateHouse( HouseInfo[idx][hIDs], "hShkafSlot2", HouseInfo[idx][hShkafSlot2] );
- }
- case 3:
- {
- Player[playerid][pChar] = HouseInfo[idx][hShkafSlot3];
- SetPlayerSkin(playerid, Player[playerid][pChar]);
- updatePlayer( playerid, "Char", Player[playerid][pChar] );
- HouseInfo[idx][hShkafSlot3] = 0;
- updateHouse( HouseInfo[idx][hIDs], "hShkafSlot3", HouseInfo[idx][hShkafSlot3] );
- }
- case 4:
- {
- Player[playerid][pChar] = HouseInfo[idx][hShkafSlot4];
- SetPlayerSkin(playerid, Player[playerid][pChar]);
- updatePlayer( playerid, "Char", Player[playerid][pChar] );
- HouseInfo[idx][hShkafSlot4] = 0;
- updateHouse( HouseInfo[idx][hIDs], "hShkafSlot4", HouseInfo[idx][hShkafSlot4] );
- }
- }
- }
- return 1;
- }
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