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- 01 MwFoundations
- 01001000 CMwNod
- 01001000 *string IdName
- 01001001 string Id
- 01003000 CMwEngine (CMwNod)
- 01005000 CMwCmd (CMwNod)
- 01006000 CMwParam (CMwNod)
- 01007000 CMwParamClass (CMwParam)
- 01008000 CMwParamStruct (CMwParam)
- 01009000 CMwParamAction (CMwParam)
- 0100C000 CMwParamBool (CMwParam)
- 0100D000 CMwParamEnum (CMwParam)
- 0100E000 CMwParamInteger (CMwParam)
- 0100F000 CMwParamIntegerRange (CMwParamInteger)
- 01010000 CMwParamNatural (CMwParam)
- 01011000 CMwParamNaturalRange (CMwParamNatural)
- 01012000 CMwCmdFastCall (CMwCmd)
- 01013000 CMwParamReal (CMwParam)
- 01014000 CMwParamRealRange (CMwParamReal)
- 01015000 CMwParamString (CMwParam)
- 01016000 CMwParamVec3 (CMwParamStruct)
- 01016000 *float x
- 01016001 *float y
- 01016002 *float z
- 01017000 CMwParamIso3 (CMwParamStruct)
- 01017000 *float AxeXx
- 01017001 *float AxeXy
- 01017002 *float AxeYx
- 01017003 *float AxeYy
- 01017004 *float tx
- 01017005 *float ty
- 01018000 CMwParamColor (CMwParamStruct)
- 01018000 *float r
- 01018001 *float g
- 01018002 *float b
- 01019000 CMwParamVec2 (CMwParamStruct)
- 01019000 *float x
- 01019001 *float y
- 0101A000 CMwParamIso4 (CMwParamStruct)
- 0101A000 *float AxeXx
- 0101A001 *float AxeXy
- 0101A002 *float AxeXz
- 0101A003 *float AxeYx
- 0101A004 *float AxeYy
- 0101A005 *float AxeYz
- 0101A006 *float AxeZx
- 0101A007 *float AxeZy
- 0101A008 *float AxeZz
- 0101A009 *float tx
- 0101A00A *float ty
- 0101A00B *float tz
- 0101C000 CMwCmdBuffer (CMwNod)
- 0101C000 *CMwCmd[] Cmds
- 0101C001 *uint CmdCount
- 0101E000 CMwCmdFiber (CMwCmd)
- 0101F000 CMwParamVec4 (CMwParamStruct)
- 0101F000 *float x
- 0101F001 *float y
- 0101F002 *float z
- 0101F003 *float w
- 01020000 CMwCmdBufferCore (CMwNod)
- 01020000 *bool IsEnabled
- 01020001 *uint ComputerTime
- 01020002 *uint HumanTime
- 01020003 *uint GameTime
- 01020004 *uint SimulationTime
- 01020005 *float SimulationRelativeSpeed
- 01020006 *float PeriodEstimated
- 01020007 *float DeltaSmoothed
- 01020008 *floatrange PeriodSmoothing
- 01020009 *floatrange DeltaSmoothing
- 0102000A *bool IsLagForbidden
- 01022000 CMwClassInfoViewer (CMwNod)
- 01022000 *uint ClassId
- 01024000 CMwParamProc (CMwParam)
- 01026000 CMwRefBuffer (CMwNod)
- 01026000 *uint Count
- 01026001 *CMwNod[] Nods
- 01026002 *bool UseAddRefRelease
- 01026003 *uint NodClassId
- 01028000 CMwParamStringInt (CMwParam)
- 01029000 CMwStatsValue (CMwNod)
- 01029000 *uint NbMaxSamples
- 01029001 *bool ComputeDeviatedMean
- 01029002 *float StdDevRatio
- 01029003 *bool ComputeMedian
- 01029004 *uint ReductionRatio
- 01029005 *bool ComputeBuckets
- 01029006 *bool AutoBuckets
- 01029007 *float[] BucketsRanges
- 01029008 *void Log()
- 01029009 *uint NbSamples
- 0102900A *string Summary
- 0102900B *float MeanInv
- 0102900C *float Mean
- 0102900D *float StdDev
- 0102900E *float Min
- 0102900F *float Max
- 01029010 *float Latest
- 01029011 *float Median
- 01029012 *float MedianStdDev
- 01029013 *float DeviatedMean
- 01029014 *float[] BucketsRatio
- 01030000 CMwCmdBlock (CMwNod)
- 01067000 CMwCmdBlockMain (CMwCmdBlock)
- 01067000 *string ScriptText
- 01067001 *CMwNod ThisClass
- 01093000 CMwCmdContainer (CMwNod)
- 010B0000 CMwParamQuat (CMwParamStruct)
- 010B0000 *float w
- 010B0001 *float x
- 010B0002 *float y
- 010B0003 *float z
- 010C0000 CMwCmdFastCallUser (CMwCmd)
- 010C1000 (CMwNod)
- 010C1000 *string Crc
- 010C1001 *CMwNod[] Nods
- 010C1002 *CMwNod Cur
- 010C2000 CMwParamInt3 (CMwParamStruct)
- 010C2000 *int x
- 010C2001 *int y
- 010C2002 *int z
- 010C3000 CMwParamNat3 (CMwParamStruct)
- 010C3000 *uint x
- 010C3001 *uint y
- 010C3002 *uint z
- 010D0000 CMwParamMwId (CMwParam)
- 03 Game
- 03000000 CGameEngine (CMwEngine)
- 03001000 CGameManiaTitle (CGameNod)
- 03001000 *wstring Name
- 03001001 *wstring Desc
- 03001002 *string Url
- 03001003 *CPlugBitmap IconFid
- 03001004 *int SortIndex
- 03001005 *string MainMenuManialinkUrl
- 03001006 *CPlugFileImg MenuBgFid
- 03001007 *CSystemFidsFolder MenuBgFolder
- 03001008 *CGameCtnReplayRecord MenuBgReplay
- 03001009 *CPlugFileSnd MenuMusicFid
- 0300100A *CGameSkinnedNod SkinnedStyleSheet
- 0300100B *CGameSkinnedNod SkinnedBoxCase
- 0300100C *CGameManiaTitleCore TitleCoreFid
- 0300100D *CGameCtnCampaign SoloCampaignFid
- 0300100E *CPlugFileText SoloMatchSettingsFid
- 0300100F *CGameCtnChallenge ChallengeEditorSimple_ChallengeFid
- 03001010 *CGameCtnChallenge AnimEditor_DefaultChallengeFid
- 03001011 *CGameCtnCollection[] CollectionFids
- 03001012 *id VehicleIdentId
- 03001013 *id VehicleIdentAuthor
- 03001014 *id VehicleIdentCollection
- 03002000 CGamePlayer (CMwNod)
- 03002000 *CGameMobil Mobil
- 03002001 CGamePlayerInfo PlayerInfo
- 03002002 string Login
- 03003000 CGameTerminal (CMwNod)
- 03003000 *CGamePlayer ControlledPlayer
- 03003001 *CGamePlayerCameraSet CameraSet
- 03003002 *CGameCtnMediaClipPlayer MediaClipPlayer
- 03003003 *enum SpectatorCameraType { |SpectatorCam|Replay, |SpectatorCam|Follow, |SpectatorCam|Free }
- 03003004 *enum SpectatorCameraTarget { |SpectatorCam|Manual, |SpectatorCam|Auto }
- 03004000 CGameProcess (CMwCmdContainer)
- 03005000 CGameApp (CGameProcess)
- 03005000 *void Start()
- 03005001 *void TerminateGame()
- 03005002 *CHmsViewport Viewport
- 03005003 *CAudioPort AudioPort
- 03005004 *CInputPort InputPort
- 03005005 *CGameDialogs BasicDialogs
- 03005006 *CGameSystemOverlay SystemOverlay
- 03005007 *CGameMenu[] ActiveMenus
- 03005008 *void ShowMenu(CGameMenu Menu)
- 03005009 *void HideMenu(CGameMenu Menu)
- 0300500A *void OpenMessenger()
- 0300500B *void OnGraphicSettings()
- 0300500C *void UpdatePacksAvailabilityAndUse()
- 0300500D *string OSUTCDate
- 0300500E *string OSLocalDate
- 0300500F *string OSUTCTime
- 03005010 *string OSLocalTime
- 03005011 *CGameLoadProgress LoadProgress
- 03005012 *string CmdLineUrlMptp
- 03005013 *wstring BenchLoadingFolderName
- 03005014 *CGameManialinkScriptHandler ScriptHandlerAppMainLoop
- 03005015 *CGameAnticheat Anticheat
- 03006000 CGameMasterServer (CNetMasterServer)
- 03006000 *bool IsConnected
- 03006001 *wstring SubscribePath
- 03006002 *wstring SubscribeNickName
- 03006003 *wstring SubscribeNickNameNew
- 03006004 *string SubscribeEMail
- 03006005 *bool LiveUpdate_Needed
- 03006006 *uint LiveUpdate_Count
- 03006007 *uint LiveUpdate_Last
- 03006008 *uint LiveUpdate_RefreshPeriodAsPlayer
- 03006009 *uint LiveUpdate_MinRefreshPeriodAsServer
- 0300600A *uint LiveUpdate_MaxRefreshPeriodAsServer
- 0300600B *uint LiveTick_Count
- 0300600C *uint LiveTick_Last
- 0300600D *uint LiveTick_RefreshPeriodAsPlayer
- 0300600E *uint LiveTick_RefreshPeriodAsServerForPlayers
- 0300600F *void Subscribe()
- 03006010 *void Connect()
- 03006011 *void Disconnect()
- 03006012 *void GetOnlineProfile()
- 03006013 *void UpdateOnlineProfile()
- 03006014 *void MailAccount()
- 03006015 *void SendCrashLogs()
- 03006016 *void SendGeneralCaps()
- 03006017 *void SendGfxPerformance()
- 03006018 *void SendMessages()
- 03006019 *void ReceiveMessages()
- 0300601A *uint RefreshOnlineNewsDoReply
- 0300601B *uint[] FilesToSubmit
- 0300601C *uint[] FilesToConfirm
- 0300601D *uint ReturnedError
- 0300601E *string ReturnedIP
- 0300601F *uint InboxMessagesCount
- 03006020 *uint OutboxMessagesCount
- 03006021 *CGameRemoteBufferPool[] Pools
- 03006022 *CGameRemoteBufferDataInfo[] RemoteDataInfos
- 03006023 *uint Search_TimeToWait
- 03006024 *uint Search_Last
- 03006025 *uint GetRankings_TimeToWait
- 03006026 *uint GetRankings_Last
- 03006027 *CGameLeagueManager LeaguesManager
- 03006028 *CGameLeagueManager SubscribedGroupsManager
- 03007000 CGameMobil (CMwNod)
- 03007000 *CSceneMobil SceneMobil
- 03007001 *uint GameMobilId
- 03008000 CGameNod (CMwNod)
- 03009000 CGameMenu (CMwNod)
- 03009000 *CGameMenuFrame[] Frames
- 03009001 *CGameMenuFrame MainFrame
- 03009002 *CGameMenuFrame CurrentFrame
- 03009003 *CControlBase CurrentFocusedControl
- 03009004 *CPlugMusic Music
- 03009005 *CControlStyleSheet StyleSheet
- 03009006 *CPlugBitmap BackgroundBitmapUnderlay
- 03009007 *CScene3d BackgroundScene
- 03009008 *CSceneCamera BackgroundCamera
- 03009009 *float BackgroundCameraFov
- 0300900A *float BackgroundCameraNearZ
- 0300900B *float BackgroundCameraFarZ
- 0300900C *bool EnableFrameStack
- 0300900D *void Back()
- 0300900E *void BackToMain()
- 0300900F *void RedrawAll()
- 03009010 *CGameApp Game
- 03009011 *vec3 FrustumCenter
- 03009012 *vec3 FurstrumHfDiag
- 03009013 *CScene2d Overlay
