Advertisement
Guest User

Untitled

a guest
Feb 18th, 2020
120
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.78 KB | None | 0 0
  1. Allocating new native array with ptr 73295499280 as UninitializedMemory
  2. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  3. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  4. UnityEngine.Logger:Log(LogType, Object)
  5. UnityEngine.Debug:Log(Object)
  6. Pathfinding.Jobs.JobDependencyTracker:NewNativeArray(Int32, Allocator, NativeArrayOptions)
  7. Pathfinding.GridGraphScanData:AllocateBuffers()
  8. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  9. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  10. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  11. Pathfinding.<ScanInternal>d__106:MoveNext()
  12. <ScanGraph>d__142:MoveNext()
  13. <ScanInternal>d__141:MoveNext()
  14. <ScanGraphs>d__7:MoveNext()
  15. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  16.  
  17. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  18.  
  19. Allocating new native array with ptr 73296175120 as UninitializedMemory
  20. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  21. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  22. UnityEngine.Logger:Log(LogType, Object)
  23. UnityEngine.Debug:Log(Object)
  24. Pathfinding.Jobs.JobDependencyTracker:NewNativeArray(Int32, Allocator, NativeArrayOptions)
  25. Pathfinding.GridGraphScanData:AllocateBuffers()
  26. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  27. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  28. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  29. Pathfinding.<ScanInternal>d__106:MoveNext()
  30. <ScanGraph>d__142:MoveNext()
  31. <ScanInternal>d__141:MoveNext()
  32. <ScanGraphs>d__7:MoveNext()
  33. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  34.  
  35. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  36.  
  37. Allocating new native array with ptr 73296801808 as UninitializedMemory
  38. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  39. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  40. UnityEngine.Logger:Log(LogType, Object)
  41. UnityEngine.Debug:Log(Object)
  42. Pathfinding.Jobs.JobDependencyTracker:NewNativeArray(Int32, Allocator, NativeArrayOptions)
  43. Pathfinding.GridGraphScanData:AllocateBuffers()
  44. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  45. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  46. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  47. Pathfinding.<ScanInternal>d__106:MoveNext()
  48. <ScanGraph>d__142:MoveNext()
  49. <ScanInternal>d__141:MoveNext()
  50. <ScanGraphs>d__7:MoveNext()
  51. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  52.  
  53. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  54.  
  55. Allocating new native array with ptr 73296961552 as UninitializedMemory
  56. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  57. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  58. UnityEngine.Logger:Log(LogType, Object)
  59. UnityEngine.Debug:Log(Object)
  60. Pathfinding.Jobs.JobDependencyTracker:NewNativeArray(Int32, Allocator, NativeArrayOptions)
  61. Pathfinding.GridGraphScanData:AllocateBuffers()
  62. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  63. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  64. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  65. Pathfinding.<ScanInternal>d__106:MoveNext()
  66. <ScanGraph>d__142:MoveNext()
  67. <ScanInternal>d__141:MoveNext()
  68. <ScanGraphs>d__7:MoveNext()
  69. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  70.  
  71. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  72.  
  73. Allocating new native array with ptr 73297121296 as UninitializedMemory
  74. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  75. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  76. UnityEngine.Logger:Log(LogType, Object)
  77. UnityEngine.Debug:Log(Object)
  78. Pathfinding.Jobs.JobDependencyTracker:NewNativeArray(Int32, Allocator, NativeArrayOptions)
  79. Pathfinding.GridGraphScanData:AllocateBuffers()
  80. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  81. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  82. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  83. Pathfinding.<ScanInternal>d__106:MoveNext()
  84. <ScanGraph>d__142:MoveNext()
  85. <ScanInternal>d__141:MoveNext()
  86. <ScanGraphs>d__7:MoveNext()
  87. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  88.  
  89. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  90.  
  91. Allocating new native array with ptr 73297166352 as UninitializedMemory
  92. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  93. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  94. UnityEngine.Logger:Log(LogType, Object)
  95. UnityEngine.Debug:Log(Object)
  96. Pathfinding.Jobs.JobDependencyTracker:NewNativeArray(Int32, Allocator, NativeArrayOptions)
  97. Pathfinding.GridGraphScanData:AllocateBuffers()
  98. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  99. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  100. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  101. Pathfinding.<ScanInternal>d__106:MoveNext()
  102. <ScanGraph>d__142:MoveNext()
  103. <ScanInternal>d__141:MoveNext()
  104. <ScanGraphs>d__7:MoveNext()
  105. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  106.  
  107. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  108.  
  109. Allocating new native array with ptr 73297207312 as ClearMemory
  110. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  111. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  112. UnityEngine.Logger:Log(LogType, Object)
  113. UnityEngine.Debug:Log(Object)
  114. Pathfinding.Jobs.JobDependencyTracker:NewNativeArray(Int32, Allocator, NativeArrayOptions)
  115. Pathfinding.GridGraphScanData:AllocateBuffers()
  116. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  117. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  118. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  119. Pathfinding.<ScanInternal>d__106:MoveNext()
  120. <ScanGraph>d__142:MoveNext()
  121. <ScanInternal>d__141:MoveNext()
  122. <ScanGraphs>d__7:MoveNext()
  123. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  124.  
  125. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  126.  
  127. Pathfinding.Jobs.Grid.JobNodePositions depends on
  128. Array ptr: 1082331758592 =>
  129. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  130. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  131. UnityEngine.Logger:Log(LogType, Object)
  132. UnityEngine.Debug:Log(Object)
  133. Pathfinding.Jobs.JobDependencyAnalyzer`1:GetDependencies(JobNodePositions&, JobDependencyTracker, JobHandle, Boolean)
  134. Pathfinding.Jobs.JobDependencyAnalyzer`1:GetDependencies(JobNodePositions&, JobDependencyTracker)
  135. Pathfinding.Jobs.IJobExtensions:Schedule(JobNodePositions, JobDependencyTracker)
  136. Pathfinding.GridGraphScanData:SetDefaultNodePositions(GraphTransform)
  137. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  138. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  139. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  140. Pathfinding.<ScanInternal>d__106:MoveNext()
  141. <ScanGraph>d__142:MoveNext()
  142. <ScanInternal>d__141:MoveNext()
  143. <ScanGraphs>d__7:MoveNext()
  144. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  145.  
  146. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  147.  
  148. Job writes to native array ptr 1082331758592
  149. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  150. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  151. UnityEngine.Logger:Log(LogType, Object)
  152. UnityEngine.Debug:Log(Object)
  153. Pathfinding.Jobs.JobDependencyTracker:JobWritesTo(JobHandle, Int64, Int32, String)
  154. Pathfinding.Jobs.JobDependencyAnalyzer`1:Scheduled(JobNodePositions&, JobDependencyTracker, JobHandle)
  155. Pathfinding.Jobs.IJobExtensions:Schedule(JobNodePositions, JobDependencyTracker)
  156. Pathfinding.GridGraphScanData:SetDefaultNodePositions(GraphTransform)
  157. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  158. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  159. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  160. Pathfinding.<ScanInternal>d__106:MoveNext()
  161. <ScanGraph>d__142:MoveNext()
  162. <ScanInternal>d__141:MoveNext()
  163. <ScanGraphs>d__7:MoveNext()
  164. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  165.  
  166. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  167.  
  168. Pathfinding.Jobs.JobMemSet`1[System.Boolean] depends on
  169. Array ptr: 73014444080 =>
  170. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  171. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  172. UnityEngine.Logger:Log(LogType, Object)
  173. UnityEngine.Debug:Log(Object)
  174. Pathfinding.Jobs.JobDependencyAnalyzer`1:GetDependencies(JobMemSet`1&, JobDependencyTracker, JobHandle, Boolean)
  175. Pathfinding.Jobs.JobDependencyAnalyzer`1:GetDependencies(JobMemSet`1&, JobDependencyTracker)
  176. Pathfinding.Jobs.IJobExtensions:Schedule(JobMemSet`1, JobDependencyTracker)
  177. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  178. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  179. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  180. Pathfinding.<ScanInternal>d__106:MoveNext()
  181. <ScanGraph>d__142:MoveNext()
  182. <ScanInternal>d__141:MoveNext()
  183. <ScanGraphs>d__7:MoveNext()
  184. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  185.  
  186. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  187.  
  188. Job writes to native array ptr 73014444080
  189. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  190. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  191. UnityEngine.Logger:Log(LogType, Object)
  192. UnityEngine.Debug:Log(Object)
  193. Pathfinding.Jobs.JobDependencyTracker:JobWritesTo(JobHandle, Int64, Int32, String)
  194. Pathfinding.Jobs.JobDependencyAnalyzer`1:Scheduled(JobMemSet`1&, JobDependencyTracker, JobHandle)
  195. Pathfinding.Jobs.IJobExtensions:Schedule(JobMemSet`1, JobDependencyTracker)
  196. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  197. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  198. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  199. Pathfinding.<ScanInternal>d__106:MoveNext()
  200. <ScanGraph>d__142:MoveNext()
  201. <ScanInternal>d__141:MoveNext()
  202. <ScanGraphs>d__7:MoveNext()
  203. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  204.  
  205. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  206.  
  207. Pathfinding.Jobs.JobMemSet`1[Unity.Mathematics.float4] depends on
  208. Array ptr: 73014444080 => JobMemSet`1
  209. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  210. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  211. UnityEngine.Logger:Log(LogType, Object)
  212. UnityEngine.Debug:Log(Object)
  213. Pathfinding.Jobs.JobDependencyAnalyzer`1:GetDependencies(JobMemSet`1&, JobDependencyTracker, JobHandle, Boolean)
  214. Pathfinding.Jobs.JobDependencyAnalyzer`1:GetDependencies(JobMemSet`1&, JobDependencyTracker)
  215. Pathfinding.Jobs.IJobExtensions:Schedule(JobMemSet`1, JobDependencyTracker)
  216. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  217. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  218. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  219. Pathfinding.<ScanInternal>d__106:MoveNext()
  220. <ScanGraph>d__142:MoveNext()
  221. <ScanInternal>d__141:MoveNext()
  222. <ScanGraphs>d__7:MoveNext()
  223. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  224.  
