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- comments = {"You can not muster the\nintent to hurt sans, there must \nbe a way to stop Chara, Fight"}
- commands = {}
- randomdialogue = {"[font:papyrus]..."}
- sprite = "AAASans/Tut1"
- monstersprite.Move( 0, 0, false)
- name = "Sans"
- hp = 666
- atk = 1
- def = 1
- check = "Wear out Chara\nWe must save Sans\nAnd everyone else"
- dialogbubble = "rightwideminus" -- See documentation for what bubbles you have available.
- cancheck = true
- canspare = false
- Encounter.SetVar("CHp", hp)
- xp = 30
- gold = 40
- Yep = 1
- Attack = 1
- Yes = 1
- function attack()
- Encounter.SetVar("atking",1)
- end
- function ending()
- Yes = 0
- Encounter.SetVar("ending",1)
- end
- function tut()
- SetGlobal("stop",true)
- SetSprite("Empty")
- monstersprite.SetAnimation({"AAASans/Tut1","AAASans/Normal/CharaEyes"}, 1/10)
- Encounter.SetVar("flik" ,true)
- end
- function tutnot()
- end
- function tutend()
- SetGlobal("stop",true)
- SetSprite("AAASans/Tut1")
- monstersprite.StopAnimation()
- Encounter.SetVar("flik" ,false)
- end
- function tut2()
- SetSprite("AAASans/Tut8")
- monstersprite.StopAnimation()
- end
- function Black()
- Encounter.SetVar("Lol", 0)
- Audio.PlaySound("flicker")
- Fake_screen = CreateProjectile("black_screen",0,0)
- Fake_screen.SetVar("colour","noHit")
- end
- function TheAudio()
- Encounter.SetVar("TheAudio", 1)
- Encounter.SetVar("Animate", true)
- SetSprite("AAASans/Na")
- end
- function Button1()
- Encounter.SetVar("Lol", 0)
- end
- function StartTransformation()
- SetGlobal("transforming",true)
- end
- function OnDeath()
- if Cparung == 1 then
- if can == 1 then
- can = 0
- Cparung = 0
- hp = 1
- SetSprite("sans/Red/Sockets")
- end
- end
- end
- function BeforeDamageCalculation()
- if Yes == 1 then
- SetSprite("AAASans/Na")
- SetDamage(0)
- else
- SetDamage(325243153)
- end
- end
- function HandleAttack(attackstatus)
- if attackstatus == -1 then
- elseif hp < 1 then
- Encounter.SetVar("can", 0)
- Audio.stop()
- currentdialogue ={"[func:SetSprite,AAASans/Normal/Ow]Heh", "[func:SetSprite,AAASans/Normal/Ow]Guess You\nGot Me", "[func:SetSprite,AAASans/Normal/Ow]Ah", "[func:SetSprite,AAASans/Normal/SansHap][font:sans][voice:sans]hey\ngood job\nkiddo", "[func:SetSprite,AAASans/Normal/SansHap][font:sans][voice:sans]guess you\nhad better run\nalong","[func:SetSprite,AAASans/Normal/SansHap2][font:sans][voice:sans]i'm probably\nnot goin'\nto be","[func:SetSprite,AAASans/Normal/SansDoubleBlink][font:sans][voice:sans]joinin ya", "[func:SetSprite,AAASans/Normal/SansHap][font:sans][voice:sans]this boney body\nhas handled alot", "[func:SetSprite,AAASans/Normal/SansWink][font:sans][voice:sans]see ya human","[func:SetSprite,AAASans/Normal/SansHap][font:sans][voice:sans]welp\ni'm goin \nto grilby's", "[func:SetSprite,AAASans/Normal/SansHap2][font:sans][voice:sans]Chara\nya want\nany thing",
- "[func:SetSprite,AAASans/Normal/SansSockets][font:sans][voice:sans]maby some\ndeath",
- "[func:EndLife]die"}
- hp = 1
- else
- Encounter.SetVar("CHp", hp)
- Audio.PlaySound( "Ding", 5)
- if (hp <= 0) then
- Audio.Stop()
- if (GetGlobal("DEAD") == 0) then
- SetGlobal("hurtTime",true)
- else
- SetSprite("AAASans/Na")
- SetGlobal("Dodge",true)
- end
- end
- end
- function EndLife()
- Kill()
- end
- function Die()
- NewAudio.CreateChannel("2")
- NewAudio.PlaySound( "2","MonsterXDying",false,0.65)
- end
- function Tp()
- NewAudio.CreateChannel("2")
- NewAudio.PlaySound( "2","Tp",false,2)
- end
- end
- function HandleCustomCommand(command)
- currentdialogue = {"[font:sans]" .. currentdialogue[1]}
- BattleDialog({"You " .. command .. " To Sans!"})
- end
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