Advertisement
Guest User

Untitled

a guest
Jun 17th, 2019
72
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.96 KB | None | 0 0
  1. for (float x = 0f; x < 1f; x += 1f / bucketDims.x) {
  2. Debug.DrawLine(
  3. camera.ViewportToWorldPoint(new Vector3 {
  4. x = x,
  5. y = 0f,
  6. z = worldDepth,
  7. }),
  8. camera.ViewportToWorldPoint(new Vector3 {
  9. x = x,
  10. y = 1f,
  11. z = worldDepth,
  12. }),
  13. Color.red
  14. );
  15. }
  16. for (float y = 0f; y < 1f; y += 1f / bucketDims.y) {
  17. Debug.DrawLine(
  18. camera.ViewportToWorldPoint(new Vector3 {
  19. x = 0f,
  20. y = y,
  21. z = worldDepth,
  22. }),
  23. camera.ViewportToWorldPoint(new Vector3 {
  24. x = 1f,
  25. y = y,
  26. z = worldDepth,
  27. }),
  28. Color.red
  29. );
  30. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement