ShomyScript

Dinamicno kreiranje bankomata - Shomy

May 21st, 2019
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  1. #include < a_samp >
  2. #include < YSI\y_ini >
  3. #include < Pawn.CMD >
  4. #include < sscanf2 >
  5.  
  6. const MAX_ATMS = 100;
  7. #define ATMS_FILE "/Bankomati/%d.ini"
  8.  
  9. enum {
  10. DIALOG_PODIGNINOVAC,
  11. DIALOG_OSTAVINOVAC,
  12. DIALOG_TRANSFERNOVAC
  13. }
  14.  
  15. // 2942
  16.  
  17. enum ATM_INFO {
  18.  
  19. Float:atmX,
  20. Float:atmY,
  21. Float:atmZ,
  22. Float:atmRotX,
  23. Float:atmRotY,
  24. Float:atmRotZ,
  25. Text3D:atm3DText,
  26. atmID
  27. }
  28.  
  29. new AtmInfo[ MAX_ATMS ][ ATM_INFO ], KreiraBankomat[ MAX_PLAYERS ], PlayerText:ATM_TD[ MAX_PLAYERS ][ 65 ], bool:OtvorioAtm[ MAX_PLAYERS ], KucaBrojeve[ MAX_PLAYERS ];
  30. new PinKod[ MAX_PLAYERS ];
  31. new bool:UkucaoTacanPin[ MAX_PLAYERS ], NaRacunu[ MAX_PLAYERS ];
  32.  
  33. forward LoadAtms(id, name[], value[]);
  34. public LoadAtms(id, name[], value[]) {
  35.  
  36. INI_Float("Lokacija_X", AtmInfo[ id ][ atmX ]);
  37. INI_Float("Lokacija_Y", AtmInfo[ id ][ atmY ]);
  38. INI_Float("Lokacija_Z", AtmInfo[ id ][ atmZ ]);
  39. INI_Float("Rotacija_X", AtmInfo[ id ][ atmRotX ]);
  40. INI_Float("Rotacija_Y", AtmInfo[ id ][ atmRotY ]);
  41. INI_Float("Rotacija_Z", AtmInfo[ id ][ atmRotZ ]);
  42. return 1;
  43. }
  44. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
  45.  
  46. switch(dialogid) {
  47. case DIALOG_PODIGNINOVAC: {
  48. if(!response) return 1;
  49. new kolicina, str[ 90 ];
  50. format(str, sizeof(str), "Da biste podigli novac, morate uneti kolicinu.\nTrenutno novca na racunu: %d$", NaRacunu[ playerid ]);
  51. if(sscanf(inputtext, "d", kolicina)) return ShowPlayerDialog(playerid, DIALOG_PODIGNINOVAC, DIALOG_STYLE_INPUT, "PODIGNI NOVAC", str, "U redu","Izlaz");
  52. if(kolicina > NaRacunu[ playerid ]) return SendClientMessage(playerid, -1, "Nemate toliko novca na racunu.");
  53. GivePlayerMoney(playerid, kolicina);
  54. NaRacunu[ playerid ] -= kolicina;
  55. SendClientMessage(playerid, -1, "Podigli ste novac.");
  56. }
  57. case DIALOG_OSTAVINOVAC: {
  58. if(!response) return 1;
  59. new kolicina, str[ 90 ];
  60. format(str, sizeof(str), "Da biste ostavili novac, morate uneti kolicinu.\nTrenutno novca na racunu: %d$", NaRacunu[ playerid ]);
  61. if(sscanf(inputtext, "d", kolicina)) return ShowPlayerDialog(playerid, DIALOG_OSTAVINOVAC, DIALOG_STYLE_INPUT, "OSTAVI NOVAC", str, "U redu","Izlaz");
  62. if(kolicina > GetPlayerMoney(playerid)) return SendClientMessage(playerid, -1, "Nemate toliko novca.");
  63. NaRacunu[ playerid ] += kolicina;
  64. GivePlayerMoney(playerid, -kolicina);
  65. SendClientMessage(playerid, -1, "Ostavili ste novac.");
  66. }
  67. case DIALOG_TRANSFERNOVAC: {
  68. if(!response) return 1;
  69. new kolicina, id, str[ 115 ], pname[ MAX_PLAYER_NAME ];
  70. format(str, sizeof(str), "Da biste poslali novac, morate uneti ID igraca i kolicinu.\nPrimer: 5 50000\nTrenutno novca na racunu: %d$", NaRacunu[ playerid ]);
  71. if(sscanf(inputtext, "ud", id, kolicina)) return ShowPlayerDialog(playerid, DIALOG_TRANSFERNOVAC, DIALOG_STYLE_INPUT, "TRANSFER NOVCA", str, "U redu","Izlaz");
  72. if(!IsPlayerConnected(id)) return SendClientMessage(playerid, -1, "Taj igrac nije na serveru.");
  73. if(kolicina > NaRacunu[ playerid ]) return SendClientMessage(playerid, -1, "Nemate toliko novca na racunu.");
  74. if(id == playerid) return SendClientMessage(playerid, -1, "Ne mozete samom sebi poslati novac.");
  75. GetPlayerName(id, pname, sizeof(pname));
  76. NaRacunu[ id ] += kolicina;
  77. NaRacunu[ playerid ] -= kolicina;
  78. format(str, sizeof(str), "Igrac %s Vam je prebacio %d$ na racun.", pname, kolicina);
  79. SendClientMessage(id, -1, str);
  80. }
  81. }
  82. return 1;
  83. }
  84. public OnGameModeInit() {
  85.  
  86. for(new i; i < MAX_ATMS; i++) {
  87. new atmFile[ 60 ];
  88. format(atmFile, sizeof(atmFile), ATMS_FILE, i);
  89. if(fexist(atmFile)) {
  90. INI_ParseFile(atmFile, "LoadAtms", .bExtra = true, .extra = i);
  91. AtmInfo[ i ][ atmID ] = CreateObject(2942, AtmInfo[ i ][ atmX ], AtmInfo[ i ][ atmY ], AtmInfo[ i ][ atmZ ], AtmInfo[ i ][ atmRotX ], AtmInfo[ i ][ atmRotY ], AtmInfo[ i ][ atmRotZ ], 50.0);
  92. AtmInfo[ i ][ atm3DText ] = Create3DTextLabel("/bankomat", 0x0057AEFF, AtmInfo[ i ][ atmX ], AtmInfo[ i ][ atmY ], AtmInfo[ i ][ atmZ ], 10.0, 0, 0);
  93. }
  94. }
  95. return 1;
  96. }
  97. public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ) {
  98.  
  99. if(KreiraBankomat[ playerid ] != -1 && response == EDIT_RESPONSE_FINAL) {
  100. new i = KreiraBankomat[ playerid ];
  101. AtmInfo[ i ][ atmX ] = fX;
  102. AtmInfo[ i ][ atmY ] = fY;
  103. AtmInfo[ i ][ atmZ ] = fZ;
  104. AtmInfo[ i ][ atmRotX ] = fRotX;
  105. AtmInfo[ i ][ atmRotY ] = fRotY;
  106. AtmInfo[ i ][ atmRotZ ] = fRotZ;
  107. DestroyObject(AtmInfo[ i ][ atmID ]);
  108. AtmInfo[ i ][ atmID ] = CreateObject(2942, fX, fY, fZ, fRotX, fRotY, fRotZ, 50.0);
  109. AtmInfo[ i ][ atm3DText ] = Create3DTextLabel("/bankomat", 0x0057AEFF, fX, fY, fZ, 10.0, 0, 0);
  110. SaveAtm(i);
  111. i = -1;
  112. }
  113. return 1;
  114. }
  115. public OnPlayerConnect(playerid) {
  116.  
