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- Whisper Bard
- Hycana Talisturn
- Tiefling
- Level 3 Bard(College of Whispers)
- Female
- Chaotic Neutral
- Appearance
- Age: 22
- Speed: 30ft
- Resists: fire damage
- Languages: common, infernal
- Background: Entertainer
- Features:
- Actor(approved by Ali)
- Boost Charisma score by 1
- Advantage on deception and performance checks when trying to pass yourself off as someone else
- You have can mimic someone else if you have heard them speak for at least a minute. A successful insight check contested by your deception check can reveal you are a fake.
- Proficiencies
- Tools: disguise kit, flute, loot, lyre
- Armor: light armor
- Weapons: Simple weapons, longswords, short swords, rapier, hand crossbows
- Skills: Performance, acrobatics, intimidation, 2 deception(expertise), 2 stealth(expertise)
- Stats
- Hp: 24
- Str- 13(+1)
- Dex- 16(+3)
- Con- 14(+2)
- Int: 16(+3)
- Wis- 16(+3)
- Cha: 18(+4)
- Prof Bonus: +2
- Spell Save D.C.: 14
- Spell attack mod: 6
- Ac: 14(with armor)
- Initiate: +2
- Class abilities(4 Bardic Inspiration die)
- Bardic Spellcasting: you cast from your Charisms and use an instrument as a focus
- Bardic Inspiration: Use a bonus action on your turn to inspire a creature within 60 feet that can hear you. They gain a D6, a Bardic inspiration die. It can only be rolled in the next 10 minutes and add the result to any attack, saving, or ability roll. Person can only have 1 at a time.
- Jack of all Trades
- You can add half your proficiency Bonus, rounded down, to any ability check that you are not proficient in.
- Song of Rest: During a short rest, if your allies can hear and spent hit die, they receive an extra 1d6 hit points.
- Expertise
- Psychic Blades: when you hit a creature with a weapon, you can waste a bardic inspiration die to deal 2d6 psychic damage.
- Words of Terror: If you speak to a humanoid alone for 1 minute, you can try to seed paranoia in its head. At the end of the conversation, the target must succeed a wis saving throw against your spell save dc. The target is fearful of either you or someone else for an hour, or until it is atttavked or damaged, or until it witnesses allies being attacked or damage. If it succeeds the save it does not know you tried to frighten it. You can only use it once per rest.
- Race traits
- Darkvision up to 60ft
- Hellish resistance: Resists fire damage
- Equipment
- I had a total of 130 gold to start with
- Entertainer's pack- 40g
- flute- 2
- Forgery kit- 15
- Light Crossbow- 25
- Rapier- 25
- 20 bolts- 1gp
- Leather armor- 10m
- Dice set- 1s
- Card set- 5s
- Leftover: 11gp 4sp
- Cantrips
- Thaumaturgy(from my race)
- Mage Hand
- Prestidigitation
- Spells(6 slots)(4 1st)(2 2nd)
- Heroism
- Silent Image
- Cure Wounds
- Charm Person
- Faerie Fire
- Hellish rebuke(race/second level, 1 per long rest, 3d10)
- Invisibility(level 2)
- Backstory
- Hycana Talisturn was the humble only daughter of the average baker. Out playing by the woods as a teen, a eerie beautiful flute song dragged Hycana to a brightly colored caravan with a poster demanding performers tacked into the side. Almost as if in a trance, Hycana signed up. She reasoned that she might make a good villain due to her being a Tiefling. Her pale complexion is also a useful benefit for her, allowing her to appear as any color or race, granted she hides the horns and has the same physique. She joined the wandering acting troupe known as the Footsmen of Fortune and left her hometown with surprisingly little care. The flute player who had originally brought her there began to train everyone into becoming a Bard. He used techniques from the FeyWild to create such lavish, sometimes idiotic, plays and performed them with immeasurable grace and talent. The only outlier was Hycana. No matter how she tried, she couldn't tap into the primal, wild, energies of the FeyWild and lace them into her words. She couldn't charm, only inspire fear, which she thought was typical due to the fact that she was a tiefling. Hycana progress down the path of Glamour abruptly was halter the day they entered a town known for a famous playwrite who was a hermit and never saw anyone except to instruct them on how to do the play. Hycana was instructed to play the part of the oblivious traveler who had lost her way. She played her part well and when the time came, struck enough fear into the poor hermit that he had a heart attack. Her "accidentally" stabbing him, as per orders, likely didn't help his case either. She just couldn't seem to say no to the Bard she was learning under. This started her new position in the troupe, attain new/quality plays and either killing the playwrite, running him into exile, or claiming he is a total sham and actually stole it from Hycana's troupe. During this time, Hycana slowly noticed a decline in her perception of the world and her emotional state. Weird habits started popping up too. It was all going according to the plan of the troupe's leader, to have a play that wasn't just a play but a reality. He had slowly been molding the young Tiefling into her role as the play's vampiric antagonist. She grew to dislike sunlight, ask before entering a house, and enjoy the taste of blood. It wasn't that she liked blood or even needed it to live, it was that the world had slowly begun to become dimmer, the colors of everything more muted and faded. The only thing that restored them to their original glory in Hycana's eyes was the taste of blood. She was addicted to the effect, not the cause. Despite this, she is only a vampire in her beliefs and range of emotions, which is lacking. Recently Hycana has gotten the idea to sneak out and prey upon more beings lodged in her mind. Occasionally a humanoid race, as those provided blood that returned color the longest, but mainly animals. She snuck out while she was supposed to wash the horse and ran. Little did she know that this was all in the plans of the troupe's leader. She was going to be the test for all the others he had modeled. She would test if his changes would last a long time without his existence. He didn't even need to control her if he accurately predicted how she would act.
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