bdr498

Ultra Moon Hyper Randomizer Rules

Sep 22nd, 2020 (edited)
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  1. Pokémon Ultra Moon Hyper Randomizer Rules
  2.  
  3. Special Rules/Modifiers:
  4. 1. Randomized Pokémon types (90% chance of dual type), abilities (with a chance of wonder guard), TM compatibility, tutors, shuffled stats, randomized attack with 50% deviance.
  5. 2. Lowered EXP gain (25% less EXP).
  6. 3. Evolutions randomized (with at least one of the same type as the evolution).
  7. 4. Level-up moves randomized with 70% STAB moves, 25 move pool, moves spread evenly until level 60, no fixed damage moves.
  8. 5. Wild encounters randomized with a chance of random mega evolutions, increased wild encounter level by 1.1x.
  9. 6. Trainers randomized, trainer level multiplied by 1.3x, 5% chance for trainers to have a shiny, level-up moves only, high powered attacks forced at level 32, no fixed damage moves, random held items/abilities, max IVs and trainer AI, minimum Pokémon set to 2, important trainers have 6 Pokémon, random mega Pokémon.
  10. 7. Pickup item table randomized.
  11. 8. Randomized static encounters, multiplied static encounter level by 1.5x, random held items/abilities, random totem aura, chance to be a mega Pokémon, remove shiny locks, force fully evolved at level 20, randomized starters, replace legendary static encounters with other legendary Pokémon, fully evolved totem Pokémon.
  12. 9. Special Poké Mart items randomized.
  13.  
  14. Standard Rules:
  15. (These rules do not apply until I first acquire Poké Balls)
  16. 1. I am only allowed to catch the first Pokémon encountered in each unique area.
  17. 2. Static encounters and trades count as an extra Pokémon that I can catch (also includes shiny Pokémon if I somehow encounter one).
  18. 3. If an SOS happens I can only catch the first Pokémon, not the SOS.
  19. 4. I am not allowed to use any use items during trainer battles or static encounters.
  20. 5. I must use the "set" battle mode instead of the "switch" mode.
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