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- 0.003 2017-05-03 22:20:21; Factorio 0.15.5 (build 29304, win64, alpha)
- 0.003 Operating system: Windows 10 (version 1607)
- 0.003 Program arguments: "C:\AAAAA\Games\Factorio_0.15.0\bin\x64\factorio.exe"
- 0.003 Read data path: C:/AAAAA/Games/Factorio_0.15.0/data
- 0.003 Write data path: C:/AAAAA/Games/Factorio_0.15.0
- 0.004 Binaries path: C:/AAAAA/Games/Factorio_0.15.0/bin
- 0.016 System info: [CPU: AMD FX(tm)-6300 Six-Core Processor , 6 cores, RAM: 24540MB]
- 0.016 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
- 0.020 Available display adapters: 2
- 0.020 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80001, [-1366,190], 1366x768, 32bit, 60Hz}
- 0.020 [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x80005, [0,0], 1920x1080, 32bit, 144Hz}
- 0.021 Create display on adapter 1. Size 1280x720 at position [310, 162].
- 0.171 Initialised Direct3D:[0] AMD Radeon R9 200 Series; driver: aticfx64.dll 21.19.137.514
- 0.177 Video memory size (dedicated video/dedicated system/shared system/available): 2032/0/12270/4088 MB
- 0.265 DSound: Starting _dsound_update thread
- 0.265 DSound: Enter _dsound_update; tid=9352
- 0.266 Device reset internal.
- 0.273 Desktop composition is active.
- 0.273 Graphics settings preset: very-high
- 0.273 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false]
- 0.381 Loading mod core 0.0.0 (data.lua)
- 0.397 Loading mod base 0.15.5 (data.lua)
- 0.624 Loading mod base 0.15.5 (data-updates.lua)
- 0.731 Checksum for core: 2926038370
- 0.731 Checksum of base: 2698305660
- 0.989 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493846028
- 0.989 Info PlayerData.cpp:62: Cloud player-data.json unavailable
- 1.146 Loaded shader file C:/AAAAA/Games/Factorio_0.15.0/data/core/graphics/shaders/game.cso
- 1.146 Loaded shader file C:/AAAAA/Games/Factorio_0.15.0/data/core/graphics/shaders/zoom-to-world.cso
- 1.170 Initial atlas bitmap size is 16384
- 1.201 Created atlas bitmap 16384x16376
- 1.202 Created atlas bitmap 16384x1727
- 1.202 Created atlas bitmap 4096x3980
- 1.202 Created atlas bitmap 4096x3648
- 46.892 Sprites loaded
- 46.892 Convert atlas 4096x3980 to: trilinear-filtering
- 47.088 Convert atlas 4096x3648 to: mipmap
- 50.093 Loading sounds...
- 53.827 Custom inputs active: 0
- 53.831 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=MultiH&token=<private>&apiVersion=2
- 54.549 1 packages available to download (experimental updates enabled).
- 54.607 Factorio initialised
- 213.389 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
- 218.786 Info UDPSocket.cpp:234: Socket closed
- 218.788 Joining game 85.17.194.168:34197
- 218.788 Info UDPSocket.cpp:33: Opening socket
- 218.789 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
- 218.917 Connection refused
- 218.917 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
- 218.917 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
- 219.009 Info UDPSocket.cpp:234: Socket closed
- 221.062 Joining game 85.17.194.168:34197
- 221.062 Info UDPSocket.cpp:33: Opening socket
- 221.062 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
- 221.167 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
- 221.167 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
- 221.167 Info ClientRouter.cpp:217: ConnectionAccepted
- 224.100 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
- 224.100 Downloading file C:\AAAAA\Games\Factorio_0.15.0\temp\mp-download.zip (27248702 B, 54173 blocks)
- 224.123 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 358.445 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
- 363.088 Info UDPSocket.cpp:234: Socket closed
- 373.907 Info ClientMultiplayerManager.cpp:129: Disconnecting multiplayer connection.
- 373.908 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(DisconnectScheduled)
- 373.942 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
- 377.258 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
- 377.513 Info UDPSocket.cpp:234: Socket closed
- 377.783 DSound: Stopping voice
- 377.783 DSound: Joining thread
- 377.787 DSound: Exit _dsound_update; tid=9352
- 377.787 DSound: Waiting for voice to stop ... signaled
- 377.787 DSound: Joined thread
- 377.787 DSound: Destroying thread
- 377.787 DSound: Thread destroyed
- 377.787 DSound: Releasing buffer
- 377.787 DSound: Voice stopped
- 377.788 DSound: Deallocating voice
- 377.788 DSound: Deallocated voice
- 378.211 Goodbye
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