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Mar 24th, 2019
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  1. options:
  2. p: &8● &eOneDayVaro &8┃ &7
  3.  
  4. on join:
  5. delete {Anfrage.%player%::*}
  6. delete {EigenesTeam.%player%}
  7. set {prefix.%player%} to "&a"
  8. if player has permission "group.premium":
  9. set {prefix.%player%} to "&6"
  10. if player has permission "group.held":
  11. set {prefix.%player%} to "&3"
  12. if player has permission "group.vip":
  13. set {prefix.%player%} to "&5"
  14. if player has permission "group.builder":
  15. set {prefix.%player%} to "&e"
  16. if player has permission "group.hbuildmanager":
  17. set {prefix.%player%} to "&4"
  18. if player has permission "group.content":
  19. set {prefix.%player%} to "&b"
  20. if player has permission "group.tsup":
  21. set {prefix.%player%} to "&9"
  22. if player has permission "group.sup":
  23. set {prefix.%player%} to "&9"
  24. if player has permission "group.mod":
  25. set {prefix.%player%} to "&c"
  26. if player has permission "group.srMod":
  27. set {prefix.%player%} to "&c"
  28. if player has permission "group.dev":
  29. set {prefix.%player%} to "&b"
  30. if player has permission "group.admin":
  31. set {prefix.%player%} to "&4"
  32. if {state} is "Lobby":
  33. set join message to "{@p}%{prefix.%player%}%%player% &7ist der Runde beigetreten&8."
  34. else:
  35. set join message to ""
  36. on quit:
  37. if {state} is "Lobby":
  38. set leave message to "{@p}%{prefix.%player%}%%player% &7hat die Runde verlassen&8."
  39. else:
  40. set leave message to ""
  41. command /varo [<text>] [<text>]:
  42. trigger:
  43. if arg-1 is not set:
  44. send "{@p}/varo setlobby"
  45. send "{@p}/varo addspawn <Nummer>"
  46. if arg-1 is "setlobby":
  47. set {lobby} to location of player
  48. send "{@p}Du hast erfolgreich die Lobby &fgesetzt"
  49. if arg-1 is "addspawn":
  50. if arg-2 is set:
  51. set {Varo.Spawn.%arg-2%} to location of player
  52. send "{@p}Du hast erfolgreich den &f%arg-2% &7Spawn gesetzt&8."
  53. command /configurate:
  54. permission: op.op
  55. permission: {@p}&cDazu hast du keine Rechte
  56. trigger:
  57. execute console command "/worldborder set 500 1"
  58. kick all players due to "{@p}&cDas Spiel startet nun neu .."
  59. set {countdown} to true
  60. set {state} to "lobby"
  61. set {CountdownStart} to true
  62. set {start} to false
  63. set {überlebende} to 0
  64. delete {Team::*}
  65. delete {Tag::*}
  66. delete {TeamPartner::*}
  67. set {Amount.Spawns} to 0
  68. set {Varo.Spieler.Spawns} to 0
  69. delete {TeammName::*}
  70. delete {FARBE::*}
  71.  
  72. on join:
  73. execute console command "nte player %player% clear"
  74. set max health of player to 10
  75. set {kills.permatch.%player%} to 0
  76. clear player's inventory
  77. heal player
  78. remove Invisibility from the player
  79. set {überlebenderspieler.%player%} to false
  80. set hunger of player to 30
  81. teleport player to {bugteleport}
  82. wait 4 ticks
  83. if {state} is "lobby":
  84. teleport player to {lobby}
  85. send "&8&m----------------------------------------"
  86. send "&8● &9Info &8┃ &7Du möchtest ein Team &ferstellen&7?"
  87. send "&8● &9Info &8┃ &7Nutze /Team create <Team> <Kürzel>"
  88. send "&d&8&m----------------------------------------"
  89. set slot 0 of player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  90. set slot 8 of player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  91. teleport player to {wartelobby}
  92. set {players.online} to number of all players
  93. loop all players:
  94. wipe loop-player's sidebar
  95. set name of sidebar of loop-player to "&8▪ &c&l&nVaro&r &8▪"
  96. set score "&a " in sidebar of loop-player to 10
  97. set score "&fDein Team" in sidebar of loop-player to 9
  98. if {TeamInfo.%loop-player%} is true:
  99. set score "&8× %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8]" in sidebar of loop-player to 8
  100. if {TeamInfo.%loop-player%} is not set:
  101. set score "&8× &c✘" in sidebar of loop-player to 8
  102. set score "&d" in sidebar of loop-player to 7
  103. set score "&fOnline" in sidebar of loop-player to 6
  104. set score "&8× &a%{players.online}% Spieler" in sidebar of loop-player to 5
  105. set score "&9" in sidebar of loop-player to 4
  106. set score "&fTeamspeak" in sidebar of loop-player to 3
  107. set score "&8× &eNetplays&8.&ede" in sidebar of loop-player to 2
  108. set score "&7&m--------------" in sidebar of loop-player to 1
  109. execute console command "/_startcountdown"
  110. wait 1 seconds
  111. if {countdown} is true:
  112. send "{@p}&7Für den &fStart &7fehlen noch &f%{start.ab.Spieler}-{BowDuell.SpielerAllgeimein}% &7Spieler&8."
  113. if {state} is "ingame":
  114. teleport player to {deathmatch.spec.ingame}
  115. set max health of player to 10
  116. execute console command "nte player %player% prefix &7"
  117. execute console command "nte player %player% priority 99"
  118. apply potion of Invisibility of tier 2 to player for 1500 seconds
  119. set {überlebenderspieler.%player%} to false
  120. set hunger of player to 30
  121. heal player
  122. hide player from all players
  123. loop all players:
  124. execute loop-player command "fix_**_players"
  125. cancel event
  126.  
  127. on join:
  128. delete {TeamInfo.%player%}
  129. delete {TagInfo.%player%}
  130. delete {TeamAnzahlSpieler.%player%}
  131.  
  132. command /random_farbeaaf:
  133. trigger:
  134. chance of 10%:
  135. execute player command "farbe_weiß__"
  136. stop
  137. chance of 15%:
  138. execute player command "farbe_lila__"
  139. stop
  140. chance of 15%:
  141. execute player command "farbe_dgrün__"
  142. stop
  143. chance of 15%:
  144. execute player command "farbe_blau__"
  145. stop
  146. chance of 15%:
  147. execute player command "farbe_türkies__"
  148. stop
  149. chance of 15%:
  150. execute player command "farbe_drot__"
  151. stop
  152. chance of 15%:
  153. execute player command "farbe_gelb__"
  154. stop
  155. chance of 15%:
  156. execute player command "farbe_grau__"
  157. stop
  158. execute player command "farbe_grün__"
  159. command /sadffdaa [<text>] [<player>]:
  160. trigger:
  161. if arg-1 is "invite":
  162. if arg-2 is set:
  163. if {TeamInfo.%player%} is set:
  164. if {TeamInfo.%arg-2%} is not set:
  165. if {Anfrage.%arg-2%::%player%} is not set:
  166. play "click" to player with volume 100 and pitch 15
  167. send "{@p}Du hast &f%arg-2% &7eine &aTeam-Anfrage &7gesendet&8."
  168. send "{@p}Du hast von %player% &7eine &aTeam-Anfrage &7bekommen&8." to arg 2
  169. set {Anfrage.%arg-2%::%player%} to true
  170. else:
  171. send "{@p}&cDiesem Spieler wurde bereits eine Anfrage gesendet&8."
  172. else:
  173. send "{@p}&cDieser Spieler ist bereits in einem Team&8."
  174. else:
  175. send "{@p}&cDu hast noch kein Team erstellt&8."
  176. else:
  177. send "{@p}Nutze /Team invite <Spieler>"
  178. command /Team [<text>] [<text>] [<text>]:
  179. trigger:
  180. if arg-1 is not set:
  181. send "{@p}/Team create <Team> <Kürzel>"
  182. send "{@p}/Team accept <Spieler>"
  183. send "{@p}/Team kick"
  184. send "{@p}/Team leave"
  185. if arg-1 is "create":
  186. if {state} is "lobby":
  187. if arg-2 is set:
  188. if arg-2 contains "&":
  189. send "{@p}&cDu darfst keine Sonderzeichen nutzen&8."
  190. else:
  191. if arg-3 is set:
  192. if {TeamAnzahlSpieler.%player%} is not set:
  193. if {Team::%arg-2%} is not set:
  194. if {Tag::%arg-3%} is not set:
  195. if arg-3 contains "&":
  196. send "{@p}&cDu darfst keine Sonderzeichen nutzen&8."
  197. else:
  198. if length of "%arg-2%" is less than 11:
  199. if length of "%arg-3%" is less than 6:
  200. if arg-2 contains "Team":
  201. send "{@p}Diesen Namen darfst du nicht benutzen&8."
  202. else:
  203. if arg-3 contains "Team":
  204. send "{@p}Diesen Namen darfst du nicht benutzen&8."
  205. stop
  206. clear player's inventory
  207. set {Team.NichtSchlagen.%player%} to arg-3
  208. set {EigenesTeam.%player%} to true
  209. set slot 8 of player to 402 named "&8● &cTeam verlassen &8┃ &fRechtsklick"
  210. set slot 1 of player to 404 named "&8● &7Teamfarbe &8┃ &8[&7%{Team.NichtSchlagen.%player%}%&8]"
  211. set slot 0 of player to 267 named "&8● &eSpieler Einladen &8┃ &fLinksklick"
  212. set {FARBE::%{TeamInfo.%player%}%} to "&7"
  213. set {Teamfarbe.%player%} to "&7"
  214. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  215. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  216. set {Team::%arg-2%} to 0
  217. set {TeammName::%arg-2%} to arg-3
  218. set {TeamAnzahlSpieler.%player%} to 1
  219. set {TeamInfo.%player%} to "%arg-2%"
  220. set {TagInfo.%player%} to "%arg-3%"
  221. send "{@p}Du hast das Team &a%arg-2% &7mit dem Kürzel &a%arg-3% &aerstellt&8."
  222. set {Tag::%arg-3%} to true
  223. set {Teamfarbe.%arg-2%} to "&7"
  224. chance of 10%:
  225. execute player command "farbe_weiß__"
  226. stop
  227. chance of 15%:
  228. execute player command "farbe_lila__"
  229. stop
  230. chance of 15%:
  231. execute player command "farbe_dgrün__"
  232. stop
  233. chance of 15%:
  234. execute player command "farbe_blau__"
  235. stop
  236. chance of 15%:
  237. execute player command "farbe_türkies__"
  238. stop
  239. chance of 15%:
  240. execute player command "farbe_drot__"
  241. stop
  242. chance of 15%:
  243. execute player command "farbe_gelb__"
  244. stop
  245. chance of 15%:
  246. execute player command "farbe_grau__"
  247. stop
  248. execute player command "farbe_grün__"
  249. else:
  250. send "{@p}&cDein Team-Tag kann maximal 5 Zeichen haben&8."
  251. else:
  252. send "{@p}&cDein Team-Name kann maximal 10 Zeichen haben&8."
  253. else:
  254. send "{@p}&cDiesen Tag-Namen kannst du nicht mehr benutzen&8."
  255. else:
  256. send "{@p}&cDiesen Team-Namen kannst du nicht mehr benutzen&8."
  257. else:
  258. send "{@p}&cDu bist bereits in einem Team&8."
  259. else:
  260. send "{@p}Nutze /Team create <Name> <Tag>"
  261. else:
  262. send "{@p}Nutze /Team create <Name> <Tag>"
  263. else:
  264. send "{@p}&cDu kannst diesen Command jetzt nicht mehr ausführen&8."
  265. if arg-1 is "acceptasdf":
  266. if arg-2 is set:
  267. if {TeamInfo.%player%} is not set:
  268. if {Anfrage.%player%::%arg-2%} is set:
  269. if {TeamAnzahlSpieler.%arg-2%} is smaller than 2:
  270. delete {Anfrage.%player%::*}
  271. play "WITHER_SHOOT" to player with volume 100 and pitch 15
  272. clear player's inventory
  273. set slot 8 of player to 402 named "&8● &cTeam verlassen &8┃ &fRechtsklick"
  274. add 1 to {TeamAnzahlSpieler.%arg-2%}
  275. set {TagTeam.%player%} to {TagTeam.%arg-2%}
  276. set {NameTeam.%player%} to {NameTeam.%arg-2%}
  277. set {TeamPartner::%player%.%arg-2%} to true
  278. set {Team.NichtSchlagen.%player%} to {Team.NichtSchlagen.%arg-2%}
  279. delete {Anfrage.%player%::%arg-2%}
  280. send "{@p}&f%player% &7ist deinem Team &abeigetreten&8." to arg-2
  281. send "{@p}Du hast die &fAnfrage &7von %arg-2% &7erfolgreich &aangenommen&8."
  282. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%arg-2%}%%{Team.NichtSchlagen.%arg-2%}%&8]"
  283. execute console command "nte player %player% prefix %{Teamfarbe.%arg-2%}%"
  284. set {TeamInfo.%player%} to {TeamInfo.%arg-2%}
  285. set {TagInfo.%player%} to {TagInfo.%arg-2%}
  286. set {Teamfarbe.%player%} to {Teamfarbe.%arg-2%}
  287. else:
  288. send "{@p}&cDas Team ist bereits voll&8."
  289. else:
  290. send "{@p}&cDu hast von diesem Spieler keine Anfrage bekommen&8."
  291. else:
  292. send "{@p}&cDu bist bereits in einem Team&8."
  293. if arg-1 is "leave":
  294. if {state} is "lobby":
  295. if {TeamInfo.%player%} is set:
  296. if {EigenesTeam.%player%} is true:
  297. delete {EigenesTeam.%player%}
  298. delete {TagTeam.%player%}
  299. delete {Name.%player%}
  300. delete {TeamAnzahlSpieler.%player%}
  301. clear player's inventory
  302. set slot 0 of player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  303. set slot 8 of player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  304. play "swim" to player with volume 100 and pitch 15
  305. send "{@p}&cDu hast das Team verlassen&8."
  306. execute console command "nte player %player% suffix &7"
  307. execute console command "nte player %player% prefix &7"
  308. delete {Team.NichtSchlagen.%player%}
  309. set {_player} to player
  310. delete {Team::%{TeamInfo.%player%}%}
  311. delete {Tag::%{TagInfo.%player%}%}
  312. delete {TeamInfo.%player%}
  313. delete {TagInfo.%player%}
  314. loop all players:
  315. if {TeamPartner::%player%.%loop-player%} is true:
  316. send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team gelöscht&8." to loop-player
  317. delete {TagTeam.%loop-player%}
  318. delete {Name.%loop-player%}
  319. delete {TeamAnzahlSpieler.%loop-player%}
  320. clear loop-player's inventory
  321. set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  322. set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  323. execute console command "nte player %loop-player% suffix &7"
  324. execute console command "nte player %loop-player% prefix &7"
  325. play "swim" to loop-player with volume 100 and pitch 15
  326. delete {TeamInfo.%loop-player%}
  327. delete {TagInfo.%loop-player%}
  328. delete {Team.NichtSchlagen.%loop-player%}
  329. delete {TeamPartner::%player%.%loop-player%}
  330. delete {TeamAnzahlSpieler.%loop-player%}
  331. stop
  332. if {TeamPartner::%loop-player%.%player%} is true:
  333. send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team aufgelöst&8." to loop-player
  334. delete {TagTeam.%loop-player%}
  335. delete {Name.%loop-player%}
  336. delete {TeamAnzahlSpieler.%loop-player%}
  337. clear loop-player's inventory
  338. play "swim" to loop-player with volume 100 and pitch 15
  339. set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  340. set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  341. execute console command "nte player %loop-player% suffix &7"
  342. execute console command "nte player %loop-player% prefix &7"
  343. delete {TeamInfo.%loop-player%}
  344. delete {TagInfo.%loop-player%}
  345. delete {Team.NichtSchlagen.%loop-player%}
  346. delete {TeamPartner::%loop-player%.%player%}
  347. delete {TeamAnzahlSpieler.%loop-player%}
  348. stop
  349. else:
  350. delete {TagTeam.%player%}
  351. delete {Name.%player%}
  352. delete {TeamAnzahlSpieler.%player%}
  353. clear player's inventory
  354. set slot 0 of player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  355. set slot 8 of player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  356. play "swim" to player with volume 100 and pitch 15
  357. send "{@p}&cDu hast das Team verlassen&8."
  358. execute console command "nte player %player% suffix &7"
  359. execute console command "nte player %player% prefix &7"
  360. delete {TeamInfo.%player%}
  361. delete {TagInfo.%player%}
  362. delete {Team.NichtSchlagen.%player%}
  363. set {_player} to player
  364. loop all players:
  365. if {TeamPartner::%player%.%loop-player%} is true:
  366. send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
  367. delete {TeamPartner::%player%.%loop-player%}
  368. remove 1 from {TeamAnzahlSpieler.%loop-player%}
  369. stop
  370. if {TeamPartner::%loop-player%.%player%} is true:
  371. remove 1 from {TeamAnzahlSpieler.%loop-player%}
  372. send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
  373. delete {TeamPartner::%loop-player%.%player%}
  374. stop
  375. else:
  376. send "{@p}&cDu bist noch in keinem Team&8."
  377. else:
  378. send "{@p}&cDu kannst diesen Command jetzt nicht mehr ausführen&8."
  379. if arg-1 is "kick":
  380. if {state} is "lobby":
  381. if {TeamInfo.%player%} is set:
  382. if {EigenesTeam.%player%} is set:
  383. if {TeamAnzahlSpieler.%player%} is 2:
  384. remove 1 from {TeamAnzahlSpieler.%player%}
  385. send "{@p}&7Du hast deinen &9Team-Partner &aerfolgreich &7gekickt&8."
  386. loop all players:
  387. if {TeamPartner::%player%.%loop-player%} is true:
  388. send "{@p}&cDu wurdest auf dem Team gekickt&8." to loop-player
  389. delete {TagTeam.%loop-player%}
  390. delete {Name.%loop-player%}
  391. delete {TeamAnzahlSpieler.%loop-player%}
  392. clear loop-player's inventory
  393. set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  394. set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  395. execute console command "nte player %loop-player% suffix &7"
  396. execute console command "nte player %loop-player% prefix &7"
  397. play "swim" to loop-player with volume 100 and pitch 15
  398. delete {TeamInfo.%loop-player%}
  399. delete {TagInfo.%loop-player%}
  400. delete {Team.NichtSchlagen.%loop-player%}
  401. delete {TeamPartner::%player%.%loop-player%}
  402. delete {TeamAnzahlSpieler.%loop-player%}
  403. stop
  404. if {TeamPartner::%loop-player%.%player%} is true:
  405. send "{@p}&cDu wurdest auf dem Team gekickt&8." to loop-player
  406. delete {TagTeam.%loop-player%}
  407. delete {Name.%loop-player%}
  408. delete {TeamAnzahlSpieler.%loop-player%}
  409. clear loop-player's inventory
  410. play "swim" to loop-player with volume 100 and pitch 15
  411. set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  412. set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  413. execute console command "nte player %loop-player% suffix &7"
  414. execute console command "nte player %loop-player% prefix &7"
  415. delete {TeamInfo.%loop-player%}
  416. delete {TagInfo.%loop-player%}
  417. delete {Team.NichtSchlagen.%loop-player%}
  418. delete {TeamPartner::%loop-player%.%player%}
  419. delete {TeamAnzahlSpieler.%loop-player%}
  420. stop
  421. else:
  422. send "{@p}&cDu hast noch keinen Team-Partner&8."
  423. else:
  424. send "{@p}&cDu darfst deinen Team-Partnet nicht kicken&8."
  425. else:
  426. send "{@p}&cDu bist noch in keinem Team&8."
  427. else:
  428. send "{@p}&cDu kannst diesen Command jetzt nicht mehr ausführen&8."
  429. on right click with 404:
  430. if name of player's held item is not "&cDu bist noch in keinem Team":
  431. if {state} is "Lobby":
  432. open chest with 3 row named "&7Wähle eine %{Teamfarbe.%player%}%Teamfarbe&8!" to player
  433. wait 0.1 ticks
  434. format slot 1 of player with 160:8 named " " to be unstealable
  435. format slot 0 of player with 160:8 named " " to be unstealable
  436. format slot 2 of player with 160:8 named " " to be unstealable
  437. format slot 3 of player with 160:8 named " " to be unstealable
  438. format slot 4 of player with 160:8 named " " to be unstealable
  439. format slot 5 of player with 160:8 named " " to be unstealable
  440. format slot 6 of player with 160:8 named " " to be unstealable
  441. format slot 7 of player with 160:8 named " " to be unstealable
  442. format slot 8 of player with 160:8 named " " to be unstealable
  443. format slot 10 of player with 351:13 named "&8● &cRot" to close then run [make player execute command "/farbe_grau__"]
  444. format slot 9 of player with 351:10 named "&8● &aGrün" to close then run [make player execute command "/farbe_grün__"]
  445. format slot 11 of player with 351:11 named "&8● &eGelb" to close then run [make player execute command "/farbe_gelb__"]
  446. format slot 12 of player with 351:1 named "&8● &4Dunkel-Rot" to close then run [make player execute command "/farbe_drot__"]
  447. format slot 13 of player with 351:12 named "&8● &bTürkies" to close then run [make player execute command "/farbe_türkies__"]
  448. format slot 14 of player with 351:6 named "&8● &9Blau" to close then run [make player execute command "/farbe_blau__"]
  449. format slot 15 of player with 351:2 named "&8● &2Dunkel-Grün" to close then run [make player execute command "/farbe_dgrün__"]
  450. format slot 16 of player with 351:5 named "&8● &5Lila" to close then run [make player execute command "/farbe_lila__"]
  451. format slot 17 of player with 353 named "&8● &fWeiß" to close then run [make player execute command "/farbe_weiß__"]
  452. format slot 26 of player with 160:8 named " " to be unstealable
  453. format slot 18 of player with 160:8 named " " to be unstealable
  454. format slot 19 of player with 160:8 named " " to be unstealable
  455. format slot 20 of player with 160:8 named " " to be unstealable
  456. format slot 21 of player with 160:8 named " " to be unstealable
  457. format slot 22 of player with 160:8 named " " to be unstealable
  458. format slot 23 of player with 160:8 named " " to be unstealable
  459. format slot 24 of player with 160:8 named " " to be unstealable
  460. format slot 25 of player with 160:8 named " " to be unstealable
  461. on damage:
  462. if {TeamPartner::%victim%.%attacker%} is true:
  463. cancel event
  464. if {TeamPartner::%attacker%.%victim%} is true:
  465. cancel event
  466. command /farbe_grau__:
  467. trigger:
  468. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  469. set {FARBE::%{TeamInfo.%player%}%} to "&c"
  470. send "{@p}Deine &fTeamfarbe &7ist nun &cRot&8."
  471. set {Teamfarbe.%player%} to "&c"
  472. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  473. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  474. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  475. wipe player's sidebar
  476. set name of sidebar of player to "&8▪ &c&l&nVaro&r &8▪"
  477. set score "&a" in sidebar of player to 10
  478. set score "&fDein Team" in sidebar of player to 9
  479. if {TeamInfo.%player%} is set:
  480. set score "&8× %{Teamfarbe.%player%}%%{TeamInfo.%player%}% &8[%{Teamfarbe.%player%}%%{TagInfo.%player%}%&8]" in sidebar of player to 8
  481. if {TeamInfo.%player%} is not set:
  482. set score "&8× &c✘" in sidebar of player to 8
  483. set score "&d" in sidebar of player to 7
  484. set score "&fOnline" in sidebar of player to 6
  485. set score "&8× &a%{players.online}% Spieler" in sidebar of player to 5
  486. set score "&9" in sidebar of player to 4
  487. set score "&fTeamspeak" in sidebar of player to 3
  488. set score "&8× &eNetplays&8.&ede" in sidebar of player to 2
  489. set score "&7&m--------------" in sidebar of player to 1
  490. loop all players:
  491. if {TeamPartner::%player%.%loop-player%} is true:
  492. set {Teamfarbe.%loop-player%} to "&c"
  493. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  494. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  495. send "{@p}&f%player% &7hat die Farbe zu &cRot geändert&8." to loop-player
  496. wipe loop-player's sidebar
  497. set name of sidebar of loop-player to "&8▪ &c&l&nVaro&r &8▪"
  498. set score "&a" in sidebar of loop-player to 10
  499. set score "&fDein Team" in sidebar of loop-player to 9
  500. if {TeamInfo.%loop-player%} is set:
  501. set score "&8× %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8]" in sidebar of loop-player to 8
  502. if {TeamInfo.%loop-player%} is not set:
  503. set score "&8× &c✘" in sidebar of loop-player to 8
  504. set score "&d" in sidebar of loop-player to 7
  505. set score "&fOnline" in sidebar of loop-player to 6
  506. set score "&8× &a%{players.online}% Spieler" in sidebar of loop-player to 5
  507. set score "&9" in sidebar of loop-player to 4
  508. set score "&fTeamspeak" in sidebar of loop-player to 3
  509. set score "&8× &eNetplays&8.&ede" in sidebar of loop-player to 2
  510. set score "&7&m--------------" in sidebar of loop-player to 1
  511. stop
  512. if {TeamPartner::%loop-player%.%player%} is true:
  513. wipe loop-player's sidebar
  514. set name of sidebar of loop-player to "&8▪ &c&l&nVaro&r &8▪"
  515. set score "&a" in sidebar of loop-player to 10
  516. set score "&fDein Team" in sidebar of loop-player to 9
  517. if {TeamInfo.%loop-player%} is set:
  518. set score "&8× %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8]" in sidebar of loop-player to 8
  519. if {TeamInfo.%loop-player%} is not set:
  520. set score "&8× &c✘" in sidebar of loop-player to 8
  521. set score "&d" in sidebar of loop-player to 7
  522. set score "&fOnline" in sidebar of loop-player to 6
  523. set score "&8× &a%{players.online}% Spieler" in sidebar of loop-player to 5
  524. set score "&9" in sidebar of loop-player to 4
  525. set score "&fTeamspeak" in sidebar of loop-player to 3
  526. set score "&8× &eNetplays&8.&ede" in sidebar of loop-player to 2
  527. set score "&7&m--------------" in sidebar of loop-player to 1
  528. set {Teamfarbe.%loop-player%} to "&c"
  529. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  530. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  531. send "{@p}&f%player% &7hat die Farbe zu &cRot geändert&8." to loop-player
  532. stop
  533. command /farbe_grün__:
  534. trigger:
  535. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  536. set {FARBE::%{TeamInfo.%player%}%} to "&a"
  537. send "{@p}Deine &fTeamfarbe &7ist nun &aGrün&8."
  538. set {Teamfarbe.%player%} to "&a"
  539. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  540. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  541. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  542. loop all players:
  543. if {TeamPartner::%player%.%loop-player%} is true:
  544. set {Teamfarbe.%loop-player%} to "&a"
  545. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  546. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  547. send "{@p}&f%player% &7hat die Farbe zu &aGrün geändert&8." to loop-player
  548. stop
  549. if {TeamPartner::%loop-player%.%player%} is true:
  550. set {Teamfarbe.%loop-player%} to "&a"
  551. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  552. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  553. send "{@p}&f%player% &7hat die Farbe zu &aGrün geändert&8." to loop-player
  554. stop
  555. command /farbe_gelb__:
  556. trigger:
  557. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  558. set {FARBE::%{TeamInfo.%player%}%} to "&e"
  559. send "{@p}Deine &fTeamfarbe &7ist nun &eGelb&8."
  560. set {Teamfarbe.%player%} to "&e"
  561. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  562. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  563. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  564. loop all players:
  565. if {TeamPartner::%player%.%loop-player%} is true:
  566. set {Teamfarbe.%loop-player%} to "&e"
  567. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  568. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  569. send "{@p}&f%player% &7hat die Farbe zu &eGelb geändert&8." to loop-player
  570. stop
  571. if {TeamPartner::%loop-player%.%player%} is true:
  572. set {Teamfarbe.%loop-player%} to "&e"
  573. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  574. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  575. send "{@p}&f%player% &7hat die Farbe zu &eGelb geändert&8." to loop-player
  576. stop
  577. command /farbe_drot__:
  578. trigger:
  579. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  580. set {FARBE::%{TeamInfo.%player%}%} to "&4"
  581. send "{@p}Deine &fTeamfarbe &7ist nun &4Dunkel-Rot&8."
  582. set {Teamfarbe.%player%} to "&4"
  583. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  584. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  585. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  586. loop all players:
  587. if {TeamPartner::%player%.%loop-player%} is true:
  588. set {Teamfarbe.%loop-player%} to "&4"
  589. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  590. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  591. send "{@p}&f%player% &7hat die Farbe zu &4Dunkel-Rot geändert&8." to loop-player
  592. stop
  593. if {TeamPartner::%loop-player%.%player%} is true:
  594. set {Teamfarbe.%loop-player%} to "&4"
  595. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  596. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  597. send "{@p}&f%player% &7hat die Farbe zu &4Dunkel-Rot geändert&8." to loop-player
  598. stop
  599. command /farbe_türkies__:
  600. trigger:
  601. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  602. set {FARBE::%{TeamInfo.%player%}%} to "&b"
  603. send "{@p}Deine &fTeamfarbe &7ist nun &bTürkies&8."
  604. set {Teamfarbe.%player%} to "&b"
  605. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  606. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  607. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  608. loop all players:
  609. if {TeamPartner::%player%.%loop-player%} is true:
  610. set {Teamfarbe.%loop-player%} to "&b"
  611. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  612. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  613. send "{@p}&f%player% &7hat die Farbe zu &bTürkies geändert&8." to loop-player
  614. stop
  615. if {TeamPartner::%loop-player%.%player%} is true:
  616. set {Teamfarbe.%loop-player%} to "&b"
  617. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  618. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  619. send "{@p}&f%player% &7hat die Farbe zu &bTürkies geändert&8." to loop-player
  620. stop
  621. command /farbe_blau__:
  622. trigger:
  623. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  624. set {FARBE::%{TeamInfo.%player%}%} to "&9"
  625. send "{@p}Deine &fTeamfarbe &7ist nun &9Blau&8."
  626. set {Teamfarbe.%player%} to "&9"
  627. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  628. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  629. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  630. loop all players:
  631. if {TeamPartner::%player%.%loop-player%} is true:
  632. set {Teamfarbe.%loop-player%} to "&9"
  633. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  634. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  635. send "{@p}&f%player% &7hat die Farbe zu &9Blau geändert&8." to loop-player
  636. stop
  637. if {TeamPartner::%loop-player%.%player%} is true:
  638. set {Teamfarbe.%loop-player%} to "&9"
  639. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  640. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  641. send "{@p}&f%player% &7hat die Farbe zu &9Blau geändert&8." to loop-player
  642. stop
  643. command /farbe_dgrün__:
  644. trigger:
  645. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  646. set {FARBE::%{TeamInfo.%player%}%} to "&2"
  647. send "{@p}Deine &fTeamfarbe &7ist nun &2Dunkel-Grün&8."
  648. set {Teamfarbe.%player%} to "&2"
  649. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  650. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  651. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  652. loop all players:
  653. if {TeamPartner::%player%.%loop-player%} is true:
  654. set {Teamfarbe.%loop-player%} to "&2"
  655. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  656. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  657. send "{@p}&f%player% &7hat die Farbe zu &2Dunkel-Grün geändert&8." to loop-player
  658. stop
  659. if {TeamPartner::%loop-player%.%player%} is true:
  660. set {Teamfarbe.%loop-player%} to "&2"
  661. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  662. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  663. send "{@p}&f%player% &7hat die Farbe zu &2Dunkel-Grün geändert&8." to loop-player
  664. stop
  665. command /farbe_lila__:
  666. trigger:
  667. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  668. set {FARBE::%{TeamInfo.%player%}%} to "&5"
  669. send "{@p}Deine &fTeamfarbe &7ist nun &5Lila&8."
  670. set {Teamfarbe.%player%} to "&5"
  671. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  672. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  673. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  674. loop all players:
  675. if {TeamPartner::%player%.%loop-player%} is true:
  676. set {Teamfarbe.%loop-player%} to "&5"
  677. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  678. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  679. send "{@p}&f%player% &7hat die Farbe zu &5Lila geändert&8." to loop-player
  680. stop
  681. if {TeamPartner::%loop-player%.%player%} is true:
  682. set {Teamfarbe.%loop-player%} to "&5"
  683. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  684. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  685. send "{@p}&f%player% &7hat die Farbe zu &5Lila geändert&8." to loop-player
  686. stop
  687. command /farbe_weiß__:
  688. trigger:
  689. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  690. set {FARBE::%{TeamInfo.%player%}%} to "&f"
  691. send "{@p}Deine &fTeamfarbe &7ist nun &fWeiß&8."
  692. set {Teamfarbe.%player%} to "&f"
  693. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  694. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  695. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  696. loop all players:
  697. if {TeamPartner::%player%.%loop-player%} is true:
  698. set {Teamfarbe.%loop-player%} to "&f"
  699. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  700. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  701. send "{@p}&f%player% &7hat die Farbe zu &fWeiß geändert&8." to loop-player
  702. stop
  703. if {TeamPartner::%loop-player%.%player%} is true:
  704. set {Teamfarbe.%loop-player%} to "&f"
  705. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  706. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  707. send "{@p}&f%player% &7hat die Farbe zu &fWeiß geändert&8." to loop-player
  708. stop
  709. command /_startcountdown:
  710. trigger:
  711. set {start.ab.Spieler} to 4
  712. set {BowDuell.SpielerAllgeimein} to number of players in world "Wartelobby"
  713. if {BowDuell.SpielerAllgeimein} is bigger than 1:
  714. if {countdown} is true:
  715. set {countdown} to false
  716. wait 0.1 seconds
  717. set {Countdown.BW} to 41
  718. loop 41 times:
  719. if {state} is "lobby":
  720. if {CountdownStart} is true:
  721. set {BowDuell.SpielerAllgeimein} to number of players in world "Wartelobby"
  722. if {BowDuell.SpielerAllgeimein} is bigger than 2:
  723. remove 1 from {Countdown.BW}
