Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- options:
- p: &8● &eOneDayVaro &8┃ &7
- on join:
- delete {Anfrage.%player%::*}
- delete {EigenesTeam.%player%}
- set {prefix.%player%} to "&a"
- if player has permission "group.premium":
- set {prefix.%player%} to "&6"
- if player has permission "group.held":
- set {prefix.%player%} to "&3"
- if player has permission "group.vip":
- set {prefix.%player%} to "&5"
- if player has permission "group.builder":
- set {prefix.%player%} to "&e"
- if player has permission "group.hbuildmanager":
- set {prefix.%player%} to "&4"
- if player has permission "group.content":
- set {prefix.%player%} to "&b"
- if player has permission "group.tsup":
- set {prefix.%player%} to "&9"
- if player has permission "group.sup":
- set {prefix.%player%} to "&9"
- if player has permission "group.mod":
- set {prefix.%player%} to "&c"
- if player has permission "group.srMod":
- set {prefix.%player%} to "&c"
- if player has permission "group.dev":
- set {prefix.%player%} to "&b"
- if player has permission "group.admin":
- set {prefix.%player%} to "&4"
- if {state} is "Lobby":
- set join message to "{@p}%{prefix.%player%}%%player% &7ist der Runde beigetreten&8."
- else:
- set join message to ""
- on quit:
- if {state} is "Lobby":
- set leave message to "{@p}%{prefix.%player%}%%player% &7hat die Runde verlassen&8."
- else:
- set leave message to ""
- command /varo [<text>] [<text>]:
- trigger:
- if arg-1 is not set:
- send "{@p}/varo setlobby"
- send "{@p}/varo addspawn <Nummer>"
- if arg-1 is "setlobby":
- set {lobby} to location of player
- send "{@p}Du hast erfolgreich die Lobby &fgesetzt"
- if arg-1 is "addspawn":
- if arg-2 is set:
- set {Varo.Spawn.%arg-2%} to location of player
- send "{@p}Du hast erfolgreich den &f%arg-2% &7Spawn gesetzt&8."
- command /configurate:
- permission: op.op
- permission: {@p}&cDazu hast du keine Rechte
- trigger:
- execute console command "/worldborder set 500 1"
- kick all players due to "{@p}&cDas Spiel startet nun neu .."
- set {countdown} to true
- set {state} to "lobby"
- set {CountdownStart} to true
- set {start} to false
- set {überlebende} to 0
- delete {Team::*}
- delete {Tag::*}
- delete {TeamPartner::*}
- set {Amount.Spawns} to 0
- set {Varo.Spieler.Spawns} to 0
- delete {TeammName::*}
- delete {FARBE::*}
- on join:
- execute console command "nte player %player% clear"
- set max health of player to 10
- set {kills.permatch.%player%} to 0
- clear player's inventory
- heal player
- remove Invisibility from the player
- set {überlebenderspieler.%player%} to false
- set hunger of player to 30
- teleport player to {bugteleport}
- wait 4 ticks
- if {state} is "lobby":
- teleport player to {lobby}
- send "&8&m----------------------------------------"
- send "&8● &9Info &8┃ &7Du möchtest ein Team &ferstellen&7?"
- send "&8● &9Info &8┃ &7Nutze /Team create <Team> <Kürzel>"
- send "&d&8&m----------------------------------------"
- set slot 0 of player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
- set slot 8 of player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
- teleport player to {wartelobby}
- set {players.online} to number of all players
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&8▪ &c&l&nVaro&r &8▪"
- set score "&a " in sidebar of loop-player to 10
- set score "&fDein Team" in sidebar of loop-player to 9
- if {TeamInfo.%loop-player%} is true:
- set score "&8× %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8]" in sidebar of loop-player to 8
- if {TeamInfo.%loop-player%} is not set:
- set score "&8× &c✘" in sidebar of loop-player to 8
- set score "&d" in sidebar of loop-player to 7
- set score "&fOnline" in sidebar of loop-player to 6
- set score "&8× &a%{players.online}% Spieler" in sidebar of loop-player to 5
- set score "&9" in sidebar of loop-player to 4
- set score "&fTeamspeak" in sidebar of loop-player to 3
- set score "&8× &eNetplays&8.&ede" in sidebar of loop-player to 2
- set score "&7&m--------------" in sidebar of loop-player to 1
- execute console command "/_startcountdown"
- wait 1 seconds
- if {countdown} is true:
- send "{@p}&7Für den &fStart &7fehlen noch &f%{start.ab.Spieler}-{BowDuell.SpielerAllgeimein}% &7Spieler&8."
- if {state} is "ingame":
- teleport player to {deathmatch.spec.ingame}
- set max health of player to 10
- execute console command "nte player %player% prefix &7"
- execute console command "nte player %player% priority 99"
- apply potion of Invisibility of tier 2 to player for 1500 seconds
- set {überlebenderspieler.%player%} to false
- set hunger of player to 30
- heal player
- hide player from all players
- loop all players:
- execute loop-player command "fix_**_players"
- cancel event
- on join:
- delete {TeamInfo.%player%}
- delete {TagInfo.%player%}
- delete {TeamAnzahlSpieler.%player%}
- command /random_farbeaaf:
- trigger:
- chance of 10%:
- execute player command "farbe_weiß__"
- stop
- chance of 15%:
- execute player command "farbe_lila__"
- stop
- chance of 15%:
- execute player command "farbe_dgrün__"
- stop
- chance of 15%:
- execute player command "farbe_blau__"
- stop
- chance of 15%:
- execute player command "farbe_türkies__"
- stop
- chance of 15%:
- execute player command "farbe_drot__"
- stop
- chance of 15%:
- execute player command "farbe_gelb__"
- stop
- chance of 15%:
- execute player command "farbe_grau__"
- stop
- execute player command "farbe_grün__"
- command /sadffdaa [<text>] [<player>]:
- trigger:
- if arg-1 is "invite":
- if arg-2 is set:
- if {TeamInfo.%player%} is set:
- if {TeamInfo.%arg-2%} is not set:
- if {Anfrage.%arg-2%::%player%} is not set:
- play "click" to player with volume 100 and pitch 15
- send "{@p}Du hast &f%arg-2% &7eine &aTeam-Anfrage &7gesendet&8."