- 03009014 *enum MenuOrder { (future use), (future use), Menu, (future use), (future use), GameDialog, (future use), (future use), SystemDialog, (future use), (future use), BasicDialog }
- 03009015 *CScene3d Scene3d
- 03009016 *CSceneCamera MenuCamera
- 03009017 *bool IsMenu3d
- 03009018 *bool[] Is3dFrame
- 03009019 *iso4[] FramesLocation
- 0300901A *iso4[] CamerasLocation
- 0300901B *float FovY
- 0300901C *float NearZ
- 0300901D *float FarZ
- 0300901E *vec2 GridStep
- 0300A000 CGameNetFormPlaygroundSync (CNetNod)
- 0300B000 CGameMenuFrame (CControlFrame)
- 0300B000 *id AutoBackButtonId
- 0300B001 *CPlugSound UpDownSound
- 0300B002 *CPlugSound ShowSound
- 0300B003 *CMwCmdBlockMain OnHideScript
- 0300B004 *CMwCmdBlockMain OnBeforeShowScript
- 0300B005 *CMwCmdBlockMain OnShowScript
- 0300B006 *CGameMenu Menu
- 0300B007 *CScene3d FrameScene
- 0300B008 *void RunOnShowScripts()
- 0300B009 *bool AllowBgCamera
- 0300C000 CGameSystemOverlay (CMwNod)
- 0300C000 *CScene2d Overlay
- 0300C001 *uint InactivityDelay
- 0300C002 *uint ShowDelay
- 0300C003 *uint HideDelay
- 0300C004 *void GoWindowed()
- 0300C005 *void GoFullScreen()
- 0300C006 *bool ToolBarIsActive
- 0300C007 *bool ManiaBarIsActive
- 0300C008 *bool ManiaBarForceOpen
- 0300C009 *wstring ToolTip
- 0300C00A *CGameManialinkBrowser ManialinkBrowser
- 0300C00B *CGameScriptDebugger ScriptDebugger
- 0300C00C *void ToggleWidgetEdition()
- 0300C00D *void UnloadAllWidgets()
- 0300C00E *void RemoveRigthWidget()
- 0300C00F *void RemoveCenterWidget()
- 0300C010 *void RemoveLeftWidget()
- 0300C011 *void MoveRigthWidgetLeft()
- 0300C012 *void MoveCenterWidgetLeft()
- 0300C013 *void MoveCenterWidgetRight()
- 0300C014 *void MoveLeftWidgetRight()
- 0300C015 *CGameManialinkPage RigthWidget
- 0300C016 *CGameManialinkPage CenterWidget
- 0300C017 *CGameManialinkPage LeftWidget
- 0300C018 *string RightWidget_URL
- 0300C019 *string CenterWidget_URL
- 0300C01A *string LeftWidget_URL
- 0300C01B *wstring NadeoLiveSubPageUrl
- 0300C01C *bool NadeoLiveSubPageUrlAddPlayerInfos
- 0300D000 CGamePlayground (CGameNod)
- 0300D000 *bool InDialogs
- 0300D001 CGamePlaygroundInterface Interface
- 0300D002 *CGamePlayer[] Players
- 0300D003 *CGameTerminal[] GameTerminals
- 0300D004 *CGameCtnReplayRecord ReplayRecord
- 0300D005 *CGameCtnReplayRecord PrevReplayRecord
- 0300D006 *CGamePlaygroundSpectating Spectating
- 0300D007 *CGameAnalyzer Analyzer
- 0300E000 CGameNetPlayerInfo (CMwNod)
- 0300E000 wstring Name
- 0300E001 string Login
- 0300E002 string Language
- 0300E003 *bool Live_IsRegisteredToMasterServer
- 0300E004 *uint Live_UpdatingCount
- 0300E005 *uint Live_UpdateLastTime
- 0300E006 *uint LiveUpdate_Counter
- 0300E007 *enum PlayerType { Human, Computer, Net, Spectator }
- 0300E008 *uint State
- 0300E009 *uint ChallengeSequenceNumber
- 0300E00A *uint LatestNetUpdate
- 0300E00B *uint DownloadRate
- 0300E00C *uint UploadRate
- 0300E00D *bool CustomDataDeactivated
- 0300E00E *uint NbSpectators
- 0300E00F *enum SpectatorMode { Void, Watcher, LocalWatcher, Target }
- 0300F000 CGameNetwork (CMwNod)
- 0300F000 *CGameNetServerInfo ServerInfo
- 0300F001 *CNetMasterServer MasterServer
- 0300F002 *CNetFileTransfer FileTransfer
- 0300F003 *CSystemPackDesc[] PackDescs
- 0300F004 *bool IsInternet
- 0300F005 *bool IsEnabled
- 0300F006 *bool IsServer
- 0300F007 *CNetServer Server
- 0300F008 *CNetClient Client
- 0300F009 *CGameNetServerInfo[] OnlineServers
- 0300F00A *CGameNetServerInfo[] OnlinePlayers
- 0300F00B *CGameNetPlayerInfo[] PlayerInfos
- 0300F00C *CGameNetPlayerInfo[] PlayingPlayers
- 0300F00D *void FindServers()
- 0300F00E *CGamePlaygroundUIConfigMgr UIConfigMgr
- 0300F00F *float VoteDefaultRatio
- 0300F010 *uint CallVoteTimeOut
- 0300F011 *uint CallVotePercent
- 0300F012 *bool InCallvote
- 0300F013 *uint VoteNbYes
- 0300F014 *uint VoteNbNo
- 0300F015 *wstring[] ChatHistoryText
- 0300F016 *uint[] ChatHistoryUid
- 0300F017 *wstring[] ChatHistoryLines
- 0300F018 *uint RecvNetRate
- 0300F019 *uint SendNetRate
- 0300F01A *float PacketLossRate
- 0300F01B *uint CanDoUDP
- 0300F01C *uint LatestPing
- 0300F01D *float LatestEpsilon
- 0300F01E *float SmoothedEpsilon
- 0300F01F *uint TotalSendingSize
- 0300F020 *uint TotalReceivingSize
- 0300F021 *uint TotalHttpReceivingSize
- 0300F022 *uint TotalTcpUdpReceivingSize
- 0300F023 *uint TcpReceivingSize
- 0300F024 *uint UdpReceivingSize
- 0300F025 *uint TcpSendingSize
- 0300F026 *uint UdpSendingSize
- 0300F027 *uint NbrTotalConnection
- 0300F028 *uint NbrConnectionsDone
- 0300F029 *uint NbrConnectionsDisconnecting
- 0300F02A *uint NbrConnectionsInProgress
- 0300F02B *uint NbrConnectionsPending
- 0300F02C *uint NbrAcceptPerSecond
- 0300F02D *uint NbrNewConnectionPerSecond
- 03010000 CGameNetFormTunnel (CGameNetForm)
- 03011000 CGameManiaPlanetNetwork (CGameCtnNetwork)
- 03012000 CGameManiaTitleCore (CGameNod)
- 03012000 *CGameManiaPlanet ManiaPlanet
- 03012001 *CGameCtnCollection CollectionCommonFid
- 03012002 *CPlugFileTextScript ScriptLibraryPlaygroundFile
- 03012003 *string RulesScriptFolderName
- 03012004 *bool WithLocalMultiplayer
- 03013000 CGameManiaPlanet (CGameCtnApp)
- 03013000 *CSystemFidsFolder ManiaTitlesFolder
- 03013001 *CScene3d HomeSceneFid
- 03013002 *CGameSkin HomeSceneGameSkin
- 03013003 *CSystemFidsFolder HomeSceneGameSkinFolder
- 03013004 *CPlugFileImg TitleMainDefaultBgFid
- 03013005 *CControlStyleSheet TitleMainDefaultStyleSheet
- 03013006 *void ScanDiskForManiaTitles()
- 03013007 *CGameManiaTitle[] ManiaTitles
- 03013008 *CGameManiaTitle LoadedManiaTitle
- 03013009 *CGameManiaTitleCore LoadedCore
- 0301300A *void ManiaBar_Back()
- 0301300B *void ManiaBar_Options()
- 0301300C *string StartupManiaTitle
- 03014000 CGameBulletManager (CMwNod)
- 03014000 *CMwRefBuffer BulletModels
- 03014001 *uint BulletRemovalDelay
- 03015000 CGameBulletModel (CGameNod)
- 03015000 *float BulletRadius
- 03015001 *float Speed
- 03015002 *CFuncKeysReal SpeedFromHorizonAngle
- 03015003 *float RestSpeed
- 03015004 *float LifeTime
- 03015005 *float Mass
- 03015006 *float FluidFriction
- 03015007 *float ImpactBouncingN
- 03015008 *float ImpactBouncingT
- 03015009 *float HiddenDist
- 0301500A *enum ExplosionDefaultCond { EndLife, ImpactOrEndLife, Never }
- 0301500B *int ExplosionDamage
- 0301500C *bool ExplosionNoSplashDamage
- 0301500D *float ExplosionRadius
- 0301500E *float ExplosionBlow
- 0301500F *enum ExplosionOccultationTest { Binary, Smoother }
- 03015010 *floatrange ExplosionEnergyWhenOccluded
- 03015011 *CFuncKeysReal ExplosionEnergyFromLifeTime
- 03015012 *uint FirePeriod
- 03015013 *uint FireEnergyCost
- 03015014 *uint FireMaxEnergyStorage
- 03015015 *uint FireBulletCount
- 03015016 *float FireBulletDispersionAngleDeg
- 03015017 *CPlugSound SoundFire
- 03015018 *CPlugSound SoundAlive
- 03015019 *vec3 SoundFireOffset
- 0301501A *CPlugParticleEmitterModel ParticleModelFire
- 0301501B *CPlugParticleEmitterModel ParticleModelAlive
- 0301501C *CPlugParticleMaterialImpactModel Impact
- 0301501D *CPlugParticleMaterialImpactModel ExplosionBullet
- 0301501E *CPlugParticleMaterialImpactModel ExplosionSurface
- 0301501F *bool IsBeam
- 03015020 *float BeamMaxLength
- 03015021 *CPlugBeamEmitterModel BeamVisualModel
- 03015022 *vec3 VisualOffset
- 03015023 *float VisualOffsetDuration
- 03015024 *float HomingDist
- 03015025 *float HomingPeriod
- 03015026 *float HomingMaxAnglularSpeed
- 03015027 *bool Sm_AutoAim
- 03015028 *float Sm_AimIntertia
- 03015029 *bool HoldTriggerToPower
- 0301502A *CFuncKeysReal SpeedFromTriggerDuration
- 0301502B *wstring Name
- 0301502C *CPlugBitmap CustomCrosshair
- 0301502D *CPlugBitmap Icon
- 0301502E *bool ShowTrajectory
- 03017000 CGameManialinkEntry (CGameManialinkControl)
- 03017000 wstring Value
- 03018000 CGameScene (CMwNod)
- 03018000 *CGameMobil[] GameMobils
- 03018001 *CScene3d Scene
- 03018002 *CGameEnvironmentManager EnvironmentManager
- 03018003 *CSceneMobil MarksMobil
- 03018004 *CSceneMobil[] ChallengeOrnaments_Mobils
- 03018005 *CPlugDecalModel[] ChallengeDecals_Models
- 03019000 CGameMenuColorEffect (CControlEffect)
- 03019000 *CFuncFullColorGradient[] ColorsBeam
- 03019001 *float[] ColorPeriods
- 03019002 *float[] BeamWidths
- 03019003 *float[] InterWidths
- 03019004 *float Period
- 03019005 *bool IsBeamColorEvolving
- 03019006 *bool IsBeamMoving
- 03019007 *bool IsMoveHalf
- 03019008 *bool IsMoveInverse
- 03019009 *bool IsColorEvolveHalf
- 0301900A *bool IsColorEvolveInverse
- 0301900B *bool ForceFirstColorWord
- 0301900C *bool ForceNoMove
- 0301A000 CGameCtnCollector (CMwNod)
- 0301A000 *enum CollectionId { }
- 0301A001 *wstring Name
- 0301A002 *wstring Description
- 0301A003 *bool IsInternal
