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  1. database:
  2. #Database backend type, can be set to mysql or sqlite
  3. type: mysql
  4. #MySQL database host
  5. mySQLHost:
  6. #MySQL connection port number
  7. mySQLPort:
  8. #MySQL database name
  9. mySQLDatabase:
  10. #MySQL database user
  11. mySQLUser:
  12. #MySQL user's password
  13. mySQLPassword:
  14. #MySQL table names
  15. tableNames:
  16. alliances: "alliances"
  17. arenas: "arenas"
  18. gangs: "gangs"
  19. players: "players"
  20. modules:
  21. #Enable alliances?
  22. alliances: true
  23. #Enable gang bank accounts?
  24. bank: true
  25. #Enable gang chat?
  26. chat: true
  27. #Enable fights?
  28. fights: true
  29. #Enable homes?
  30. homes: false
  31. broadcasts:
  32. #Choose how messages will be broadcasted. Valid values are message/title/subtitle
  33. type: message
  34. broadcast:
  35. #Choose if certain actions should be broadcasted
  36. gangCreate: true
  37. gangDisband: true
  38. gangDisbandByAdmin: false
  39. gangJoin: true
  40. gangKick: true
  41. gangLeaderChange: true
  42. gangLeave: true
  43. gangLevelUp: true
  44. fightStart: true
  45. fightEnd: true
  46. gangs:
  47. #Gang name regex, don't change it unless you know how it works
  48. allowedNameCharacters: '[^a-zA-Z0-9\\ ]'
  49. #Choose if spaces are allowed in gang name
  50. allowSpaces: false
  51. #Minimum gang name length
  52. minGangNameLength: 3
  53. #Maximum gang name length
  54. maxGangNameLength: 32
  55. #Maximal gang level
  56. maxGangLevel: 5
  57. #Player won't be able to create gangs with names containing following words/phrases
  58. bannedNames:
  59. #Choose if friendly fire is disabled or enabled
  60. friendlyFire: true
  61. #Choose if gang leaders are able to toggle on/off friendly fire (if value above set to false they still won't be able)
  62. friendlyFireTogglableByLeader: true
  63. #Show gang's bank balance to other players (even those who aren't members of that gang)? Players with gangsplus.checkbalance will be still able to see it.
  64. showBankBalanceToOthers: false
  65. #Choose if color codes in gang names should be parsed as colors (remember you have to add the ampersand (&) to allowedNameCharacters in order to allow using colors)
  66. parseColorCodesInNames: false
  67. #Choose if color codes in gang names should be ignored. For instance, when set to true &aExample will be the same as Example. It's recommended to set it to true
  68. ignoreColorCodesInNames: true
  69. gangNameFormat:
  70. #Default gang name format (used when useLevelBased is set to false)
  71. default: '&8[%gang%&8]'
  72. #Gang name for gangless players (set to '' to display none)
  73. noGang: ''
  74. #Choose if you want to use the level based gang name format
  75. useLevelBased: false
  76. #Custom gang name format amount depending on its level. Format is LEVEL:AMOUNT
  77. levelBased:
  78. 1: '&a[%gang%] &f'
  79. 2: '&b[%gang%] &f'
  80. 3: '&6&l[%gang%] &f'
  81. maxMembers:
  82. #Default amount of max members (used when useLevelBased is set to false)
  83. default: 20
  84. #Choose if you want to use the level based max members amount
  85. useLevelBased: false
  86. #Custom maximum members amount depending on its level. Format is LEVEL:AMOUNT
  87. levelBased:
  88. 1: 5
  89. 2: 10
  90. 3: 20
  91. maxHomes:
  92. #Default amount of max homes (used when useLevelBased is set to false)
  93. default: 0
  94. #Choose if you want to use the level based max homes amount
  95. useLevelBased: false
  96. #Custom maximum homes amount depending on its level. Format is LEVEL:AMOUNT
  97. levelBased:
  98. 1: 2
  99. 2: 5
  100. 3: 10
  101. #Rewards for upgrading the gang to higher level. Following commands will be executed for every online gang member.
  102. #Placeholders:
  103. #{PLAYER} - will be replaced with name of each of online gang members
  104. #{GANG} - will be replaced with gang name
  105. #{LEVEL} - will be replaced with new gang's level
  106. levelUpRewards:
  107. 1:
  108. commands:
  109. - msg {PLAYER} Congratulations!
  110. - give {PLAYER} diamond 64
  111. 2:
  112. commands:
  113. - msg {PLAYER} Congratulations!
  114. - give {PLAYER} diamond 128
  115. #All gang related commands will be disabled in these worlds
  116. disableGangsInWorlds:
  117. - Free
  118. - build
  119. - cleanroom
  120. #Players won't be able to set gang homes in these worlds
  121. disableHomesInWorlds:
  122. - world
  123. - Free
  124. - build
  125. #Friendly fire will be disabled in these worlds (regardless of per-gang settings)
  126. disableFriendlyFireInWorlds:
  127. - example
  128. fights:
  129. #If set to false players won't be able to move from the beginning location until fight starts
  130. freezeBeforeStart: false
  131. #Delay in seconds before fight starts, players can join then so recommended value is higher than 5
  132. delayBeforeStart: 20
  133. #Minimal players amount that can be chosen when challenging other gang for a fight
  134. minMembersAmount: 1
  135. #Maximal players amount that can be chosen when challenging other gang for a fight
  136. maxMembersAmount: 20
  137. #Minimal entry fee that can be chosen when challenging other gang for a fight
  138. minMoneyAmount: 100.0
  139. #Maximal entry fee that can be chosen when challenging other gang for a fight
  140. maxMoneyAmount: 10000000.0
  141. #Enable fight time limit?
  142. enableFightTimeLimit: true
  143. #After that time (in seconds) fight will end with no winner and loser if enableFightTimeLimit set to true.
  144. fightTimeLimit: 300
  145. #Delay (in seconds) before players get teleported out of arena after winning a fight
  146. delayBeforeTeleport: 10
  147. #Players without gangsplus.fightcommands won't be able to use these commands during fights
  148. disableCommandsDuringFight:
  149. - /espawn
  150. - /spawn
  151. - /tpa
  152. - /etpa
  153. - /warp
  154. - /home
  155. cooldowns:
  156. #Cooldowns before teleports, set to 0 to disable
  157. home: 5
  158. fightJoin: 0
  159. prices:
  160. #Gang's creation price
  161. create: 15000
  162. #Level up price from each level. Format is FROMLEVEL:PRICE
  163. levelup:
  164. 1: 250000
  165. 2: 500000
  166. 3: 1000000
  167. settings:
  168. #Date format; more info: https://docs.oracle.com/javase/tutorial/i18n/format/simpleDateFormat.html
  169. dateFormat: "dd.MM.yyyy, HH:mm"
  170. #Format of online player's name, $name will be replaced with player's nickname
  171. onlinePlayerNameFormat: "&a%player%&b"
  172. #How many gangs should be shown on the gangs list per page
  173. gangsPerPage: 10
  174. #How many gangs should be shown in /g top
  175. gangsTopLimit: 10
  176. #Players who damaged the player within these X seconds before them getting killed will be given an assist
  177. assistDamageDelay: 60
  178. messages:
  179. #Format of messages sent by the plugin to gang members. Placeholders: %gang%, %message%
  180. inGang: "&b%gang% > &7%message%"
  181. #Format of messages sent by the plugin to players present in certain fight arena. Placeholders: %arena%, %message%
  182. inArena: "&bFight > &7%message%"
  183. #Format of gang chat messages. Placeholders: %gang%, %rank%, %player%, %message%
  184. gangChatFormat: "&a[%gang%]&7 %rank% &b%player%&7: %message%"
  185. #Format of ally chat messages. Placeholders: %gang%, %rank%, %player%, %message%
  186. allyChatFormat: "&b[Ally]&7 %gang% %player%: %message%"
  187. commands:
  188. #Format of /g info output
  189. #Placeholders: %date%, %level%, %kills%, %deaths%, %assists%, %kdr%, %fightswon%, %fightslost%, %wlr%, %leader%, %membersamount%, %members%, %onlinemembersamount%, %onlinemembers%, %bank%
  190. info:
  191. - "&7----------------[ &3%name% profile &7]----------------"
  192. - "&7- Created on: &b%date%"
  193. - "&7- Level: &b%level%"
  194. - "&7- Kills: &b%kills%&7, deaths: &b%deaths%&7, assists: &b%assists%&7, K/D ratio: &b%kdr%"
  195. - "&7- Fights won: &b%fightswon%&7, lost: &b%fightslost%&7, W/L ratio: &b%wlr%"
  196. - "&7- Leader: &b%leader%"
  197. - "&7- Members (%membersamount%): &b%members%"
  198. - "&7- Online members (%onlinemembersamount%): &b%onlinemembers%"
  199. - "&7- Bank account: &b$%bank%"
  200. - "&7- Allied gangs: &b%allies%"
  201. #Format of /g player output
  202. #Placeholders: %date%, %kills%, %deaths%, %assists%, %kdr%, %gang%, %gangrank%
  203. #Use the {INGANG} tag to make particular line be displayed only when the player is in a gang
  204. playerinfo:
  205. - "&7----------------[ &3%name% profile &7]----------------"
  206. - "&7- Registered on: &b%date%"
  207. - "&7- Kills: &b%kills%&7, deaths: &b%deaths%&7, assists: &b%assists%&7, K/D ratio: &b%kdr%"
  208. - "{INGANG}&7- Gang: &b%gang%"
  209. - "{INGANG}&7- Rank in gang: &b%gangrank%"
  210. ranks:
  211. #Ranks numbers and their names, you can add as many as you want
  212. ranks:
  213. 1: "Scrub"
  214. 2: "Junkie"
  215. 3: "O.G"
  216. 4: "Captain"
  217. 5: "Don"
  218. #Numbers of required ranks to perform certain actions/commands
  219. requiredRanks:
  220. fightAccept: 4
  221. fightChallenge: 4
  222. fightJoin: 1
  223. fightLeave: 1
  224. ally: 4
  225. delhome: 4
  226. demote: 5
  227. deposit: 1
  228. disband: 5
  229. friendlyfire: 4
  230. home: 2
  231. invite: 3
  232. kick: 5
  233. leave: 1
  234. levelup: 4
  235. listhomes: 4
  236. neutral: 4
  237. promote: 5
  238. regroup: 2
  239. sethome: 4
  240. uninvite: 4
  241. withdraw: 4
  242. #Alliances settings
  243. alliances:
  244. #Enable pvp between allied factions?
  245. allowPvp: false
  246. #Allow fights between allied factions (allowPvp value doesn't matter, they will be always able hurt to each other during the fight)
  247. allowFights : true
  248. #Enable ally chat?
  249. enableAllyChat: true
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