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- local on = Instance.new("Tool")
- local on2 = Instance.new("Part",on)
- local p = game.Players.LocalPlayer
- local arm = p.Character:WaitForChild("Right Arm",0.1)
- on.Name = "Midde finger"
- on.Parent = p.Backpack
- on2.Name = "Handle"
- on2.TopSurface = "Smooth"
- on2.BottomSurface = "Smooth"
- on2.Material = "SmoothPlastic"
- on2.BrickColor = BrickColor.new("White")
- on2.Size = Vector3.new(0.24, 0.31, 0.62)
- on2.Transparency = 1
- local on23 = Instance.new("Part",on)
- on23.Name = "what the f***"
- on23.TopSurface = "Smooth"
- on23.BottomSurface = "Smooth"
- on23.Material = "SmoothPlastic"
- on23.BrickColor = BrickColor.new("White")
- on23.Size = Vector3.new(0.24, 0.31, 0.62)
- on23.Position = Vector3.new(0,-0.31,0)
- local wield = Instance.new("WeldConstraint",on23)
- wield.Part0 = on23
- wield.Part1 = on2
- on.Equipped:connect(function()
- arm.Orientation = Vector3.new(180,90,0)
- arm.Position = arm.Position + Vector3.new(0,1,0)
- local wield2 = Instance.new("WeldConstraint",arm)
- wield2.Part0 = arm
- wield2.Part1 = p.Character.Torso
- end)
- on.Unequipped:connect(function()
- arm.Orientation = Vector3.new(-180,-90,0)
- arm.Position = arm.Position + Vector3.new(0,-1,0)
- end)
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