- 0301A004 string PageName
- 0301A005 *uint CatalogPosition
- 0301A006 *CPlugFileImg IconFid
- 0301A007 *bool IconUseAutoRender
- 0301A008 *uint IconQuarterRotationY
- 0301A009 *string DefaultSkinName
- 0301A00A uint AmountAvailableCurrent
- 0301A00B uint AmountAvailableMax
- 0301B000 CGameCtnCollectorList (CMwNod)
- 0301B000 *uint Bob
- 0301B001 *id[] BlockStockIds
- 0301B002 *uint[] BlockStockNbAvailables
- 0301C000 CGameCtnObjectInfo (CGameCtnCollector)
- 0301C000 *enum ObjectInfoType { Undefined, Ornament, Item, Character, Vehicle }
- 0301C001 *CScene2d RaceInterfaceFid
- 0301C002 *CPlugFileZip DefaultSkinFid
- 0301C003 *CGameControlCamera[] Cameras
- 0301C004 *uint DefaultCamName
- 0301C005 *CPlugFileZip[] NadeoSkinsFids
- 0301C006 *CPlugDecoratorSolid DecoratorSolid
- 0301C007 *CPlugMaterial StemMaterial
- 0301C008 *CPlugMaterial StemBumpMaterial
- 0301C009 *vec3 GroundPoint
- 0301C00A *float PainterGroundMargin
- 0301C00B *float OrbitalCenterHeightFromGround
- 0301C00C *float OrbitalRadiusBase
- 0301C00D *float OrbitalPreviewAngle
- 0301C00E *CPlugBitmap BannerProfileFid
- 0301C00F *CPlugAudioEnvironment AudioEnvironmentInCar
- 0301C010 *CGameAttributes BaseAttributes
- 0301C011 *bool IsFreelyAnchorable
- 0301C012 *bool IsUsable
- 0301C013 *CMwNod PhyModel
- 0301C014 *CMwNod VisModel
- 0301C015 *CMwNod VisModelStatic
- 0301D000 CGameCtnChapter (CMwNod)
- 0301D000 *CSystemFidFile CollectionFid
- 0301D001 *wstring LongDesc
- 0301D002 *CGameCtnArticle[] Articles
- 0301D003 *vec2 MapCoordElem
- 0301D004 *vec2 MapCoordIcon
- 0301D005 *vec2 MapCoordDesc
- 0301D006 *CSystemFidFile Icon
- 0301D007 *bool Unlocked
- 0301E000 CGameCtnCatalog (CMwNod)
- 0301E000 *CGameCtnChapter[] Chapters
- 0301F000 CGameCtnArticle (CMwNod)
- 0301F000 *wstring Name
- 0301F001 *CSystemFidFile CollectorFid
- 0301F002 *bool IsLoaded
- 0301F003 *void Preload()
- 0301F004 *void Purge()
- 0301F005 *id IdentId
- 0301F006 *enum CollectionId { }
- 0301F007 *id IdentAuthor
- 0301F008 *CPlugBitmap BitmapIcon
- 0301F009 *CGameSkin GameSkin
- 0301F00A *CSystemPackDesc[] SkinPackDescs
- 0301F00B *uint CurrentSkin
- 0301F00C *void RefreshBitmap()
- 0301F00D *uint NbAvailableCurrent
- 0301F00E *uint NbAvailableMax
- 0301F00F *string PageName
- 0301F010 *string ShortcutString
- 0301F011 *string AmountString
- 03020000 CGameNetOnlineEvent (CMwNod)
- 01001001 *uint Id
- 03020001 *uint Priority
- 03020002 *string StartDate
- 03020003 *string EndDate
- 03020004 *wstring Path
- 03020005 *wstring SenderName
- 03020006 *wstring Title
- 03020007 *wstring Content
- 03020008 *wstring ManiaCodeText
- 03020009 *string ManiaCode
- 03021000 CGameCtnPlayground (CGamePlayground)
- 03021000 *CGameScene GameScene
- 03021001 *CGameCtnGhost PlayerRecordedGhost
- 03021002 *CGameCtnGhost PlayerBestGhost
- 03021003 *CGameCtnGhost GuideGhost
- 03021004 *CGameCtnChallengeScript ChallengeScript
- 03022000 CGameNetOnlineNews (CGameNetOnlineEvent)
- 03023000 CGameCamera (CMwNod)
- 03023000 *CSceneCamera SceneCamera
- 03024000 CGameCtnMediaBlock3dStereo (CGameCtnMediaBlock)
- 03024000 *float Separation
- 03024001 *float ScreenDist
- 03025000 CGameNetTeamInfo (CMwNod)
- 03025000 *wstring Path
- 03025001 *wstring Name
- 03025002 *wstring Description
- 03025003 *CSystemData Logo
- 03025004 *uint MembersCount
- 03025005 *uint Wins
- 03025006 *uint Losses
- 03025007 *uint Draws
- 03025008 *uint Ranking
- 03025009 *string[] MembersLogin
- 0302500A *wstring[] MembersNickName
- 03027000 CGameAvatar (CMwNod)
- 03027000 *CSystemPackDesc PackDesc
- 03028000 CGameNetOnlineMessage (CMwNod)
- 03028000 *string ReceiverLogin
- 03028001 *string SenderLogin
- 03028002 *wstring Subject
- 03028003 *wstring Message
- 03028004 *uint Donation
- 03029000 CGameCtnMediaBlockTriangles (CGameCtnMediaBlock)
- 03029000 *CSceneMobil Mobil
- 0302A000 CGameRemoteBuffer (CMwNod)
- 0302A000 *CMwNod LocalData
- 0302A001 *string LastServerUpdate
- 0302A002 *bool UseRefs
- 0302A003 *enum Mode { None, Get, Set, Get/Set }
- 0302A004 *uint TotalCount
- 0302A005 *uint SpecificCount
- 0302A006 *uint PerPageCount
- 0302A007 *uint CacheDuration
- 0302A008 *uint RegisteredUsersCount
- 0302A009 *CMwNod[] Datas
- 0302B000 CGameRemoteBufferPool (CMwNod)
- 0302B000 *CGameRemoteBufferDataInfo DataInfo
- 0302B001 *uint BuffersCount
- 0302C000 CGameRemoteBufferDataInfo (CMwNod)
- 0302C000 *uint Default_CacheDuration
- 0302C001 *uint Default_PerPageCount
- 0302D000 CGameResources (CMwNod)
- 0302D000 *CPlugSound[] Sounds
- 0302D001 *CPlugMusic[] Musics
- 0302D002 *CAudioSound[] AudioSounds
- 0302D003 *CSystemFidsFolder HymnsFolder
- 0302D004 *CSystemFidsFolder MenuBackgroundsFolder
- 0302D005 *CSystemFidsFolder FolderGlobalEnvBanners
- 0302D006 *CMwNod EditorSpawnHelper
- 0302D007 *CPlugShader InterfaceBg
- 0302D008 *CControlStyleSheet StyleSheetFid
- 0302D009 *CPlugFont InterfaceFont
- 0302D00A *CScene2d ReplayInterfaceFid
- 0302D00B *CScene2d InterfaceEditorFid
- 0302D00C *CScene2d InterfacePuzzleFid
- 0302D00D *CScene2d InterfaceEditorSimpleFid
- 0302D00E *CScene2d InterfaceBlockEditorFid
- 0302D00F *CScene2d RaceInterfaceFid
- 0302D010 *CScene2d RaceNetInterfaceFid
- 0302D011 *CScene2d StoryInterfaceFid
- 0302D012 *CScene2d MediaTrackerInterfaceFid
- 0302D013 *CControlFrame EditorAnimInterfaceFid
- 0302D014 *CGameMenu MenusFid
- 0302D015 *CGameMenu DialogsFid
- 0302D016 *CGameMenu BasicDialogsFid
- 0302D017 *CGameMenu SystemDialogsFid
- 0302D018 *CScene2d ProgressOverlayFid
- 0302D019 *CScene2d SystemOverlayFid
- 0302D01A *CPlugBitmap DefaultAvatarBitmapFid
- 0302D01B *CPlugBitmap DefaultMTBlockBitmapFid
- 0302D01C *CPlugSound DefaultMTBlockSoundFid
- 0302D01D *CPlugBitmap DefaultLeagueLogoBitmapFid
- 0302D01E *CPlugBitmap DefaultTournamentLogoBitmapFid
- 0302D01F *CPlugBitmap DefaultOnlineNewsIconBitmapFid
- 0302D020 *CPlugBitmap DefaultTeamLogoBitmapFid
- 0302D021 *CPlugBitmap DefaultTagBitmapFid
- 0302D022 *CPlugFileSnd CreditsMusicFid
- 0302D023 *CPlugFileSnd EmptyChallengeCustomMusicFid
- 0302D024 *CGameCtnPainterSetting PainterSetting
- 0302D025 *CGameControlCardManager GeneralCardManager
- 0302D026 *CSceneFxNod SceneFxNodRoot
- 0302D027 *CScene3d PodiumScene
- 0302D028 *CPlugFileTextScript DefaultSkillScoreComputerFid
- 0302D029 *CPlugFileImg ImageTurboRoulette
- 0302D02A *CPlugBitmap EditorModelSpritesBitmapFid
- 0302D02B *CPlugMaterial EditorModelDefaultMaterialFid
- 0302D02C *CPlugAudioBalance AudioBalance_Base
- 0302D02D *CPlugAudioBalance AudioBalance_Menus
- 0302D02E *CPlugAudioBalance AudioBalance_Podium
- 0302D02F *CPlugAudioBalance AudioBalance_Editor
- 0302D030 *CPlugAudioBalance AudioBalance_Replay
- 0302D031 *CPlugAudioBalance AudioBalance_Race
- 0302D032 *CPlugAudioBalance AudioBalance_EvtStartLine
- 0302D033 *CPlugAudioBalance AudioBalance_EvtCheckpoint
- 0302D034 *CPlugAudioBalance AudioBalance_EvtRespawn
- 0302D035 *CPlugAudioBalance AudioBalance_EvtCrash
- 0302D036 *CPlugAudioBalance AudioBalance_EvtFlying
- 0302E000 CGameNetServerInfo (CNetMasterHost)
- 0302E000 *bool IsIdle
- 0302E001 *bool IsOnline
- 0302E002 *bool IsServer
- 0302E003 *bool IsPrivate
- 0302E004 *bool IsPrivateForSpectator
- 0302E005 *bool AcceptReferees
- 0302E006 *uint RefereesCount
- 0302E007 *uint LadderMatchId
- 0302E008 *uint DownloadRate
- 0302E009 *uint UploadRate
- 0302E00A *enum PingEnum { , * , ** , *** , **** }
- 0302E00B *uint Ping
- 0302E00C *string ServerHostName
- 0302E00D *uint State
- 0302E00E *uint ChallengeSequenceNumber
- 0302E00F *bool QuickInfoReceived
- 0302E010 *uint RoundTrip
- 0302E011 *bool CallVoteEnabled
- 0302E012 *string AdvertisingSuffix
- 0302F000 CGameNetForm (CNetNod)
- 03030000 CGameDialogs (CMwNod)
- 03030000 *CGameMenu Dialogs
- 03030001 *void HideDialogs()
- 03030002 *void DoMessage_Ok()
- 03030003 *void AskYesNo_No()
- 03030004 *void AskYesNo_Yes()
- 03030005 *wstring String
- 03030006 *void DialogSaveAs_HierarchyUp()
- 03030007 *wstring DialogSaveAs_Path
- 03030008 *void DialogSaveAs_OnValidate()
- 03030009 *void DialogSaveAs_OnCancel()
- 0303000A *CGameFid[] DialogSaveAs_Files
- 0303000B *floatrange Progress
- 03031000 CGameSkin (CMwNod)
- 03031000 *string DirName
- 03031001 *string DirNameAlt
- 03031002 *string PainterTextureName
- 03031003 *string PainterSceneId
- 03031004 *CMwNod[] CustomizableFids
- 03031005 *string[] CustomizableNames
- 03031006 *uint[] CustomizableClassIds
- 03031007 *bool[] CustomizableMipMaps
- 03032000 CGameMenuScaleEffect (CControlEffect)
- 03032000 *float LeftBorderScale
- 03032001 *float RightBorderScale
- 03032002 *float UpBorderScale