  724. if {start} is false:
  725. wait 1 seconds
  726. if {Countdown.BW} is 300:
  727. loop all players:
  728. play "click" to loop-player with volume 100.0 and pitch 5
  729. broadcast "{@p}&7Die Runde startet in &f5 &7Minuten&8." in "Wartelobby"
  730. if {Countdown.BW} is 240:
  731. loop all players:
  732. play "click" to loop-player with volume 100.0 and pitch 5
  733. broadcast "{@p}&7Die Runde startet in &f4 &7Minuten&8." in "Wartelobby"
  734. if {Countdown.BW} is 180:
  735. loop all players:
  736. play "click" to loop-player with volume 100.0 and pitch 5
  737. broadcast "{@p}&7Die Runde startet in &f3 &7Minuten&8." in "Wartelobby"
  738. if {Countdown.BW} is 120:
  739. loop all players:
  740. play "click" to loop-player with volume 100.0 and pitch 5
  741. broadcast "{@p}&7Die Runde startet in &f2 &7Minuten&8." in "Wartelobby"
  742. if {Countdown.BW} is 60:
  743. loop all players:
  744. play "click" to loop-player with volume 100.0 and pitch 5
  745. broadcast "{@p}&7Die Runde startet in &f1 &7Minute&8." in "Wartelobby"
  746. if {Countdown.BW} is 30:
  747. loop all players:
  748. play "click" to loop-player with volume 100.0 and pitch 5
  749. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  750. if {Countdown.BW} is 15:
  751. loop all players:
  752. play "click" to loop-player with volume 100.0 and pitch 5
  753. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  754. if {Countdown.BW} is 10:
  755. loop all players:
  756. play "click" to loop-player with volume 100.0 and pitch 5
  757. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  758. if {Countdown.BW} is 5:
  759. loop all players:
  760. play "click" to loop-player with volume 100.0 and pitch 5
  761. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  762. if {Countdown.BW} is 4:
  763. loop all players:
  764. play "click" to loop-player with volume 100.0 and pitch 5
  765. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  766. if {Countdown.BW} is 3:
  767. loop all players:
  768. play "click" to loop-player with volume 100.0 and pitch 5
  769. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  770. if {Countdown.BW} is 2:
  771. loop all players:
  772. play "click" to loop-player with volume 100.0 and pitch 5
  773. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  774. if {Countdown.BW} is 1:
  775. loop all players:
  776. play "click" to loop-player with volume 100.0 and pitch 5
  777. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunde&8." in "Wartelobby"
  778. if {Countdown.BW} is 0:
  779. set {BowDuell.SpielerAllgeimein} to number of players in world "Wartelobby"
  780. if {BowDuell.SpielerAllgeimein} is bigger than 1:
  781. set {amount123} to 1
  782. loop all players:
  783. if {TagInfo.%loop-player%} is not set:
  784. clear loop-player's inventory
  785. set {Team.NichtSchlagen.%loop-player%} to "Team%{amount123}%"
  786. set {EigenesTeam.%loop-player%} to true
  787. set {FARBE::%{TeamInfo.%loop-player%}%} to "&7"
  788. set {Teamfarbe.%loop-player%} to "&7"
  789. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%loop-player%}%%{Team.NichtSchlagen.%loop-player%}%&8]"
  790. execute console command "nte player %loop-player% prefix %{Teamfarbe.%loop-player%}%"
  791. set {Team::Team%{amount123}%} to 0
  792. set {TeammName::Team%{amount123}%} to "Team%{amount123}%"
  793. set {TeamAnzahlSpieler.%loop-player%} to 1
  794. set {TeamInfo.%loop-player%} to "Team%{amount123}%"
  795. set {TagInfo.%loop-player%} to "Team%{amount123}%"
  796. set {Tag::Team%{amount123}%} to true
  797. set {Teamfarbe.Team%{amount123}%} to "&7"
  798. execute loop-player command "random_farbeaaf"
  799. add 1 to {amount123}
  800. set {state} to "Ingame"
  801. broadcast "{@p}&7Alle Spieler werden in &fkürze &7Teleportiert&8." in "Wartelobby"
  802. set {amounts} to 0
  803. execute console command "/worldborder set 1000 1"
  804. execute console command "/worldborder damage amount 1"
  805. loop all players:
  806. execute console command "nte player %loop-player% prefix %{Teamfarbe.%loop-player%}%%{kills.permatch.%loop-player%}% &8| %{Teamfarbe.%loop-player%}%"
  807. add 1 to {amounts}
  808. teleport loop-player to {Varo.Spawn.%{amounts}%}
  809. set {keindamage.%loop-player%} to true
  810. clear loop-player's inventory
  811. add 1 to {überlebende}
  812. set {überlebenderspieler.%loop-player%} to true
  813. wait 0.1 seconds
  814. wait 1 seconds
  815. execute console command "/start_game__A"
  816. wait 2 seconds
  817. play "click" to all players with volume 100.0 and pitch 5
  818. broadcast "{@p}&7Die Runde startet in &f20 &7Sekunde&8."
  819. wait 5 seconds
  820. play "click" to all players with volume 100.0 and pitch 5
  821. broadcast "{@p}&7Die Runde startet in &f15 &7Sekunde&8.
  822. wait 5 seconds
  823. play "click" to all players with volume 100.0 and pitch 5
  824. broadcast "{@p}&7Die Runde startet in &f10 &7Sekunde&8.
  825. wait 7 seconds
  826. if {state} is "ingame":
  827. set {blockspawn.nowalk} to 0
  828. loop all players:
  829. send loop-player title "&e3" for 1 seconds
  830. broadcast "{@p}&7Die Runde startet in &f3 &7Sekunden&8.
  831. play sound "click" to all players with volume 100.0 and pitch 5
  832. loop 200 times:
  833. wait 1 seconds
  834. if {state} is "ingame":
  835. set {blockspawn.nowalk} to 0
  836. broadcast "{@p}&7Die Runde startet in &f2 &7Sekunden&8.
  837. play sound "click" to all players with volume 100.0 and pitch 5
  838. loop all players:
  839. send loop-player title "&22" for 1 seconds
  840. wait 1 seconds
  841. if {state} is "ingame":
  842. set {blockspawn.nowalk} to 0
  843. broadcast "{@p}&7Die Runde startet in &f1 &7Sekunde&8.
  844. play sound "click" to all players with volume 100.0 and pitch 5
  845. loop all players:
  846. send loop-player title "&a1" for 1 seconds
  847. wait 1 seconds
  848. if {state} is "ingame":
  849. set {blockspawn.nowalk} to 0
  850. broadcast "{@p}&7Die Runde startet &fjetzt&8.
  851. play sound "wood_click" to all players with volume 100.0 and pitch 5
  852. loop all players:
  853. send loop-player title "&aViel Erfolg" for 0.5 seconds
  854. if {überlebenderspieler.%loop-player%} is true:
  855. set hunger of loop-player to 30
  856. set loop-player's gamemode to survival
  857. delete {keindamage.%loop-player%}
  858. set {Border} to 1000
  859. execute console command "/worldborder set 1 3600"
  860. execute console command "start_game__A"
  861. execute console command "start_countdown__A"
  862. else:
  863. set {countdown} to true
  864. stop
  865. else:
  866. set {countdown} to true
  867. stop
  868. command /start_countdown__A:
  869. trigger:
  870. if {state} is "ingame":
  871. loop 10 times:
  872. wait 6 minutes
  873. if {state} is "ingame":
  874. if {Border} is bigger than 99:
  875. remove 100 from {Border}
  876. execute console command "/start_game__A"
  877.  
  878. on death:
  879. if victim is player:
  880. execute console command "/start_game__A"
  881. command /start_game__A:
  882. trigger:
  883. wait 3 ticks
  884. if {sdf} is not set:
  885. if {sdf} is not set:
  886. loop {Team::*}:
  887. add 1 to {_size}
  888. if {_low.to.high.list::%loop-value%} is not set:
  889. set {_low.to.high.list::%loop-value%} to loop-index
  890. else:
  891. set {_n} to 0
  892. loop {_size} times:
  893. set {_n} to {_n}+1
  894. {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
  895. set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
  896. stop loop
  897. wait a tick
  898. set {_n} to size of {_low.to.high.list::*}
  899. loop {_low.to.high.list::*}:
  900. set {_high.to.low.list::%{_n}%} to loop-value
  901. set {_n} to {_n}-1
  902. wait a tick
  903. loop all players:
  904. wipe loop-player's sidebar
  905. set name of sidebar of loop-player to "&8» &c&lVaro &8«"
  906. set score "&3" in sidebar of loop-player to 15
  907. set score "&7Border" in sidebar of loop-player to 14
  908. set score "&8● &9%{Border}% Blöcke" in sidebar of loop-player to 13
  909. set score "&b" in sidebar of loop-player to 12
  910. set score "&7Überlebende" in sidebar of loop-player to 11
  911. set score "&8● &a%{überlebende}%" in sidebar of loop-player to 10
  912. set score "&9" in sidebar of loop-player to 9
  913. set score "&7Kills" in sidebar of loop-player to 8
  914. set score "&8● &e%{kills.permatch.%loop-player%}%" in sidebar of loop-player to 7
  915. set score "&d" in sidebar of loop-player to 6
  916. set score "&7Top Teams" in sidebar of loop-player to 5
  917. set score "&7&m--------------" in sidebar of loop-player to 1
  918. set {_result} to 3
  919. loop {_high.to.low.list::*}:
  920. set {rangliste.%loop-value%} to "%{_result}%"
  921. set {_player} to "%loop-value%" parsed as offlineplayer
  922. loop all players:
  923. if {_result} is 3:
  924. set score "%{Team::%{_player}%}% &8| %{FARBE::%{_player}%}%%{TeammName::%{_player}%}%" in sidebar of loop-player to 4
  925. if {_result} is 2:
  926. set score "%{Team::%{_player}%}% &8| %{FARBE::%{_player}%}%%{TeammName::%{_player}%}%" in sidebar of loop-player to 3
  927. if {_result} is 1:
  928. set score "%{Team::%{_player}%}% &8| %{FARBE::%{_player}%}%%{TeammName::%{_player}%}%" in sidebar of loop-player to 2
  929. if {_result} is smaller than 1:
  930. stop loop
  931. remove 1 from {_result}
  932. else:
  933. stop
  934.  
  935. command /add123 [<text>]:
  936. trigger:
  937. if arg-1 is set:
  938. add 1 to {Team::%arg-1%}
  939. execute console command "/start_game__A"
  940. on place:
  941. if {state} is not "Ingame":
  942. cancel event
  943. if {überlebenderspieler.%player%} is false:
  944. cancel event
  945. on break:
  946. if {state} is not "Ingame":
  947. cancel event
  948. if {überlebenderspieler.%player%} is false:
  949. cancel event
  950. if {keindamage.%player%} is true:
  951. cancel event
  952. on inventory click:
  953. if {state} is not "Ingame":
  954. cancel event
  955. if {überlebenderspieler.%player%} is false:
  956. cancel event
  957. on drop:
  958. if {überlebenderspieler.%player%} is false:
  959. cancel event
  960. if {state} is not "Ingame":
  961. cancel event
  962. on pickup:
  963. if {überlebenderspieler.%player%} is false:
  964. cancel event
  965. if {state} is not "Ingame":
  966. cancel event
  967. on hunger meter change:
  968. if {überlebenderspieler.%player%} is false:
  969. cancel event
  970. if {state} is not "Ingame":
  971. cancel event
  972.  
  973. every 30 seconds:
  974. if {state} is "Lobby":
  975. if {countdown} is true:
  976. broadcast "{@p}&7Für den &fStart &7fehlen noch &f%{start.ab.Spieler}-{BowDuell.SpielerAllgeimein}% &7Spieler&8."
  977. on damage:
  978. if {state} is "lobby":
  979. if victim is a player:
  980. if tool of attacker is iron sword named "&8● &eSpieler Einladen &8┃ &fLinksklick":
  981. play "click" to player with volume 100 and pitch 15
  982. execute attacker command "sadffdaa invite %victim%"
  983. cancel event
  984. if tool of attacker is 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick":
  985. execute attacker command "Team acceptasdf %victim%"
  986. cancel event
  987. if {überlebenderspieler.%attacker%} is false:
  988. cancel event
  989. if {überlebenderspieler.%victim%} is false:
  990. cancel event
  991. on right click with 402:
  992. if tool of player is 402 named "&8● &cTeam verlassen &8┃ &fRechtsklick":
  993. execute player command "Team leave"
  994. on damage:
  995. if attacker is a player:
  996. if attacker is not "%victim%":
  997. loop 53 times:
  998. set {Angreifer.%victim%} to attacker
  999. wait 0.0625 second
  1000. set {Angriff.%attacker%.%victim%} to true
  1001. set {Angriff.%attacker%.%victim%} to false
  1002. clear {Angreifer.%victim%}
  1003. stop
  1004. on death:
  1005. if victim is a player:
  1006. if {state} is "Ingame":
  1007. set death message to ""
  1008. if {Angriff.%attacker%.%victim%} is not set:
  1009. broadcast "{@p}&c%victim% ist gestorben"
  1010. if {Angriff.%attacker%.%victim%} is false:
  1011. broadcast "{@p}&c%victim% ist gestorben"
  1012. if {Angriff.%attacker%.%victim%} is true:
  1013. play "level_up" to attacker at volume 1000
  1014. broadcast "{@p}%{prefix.%attacker%}%%attacker% &7hat %{prefix.%victim%}%%victim% &7getötet"
  1015. add 1 to {Team::%{TeamInfo.%attacker%}%}
  1016. add 1 to {kills.permatch.%attacker%}
  1017. if {überlebenderspieler.%victim%} is true:
  1018. set max health of victim to 10
  1019. execute console command "nte player %attacker% prefix %{Teamfarbe.%attacker%}%%{kills.permatch.%attacker%}% &8| %{Teamfarbe.%attacker%}%"
  1020. execute console command "nte player %victim% prefix &4✖ &8┃ &7"
  1021. execute console command "nte player %victim% priority 99"
  1022. execute console command "start_game__A:"
  1023. apply potion of Invisibility of tier 1 to victim for 1500 seconds
  1024. set {überlebenderspieler.%victim%} to false
  1025. set hunger of victim to 30
  1026. show mobspawner flames at victim
  1027. heal victim
  1028. remove 1 from {überlebende}
  1029. hide victim from all players
  1030. delete {playerlist::%victim%}
  1031. remove 1 from {TeamAnzahlSpieler.%victim%}
  1032. loop all players:
  1033. execute loop-player command "fix_**_players"
  1034. if {überlebende} is 2:
  1035. loop all players:
  1036. if {TeamPartner::%victim%.%loop-player%} is true:
  1037. remove 1 from {TeamAnzahlSpieler.%loop-player%}
  1038. if {TeamPartner::%loop-player%.%victim%} is true:
  1039. remove 1 from {TeamAnzahlSpieler.%loop-player%}
  1040. loop all players:
  1041. if {TeamAnzahlSpieler.%loop-player%} is 2:
  1042. execute console command "adsfdfdf12"
  1043. stop
  1044. if {überlebende} is 1:
  1045. loop all players:
  1046. set loop-player's flight mode to false
  1047. reveal the loop-player from all players
  1048. remove Invisibility from the loop-player
  1049. clear loop-player's inventory
  1050. execute console command "/start_game__A"
  1051. loop all players:
  1052. if {überlebenderspieler.%loop-player%} is true:
  1053. set {überlebenderspieler.%loop-player%} to false
  1054. execute console command "stats addwins %loop-player%"
  1055. play "level_up" to all players at volume 1000
  1056. broadcast "&f"
  1057. broadcast "{@p}Das Team %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8] &7hat das Spiel &fgewonnen&8."
  1058. broadcast "&d"
  1059. send all players title "&fTeam %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}%" with subtitle "&fhat das Spiel gewonnen" for 3 seconds
  1060. set {state} to "End"
  1061. launch flickering ball firework colored white and red at loop-player's location timed 1.5
  1062. launch flickering ball firework colored blue and green at loop-player's location timed 1.8
  1063. launch flickering ball firework colored yellow and red at loop-player's location timed 2.0
  1064. wait 10 seconds
  1065. play sound "click" to all players with volume 100.0 and pitch 5
  1066. broadcast "{@p}&7Der Server stoppt &7in &f3 &7Sekunden&8."
  1067. wait 1 seconds
  1068. play sound "click" to all players with volume 100.0 and pitch 5
  1069. broadcast "{@p}&7Der Server stoppt &7in &f2 &7Sekunden&8."
  1070. wait 1 seconds
  1071. play sound "click" to all players with volume 100.0 and pitch 5
  1072. broadcast "{@p}&7Der Server stoppt &7in &f1 &7Sekunde&8."
  1073. wait 1 seconds
  1074. execute console command "configurate"
  1075. stop
  1076. command /adsfdfdf12:
  1077. trigger:
  1078. if {dsffds} is not set:
  1079. if {dsffds} is not set:
  1080. if {dsffds} is not set:
  1081. if {dsffds} is not set:
  1082. if {dsffds} is not set:
  1083. loop all players:
  1084. set loop-player's flight mode to false
  1085. reveal the loop-player from all players
  1086. remove Invisibility from the loop-player
  1087. clear loop-player's inventory
  1088. execute console command "/start_game__A"
  1089. loop all players:
  1090. if {überlebenderspieler.%loop-player%} is true:
  1091. set {überlebenderspieler.%loop-player%} to false
  1092. execute console command "stats addwins %loop-player%"
  1093. play "level_up" to all players at volume 1000
  1094. broadcast "&f"
  1095. broadcast "{@p}Das Team %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8] &7hat das Spiel &fgewonnen&8."
  1096. broadcast "&d"
  1097. send all players title "&fTeam %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}%" with subtitle "&fhat das Spiel gewonnen" for 3 seconds
  1098. set {state} to "End"
  1099. launch flickering ball firework colored white and red at loop-player's location timed 1.5
  1100. launch flickering ball firework colored blue and green at loop-player's location timed 1.8
  1101. launch flickering ball firework colored yellow and red at loop-player's location timed 2.0
  1102. wait 10 seconds
  1103. play sound "click" to all players with volume 100.0 and pitch 5
  1104. broadcast "{@p}&7Der Server stoppt &7in &f3 &7Sekunden&8."
  1105. wait 1 seconds
  1106. play sound "click" to all players with volume 100.0 and pitch 5
  1107. broadcast "{@p}&7Der Server stoppt &7in &f2 &7Sekunden&8."
  1108. wait 1 seconds
  1109. play sound "click" to all players with volume 100.0 and pitch 5
  1110. broadcast "{@p}&7Der Server stoppt &7in &f1 &7Sekunde&8."
  1111. wait 1 seconds
  1112. execute console command "configurate"
  1113. stop
  1114. command /asdffddfsadfaf:
  1115. trigger:
  1116. set player's flight mode to true
  1117. reveal the player from all players
  1118.  
  1119. command /fix_**_players:
  1120. trigger:
  1121. if {überlebenderspieler.%player%} is false:
  1122. loop all players:
  1123. if {überlebenderspieler.%loop-player%} is false:
  1124. set player's flight mode to true
  1125. reveal loop-player from player
  1126. command /1:
  1127. trigger:
  1128. send "%{Team::%{TeamInfo.%player%}%}%"
  1129. send "%{TeamInfo.%player%}%"
  1130. on quit:
  1131. if {state} is "lobby":
  1132. if {EigenesTeam.%player%} is true:
  1133. delete {EigenesTeam.%player%}
  1134. delete {TagTeam.%player%}
  1135. delete {Name.%player%}
  1136. delete {TeamAnzahlSpieler.%player%}
  1137. delete {Team.NichtSchlagen.%player%}
  1138. set {_player} to player
  1139. delete {Team::%{TeamInfo.%player%}%}
  1140. delete {Tag::%{TagInfo.%player%}%}
  1141. delete {TeamInfo.%player%}
  1142. delete {TagInfo.%player%}
  1143. loop all players:
  1144. if {TeamPartner::%player%.%loop-player%} is true:
  1145. send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team gelöscht&8." to loop-player
  1146. delete {TagTeam.%loop-player%}
  1147. delete {Name.%loop-player%}
  1148. delete {TeamAnzahlSpieler.%loop-player%}
  1149. clear loop-player's inventory
  1150. set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  1151. set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  1152. execute console command "nte player %loop-player% suffix &7"
  1153. execute console command "nte player %loop-player% prefix &7"
  1154. play "swim" to loop-player with volume 100 and pitch 15
  1155. delete {TeamInfo.%loop-player%}
  1156. delete {TagInfo.%loop-player%}
  1157. delete {Team.NichtSchlagen.%loop-player%}
  1158. delete {TeamPartner::%player%.%loop-player%}
  1159. delete {TeamAnzahlSpieler.%loop-player%}
  1160. stop
  1161. if {TeamPartner::%loop-player%.%player%} is true:
  1162. send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team aufgelöst&8." to loop-player
  1163. delete {TagTeam.%loop-player%}
  1164. delete {Name.%loop-player%}
  1165. delete {TeamAnzahlSpieler.%loop-player%}
  1166. clear loop-player's inventory
  1167. play "swim" to loop-player with volume 100 and pitch 15
  1168. set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  1169. set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  1170. execute console command "nte player %loop-player% suffix &7"
  1171. execute console command "nte player %loop-player% prefix &7"
  1172. delete {TeamInfo.%loop-player%}
  1173. delete {TagInfo.%loop-player%}
  1174. delete {Team.NichtSchlagen.%loop-player%}
  1175. delete {TeamPartner::%loop-player%.%player%}
  1176. delete {TeamAnzahlSpieler.%loop-player%}
  1177. stop
  1178. else:
  1179. delete {TagTeam.%player%}
  1180. delete {Name.%player%}
  1181. remove 1 from {TeamAnzahlSpieler.%player%}
  1182. delete {TeamInfo.%player%}
  1183. delete {TagInfo.%player%}
  1184. delete {Team.NichtSchlagen.%player%}
  1185. set {_player} to player
  1186. loop all players:
  1187. if {TeamPartner::%player%.%loop-player%} is true:
  1188. send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
  1189. delete {TeamPartner::%player%.%loop-player%}
  1190. remove 1 from {TeamAnzahlSpieler.%loop-player%}
  1191. stop
  1192. if {TeamPartner::%loop-player%.%player%} is true:
  1193. remove 1 from {TeamAnzahlSpieler.%loop-player%}
  1194. send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
  1195. delete {TeamPartner::%loop-player%.%player%}
  1196. stop
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