  117. ATM_TD[playerid][0] = CreatePlayerTextDraw(playerid, 161.400100, 94.413436, "LD_SPAC:white");
  118. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][0], 0.000000, 0.000000);
  119. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][0], 318.000000, 256.000000);
  120. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][0], 1);
  121. PlayerTextDrawColor(playerid, ATM_TD[playerid][0], 522133503);
  122. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][0], 0);
  123. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][0], 0);
  124. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][0], 255);
  125. PlayerTextDrawFont(playerid, ATM_TD[playerid][0], 4);
  126. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][0], 0);
  127. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][0], 0);
  128.  
  129. ATM_TD[playerid][1] = CreatePlayerTextDraw(playerid, 165.209625, 99.426750, "LD_SPAC:white");
  130. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][1], 0.000000, 0.000000);
  131. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][1], 310.000000, 247.000000);
  132. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][1], 1);
  133. PlayerTextDrawColor(playerid, ATM_TD[playerid][1], 5746431);
  134. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][1], 0);
  135. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][1], 0);
  136. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][1], 255);
  137. PlayerTextDrawFont(playerid, ATM_TD[playerid][1], 4);
  138. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][1], 0);
  139. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][1], 0);
  140.  
  141. ATM_TD[playerid][2] = CreatePlayerTextDraw(playerid, 175.876296, 109.773429, "LD_SPAC:white");
  142. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][2], 0.000000, 0.000000);
  143. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][2], 107.000000, 54.000000);
  144. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][2], 1);
  145. PlayerTextDrawColor(playerid, ATM_TD[playerid][2], 522133503);
  146. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][2], 0);
  147. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][2], 0);
  148. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][2], 255);
  149. PlayerTextDrawFont(playerid, ATM_TD[playerid][2], 4);
  150. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][2], 0);
  151. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][2], 0);
  152.  
  153. ATM_TD[playerid][3] = CreatePlayerTextDraw(playerid, 175.876342, 170.600219, "LD_SPAC:white");
  154. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][3], 0.000000, 0.000000);
  155. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][3], 107.000000, 113.000000);
  156. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][3], 1);
  157. PlayerTextDrawColor(playerid, ATM_TD[playerid][3], 522133503);
  158. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][3], 0);
  159. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][3], 0);
  160. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][3], 255);
  161. PlayerTextDrawFont(playerid, ATM_TD[playerid][3], 4);
  162. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][3], 0);
  163. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][3], 0);
  164.  
  165. ATM_TD[playerid][4] = CreatePlayerTextDraw(playerid, 181.095153, 177.760116, "LD_SPAC:white");
  166. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][4], 0.000000, 0.000000);
  167. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][4], 15.000000, 17.000000);
  168. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][4], 1);
  169. PlayerTextDrawColor(playerid, ATM_TD[playerid][4], 5746431);
  170. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][4], 0);
  171. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][4], 0);
  172. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][4], 255);
  173. PlayerTextDrawFont(playerid, ATM_TD[playerid][4], 4);
  174. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][4], 0);
  175. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][4], 0);
  176. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][4], true);
  177.  
  178. ATM_TD[playerid][5] = CreatePlayerTextDraw(playerid, 201.842910, 177.806838, "LD_SPAC:white");
  179. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][5], 0.000000, 0.000000);
  180. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][5], 15.000000, 17.000000);
  181. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][5], 1);
  182. PlayerTextDrawColor(playerid, ATM_TD[playerid][5], 5746431);
  183. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][5], 0);
  184. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][5], 0);
  185. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][5], 255);
  186. PlayerTextDrawFont(playerid, ATM_TD[playerid][5], 4);
  187. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][5], 0);
  188. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][5], 0);
  189. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][5], true);
  190.  
  191. ATM_TD[playerid][6] = CreatePlayerTextDraw(playerid, 222.724075, 177.760116, "LD_SPAC:white");
  192. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][6], 0.000000, 0.000000);
  193. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][6], 15.000000, 17.000000);
  194. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][6], 1);
  195. PlayerTextDrawColor(playerid, ATM_TD[playerid][6], 5746431);
  196. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][6], 0);
  197. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][6], 0);
  198. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][6], 255);
  199. PlayerTextDrawFont(playerid, ATM_TD[playerid][6], 4);
  200. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][6], 0);
  201. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][6], 0);
  202. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][6], true);
  203.  
  204. ATM_TD[playerid][7] = CreatePlayerTextDraw(playerid, 286.852478, 110.020141, "LD_SPAC:white");
  205. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][7], 0.000000, 0.000000);
  206. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][7], 15.000000, 17.000000);
  207. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][7], 1);
  208. PlayerTextDrawColor(playerid, ATM_TD[playerid][7], 522133503);
  209. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][7], 0);
  210. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][7], 0);
  211. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][7], 255);
  212. PlayerTextDrawFont(playerid, ATM_TD[playerid][7], 4);
  213. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][7], 0);
  214. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][7], 0);
  215.  
  216. ATM_TD[playerid][8] = CreatePlayerTextDraw(playerid, 222.724075, 201.261550, "LD_SPAC:white");
  217. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][8], 0.000000, 0.000000);
  218. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][8], 15.000000, 17.000000);
  219. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][8], 1);
  220. PlayerTextDrawColor(playerid, ATM_TD[playerid][8], 5746431);
  221. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][8], 0);
  222. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][8], 0);
  223. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][8], 255);
  224. PlayerTextDrawFont(playerid, ATM_TD[playerid][8], 4);
  225. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][8], 0);
  226. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][8], 0);
  227. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][8], true);
  228.  
  229. ATM_TD[playerid][9] = CreatePlayerTextDraw(playerid, 201.842910, 201.108261, "LD_SPAC:white");
  230. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][9], 0.000000, 0.000000);
  231. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][9], 15.000000, 17.000000);
  232. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][9], 1);
  233. PlayerTextDrawColor(playerid, ATM_TD[playerid][9], 5746431);
  234. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][9], 0);
  235. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][9], 0);
  236. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][9], 255);
  237. PlayerTextDrawFont(playerid, ATM_TD[playerid][9], 4);
  238. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][9], 0);
  239. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][9], 0);
  240. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][9], true);
  241.  
  242. ATM_TD[playerid][10] = CreatePlayerTextDraw(playerid, 181.095153, 201.361557, "LD_SPAC:white");
  243. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][10], 0.000000, 0.000000);
  244. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][10], 15.000000, 17.000000);
  245. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][10], 1);
  246. PlayerTextDrawColor(playerid, ATM_TD[playerid][10], 5746431);
  247. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][10], 0);
  248. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][10], 0);
  249. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][10], 255);
  250. PlayerTextDrawFont(playerid, ATM_TD[playerid][10], 4);
  251. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][10], 0);
  252. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][10], 0);
  253. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][10], true);
  254.  
  255. ATM_TD[playerid][11] = CreatePlayerTextDraw(playerid, 181.095153, 225.063003, "LD_SPAC:white");
  256. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][11], 0.000000, 0.000000);
  257. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][11], 15.000000, 17.000000);
  258. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][11], 1);
  259. PlayerTextDrawColor(playerid, ATM_TD[playerid][11], 5746431);
  260. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][11], 0);
  261. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][11], 0);
  262. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][11], 255);
  263. PlayerTextDrawFont(playerid, ATM_TD[playerid][11], 4);
  264. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][11], 0);
  265. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][11], 0);
  266. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][11], true);
  267.  
  268. ATM_TD[playerid][12] = CreatePlayerTextDraw(playerid, 201.842910, 225.209732, "LD_SPAC:white");
  269. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][12], 0.000000, 0.000000);
  270. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][12], 15.000000, 17.000000);
  271. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][12], 1);
  272. PlayerTextDrawColor(playerid, ATM_TD[playerid][12], 5746431);
  273. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][12], 0);
  274. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][12], 0);
  275. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][12], 255);
  276. PlayerTextDrawFont(playerid, ATM_TD[playerid][12], 4);
  277. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][12], 0);
  278. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][12], 0);
  279. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][12], true);
  280.  
