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- Chesire Cat
- https://i.imgur.com/EJQmLbk.jpg
- Mirage Base: (Drone)
- HP: 10 (+5)
- EVA: 10
- E-D: 12
- HET: 6
- H: -1
- A: +1
- S: +2
- E: +1
- ARM: 0
- SPD: 5
- SEN: 15
- SVE: 11
- SIZ: 1/2
- Modules:
- Warp Sensors (Quick, Sensor Range 15, +2 vs e-defense/1 with +1 accuracy): On hit, the Mirage’s target takes 2/3/4 heat and treats all other characters as being in soft cover until the end of its next turn.
- Reality Flicker (Trait): The Mirage teleports when it makes its regular move
- Dataveil (System): The Mirage is permanently invisible. As a quick action, it can transfer this invisibility to any ally it
- can see, but loses invisibility while it does so. It can transfer it back or to a new target as a quick action, and this effect ends if the Mirage is destroyed.
- Glitch Scanners (Trait, Quick Action, Reaction): Up to two allies of the Mirage’s choice in its sensor range can immediately teleport up to 5 spaces in any direction to their ‘real’ location. This movement does not provoke reactions and ignores engagement. The Mirage can use this system as a reaction to any other action or movement it can see 1/
- round, but can only teleport one ally if used this way
- Illusory subroutines (Quick Tech, Sensor Range 15, +2 vs e-defense/1): On hit, all characters allied to the Mirage count as invisible to its target until the start of its next turn
- Drone:
- - Bonus HP: The Drone gets +5 HP to represent its lack of pilot. It can take damage that
- would normally blow through a cockpit and kill a human.
- - No Pilot: The Drone permanently suffers from the Impaired condition. It cannot make
- complex decisions or moral judgements. However, it is also immune to all systems and
- actions that would affect the pilot (it doesn’t have any).
- - Vulnerable to Tech: All hostile tech actions against the Drone can be made with +1 Accuracy
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