- 03032003 *float DownBorderScale
- 03032004 *float Shift
- 03032005 *uint Period
- 03032006 *uint MaxLetterScaling
- 03032007 *bool AllowDecalage
- 03032008 *bool AllowHideBeforeEffect
- 03032009 *bool IsHalf
- 0303200A *bool IsInverse
- 0303200B *bool ReCenter
- 03033000 CGameCtnCollection (CMwNod)
- 03033000 *enum CollectionId { }
- 03033001 *CGameCtnZone[] CompleteZoneList
- 03033002 *CGameCtnArticle[] ArticleBlockInfoList
- 03033003 *CGameCtnArticle[] ArticleObjectInfoList
- 03033004 *CGameCtnArticle[] ArticleCardEventInfoList
- 03033005 *wstring DisplayName
- 03033006 *uint CollectionPackMask
- 03033007 *CGameCtnZone DefaultZone
- 03033008 *float SquareSize
- 03033009 *float SquareHeight
- 0303300A *float BoardSquareHeight
- 0303300B *float BoardSquareBorder
- 0303300C *float WaterTop
- 0303300D *float WaterBottom
- 0303300E *bool IsWaterOutsidePlayField
- 0303300F *bool IsWaterMultiHeight
- 03033010 *float WaterFogMaxDepth
- 03033011 *float WaterFogClampAboveDist
- 03033012 *float CameraMinHeight
- 03033013 *bool NeedUnlock
- 03033014 *enum BlocksShadow { None, AllButLandscape, AllButWaterOrUnderGnd, All }
- 03033015 *enum BackgroundShadow { None, Receive, CastAndReceive }
- 03033016 *bool ShadowCastBack
- 03033017 *float ShadowSoftSizeInWorld
- 03033018 *enum VertexLighting { None, Sunrise, Nations }
- 03033019 *floatrange ColorVertexMin
- 0303301A *floatrange ColorVertexMax
- 0303301B *enum LightMapMapper { UnitedBlockUs, Tech3AutoScale01 }
- 0303301C *vec3 Tech3TunnelSpecularExpScaleMax
- 0303301D *CGameCtnDecoration DefaultDecoration
- 0303301E *id VehicleName
- 0303301F *id VehicleAuthor
- 03033020 *enum VehicleCollection { }
- 03033021 *bool IsEditable
- 03033022 *CPlugBitmap IconFid
- 03033023 *CPlugBitmap LoadScreenFid
- 03033024 *int SortIndex
- 03033025 *CSystemFidsFolder FolderBlockInfo
- 03033026 *CSystemFidsFolder FolderObjectInfo
- 03033027 *CSystemFidsFolder FolderDecoration
- 03033028 *CSystemFidsFolder FolderMenusIcons
- 03033029 *CSystemFidsFolder FolderCardEventInfo
- 0303302A *CSystemFidsFolder FolderMacroBlockInfo
- 0303302B *CSystemFidsFolder FolderDecalModels
- 0303302C *CSystemFidsFolder FolderMacroDecals
- 0303302D *CPlugBitmap MapFid
- 0303302E *vec2 MapRectMin
- 0303302F *vec2 MapRectMax
- 03033030 *vec2 MapCoordElem
- 03033031 *vec2 MapCoordIcon
- 03033032 *vec2 MapCoordDesc
- 03033033 *wstring LongDesc
- 03033034 *void SetMapCoordFromRect()
- 03033035 *wstring[] BaseZoneStrings
- 03033036 *wstring[] ReplacementZoneStrings
- 03033037 *CGameCtnDecorationTerrainModifier[] ReplacementTerrainModifiers
- 03033038 *void AddReplacementZone()
- 03033039 *void RemoveReplacementZone()
- 0303303A *CPlugParticleEmitterModel[] ParticleEmitterModelsFids
- 0303303B *id[] DecalsTypesId
- 0303303C *CSceneVehicleCarMarksModel MarksModel
- 0303303D *CFuncShaderLayerUV FidFuncShaderCloudsX2
- 0303303E *CPlugBitmap FidPlugBitmapCloudsX2
- 0303303F *void RegenerateZoneTransitionGenealogies()
- 03034000 CGameCtnMediaBlockEditor (CMwNod)
- 03035000 CGameVskObjectInfo (CGameCtnCollector)
- 03035000 *CMwNod Helper
- 03035001 *CMwNod Mobil
- 03035002 *CMwNod AltMobil
- 03035003 *CMwNod[] Properties
- 03036000 CGameCtnBlockUnitInfo (CMwNod)
- 03036000 *uint3 OffsetE
- 03036001 *CGameCtnBlockInfoClip[] ClipsE
- 03036002 *CGameCtnBlockInfoClip TopClip
- 03036003 *CGameCtnBlockInfoClip BottomClip
- 03036004 *CGameCtnBlockInfoPylon[] Pylons
- 03036005 *uint AcceptPylons
- 03036006 *uint PlacePylons
- 03036007 *bool Underground
- 03036008 *CGameCtnBlockInfo ReplacementBlockInfo
- 03036009 *id ReplacementId
- 0303600A *uint ReplacementIndex
- 0303600B *enum MultiDir { Same Dir, Symmetrical Dir, All Dir, Opposed Dir }
- 0303600C *id TerrainModifierId
- 0303600D *CGameCtnBlockUnitInfo OriginalBlockUnitInfo
- 0303600E uint3 Offset
- 0303600F CGameCtnBlockInfoClip[] Clips
- 03037000 CGameFid (CMwNod)
- 03037000 *CSystemFidFile Fid
- 03037001 *CSystemFidsFolder Fids
- 03037002 *wstring Name
- 03037003 *wstring Path
- 03037004 *bool Selected
- 03037005 *bool IsOnServer
- 03038000 CGameCtnDecoration (CGameCtnCollector)
- 03038000 *CGameCtnDecorationSize DecoSize
- 03038001 *CGameCtnDecorationAudio DecoAudio
- 03038002 *CGameCtnDecorationMood DecoMood
- 03038003 *CGameCtnDecorationTerrainModifier TerrainModifierBase
- 03038004 *CGameCtnDecorationTerrainModifier TerrainModifierCovered
- 03038005 *void InitWithNoSkin()
- 03038006 *void Reset()
- 03038007 *CPlugDecoratorSolid DecoratorSolidWarp
- 03039000 CGameCtnDecorationAudio (CMwNod)
- 03039000 *CPlugSound[] Sounds
- 03039001 *CPlugMusic[] Musics
- 03039002 *floatrange SoundAttenuationInEditor
- 03039003 *CPlugAudioEnvironment AudioEnvironmentOutside
- 03039004 *CPlugAudioEnvironment AudioEnvironmentUnderground
- 0303A000 CGameCtnDecorationMood (CMwNod)
- 0303A000 *uint ShadowCountCarHuman
- 0303A001 *uint ShadowCountCarOpponent
- 0303A002 *floatrange ShadowCarIntensity
- 0303A003 *bool ShadowScene
- 0303A004 *bool BackgroundIsLocallyLighted
- 0303A005 *bool SolidLightAreSkinned
- 0303A006 *float Latitude
- 0303A007 *float Longitude
- 0303A008 *float DeltaGMT
- 0303A009 *float SunMoonIntensity
- 0303A00A *float LocalLightScale
- 0303A00B *string TimeSunRise
- 0303A00C *string TimeSunFall
- 0303A00D *string ToneMapping
- 0303A00E *float ToneMapExposureStaticBase
- 0303A00F *enum ToneMapFilmCurve { Disable, Preset1, Preset2, Preset3 }
- 0303A010 *vec3 Tech3Bloom
- 0303A011 *vec4 Tech3ToneMapAutoExp
- 0303A012 *vec2 Tech3SpecularLocal
- 0303A013 *vec3 Tech3SpecularFake_ExpScaleMax
- 0303A014 *CFuncKeysReal ToneMapAutoExp_FidAvgLumiToKeyValue
- 0303A015 *CFuncKeysReal FxBloom_FidFuncIntensAtHdrNorm
- 0303A016 *floatrange RemappedStartDayTime
- 0303A017 *bool IsNight
- 0303A018 *CGameSkin Remapping
- 0303A019 *CSystemFidsFolder RemapFolder
- 0303A01A *CHmsLightMap HmsLightMap
- 0303A01B *CHmsAmbientOcc HmsAmbientOcc
- 0303B000 CGameCtnDecorationSize (CMwNod)
- 0303B000 *CScene3d Scene
- 0303B001 *uint SizeX
- 0303B002 *uint SizeY
- 0303B003 *uint SizeZ
- 0303B004 *uint BaseHeight
- 0303B005 *bool OffsetBlockY
- 0303B006 *vec2 EditionZoneMin
- 0303B007 *vec2 EditionZoneMax
- 0303B008 *uint VertexCount
- 0303C000 CGameCtnDecorationTerrainModifier (CMwNod)
- 01001000 *id IdName
- 0303C001 *CGameSkin Remapping
- 0303C002 *CSystemFidsFolder RemapFolder
- 0303D000 CGameAdvertising (CGameNod)
- 0303D000 *enum Mode { Environement, Vehicle }
- 0303D001 *bool ImpressionHelpers_Enable
- 0303D002 *bool DisableOcclusion
- 0303D003 *bool EditionDummies
- 0303D004 *CMwNod[] Files
- 0303D005 *CPlugFileImg EditonDummyImage
- 0303D006 *string Identifier
- 0303D007 *string PublicKey
- 0303D008 *string Radial_Config
- 0303D009 *uint Impression_Time
- 0303D00A *float Impression_Size
- 0303D00B *float Impression_CosAngle
- 0303D00C *string DefaultAdvertisingSuffix
- 0303D00D *void Init()
- 0303D00E *void Destroy()
- 0303D00F *void Flush()
- 0303D010 *void ImpressionHelpers_Update()
- 0303D011 *string ZoneName
- 0303D012 *string ZoneAuthor
- 0303D013 *string ZoneHost
- 0303D014 *string Nation
- 0303D015 *string Login
- 0303D016 *CGameAdvertisingElement[] ZoneElements
- 0303D017 *CSceneMobil ImpressionHelpers_Mobil
- 0303E000 CGameAdvertisingElement (CGameNod)
- 0303E000 *string Name
- 0303E001 *uint ContentDisplayed
- 0303E002 *CMwNod[] OwnerNods
- 0303E003 *CSystemFidFile File
- 0303E004 *void DisplayOrig()
- 0303E005 *float Nadeo_MaxImpression
- 0303F000 CGameGhost (CMwNod)
- 0303F000 *uint Duration
- 0303F001 *uint Size
- 0303F002 *CSceneMobil RecordMobil
- 0303F003 *bool IsRecording
- 0303F004 *CSceneMobil ReplayMobil
- 0303F005 *bool IsReplaying
- 0303F006 *uint SavedPeriod
- 03040000 CGameControlCameraMaster (CMwNod)
- 03040000 *CGameControlCamera[] ManagedCams
- 03040001 *CGameControlCameraEffectGroup GlobalEffects
- 03040002 *uint CurrentCam
- 03040003 *bool IsSwitching
- 03040004 *id DefaultCameraId
- 03042000 CGameControlCameraEffectAdaptativeNearZ (CGameControlCameraEffect)
- 03042000 *float HeightMin
- 03042001 *float HeightMax
- 03042002 *float MinNearZ
- 03042003 *float MaxNearZ
- 03042004 *float NearZBlend
- 03042005 *float CurrentNearZ
- 03043000 CGameCtnChallenge (CMwNod)
- 03043000 *string ChallengeId
- 03043001 uint3 Size
- 03043002 wstring MapName
- 03043003 string CollectionName
- 03043004 wstring Comments
- 03043005 string AuthorLogin
- 03043006 wstring AuthorNickName
- 03043007 wstring AuthorZonePath
- 03043008 uint CopperPrice
- 03043009 CGameCtnChallengeParameters MapParameters
- 0304300A *CGameCtnCollectorList BlockStock
- 0304300B *uint GeneratedTrackDuration
- 0304300C *uint CheckpointPeriod
- 0304300D *string HashedPassword
- 0304300E *uint NbLaps
- 0304300F *id VehicleName
- 03043010 *id VehicleAuthor
- 03043011 *enum VehicleCollection { }
- 03043012 *bool NeedUnlock
- 03043013 *enum Kind { (internal)EndMarker, (old)Campaign, (old)Puzzle, (old)Retro, (old)TimeAttack, (old)Rounds, InProgress, Campaign, Custom, Solo, Site, SoloNadeo, MultiNadeo }
- 03043014 *enum PlayMode { Race, Platform, Puzzle, Crazy(Obsolete), Shortcut(Obsolete), Stunts, Script }
- 03043015 *enum Difficulty { White, Green, Blue, Red, Black, Custom }
- 03043016 *CGameCtnDecoration Decoration
- 03043017 *CSystemPackDesc ModPackDesc
- 03043018 *CSystemPackDesc CustomMusicPackDesc
- 03043019 *CPlugMusic CustomMusic
- 0304301A *CGameCtnCollection Collection
- 0304301B *CGameCtnBlock[] Blocks
- 0304301C *CGameCtnBlock[] BakedBlocks
- 0304301D *void CheckPlayField()
- 0304301E *uint VertexCount
- 0304301F *uint TargetTime
- 03043020 *bool IsBlockHelpers
- 03043021 *uint ComputeCrc32(CMwNod Nod)
- 03043022 *CGameCtnMediaClip ClipIntro
- 03043023 *CGameCtnMediaClipGroup ClipGroupInGame
- 03043024 *CGameCtnMediaClipGroup ClipGroupGamePlay
- 03043025 *CGameCtnMediaClipGroup ClipGroupEndRace
- 03043026 *vec2 MapCoordTarget
- 03043027 *vec2 MapCoordOrigin
- 03043028 *CGameCtnBlockInfo[] AggregatedBlockInfos
- 03043029 *void CompressedData_To_AggregatedBlockInfos()
- 0304302A *void AggregatedBlockInfos_To_CompressedData()
- 0304302B *uint AggregatedBlockInfosUncompressedSize
- 0304302C *CSceneVehicleCarMarksSamples[] CarMarksBuffer
- 0304302D *void TmpBlockOffsetMoulinette()
- 0304302E *uint TmpBlockOffsetMoulinetteY
- 0304302F *uint LightMapCacheSmallByteSize
- 03043030 *CGameCtnAnchoredObject[] AnchoredObjects
- 03043031 *CPlugAnimFile Anims
- 03043032 *CScriptTraitsPersistent PersistentTraits
- 03043033 *string ChallengeScript
- 03044000 CGameCtnChallengeInfo (CGameFid)
- 03044000 *wstring Name
- 03044001 *wstring CollectionId
- 03044002 *CPlugBitmap TmpCollectionIcon
- 03044003 *id Author
- 03044004 *wstring Comments
- 03044005 *vec2 MapCoordOrigin
- 03044006 *vec2 MapCoordTarget
- 03044007 *bool LapRace
- 03044008 *bool CreatedWithEditorSimple
- 03044009 *bool CreatedWithAutoGenerator
- 0304400A *enum Medal { None, Finished, Bronze, Silver, Gold, Nadeo }
- 0304400B *enum OfficialMedal { None, Finished, Bronze, Silver, Gold, Nadeo }
- 0304400C *uint BestTime
- 0304400D *uint OfficialBestRecord
- 0304400E *uint GoldTime
- 0304400F *uint CopperPrice
- 03044010 *string CopperString
- 03044011 *uint OfficialSkillMedal
- 03044012 *CGameHighScore[] SoloScores
- 03044013 *CGameChallengeScores GeneralOfficialScores
- 03044014 *enum Kind { (internal)EndMarker, (old)Campaign, (old)Puzzle, (old)Retro, (old)TimeAttack, (old)Rounds, InProgress, Campaign, Multi, Solo, Site, SoloNadeo, MultiNadeo }
- 03044015 *enum PlayMode { Race, Platform, Puzzle, Crazy(Obsolete), Shortcut(Obsolete), Stunts, Script }
- 03044016 *bool Unlocked
- 03044017 *enum Difficulty { White, Green, Blue, Red, Black, Custom, Unknown }
- 03044018 *void UnlockChallenge()
- 03045000 CGameOutlineBox (CMwNod)
- 03045000 *CSceneMobil Mobil
- 03045001 *bool IsShowQuads
- 03045002 *bool IsShowLines
- 03045003 *float HardLinesColorCoef
- 03045004 *float SoftLinesColorCoef
- 03045005 *float BottomLinesDeltaY
- 03046000 CGameCtnParticleParam (CMwNod)
- 03046000 *id ParticleModelId
- 03047000 CGameHighScore (CMwNod)
- 03047000 *wstring Name
- 03047001 *uint Time
- 03047002 *wstring Score
- 03047003 *uint Rank
- 03047004 *uint Count
- 03048000 CGameCtnPainterSetting (CMwNod)
- 03048000 *vec2 MinMaxScaleFill
- 03048001 *vec2 MinMaxScaleSticker
- 03048002 *vec2 MinMaxScaleStickerText
- 03048003 *vec2 MinMaxScaleBrush
- 03048004 *vec2 MinMaxScaleBrushText
- 03048005 *CGameControlCameraOrbital3d Camera
- 03048006 *void SetDefaultCameraSettings()
- 03048007 *CPlugMaterial MaterialPaint
- 03048008 *CPlugMaterial MaterialFillColor
- 03048009 *CPlugMaterial MaterialLayerBlend
- 0304800A *CPlugMaterial MaterialLayerModulate
- 0304800B *CPlugBitmap BitmapBrushFade
- 0304800C *CPlugBitmap BitmapStickerFade
- 0304800D *CPlugFileImg ImageSubObjectAllIcon
- 0304800E *CScene3d[] ScenesFids
- 0304800F *float MouseZDeltaRot
- 03048010 *float MouseZDeltaScale
- 03048011 *bool CameraBottomClipGeometry
- 03048012 *float CameraBottomIn_m1p1
- 03048013 *CGameSkin Remapping
- 03048014 *CSystemFidsFolder RemapFolder
- 03049000 CGameLeagueManager (CMwNod)
- 03049000 *uint CacheDuration
- 03049001 *CGameLeague[] Leagues
- 0304A000 CGameCtnMediaBlockEditorTriangles (CGameCtnMediaBlockEditor)
- 0304A000 *void ModeMoveVertexs()
- 0304A001 *void ModeCreateTriangles()
- 0304A002 *void ModeDeleteVertexs()
- 0304A003 *vec3 VertPos
- 0304A004 *color VertRGB
- 0304A005 *floatrange VertAlpha
- 0304A006 *CControlFrame Frame
- 0304B000 CGameCtnMediaBlockTriangles2D (CGameCtnMediaBlockTriangles)
- 0304C000 CGameCtnMediaBlockTriangles3D (CGameCtnMediaBlockTriangles)
- 0304D000 CGameNetOnlineNewsReply (CMwNod)
- 0304E000 CGameCtnBlockInfo (CGameCtnCollector)
- 0304E000 *CGameCtnBlockInfoVariantGround VariantBaseGround
- 0304E001 *CGameCtnBlockInfoVariantAir VariantBaseAir
- 0304E002 CGameCtnBlockInfoVariantGround VariantGround
- 0304E003 CGameCtnBlockInfoVariantAir VariantAir
- 0304E004 *CGameCtnBlockInfoVariantGround[] AdditionalVariantsGround
- 0304E005 *bool IsPillar
- 0304E006 *enum WayPointType { Start, Finish, Checkpoint, None, StartFinish, Podium }
- 0304E007 *id SymmetricalBlockInfoId
- 0304E008 *enum Dir { North, East, South, West }
- 0304E009 *CGameCtnBlockInfo SymmetricalBlockInfoConnected
- 0304E00A *bool NoRespawn
- 0304E00B *bool IconAutoUseGround
- 0304E00C *CMwNod IconMacroBlockInfo
- 0304E00D *CMwNod PrecalcPartParams
- 0304E00E *iso4 PrecalcPartLoc
- 0304E00F *CScenePhyCharSpecialProperty PhyCharSpecialProperty
- 0304E010 *CGameWaypointSpecialProperty WaypointSpecialProperty
- 0304E011 *CGamePodiumInfo PodiumInfo
- 0304E012 bool IsRoad
- 0304E013 bool IsTerrain
- 0304F000 CGameCtnBlockInfoFlat (CGameCtnBlockInfo)
- 03050000 CGameCtnBlockInfoFrontier (CGameCtnBlockInfo)
- 03051000 CGameCtnBlockInfoClassic (CGameCtnBlockInfo)
- 03052000 CGameCtnBlockInfoRoad (CGameCtnBlockInfo)
- 03052000 *CGameCtnBlockInfoSlope Slope
- 03053000 CGameCtnBlockInfoClip (CGameCtnBlockInfo)
- 03053000 *id ASymmetricalClipId
- 03053001 *bool IsFreeClip
- 03053002 *bool IsFullFreeClip
- 03053003 *bool IsExclusiveFreeClip
- 03054000 CGameCtnBlockInfoSlope (CGameCtnBlockInfo)
- 03055000 CGameCtnBlockInfoPylon (CGameCtnBlockInfo)
- 03055000 *float PylonOffset
- 03055001 *enum PylonAmount { Pylons x 4, Pylons x 8 }
- 03055002 *enum PylonPlacement { Sustain Road Core, Sustain Road Exterior }
- 03055003 *int BlockHeightOffset
- 03056000 CGameCtnBlockInfoRectAsym (CGameCtnBlockInfo)
- 03057000 CGameCtnBlock (CMwNod)
- 03057000 *id DescId
- 03057001 *enum CollectionId { }
- 03057002 *id DescAuthor
- 03057003 *uint CoordX
- 03057004 *uint CoordY
- 03057005 *uint CoordZ
- 03057006 *enum Dir { North, East, South, West }
- 03057007 *uint MobilIndex
- 03057008 *CSceneMobil Mobil
- 03057009 *CGameCtnBlockUnit[] BlockUnitsE
- 0305700A *CGameCtnBlockSkin Skin
- 0305700B *void ApplySkin()
- 0305700C *bool Editable
- 0305700D *CGameCtnBlockInfo BlockInfo
- 0305700E *CScenePhyCharSpecialProperty PhyCharSpecialProperty
- 0305700F *CGameWaypointSpecialProperty WaypointSpecialProperty
- 03057010 uint3 Coord
- 03057011 enum Direction { North, East, South, West }
- 03057012 CGameCtnBlockUnit[] BlockUnits
- 03057013 CGameCtnBlockInfo BlockModel
- 03058000 CGameCtnBlockUnit (CMwNod)
- 03058000 *uint PlacePylons
- 03058001 *uint AcceptPylons
- 03058002 uint3 Offset
- 03058003 CGameCtnBlockUnitInfo BlockUnitModel
- 03058004 CGameCtnBlock Block
- 03059000 CGameCtnBlockSkin (CMwNod)
- 03059000 *bool IsDirty
- 03059001 *CSystemPackDesc PackDesc
- 03059002 *CSystemPackDesc ParentPackDesc
- 03059003 *wstring Text
- 0305A000 CGameCtnPylonColumn (CMwNod)
- 0305B000 CGameCtnChallengeParameters (CMwNod)
- 0305B000 uint AuthorScore
- 0305B001 uint AuthorTime
- 0305B002 uint GoldTime
- 0305B003 uint SilverTime
- 0305B004 uint BronzeTime
- 0305B005 uint TimeLimit
- 0305B006 *void ResetGoldSilverBronzeStunts()
- 0305B007 *string MapType
- 0305B008 *string MapStyle
- 0305B009 string Type
- 0305B00A string Style
- 0305B00B *string Tip
- 0305B00C *CGameCtnGhost RaceValidateGhost
- 0305B00D *bool IsValidatedForScriptModes
- 0305C000 CGameCtnZone (CMwNod)
- 0305C000 *id ZoneId
- 0305C001 *id SurfaceId
- 0305C002 *bool HasWater
