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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.96.7.0
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.96.7.0
  6. # The language file you wish to use
  7. language: english.yml
  8.  
  9.  
  10. ############################################################
  11. # +------------------------------------------------------+ #
  12. # | A Note on Permission Nodes and Towny | #
  13. # +------------------------------------------------------+ #
  14. # #
  15. # For a full list of permission nodes and instructions #
  16. # about TownyPerms visit: https://git.io/JUBLd #
  17. # Many admins neglect to read the opening paragraphs of #
  18. # this wiki page and end up asking questions the wiki #
  19. # already answers! #
  20. # #
  21. ############################################################
  22. permissions: ''
  23.  
  24.  
  25. ############################################################
  26. # +------------------------------------------------------+ #
  27. # | Town and Nation levels | #
  28. # +------------------------------------------------------+ #
  29. ############################################################
  30.  
  31. levels:
  32. # default Town levels.
  33. town_level:
  34. - numResidents: 0
  35. debtCapModifier: 1.0
  36. namePostfix: ' Ruins'
  37. mayorPrefix: 'Spirit '
  38. townBlockBuyBonusLimit: 0
  39. namePrefix: ''
  40. mayorPostfix: ''
  41. townBlockLimit: 1
  42. upkeepModifier: 1.0
  43. townOutpostLimit: 0
  44. - numResidents: 1
  45. debtCapModifier: 1.0
  46. namePostfix: ' (Settlement)'
  47. mayorPrefix: 'Hermit '
  48. townBlockBuyBonusLimit: 25
  49. namePrefix: ''
  50. mayorPostfix: ''
  51. townBlockLimit: 16
  52. upkeepModifier: 1.0
  53. townOutpostLimit: 0
  54. - numResidents: 2
  55. debtCapModifier: 1.0
  56. namePostfix: ' (Hamlet)'
  57. mayorPrefix: 'Chief '
  58. townBlockBuyBonusLimit: 0
  59. namePrefix: ''
  60. mayorPostfix: ''
  61. townBlockLimit: 32
  62. upkeepModifier: 1.0
  63. townOutpostLimit: 1
  64. - numResidents: 6
  65. debtCapModifier: 1.0
  66. namePostfix: ' (Village)'
  67. mayorPrefix: 'Baron Von '
  68. townBlockBuyBonusLimit: 0
  69. namePrefix: ''
  70. mayorPostfix: ''
  71. townBlockLimit: 96
  72. upkeepModifier: 1.0
  73. townOutpostLimit: 1
  74. - numResidents: 10
  75. debtCapModifier: 1.0
  76. namePostfix: ' (Town)'
  77. mayorPrefix: 'Viscount '
  78. townBlockBuyBonusLimit: 0
  79. namePrefix: ''
  80. mayorPostfix: ''
  81. townBlockLimit: 160
  82. upkeepModifier: 1.0
  83. townOutpostLimit: 2
  84. - numResidents: 14
  85. debtCapModifier: 1.0
  86. namePostfix: ' (Large Town)'
  87. mayorPrefix: 'Count Von '
  88. townBlockBuyBonusLimit: 0
  89. namePrefix: ''
  90. mayorPostfix: ''
  91. townBlockLimit: 224
  92. upkeepModifier: 1.0
  93. townOutpostLimit: 2
  94. - numResidents: 20
  95. debtCapModifier: 1.0
  96. namePostfix: ' (City)'
  97. mayorPrefix: 'Earl '
  98. townBlockBuyBonusLimit: 0
  99. namePrefix: ''
  100. mayorPostfix: ''
  101. townBlockLimit: 320
  102. upkeepModifier: 1.0
  103. townOutpostLimit: 3
  104. - numResidents: 24
  105. debtCapModifier: 1.0
  106. namePostfix: ' (Large City)'
  107. mayorPrefix: 'Duke '
  108. townBlockBuyBonusLimit: 0
  109. namePrefix: ''
  110. mayorPostfix: ''
  111. townBlockLimit: 384
  112. upkeepModifier: 1.0
  113. townOutpostLimit: 3
  114. - numResidents: 28
  115. debtCapModifier: 1.0
  116. namePostfix: ' (Metropolis)'
  117. mayorPrefix: 'Lord '
  118. townBlockBuyBonusLimit: 0
  119. namePrefix: ''
  120. mayorPostfix: ''
  121. townBlockLimit: 448
  122. upkeepModifier: 1.0
  123. townOutpostLimit: 4
  124. # default Nation levels.
  125. nation_level:
  126. - kingPostfix: ''
  127. capitalPostfix: ''
  128. upkeepModifier: 1.0
  129. kingPrefix: 'Leader '
  130. capitalPrefix: ''
  131. numResidents: 0
  132. nationBonusOutpostLimit: 0
  133. namePostfix: ' (Nation)'
  134. townBlockLimitBonus: 10
  135. namePrefix: 'Land of '
  136. nationZonesSize: 1
  137. nationTownUpkeepModifier: 1.0
  138. - kingPostfix: ''
  139. capitalPostfix: ''
  140. upkeepModifier: 1.0
  141. kingPrefix: 'Count '
  142. capitalPrefix: ''
  143. numResidents: 10
  144. nationBonusOutpostLimit: 1
  145. namePostfix: ' (Nation)'
  146. townBlockLimitBonus: 20
  147. namePrefix: 'Federation of '
  148. nationZonesSize: 1
  149. nationTownUpkeepModifier: 1.0
  150. - kingPostfix: ''
  151. capitalPostfix: ''
  152. upkeepModifier: 1.0
  153. kingPrefix: 'Duke '
  154. capitalPrefix: ''
  155. numResidents: 20
  156. nationBonusOutpostLimit: 2
  157. namePostfix: ' (Nation)'
  158. townBlockLimitBonus: 40
  159. namePrefix: 'Dominion of '
  160. nationZonesSize: 1
  161. nationTownUpkeepModifier: 1.0
  162. - kingPostfix: ''
  163. capitalPostfix: ''
  164. upkeepModifier: 1.0
  165. kingPrefix: 'King '
  166. capitalPrefix: ''
  167. numResidents: 30
  168. nationBonusOutpostLimit: 3
  169. namePostfix: ' (Nation)'
  170. townBlockLimitBonus: 60
  171. namePrefix: 'Kingdom of '
  172. nationZonesSize: 2
  173. nationTownUpkeepModifier: 1.0
  174. - kingPostfix: ''
  175. capitalPostfix: ''
  176. upkeepModifier: 1.0
  177. kingPrefix: 'Emperor '
  178. capitalPrefix: ''
  179. numResidents: 40
  180. nationBonusOutpostLimit: 4
  181. namePostfix: ' Empire'
  182. townBlockLimitBonus: 100
  183. namePrefix: 'The '
  184. nationZonesSize: 2
  185. nationTownUpkeepModifier: 1.0
  186. - kingPostfix: ''
  187. capitalPostfix: ''
  188. upkeepModifier: 1.0
  189. kingPrefix: 'God Emperor '
  190. capitalPrefix: ''
  191. numResidents: 60
  192. nationBonusOutpostLimit: 5
  193. namePostfix: ' Realm'
  194. townBlockLimitBonus: 140
  195. namePrefix: 'The '
  196. nationZonesSize: 3
  197. nationTownUpkeepModifier: 1.0
  198.  
  199.  
  200. ############################################################
  201. # +------------------------------------------------------+ #
  202. # | Town Claim/new defaults | #
  203. # +------------------------------------------------------+ #
  204. ############################################################
  205.  
  206. town:
  207.  
  208. # Default public status of the town (used for /town spawn)
  209. default_public: 'true'
  210.  
  211. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  212. default_open: 'false'
  213.  
  214. # Default neutral status of the town (are new towns neutral by default?)
  215. default_neutral: 'false'
  216.  
  217. # Default town board
  218. default_board: /town set board [msg]
  219.  
  220. # Default tax settings for new towns.
  221. default_taxes:
  222.  
  223. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_town_tax_amount setting.
  224. tax: '0.0'
  225.  
  226. # Default amount of shop tax of a new town.
  227. shop_tax: '0.0'
  228.  
  229. # Default amount of embassy tax of a new town.
  230. embassy_tax: '0.0'
  231.  
  232. # Default amount for town's plottax costs.
  233. plot_tax: '0.0'
  234.  
  235. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  236. taxpercentage: 'true'
  237.  
  238. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  239. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  240. minimumtax: '0.0'
  241.  
  242. # Limits the maximum amount of bonus blocks a town can buy.
  243. # This setting does nothing when town.max_purchased_blocks_uses_town_levels is set to true.
  244. max_purchased_blocks: '400'
  245.  
  246. # When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.
  247. max_purchased_blocks_uses_town_levels: 'false'
  248.  
  249. # maximum number of plots any single resident can own
  250. max_plots_per_resident: '400'
  251.  
