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Apr 19th, 2018
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  1. void Monster::moveTowardsTarget() {
  2.  
  3. if(affliction != SHEEPED) {
  4.  
  5. sf::Vector2<float> * start, * finish;
  6.  
  7. start = finish = 0;
  8.  
  9. start = this->getPosition();
  10.  
  11. if(target) {
  12.  
  13. finish = target->getPosition();
  14.  
  15. }
  16.  
  17. if(start && finish) {
  18.  
  19. sf::Vector2<float> * movementVector = MATHER::makeUnitVector(start, finish);
  20.  
  21. float movementDistance = calculateMovementDistance();
  22.  
  23. MATHER::increaseVectorDistance(movementVector, movementDistance);
  24.  
  25. this->setPosition(movementVector)
  26.  
  27. }
  28.  
  29. }
  30. }
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