- 0305C003 *bool IsLargeZone
- 0305C004 *float VisualTopGroundHeight
- 0305C005 *uint Height
- 0305D000 CGameCtnZoneFlat (CGameCtnZone)
- 0305D000 *bool GroundOnly
- 0305D001 *CGameCtnBlockInfoFlat BlockInfoFlat
- 0305D002 *CGameCtnBlockInfoClip BlockInfoClip
- 0305D003 *CGameCtnBlockInfoRoad BlockInfoRoad
- 0305D004 *CGameCtnBlockInfoPylon BlockInfoPylon
- 0305E000 CGameCtnZoneFrontier (CGameCtnZone)
- 0305E000 *int BlockYOffsetFromParent
- 0305E001 *int ParentToChildHeightChange
- 0305E002 *id ParentZoneId
- 0305E003 *id ChildZoneId
- 0305E004 *CGameCtnBlockInfoFrontier BlockInfoFrontier
- 0305E005 *bool FrontierParentBorder_AcceptPylons
- 0305E006 *bool FrontierChildBorder_AcceptPylons
- 0305E007 *bool FrontierTransitionMiddle_AcceptPylons
- 0305E008 *bool FrontierStraightMiddle_AcceptPylons
- 0305E009 *CGameCtnZoneFusionInfo[] CompatibleZones
- 0305F000 CGameSkinnedNod (CGameNod)
- 0305F000 *CMwNod BaseNodFid
- 0305F001 *CGameSkin GameSkin
- 0305F002 *CMwNod[] RemapFids
- 03060000 CGameCtnMediaShootParams (CMwNod)
- 03060000 *uint VideoFps
- 03060001 *float Duration
- 03060002 *uint SizeX
- 03060003 *uint SizeY
- 03060004 *bool Hq
- 03060005 *uint HqSampleCountPerAxe
- 03060006 *bool HqMB
- 03060007 *bool HqSoftShadows
- 03060008 *bool HqAmbientOcc
- 03060009 *enum Stereo3d { None, Red-Cyan, Left-Right }
- 0306000A *bool IsAudioStream
- 03061000 CGameCampaignsScoresManager (CMwNod)
- 03062000 CGameSkillScoreComputer (CMwNod)
- 03062000 *uint GameMode
- 03062001 *uint Record
- 03062002 *float TotalPlayersCount
- 03062003 *float PlayersWithSameRecordCount
- 03062004 *float PlayerRank
- 03062005 *uint SkillScore
- 03063000 CGameCampaignScores (CMwNod)
- 03064000 CGameChallengeScores (CMwNod)
- 03064000 *id ChallengeId
- 03065000 CGameGeneralScores (CMwNod)
- 03066000 CGameManialinkBrowser (CMwNod)
- 03066000 *CControlFrame Frame
- 03066001 *CMwCmdFiber FiberCmd
- 03066002 *bool Manialink_Enabled
- 03066003 *bool Manialink_Active
- 03066004 *wstring ManialinkBrowser_Link
- 03066005 *void ManialinkBrowser_OnHome()
- 03066006 *void ManialinkBrowser_OnQuit()
- 03066007 *void ManialinkBrowser_OnBack()
- 03066008 *void ManialinkBrowser_OnForward()
- 03066009 *CGameManialinkPage CurrentPage
- 03067000 CGameNetFormAdmin (CNetNod)
- 03068000 CGameNetFileTransfer (CNetFileTransfer)
- 03069000 CGameNetFormTimeSync (CNetFormTimed)
- 0306A000 CGameNetFormCallVote (CGameNetForm)
- 0306B000 CGameControlCamera (CSceneController)
- 0306B000 *void Reset()
- 0306B001 *bool IsActive
- 0306B002 *bool IsFirstPerson
- 0306B003 *bool UseOnlyFollo
- 0306B004 *bool IsFollowing
- 0306B005 *vec3 RelativeFollowedPos
- 0306B006 *uint FollowedGameMobilId
- 0306B007 *float PlaneDist
- 0306B008 *float MinDist
- 0306B009 *float MaxDist
- 0306B00A *float Fov
- 0306B00B *float DefaultFov
- 0306B00C *float MinFov
- 0306B00D *float MaxFov
- 0306B00E *float NearZ
- 0306B00F *float DefaultNearZ
- 0306B010 *float MinNearZ
- 0306B011 *float MaxNearZ
- 0306B012 *float FarZ
- 0306B013 *float DefaultFarZ
- 0306B014 *float MinFarZ
- 0306B015 *float MaxFarZ
- 0306B016 *vec3 Speed
- 0306B017 *float MaxSpeed
- 0306B018 *bool UseFollowedOrientation
- 0306B019 *bool UseForcedLocation
- 0306B01A *iso4 ForcedLocation
- 0306B01B *bool UseForcedUp
- 0306B01C *vec3 ForcedUp
- 0306B01D *CGameControlCameraEffectGroup Effects
- 0306B01E *CGameScene GameScene
- 0306D000 CGameControlCameraFree (CGameControlCamera)
- 0306D000 *vec3 Translation
- 0306D001 *float X
- 0306D002 *float Y
- 0306D003 *float Z
- 0306D004 *float Pitch
- 0306D005 *float Yaw
- 0306D006 *float Roll
- 0306D007 *float Radius
- 0306D008 *vec3 TargetPos
- 0306D009 *bool TargetIsEnabled
- 0306D00A *float FovY
- 0306D00B *float DofFocusZ
- 0306D00C *float DofLensSize
- 0306D00D *bool ClampPitch
- 0306D00E *float ClampPitchMin
- 0306D00F *float ClampPitchMax
- 0306D010 *float Acceleration
- 0306D011 *float StartMoveSpeed
- 0306D012 *uintrange MoveSpeedCoef
- 0306D013 *float MoveSpeed
- 0306D014 *float MoveInertia
- 0306D015 *float RotateSpeed
- 0306D016 *float RotateInertia
- 0306D017 *bool UseForcedRoll
- 0306D018 *float ForcedRoll
- 0306D019 *bool DisableMouseZ
- 0306E000 CGameControlCameraOrbital3d (CGameControlCameraTarget)
- 0306E000 *bool CanCameraMove
- 0306E001 *bool UseAutoRadiusFromTargets
- 0306E002 *vec2 RotateSpeed
- 0306E003 *vec3 RadiusScale
- 0306E004 *bool OcclusionIsEnable
- 0306E005 *bool UsingBorderToRotate
- 0306E006 *float MouseBorderMoveSize
- 0306E007 *float OcclusionTargetRadius
- 0306E008 *float OcclusionDistFromHit
- 0306E009 *float Radius
- 0306E00A *float Latitude
- 0306E00B *float Longitude
- 0306E00C *float WheelSensitivity
- 0306E00D *float FovKeySensitivity
- 0306E00E *float ZoomKeySensitivity
- 0306E00F *float DefaultRadius
- 0306E010 *float RadiusMin
- 0306E011 *float RadiusMax
- 0306E012 *float LatitudeMin
- 0306E013 *float LatitudeMax
- 0306E014 *bool FixedTargetLocation
- 0306E015 *bool UseNonLinearZoom
- 0306F000 CGameControlCameraEffect (CMwNod)
- 0306F000 *void Reset()
- 0306F001 *void Install()
- 0306F002 *void Uninstall()
- 0306F003 *bool IsInstalled
- 03070000 CGameControlCameraEffectGroup (CGameControlCameraEffect)
- 03070000 *CGameControlCameraEffect[] Effects
- 03071000 CGameControlCameraEffectShake (CGameControlCameraEffect)
- 03071000 *vec3 OffsetPos
- 03071001 *float Yaw
- 03071002 *float Pitch
- 03071003 *float Roll
- 03071004 *float Speed
- 03071005 *float Intensity
- 03071006 *uint CurrentTime
- 03072000 CGameControlCameraTarget (CGameControlCamera)
- 03072000 *uint TargetGameMobilId
- 03072001 *bool CanUseRelativeTargetLocation
- 03072002 *iso4 RelativeTargetLocation
- 03072003 *bool IsUpLinked
- 03072004 *bool Interpolate
- 03072005 *float LookAtFactor
- 03072006 *vec3 Translation
- 03073000 CGameRace (CGameCtnPlayground)
- 03073000 *CScene2d InterfaceFid
- 03073001 *void WriteDebugValidateStringToDisk()
- 03074000 CGameAttributesStartPoint (CGameAttributes)
- 03074000 *iso4 SpawnLoc
- 03074001 *uint Team
- 03076000 CGameLadderRanking (CMwNod)
- 03076000 *wstring Name
- 03076001 *wstring Path
- 03076002 *string Login
- 03076003 *string ScoreStr
- 03076004 *uint Ranking
- 03076005 *uint Ranking2
- 03076006 *uint Score
- 03076007 *uint Stars
- 03076008 *uint ChildsCount
- 03076009 *bool IsFolder
- 03077000 CGameCtnMediaBlock (CMwNod)
- 03077000 *bool IsInstalled
- 03077001 *bool IsActive
- 03077002 *void SwitchOn()
- 03077003 *void SwitchOff()
- 03077004 *float Start
- 03077005 *float End
- 03078000 CGameCtnMediaTrack (CMwNod)
- 03078000 *wstring Name
- 03078001 *bool IsReadOnly
- 03078002 *bool IsKeepPlaying
- 03078003 *CGameCtnMediaBlock[] Blocks
- 03079000 CGameCtnMediaClip (CMwNod)
- 03079000 *wstring Name
- 03079001 *CGameCtnMediaTrack[] Tracks
- 03079002 *uint LocalPlayerGhostId
- 0307A000 CGameCtnMediaClipGroup (CMwNod)
- 0307A000 *CGameCtnMediaClip[] Clips
- 0307C000 CGameCtnMediaBlockCamera (CGameCtnMediaBlock)
- 0307C000 *bool IsInstalled
- 0307C001 *bool IsActive
- 0307D000 CGameCtnMediaBlockUi (CGameCtnMediaBlock)
- 0307D000 *CControlContainer UserInterface
- 0307E000 CGameCtnMediaBlockFx (CGameCtnMediaBlock)
- 0307E000 *float FadeDuration
- 0307E001 *CScene3d Scene3d
- 0307E002 *CSceneFx SceneFx
- 0307F000 CGameCtnMediaBlockFxBlur (CGameCtnMediaBlockFx)
- 03080000 CGameCtnMediaBlockFxColors (CGameCtnMediaBlockFx)
- 03080000 *void SwitchOn()
- 03081000 CGameCtnMediaBlockFxBlurDepth (CGameCtnMediaBlockFxBlur)
- 03081000 *void SwitchOn()
- 03082000 CGameCtnMediaBlockFxBlurMotion (CGameCtnMediaBlockFxBlur)
- 03083000 CGameCtnMediaBlockFxBloom (CGameCtnMediaBlockFx)
- 03083000 *void SwitchOn()
- 03084000 CGameCtnMediaBlockCameraGame (CGameCtnMediaBlockCamera)
- 03084000 *id GameCamId
- 03084001 *uint GhostId
- 03085000 CGameCtnMediaBlockTime (CGameCtnMediaBlock)
- 03085000 *void SwitchOn()
- 03086000 CGameCtnMediaClipPlayer (CMwNod)
- 03086000 *CGameCtnMediaClip Clip
- 03086001 *CScene2d Scene2d
- 03086002 *CGameCtnMediaTrack[] EdMediaTracks
- 03086003 *uint LocalPlayerGameMobilId
- 03086004 *CGameCtnGhost LocalPlayerGhost
- 03087000 CGameCtnMediaBlockEvent_deprecated (CGameCtnMediaBlock)
- 03088000 CGameHud3d (CMwNod)
- 03088000 *CScene2d Overlay
- 03088001 *bool DisplayAvatar
- 03088002 *bool DisplayName
- 03088003 *bool DisplayBg
- 03088004 *bool DoDistanceFade
- 03088005 *float DistMax
- 03088006 *float DisplaySize
- 03088007 *color BaseTint
- 03088008 *float BaseAlpha
- 03088009 *float WorldCartoucheAltitude
- 0308800A *float ScreenCartoucheAltitude
- 0308800B *float NameClipLengthSizeRatio
- 0308800C *float NameRatioXY