  225. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  226.  
  227. Job writes to native array ptr 73014444080
  228. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  229. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  230. UnityEngine.Logger:Log(LogType, Object)
  231. UnityEngine.Debug:Log(Object)
  232. Pathfinding.Jobs.JobDependencyTracker:JobWritesTo(JobHandle, Int64, Int32, String)
  233. Pathfinding.Jobs.JobDependencyAnalyzer`1:Scheduled(JobMemSet`1&, JobDependencyTracker, JobHandle)
  234. Pathfinding.Jobs.IJobExtensions:Schedule(JobMemSet`1, JobDependencyTracker)
  235. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  236. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  237. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  238. Pathfinding.<ScanInternal>d__106:MoveNext()
  239. <ScanGraph>d__142:MoveNext()
  240. <ScanInternal>d__141:MoveNext()
  241. <ScanGraphs>d__7:MoveNext()
  242. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  243.  
  244. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  245.  
  246. Pathfinding.Jobs.JobMemSet`1[System.UInt32] depends on
  247. Array ptr: 17179908244 =>
  248. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  249. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  250. UnityEngine.Logger:Log(LogType, Object)
  251. UnityEngine.Debug:Log(Object)
  252. Pathfinding.Jobs.JobDependencyAnalyzer`1:GetDependencies(JobMemSet`1&, JobDependencyTracker, JobHandle, Boolean)
  253. Pathfinding.Jobs.JobDependencyAnalyzer`1:GetDependencies(JobMemSet`1&, JobDependencyTracker)
  254. Pathfinding.Jobs.IJobExtensions:Schedule(JobMemSet`1, JobDependencyTracker)
  255. Pathfinding.GridGraphScanData:SetDefaultPenalties(UInt32)
  256. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  257. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  258. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  259. Pathfinding.<ScanInternal>d__106:MoveNext()
  260. <ScanGraph>d__142:MoveNext()
  261. <ScanInternal>d__141:MoveNext()
  262. <ScanGraphs>d__7:MoveNext()
  263. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  264.  
  265. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  266.  
  267. Job writes to native array ptr 17179908244
  268. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  269. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  270. UnityEngine.Logger:Log(LogType, Object)
  271. UnityEngine.Debug:Log(Object)
  272. Pathfinding.Jobs.JobDependencyTracker:JobWritesTo(JobHandle, Int64, Int32, String)
  273. Pathfinding.Jobs.JobDependencyAnalyzer`1:Scheduled(JobMemSet`1&, JobDependencyTracker, JobHandle)
  274. Pathfinding.Jobs.IJobExtensions:Schedule(JobMemSet`1, JobDependencyTracker)
  275. Pathfinding.GridGraphScanData:SetDefaultPenalties(UInt32)
  276. Pathfinding.<UpdateAreaBurstCoroutine>d__103:MoveNext()
  277. Pathfinding.Jobs.<CompleteTimeSliced>d__6:MoveNext()
  278. Pathfinding.<ScanInternalBurst>d__98:MoveNext()
  279. Pathfinding.<ScanInternal>d__106:MoveNext()
  280. <ScanGraph>d__142:MoveNext()
  281. <ScanInternal>d__141:MoveNext()
  282. <ScanGraphs>d__7:MoveNext()
  283. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  284.  
  285. (Filename: .\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  286.  
  287. InvalidOperationException: A job tries to read from the native array JobCheckCollisions.collisionResult (ptr=73295499280) which contains uninitialized data
  288. at Pathfinding.Jobs.JobDependencyAnalyzer`1[T].GetDependencies (T& data, Pathfinding.Jobs.JobDependencyTracker tracker, Unity.Jobs.JobHandle additionalDependency, System.Boolean useAdditionalDependency) [0x00000] in <00000000000000000000000000000000>:0
  289. at Pathfinding.Jobs.JobDependencyAnalyzer`1[T].GetDependencies (T& data, Pathfinding.Jobs.JobDependencyTracker tracker) [0x00000] in <00000000000000000000000000000000>:0
  290. at Pathfinding.Jobs.IJobExtensions.ScheduleManagedInMainThread[T] (T data, Pathfinding.Jobs.JobDependencyTracker tracker) [0x00000] in <00000000000000000000000000000000>:0
  291. at Pathfinding.GridGraph+GridGraphScanData.CollisionCheck (Pathfinding.GraphCollision collision) [0x00000] in <00000000000000000000000000000000>:0
  292. at Pathfinding.GridGraph+<UpdateAreaBurstCoroutine>d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  293. at Pathfinding.Jobs.JobHandleWithMainThreadWork+<CompleteTimeSliced>d__6.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  294. at Pathfinding.GridGraph+<ScanInternalBurst>d__98.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  295. at Pathfinding.GridGraph+<ScanInternal>d__106.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  296. at AstarPath+<ScanGraph>d__142.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  297. at AstarPath+<ScanInternal>d__141.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  298. at GraphUpdateManager+<ScanGraphs>d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  299. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement