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May 28th, 2020
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  1. Tower of Chaos Patch Notes
  2.  
  3. Gameplay
  4.  
  5. New Mode Added – The Tower Of Chaos
  6. The Tower of Chaos is a new arena in which you can test your skills in various battle challenges, the higher you climb, the better quality loot you’ll receive. After you clear each floor, you can decide whether to take the rewards and end your journey here or push onward for better rewards.
  7.  
  8. Relic Hunt and Boss Rush Rework
  9. More options have been given to the player, to choose the maps and modifiers they’re interested in playing. You’ll receive better loot based on what modifiers you select and will be able to custom-tune the challenge.
  10.  
  11. Added the possibility to chain some skills during the use of other combat skills without interrupting animations
  12. Cosmetic menu added, allowing you to replace the visuals of your gear with other gear you own
  13. Inventory and the Stash can now be reorganized by the player using the mouse.
  14. Left-click can now be reconfigured on the Mouse to make it exclusively for movement.
  15.  
  16. New enemies have been added to Act 1:
  17. New Nurgle Cultists
  18. Explosive Nurgling
  19. Chaos Sorcerer
  20. Aspiring Chaos Champion of Nurgle
  21. Minotaur
  22. Shaman Gor
  23.  
  24. New enemies have been added to Act 3:
  25. Slaanesh Assassin Cultist
  26. Chaos Sorcerer
  27. Aspiring Chaos Champion of Slaanesh
  28. Minotaur
  29. Shaman Gor
  30.  
  31. New enemies have been added to Act 4:
  32. Apprentice Cultist of Tzeentch
  33. Chaos Sorcerer
  34. Aspiring Chaos Champion of Tzeentch
  35. Minotaur
  36. Shaman Gor
  37.  
  38. New enemies have been added to the Forges
  39. New Nurgle Cultist
  40. Explosive Nurgling
  41. Chaos Sorcerer
  42. New Expedition Raid and Relic Hunting with a Chaos Troll as an Elite Boss for acts 1 to 4
  43. Side activities are now available in the forges
  44.  
  45.  
  46. Balance
  47.  
  48. DoT spells are now strengthened by normal leveling progression
  49. God Tree values have been adjusted
  50. Act 2 / Quest 8 – Redaxe is now accompanied by Aspiring Chaos Champions
  51. Act 3 / Quest 5 – Jabberslythe replaced by a Giant Chaos Spawn
  52. Enemy distribution has been improved in all acts (especially Elites)
  53. Equipped objects no longer count toward your inventory limit
  54. A new popup appears each time the hero gains a level
  55. The game automatically saves after giving an item to the Collector’s Guild
  56.  
  57.  
  58. Vollen
  59.  
  60. ‘Defensive Strike’
  61. All versions
  62. Block Chance increased 0.5 -> 2
  63. Damage reduction on blocks -> 2
  64.  
  65. Base
  66. Collision radius increased 20 -> 23
  67.  
  68. Superior
  69. Collision radius increased 20 -> 25
  70. Stamina gain increased on Hit 1 -> 2
  71. Added Slow Chance -> 20%
  72.  
  73. Mastered
  74. Collision radius increased 20 -> 27
  75. Added a chance of gaining a Counter-Attack charge -> 20%
  76.  
  77. ‘Slice’
  78. All Versions
  79. Initial collision radius reduced 30 -> 20
  80. Slow chance reduced 100% -> 50%
  81. Slow duration reduced 3s -> 2s
  82. Added a Block Chance debuff -> -50%
  83. Added a Critical Hit Chance bonus -> 50% of the Block Chance stat
  84.  
  85. Superior
  86. Knockback rate reduced 100% -> 50%
  87. Knockback distance reduced 300 -> 200
  88.  
  89. Mastered
  90. Debuff added (damage taken increased | non-cumulative | 5 seconds) on all enemies touched -> +20%
  91. Removal of the cooldown reduction for each kill.
  92.  
  93. ‘Pistolier’
  94. All versions
  95. Collision radius reduced: 20 -> 10
  96. Stun duration increased: 1.5s -> 2s
  97. Added Fire damage to enemies with less than 25% of their max life. -> 1
  98.  
  99. Classic
  100. Projectile max range increased: 10 -> 15
  101. Damage reduced: 3.6 -> 2.6
  102. Stun rate reduced: 100% -> 30%
  103.  
  104. Superior
  105. Projectile max range increased 10 -> 20
  106. Damage reduced 3.96 -> 2.96
  107. Knockback and Stun rates increased: 20% -> 30%
  108. Damage bonus removed on Slowed enemies
  109.  
  110. Mastered
  111. Projectile max range increased: 10 -> 12
  112. Damage reduced: 4.36 -> 3.36
  113.  
  114. ‘Incisive Breakthrough’
  115. Superior
  116. Energy gain increased: 4 -> 5
  117. Energy gain on hit increased 1 -> 2
  118. Damage taken bonus reduced -20% -> -10%
  119.  
  120. Other Skills
  121. Equipment skill ‘Magnus Gift’ DoT damage adjusted depending on maximum energy.
  122.  
  123.  
  124. Elontir
  125.  
  126. Breath of Fire
  127. All versions
  128. Now works correctly on slopes (like stairs)
  129.  
  130. Equipment Skill ‘Breath of fire replaced by Scepter of Ice’
  131. All versions
  132. Now works correctly on slopes (like stairs)
  133.  
  134.  
  135. Bragi
  136.  
  137. ‘Heart Seeker’ Axe – Increases all damage inflicted, the effect is even stronger for DoTs
  138. ‘Ultimate Carnage’ Axe – Increases all damage inflicted (300%, up from 200), increased damage taken (20%, up from 10), critical hit rate reduced by 20%
  139. ‘Last Song’ Set – New effect added that increases energy generation and movement speed based on the number of nearby enemies afflicted with a bleed effect
  140. ‘Death Wish’ tooltips have been updated for the 3 variations of the skill
  141. ‘Mountain’s Wrath’ Superior and Mastered icons have been switched
  142. ‘Laceration’ tooltips have been updated
  143. ‘Laceration Classic’ damage type changed from Fire/Physical -> Physical/Physical
  144. ‘Shred’ healing effect now comes from the projectile (previously the direct hit)
  145. ‘Call to Oath’ added a tooltip displaying the cost in Life Points
  146. ‘Mountains Wrath – Superior’ – Fire damage has been replaced with Physical Damage
  147. ‘Insatiable’ – Each hit inflicts a bleed effect on the enemy. Life point regeneration has been removed
  148. ‘Ultimate Carnage’ – Damage multiplayer increased (300%, up from 200). Added Critical Hit Rate reduction (-20%), Damage taken multiplayer increased (+20%, up from 10)
  149. ‘Avenger’ Set Skill – Added movement speed and energy regen bonus if nearby enemies are bleeding
  150. ‘Unyielding’ – Added missing tooltip
  151. ‘Axe Throw’ – All versions pass through enemies
  152.  
  153.  
  154. Elessa
  155.  
  156. Basic skill speed has been increased
  157. Trap Collision has been resolved
  158.  
  159.  
  160. Keela
  161. ‘Iron Dragon’
  162. All versions
  163. Number of collisions reduced 3 -> 1
  164. Damage increased -> x3
  165.  
  166. Mastered
  167. AoE Damage increased: 30% -> 50%
  168.  
  169. Other Skills
  170. ‘Experimental Mines’ - Energy cost and damage increased
  171.  
  172.  
  173. Bug Fixes
  174. Fixed an issue where icons would appear smaller in the inventory
  175. Fixed an issue with the ‘Last Song’ Set effect, meaning it now applies correctly
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