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- #1: Bedrock's scripting API is less powerful than Java data packs. Also forge and fabric exist.
- #2: ^
- #3: Education, not bedrock
- #4: Java has ten times as many chat settings
- #5: Minuscule interactions do not a feature make
- #6: ^
- #7: ^
- #8: There is literally no difference
- #10: Java is cross-platform between mac and windows (NOT just win10)
- #11: Third-party integration is not a game feature
- #12: ^
- #13: ^
- #14: Command blocks are irrelevant compared to data packs
- #15: ^
- #16: Hahaha
- #17: ^
- #18: Java can create custom potions with literally any combination of effects
- #19: ^
- #20: Zips are equally as easy to use
- #21: ^
- #22: ^
- #23: Only Java can customize skin layers during gameplay
- #24: Inaccessible by ordinary players, purchase only
- #25: Java has a significantly better introduction system for new players
- #26: I grant that this is a good Bedrock feature
- #27: Java has /defaultgamemode...?
- #28: Minuscule convenience does not a future make
- #29: ^
- #30: Only Java can have partially transparent skin layers
- #31: Equally as convenient as skin PNG files
- #32: What does this even accomplish?
- #33: ^
- #34: ^
- #35: Java can change armor stand pose to literally anything with a simple command
- #36: Glorified mod, not a feature
- #37: Both of these are in vanilla Java
- #38: No one in their right mind uses this, in fact it's bugged in the current version
- #39: Good animation, not a feature though
- #40: Hahaha
- #41: Only Java can add TTFs to make your font whatever you want
- #42: The client should be free to choose
- #43: Good feature
- #44: Not a feature, a distribution technique
- #45: Duplicate of #26
- #46: Agreed, this is a good feature
- #47: ^
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