  281. ATM_TD[playerid][13] = CreatePlayerTextDraw(playerid, 222.724075, 225.263015, "LD_SPAC:white");
  282. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][13], 0.000000, 0.000000);
  283. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][13], 15.000000, 17.000000);
  284. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][13], 1);
  285. PlayerTextDrawColor(playerid, ATM_TD[playerid][13], 5746431);
  286. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][13], 0);
  287. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][13], 0);
  288. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][13], 255);
  289. PlayerTextDrawFont(playerid, ATM_TD[playerid][13], 4);
  290. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][13], 0);
  291. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][13], 0);
  292. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][13], true);
  293.  
  294. ATM_TD[playerid][14] = CreatePlayerTextDraw(playerid, 223.105026, 248.537796, "LD_SPAC:white");
  295. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][14], 0.000000, 0.000000);
  296. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][14], 15.000000, 17.000000);
  297. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][14], 1);
  298. PlayerTextDrawColor(playerid, ATM_TD[playerid][14], 5746431);
  299. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][14], 0);
  300. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][14], 0);
  301. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][14], 255);
  302. PlayerTextDrawFont(playerid, ATM_TD[playerid][14], 4);
  303. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][14], 0);
  304. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][14], 0);
  305. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][14], true);
  306.  
  307. ATM_TD[playerid][15] = CreatePlayerTextDraw(playerid, 201.842910, 248.511154, "LD_SPAC:white");
  308. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][15], 0.000000, 0.000000);
  309. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][15], 15.000000, 17.000000);
  310. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][15], 1);
  311. PlayerTextDrawColor(playerid, ATM_TD[playerid][15], 5746431);
  312. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][15], 0);
  313. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][15], 0);
  314. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][15], 255);
  315. PlayerTextDrawFont(playerid, ATM_TD[playerid][15], 4);
  316. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][15], 0);
  317. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][15], 0);
  318. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][15], true);
  319.  
  320. ATM_TD[playerid][16] = CreatePlayerTextDraw(playerid, 181.095153, 248.564437, "LD_SPAC:white");
  321. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][16], 0.000000, 0.000000);
  322. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][16], 15.000000, 17.000000);
  323. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][16], 1);
  324. PlayerTextDrawColor(playerid, ATM_TD[playerid][16], 5746431);
  325. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][16], 0);
  326. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][16], 0);
  327. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][16], 255);
  328. PlayerTextDrawFont(playerid, ATM_TD[playerid][16], 4);
  329. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][16], 0);
  330. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][16], 0);
  331. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][16], true);
  332.  
  333. ATM_TD[playerid][17] = CreatePlayerTextDraw(playerid, 243.625350, 177.760116, "LD_SPAC:white");
  334. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][17], 0.000000, 0.000000);
  335. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][17], 34.380104, 17.000000);
  336. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][17], 1);
  337. PlayerTextDrawColor(playerid, ATM_TD[playerid][17], -2147483393);
  338. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][17], 0);
  339. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][17], 0);
  340. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][17], 255);
  341. PlayerTextDrawFont(playerid, ATM_TD[playerid][17], 4);
  342. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][17], 0);
  343. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][17], 0);
  344. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][17], true);
  345.  
  346. ATM_TD[playerid][18] = CreatePlayerTextDraw(playerid, 243.625335, 201.127151, "LD_SPAC:white");
  347. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][18], 0.000000, 0.000000);
  348. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][18], 34.380104, 17.000000);
  349. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][18], 1);
  350. PlayerTextDrawColor(playerid, ATM_TD[playerid][18], -5963521);
  351. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][18], 0);
  352. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][18], 0);
  353. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][18], 255);
  354. PlayerTextDrawFont(playerid, ATM_TD[playerid][18], 4);
  355. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][18], 0);
  356. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][18], 0);
  357. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][18], true);
  358.  
  359. ATM_TD[playerid][19] = CreatePlayerTextDraw(playerid, 243.625335, 225.314315, "LD_SPAC:white");
  360. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][19], 0.000000, 0.000000);
  361. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][19], 34.380104, 17.000000);
  362. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][19], 1);
  363. PlayerTextDrawColor(playerid, ATM_TD[playerid][19], 8388863);
  364. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][19], 0);
  365. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][19], 0);
  366. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][19], 255);
  367. PlayerTextDrawFont(playerid, ATM_TD[playerid][19], 4);
  368. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][19], 0);
  369. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][19], 0);
  370. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][19], true);
  371.  
  372. ATM_TD[playerid][20] = CreatePlayerTextDraw(playerid, 243.625335, 248.601425, "LD_SPAC:white");
  373. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][20], 0.000000, 0.000000);
  374. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][20], 34.380104, 17.000000);
  375. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][20], 1);
  376. PlayerTextDrawColor(playerid, ATM_TD[playerid][20], 5746431);
  377. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][20], 0);
  378. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][20], 0);
  379. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][20], 255);
  380. PlayerTextDrawFont(playerid, ATM_TD[playerid][20], 4);
  381. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][20], 0);
  382. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][20], 0);
  383.  
  384. ATM_TD[playerid][21] = CreatePlayerTextDraw(playerid, 286.852478, 146.520996, "LD_SPAC:white");
  385. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][21], 0.000000, 0.000000);
  386. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][21], 15.000000, 17.000000);
  387. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][21], 1);
  388. PlayerTextDrawColor(playerid, ATM_TD[playerid][21], 522133503);
  389. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][21], 0);
  390. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][21], 0);
  391. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][21], 255);
  392. PlayerTextDrawFont(playerid, ATM_TD[playerid][21], 4);
  393. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][21], 0);
  394. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][21], 0);
  395. PlayerTextDrawSetSelectable(playerid, ATM_TD[ playerid ][ 21 ], true);
  396.  
  397. ATM_TD[playerid][22] = CreatePlayerTextDraw(playerid, 286.852478, 128.119873, "LD_SPAC:white");
  398. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][22], 0.000000, 0.000000);
  399. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][22], 15.000000, 17.000000);
  400. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][22], 1);
  401. PlayerTextDrawColor(playerid, ATM_TD[playerid][22], 522133503);
  402. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][22], 0);
  403. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][22], 0);
  404. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][22], 255);
  405. PlayerTextDrawFont(playerid, ATM_TD[playerid][22], 4);
  406. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][22], 0);
  407. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][22], 0);
  408.  
  409. ATM_TD[playerid][23] = CreatePlayerTextDraw(playerid, 175.995422, 301.881164, "LD_SPAC:white");
  410. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][23], 0.000000, 0.000000);
  411. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][23], 125.830177, 8.000000);
  412. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][23], 1);
  413. PlayerTextDrawColor(playerid, ATM_TD[playerid][23], 522133503);
  414. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][23], 0);
  415. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][23], 0);
  416. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][23], 255);
  417. PlayerTextDrawFont(playerid, ATM_TD[playerid][23], 4);
  418. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][23], 0);
  419. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][23], 0);
  420.  
  421. ATM_TD[playerid][24] = CreatePlayerTextDraw(playerid, 175.995422, 326.682678, "LD_SPAC:white");
  422. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][24], 0.000000, 0.000000);
  423. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][24], 125.830177, 8.000000);
  424. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][24], 1);
  425. PlayerTextDrawColor(playerid, ATM_TD[playerid][24], 522133503);
  426. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][24], 0);
  427. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][24], 0);
  428. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][24], 255);
  429. PlayerTextDrawFont(playerid, ATM_TD[playerid][24], 4);
  430. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][24], 0);
  431. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][24], 0);
  432.  