  252. # maximum number used in /town claim/unclaim # commands.
  253. # set to 0 to disable limiting of claim radius value check.
  254. # keep in mind that the default value of 4 is a radius,
  255. # and it will allow claiming 9x9 (80 plots) at once.
  256. max_claim_radius_value: '4'
  257.  
  258. # Maximum number of towns allowed on the server.
  259. town_limit: '3000'
  260.  
  261. # If true, the below settings: min_plot_distance_from_town_plot and min_distance_from_town_homeblock
  262. # will be ignored for towns that are in the same nation. Setting to false will keep all towns separated the same.
  263. min_distances_ignored_for_towns_in_same_nation: 'true'
  264.  
  265. # Minimum number of plots any towns plot must be from the next town's own plots.
  266. # Does not affect towns which are in the same nation.
  267. # This will prevent town encasement to a certain degree.
  268. min_plot_distance_from_town_plot: '0'
  269.  
  270. # Minimum number of plots any towns home plot must be from the next town.
  271. # Does not affect towns which are in the same nation.
  272. # This will prevent someone founding a town right on your doorstep
  273. min_distance_from_town_homeblock: '1'
  274.  
  275. # Minimum number of plots an outpost must be from any other town's plots.
  276. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  277. # near to each other, but want to keep outposts away from towns.
  278. min_distance_for_outpost_from_plot: '5'
  279.  
  280. # Maximum distance between homeblocks.
  281. # This will force players to build close together.
  282. max_distance_between_homeblocks: '0'
  283.  
  284. # The maximum townblocks available to a town is (numResidents * ratio).
  285. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  286. town_block_ratio: '32'
  287.  
  288. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  289. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  290. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  291. # Each cell is (town_block_size * town_block_size * 256) in size, with 256 being from bedrock to clouds.
  292. town_block_size: '8'
  293.  
  294.  
  295. ############################################################
  296. # +------------------------------------------------------+ #
  297. # | New Nation Defaults | #
  298. # +------------------------------------------------------+ #
  299. ############################################################
  300.  
  301. nation:
  302.  
  303. # If set to true, any newly made nation will have their spawn set to public.
  304. default_public: 'false'
  305.  
  306. # If set to true, any newly made nation will have open status and any town may join without an invite.
  307. default_open: 'false'
  308.  
  309. # Default nation board
  310. default_board: /nation set board [msg]
  311.  
  312.  
  313. ############################################################
  314. # +------------------------------------------------------+ #
  315. # | Default new world settings | #
  316. # +------------------------------------------------------+ #
  317. # #
  318. # These flags are only used at the initial setup of a #
  319. # new world! When you first start Towny these settings #
  320. # were applied to any world that already existed. #
  321. # Many of these settings can be turned on and off in #
  322. # their respective worlds using the /tw toggle command. #
  323. # Settings are saved in the towny\data\worlds\ folder. #
  324. # #
  325. ############################################################
  326.  
  327. new_world_settings:
  328. # Do new worlds have Towny enabled by default?
  329. using_towny: 'true'
  330.  
  331. pvp:
  332. # Do new worlds have pvp enabled by default?
  333. world_pvp: 'true'
  334.  
  335. # Do new worlds have pvp forced on by default?
  336. # This setting overrides a towns' setting.
  337. force_pvp_on: 'false'
  338.  
  339. # Do new world have friendly fire enabled by default?
  340. # Does not affect Arena Plots which have FF enabled all the time.
  341. # When true players on the same town or nation will harm each other.
  342. friendly_fire_enabled: 'false'
  343.  
  344. # Do new worlds have their war_allowed enabled by default?
  345. war_allowed: 'true'
  346.  
  347. mobs:
  348. # Do new worlds have world_monsters_on enabled by default?
  349. world_monsters_on: 'true'
  350.  
  351. # Do new worlds have wilderness_monsters_on enabled by default?
  352. wilderness_monsters_on: 'true'
  353.  
  354. # Do new worlds have force_town_monsters_on enabled by default?
  355. # This setting overrides a towns' setting.
  356. force_town_monsters_on: 'false'
  357.  
  358. explosions:
  359. # Do new worlds have explosions enabled by default?
  360. world_explosions_enabled: 'true'
  361.  
  362. # Do new worlds have force_explosions_on enabled by default.
  363. # This setting overrides a towns' setting.
  364. force_explosions_on: 'false'
  365.  
  366. fire:
  367. # Do new worlds allow fire to be lit and spread by default?
  368. world_firespread_enabled: 'true'
  369.  
  370. # Do new worlds have force_fire_on enabled by default?
  371. # This setting overrides a towns' setting.
  372. force_fire_on: 'false'
  373.  
  374. # Do new worlds prevent Endermen from picking up and placing blocks, by default?
  375. enderman_protect: 'true'
  376.  
  377. # Do new worlds disable players trampling crops, by default?
  378. disable_player_crop_trampling: 'true'
  379.  
  380. # Do new worlds disable creatures trampling crops, by default?
  381. disable_creature_crop_trampling: 'true'
  382.  
  383. # World management settings to deal with un/claiming plots
  384. plot_management:
  385.  
  386. # This section is applied to new worlds as default settings when new worlds are detected.
  387. block_delete:
  388. enabled: 'true'
  389.  
  390. # These items will be deleted upon a plot being unclaimed
  391. unclaim_delete: WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED,TORCH,REDSTONE_WIRE,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,WOODEN_DOOR,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,CRIMSON_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,WARPED_WALL_SIGN,CRIMSON_DOOR,WARPED_DOOR,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE
  392.  
  393. # This section is applied to new worlds as default settings when new worlds are detected.
  394. mayor_plotblock_delete:
  395. enabled: 'true'
  396.  
  397. # These items will be deleted upon a mayor using /plot clear
  398. # To disable deleting replace the current entries with NONE.
  399. mayor_plot_delete: ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,CRIMSON_WALL_SIGN,CRIMSON_SIGN,WARPED_WALL_SIGN,WARPED_SIGN
  400.  
  401. # This section is applied to new worlds as default settings when new worlds are detected.
  402. revert_on_unclaim:
  403. # *** WARNING***
  404. # If this is enabled any town plots which become unclaimed will
  405. # slowly be reverted to a snapshot taken before the plot was claimed.
  406. #
  407. # Regeneration will only work if the plot was
  408. # claimed under version 0.76.2, or
  409. # later with this feature enabled
  410. # Unlike the rest of this config section, the speed setting is not
  411. # set per-world. What you set for speed will be used in all worlds.
  412. #
  413. # If you allow players to break/build in the wild the snapshot will
  414. # include any changes made before the plot was claimed.
  415. enabled: 'true'
  416. speed: 1s
  417.  
  418. # These block types will NOT be regenerated by the revert-on-unclaim
  419. # or revert-explosion features.
  420. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_ORE,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,GLOWSTONE,EMERALD_ORE,EMERALD_BLOCK,WITHER_SKELETON_SKULL,WITHER_SKELETON_WALL_SKULL,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,BEACON,NETHER_GOLD_ORE,ANCIENT_DEBRIS,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_SIGN,CRIMSON_WALL_SIGN,WARPED_SIGN,WARPED_WALL_SIGN,LODESTONE,RESPAWN_ANCHOR,NETHER_PORTAL,FURNACE,BLAST_FURNACE,SMOKER,BREWING_STAND,TNT,AIR,FIRE,NETHER_QUARTZ_ORE
  421.  
  422. # This section is applied to new worlds as default settings when new worlds are detected.
  423. wild_revert_on_mob_explosion:
  424. # Enabling this will slowly regenerate holes created in the
  425. # wilderness by monsters exploding.
  426. enabled: 'true'
  427. # The list of entities whose explosions should be reverted.
  428. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,Wither,WitherSkull
  429. delay: 20s
  430.  
  431. # This section is applied to new worlds as default settings when new worlds are detected.
  432. wild_revert_on_block_explosion:
  433. # Enabling this will slowly regenerate holes created in the
  434. # wilderness by exploding blocks like beds.
  435. enabled: 'true'
  436. # The list of blocks whose explosions should be reverted.
  437. blocks: WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED
  438.  
  439.  
  440. ############################################################
  441. # +------------------------------------------------------+ #
  442. # | Global town settings | #
  443. # +------------------------------------------------------+ #
  444. ############################################################
  445.  
  446. global_town_settings:
  447.  
  448. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  449. health_regen:
  450. speed: 3s
  451. enable: 'true'
  452.  
  453. # Allow towns to claim outposts (a townblock not connected to town).
  454. allow_outposts: 'true'
  455.  
  456. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  457. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  458. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  459. # larger can have more outposts.
  460. # When activated, this setting will not cause towns who already have higher than their limit
  461. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  462. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  463. # be over their limit if they leave the nation.
  464. limit_outposts_using_town_and_nation_levels: 'false'
  465.  
