Fujindevil

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Mar 18th, 2020
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  1. -Quick overview-
  2. Perks system
  3. Arena improvements
  4. Manual zombie targeting
  5. Balance changes
  6. New packs ( Free pack! )
  7.  
  8. -Shop-
  9. New free limited pack for everyone.
  10. New Craft 2 pack.
  11.  
  12. -Arena-
  13. You can now only attack enemies in your list once. You can refresh your list every minute for free or for 50 mutated coins within the minute.
  14. You can now view your Offense history in the Arena.
  15. From now on only the winner of the last week will have a blue name in chat.
  16.  
  17. -QOL-
  18. -When an item is powered up to +15 it will now broadcast to other players in the chat.
  19. -New player hub camera view.
  20. -Manual zombie targeting.
  21.  
  22. -Balance-
  23. Retaliate
  24. When attacked you have a 1% chance to blind the enemy for 3->1 seconds.
  25.  
  26. Blood Thrist rework
  27. Your bullets cause your enemy to bleed for 120% of your DPS over 2s. Healing is halved while bleeding.
  28.  
  29. Aimed shot cooldown 5->7.5
  30. Aimed shot energy cost 10->25
  31.  
  32. Bounce Shot cooldown 5->7.5
  33. Bounce Shot energy cost 10->25
  34.  
  35. Double tap cooldown 5->7.5
  36. Double tap energy cost 10->25
  37.  
  38. War Cry energy cost 25->50
  39.  
  40. Bandage energy cost 25->50
  41.  
  42. Take Cover energy cost 25->50
  43. Take Cover Energy: Reduce cost of the Take Cover ability by 2->4 per ability point.
  44.  
  45. Hidden Reserve energy cost 25->50
  46. Special mix: Decrease hidden Reserve energy cost by 3->4 per ability point.
  47.  
  48. Paralyzing Shot energy cost 25->50
  49.  
  50. Base energy regeneration 0->2.5s
  51. Energy regeneration substat 0.5-1.5 -> 0.75-2
  52.  
  53. Shotgun fire count 3->10
  54. Shotgun spread 50->150
  55. Shotgun bullets now always pierce
  56. Damage decreased by 30%
  57.  
  58. Enemy Health multiplier per level changes
  59. -37%
  60. level 100 200->125
  61. level 90 80->50
  62. Level 80 25->15
  63. Level 60 6
  64. Level 40 2.5->3
  65. Level 20 1
  66.  
  67. Enemy damage per level ramps up slower now. Damage from 90 and up is still the same.
  68.  
  69. Main stat changes
  70.  
  71. Loader: Fire rate 1-3->0.75-1.75 Maximum value - 41%
  72.  
  73. Substat changes
  74.  
  75. Damage 1-3.26->1-2.5 Maximum value -24%
  76. Fire rate 1-2->0.8-1.5 Maximum value -25%
  77. Critical Damage 10-15->8-12 Maximum value -20%
  78.  
  79. -Perks-
  80. Each time you upgrade your item by 3 levels you will receive a perk. The final perk at +15 will be a unique perk.
  81.  
  82. Global (These perks are available to all items)
  83. Perfect upgrade - Item level increased by 1-3
  84. Strong - Damage increased by 7-15%
  85. Light - Movement speed increased by 4-10%
  86. Overdrive - Fire rate increased by 7-15%
  87. Fortified - Health increased by 3-8%
  88. Energy flow - Energy Regen increased by 0.75-1.50
  89. Regenerate - Health Regen increased by 3-8%
  90. Headshot - Increase Critical Chance by 2.5-6%
  91. Brutal - Critical Damage increased by 5-12%
  92. Shield - Shield increased by 3-8%
  93. Gunslinger - Decrease All Skill cooldowns by 3-8%
  94. Power Charger - Energy increased by 10-25
  95.  
  96. Weapons
  97.  
  98. Pistol
  99. Improved
  100. Improved Gunslinger - decrease All Skill cooldowns by 5-12%
  101. Improved Power Charger - Energy increased by 20-50
  102. Improved Energy Flow - Energy Regen increased by 1-2.5
  103.  
  104. Pistol Unique
  105. It's all free - Increase Free Cast Passive chance by 10-25%.
  106. Fully charged - Increase Feel The Power maximum bonus damage by 10-25%.
  107. Trained eye - Range increased by 7-15.
  108. Refreshing - Reduce skill cooldowns by 5-12% on kill.
  109.  
  110. Sniper
  111. Improved Headshot - Critical Chance increased by 5-8%.
  112. Improved Brutal - Critical Damage increased by 8-20%.
  113. Improved Shield - Shield increased by 5-12%.
  114. Sniper Unique
  115. Show Stopper - Roots the target for 0.25-0.50 on hit.
  116. Find Weakness - Ignore 20-50% of the target's armor.
  117.  
  118. Shotgun
  119.  
  120. Improved Fortified - Health increased by 5-12%.
  121. Improved Regenerate - Health Regen increased by 5-12%.
  122. Improved Shield - Shield increased by 5-12%.
  123.  
  124. Shotgun Unique
  125.  
  126. Rough - Your bullets now apply Bleed. Bleed causes 50-120% of your DPS over 2s.
  127. Immovable Object - When not moving for 2.50s, increase your armor by 15-30%.
  128.  
  129. UMB
  130. Improved Perfect upgrade - Item Level increased by 2-5.
  131. Improved Light - Movement speed increased by 6-14%
  132. Improved Overdrive - Fire rate increased by 8-20%
  133.  
  134. UMB Unique
  135. Splinters - Grenade now applies Bleed. Bleed causes 200-500% of your DPS over 5s.
  136. More for less - Your auto attacks deals 75-200% more damage, but Clip Size is halved.
  137.  
  138. Big Boy
  139. Improved Strong - Strong - Damage increased by 8-20%
  140. Improved Overdrive - Fire rate increased by 8-20%
  141. Improved Brutal - Critical Damage increased by 8-20%
  142.  
  143. Big Boy Unique
  144. Last Stand - While your health is below 50-80%, your attacks are guaranteed to be a critical hit.
  145. Dismember - Your projectiles now pierce through enemies.
  146.  
  147. Helmet Unique
  148. Cheater - Increase Cheat Death Passive healing by 10-25%.
  149. Doctor - Increase Bandage duration by 1.50-4s.
  150. Flag Carrier - Increase Banner Of Honor duration by 2-5s.
  151. Great Spot - Increase Takecover duration by 1-2.5s.
  152. Quick Refill - Decrease Hidden Reserve cooldown by 2-5s.
  153.  
  154. Stock Unique
  155. Pack - Decrease Silence Shout cooldown by 2.50-10s.
  156. Now you see me - Decrease Throw Flashbang cooldown by 2.50-10s.
  157. My throat hurts - Decrease War Cry cooldown by 2-5s.
  158. Nades for Days - Decrease Throw Grenate cooldown by 2-7s.
  159.  
  160. Loader
  161. Quick Bounce - Decrease Bounce Shot cooldown by 1-2.5s.
  162. Tapper - Decrease Double Tap cooldown by 1-2.5s.
  163. Quickscope - Decrease Aimed Shot cooldown by 1-2.5s.
  164. Sleep well - Decrease Paralyzing Shot cooldown by 2-5s.
  165. Barrels
  166. Make it bounce - Increase Bounce Shot damage by 10-25%.
  167. Rule #2 - Increase Double Tap damage by 10-25%.
  168. Improved Sights - Increase Aimed Shot damage by 10-25.00%.
  169. Special Brew - Increase Paralyzing Shot duration by 0.25-1s.
  170. You're toxic - Increase Poisoned Bullet Passive damage by 10-25%.
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