  433. ATM_TD[playerid][25] = CreatePlayerTextDraw(playerid, 180.043090, 329.442687, "LD_SPAC:white");
  434. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][25], 0.000000, 0.000000);
  435. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][25], 117.718444, 2.170000);
  436. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][25], 1);
  437. PlayerTextDrawColor(playerid, ATM_TD[playerid][25], 5746431);
  438. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][25], 0);
  439. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][25], 0);
  440. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][25], 255);
  441. PlayerTextDrawFont(playerid, ATM_TD[playerid][25], 4);
  442. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][25], 0);
  443. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][25], 0);
  444.  
  445. ATM_TD[playerid][26] = CreatePlayerTextDraw(playerid, 180.014739, 304.769409, "LD_SPAC:white");
  446. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][26], 0.000000, 0.000000);
  447. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][26], 117.718444, 2.170000);
  448. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][26], 1);
  449. PlayerTextDrawColor(playerid, ATM_TD[playerid][26], 5746431);
  450. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][26], 0);
  451. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][26], 0);
  452. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][26], 255);
  453. PlayerTextDrawFont(playerid, ATM_TD[playerid][26], 4);
  454. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][26], 0);
  455. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][26], 0);
  456.  
  457. ATM_TD[playerid][27] = CreatePlayerTextDraw(playerid, 375.271301, 109.862800, "LD_SPAC:white");
  458. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][27], 0.000000, 0.000000);
  459. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][27], 87.000000, 8.000000);
  460. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][27], 1);
  461. PlayerTextDrawColor(playerid, ATM_TD[playerid][27], 522133503);
  462. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][27], 0);
  463. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][27], 0);
  464. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][27], 255);
  465. PlayerTextDrawFont(playerid, ATM_TD[playerid][27], 4);
  466. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][27], 0);
  467. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][27], 0);
  468.  
  469. ATM_TD[playerid][28] = CreatePlayerTextDraw(playerid, 379.590850, 112.769409, "LD_SPAC:white");
  470. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][28], 0.000000, 0.000000);
  471. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][28], 78.899765, 2.029999);
  472. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][28], 1);
  473. PlayerTextDrawColor(playerid, ATM_TD[playerid][28], 5746431);
  474. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][28], 0);
  475. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][28], 0);
  476. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][28], 255);
  477. PlayerTextDrawFont(playerid, ATM_TD[playerid][28], 4);
  478. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][28], 0);
  479. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][28], 0);
  480.  
  481. ATM_TD[playerid][29] = CreatePlayerTextDraw(playerid, 375.290344, 146.570449, "LD_SPAC:white");
  482. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][29], 0.000000, 0.000000);
  483. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][29], 87.000000, 48.000000);
  484. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][29], 1);
  485. PlayerTextDrawColor(playerid, ATM_TD[playerid][29], 522133503);
  486. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][29], 0);
  487. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][29], 0);
  488. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][29], 255);
  489. PlayerTextDrawFont(playerid, ATM_TD[playerid][29], 4);
  490. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][29], 0);
  491. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][29], 0);
  492.  
  493. ATM_TD[playerid][30] = CreatePlayerTextDraw(playerid, 379.871795, 169.636123, "LD_SPAC:white");
  494. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][30], 0.000000, 0.000000);
  495. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][30], 78.899765, 2.029999);
  496. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][30], 1);
  497. PlayerTextDrawColor(playerid, ATM_TD[playerid][30], 5746431);
  498. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][30], 0);
  499. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][30], 0);
  500. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][30], 255);
  501. PlayerTextDrawFont(playerid, ATM_TD[playerid][30], 4);
  502. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][30], 0);
  503. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][30], 0);
  504.  
  505. ATM_TD[playerid][31] = CreatePlayerTextDraw(playerid, 258.809753, 114.906684, "DOBRO DOSLI U VASU BANKU.");
  506. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][31], 0.135238, 0.797864);
  507. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][31], 3);
  508. PlayerTextDrawColor(playerid, ATM_TD[playerid][31], -1);
  509. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][31], 0);
  510. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][31], 0);
  511. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][31], 255);
  512. PlayerTextDrawFont(playerid, ATM_TD[playerid][31], 2);
  513. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][31], 1);
  514. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][31], 0);
  515.  
  516. ATM_TD[playerid][32] = CreatePlayerTextDraw(playerid, 270.615112, 126.319984, "DA NASTAVITE KUCAJTE VAS PIN.");
  517. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][32], 0.135238, 0.797864);
  518. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][32], 3);
  519. PlayerTextDrawColor(playerid, ATM_TD[playerid][32], -1);
  520. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][32], 0);
  521. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][32], 0);
  522. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][32], 255);
  523. PlayerTextDrawFont(playerid, ATM_TD[playerid][32], 2);
  524. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][32], 1);
  525. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][32], 0);
  526.  
  527. ATM_TD[playerid][33] = CreatePlayerTextDraw(playerid, 191.877105, 174.406646, "1");
  528. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][33], 0.378284, 2.461863);
  529. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][33], 3);
  530. PlayerTextDrawColor(playerid, ATM_TD[playerid][33], -1);
  531. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][33], 0);
  532. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][33], 0);
  533. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][33], 255);
  534. PlayerTextDrawFont(playerid, ATM_TD[playerid][33], 2);
  535. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][33], 1);
  536. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][33], 0);
  537.  
  538. ATM_TD[playerid][34] = CreatePlayerTextDraw(playerid, 215.115127, 174.106628, "2");
  539. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][34], 0.378284, 2.461863);
  540. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][34], 3);
  541. PlayerTextDrawColor(playerid, ATM_TD[playerid][34], -1);
  542. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][34], 0);
  543. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][34], 0);
  544. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][34], 255);
  545. PlayerTextDrawFont(playerid, ATM_TD[playerid][34], 2);
  546. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][34], 1);
  547. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][34], 0);
  548.  
  549. ATM_TD[playerid][35] = CreatePlayerTextDraw(playerid, 235.816390, 174.106628, "3");
  550. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][35], 0.378284, 2.461863);
  551. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][35], 3);
  552. PlayerTextDrawColor(playerid, ATM_TD[playerid][35], -1);
  553. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][35], 0);
  554. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][35], 0);
  555. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][35], 255);
  556. PlayerTextDrawFont(playerid, ATM_TD[playerid][35], 2);
  557. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][35], 1);
  558. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][35], 0);
  559.  
  560. ATM_TD[playerid][36] = CreatePlayerTextDraw(playerid, 194.111740, 197.599914, "4");
  561. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][36], 0.378284, 2.461863);
  562. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][36], 3);
  563. PlayerTextDrawColor(playerid, ATM_TD[playerid][36], -1);
  564. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][36], 0);
  565. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][36], 0);
  566. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][36], 255);
  567. PlayerTextDrawFont(playerid, ATM_TD[playerid][36], 2);
  568. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][36], 1);
  569. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][36], 0);
  570.  
  571. ATM_TD[playerid][37] = CreatePlayerTextDraw(playerid, 215.064086, 197.599914, "5");
  572. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][37], 0.378284, 2.461863);
  573. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][37], 3);
  574. PlayerTextDrawColor(playerid, ATM_TD[playerid][37], -1);
  575. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][37], 0);
  576. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][37], 0);
  577. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][37], 255);
  578. PlayerTextDrawFont(playerid, ATM_TD[playerid][37], 2);
  579. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][37], 1);
  580. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][37], 0);
  581.  
  582. ATM_TD[playerid][38] = CreatePlayerTextDraw(playerid, 235.635513, 197.173248, "6");
  583. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][38], 0.378284, 2.461863);
  584. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][38], 3);
  585. PlayerTextDrawColor(playerid, ATM_TD[playerid][38], -1);
  586. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][38], 0);
  587. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][38], 0);
  588. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][38], 255);
  589. PlayerTextDrawFont(playerid, ATM_TD[playerid][38], 2);
  590. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][38], 1);
  591. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][38], 0);
  592.  