  466. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  467. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  468. # until they have dropped below their limit.
  469. # eg: If their limit is 3 then they cannot use /t outpost 4
  470. over_outpost_limits_stops_teleports: 'false'
  471.  
  472. # Allow the use of /town spawn
  473. # Valid values are: true, false, war, peace
  474. # When war or peace is set, it is only possible to teleport to the town,
  475. # when there is a war or peace.
  476. allow_town_spawn: 'true'
  477.  
  478. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  479. # Valid values are: true, false, war, peace
  480. # When war or peace is set, it is only possible to teleport to the town,
  481. # when there is a war or peace.
  482. allow_town_spawn_travel: 'true'
  483.  
  484. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  485. # Valid values are: true, false, war, peace
  486. # When war or peace is set, it is only possible to teleport to the town,
  487. # when there is a war or peace.
  488. allow_town_spawn_travel_nation: 'true'
  489.  
  490. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  491. # Valid values are: true, false, war, peace
  492. # When war or peace is set, it is only possible to teleport to the town,
  493. # when there is a war or peace.
  494. allow_town_spawn_travel_ally: 'true'
  495.  
  496. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  497. is_nation_ally_spawning_requiring_public_status: 'true'
  498.  
  499. # If non zero it delays any spawn request by x seconds.
  500. teleport_warmup_time: '0'
  501.  
  502. # When set to true, if players are currently in a spawn warmup, moving will cancel their spawn.
  503. movement_cancels_spawn_warmup: 'false'
  504.  
  505. # When set to true, if players are damaged in any way while in a spawn warmup, their spawning will be cancelled.
  506. damage_cancels_spawn_warmup: 'false'
  507.  
  508. # Number of seconds that must pass before a player can use /t spawn or /res spawn.
  509. spawn_cooldown_time: '10'
  510.  
  511. # Decides whether confirmations should appear if you spawn to an area with an associated cost.
  512. spawn_warnings: 'true'
  513.  
  514. # Number of seconds that must pass before pvp can be toggled by a town.
  515. # Applies to residents of the town using /res toggle pvp, as well as
  516. # plots having their PVP toggled using /plot toggle pvp.
  517. pvp_cooldown_time: '30'
  518.  
  519. # Respawn the player at his town spawn point when he/she dies
  520. town_respawn: 'false'
  521.  
  522. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  523. town_respawn_same_world_only: 'false'
  524.  
  525. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  526. # Allowed options: unclaimed,enemy,neutral
  527. prevent_town_spawn_in: enemy
  528.  
  529. # When this is true, players will respawn to respawn anchors on death rather than their own town. 1.16+ only.
  530. respawn_anchor_higher_precendence: 'true'
  531.  
  532. # Enables the [~Home] message.
  533. # If false it will make it harder for enemies to find the home block during a war
  534. show_town_notifications: 'true'
  535.  
  536. # Can outlaws roam freely on the towns they are outlawed in?
  537. # If false, outlaws will be teleported away if they spend too long in the towns they are outlawed in.
  538. # The time is set below in the outlaw_teleport_warmup.
  539. allow_outlaws_to_enter_town: 'true'
  540.  
  541. # Should towns be warned in case an outlaw roams the town?
  542. # Warning: Outlaws can use this feature to spam residents with warnings!
  543. # It is recommended to set this to true only if you're using outlaw teleporting with a warmup of 0 seconds.
  544. warn_town_on_outlaw: 'false'
  545.  
  546. # How many seconds are required for outlaws to be teleported away?
  547. # You can set this to 0 to instantly teleport the outlaw from town.
  548. # This will not have any effect if allow_outlaws_to_enter_town is enabled.
  549. outlaw_teleport_warmup: '5'
  550.  
  551. # What world do you want the outlaw teleported to if they aren't part of a town
  552. # and don't have a bedspawn outside of the town they are outlawed in.
  553. # They will go to the listed world's spawn.
  554. # If blank, they will go to the spawnpoint of the world the town is in.
  555. outlaw_teleport_world: ''
  556.  
  557. # When set above zero this is the largest number of residents a town can support before they join/create a nation.
  558. # Do not set this value to an amount less than the required_number_residents_join_nation below.
  559. # Do not set this value to an amount less than the required_number_residents_create_nation below.
  560. maximum_number_residents_without_nation: '0'
  561.  
  562. # The required number of residents in a town to join a nation
  563. # If the number is 0, towns will not require a certain amount of residents to join a nation
  564. required_number_residents_join_nation: '0'
  565.  
  566. # The required number of residents in a town to create a nation
  567. # If the number is 0, towns will not require a certain amount of residents to create a nation
  568. required_number_residents_create_nation: '0'
  569.  
  570. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  571. refund_disband_low_residents: 'true'
  572.  
  573. # The maximum number of townblocks a town can be away from a nation capital,
  574. # Automatically precludes towns from one world joining a nation in another world.
  575. # If the number is 0, towns will not a proximity to a nation.
  576. nation_requires_proximity: '0.0'
  577.  
  578. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  579. # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT,NETHERRACK,CRIMSON_NYLIUM,WARPED_NYLIUM to their list.
  580. farm_plot_allow_blocks: BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE,CRIMSON_FUNGUS,CRIMSON_STEM,CRIMSON_HYPHAE,CRIMSON_ROOTS,MUSHROOM_STEM,NETHER_WART_BLOCK,BROWN_MUSHROOM,BROWN_MUSHROOM_BLOCK,RED_MUSHROOM,RED_MUSHROOM_BLOCK,SHROOMLIGHT,WARPED_FUNGUS,WARPED_HYPHAE,WARPED_ROOTS,WARPED_STEM,WARPED_WART_BLOCK,WEEPING_VINES_PLANT,WEEPING_VINES,NETHER_SPROUTS,SHEARS
  581.  
  582. # List of animals which can be killed on farm plots by town residents.
  583. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  584.  
  585. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  586. max_residents_per_town: '0'
  587.  
  588. # If Towny should show players the townboard when they login
  589. display_board_onlogin: 'true'
  590.  
  591. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  592. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  593. outsiders_prevent_pvp_toggle: 'false'
  594.  
  595. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  596. # Does not have any effect when Event War is active.
  597. homeblocks_prevent_forcepvp: 'false'
  598.  
  599. # The amount of residents a town needs to claim an outpost,
  600. # Setting this value to 0, means a town can claim outposts no matter how many residents
  601. minimum_amount_of_residents_in_town_for_outpost: '0'
  602.  
  603. # If People should keep their inventories on death in a town.
  604. # Is not guaranteed to work with other keep inventory plugins!
  605. keep_inventory_on_death_in_town: 'false'
  606.  
  607. # If People should keep their inventories on death in their own town.
  608. # Is not guaranteed to work with other keep inventory plugins!
  609. keep_inventory_on_death_in_own_town: 'false'
  610.  
  611. # If People should keep their inventories on death in an allied town.
  612. # Is not guaranteed to work with other keep inventory plugins!
  613. keep_inventory_on_death_in_allied_town: 'false'
  614.  
  615. # If People should keep their inventories on death in an arena townblock.
  616. # Is not guaranteed to work with other keep inventory plugins!
  617. keep_inventory_on_death_in_arena: 'false'
  618.  
  619. # If People should keep their experience on death in a town.
  620. # Is not guaranteed to work with other keep experience plugins!
  621. keep_experience_on_death_in_town: 'false'
  622.  
  623. # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  624. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  625. maximum_plot_price_cost: '1000000.0'
  626.  
  627. # If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.
  628. display_xyz_instead_of_towny_coords: 'false'
  629.  
  630. # If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts.
  631. display_town_list_randomly: 'false'
  632.  
  633. # The ranks to be given preference when assigning a new mayor, listed in order of descending preference.
  634. # All ranks should be as defined in `townyperms.yml`.
  635. # For example, to give a `visemayor` preference over an `assistant`, change this parameter to `visemayor,assistant`.
  636. order_of_mayoral_succession: assistant
  637.  
  638.  
  639. ############################################################
  640. # +------------------------------------------------------+ #
  641. # | Global nation settings | #
  642. # +------------------------------------------------------+ #
  643. ############################################################
  644.  
  645. global_nation_settings:
  646.  
  647. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  648. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  649. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  650. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  651. # Because these zones are still wilderness anyone can claim these townblocks.
  652. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  653. # someone might not be able to build/destroy in the wilderness outside their town.
  654. nationzone:
  655.  
  656. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  657. enable: 'false'
  658.  
  659. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  660. only_capitals: 'true'
  661.  
  662. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  663. capital_bonus_size: '0'
  664.  
  665. # When set to true, nation zones are disabled during the the Towny war types.
  666. war_disables: 'true'
  667.  
  668. # When set to true, players will receive a notification when they enter into a nationzone.
  669. # Set to false by default because, like the nationzone feature, it will generate more load on servers.