- 0308800D *float LineWidthRatio
- 0308800E *float GaugeYPos
- 0308800F *float GaugeHeight
- 03088010 *float GaugeWidth
- 03088011 *uint VisibilityFadeDuration
- 03088012 *uint VisibilityTestPeriod
- 03089000 CGameManiaNetResource (CMwNod)
- 03089000 *string Url
- 0308A000 CGamePlayerInfo (CGameNetPlayerInfo)
- 0308A000 wstring ZonePath
- 0308A001 *bool WishSpectator
- 0308A002 *bool ForcedSpectator
- 0308A003 *uint PlaygroundTeamRequested
- 0308A004 *floatrange LightTrailLinearHue
- 0308A005 *color LightTrailSrgb
- 0308A006 *wstring StrLadderRanking
- 0308A007 *wstring StrLadderRankingSimple
- 0308A008 *string StrLadderScore
- 0308A009 *string StrLadderLastPoints
- 0308A00A *string StrLadderWins
- 0308A00B *string StrLadderDraws
- 0308A00C *string StrLadderLosses
- 0308A00D *string StrLadderTeamName
- 0308A00E *string StrLadderTeamRanking
- 0308A00F *string StrLadderTeamRankingSimple
- 0308A010 *string StrLadderNbrTeams
- 0308A011 *string StrLadderScoreRounded
- 0308A012 *string GameStateName
- 0308B000 CGamePlayerCameraSet (CMwNod)
- 0308B000 *CGameControlCameraMaster CamsMaster
- 0308B001 *uint SwitchDuration
- 0308C000 CGamePlayerProfile (CMwNod)
- 0308C000 *string ProfileName
- 0308C001 *wstring DisplayProfileName
- 0308C002 *uint TotalPlayTime
- 0308C003 *CGamePlayerProfileChunk[] Chunks
- 0308C004 *CGamePlayerProfileChunk_AccountSettings AccountSettings
- 0308C005 *CGamePlayerProfileChunk_GameSettings GameSettings
- 0308C006 *CGamePlayerProfileChunk_GameScores GameScores
- 0308C007 *CGamePlayerProfileChunk_GameStats GameStats
- 0308C008 *CGamePlayerProfileChunk_InterfaceSettings InterfaceSettings
- 0308C009 *CGamePlayerProfileChunk_VehiclesSettings VehiclesSettings
- 0308C00A *CGamePlayerProfileChunk_InputBindingsConfig[] InputBindingsConfigs
- 0308C00B *CGamePlayerProfileChunk_Campaign[] CustomCampaigns
- 0308C00C *CGamePlayerProfileChunk_PackagesInfos[] PackagesInfosChunks
- 0308C00D *CScriptTraitsPersistent ScriptPersistentVariables
- 0308D000 CGameScriptDebugger (CMwNod)
- 0308D000 *enum Visibility { Hidden, Reduced, Full }
- 0308E000 CGameLeague (CMwNod)
- 0308E000 *wstring Path
- 0308E001 *wstring Name
- 0308E002 *wstring Description
- 0308E003 *string Login
- 0308E004 *uint OnlinePlayersCount
- 0308E005 *uint OnlineHostsCount
- 0308E006 *enum MaxServerLevel { Green, Yellow, Red }
- 0308E007 *bool IsGroup
- 0308E008 *CSystemData Logo
- 0308F000 CGameCtnChallengeGroup (CMwNod)
- 0308F000 *wstring Name
- 0308F001 *enum Medal { None, Finished, Bronze, Silver, Gold, Nadeo }
- 0308F002 *bool Unlocked
- 0308F003 *void UnlockChallenges()
- 0308F004 *void CleanChallenges()
- 0308F005 *void EmptyChallenges()
- 03090000 CGameCtnCampaign (CMwNod)
- 03090000 *id CollectionId
- 03090001 *id IconId
- 03090002 *wstring Name
- 03090003 *enum Type { None, Race, Puzzle, Survival, Platform, Stunts, Training }
- 03090004 *uint Index
- 03090005 *enum UnlockType { By Row(Nations), By Column(United), Custom }
- 03090006 *enum RequiredPlayersCount { Solo Only, Multi Only, Duo Only, Trio Only, Quatuor Only, All }
- 03090007 *bool IsInternal
- 03090008 *wstring UnlockedByCampaign
- 03090009 *uint NbMedals
- 0309000A *uint NbBronzeMedals
- 0309000B *uint NbSilverMedals
- 0309000C *uint NbGoldMedals
- 0309000D *uint NbAuthorMedals
- 0309000E *enum Medal { None, Finished, Bronze, Silver, Gold, Nadeo }
- 0309000F *CGameCtnChallengeGroup[] ChallengeGroups
- 03090010 *void AddChallengeGroup()
- 03090011 *string ModeScriptName
- 03091000 CGameCtnGhostInfo (CMwNod)
- 03091000 *uint Time
- 03091001 *uint StuntsScore
- 03091002 *string Login
- 03091003 *wstring Nickname
- 03092000 CGameCtnGhost (CGameGhost)
- 03092000 *void StartRecord()
- 03092001 *void StopRecord()
- 03092002 *id VehicleName
- 03092003 *id VehicleAuthor
- 03092004 *enum VehicleCollection { }
- 03092005 *uint EventsDuration
- 03092006 *string GhostLogin
- 03092007 *wstring GhostNickname
- 03092008 *wstring GhostAvatarName
- 03092009 *color LightTrailColor
- 0309200A *id PlayerMobilId
- 0309200B *uint RaceTime
- 0309200C *uint NbRespawns
- 0309200D *uint StuntsScore
- 0309200E *string Validate_Version
- 0309200F *string Validate_RaceSettings
- 03092010 *uint Validate_ExeChecksum
- 03092011 *uint Validate_OsKind
- 03092012 *uint Validate_CpuKind
- 03093000 CGameCtnReplayRecord (CMwNod)
- 03093000 *CGameCtnMediaClip Clip
- 03093001 *CGameCtnGhost[] Ghosts
- 03093002 *CGameCtnChallenge Challenge
- 03093003 *uint Duration
- 03093004 *void StopRecord()
- 03093005 *CFuncSegment HumanTimeToGameTimeFunc
- 03094000 CGameCtnReplayRecordInfo (CGameFid)
- 03094000 *id ChallengeId
- 03094001 *id CollectionId
- 03094002 *uint BestTime
- 03094003 *wstring PlayerNickname
- 03094004 *string PlayerLogin
- 03095000 CGamePlayerOfficialScores (CMwNod)
- 03096000 CGameLadderRankingLeague (CGameLadderRanking)
- 03097000 CGameLadderRankingPlayer (CGameLadderRanking)
- 03099000 CGameLadderRankingSkill (CGameLadderRanking)
- 03099000 *wstring DynamicLeagueName
- 03099001 *CSystemData DynamicLeagueLogo
- 0309A000 CGameControlCard (CControlFrame)
- 0309A000 *CMwNod DisplayedNod
- 0309A001 *void ForceReconfig()
- 0309A002 *void ConnectChilds()
- 0309A003 *void DisconnectChilds()
- 0309A004 *bool UseDelays
- 0309A005 *bool UseOwnData
- 0309A006 *bool SelectionEnabled
- 0309A007 *bool CardFocused
- 0309A008 *bool CardSelected
- 0309B000 CGameControlCardManager (CMwNod)
- 0309B000 *CGameControlDataType[] DataTypes
- 0309C000 CGameControlDataType (CMwNod)
- 0309C000 *string Name
- 0309C001 *CGameControlCard CardTemplate
- 0309F000 CGameCtnMediaBlockCameraSimple (CGameCtnMediaBlockCamera)
- 0309F000 *uint KeyCache
- 030A0000 CGameCtnMediaBlockCameraOrbital (CGameCtnMediaBlockCamera)
- 030A0000 *iso4 BaseLocation
- 030A1000 CGameCtnMediaBlockCameraPath (CGameCtnMediaBlockCamera)
- 030A1000 *bool IsPathDirty
- 030A1001 *CFuncKeysTrans Path
- 030A1002 *float[] Lengths
- 030A1003 *float CurveLength
- 030A1004 *float TotalWeight
- 030A2000 CGameCtnMediaBlockCameraCustom (CGameCtnMediaBlockCamera)
- 030A2000 *uint KeyCache
- 030A3000 CGameCtnMediaBlockCameraEffect (CGameCtnMediaBlock)
- 030A4000 CGameCtnMediaBlockCameraEffectShake (CGameCtnMediaBlockCameraEffect)
- 030A4000 *CGameControlCameraEffect Effect
- 030A4001 *uint KeyCache
- 030A5000 CGameCtnMediaBlockImage (CGameCtnMediaBlock)
- 030A5000 *CPlugBitmap Bitmap
- 030A5001 *CControlEffectSimi Effect
- 030A5002 *CControlBase Mobil
- 030A6000 CGameCtnMediaBlockMusicEffect (CGameCtnMediaBlock)
- 030A6000 *uint Dummy
- 030A7000 CGameCtnMediaBlockSound (CGameCtnMediaBlock)
- 030A7000 *CPlugSound Sound
- 030A7001 *CAudioSound AudioSound
- 030A7002 *bool IsBlockPlaying
- 030A7003 *bool IsLooping
- 030A7004 *bool IsMusic
- 030A7005 *uint PlayCount
- 030A7006 *void OnParamsModified()
- 030A8000 CGameCtnMediaBlockText (CGameCtnMediaBlock)
- 030A8000 *wstring Text
- 030A8001 *CControlBase Mobil
- 030A8002 *CControlEffectSimi Effect
- 030A9000 CGameCtnMediaBlockTrails (CGameCtnMediaBlock)
- 030AA000 CGameCtnMediaBlockTransition (CGameCtnMediaBlock)
- 030AB000 CGameCtnMediaBlockTransitionFade (CGameCtnMediaBlockTransition)
- 030AB000 *CControlBase Mobil
- 030AB001 *color Color
- 030AC000 CGameCtnMediaBlockUiSimpleEvtsDisplay_deprecated (CGameCtnMediaBlockUi)
- 030AD000 CGameCtnMediaClipViewer (CMwNod)
- 030AD000 *bool DoInputs
- 030AD001 *enum ViewerStatus { Running, Exit, Next }
- 030AD002 *CGameCtnMediaClip Clip
- 030AD003 *CGameCtnMediaClipPlayer ClipPlayer
- 030AD004 *float PlaySpeed
- 030AD005 *CGameCtnMediaClipGroup ClipGroup
- 030AD006 *CGameCtnMediaClip ClipGroupClip
- 030AD007 *CGameCtnMediaClipPlayer ClipGroupPlayer
- 030AD008 *uint ClipGroupIndex
- 030AD009 *float ClipGroupStartTime
- 030AE000 CGameCtnCursor (CMwNod)
- 030AE000 *uint3 Coord
- 030AE001 *enum Dir { North, East, South, West }
- 030AE002 *CGameOutlineBox CursorBox
- 030AE003 *CPlugTree CursorBoxShadow
- 030AE004 *CSceneMobil BlockMobil
- 030AE005 *CSceneMobil BlockHelperMobil
- 030AE006 *CSceneMobil PickerMobil
- 030AE007 *CSceneMobil PickerHelperMobil
- 030AE008 *CPlugTree DirectionalArrow
- 030AE009 *color CanPlaceColor
- 030AE00A *color CanJoinColor
- 030AE00B *color CannotPlaceNorJoinColor
- 030AE00C *color NothingToDoColor
- 030AF000 CGameCtnEditor (CMwNod)
- 030AF000 *CGameScene GameScene
- 030AF001 *CGameCamera GameCamera
- 030AF002 *CControlContainer FrameRoot
- 030AF003 *CGameCtnEditorPluginScriptHandler[] EditorPlugins
- 030AF004 *void ReloadPlugins()
- 030AF005 *void UnloadPlugins()
- 030B1000 CGameCtnMediaTracker (CGameCtnEditor)