  593. ATM_TD[playerid][39] = CreatePlayerTextDraw(playerid, 194.111785, 221.493225, "7");
  594. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][39], 0.378284, 2.461863);
  595. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][39], 3);
  596. PlayerTextDrawColor(playerid, ATM_TD[playerid][39], -1);
  597. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][39], 0);
  598. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][39], 0);
  599. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][39], 255);
  600. PlayerTextDrawFont(playerid, ATM_TD[playerid][39], 2);
  601. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][39], 1);
  602. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][39], 0);
  603.  
  604. ATM_TD[playerid][40] = CreatePlayerTextDraw(playerid, 214.583175, 221.193206, "8");
  605. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][40], 0.378284, 2.461863);
  606. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][40], 3);
  607. PlayerTextDrawColor(playerid, ATM_TD[playerid][40], -1);
  608. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][40], 0);
  609. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][40], 0);
  610. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][40], 255);
  611. PlayerTextDrawFont(playerid, ATM_TD[playerid][40], 2);
  612. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][40], 1);
  613. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][40], 0);
  614.  
  615. ATM_TD[playerid][41] = CreatePlayerTextDraw(playerid, 235.697891, 221.193206, "9");
  616. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][41], 0.378284, 2.461863);
  617. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][41], 3);
  618. PlayerTextDrawColor(playerid, ATM_TD[playerid][41], -1);
  619. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][41], 0);
  620. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][41], 0);
  621. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][41], 255);
  622. PlayerTextDrawFont(playerid, ATM_TD[playerid][41], 2);
  623. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][41], 1);
  624. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][41], 0);
  625.  
  626. ATM_TD[playerid][42] = CreatePlayerTextDraw(playerid, 215.126525, 244.659851, "0");
  627. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][42], 0.378284, 2.461863);
  628. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][42], 3);
  629. PlayerTextDrawColor(playerid, ATM_TD[playerid][42], -1);
  630. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][42], 0);
  631. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][42], 0);
  632. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][42], 255);
  633. PlayerTextDrawFont(playerid, ATM_TD[playerid][42], 2);
  634. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][42], 1);
  635. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][42], 0);
  636.  
  637. ATM_TD[playerid][43] = CreatePlayerTextDraw(playerid, 236.627838, 244.659851, " ");
  638. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][43], 0.378284, 2.461863);
  639. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][43], 3);
  640. PlayerTextDrawColor(playerid, ATM_TD[playerid][43], -1);
  641. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][43], 0);
  642. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][43], 0);
  643. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][43], 255);
  644. PlayerTextDrawFont(playerid, ATM_TD[playerid][43], 2);
  645. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][43], 1);
  646. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][43], 0);
  647.  
  648. ATM_TD[playerid][44] = CreatePlayerTextDraw(playerid, 269.491333, 182.586654, "OBRISI");
  649. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][44], 0.135238, 0.797864);
  650. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][44], 3);
  651. PlayerTextDrawColor(playerid, ATM_TD[playerid][44], -1);
  652. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][44], 0);
  653. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][44], 0);
  654. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][44], 255);
  655. PlayerTextDrawFont(playerid, ATM_TD[playerid][44], 2);
  656. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][44], 1);
  657. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][44], 0);
  658.  
  659. ATM_TD[playerid][45] = CreatePlayerTextDraw(playerid, 269.391326, 206.053298, "IZADJI");
  660. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][45], 0.135238, 0.797864);
  661. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][45], 3);
  662. PlayerTextDrawColor(playerid, ATM_TD[playerid][45], -1);
  663. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][45], 0);
  664. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][45], 0);
  665. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][45], 255);
  666. PlayerTextDrawFont(playerid, ATM_TD[playerid][45], 2);
  667. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][45], 1);
  668. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][45], 0);
  669.  
  670. ATM_TD[playerid][46] = CreatePlayerTextDraw(playerid, 269.391326, 230.373275, "ENTER");
  671. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][46], 0.135238, 0.797864);
  672. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][46], 3);
  673. PlayerTextDrawColor(playerid, ATM_TD[playerid][46], -1);
  674. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][46], 0);
  675. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][46], 0);
  676. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][46], 255);
  677. PlayerTextDrawFont(playerid, ATM_TD[playerid][46], 2);
  678. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][46], 1);
  679. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][46], 0);
  680.  
  681. ATM_TD[playerid][47] = CreatePlayerTextDraw(playerid, 194.624725, 295.579864, "NOVAC");
  682. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][47], 0.135238, 0.797864);
  683. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][47], 3);
  684. PlayerTextDrawColor(playerid, ATM_TD[playerid][47], -1);
  685. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][47], 0);
  686. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][47], 0);
  687. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][47], 255);
  688. PlayerTextDrawFont(playerid, ATM_TD[playerid][47], 2);
  689. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][47], 1);
  690. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][47], 0);
  691.  
  692. ATM_TD[playerid][48] = CreatePlayerTextDraw(playerid, 199.277099, 320.073211, "depozit");
  693. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][48], 0.135238, 0.797864);
  694. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][48], 3);
  695. PlayerTextDrawColor(playerid, ATM_TD[playerid][48], -1);
  696. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][48], 0);
  697. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][48], 0);
  698. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][48], 255);
  699. PlayerTextDrawFont(playerid, ATM_TD[playerid][48], 2);
  700. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][48], 1);
  701. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][48], 0);
  702.  
  703. ATM_TD[playerid][49] = CreatePlayerTextDraw(playerid, 407.658020, 140.019943, "priznanica");
  704. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][49], 0.135238, 0.797864);
  705. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][49], 3);
  706. PlayerTextDrawColor(playerid, ATM_TD[playerid][49], -1);
  707. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][49], 0);
  708. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][49], 0);
  709. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][49], 255);
  710. PlayerTextDrawFont(playerid, ATM_TD[playerid][49], 2);
  711. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][49], 1);
  712. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][49], 0);
  713.  
  714. ATM_TD[playerid][50] = CreatePlayerTextDraw(playerid, 398.515167, 102.899948, "kartica");
  715. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][50], 0.135238, 0.797864);
  716. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][50], 3);
  717. PlayerTextDrawColor(playerid, ATM_TD[playerid][50], -1);
  718. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][50], 0);
  719. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][50], 0);
  720. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][50], 255);
  721. PlayerTextDrawFont(playerid, ATM_TD[playerid][50], 2);
  722. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][50], 1);
  723. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][50], 0);
  724.  
  725. ATM_TD[playerid][51] = CreatePlayerTextDraw(playerid, 286.795166, 106.606971, "");
  726. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][51], 0.000000, 0.000000);
  727. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][51], 14.000000, 23.000000);
  728. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][51], 1);
  729. PlayerTextDrawColor(playerid, ATM_TD[playerid][51], 5746431);
  730. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][51], 0);
  731. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][51], 0);
  732. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][51], 0);
  733. PlayerTextDrawFont(playerid, ATM_TD[playerid][51], 5);
  734. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][51], 0);
  735. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][51], 0);
  736. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][51], true);
  737. PlayerTextDrawSetPreviewModel(playerid, ATM_TD[playerid][51], 1318);
  738. PlayerTextDrawSetPreviewRot(playerid, ATM_TD[playerid][51], 0.000000, 270.000000, 90.000000, 1.000000);
  739.  
  740. ATM_TD[playerid][52] = CreatePlayerTextDraw(playerid, 287.052398, 124.613113, "");
  741. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][52], 0.000000, 0.000000);
  742. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][52], 14.000000, 23.000000);
  743. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][52], 1);
  744. PlayerTextDrawColor(playerid, ATM_TD[playerid][52], 5746431);
  745. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][52], 0);
  746. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][52], 0);
  747. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][52], 0);
  748. PlayerTextDrawFont(playerid, ATM_TD[playerid][52], 5);
  749. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][52], 0);
  750. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][52], 0);
  751. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][52], true);
  752. PlayerTextDrawSetPreviewModel(playerid, ATM_TD[playerid][52], 1318);
  753. PlayerTextDrawSetPreviewRot(playerid, ATM_TD[playerid][52], 0.000000, 270.000000, 90.000000, 1.000000);
  754.  
  755. ATM_TD[playerid][53] = CreatePlayerTextDraw(playerid, 286.814239, 143.513626, "");
  756. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][53], 0.000000, 0.000000);
  757. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][53], 14.000000, 23.000000);
  758. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][53], 1);
  759. PlayerTextDrawColor(playerid, ATM_TD[playerid][53], 5746431);
  760. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][53], 0);
  761. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][53], 0);
  762. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][53], 0);
  763. PlayerTextDrawFont(playerid, ATM_TD[playerid][53], 5);
  764. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][53], 0);
  765. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][53], 0);
  766. PlayerTextDrawSetSelectable(playerid, ATM_TD[playerid][53], true);
  767. PlayerTextDrawSetPreviewModel(playerid, ATM_TD[playerid][53], 1318);
  768. PlayerTextDrawSetPreviewRot(playerid, ATM_TD[playerid][53], 0.000000, 270.000000, 90.000000, 1.000000);
  769.  
  770. ATM_TD[playerid][54] = CreatePlayerTextDraw(playerid, 433.590362, 309.453247, "ld_beat:chit");
  771. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][54], 0.000000, 0.000000);
  772. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][54], 32.000000, 33.000000);
  773. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][54], 1);
  774. PlayerTextDrawColor(playerid, ATM_TD[playerid][54], -5963521);
  775. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][54], 0);
  776. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][54], 0);
  777. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][54], 255);
  778. PlayerTextDrawFont(playerid, ATM_TD[playerid][54], 4);
  779. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][54], 0);
  780. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][54], 0);
  781.  
  782. ATM_TD[playerid][55] = CreatePlayerTextDraw(playerid, 421.189605, 309.453247, "ld_beat:chit");
  783. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][55], 0.000000, 0.000000);
  784. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][55], 32.000000, 33.000000);
  785. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][55], 1);
  786. PlayerTextDrawColor(playerid, ATM_TD[playerid][55], -2147483393);
  787. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][55], 0);
  788. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][55], 0);
  789. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][55], 255);
  790. PlayerTextDrawFont(playerid, ATM_TD[playerid][55], 4);
  791. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][55], 0);
  792. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][55], 0);
  793.  
  794. ATM_TD[playerid][56] = CreatePlayerTextDraw(playerid, 441.823791, 320.299865, "LD_SPAC:white");
  795. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][56], 0.000000, 0.000000);
  796. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][56], 10.000000, -1.000000);
  797. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][56], 1);
  798. PlayerTextDrawColor(playerid, ATM_TD[playerid][56], -5963521);
  799. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][56], 0);
  800. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][56], 0);
  801. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][56], 255);
  802. PlayerTextDrawFont(playerid, ATM_TD[playerid][56], 4);
  803. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][56], 0);
  804. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][56], 0);
  805.  
  806. ATM_TD[playerid][57] = CreatePlayerTextDraw(playerid, 440.523712, 323.800079, "LD_SPAC:white");
  807. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][57], 0.000000, 0.000000);
  808. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][57], 10.000000, -1.000000);
  809. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][57], 1);
  810. PlayerTextDrawColor(playerid, ATM_TD[playerid][57], -5963521);
  811. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][57], 0);
  812. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][57], 0);
  813. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][57], 255);
  814. PlayerTextDrawFont(playerid, ATM_TD[playerid][57], 4);
  815. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][57], 0);
  816. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][57], 0);
  817.  
  818. ATM_TD[playerid][58] = CreatePlayerTextDraw(playerid, 440.923736, 328.000335, "LD_SPAC:white");
  819. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][58], 0.000000, 0.000000);
  820. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][58], 10.000000, -1.000000);
  821. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][58], 1);
  822. PlayerTextDrawColor(playerid, ATM_TD[playerid][58], -5963521);
  823. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][58], 0);
  824. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][58], 0);
  825. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][58], 255);
  826. PlayerTextDrawFont(playerid, ATM_TD[playerid][58], 4);
  827. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][58], 0);
  828. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][58], 0);
  829.  
  830. ATM_TD[playerid][59] = CreatePlayerTextDraw(playerid, 441.823791, 332.100585, "LD_SPAC:white");
  831. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][59], 0.000000, 0.000000);
  832. PlayerTextDrawTextSize(playerid, ATM_TD[playerid][59], 10.000000, -1.000000);
  833. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][59], 1);
  834. PlayerTextDrawColor(playerid, ATM_TD[playerid][59], -5963521);
  835. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][59], 0);
  836. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][59], 0);
  837. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][59], 255);
  838. PlayerTextDrawFont(playerid, ATM_TD[playerid][59], 4);
  839. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][59], 0);
  840. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][59], 0);
  841.  
  842. ATM_TD[playerid][60] = CreatePlayerTextDraw(playerid, 429.047607, 320.559997, "mastercard");
  843. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][60], 0.152380, 1.075199);
  844. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][60], 1);
  845. PlayerTextDrawColor(playerid, ATM_TD[playerid][60], -1);
  846. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][60], 0);
  847. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][60], 0);
  848. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][60], 255);
  849. PlayerTextDrawFont(playerid, ATM_TD[playerid][60], 1);
  850. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][60], 1);
  851. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][60], 0);
  852.  
  853. ATM_TD[playerid][61] = CreatePlayerTextDraw(playerid, 280.361785, 114.323356, "PODIGNI_NOVAC");
  854. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][61], 0.135238, 0.797864);
  855. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][61], 3);
  856. PlayerTextDrawColor(playerid, ATM_TD[playerid][61], -1);
  857. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][61], 0);
  858. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][61], 0);
  859. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][61], 255);
  860. PlayerTextDrawFont(playerid, ATM_TD[playerid][61], 2);
  861. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][61], 1);
  862. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][61], 0);
  863.  
  864. ATM_TD[playerid][62] = CreatePlayerTextDraw(playerid, 280.830322, 132.406677, "OSTAVI_NOVAC");
  865. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][62], 0.135238, 0.797864);
  866. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][62], 3);
  867. PlayerTextDrawColor(playerid, ATM_TD[playerid][62], -1);
  868. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][62], 0);
  869. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][62], 0);
  870. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][62], 255);
  871. PlayerTextDrawFont(playerid, ATM_TD[playerid][62], 2);
  872. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][62], 1);
  873. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][62], 0);
  874.  
  875. ATM_TD[playerid][63] = CreatePlayerTextDraw(playerid, 280.830322, 149.906692, "TRANSFER_NOVCA");
  876. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][63], 0.135238, 0.797864);
  877. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][63], 3);
  878. PlayerTextDrawColor(playerid, ATM_TD[playerid][63], -1);
  879. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][63], 0);
  880. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][63], 0);
  881. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][63], 255);
  882. PlayerTextDrawFont(playerid, ATM_TD[playerid][63], 2);
  883. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][63], 1);
  884. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][63], 0);
  885.  
  886. ATM_TD[playerid][64] = CreatePlayerTextDraw(playerid, 213.831665, 151.656585, " ");
  887. PlayerTextDrawLetterSize(playerid, ATM_TD[playerid][64], 0.135238, 0.797864);
  888. PlayerTextDrawAlignment(playerid, ATM_TD[playerid][64], 3);
  889. PlayerTextDrawColor(playerid, ATM_TD[playerid][64], -1);
  890. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][64], 0);
  891. PlayerTextDrawSetOutline(playerid, ATM_TD[playerid][64], 0);
  892. PlayerTextDrawBackgroundColor(playerid, ATM_TD[playerid][64], 255);
  893. PlayerTextDrawFont(playerid, ATM_TD[playerid][64], 2);
  894. PlayerTextDrawSetProportional(playerid, ATM_TD[playerid][64], 1);
  895. PlayerTextDrawSetShadow(playerid, ATM_TD[playerid][64], 0);
  896.  
  897. KreiraBankomat[ playerid ] = -1;
  898. KucaBrojeve[ playerid ] = -1;
  899. return 1;
  900. }
  901. public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) {
  902.  
  903. // 33 - 42 || 43 rezultat
  904. if(playertextid == ATM_TD[ playerid ][ 4 ]) {
  905. if(UkucaoTacanPin[ playerid ]) return SendClientMessage(playerid, -1, "Vec ste ukucali tacan pin kod.");
  906. new str[ 9 ];
  907. if(KucaBrojeve[ playerid ] != -1) { format(str, sizeof(str), "%d1", KucaBrojeve[ playerid ]); }
  908. else if(KucaBrojeve[ playerid ] == -1) { format(str, sizeof(str), "1"); }
  909. KucaBrojeve[ playerid ] = strval(str);
  910. PlayerTextDrawSetString(playerid, ATM_TD[ playerid ][ 64 ], str);
  911. }
  912. if(playertextid == ATM_TD[ playerid ][ 5 ]) {
  913. if(UkucaoTacanPin[ playerid ]) return SendClientMessage(playerid, -1, "Vec ste ukucali tacan pin kod.");
  914. new str[ 9 ];
  915. if(KucaBrojeve[ playerid ] != -1) { format(str, sizeof(str), "%d2", KucaBrojeve[ playerid ]); }
  916. else if(KucaBrojeve[ playerid ] == -1) { format(str, sizeof(str), "2"); }
  917. KucaBrojeve[ playerid ] = strval(str);
  918. PlayerTextDrawSetString(playerid, ATM_TD[ playerid ][ 64 ], str);
  919. }
  920. if(playertextid == ATM_TD[ playerid ][ 6 ]) {
  921. if(UkucaoTacanPin[ playerid ]) return SendClientMessage(playerid, -1, "Vec ste ukucali tacan pin kod.");
  922. new str[ 9 ];
  923. if(KucaBrojeve[ playerid ] != -1) { format(str, sizeof(str), "%d3", KucaBrojeve[ playerid ]); }
  924. else if(KucaBrojeve[ playerid ] == -1) { format(str, sizeof(str), "3"); }
  925. KucaBrojeve[ playerid ] = strval(str);
  926. PlayerTextDrawSetString(playerid, ATM_TD[ playerid ][ 64 ], str);
  927. }
  928. if(playertextid == ATM_TD[ playerid ][ 8 ]) {
  929. if(UkucaoTacanPin[ playerid ]) return SendClientMessage(playerid, -1, "Vec ste ukucali tacan pin kod.");
  930. new str[ 9 ];
  931. if(KucaBrojeve[ playerid ] != -1) { format(str, sizeof(str), "%d6", KucaBrojeve[ playerid ]); }
  932. else if(KucaBrojeve[ playerid ] == -1) { format(str, sizeof(str), "6"); }
  933. KucaBrojeve[ playerid ] = strval(str);
  934. PlayerTextDrawSetString(playerid, ATM_TD[ playerid ][ 64 ], str);
  935. }
  936. if(playertextid == ATM_TD[ playerid ][ 9 ]) {
  937. if(UkucaoTacanPin[ playerid ]) return SendClientMessage(playerid, -1, "Vec ste ukucali tacan pin kod.");
  938. new str[ 9 ];
  939. if(KucaBrojeve[ playerid ] != -1) { format(str, sizeof(str), "%d5", KucaBrojeve[ playerid ]); }
  940. else if(KucaBrojeve[ playerid ] == -1) { format(str, sizeof(str), "5"); }
  941. KucaBrojeve[ playerid ] = strval(str);
  942. PlayerTextDrawSetString(playerid, ATM_TD[ playerid ][ 64 ], str);
  943. }
  944. if(playertextid == ATM_TD[ playerid ][ 10 ]) {
  945. if(UkucaoTacanPin[ playerid ]) return SendClientMessage(playerid, -1, "Vec ste ukucali tacan pin kod.");
  946. new str[ 9 ];
  947. if(KucaBrojeve[ playerid ] != -1) { format(str, sizeof(str), "%d4", KucaBrojeve[ playerid ]); }
  948. else if(KucaBrojeve[ playerid ] == -1) { format(str, sizeof(str), "4"); }
  949. KucaBrojeve[ playerid ] = strval(str);
  950. PlayerTextDrawSetString(playerid, ATM_TD[ playerid ][ 64 ], str);
  951. }
  952. if(playertextid == ATM_TD[ playerid ][ 11 ]) {
  953. if(UkucaoTacanPin[ playerid ]) return SendClientMessage(playerid, -1, "Vec ste ukucali tacan pin kod.");
  954. new str[ 9 ];
  955. if(KucaBrojeve[ playerid ] != -1) { format(str, sizeof(str), "%d7", KucaBrojeve[ playerid ]); }
  956. else if(KucaBrojeve[ playerid ] == -1) { format(str, sizeof(str), "7"); }
  957. KucaBrojeve[ playerid ] = strval(str);
  958. PlayerTextDrawSetString(playerid, ATM_TD[ playerid ][ 64 ], str);
  959. }
  960. if(playertextid == ATM_TD[ playerid ][ 12 ]) {
  961. if(UkucaoTacanPin[ playerid ]) return SendClientMessage(playerid, -1, "Vec ste ukucali tacan pin kod.");
  962. new str[ 9 ];
  963. if(KucaBrojeve[ playerid ] != -1) { format(str, sizeof(str), "%d8", KucaBrojeve[ playerid ]); }
  964. else if(KucaBrojeve[ playerid ] == -1) { format(str, sizeof(str), "8"); }
  965. KucaBrojeve[ playerid ] = strval(str);
  966. PlayerTextDrawSetString(playerid, ATM_TD[ playerid ][ 64 ], str);
  967. }
  968. if(playertextid == ATM_TD[ playerid ][ 13 ]) {
  969. if(UkucaoTacanPin[ playerid ]) return SendClientMessage(playerid, -1, "Vec ste ukucali tacan pin kod.");
  970. new str[ 9 ];
  971. if(KucaBrojeve[ playerid ] != -1) { format(str, sizeof(str), "%d9", KucaBrojeve[ playerid ]); }
  972. else if(KucaBrojeve[ playerid ] == -1) { format(str, sizeof(str), "9"); }
  973. KucaBrojeve[ playerid ] = strval(str);
  974. PlayerTextDrawSetString(playerid, ATM_TD[ playerid ][ 64 ], str);
  975. }
  976. if(playertextid == ATM_TD[ playerid ][ 15 ]) {
  977. if(UkucaoTacanPin[ playerid ]) return SendClientMessage(playerid, -1, "Vec ste ukucali tacan pin kod.");
  978. new str[ 9 ];
  979. if(KucaBrojeve[ playerid ] != -1) { format(str, sizeof(str), "%d0", KucaBrojeve[ playerid ]); }
  980. else if(KucaBrojeve[ playerid ] == -1) { format(str, sizeof(str), "0"); }
  981. KucaBrojeve[ playerid ] = strval(str);
  982. PlayerTextDrawSetString(playerid, ATM_TD[ playerid ][ 64 ], str);
  983. }
  984. if(playertextid == ATM_TD[ playerid ][ 17 ]) {
  985. if(UkucaoTacanPin[ playerid ]) return SendClientMessage(playerid, -1, "Vec ste ukucali tacan pin kod.");
  986. KucaBrojeve[ playerid ] = -1;
