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- -Quick overview-
- Perks system
- Arena improvements
- Manual zombie targeting
- Balance changes
- New packs ( Free pack! )
- -Shop-
- New free limited pack for everyone.
- New Craft 2 pack.
- -Arena-
- You can now only attack enemies in your list once. You can refresh your list every minute for free or for 50 mutated coins within the minute.
- You can now view your Offense history in the Arena.
- From now on only the winner of the last week will have a blue name in chat.
- -QOL-
- -When an item is powered up to +15 it will now broadcast to other players in the chat.
- -New player hub camera view.
- -Manual zombie targeting.
- -Balance-
- Retaliate
- When attacked you have a 1% chance to blind the enemy for 3->1 seconds.
- Blood Thrist rework
- Your bullets cause your enemy to bleed for 120% of your DPS over 2s. Healing is halved while bleeding.
- Aimed shot cooldown 5->7.5
- Aimed shot energy cost 10->25
- Bounce Shot cooldown 5->7.5
- Bounce Shot energy cost 10->25
- Double tap cooldown 5->7.5
- Double tap energy cost 10->25
- War Cry energy cost 25->50
- Bandage energy cost 25->50
- Take Cover energy cost 25->50
- Take Cover Energy: Reduce cost of the Take Cover ability by 2->4 per ability point.
- Hidden Reserve energy cost 25->50
- Special mix: Decrease hidden Reserve energy cost by 3->4 per ability point.
- Paralyzing Shot energy cost 25->50
- Base energy regeneration 0->2.5s
- Energy regeneration substat 0.5-1.5 -> 0.75-2
- Shotgun fire count 3->10
- Shotgun spread 50->150
- Shotgun bullets now always pierce
- Damage decreased by 30%
- Enemy Health multiplier per level changes
- -37%
- level 100 200->125
- level 90 80->50
- Level 80 25->15
- Level 60 6
- Level 40 2.5->3
- Level 20 1
- Enemy damage per level ramps up slower now. Damage from 90 and up is still the same.
- Main stat changes
- Loader: Fire rate 1-3->0.75-1.75 Maximum value - 41%
- Substat changes
- Damage 1-3.26->1-2.5 Maximum value -24%
- Fire rate 1-2->0.8-1.5 Maximum value -25%
- Critical Damage 10-15->8-12 Maximum value -20%
- -Perks-
- Each time you upgrade your item by 3 levels you will receive a perk. The final perk at +15 will be a unique perk.
- Global (These perks are available to all items)
- Perfect upgrade - Item level increased by 1-3
- Strong - Damage increased by 7-15%
- Light - Movement speed increased by 4-10%
- Overdrive - Fire rate increased by 7-15%
- Fortified - Health increased by 3-8%
- Energy flow - Energy Regen increased by 0.75-1.50
- Regenerate - Health Regen increased by 3-8%
- Headshot - Increase Critical Chance by 2.5-6%
- Brutal - Critical Damage increased by 5-12%
- Shield - Shield increased by 3-8%
- Gunslinger - Decrease All Skill cooldowns by 3-8%
- Power Charger - Energy increased by 10-25
- Weapons
- Pistol
- Improved
- Improved Gunslinger - decrease All Skill cooldowns by 5-12%
- Improved Power Charger - Energy increased by 20-50
- Improved Energy Flow - Energy Regen increased by 1-2.5
- Pistol Unique
- It's all free - Increase Free Cast Passive chance by 10-25%.
- Fully charged - Increase Feel The Power maximum bonus damage by 10-25%.
- Trained eye - Range increased by 7-15.
- Refreshing - Reduce skill cooldowns by 5-12% on kill.
- Sniper
- Improved Headshot - Critical Chance increased by 5-8%.
- Improved Brutal - Critical Damage increased by 8-20%.
- Improved Shield - Shield increased by 5-12%.
- Sniper Unique
- Show Stopper - Roots the target for 0.25-0.50 on hit.
- Find Weakness - Ignore 20-50% of the target's armor.
- Shotgun
- Improved Fortified - Health increased by 5-12%.
- Improved Regenerate - Health Regen increased by 5-12%.
- Improved Shield - Shield increased by 5-12%.
- Shotgun Unique
- Rough - Your bullets now apply Bleed. Bleed causes 50-120% of your DPS over 2s.
- Immovable Object - When not moving for 2.50s, increase your armor by 15-30%.
- UMB
- Improved Perfect upgrade - Item Level increased by 2-5.
- Improved Light - Movement speed increased by 6-14%
- Improved Overdrive - Fire rate increased by 8-20%
- UMB Unique
- Splinters - Grenade now applies Bleed. Bleed causes 200-500% of your DPS over 5s.
- More for less - Your auto attacks deals 75-200% more damage, but Clip Size is halved.
- Big Boy
- Improved Strong - Strong - Damage increased by 8-20%
- Improved Overdrive - Fire rate increased by 8-20%
- Improved Brutal - Critical Damage increased by 8-20%
- Big Boy Unique
- Last Stand - While your health is below 50-80%, your attacks are guaranteed to be a critical hit.
- Dismember - Your projectiles now pierce through enemies.
- Helmet Unique
- Cheater - Increase Cheat Death Passive healing by 10-25%.
- Doctor - Increase Bandage duration by 1.50-4s.
- Flag Carrier - Increase Banner Of Honor duration by 2-5s.
- Great Spot - Increase Takecover duration by 1-2.5s.
- Quick Refill - Decrease Hidden Reserve cooldown by 2-5s.
- Stock Unique
- Pack - Decrease Silence Shout cooldown by 2.50-10s.
- Now you see me - Decrease Throw Flashbang cooldown by 2.50-10s.
- My throat hurts - Decrease War Cry cooldown by 2-5s.
- Nades for Days - Decrease Throw Grenate cooldown by 2-7s.
- Loader
- Quick Bounce - Decrease Bounce Shot cooldown by 1-2.5s.
- Tapper - Decrease Double Tap cooldown by 1-2.5s.
- Quickscope - Decrease Aimed Shot cooldown by 1-2.5s.
- Sleep well - Decrease Paralyzing Shot cooldown by 2-5s.
- Barrels
- Make it bounce - Increase Bounce Shot damage by 10-25%.
- Rule #2 - Increase Double Tap damage by 10-25%.
- Improved Sights - Increase Aimed Shot damage by 10-25.00%.
- Special Brew - Increase Paralyzing Shot duration by 0.25-1s.
- You're toxic - Increase Poisoned Bullet Passive damage by 10-25%.
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