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- for (i = 0; (i + 1) * Alfa <= 90.0; i++)
- {
- for (j = 0.0; (j + 1) * oneH <= h; j++) {
- glNormal3f(cos(deg2rad((i)*Alfa)), 0.0, sin(deg2rad((i)*Alfa)));
- if (j == 0.0) {
- glVertex3f(r * cos(deg2rad(i * Alfa)), j * oneH, r * sin(deg2rad(i * Alfa)));
- glVertex3f(r * cos(deg2rad(i * Alfa)), (j + 1) * oneH, r * sin(deg2rad(i * Alfa)));
- }
- glVertex3f(r * cos(deg2rad((i + 1) * Alfa)), j * oneH, r * sin(deg2rad((i + 1) * Alfa)));
- glVertex3f(r * cos(deg2rad((i + 1) * Alfa)), (j + 1) * oneH, r * sin(deg2rad((i +
- 1) * Alfa)));
- }
- j = 0.0;
- }
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