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- getgenv().KillAll = true
- local plr = game.Players.LocalPlayer
- while true do
- if getgenv().KillAll then
- for i,v in pairs(workspace.Zombies:GetChildren()) do
- if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Head") and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health ~= 0 then
- if not plr.Character:FindFirstChildOfClass("Tool") then
- for _,gun in pairs(plr.Backpack:GetChildren()) do
- if gun:IsA("Tool") and gun:FindFirstChild("Fire") then
- gun.Parent = plr.Character
- tool = gun
- end
- end
- else
- if plr.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Fire") then
- tool = plr.Character:FindFirstChildOfClass("Tool")
- end
- end
- local yes = {}
- for i = 1,10 do
- table.insert(yes,{[1] = v.Head,[2] = v.Head.Position,[3] = Vector3.new(0,0,0),[4] = 0})
- end
- tool.Fire:FireServer(plr.Character.HumanoidRootPart.Position, tool.Handle.Muzzle.WorldPosition, {[1] = Vector3.new(0, 0, 0)}, require(tool.Config).BulletData, yes)
- end
- end
- end
- task.wait(0.1)
- end
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