  670. show_notifications: 'false'
  671.  
  672. # If Towny should show players the nationboard when they login.
  673. display_board_onlogin: 'true'
  674.  
  675. # If enabled, only allow the nation spawn to be set in the capital city.
  676. capital_spawn: 'true'
  677.  
  678. # Allow the use of /nation spawn
  679. # Valid values are: true, false, war, peace
  680. # When war or peace is set, it is only possible to teleport to the nation,
  681. # when there is a war or peace.
  682. allow_nation_spawn: 'true'
  683.  
  684. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  685. # Valid values are: true, false, war, peace
  686. # When war or peace is set, it is only possible to teleport to the nation,
  687. # when there is a war or peace.
  688. allow_nation_spawn_travel: 'true'
  689.  
  690. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  691. # Valid values are: true, false, war, peace
  692. # When war or peace is set, it is only possible to teleport to the nations,
  693. # when there is a war or peace.
  694. allow_nation_spawn_travel_ally: 'true'
  695.  
  696. # If higher than 0, it will limit how many towns can be joined into a nation.
  697. # Does not affect existing nations that are already over the limit.
  698. max_towns_per_nation: '0'
  699.  
  700. # This setting determines the list of allowed nation map colors.
  701. # The color codes are in hex format.
  702. allowed_map_colors: aqua:00ffff, azure:f0ffff, beige:f5f5dc, black:000000, blue:0000ff, brown:a52a2a, cyan:00ffff, darkblue:00008b, darkcyan:008b8b, darkgrey:a9a9a9, darkgreen:006400, darkkhaki:bdb76b, darkmagenta:8b008b, darkolivegreen:556b2f, darkorange:ff8c00, darkorchid:9932cc, darkred:8b0000, darksalmon:e9967a, darkviolet:9400d3, fuchsia:ff00ff, gold:ffd700, green:008000, indigo:4b0082, khaki:f0e68c, lightblue:add8e6, lightcyan:e0ffff, lightgreen:90ee90, lightgrey:d3d3d3, lightpink:ffb6c1, lightyellow:ffffe0, lime:00ff00, magenta:ff00ff, maroon:800000, navy:000080, olive:808000, orange:ffa500, pink:ffc0cb, purple:800080, violet:800080, red:ff0000, silver:c0c0c0, white:ffffff, yellow:ffff00
  703.  
  704.  
  705. ############################################################
  706. # +------------------------------------------------------+ #
  707. # | Plugin interfacing | #
  708. # +------------------------------------------------------+ #
  709. ############################################################
  710.  
  711. plugin:
  712.  
  713. # Valid load and save types are: flatfile and mysql.
  714. database:
  715. database_load: flatfile
  716. database_save: flatfile
  717.  
  718. # When true Towny will use a background task to gather UUIDs for residents who do not have UUIDs.
  719. # This process will greatly improve your database's ability to convert from playernames to UUIDs in the future.
  720. gather_resident_uuids: 'true'
  721.  
  722. # SQL database connection details (IF set to use SQL).
  723. sql:
  724. hostname: localhost
  725. port: '3306'
  726. dbname: towny
  727. table_prefix: towny_
  728. username: root
  729. password: ''
  730. flags: ?verifyServerCertificate=false&useSSL=false&useUnicode=true&characterEncoding=utf-8
  731.  
  732. # Modifiable settings to control the connection pooling.
  733. # Unless you actually know what you're doing and how Towny uses its mysql connection,
  734. # it is strongly recommended you do not change these settings.
  735. pooling:
  736. max_pool_size: '5'
  737. max_lifetime: '180000'
  738. connection_timeout: '5000'
  739.  
  740. # Flatfile backup settings.
  741. daily_backups: 'true'
  742. backups_are_deleted_after: 90d
  743.  
  744. # Valid entries are: tar, tar.gz, zip, or none for no backup.
  745. flatfile_backup_type: tar
  746.  
  747. interfacing:
  748.  
  749. tekkit:
  750. # Add any fake players for client/server mods (aka Tekkit) here
  751. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  752.  
  753. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  754. using_essentials: 'false'
  755.  
  756. # This enables/disables all the economy functions of Towny.
  757. # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
  758. # If Reserve/Vault is not present it will attempt to find a supported economy plugin.
  759. # If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
  760. using_economy: 'true'
  761.  
  762. day_timer:
  763.  
  764. # The number of hours in each "day".
  765. # You can configure for 10 hour days. Default is 24 hours.
  766. day_interval: 1d
  767.  
  768. # The time each "day", when taxes will be collected.
  769. # MUST be less than day_interval. Default is 12h (midday).
  770. new_day_time: 12h
  771.  
  772. # Whether towns with no claimed townblocks should be deleted when the new day is run.
  773. delete_0_plot_towns: 'false'
  774. hour_timer:
  775. # The number of minutes in each "day".
  776. # Default is 60m.
  777. hour_interval: 60m
  778. # The time each "hour", when the hourly timer ticks.
  779. # MUST be less than hour_interval. Default is 30m.
  780. new_hour_time: 30m
  781. # The interval of each "short" timer tick
  782. # Default is 20s.
  783. short_interval: 20s
  784.  
  785. # Lots of messages to tell you what's going on in the server with time taken for events.
  786. debug_mode: 'false'
  787.  
  788. # Info tool for server admins to use to query in game blocks and entities.
  789. info_tool: BRICK
  790.  
  791. # Spams the player named in dev_name with all messages related to towny.
  792. dev_mode:
  793. enable: 'false'
  794. dev_name: ElgarL
  795.  
  796. # Record all messages to the towny.log
  797. logging: 'true'
  798.  
  799. # If true this will cause the log to be wiped at every startup.
  800. reset_log_on_boot: 'true'
  801.  
  802. # Sets the default size that /towny top commands display.
  803. towny_top_size: '10'
  804.  
  805.  
  806. ############################################################
  807. # +------------------------------------------------------+ #
  808. # | Filters colour and chat | #
  809. # +------------------------------------------------------+ #
  810. ############################################################
  811.  
  812. filters_colour_chat:
  813.  
  814. # This is the name given to any NPC assigned mayor.
  815. npc_prefix: NPC
  816.  
  817. # Regex fields used in validating inputs.
  818. regex:
  819. name_filter_regex: '[\\\/]'
  820. name_check_regex: ^[\p{L}a-zA-Z0-9._\[\]-]*$
  821. string_check_regex: ^[a-zA-Z0-9 \s._\[\]\#\?\!\@\$\%\^\&\*\-\,\*\(\)\{\}]*$
  822. name_remove_regex: '[^\P{M}a-zA-Z0-9\&._\[\]-]'
  823.  
  824. modify_chat:
  825.  
  826. # Maximum length of Town and Nation names.
  827. max_name_length: '20'
  828.  
  829. # Maximum length of titles and surnames.
  830. max_title_length: '10'
  831.  
  832. # See the Placeholders wiki page for list of PAPI placeholders.
  833. # https://github.com/TownyAdvanced/Towny/wiki/Placeholders
  834. papi_chat_formatting:
  835.  
  836. # When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted.
  837. both: '&f[&6%n&f|&b%t&f] '
  838.  
  839. # When using PlaceholderAPI, and a tag would showing a town, this will determine how it is formatted.
  840. town: '&f[&b%s&f] '
  841.  
  842. # When using PlaceholderAPI, and a tag would show a nation, this will determine how it is formatted.
  843. nation: '&f[&6%s&f] '
  844. # Colour code applied to player names using the %townyadvanced_towny_colour% placeholder.
  845. ranks:
  846. nomad: '&f'
  847. resident: '&f'
  848. mayor: '&b'
  849. king: '&6'
  850.  
  851.  
  852. ############################################################
  853. # +------------------------------------------------------+ #
  854. # | block/item/mob protection | #
  855. # +------------------------------------------------------+ #
  856. ############################################################
  857.  
  858. protection:
  859.  
  860. # Items that can be blocked within towns via town/plot flags.
  861. # These items will be the ones restricted by a town/resident/plot's item_use setting.
  862. # A list of items, that are held in the hand, which can be protected against.
  863. # Group names you can use in this list: BOATS, MINECARTS
  864. # A full list of proper names can be found here https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  865. item_use_ids: MINECARTS,BOATS,ENDER_PEARL,FIREBALL,CHORUS_FRUIT,LEAD
  866.  
  867. # Blocks that are protected via town/plot flags.
  868. # These are blocks in the world that will be protected by a town/resident/plot's switch setting.
  869. # Switches are blocks, that are in the world, which get right-clicked.
  870. # Towny will tell you the proper name to use in this list if you hit the block while holding a clay brick item in your hand.
  871. # Group names you can use in this list: BOATS,MINECARTS,WOOD_DOORS,PRESSURE_PLATES,FENCE_GATES,TRAPDOORS,SHULKER_BOXES,BUTTONS.
  872. # Note: Vehicles like MINECARTS and BOATS can be added here. If you want to treat other rideable mobs like switches add SADDLE
  873. # to protect HORSES, DONKEYS, MULES, PIGS, STRIDERS (This is not recommended, unless you want players to not be able to
  874. # re-mount their animals in towns they cannot switch in.)
  875. # A full list of proper names can be found here https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  876. switch_ids: CHEST,SHULKER_BOXES,TRAPPED_CHEST,FURNACE,BLAST_FURNACE,DISPENSER,HOPPER,DROPPER,JUKEBOX,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BELL,BARREL,BREWING_STAND,LEVER,PRESSURE_PLATES,BUTTONS,WOOD_DOORS,FENCE_GATES,TRAPDOORS,MINECARTS,LODESTONE,RESPAWN_ANCHOR,TARGET
  877.  
  878. # Materials which can be lit on fire even when firespread is disabled.
  879. # Still requires the use of the flint and steel.
  880. fire_spread_bypass_materials: NETHERRACK,SOUL_SAND,SOUL_SOIL
  881.  
  882. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  883. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  884. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  885. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  886.  
  887. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  888. town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  889.  
  890. # Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.
  891. town_mob_removal_killer_bunny: 'true'
  892.  
  893. # Prevent the spawning of villager babies in towns.
  894. town_prevent_villager_breeding: 'false'
  895.  
  896. # Disable creatures triggering stone pressure plates
  897. disable_creature_pressureplate_stone: 'true'
  898.  
  899. # Remove living entities in the wilderness in all worlds that have wildernessmobs turned off.
  900. wilderness_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  901.  
  902. # Globally remove living entities in all worlds that have worldmmobs turned off
  903. world_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  904.  
  905. # Prevent the spawning of villager babies in the world.
  906. world_prevent_villager_breeding: 'false'
  907.  
  908. # When set to true, mobs who've been named with a nametag will not be removed by the mob removal task.
  909. mob_removal_skips_named_mobs: 'false'
  910.  
  911. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  912. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  913. # NEVER set below 1.
  914. mob_removal_speed: 5s
  915.  
  916. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  917. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  918. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  919.  
  920. # Protect living entities within a town's boundaries from being killed by players.
  921. mob_types: Animals,WaterMob,NPC,Snowman,ArmorStand,Villager
  922.  
  923. # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  924. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  925. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  926. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  927.  
  928. # When preventing PVP prevent the use of these potions.
  929. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  930.  
  931.  
  932. ############################################################
  933. # +------------------------------------------------------+ #
  934. # | Wilderness settings | #
  935. # +------------------------------------------------------+ #
  936. # #
  937. # These are default settings only, applied to newly made #
  938. # worlds. They are copied to each world's data file upon #
  939. # first detection. #
  940. # If you are running Towny for the first time these have #
  941. # been applied to all your already existing worlds. #
  942. # #
  943. # To make changes for each world edit the settings in the #
  944. # relevant worlds data file 'plugins/Towny/data/worlds/' #
  945. # #
  946. # Furthermore: These settings are only used after Towny #
  947. # has exhausted testing the player for the towny.wild.* #
  948. # permission nodes. #
  949. # #
  950. ############################################################
  951.  
  952. unclaimed:
  953.  
  954. # Can players build with any block in the wilderness?
  955. unclaimed_zone_build: 'true'
  956.  
  957. # Can player destroy any block in the wilderness?
  958. unclaimed_zone_destroy: 'true'
  959.  
  960. # Can players use items listed in the above protection.item_use_ids in the wilderness without restriction?
  961. unclaimed_zone_item_use: 'true'
  962.  
  963. # Can players interact with switch blocks listed in the above protectection.switch_ids in the wilderness without restriction?
  964. unclaimed_zone_switch: 'true'
  965.  
  966. # A list of blocks that will bypass the above settings and do not require the towny.wild.* permission node.
  967. # These blocks are also used in determining which blocks can be interacted with in Towny Wilds plots in towns.
  968. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  969.  
  970.  
  971. ############################################################
  972. # +------------------------------------------------------+ #
  973. # | Town Notifications | #
  974. # +------------------------------------------------------+ #
  975. ############################################################
  976.  
  977. # This is the format for the notifications sent as players move between plots.
  978. # Empty a particular format for it to be ignored.
  979.  
  980. # Example:
  981. # [notification.format]
  982. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  983. # ... [notification.plot.format]
  984. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  985. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  986.  
  987. notification:
  988. format: '&6 ~ %s'
  989. splitter: '&7 - '
  990. area_wilderness: '&2%s'
  991. area_wilderness_pvp: '%s'
  992. area_town: '&6%s'
  993. area_town_pvp: '%s'
  994. owner: '&a%s'
  995. no_owner: '&a%s'
  996. plot:
  997. splitter: ' '
  998. format: '%s'
  999. homeblock: '&b[Home]'
  1000. outpostblock: '&b[Outpost]'
  1001. forsale: '&e[For Sale: %s]'
  1002. notforsale: '&e[Not For Sale]'
  1003. type: '&6[%s]'
  1004.  
  1005. # When set to true, town's names are the long form (townprefix)(name)(townpostfix) configured in the town_level section.
  1006. # When false, it is only the town name.
  1007. town_names_are_verbose: 'true'
  1008. group: '&f[%s]'
  1009.  
  1010. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  1011. # Could be seen as intrusive/distracting, so false by default.
  1012. using_titles: 'false'
  1013.  
  1014. # Requires the above using_titles to be set to true.
  1015. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  1016. # You may use colour codes &f, &c and so on.
  1017. # For town_title and town_subtitle you may use:
  1018. # {townname} - Name of the town.
  1019. # {town_motd} - Shows the townboard message.
  1020. # {town_residents} - Shows the number of residents in the town.
  1021. # {town_residents_online} - Shows the number of residents online currently.
  1022. titles:
  1023.  
  1024. # Entering Town Upper Title Line
  1025. town_title: ''
  1026.  
  1027. # Entering Town Lower Subtitle line.
  1028. town_subtitle: '&b{townname}'
  1029.  
  1030. # Entering Wilderness Upper Title Line
  1031. wilderness_title: ''
  1032.  
  1033. # Entering Wilderness Lower Subtitle line.
  1034. wilderness_subtitle: '&2{wilderness}'
  1035.  
  1036. # If the notification.owner option should show name or {title} name.
  1037. # Titles are the ones granted by nation kings.
  1038. owner_shows_nation_title: 'false'
  1039.  
  1040. # This setting only applies to servers running spigot, paper or bungeecord.
  1041. # On servers using craftbukkit.jar the notifications will always appear in the chat.
  1042. # When set to false the notifications will appear in the chat rather than the action bar.
  1043. notifications_appear_in_action_bar: 'true'
  1044.  
  1045. # This settings set the duration the actionbar (The text above the inventory bar) lasts in seconds
  1046. notification_actionbar_duration: '15'
  1047.  
  1048.  
  1049. ############################################################
  1050. # +------------------------------------------------------+ #
  1051. # | Default Town/Plot flags | #
  1052. # +------------------------------------------------------+ #
  1053. ############################################################
  1054.  
  1055. default_perm_flags:
  1056.  
  1057. # Default permission flags for residents plots within a town
  1058. #
  1059. # Can allies/friends/outsiders perform certain actions in the town
  1060. #
  1061. # build - place blocks and other items
  1062. # destroy - break blocks and other items
  1063. # itemuse - use items such as furnaces (as defined in item_use_ids)
  1064. # switch - trigger or activate switches (as defined in switch_ids)
  1065. resident:
  1066. friend:
  1067. build: 'true'
  1068. destroy: 'true'
  1069. item_use: 'true'
  1070. switch: 'true'
  1071. town:
  1072. build: 'false'
  1073. destroy: 'false'
  1074. item_use: 'false'
  1075. switch: 'false'
  1076. ally:
  1077. build: 'false'
  1078. destroy: 'false'
  1079. item_use: 'false'
  1080. switch: 'false'
  1081. outsider:
  1082. build: 'false'
  1083. destroy: 'false'
  1084. item_use: 'false'
  1085. switch: 'false'
  1086.  
  1087. # Default permission flags for towns
  1088. # These are copied into the town data file at creation
  1089. #
  1090. # Can allies/outsiders/residents perform certain actions in the town
  1091. #
  1092. # build - place blocks and other items
  1093. # destroy - break blocks and other items
  1094. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  1095. # switch - trigger or activate switches (as defined in switch_ids)
  1096. town:
  1097. default:
  1098. pvp: 'true'
  1099. fire: 'false'
  1100. explosion: 'false'
  1101. mobs: 'false'
  1102. resident:
  1103. build: 'true'
  1104. destroy: 'true'
  1105. item_use: 'true'
  1106. switch: 'true'
  1107. nation:
  1108. build: 'false'
  1109. destroy: 'false'
  1110. item_use: 'false'
  1111. switch: 'false'
  1112. ally:
  1113. build: 'false'
  1114. destroy: 'false'
  1115. item_use: 'false'
  1116. switch: 'false'
  1117. outsider:
  1118. build: 'false'
  1119. destroy: 'false'
  1120. item_use: 'false'
  1121. switch: 'false'
  1122.  
  1123.  
  1124. ############################################################
  1125. # +------------------------------------------------------+ #
  1126. # | Towny Invite System | #
  1127. # +------------------------------------------------------+ #
  1128. ############################################################
  1129.  
  1130. invite_system:
  1131.  
  1132. # Command used to accept towny invites)
  1133. #e.g Player join town invite.
  1134. accept_command: accept
  1135.  
  1136. # Command used to deny towny invites
  1137. #e.g Player join town invite.
  1138. deny_command: deny
  1139.  
  1140. # Command used to confirm some towny actions/tasks)
  1141. #e.g Purging database or removing a large amount of townblocks
  1142. confirm_command: confirm
  1143.  
  1144. # Command used to cancel some towny actions/tasks
  1145. #e.g Purging database or removing a large amount of townblocks
  1146. cancel_command: cancel
  1147.  
  1148. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  1149. # a player's first log in and when they can be invited to a town.
  1150. cooldowntime: 0m
  1151.  
  1152. # When set for more than 0m, the amount of time until an invite is considered
  1153. # expired and is removed. Invites are checked for expiration once every hour.
  1154. # Valid values would include: 30s, 30m, 24h, 2d, etc.
  1155. expirationtime: 0m
  1156.  
  1157. # Max invites for Town & Nations, which they can send. Invites are capped to decrease load on large servers.
  1158. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1159. maximum_invites_sent:
  1160.  
  1161. # How many invites a town can send out to players, to join the town.
  1162. town_toplayer: '35'
  1163.  
  1164. # How many invites a nation can send out to towns, to join the nation.
  1165. nation_totown: '35'
  1166.  
  1167. # How many requests a nation can send out to other nations, to ally with the nation.
  1168. # Only used when war.disallow_one_way_alliance is set to true.
  1169. nation_tonation: '35'
  1170.  
  1171. # Max invites for Players, Towns & nations, which they can receive. Invites are capped to decrease load on large servers.
  1172. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1173. maximum_invites_received:
  1174.  
  1175. # How many invites can one player have from towns.
  1176. player: '10'
  1177.  
  1178. # How many invites can one town have from nations.
  1179. town: '10'
  1180.  
  1181. # How many requests can one nation have from other nations for an alliance.
  1182. nation: '10'
  1183.  
  1184. # When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.
  1185. # Use this setting to require players to be near or inside a town before they can be invited.
  1186. maximum_distance_from_town_spawn: '0'
  1187.  
  1188.  
  1189. ############################################################
  1190. # +------------------------------------------------------+ #
  1191. # | Resident settings | #
  1192. # +------------------------------------------------------+ #
  1193. ############################################################
  1194.  
  1195. resident_settings:
  1196.  
  1197. # player is flagged as inactive after 1 hour (default)
  1198. inactive_after_time: 1h
  1199.  
  1200. # if enabled old residents will be deleted, losing their town, townblocks, friends
  1201. # after Two months (default) of not logging in
  1202. delete_old_residents:
  1203. enable: 'false'
  1204. deleted_after_time: 60d
  1205. delete_economy_account: 'true'
  1206.  
  1207. # When true only residents who have no town will be deleted.
  1208. delete_only_townless: 'false'
  1209.  
  1210. # The name of the town a resident will automatically join when he first registers.
  1211. default_town_name: ''
  1212.  
  1213. # If true, players can only use beds in plots they personally own.
  1214. deny_bed_use: 'false'
  1215.  
  1216. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  1217. is_showing_welcome_message: 'true'
  1218.  
  1219.  
  1220. ############################################################
  1221. # +------------------------------------------------------+ #
  1222. # | Economy settings | #
  1223. # +------------------------------------------------------+ #
  1224. ############################################################
  1225.  
  1226. economy:
  1227.  
  1228. # By default it is set to true.
  1229. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  1230. use_async: 'true'
  1231.  
  1232. # The time that the town and nation bank accounts' balances are cached for, in seconds.
  1233. # Default of 600s is equal to ten minutes. Requires the server to be stopped and started if you want to change this.
  1234. # Cached balances are used for PlaceholderAPI placeholders, town and nation lists.
  1235. bank_account_cache_timeout: 600s
  1236.  
  1237. # Prefix to apply to all town economy accounts.
  1238. town_prefix: town-
  1239.  
  1240. # Prefix to apply to all nation economy accounts.
  1241. nation_prefix: nation-
  1242.  
  1243. # The cost of renaming a town.
  1244. town_rename_cost: '0'
  1245.  
  1246. # The cost of renaming a nation.
  1247. nation_rename_cost: '0'
  1248.  
  1249. spawn_travel:
  1250.  
  1251. # Cost to use /town spawn.
  1252. price_town_spawn_travel: '500'
  1253.  
  1254. # Cost to use '/town spawn [town]' to another town in your nation.
  1255. price_town_nation_spawn_travel: '5.0'
  1256.  
  1257. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  1258. price_town_ally_spawn_travel: '500'
  1259.  
  1260. # Maximum cost to use /town spawn [town] that mayors can set using /t set spawncost.
  1261. # This is paid to the town you goto.
  1262. price_town_public_spawn_travel: '500'
  1263.  
  1264. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  1265. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  1266. town_spawn_cost_paid_to_town: 'false'
  1267.  
  1268. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  1269. price_nation_neutrality: '1000.0'
  1270.  
  1271. new_expand:
  1272.  
  1273. # How much it costs to start a nation.
  1274. price_new_nation: '5000.0'
  1275.  
  1276. # How much it costs to start a town.
  1277. price_new_town: '500.0'
  1278. # How much it costs to reclaim a ruined town.
  1279. # This is only applicable if the town-ruins & town-reclaim features are enabled.
  1280. price_reclaim_ruined_town: '750.0'
  1281.  
  1282. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  1283. price_outpost: '750.0'
  1284.  
  1285. # The price for a town to expand one townblock.
  1286. price_claim_townblock: '25.0'
  1287.  
  1288. # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
  1289. price_claim_townblock_increase: '1.01'
  1290.  
  1291. # The maximum price for an additional townblock. No matter how many blocks a town has the price will not be above this. Set to -1 to deactivate this.
  1292. max_price_claim_townblock: '-1.0'
  1293.  
  1294. # The amount refunded to a town when they unclaim a townblock.
  1295. # Warning: do not set this higher than the cost to claim a townblock.
  1296. # It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
  1297. price_claim_townblock_refund: '0.0'
  1298.  
  1299. # How much it costs a player to buy extra blocks.
  1300. price_purchased_bonus_townblock: '25.0'
  1301.  
  1302. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  1303. price_purchased_bonus_townblock_increase: '1.05'
  1304.  
  1305. # The maximum price that bonus townblocks can cost to purchase. Set to -1.0 to deactivate this maxium.
  1306. price_purchased_bonus_townblock_max_price: '-1.0'
  1307.  
  1308. death:
  1309.  
  1310. # Either fixed or percentage.
  1311. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  1312. price_death_type: fixed
  1313.  
  1314. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  1315. # Set to 0 to have no cap.
  1316. percentage_cap: '0.0'
  1317.  
  1318. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  1319. price_death_pvp_only: 'false'
  1320.  
  1321. price_death: '1.0'
  1322.  
  1323. price_death_town: '0.0'
  1324.  
  1325. price_death_nation: '0.0'
  1326.  
  1327. banks:
  1328.  
  1329. # Maximum amount of money allowed in town bank
  1330. # Use 0 for no limit
  1331. town_bank_cap: '0.0'
  1332.  
  1333. # Set to true to allow withdrawals from town banks
  1334. town_allow_withdrawals: 'true'
  1335.  
  1336. # Maximum amount of money allowed in nation bank
  1337. # Use 0 for no limit
  1338. nation_bank_cap: '0.0'
  1339.  
  1340. # Set to true to allow withdrawals from nation banks
  1341. nation_allow_withdrawals: 'true'
  1342.  
  1343. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  1344. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  1345. disallow_bank_actions_outside_town: 'false'
  1346.  
  1347. closed_economy:
  1348.  
  1349. # The name of the account that all money that normally disappears goes into.
  1350. server_account: towny-server
  1351.  
  1352. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1353. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1354. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1355. enabled: 'false'
  1356.  
  1357. daily_taxes:
  1358.  
  1359. # Enables taxes to be collected daily by town/nation
  1360. # If a town can't pay it's tax then it is kicked from the nation.
  1361. # if a resident can't pay his plot tax he loses his plot.