- send "{@p}Du hast von %player% &7eine &aTeam-Anfrage &7bekommen&8." to arg 2
- set {Anfrage.%arg-2%::%player%} to true
- else:
- send "{@p}&cDiesem Spieler wurde bereits eine Anfrage gesendet&8."
- else:
- send "{@p}&cDieser Spieler ist bereits in einem Team&8."
- else:
- send "{@p}&cDu hast noch kein Team erstellt&8."
- else:
- send "{@p}Nutze /Team invite <Spieler>"
- command /Team [<text>] [<text>] [<text>]:
- trigger:
- if arg-1 is not set:
- send "{@p}/Team create <Team> <Kürzel>"
- send "{@p}/Team accept <Spieler>"
- send "{@p}/Team kick"
- send "{@p}/Team leave"
- if arg-1 is "create":
- if {state} is "lobby":
- if arg-2 is set:
- if arg-2 contains "&":
- send "{@p}&cDu darfst keine Sonderzeichen nutzen&8."
- else:
- if arg-3 is set:
- if {TeamAnzahlSpieler.%player%} is not set:
- if {Team::%arg-2%} is not set:
- if {Tag::%arg-3%} is not set:
- if arg-3 contains "&":
- send "{@p}&cDu darfst keine Sonderzeichen nutzen&8."
- else:
- if length of "%arg-2%" is less than 11:
- if length of "%arg-3%" is less than 6:
- if arg-2 contains "Team":
- send "{@p}Diesen Namen darfst du nicht benutzen&8."
- else:
- if arg-3 contains "Team":
- send "{@p}Diesen Namen darfst du nicht benutzen&8."
- stop
- clear player's inventory
- set {Team.NichtSchlagen.%player%} to arg-3
- set {EigenesTeam.%player%} to true
- set slot 8 of player to 402 named "&8● &cTeam verlassen &8┃ &fRechtsklick"
- set slot 1 of player to 404 named "&8● &7Teamfarbe &8┃ &8[&7%{Team.NichtSchlagen.%player%}%&8]"
- set slot 0 of player to 267 named "&8● &eSpieler Einladen &8┃ &fLinksklick"
- set {FARBE::%{TeamInfo.%player%}%} to "&7"
- set {Teamfarbe.%player%} to "&7"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- set {Team::%arg-2%} to 0
- set {TeammName::%arg-2%} to arg-3
- set {TeamAnzahlSpieler.%player%} to 1
- set {TeamInfo.%player%} to "%arg-2%"
- set {TagInfo.%player%} to "%arg-3%"
- send "{@p}Du hast das Team &a%arg-2% &7mit dem Kürzel &a%arg-3% &aerstellt&8."
- set {Tag::%arg-3%} to true
- set {Teamfarbe.%arg-2%} to "&7"
- chance of 10%:
- execute player command "farbe_weiß__"
- stop
- chance of 15%:
- execute player command "farbe_lila__"
- stop
- chance of 15%:
- execute player command "farbe_dgrün__"
- stop
- chance of 15%:
- execute player command "farbe_blau__"
- stop
- chance of 15%:
- execute player command "farbe_türkies__"
- stop
- chance of 15%:
- execute player command "farbe_drot__"
- stop
- chance of 15%:
- execute player command "farbe_gelb__"
- stop
- chance of 15%:
- execute player command "farbe_grau__"
- stop
- execute player command "farbe_grün__"
- else:
- send "{@p}&cDein Team-Tag kann maximal 5 Zeichen haben&8."
- else:
- send "{@p}&cDein Team-Name kann maximal 10 Zeichen haben&8."
- else:
- send "{@p}&cDiesen Tag-Namen kannst du nicht mehr benutzen&8."
- else:
- send "{@p}&cDiesen Team-Namen kannst du nicht mehr benutzen&8."
- else:
- send "{@p}&cDu bist bereits in einem Team&8."
- else:
- send "{@p}Nutze /Team create <Name> <Tag>"
- else:
- send "{@p}Nutze /Team create <Name> <Tag>"
- else:
- send "{@p}&cDu kannst diesen Command jetzt nicht mehr ausführen&8."
- if arg-1 is "acceptasdf":
- if arg-2 is set:
- if {TeamInfo.%player%} is not set:
- if {Anfrage.%player%::%arg-2%} is set:
- if {TeamAnzahlSpieler.%arg-2%} is smaller than 2:
- delete {Anfrage.%player%::*}
- play "WITHER_SHOOT" to player with volume 100 and pitch 15
- clear player's inventory
- set slot 8 of player to 402 named "&8● &cTeam verlassen &8┃ &fRechtsklick"
- add 1 to {TeamAnzahlSpieler.%arg-2%}
- set {TagTeam.%player%} to {TagTeam.%arg-2%}
- set {NameTeam.%player%} to {NameTeam.%arg-2%}
- set {TeamPartner::%player%.%arg-2%} to true
- set {Team.NichtSchlagen.%player%} to {Team.NichtSchlagen.%arg-2%}
- delete {Anfrage.%player%::%arg-2%}
- send "{@p}&f%player% &7ist deinem Team &abeigetreten&8." to arg-2
- send "{@p}Du hast die &fAnfrage &7von %arg-2% &7erfolgreich &aangenommen&8."
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%arg-2%}%%{Team.NichtSchlagen.%arg-2%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%arg-2%}%"
- set {TeamInfo.%player%} to {TeamInfo.%arg-2%}
- set {TagInfo.%player%} to {TagInfo.%arg-2%}
- set {Teamfarbe.%player%} to {Teamfarbe.%arg-2%}
- else:
- send "{@p}&cDas Team ist bereits voll&8."
- else:
- send "{@p}&cDu hast von diesem Spieler keine Anfrage bekommen&8."
- else:
- send "{@p}&cDu bist bereits in einem Team&8."
- if arg-1 is "leave":
- if {state} is "lobby":
- if {TeamInfo.%player%} is set:
- if {EigenesTeam.%player%} is true:
- delete {EigenesTeam.%player%}
- delete {TagTeam.%player%}
- delete {Name.%player%}
- delete {TeamAnzahlSpieler.%player%}
- clear player's inventory
- set slot 0 of player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
- set slot 8 of player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
- play "swim" to player with volume 100 and pitch 15
- send "{@p}&cDu hast das Team verlassen&8."
- execute console command "nte player %player% suffix &7"
- execute console command "nte player %player% prefix &7"
- delete {Team.NichtSchlagen.%player%}
- set {_player} to player
- delete {Team::%{TeamInfo.%player%}%}
- delete {Tag::%{TagInfo.%player%}%}
- delete {TeamInfo.%player%}
- delete {TagInfo.%player%}
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team gelöscht&8." to loop-player
- delete {TagTeam.%loop-player%}
- delete {Name.%loop-player%}
- delete {TeamAnzahlSpieler.%loop-player%}
- clear loop-player's inventory
- set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
- set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
- execute console command "nte player %loop-player% suffix &7"
- execute console command "nte player %loop-player% prefix &7"
- play "swim" to loop-player with volume 100 and pitch 15
- delete {TeamInfo.%loop-player%}
- delete {TagInfo.%loop-player%}
- delete {Team.NichtSchlagen.%loop-player%}
- delete {TeamPartner::%player%.%loop-player%}
- delete {TeamAnzahlSpieler.%loop-player%}
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team aufgelöst&8." to loop-player
- delete {TagTeam.%loop-player%}
- delete {Name.%loop-player%}
- delete {TeamAnzahlSpieler.%loop-player%}
- clear loop-player's inventory
- play "swim" to loop-player with volume 100 and pitch 15
- set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
- set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
- execute console command "nte player %loop-player% suffix &7"
- execute console command "nte player %loop-player% prefix &7"
- delete {TeamInfo.%loop-player%}
- delete {TagInfo.%loop-player%}
- delete {Team.NichtSchlagen.%loop-player%}
- delete {TeamPartner::%loop-player%.%player%}
- delete {TeamAnzahlSpieler.%loop-player%}
- stop
- else:
- delete {TagTeam.%player%}
- delete {Name.%player%}
- delete {TeamAnzahlSpieler.%player%}
- clear player's inventory
- set slot 0 of player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
- set slot 8 of player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
- play "swim" to player with volume 100 and pitch 15
- send "{@p}&cDu hast das Team verlassen&8."
- execute console command "nte player %player% suffix &7"
- execute console command "nte player %player% prefix &7"
- delete {TeamInfo.%player%}
- delete {TagInfo.%player%}
- delete {Team.NichtSchlagen.%player%}
- set {_player} to player
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
- delete {TeamPartner::%player%.%loop-player%}
- remove 1 from {TeamAnzahlSpieler.%loop-player%}
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- remove 1 from {TeamAnzahlSpieler.%loop-player%}
- send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
- delete {TeamPartner::%loop-player%.%player%}
- stop
- else:
- send "{@p}&cDu bist noch in keinem Team&8."
- else:
- send "{@p}&cDu kannst diesen Command jetzt nicht mehr ausführen&8."
- if arg-1 is "kick":
- if {state} is "lobby":
- if {TeamInfo.%player%} is set:
- if {EigenesTeam.%player%} is set:
- if {TeamAnzahlSpieler.%player%} is 2:
- remove 1 from {TeamAnzahlSpieler.%player%}
- send "{@p}&7Du hast deinen &9Team-Partner &aerfolgreich &7gekickt&8."
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- send "{@p}&cDu wurdest auf dem Team gekickt&8." to loop-player
- delete {TagTeam.%loop-player%}
- delete {Name.%loop-player%}
- delete {TeamAnzahlSpieler.%loop-player%}
- clear loop-player's inventory
- set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
- set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
- execute console command "nte player %loop-player% suffix &7"
- execute console command "nte player %loop-player% prefix &7"
- play "swim" to loop-player with volume 100 and pitch 15
- delete {TeamInfo.%loop-player%}
- delete {TagInfo.%loop-player%}
- delete {Team.NichtSchlagen.%loop-player%}
- delete {TeamPartner::%player%.%loop-player%}
- delete {TeamAnzahlSpieler.%loop-player%}
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- send "{@p}&cDu wurdest auf dem Team gekickt&8." to loop-player
- delete {TagTeam.%loop-player%}
- delete {Name.%loop-player%}
- delete {TeamAnzahlSpieler.%loop-player%}
- clear loop-player's inventory
- play "swim" to loop-player with volume 100 and pitch 15
- set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
- set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
- execute console command "nte player %loop-player% suffix &7"
- execute console command "nte player %loop-player% prefix &7"
- delete {TeamInfo.%loop-player%}
- delete {TagInfo.%loop-player%}
- delete {Team.NichtSchlagen.%loop-player%}
- delete {TeamPartner::%loop-player%.%player%}
- delete {TeamAnzahlSpieler.%loop-player%}
- stop
- else:
- send "{@p}&cDu hast noch keinen Team-Partner&8."
- else:
- send "{@p}&cDu darfst deinen Team-Partnet nicht kicken&8."
- else:
- send "{@p}&cDu bist noch in keinem Team&8."
- else:
- send "{@p}&cDu kannst diesen Command jetzt nicht mehr ausführen&8."
- on right click with 404:
- if name of player's held item is not "&cDu bist noch in keinem Team":
- if {state} is "Lobby":
- open chest with 3 row named "&7Wähle eine %{Teamfarbe.%player%}%Teamfarbe&8!" to player
- wait 0.1 ticks
- format slot 1 of player with 160:8 named " " to be unstealable
- format slot 0 of player with 160:8 named " " to be unstealable
- format slot 2 of player with 160:8 named " " to be unstealable
- format slot 3 of player with 160:8 named " " to be unstealable
- format slot 4 of player with 160:8 named " " to be unstealable
- format slot 5 of player with 160:8 named " " to be unstealable
- format slot 6 of player with 160:8 named " " to be unstealable
- format slot 7 of player with 160:8 named " " to be unstealable
- format slot 8 of player with 160:8 named " " to be unstealable
- format slot 10 of player with 351:13 named "&8● &cRot" to close then run [make player execute command "/farbe_grau__"]
- format slot 9 of player with 351:10 named "&8● &aGrün" to close then run [make player execute command "/farbe_grün__"]
- format slot 11 of player with 351:11 named "&8● &eGelb" to close then run [make player execute command "/farbe_gelb__"]
- format slot 12 of player with 351:1 named "&8● &4Dunkel-Rot" to close then run [make player execute command "/farbe_drot__"]
- format slot 13 of player with 351:12 named "&8● &bTürkies" to close then run [make player execute command "/farbe_türkies__"]
- format slot 14 of player with 351:6 named "&8● &9Blau" to close then run [make player execute command "/farbe_blau__"]
- format slot 15 of player with 351:2 named "&8● &2Dunkel-Grün" to close then run [make player execute command "/farbe_dgrün__"]
- format slot 16 of player with 351:5 named "&8● &5Lila" to close then run [make player execute command "/farbe_lila__"]
- format slot 17 of player with 353 named "&8● &fWeiß" to close then run [make player execute command "/farbe_weiß__"]
- format slot 26 of player with 160:8 named " " to be unstealable
- format slot 18 of player with 160:8 named " " to be unstealable
- format slot 19 of player with 160:8 named " " to be unstealable
- format slot 20 of player with 160:8 named " " to be unstealable
- format slot 21 of player with 160:8 named " " to be unstealable
- format slot 22 of player with 160:8 named " " to be unstealable
- format slot 23 of player with 160:8 named " " to be unstealable
- format slot 24 of player with 160:8 named " " to be unstealable
- format slot 25 of player with 160:8 named " " to be unstealable
- on damage:
- if {TeamPartner::%victim%.%attacker%} is true:
- cancel event
- if {TeamPartner::%attacker%.%victim%} is true:
- cancel event
- command /farbe_grau__:
- trigger:
- play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
- set {FARBE::%{TeamInfo.%player%}%} to "&c"
- send "{@p}Deine &fTeamfarbe &7ist nun &cRot&8."
- set {Teamfarbe.%player%} to "&c"
- set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- wipe player's sidebar
- set name of sidebar of player to "&8▪ &c&l&nVaro&r &8▪"
- set score "&a" in sidebar of player to 10
- set score "&fDein Team" in sidebar of player to 9
- if {TeamInfo.%player%} is set:
- set score "&8× %{Teamfarbe.%player%}%%{TeamInfo.%player%}% &8[%{Teamfarbe.%player%}%%{TagInfo.%player%}%&8]" in sidebar of player to 8
- if {TeamInfo.%player%} is not set:
- set score "&8× &c✘" in sidebar of player to 8
- set score "&d" in sidebar of player to 7
- set score "&fOnline" in sidebar of player to 6
- set score "&8× &a%{players.online}% Spieler" in sidebar of player to 5
- set score "&9" in sidebar of player to 4
- set score "&fTeamspeak" in sidebar of player to 3
- set score "&8× &eNetplays&8.&ede" in sidebar of player to 2
- set score "&7&m--------------" in sidebar of player to 1
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set {Teamfarbe.%loop-player%} to "&c"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &cRot geändert&8." to loop-player
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&8▪ &c&l&nVaro&r &8▪"
- set score "&a" in sidebar of loop-player to 10
- set score "&fDein Team" in sidebar of loop-player to 9
- if {TeamInfo.%loop-player%} is set:
- set score "&8× %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8]" in sidebar of loop-player to 8
- if {TeamInfo.%loop-player%} is not set:
- set score "&8× &c✘" in sidebar of loop-player to 8
- set score "&d" in sidebar of loop-player to 7
- set score "&fOnline" in sidebar of loop-player to 6
- set score "&8× &a%{players.online}% Spieler" in sidebar of loop-player to 5
- set score "&9" in sidebar of loop-player to 4
- set score "&fTeamspeak" in sidebar of loop-player to 3
- set score "&8× &eNetplays&8.&ede" in sidebar of loop-player to 2
- set score "&7&m--------------" in sidebar of loop-player to 1
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&8▪ &c&l&nVaro&r &8▪"
- set score "&a" in sidebar of loop-player to 10
- set score "&fDein Team" in sidebar of loop-player to 9
- if {TeamInfo.%loop-player%} is set:
- set score "&8× %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8]" in sidebar of loop-player to 8
- if {TeamInfo.%loop-player%} is not set:
- set score "&8× &c✘" in sidebar of loop-player to 8
- set score "&d" in sidebar of loop-player to 7
- set score "&fOnline" in sidebar of loop-player to 6
- set score "&8× &a%{players.online}% Spieler" in sidebar of loop-player to 5
- set score "&9" in sidebar of loop-player to 4
- set score "&fTeamspeak" in sidebar of loop-player to 3
- set score "&8× &eNetplays&8.&ede" in sidebar of loop-player to 2
- set score "&7&m--------------" in sidebar of loop-player to 1
- set {Teamfarbe.%loop-player%} to "&c"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &cRot geändert&8." to loop-player
- stop
- command /farbe_grün__:
- trigger:
- play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
- set {FARBE::%{TeamInfo.%player%}%} to "&a"
- send "{@p}Deine &fTeamfarbe &7ist nun &aGrün&8."
- set {Teamfarbe.%player%} to "&a"
- set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set {Teamfarbe.%loop-player%} to "&a"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &aGrün geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set {Teamfarbe.%loop-player%} to "&a"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &aGrün geändert&8." to loop-player
- stop
- command /farbe_gelb__:
- trigger:
- play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
- set {FARBE::%{TeamInfo.%player%}%} to "&e"
- send "{@p}Deine &fTeamfarbe &7ist nun &eGelb&8."
- set {Teamfarbe.%player%} to "&e"
- set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set {Teamfarbe.%loop-player%} to "&e"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &eGelb geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set {Teamfarbe.%loop-player%} to "&e"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &eGelb geändert&8." to loop-player
- stop
- command /farbe_drot__:
- trigger:
- play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
- set {FARBE::%{TeamInfo.%player%}%} to "&4"
- send "{@p}Deine &fTeamfarbe &7ist nun &4Dunkel-Rot&8."
- set {Teamfarbe.%player%} to "&4"
- set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set {Teamfarbe.%loop-player%} to "&4"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &4Dunkel-Rot geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set {Teamfarbe.%loop-player%} to "&4"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &4Dunkel-Rot geändert&8." to loop-player
- stop
- command /farbe_türkies__:
- trigger:
- play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
- set {FARBE::%{TeamInfo.%player%}%} to "&b"
- send "{@p}Deine &fTeamfarbe &7ist nun &bTürkies&8."
- set {Teamfarbe.%player%} to "&b"
- set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set {Teamfarbe.%loop-player%} to "&b"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &bTürkies geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set {Teamfarbe.%loop-player%} to "&b"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &bTürkies geändert&8." to loop-player
- stop
- command /farbe_blau__:
- trigger:
- play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
- set {FARBE::%{TeamInfo.%player%}%} to "&9"
- send "{@p}Deine &fTeamfarbe &7ist nun &9Blau&8."
- set {Teamfarbe.%player%} to "&9"
- set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set {Teamfarbe.%loop-player%} to "&9"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &9Blau geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set {Teamfarbe.%loop-player%} to "&9"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &9Blau geändert&8." to loop-player
- stop
- command /farbe_dgrün__:
- trigger:
- play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
- set {FARBE::%{TeamInfo.%player%}%} to "&2"
- send "{@p}Deine &fTeamfarbe &7ist nun &2Dunkel-Grün&8."
- set {Teamfarbe.%player%} to "&2"
- set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set {Teamfarbe.%loop-player%} to "&2"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &2Dunkel-Grün geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set {Teamfarbe.%loop-player%} to "&2"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &2Dunkel-Grün geändert&8." to loop-player
- stop
- command /farbe_lila__:
- trigger:
- play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
- set {FARBE::%{TeamInfo.%player%}%} to "&5"
- send "{@p}Deine &fTeamfarbe &7ist nun &5Lila&8."
- set {Teamfarbe.%player%} to "&5"
- set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set {Teamfarbe.%loop-player%} to "&5"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &5Lila geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set {Teamfarbe.%loop-player%} to "&5"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &5Lila geändert&8." to loop-player
- stop
- command /farbe_weiß__:
- trigger:
- play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
- set {FARBE::%{TeamInfo.%player%}%} to "&f"
- send "{@p}Deine &fTeamfarbe &7ist nun &fWeiß&8."
- set {Teamfarbe.%player%} to "&f"
- set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set {Teamfarbe.%loop-player%} to "&f"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &fWeiß geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set {Teamfarbe.%loop-player%} to "&f"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}&f%player% &7hat die Farbe zu &fWeiß geändert&8." to loop-player
- stop
- command /_startcountdown:
- trigger:
- set {start.ab.Spieler} to 4
- set {BowDuell.SpielerAllgeimein} to number of players in world "Wartelobby"
- if {BowDuell.SpielerAllgeimein} is bigger than 1:
- if {countdown} is true:
- set {countdown} to false
- wait 0.1 seconds
- set {Countdown.BW} to 41
- loop 41 times:
- if {state} is "lobby":
- if {CountdownStart} is true:
- set {BowDuell.SpielerAllgeimein} to number of players in world "Wartelobby"
- if {BowDuell.SpielerAllgeimein} is bigger than 2:
- remove 1 from {Countdown.BW}
- if {start} is false:
- wait 1 seconds
- if {Countdown.BW} is 300:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f5 &7Minuten&8." in "Wartelobby"
- if {Countdown.BW} is 240:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f4 &7Minuten&8." in "Wartelobby"
- if {Countdown.BW} is 180:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f3 &7Minuten&8." in "Wartelobby"
- if {Countdown.BW} is 120:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f2 &7Minuten&8." in "Wartelobby"
- if {Countdown.BW} is 60:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f1 &7Minute&8." in "Wartelobby"
- if {Countdown.BW} is 30:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
- if {Countdown.BW} is 15:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
- if {Countdown.BW} is 10:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
- if {Countdown.BW} is 5:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
- if {Countdown.BW} is 4:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
- if {Countdown.BW} is 3:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
- if {Countdown.BW} is 2:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
- if {Countdown.BW} is 1:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunde&8." in "Wartelobby"
- if {Countdown.BW} is 0:
- set {BowDuell.SpielerAllgeimein} to number of players in world "Wartelobby"
- if {BowDuell.SpielerAllgeimein} is bigger than 1:
- set {amount123} to 1
- loop all players:
- if {TagInfo.%loop-player%} is not set:
- clear loop-player's inventory
- set {Team.NichtSchlagen.%loop-player%} to "Team%{amount123}%"
- set {EigenesTeam.%loop-player%} to true
- set {FARBE::%{TeamInfo.%loop-player%}%} to "&7"
- set {Teamfarbe.%loop-player%} to "&7"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%loop-player%}%%{Team.NichtSchlagen.%loop-player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%loop-player%}%"
- set {Team::Team%{amount123}%} to 0
- set {TeammName::Team%{amount123}%} to "Team%{amount123}%"
- set {TeamAnzahlSpieler.%loop-player%} to 1
- set {TeamInfo.%loop-player%} to "Team%{amount123}%"
- set {TagInfo.%loop-player%} to "Team%{amount123}%"
- set {Tag::Team%{amount123}%} to true
- set {Teamfarbe.Team%{amount123}%} to "&7"
- execute loop-player command "random_farbeaaf"
- add 1 to {amount123}
- set {state} to "Ingame"
- broadcast "{@p}&7Alle Spieler werden in &fkürze &7Teleportiert&8." in "Wartelobby"
- set {amounts} to 0
- execute console command "/worldborder set 1000 1"
- execute console command "/worldborder damage amount 1"
- loop all players:
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%loop-player%}%%{kills.permatch.%loop-player%}% &8| %{Teamfarbe.%loop-player%}%"
- add 1 to {amounts}
- teleport loop-player to {Varo.Spawn.%{amounts}%}
- set {keindamage.%loop-player%} to true
- clear loop-player's inventory
- add 1 to {überlebende}
- set {überlebenderspieler.%loop-player%} to true
- wait 0.1 seconds
- wait 1 seconds
- execute console command "/start_game__A"
- wait 2 seconds
- play "click" to all players with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f20 &7Sekunde&8."
- wait 5 seconds
- play "click" to all players with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f15 &7Sekunde&8.
- wait 5 seconds
- play "click" to all players with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f10 &7Sekunde&8.
- wait 7 seconds
- if {state} is "ingame":
- set {blockspawn.nowalk} to 0
- loop all players:
- send loop-player title "&e3" for 1 seconds
- broadcast "{@p}&7Die Runde startet in &f3 &7Sekunden&8.
- play sound "click" to all players with volume 100.0 and pitch 5
- loop 200 times:
- wait 1 seconds
- if {state} is "ingame":
- set {blockspawn.nowalk} to 0
- broadcast "{@p}&7Die Runde startet in &f2 &7Sekunden&8.
- play sound "click" to all players with volume 100.0 and pitch 5
- loop all players:
- send loop-player title "&22" for 1 seconds
- wait 1 seconds
- if {state} is "ingame":
- set {blockspawn.nowalk} to 0
- broadcast "{@p}&7Die Runde startet in &f1 &7Sekunde&8.
- play sound "click" to all players with volume 100.0 and pitch 5
- loop all players:
- send loop-player title "&a1" for 1 seconds
- wait 1 seconds
- if {state} is "ingame":
- set {blockspawn.nowalk} to 0
- broadcast "{@p}&7Die Runde startet &fjetzt&8.
- play sound "wood_click" to all players with volume 100.0 and pitch 5
- loop all players:
- send loop-player title "&aViel Erfolg" for 0.5 seconds
- if {überlebenderspieler.%loop-player%} is true:
- set hunger of loop-player to 30
- set loop-player's gamemode to survival
- delete {keindamage.%loop-player%}
- set {Border} to 1000
- execute console command "/worldborder set 1 3600"
- execute console command "start_game__A"
- execute console command "start_countdown__A"
- else:
- set {countdown} to true
- stop
- else:
- set {countdown} to true
- stop
- command /start_countdown__A:
- trigger:
- if {state} is "ingame":
- loop 10 times:
- wait 6 minutes
- if {state} is "ingame":
- if {Border} is bigger than 99:
- remove 100 from {Border}
- execute console command "/start_game__A"
- on death:
- if victim is player:
- execute console command "/start_game__A"
- command /start_game__A:
- trigger:
- wait 3 ticks
- if {sdf} is not set:
- if {sdf} is not set:
- loop {Team::*}:
- add 1 to {_size}
- if {_low.to.high.list::%loop-value%} is not set:
- set {_low.to.high.list::%loop-value%} to loop-index
- else:
- set {_n} to 0
- loop {_size} times:
- set {_n} to {_n}+1
- {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
- set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
- stop loop
- wait a tick
- set {_n} to size of {_low.to.high.list::*}
- loop {_low.to.high.list::*}:
- set {_high.to.low.list::%{_n}%} to loop-value
- set {_n} to {_n}-1
- wait a tick
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&8» &c&lVaro &8«"
- set score "&3" in sidebar of loop-player to 15
- set score "&7Border" in sidebar of loop-player to 14
- set score "&8● &9%{Border}% Blöcke" in sidebar of loop-player to 13
- set score "&b" in sidebar of loop-player to 12
- set score "&7Überlebende" in sidebar of loop-player to 11
- set score "&8● &a%{überlebende}%" in sidebar of loop-player to 10
- set score "&9" in sidebar of loop-player to 9
- set score "&7Kills" in sidebar of loop-player to 8
- set score "&8● &e%{kills.permatch.%loop-player%}%" in sidebar of loop-player to 7
- set score "&d" in sidebar of loop-player to 6
- set score "&7Top Teams" in sidebar of loop-player to 5
- set score "&7&m--------------" in sidebar of loop-player to 1
- set {_result} to 3
- loop {_high.to.low.list::*}:
- set {rangliste.%loop-value%} to "%{_result}%"
- set {_player} to "%loop-value%" parsed as offlineplayer
- loop all players:
- if {_result} is 3:
- set score "%{Team::%{_player}%}% &8| %{FARBE::%{_player}%}%%{TeammName::%{_player}%}%" in sidebar of loop-player to 4
- if {_result} is 2:
- set score "%{Team::%{_player}%}% &8| %{FARBE::%{_player}%}%%{TeammName::%{_player}%}%" in sidebar of loop-player to 3
- if {_result} is 1:
- set score "%{Team::%{_player}%}% &8| %{FARBE::%{_player}%}%%{TeammName::%{_player}%}%" in sidebar of loop-player to 2
- if {_result} is smaller than 1:
- stop loop
- remove 1 from {_result}
- else:
- stop
- command /add123 [<text>]:
- trigger:
- if arg-1 is set:
- add 1 to {Team::%arg-1%}
- execute console command "/start_game__A"
- on place:
- if {state} is not "Ingame":
- cancel event
- if {überlebenderspieler.%player%} is false:
- cancel event
- on break:
- if {state} is not "Ingame":
- cancel event
- if {überlebenderspieler.%player%} is false:
- cancel event
- if {keindamage.%player%} is true:
- cancel event
- on inventory click:
- if {state} is not "Ingame":
- cancel event
- if {überlebenderspieler.%player%} is false:
- cancel event
- on drop:
- if {überlebenderspieler.%player%} is false:
- cancel event
- if {state} is not "Ingame":
- cancel event
- on pickup:
- if {überlebenderspieler.%player%} is false:
- cancel event
- if {state} is not "Ingame":
- cancel event
- on hunger meter change:
- if {überlebenderspieler.%player%} is false:
- cancel event
- if {state} is not "Ingame":
- cancel event
- every 30 seconds:
- if {state} is "Lobby":
- if {countdown} is true:
- broadcast "{@p}&7Für den &fStart &7fehlen noch &f%{start.ab.Spieler}-{BowDuell.SpielerAllgeimein}% &7Spieler&8."
- on damage:
- if {state} is "lobby":
- if victim is a player:
- if tool of attacker is iron sword named "&8● &eSpieler Einladen &8┃ &fLinksklick":
- play "click" to player with volume 100 and pitch 15
- execute attacker command "sadffdaa invite %victim%"
- cancel event
- if tool of attacker is 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick":
- execute attacker command "Team acceptasdf %victim%"
- cancel event
- if {überlebenderspieler.%attacker%} is false:
- cancel event
- if {überlebenderspieler.%victim%} is false:
- cancel event
- on right click with 402:
- if tool of player is 402 named "&8● &cTeam verlassen &8┃ &fRechtsklick":
- execute player command "Team leave"
- on damage:
- if attacker is a player:
- if attacker is not "%victim%":
- loop 53 times:
- set {Angreifer.%victim%} to attacker
- wait 0.0625 second
- set {Angriff.%attacker%.%victim%} to true
- set {Angriff.%attacker%.%victim%} to false
- clear {Angreifer.%victim%}
- stop
- on death:
- if victim is a player:
- if {state} is "Ingame":
- set death message to ""
- if {Angriff.%attacker%.%victim%} is not set:
- broadcast "{@p}&c%victim% ist gestorben"
- if {Angriff.%attacker%.%victim%} is false:
- broadcast "{@p}&c%victim% ist gestorben"
- if {Angriff.%attacker%.%victim%} is true:
- play "level_up" to attacker at volume 1000
- broadcast "{@p}%{prefix.%attacker%}%%attacker% &7hat %{prefix.%victim%}%%victim% &7getötet"
- add 1 to {Team::%{TeamInfo.%attacker%}%}
- add 1 to {kills.permatch.%attacker%}
- if {überlebenderspieler.%victim%} is true:
- set max health of victim to 10
- execute console command "nte player %attacker% prefix %{Teamfarbe.%attacker%}%%{kills.permatch.%attacker%}% &8| %{Teamfarbe.%attacker%}%"
- execute console command "nte player %victim% prefix &4✖ &8┃ &7"
- execute console command "nte player %victim% priority 99"
- execute console command "start_game__A:"
- apply potion of Invisibility of tier 1 to victim for 1500 seconds
- set {überlebenderspieler.%victim%} to false
- set hunger of victim to 30
- show mobspawner flames at victim
- heal victim
- remove 1 from {überlebende}
- hide victim from all players
- delete {playerlist::%victim%}
- remove 1 from {TeamAnzahlSpieler.%victim%}
- loop all players:
- execute loop-player command "fix_**_players"
- if {überlebende} is 2:
- loop all players:
- if {TeamPartner::%victim%.%loop-player%} is true:
- remove 1 from {TeamAnzahlSpieler.%loop-player%}
- if {TeamPartner::%loop-player%.%victim%} is true:
- remove 1 from {TeamAnzahlSpieler.%loop-player%}
- loop all players:
- if {TeamAnzahlSpieler.%loop-player%} is 2:
- execute console command "adsfdfdf12"
- stop
- if {überlebende} is 1:
- loop all players:
- set loop-player's flight mode to false
- reveal the loop-player from all players
- remove Invisibility from the loop-player
- clear loop-player's inventory
- execute console command "/start_game__A"
- loop all players:
- if {überlebenderspieler.%loop-player%} is true:
- set {überlebenderspieler.%loop-player%} to false
- execute console command "stats addwins %loop-player%"
- play "level_up" to all players at volume 1000
- broadcast "&f"
- broadcast "{@p}Das Team %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8] &7hat das Spiel &fgewonnen&8."
- broadcast "&d"
- send all players title "&fTeam %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}%" with subtitle "&fhat das Spiel gewonnen" for 3 seconds
- set {state} to "End"
- launch flickering ball firework colored white and red at loop-player's location timed 1.5
- launch flickering ball firework colored blue and green at loop-player's location timed 1.8
- launch flickering ball firework colored yellow and red at loop-player's location timed 2.0
- wait 10 seconds
- play sound "click" to all players with volume 100.0 and pitch 5
- broadcast "{@p}&7Der Server stoppt &7in &f3 &7Sekunden&8."
- wait 1 seconds
- play sound "click" to all players with volume 100.0 and pitch 5
- broadcast "{@p}&7Der Server stoppt &7in &f2 &7Sekunden&8."
- wait 1 seconds
- play sound "click" to all players with volume 100.0 and pitch 5
- broadcast "{@p}&7Der Server stoppt &7in &f1 &7Sekunde&8."
- wait 1 seconds
- execute console command "configurate"
- stop
- command /adsfdfdf12:
- trigger:
- if {dsffds} is not set:
- if {dsffds} is not set:
- if {dsffds} is not set:
- if {dsffds} is not set:
- if {dsffds} is not set:
- loop all players:
- set loop-player's flight mode to false
- reveal the loop-player from all players
- remove Invisibility from the loop-player
- clear loop-player's inventory
- execute console command "/start_game__A"
- loop all players:
- if {überlebenderspieler.%loop-player%} is true:
- set {überlebenderspieler.%loop-player%} to false
- execute console command "stats addwins %loop-player%"
- play "level_up" to all players at volume 1000
- broadcast "&f"
- broadcast "{@p}Das Team %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8] &7hat das Spiel &fgewonnen&8."
- broadcast "&d"
- send all players title "&fTeam %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}%" with subtitle "&fhat das Spiel gewonnen" for 3 seconds
- set {state} to "End"
- launch flickering ball firework colored white and red at loop-player's location timed 1.5
- launch flickering ball firework colored blue and green at loop-player's location timed 1.8
- launch flickering ball firework colored yellow and red at loop-player's location timed 2.0
- wait 10 seconds
- play sound "click" to all players with volume 100.0 and pitch 5
- broadcast "{@p}&7Der Server stoppt &7in &f3 &7Sekunden&8."
- wait 1 seconds
- play sound "click" to all players with volume 100.0 and pitch 5
- broadcast "{@p}&7Der Server stoppt &7in &f2 &7Sekunden&8."
- wait 1 seconds
- play sound "click" to all players with volume 100.0 and pitch 5
- broadcast "{@p}&7Der Server stoppt &7in &f1 &7Sekunde&8."
- wait 1 seconds
- execute console command "configurate"
- stop
- command /asdffddfsadfaf:
- trigger:
- set player's flight mode to true
- reveal the player from all players
- command /fix_**_players:
- trigger:
- if {überlebenderspieler.%player%} is false:
- loop all players:
- if {überlebenderspieler.%loop-player%} is false:
- set player's flight mode to true
- reveal loop-player from player
- command /1:
- trigger:
- send "%{Team::%{TeamInfo.%player%}%}%"
- send "%{TeamInfo.%player%}%"
- on quit:
- if {state} is "lobby":
- if {EigenesTeam.%player%} is true:
- delete {EigenesTeam.%player%}
- delete {TagTeam.%player%}
- delete {Name.%player%}
- delete {TeamAnzahlSpieler.%player%}
- delete {Team.NichtSchlagen.%player%}
- set {_player} to player
- delete {Team::%{TeamInfo.%player%}%}
- delete {Tag::%{TagInfo.%player%}%}
- delete {TeamInfo.%player%}
- delete {TagInfo.%player%}
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team gelöscht&8." to loop-player
- delete {TagTeam.%loop-player%}
- delete {Name.%loop-player%}
- delete {TeamAnzahlSpieler.%loop-player%}
- clear loop-player's inventory
- set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
- set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
- execute console command "nte player %loop-player% suffix &7"
- execute console command "nte player %loop-player% prefix &7"
- play "swim" to loop-player with volume 100 and pitch 15
- delete {TeamInfo.%loop-player%}
- delete {TagInfo.%loop-player%}
- delete {Team.NichtSchlagen.%loop-player%}
- delete {TeamPartner::%player%.%loop-player%}
- delete {TeamAnzahlSpieler.%loop-player%}
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team aufgelöst&8." to loop-player
- delete {TagTeam.%loop-player%}
- delete {Name.%loop-player%}
- delete {TeamAnzahlSpieler.%loop-player%}
- clear loop-player's inventory
- play "swim" to loop-player with volume 100 and pitch 15
- set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
- set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
- execute console command "nte player %loop-player% suffix &7"
- execute console command "nte player %loop-player% prefix &7"
- delete {TeamInfo.%loop-player%}
- delete {TagInfo.%loop-player%}
- delete {Team.NichtSchlagen.%loop-player%}
- delete {TeamPartner::%loop-player%.%player%}
- delete {TeamAnzahlSpieler.%loop-player%}
- stop
- else:
- delete {TagTeam.%player%}
- delete {Name.%player%}
- remove 1 from {TeamAnzahlSpieler.%player%}
- delete {TeamInfo.%player%}
- delete {TagInfo.%player%}
- delete {Team.NichtSchlagen.%player%}
- set {_player} to player
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
- delete {TeamPartner::%player%.%loop-player%}
- remove 1 from {TeamAnzahlSpieler.%loop-player%}
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- remove 1 from {TeamAnzahlSpieler.%loop-player%}
- send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
- delete {TeamPartner::%loop-player%.%player%}
- stop
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement