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- Pokémon Ultra Moon Hyper Randomizer Rules
- Special Rules/Modifiers:
- 1. Randomized Pokémon types (90% chance of dual type), abilities (with a chance of wonder guard), TM compatibility, tutors, shuffled stats, randomized attack with 50% deviance.
- 2. Lowered EXP gain (25% less EXP).
- 3. Evolutions randomized (with at least one of the same type as the evolution).
- 4. Level-up moves randomized with 70% STAB moves, 25 move pool, moves spread evenly until level 60, no fixed damage moves.
- 5. Wild encounters randomized with a chance of random mega evolutions, increased wild encounter level by 1.1x.
- 6. Trainers randomized, trainer level multiplied by 1.3x, 5% chance for trainers to have a shiny, level-up moves only, high powered attacks forced at level 32, no fixed damage moves, random held items/abilities, max IVs and trainer AI, minimum Pokémon set to 2, important trainers have 6 Pokémon, random mega Pokémon.
- 7. Pickup item table randomized.
- 8. Randomized static encounters, multiplied static encounter level by 1.5x, random held items/abilities, random totem aura, chance to be a mega Pokémon, remove shiny locks, force fully evolved at level 20, randomized starters, replace legendary static encounters with other legendary Pokémon, fully evolved totem Pokémon.
- 9. Special Poké Mart items randomized.
- Standard Rules:
- (These rules do not apply until I first acquire Poké Balls)
- 1. I am only allowed to catch the first Pokémon encountered in each unique area.
- 2. Static encounters and trades count as an extra Pokémon that I can catch (also includes shiny Pokémon if I somehow encounter one).
- 3. If an SOS happens I can only catch the first Pokémon, not the SOS.
- 4. I am not allowed to use any use items during trainer battles or static encounters.
- 5. I must use the "set" battle mode instead of the "switch" mode.
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