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MultiH

Desync log

May 4th, 2017
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  1. 0.003 2017-05-03 22:20:21; Factorio 0.15.5 (build 29304, win64, alpha)
  2. 0.003 Operating system: Windows 10 (version 1607)
  3. 0.003 Program arguments: "C:\AAAAA\Games\Factorio_0.15.0\bin\x64\factorio.exe"
  4. 0.003 Read data path: C:/AAAAA/Games/Factorio_0.15.0/data
  5. 0.003 Write data path: C:/AAAAA/Games/Factorio_0.15.0
  6. 0.004 Binaries path: C:/AAAAA/Games/Factorio_0.15.0/bin
  7. 0.016 System info: [CPU: AMD FX(tm)-6300 Six-Core Processor , 6 cores, RAM: 24540MB]
  8. 0.016 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
  9. 0.020 Available display adapters: 2
  10. 0.020 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80001, [-1366,190], 1366x768, 32bit, 60Hz}
  11. 0.020 [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x80005, [0,0], 1920x1080, 32bit, 144Hz}
  12. 0.021 Create display on adapter 1. Size 1280x720 at position [310, 162].
  13. 0.171 Initialised Direct3D:[0] AMD Radeon R9 200 Series; driver: aticfx64.dll 21.19.137.514
  14. 0.177 Video memory size (dedicated video/dedicated system/shared system/available): 2032/0/12270/4088 MB
  15. 0.265 DSound: Starting _dsound_update thread
  16. 0.265 DSound: Enter _dsound_update; tid=9352
  17. 0.266 Device reset internal.
  18. 0.273 Desktop composition is active.
  19. 0.273 Graphics settings preset: very-high
  20. 0.273 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false]
  21. 0.381 Loading mod core 0.0.0 (data.lua)
  22. 0.397 Loading mod base 0.15.5 (data.lua)
  23. 0.624 Loading mod base 0.15.5 (data-updates.lua)
  24. 0.731 Checksum for core: 2926038370
  25. 0.731 Checksum of base: 2698305660
  26. 0.989 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493846028
  27. 0.989 Info PlayerData.cpp:62: Cloud player-data.json unavailable
  28. 1.146 Loaded shader file C:/AAAAA/Games/Factorio_0.15.0/data/core/graphics/shaders/game.cso
  29. 1.146 Loaded shader file C:/AAAAA/Games/Factorio_0.15.0/data/core/graphics/shaders/zoom-to-world.cso
  30. 1.170 Initial atlas bitmap size is 16384
  31. 1.201 Created atlas bitmap 16384x16376
  32. 1.202 Created atlas bitmap 16384x1727
  33. 1.202 Created atlas bitmap 4096x3980
  34. 1.202 Created atlas bitmap 4096x3648
  35. 46.892 Sprites loaded
  36. 46.892 Convert atlas 4096x3980 to: trilinear-filtering
  37. 47.088 Convert atlas 4096x3648 to: mipmap
  38. 50.093 Loading sounds...
  39. 53.827 Custom inputs active: 0
  40. 53.831 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=MultiH&token=<private>&apiVersion=2
  41. 54.549 1 packages available to download (experimental updates enabled).
  42. 54.607 Factorio initialised
  43. 213.389 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  44. 218.786 Info UDPSocket.cpp:234: Socket closed
  45. 218.788 Joining game 85.17.194.168:34197
  46. 218.788 Info UDPSocket.cpp:33: Opening socket
  47. 218.789 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  48. 218.917 Connection refused
  49. 218.917 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  50. 218.917 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  51. 219.009 Info UDPSocket.cpp:234: Socket closed
  52. 221.062 Joining game 85.17.194.168:34197
  53. 221.062 Info UDPSocket.cpp:33: Opening socket
  54. 221.062 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  55. 221.167 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  56. 221.167 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  57. 221.167 Info ClientRouter.cpp:217: ConnectionAccepted
  58. 224.100 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  59. 224.100 Downloading file C:\AAAAA\Games\Factorio_0.15.0\temp\mp-download.zip (27248702 B, 54173 blocks)
  60. 224.123 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  61. 358.445 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  62. 363.088 Info UDPSocket.cpp:234: Socket closed
  63. 373.907 Info ClientMultiplayerManager.cpp:129: Disconnecting multiplayer connection.
  64. 373.908 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(DisconnectScheduled)
  65. 373.942 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
  66. 377.258 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
  67. 377.513 Info UDPSocket.cpp:234: Socket closed
  68. 377.783 DSound: Stopping voice
  69. 377.783 DSound: Joining thread
  70. 377.787 DSound: Exit _dsound_update; tid=9352
  71. 377.787 DSound: Waiting for voice to stop ... signaled
  72. 377.787 DSound: Joined thread
  73. 377.787 DSound: Destroying thread
  74. 377.787 DSound: Thread destroyed
  75. 377.787 DSound: Releasing buffer
  76. 377.787 DSound: Voice stopped
  77. 377.788 DSound: Deallocating voice
  78. 377.788 DSound: Deallocated voice
  79. 378.211 Goodbye
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