  987. PlayerTextDrawSetString(playerid, ATM_TD[ playerid ][ 64 ], " ");
  988. }
  989. if(playertextid == ATM_TD[ playerid ][ 18 ]) {
  990. for(new i; i < 65; i++) { PlayerTextDrawHide(playerid, ATM_TD[ playerid ][ i ]); }
  991. CancelSelectTextDraw(playerid);
  992. KucaBrojeve[ playerid ] = -1;
  993. OtvorioAtm[ playerid ] = false;
  994. PlayerTextDrawSetString(playerid, ATM_TD[ playerid ][ 64 ], " ");
  995. }
  996. if(playertextid == ATM_TD[ playerid ][ 19 ]) {
  997. if(KucaBrojeve[ playerid ] != PinKod[ playerid ]) return SendClientMessage(playerid, -1, "Netacan pin kod.");
  998. UkucaoTacanPin[ playerid ] = true;
  999. PlayerTextDrawHide(playerid, ATM_TD[ playerid ][ 31 ]);
  1000. PlayerTextDrawHide(playerid, ATM_TD[ playerid ][ 32 ]);
  1001. PlayerTextDrawHide(playerid, ATM_TD[ playerid ][ 64 ]);
  1002. PlayerTextDrawShow(playerid, ATM_TD[ playerid ][ 61 ]);
  1003. PlayerTextDrawShow(playerid, ATM_TD[ playerid ][ 62 ]);
  1004. PlayerTextDrawShow(playerid, ATM_TD[ playerid ][ 63 ]);
  1005. }
  1006. if(playertextid == ATM_TD[ playerid ][ 51 ]) {
  1007. if(!UkucaoTacanPin[ playerid ]) return SendClientMessage(playerid, -1, "Niste ukucali pin kod.");
  1008. new str[ 90 ];
  1009. format(str, sizeof(str), "Da biste podigli novac, morate uneti kolicinu.\nTrenutno novca na racunu: %d$", NaRacunu[ playerid ]);
  1010. ShowPlayerDialog(playerid, DIALOG_PODIGNINOVAC, DIALOG_STYLE_INPUT, "PODIGNI NOVAC", str, "U redu","Izlaz");
  1011. }
  1012. if(playertextid == ATM_TD[ playerid ][ 52 ]) {
  1013. if(!UkucaoTacanPin[ playerid ]) return SendClientMessage(playerid, -1, "Niste ukucali pin kod.");
  1014. new str[ 90 ];
  1015. format(str, sizeof(str), "Da biste ostavili novac, morate uneti kolicinu.\nTrenutno novca na racunu: %d$", NaRacunu[ playerid ]);
  1016. ShowPlayerDialog(playerid, DIALOG_OSTAVINOVAC, DIALOG_STYLE_INPUT, "OSTAVI NOVAC", str, "U redu","Izlaz");
  1017. }
  1018. if(playertextid == ATM_TD[ playerid ][ 53 ]) {
  1019. if(!UkucaoTacanPin[ playerid ]) return SendClientMessage(playerid, -1, "Niste ukucali pin kod.");
  1020. new str[ 115 ];
  1021. format(str, sizeof(str), "Da biste poslali novac, morate uneti ID igraca i kolicinu.\nPrimer: 5 50000\nTrenutno novca na racunu: %d$", NaRacunu[ playerid ]);
  1022. ShowPlayerDialog(playerid, DIALOG_TRANSFERNOVAC, DIALOG_STYLE_INPUT, "TRANSFER NOVCA", str, "U redu","Izlaz");
  1023. }
  1024. return 1;
  1025. }
  1026. CMD:otvoriracun(playerid, params[]) {
  1027.  
  1028. if(PinKod[ playerid ] != 0) {
  1029. new str[ 35 ];
  1030. format(str, sizeof(str), "Vec imate karticu. Pin: %d.", PinKod[ playerid ]);
  1031. SendClientMessage(playerid, -1, str);
  1032. return 1;
  1033. }
  1034. new randphone = 10000000 + random(89999999), string[ 20 ];
  1035. PinKod[ playerid ] = randphone;
  1036. format(string, sizeof(string), "Pin: %d.", randphone);
  1037. SendClientMessage(playerid, -1, string);
  1038. return 1;
  1039. }
  1040. CMD:kreirajatm(playerid, params[]) {
  1041.  
  1042. new Float:pX, Float:pY, Float:pZ, i = NextAtmID(MAX_ATMS);
  1043. if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "Niste RCON Admin.");
  1044. if(KreiraBankomat[ playerid ] != -1) return SendClientMessage(playerid, -1, "Vec kreirate bankomat.");
  1045. GetPlayerPos(playerid, pX, pY, pZ);
  1046. AtmInfo[ i ][ atmID ] = CreateObject(2942, pX+1, pY+1, pZ, 0.0, 0.0, 0.0, 50.0);
  1047. EditObject(playerid, AtmInfo[ i ][ atmID ]);
  1048. KreiraBankomat[ playerid ] = i;
  1049. return 1;
  1050. }
  1051. CMD:bankomat(playerid, params[]) {
  1052.  
  1053. for(new i; i < MAX_ATMS; i++) {
  1054. if(IsPlayerInRangeOfPoint(playerid, 3.0, AtmInfo[ i ][ atmX ], AtmInfo[ i ][ atmY ], AtmInfo[ i ][ atmZ ])) {
  1055. if(OtvorioAtm[ playerid ]) return SendClientMessage(playerid, -1, "Prvo morate zatvoriti menu.");
  1056. for(new tds; tds < 61; tds++) { PlayerTextDrawShow(playerid, ATM_TD[ playerid ][ tds ]); }
  1057. PlayerTextDrawShow(playerid, ATM_TD[ playerid ][ 64 ]);
  1058. PlayerTextDrawHide(playerid, ATM_TD[ playerid ][ 61 ]);
  1059. PlayerTextDrawHide(playerid, ATM_TD[ playerid ][ 62 ]);
  1060. PlayerTextDrawHide(playerid, ATM_TD[ playerid ][ 63 ]);
  1061. SelectTextDraw(playerid, 0x000000FF);
  1062. OtvorioAtm[ playerid ] = true;
  1063. }
  1064. }
  1065. return 1;
  1066. }
  1067.  
  1068. stock NextAtmID(const len) {
  1069. new id = (-1);
  1070. for( new loop = ( 0 ), provera = ( -1 ), Data_[ 64 ] = "\0"; loop != len; ++ loop ) {
  1071. provera = ( loop+1 );
  1072. format( Data_, ( sizeof Data_ ), ATMS_FILE, provera );
  1073. if(!fexist(Data_)) {
  1074. id = ( provera );
  1075. break; } }
  1076. return ( id );
  1077. }
  1078. stock SaveAtm(id) {
  1079.  
  1080. new atmFile[ 60 ];
  1081. format(atmFile, sizeof(atmFile), ATMS_FILE, id);
  1082. new INI:File = INI_Open(atmFile);
  1083. INI_WriteFloat(File, "Lokacija_X", AtmInfo[ id ][ atmX ]);
  1084. INI_WriteFloat(File, "Lokacija_Y", AtmInfo[ id ][ atmY ]);
  1085. INI_WriteFloat(File, "Lokacija_Z", AtmInfo[ id ][ atmZ ]);
  1086. INI_WriteFloat(File, "Rotacija_X", AtmInfo[ id ][ atmRotX ]);
  1087. INI_WriteFloat(File, "Rotacija_Y", AtmInfo[ id ][ atmRotY ]);
  1088. INI_WriteFloat(File, "Rotacija_Z", AtmInfo[ id ][ atmRotZ ]);
  1089. INI_Close(File);
  1090. return 1;
  1091. }
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