  1362. # if a resident can't pay his town tax then he is kicked from the town.
  1363. # if a town or nation fails to pay it's upkeep it is deleted.
  1364. enabled: 'true'
  1365.  
  1366. # Maximum tax amount allowed for townblocks sold to players.
  1367. max_plot_tax_amount: '1000.0'
  1368.  
  1369. # Maximum tax amount allowed for towns when using flat taxes.
  1370. max_town_tax_amount: '1000.0'
  1371.  
  1372. # Maximum tax amount allowed for nations when using flat taxes.
  1373. max_nation_tax_amount: '1000.0'
  1374.  
  1375. # Maximum tax percentage allowed when taxing by percentages for towns.
  1376. max_town_tax_percent: '25'
  1377.  
  1378. # The maximum amount of money that can be taken from a balance when using a percent tax, this is the default for all new towns.
  1379. max_town_tax_percent_amount: '10000'
  1380.  
  1381. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1382. # all of it's member town are kicked and the Nation is removed.
  1383. price_nation_upkeep: '500.0'
  1384.  
  1385. # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
  1386. # calculated by (number of towns in nation X price_nation_upkeep).
  1387. nation_pertown_upkeep: 'false'
  1388.  
  1389. # If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers.
  1390. nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
  1391.  
  1392. # The server's daily charge on each town. If a town fails to pay this upkeep
  1393. # all of it's residents are kicked and the town is removed.
  1394. price_town_upkeep: '100.0'
  1395.  
  1396. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1397. # calculated by (number of claimed plots X price_town_upkeep).
  1398. town_plotbased_upkeep: 'false'
  1399.  
  1400. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  1401. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  1402.  
  1403. # If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
  1404. town_plotbased_upkeep_minimum_amount: '0.0'
  1405.  
  1406. # The server's daily charge on a town which has claimed more townblocks than it is allowed.
  1407. price_town_overclaimed_upkeep_penalty: '0.0'
  1408.  
  1409. # Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
  1410. # If set to true the penalty is calculated (# of plots overclaimed X price_town_overclaimed_upkeep_penalty).
  1411. price_town_overclaimed_upkeep_penalty_plotbased: 'false'
  1412.  
  1413. # If enabled and you set a negative upkeep for the town
  1414. # any funds the town gains via upkeep at a new day
  1415. # will be shared out between the plot owners.
  1416. use_plot_payments: 'false'
  1417.  
  1418. # The Bankruptcy system in Towny will make it so that when a town cannot pay their upkeep costs,
  1419. # rather than being deleted the towns will go into debt. Debt is capped based on the Town's costs
  1420. # or overriden with the below settings.
  1421. bankruptcy:
  1422.  
  1423. # If this setting is true, then if a town runs out of money (due to upkeep, nation tax etc.),
  1424. # it does not get deleted, but instead goes into a 'bankrupt state'.
  1425. # While bankrupt, the town bank account is in debt, and the town cannot expand (e.g claim, recruit, or build).
  1426. # The debt has a ceiling equal to the estimated value of the town (from new town and claims costs)
  1427. # The debt can be repaid using /t deposit x.
  1428. # Once all debt is repaid, the town immediately returns to a normal state.
  1429. enabled: 'false'
  1430.  
  1431. # When using bankruptcy is enabled a Town a debtcap.
  1432. # The debt cap is calculated by adding the following:
  1433. # The cost of the town,
  1434. # The cost of the town's purchased townblocks,
  1435. # The cost of the town's purchased outposts.
  1436. debt_cap:
  1437.  
  1438. # When set to greater than 0.0, this will be used to determine every town''s maximum debt,
  1439. # overriding the above calculation if the calculation would be larger than the set maximum.
  1440. maximum: '0.0'
  1441.  
  1442. # When set to greater than 0.0, this setting will override all other debt calculations and maximums,
  1443. # making all towns have the same debt cap.
  1444. override: '0.0'
  1445.  
  1446. # When true the debt_cap.override price will be multiplied by the debtCapModifier in the town_level
  1447. # section of the config. (Ex: debtCapModifier of 3.0 and debt_cap.override of 1000.0 would set
  1448. # a debtcap of 3.0 x 1000 = 3000.
  1449. debt_cap_uses_town_levels: 'false'
  1450.  
  1451. upkeep:
  1452.  
  1453. # If a town has reached their debt cap and is unable to pay the upkeep with debt,
  1454. # will Towny delete them?
  1455. delete_towns_that_reach_debt_cap: 'false'
  1456.  
  1457. nation_tax:
  1458.  
  1459. # Will bankrupt towns pay their nation tax?
  1460. # If false towns that are bankrupt will not pay any nation tax and will leave their nation.
  1461. # If true the town will go into debt up until their debt cap is reached.
  1462. # True is recommended when using a Siege War style war/conquering system,
  1463. # otherwise conquered towns will be able to leave the nation simply by not paying the nation tax.
  1464. # False is recommended otherwise so that nations are not using abandoned towns to gather taxes.
  1465. do_bankrupt_towns_pay_nation_tax: 'false'
  1466.  
  1467. # If a town can no longer pay their nation tax with debt because they have
  1468. # reach their debtcap, are they kicked from the nation?
  1469. kick_towns_that_reach_debt_cap: 'false'
  1470.  
  1471. # Does a conquered town which cannot pay the nation tax get deleted?
  1472. does_nation_tax_delete_conquered_towns_that_cannot_pay: 'false'
  1473.  
  1474. plot_type_costs:
  1475.  
  1476. # Cost to use /plot set shop to change a normal plot to a shop plot.
  1477. set_commercial: '25'
  1478.  
  1479. # Cost to use /plot set arena to change a normal plot to a arena plot.
  1480. set_arena: '125'
  1481.  
  1482. # Cost to use /plot set embassy to change a normal plot to a embassy plot.
  1483. set_embassy: '125'
  1484.  
  1485. # Cost to use /plot set wilds to change a normal plot to a wilds plot.
  1486. set_wilds: '0.0'
  1487.  
  1488. # Cost to use /plot set inn to change a normal plot to a inn plot.
  1489. set_inn: '25'
  1490.  
  1491. # Cost to use /plot set jail to change a normal plot to a jail plot.
  1492. set_jail: '25'
  1493.  
  1494. # Cost to use /plot set farm to change a normal plot to a farm plot.
  1495. set_farm: '25'
  1496.  
  1497. # Cost to use /plot set bank to change a normal plot to a bank plot.
  1498. set_bank: '125'
  1499.  
  1500.  
  1501. ############################################################
  1502. # +------------------------------------------------------+ #
  1503. # | Jail Plot settings | #
  1504. # +------------------------------------------------------+ #
  1505. ############################################################
  1506.  
  1507. jail:
  1508.  
  1509. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1510. #Requires town_respawn to be true in order to work.
  1511. is_jailing_attacking_enemies: 'false'
  1512.  
  1513. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1514. #Requires town_respawn to be true in order to work.
  1515. is_jailing_attacking_outlaws: 'false'
  1516.  
  1517. #How many days an attacking outlaw will be jailed for.
  1518. outlaw_jail_days: '1'
  1519.  
  1520. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1521. jail_allows_ender_pearls: 'false'
  1522.  
  1523. #If false jailed players can use /town leave, and escape a jail.
  1524. jail_denies_town_leave: 'false'
  1525.  
  1526. bail:
  1527.  
  1528. #If true players can pay a bail amount to be unjailed.
  1529. is_allowing_bail: 'true'
  1530.  
  1531. #Amount that bail costs for normal residents/nomads.
  1532. bail_amount: '1000'
  1533.  
  1534. #Amount that bail costs for Town mayors.
  1535. bail_amount_mayor: '5000'
  1536.  
  1537. #Amount that bail costs for Nation kings.
  1538. bail_amount_king: '25000'
  1539.  
  1540. # Commands which a jailed player cannot use.
  1541. blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide
  1542.  
  1543.  
  1544. ############################################################
  1545. # +------------------------------------------------------+ #
  1546. # | Bank Plot settings | #
  1547. # +------------------------------------------------------+ #
  1548. ############################################################
  1549. # Bank plots may be used by other economy plugins using the Towny API.
  1550.  
  1551. bank:
  1552.  
  1553. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1554. # Home plots will also allow deposit and withdraw commands.
  1555. is_banking_limited_to_bank_plots: 'false'
  1556.  
  1557.  
  1558. ############################################################
  1559. # +------------------------------------------------------+ #
  1560. # | Town Ruining Settings | #
  1561. # +------------------------------------------------------+ #
  1562. ############################################################
  1563.  
  1564. town_ruining:
  1565. town_ruins:
  1566.  
  1567. # If this is true, then if a town falls, it remains in a 'ruined' state for a time.
  1568. # In this state, the town cannot be claimed, but can be looted.
  1569. # The feature prevents mayors from escaping attack/occupation,
  1570. # by deleting then quickly recreating their town.
  1571. enabled: 'false'
  1572.  
  1573. # This value determines the maximum duration in which a town can lie in ruins
  1574. # After this time is reached, the town will be completely deleted.
  1575. # Does not accept values greater than 1000.
  1576. max_duration_hours: '72'
  1577.  
  1578. # This value determines the minimum duration in which a town must lie in ruins,
  1579. # before it can be reclaimed by a resident.
  1580. min_duration_hours: '4'
  1581.  
  1582. # If this is true, then after a town has been ruined for the minimum configured time,
  1583. # it can then be reclaimed by any resident who runs /t reclaim, and pays the required price. (price is configured in the eco section)
  1584. reclaim_enabled: 'true'
  1585.  
  1586.  
  1587. ############################################################
  1588. # +------------------------------------------------------+ #
  1589. # | War settings | #
  1590. # +------------------------------------------------------+ #
  1591. ############################################################
  1592.  
  1593. war:
  1594.  
  1595. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1596. nation_can_be_neutral: 'true'
  1597.  
  1598. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1599. disallow_one_way_alliance: 'true'
  1600.  
  1601.  
  1602. ############################################################
  1603. # +------------------------------------------------------+ #
  1604. # | Economy Transfers During War settings | #
  1605. # +------------------------------------------------------+ #
  1606. ############################################################
  1607.  
  1608. economy:
  1609. enemy:
  1610.  
  1611. # Amount charged to place a warflag (payed to server).
  1612. place_flag: '10'
  1613.  
  1614. # Amount payed from the flagbearer to the defender after defending the area.
  1615. defended_attack: '10'
  1616.  
  1617. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1618. # and the attacker can't pay, the attack is canceled.
  1619. townblock_won: '10'
  1620.  
  1621. # Same as townblock_won but for the special case of winning the homeblock.
  1622. homeblock_won: '100'
  1623.  
  1624.  
  1625. ############################################################
  1626. # +------------------------------------------------------+ #
  1627. # | War Event settings | #
  1628. # +------------------------------------------------------+ #
  1629. ############################################################
  1630.  
  1631. # This is started with /townyadmnin toggle war
  1632.  
  1633. # In peace time War spoils are accumulated from towns and nations being
  1634. # deleted with any money left in the bank.
  1635. #
  1636. # These funds are increased during a war event upon a player death.
  1637. # An additional bonus to the war chest is set in base_spoils.
  1638. #
  1639. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1640. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1641. #
  1642. # The winning nations share half of the war spoils.
  1643. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1644.  
  1645. event:
  1646.  
  1647. warning_delay: '30'
  1648.  
  1649. #If false all towns not in nations can be attacked during a war event.
  1650. towns_are_neutral: 'true'
  1651.  
  1652. enemy:
  1653.  
  1654. # If true, enemy's can only attack the edge plots of a town in war.
  1655. only_attack_borders: 'true'
  1656.  
  1657. plots:
  1658.  
  1659. # If true, nation members and allies can regen health on plots during war.
  1660. healable: 'true'
  1661.  
  1662. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1663. firework_on_attacked: 'true'
  1664.  
  1665. # If true and the monarch/king dies the nation is removed from the war.
  1666. # Also removes a town from the war event when the mayor dies.
  1667. remove_on_monarch_death: 'false'
  1668.  
  1669. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1670. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1671. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1672. allow_block_griefing: 'false'
  1673.  
  1674. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1675. block_hp:
  1676. town_block_hp: '60'
  1677. home_block_hp: '120'
  1678.  
  1679. eco:
  1680. # This amount is new money injected into the economy with a war event.
  1681. base_spoils: '1000.0'
  1682.  
  1683. # This amount is taken from the losing town for each plot lost.
  1684. wartime_town_block_loss_price: '100.0'
  1685.  
  1686. # This amount is taken from the player if they die during the event
  1687. price_death_wartime: '200.0'
  1688.  
  1689. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1690. # and the losing town gains a negative (-1) bonus townblock.
  1691. costs_townblocks: 'false'
  1692.  
  1693. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock.
  1694. # One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town.
  1695. # Will not have any effect if war.event.winner_takes_ownership_of_town is set to true.
  1696. winner_takes_ownership_of_townblocks: 'false'
  1697.  
  1698. # If set to true when a town knocks another town out of the war, the losing town will join the winning town's nation.
  1699. # The losing town will enter a conquered state and be unable to leave the nation until the conquered time has passed.
  1700. winner_takes_ownership_of_town: 'false'
  1701.  
  1702. # Number of Towny new days until a conquered town loses its conquered status.
  1703. conquer_time: '7'
  1704.  
  1705. points:
  1706. points_townblock: '1'
  1707. points_town: '10'
  1708. points_nation: '100'
  1709. points_kill: '1'
  1710.  
  1711. # The minimum height at which a player must stand to count as an attacker.
  1712. min_height: '60'
  1713.  
  1714.  
  1715. ############################################################
  1716. # +------------------------------------------------------+ #
  1717. # | Flag War Settings | #
  1718. # | | #
  1719. # | [Separate from Event War] | #
  1720. # | -------------------------------- | #
  1721. # | DEPRECATED: Minimally Supported Through | #
  1722. # | 3rd Party Contributions Only | #
  1723. # +------------------------------------------------------+ #
  1724. ############################################################
  1725.  
  1726. enemy:
  1727.  
  1728. # If false, players won't be able to place war flags, effectively disabling warzones.
  1729. allow_attacks: 'false'
  1730.  
  1731. # If true, enemy's can only attack the edge plots of a town with war flags.
  1732. only_attack_borders: 'true'
  1733.  
  1734. # This many people must be online in target town in order to place a war flag in their domain.
  1735. min_players_online_in_town: '2'
  1736.  
  1737. # This many people must be online in target nation in order to place a war flag in their domain.
  1738. min_players_online_in_nation: '3'
  1739.  
  1740. max_active_flags_per_player: '1'
  1741.  
  1742. flag:
  1743.  
  1744. # This setting modifies the time between a war flag's Material shift. Accepts `s`(seconds) and `m`(minutes).
  1745. # Currently, you would multiply this times 10 to get the total time a flag should be in play.
  1746. # (It can also be set to `h` and `d` - but ain't nobody got time fo' that.)
  1747. waiting_time: 1m
  1748.  
  1749. # This is the block a player must place to trigger the attack event.
  1750. base_block: oak_fence
  1751.  
  1752. # This is the block a player must place to trigger the attack event.
  1753. light_block: torch
  1754.  
  1755. beacon:
  1756.  
  1757. # Must be smaller than half the size of town_block_size.
  1758. radius: '2'
  1759. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1760. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1761. height_above_flag:
  1762. min: '3'
  1763. max: '64'
  1764. draw: 'true'
  1765. wireframe_block: glowstone
  1766.  
  1767. # While true, prevent players from performing certain actions while their town
  1768. # has an active enemy war flag placed.
  1769. prevent_interaction_while_flagged: 'true'
  1770.  
  1771. # While true, prevent players from performing certain actions while a town in their nation
  1772. # has an active enemy war flag placed.
  1773. prevent_nation_interaction_while_flagged: 'true'
  1774.  
  1775. # This is how much time that must pass after a town in a nation has been flagged
  1776. # before certain actions can be performed, measured in milliseconds.
  1777. time_to_wait_after_flagged: '600000'
  1778.  
  1779. # If set to true, when a war flag finishes it's countdown successfully, the attacking town takes full control of the townblock.
  1780. # Setting this to 'False' will result only in monetary exchanges.
  1781. flag_takes_ownership_of_townblocks: 'true'
  1782.  
  1783.  
  1784. ############################################################
  1785. # +------------------------------------------------------+ #
  1786. # | Warzone Block Permissions | #
  1787. # | | #
  1788. # | Used in Flag & Event Wars | #
  1789. # +------------------------------------------------------+ #
  1790. ############################################################
  1791.  
  1792. warzone:
  1793.  
  1794. # List of materials that can be modified in a warzone.
  1795. # '*' = Allow all materials.
  1796. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1797. # Eg: '*,-chest,-furnace'
  1798. editable_materials: tnt,oak_fence,birch_fence,spruce_fence,jungle_fence,dark_oak_fence,acacia_fence,ladder,oak_door,birch_door,spruce_door,jungle_door,dark_oak_door,acacia_fence,iron_door,fire
  1799. item_use: 'true'
  1800. switch: 'true'
  1801.  
  1802. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1803. fire: 'true'
  1804. explosions: 'true'
  1805. explosions_break_blocks: 'true'
  1806.  
  1807. # Only under affect when explosions_break_blocks is true.
  1808. explosions_regen_blocks: 'true'
  1809.  
  1810. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1811. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1812. # Only under affect when explosions_break_blocks is true.
  1813. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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