- 030B1000 *enum EditionMode { |MediaTrack|Camera, |MediaTrack|ReplayFx }
- 030B1001 *CGameCtnMediaClipPlayer MediaClipPlayer
- 030B1002 *CGameSafeFrame SafeFrame
- 030B1003 *bool IsDisplayPlayerNames
- 030B1004 *void SafeFrameCreate()
- 030B1005 *void SafeFrameDestroy()
- 030B1006 *CGameControlCameraFree ControlCamFree
- 030B1007 *CGameCtnMediaBlockEditor BlockEditor
- 030B1008 *void Undo()
- 030B1009 *void Redo()
- 030B100A *void TimePlay()
- 030B100B *void TimeStop()
- 030B100C *void TimePlayFromStart()
- 030B100D *void TimeSlowForward()
- 030B100E *void TimeNormalForward()
- 030B100F *void TimeFirstFrame()
- 030B1010 *void TimeLastFrame()
- 030B1011 *void ClipInsert()
- 030B1012 *void ClipRemove()
- 030B1013 *void TrackInsert()
- 030B1014 *void TrackRemove()
- 030B1015 *void TrackDuplicate()
- 030B1016 *void BlockInsert()
- 030B1017 *void BlockRemove()
- 030B1018 *void BlockCutBefore()
- 030B1019 *void BlockCutAfter()
- 030B101A *void KeyInsert()
- 030B101B *void KeyRemove()
- 030B101C *void KeyRemoveAll()
- 030B101D *void IncTimeAndInsertKey()
- 030B101E *void MoveFaster()
- 030B101F *void MoveSlower()
- 030B1020 *void SafeFrameSwitch()
- 030B1021 *void SafeFrameVisibleSwitch()
- 030B1022 *void NextKey()
- 030B1023 *void PrevKey()
- 030B1024 *void FullScreenSwitch()
- 030B1025 *void ActionShootScreen()
- 030B1026 *void BlockHelpersSwitch()
- 030B1027 *void TriggerModeValidate()
- 030B1028 *void TriggerModeUpdateRef()
- 030B1029 *void RecordGhostModeStopWait()
- 030B102A *void CursorUp()
- 030B102B *void CursorDown()
- 030B102C *void CursorRotate()
- 030B102D *void CursorSetHeightFromPickedPoint()
- 030B102E *void ClipGroupPreviewStop()
- 030B102F *void ButExit()
- 030B1030 *void SetAsGlobalClip()
- 030B1031 *void ButShootVideo()
- 030B1032 *void ButShootScreen()
- 030B1033 *void ButRecordGhost()
- 030B1034 *void ButComputeShadows()
- 030B1035 *void ButPreview()
- 030B1036 *void But3dPreview()
- 030B1037 *void ButSave()
- 030B1038 *void ButExportClip()
- 030B1039 *void ButExportClip_OnOk()
- 030B103A *void ButImportClip()
- 030B103B *void ButImportClip_OnOk()
- 030B103C *void ButImportGhosts()
- 030B103D *void ButImportGhosts_OnOk()
- 030B103E *float OrientWeight
- 030B103F *float OrientWeightDist
- 030B1040 *int ReplayTime
- 030B1041 *int BlockStart
- 030B1042 *int BlockEnd
- 030B1043 *void ButPrevFrame()
- 030B1044 *void ButNextFrame()
- 030B1045 *void ClipRename()
- 030B1046 *void TrackRename()
- 030B1047 *void ClipRemove_Ok()
- 030B1048 *void TrackRemove_Ok()
- 030B1049 *void BlockRemove_Ok()
- 030B104A *void ButTriggerMode()
- 030B104B *void ButPreviewClipGroup()
- 030B104C *uint MediaTrackerGhostRefIndex
- 030B104D *uint MediaTrackerGhosts
- 030B104E *void ButClipCam()
- 030B104F *void ButFreeCam()
- 030B1050 *bool ButIsLooping
- 030B1051 *bool ClipKeepPlaying
- 030B1052 *enum ClipTriggerCond { None, RaceTime <, RaceTime >, Already Triggered, Speed <, Speed >, Not Already Triggered }
- 030B1053 *float ClipTriggerCondValue
- 030B1054 *bool TrackKeepPlaying
- 030B1055 *void ButShowFullTimeLine()
- 030B1056 *void ButSmoothSpeed()
- 030B1057 *float EntryPlaySpeed
- 030B1058 *void ButResetRoll()
- 030B1059 *void ButResetDir()
- 030B105A *void ButCamCustomAdvancedParams()
- 030B105B *void ButCamPathAdvancedParams()
- 030B105C *CControlSimi2 ControlSimi2
- 030B105D *CGameCtnMediaClip[] Clips
- 030B105E *CGameCtnMediaTrack[] Tracks
- 030B105F *CGameCtnMediaTrack SelTrack
- 030B1060 *wstring TrackName
- 030B1061 *wstring TrackText
- 030B1062 *float TextPosX
- 030B1063 *float TextPosY
- 030B1064 *floatrange TextDepth
- 030B1065 *float TextRot
- 030B1066 *float TextScaleX
- 030B1067 *float TextScaleY
- 030B1068 *floatrange TextOpacity
- 030B1069 *wstring TrackImage
- 030B106A *float ImagePosX
- 030B106B *float ImagePosY
- 030B106C *floatrange ImageDepth
- 030B106D *float ImageRot
- 030B106E *float ImageScaleX
- 030B106F *float ImageScaleY
- 030B1070 *floatrange ImageOpacity
- 030B1071 *void ButChooseImage()
- 030B1072 *void ButChooseSound()
- 030B1073 *float TransFadeOpacity
- 030B1074 *float CamPosXCamCustom
- 030B1075 *float CamPosYCamCustom
- 030B1076 *float CamPosZCamCustom
- 030B1077 *float CamPitchCamCustom
- 030B1078 *float CamYawCamCustom
- 030B1079 *float CamRollCamCustom
- 030B107A *floatrange CamFovCamCustom
- 030B107B *uint CamAnchorCamCustom
- 030B107C *wstring CamAnchorNameCamCustom
- 030B107D *bool CamIsAnchorVisibleCamCustom
- 030B107E *bool CamUseAnchorOrientationCamCustom
- 030B107F *uint CamTargetCamCustom
- 030B1080 *wstring CamTargetNameCamCustom
- 030B1081 *float CamTargetPosXCamCustom
- 030B1082 *float CamTargetPosYCamCustom
- 030B1083 *float CamTargetPosZCamCustom
- 030B1084 *enum CamInterpCamCustom { |CameraInterp|None, |CameraInterp|Hermite, |CameraInterp|Linear, |CameraInterp|FixedTangent }
- 030B1085 *float CamLeftTangentXCamCustom
- 030B1086 *float CamLeftTangentYCamCustom
- 030B1087 *float CamLeftTangentZCamCustom
- 030B1088 *float CamRightTangentXCamCustom
- 030B1089 *float CamRightTangentYCamCustom
- 030B108A *float CamRightTangentZCamCustom
- 030B108B *float CamNearZCamCustom
- 030B108C *float CamPosXCamPath
- 030B108D *float CamPosYCamPath
- 030B108E *float CamPosZCamPath
- 030B108F *float CamPitchCamPath
- 030B1090 *float CamYawCamPath
- 030B1091 *float CamRollCamPath
- 030B1092 *floatrange CamFovCamPath
- 030B1093 *uint CamAnchorCamPath
- 030B1094 *wstring CamAnchorNameCamPath
- 030B1095 *float CamWeightCamPath
- 030B1096 *bool CamIsAnchorVisibleCamPath
- 030B1097 *bool CamUseAnchorOrientationCamPath
- 030B1098 *uint CamTargetCamPath
- 030B1099 *wstring CamTargetNameCamPath
- 030B109A *float CamTargetPosXCamPath
- 030B109B *float CamTargetPosYCamPath
- 030B109C *float CamTargetPosZCamPath
- 030B109D *float CamNearZCamPath
- 030B109E *void ButCamAnchorPrev()
- 030B109F *void ButCamAnchorNext()
- 030B10A0 *void ButCamTargetPrev()
- 030B10A1 *void ButCamTargetNext()
- 030B10A2 *id CamGameCur
- 030B10A3 *void ButCamGamePrev()
- 030B10A4 *void ButCamGameNext()
- 030B10A5 *uint CamGameTarget
- 030B10A6 *wstring CamGameTargetName
- 030B10A7 *void ButCamGameTargetPrev()
- 030B10A8 *void ButCamGameTargetNext()
- 030B10A9 *float TimeValue
- 030B10AA *float TimeTangent
- 030B10AB *floatrange FxColorsFxIntensity
- 030B10AC *enum FxColorsZMode { |FxColors|Near, |FxColors|Far }
- 030B10AD *float FxColorsZ_Near
- 030B10AE *floatrange FxColorsInverseRGB
- 030B10AF *floatrange FxColorsHue
- 030B10B0 *floatrange FxColorsSaturation
- 030B10B1 *floatrange FxColorsBrightness
- 030B10B2 *floatrange FxColorsContrast
- 030B10B3 *floatrange FxColorsModulateR
- 030B10B4 *floatrange FxColorsModulateG
- 030B10B5 *floatrange FxColorsModulateB
- 030B10B6 *floatrange FxColorsIntensityF
- 030B10B7 *float FxColorsZ_Far
- 030B10B8 *floatrange FxColorsInverseRGBF
- 030B10B9 *floatrange FxColorsHueF
- 030B10BA *floatrange FxColorsSaturationF
- 030B10BB *floatrange FxColorsBrightnessF
- 030B10BC *floatrange FxColorsContrastF
- 030B10BD *floatrange FxColorsModulateRF
- 030B10BE *floatrange FxColorsModulateGF
- 030B10BF *floatrange FxColorsModulateBF
- 030B10C0 *float FxBlurDepthLensSize
- 030B10C1 *bool FxBlurDepthForceZ
- 030B10C2 *float FxBlurDepthFocusZ
- 030B10C3 *float FxBloomFxIntensity
- 030B10C4 *float FxBloomSensitivity
- 030B10C5 *wstring FxCameraMapFileName
- 030B10C6 *void ButFxCameraMapScreenShot()
- 030B10C7 *void ButFxCameraMapReloadFile()
- 030B10C8 *float CamFxShakeIntensity
- 030B10C9 *float CamFxShakeSpeed
- 030B10CA *float CamFxScriptA
- 030B10CB *float CamFxScriptB
- 030B10CC *float CamFxScriptC
- 030B10CD *floatrange StereoSepMax
- 030B10CE *floatrange StereoSepUpToMax
- 030B10CF *floatrange StereoScreenDist
- 030B10D0 *floatrange DofFocusZ
- 030B10D1 *floatrange DofLensSize
- 030B10D2 *wstring DofTargetName
- 030B10D3 *void ButDofTargetPrev()
- 030B10D4 *void ButDofTargetNext()
- 030B10D5 *float DofTargetPosX
- 030B10D6 *float DofTargetPosY
- 030B10D7 *float DofTargetPosZ
- 030B10D8 *float ToneMapExposure
- 030B10D9 *float ToneMapMaxHDR
- 030B10DA *float ToneMapLightTrailScale
- 030B10DB *uint ToneMapFilmCurve
- 030B10DC *float BloomHdrBloomIntensity
- 030B10DD *float BloomHdrStreaksIntensity
- 030B10DE *float BloomHdrStreaksAttenuation
- 030B10DF *float DirtyLensIntensity
- 030B10E0 *CGameCtnMediaBlockCameraEffectInertialTracking SelBlockCamFxTracking
- 030B10E1 *float TimeSpeedValue
- 030B10E2 *wstring TrackSound
- 030B10E3 *bool SoundIsMusic
- 030B10E4 *floatrange SoundVolume
- 030B10E5 *floatrange SoundPan
- 030B10E6 *vec3 SoundPos
- 030B10E7 *bool SoundLooping
- 030B10E8 *uint SoundPlayCount
- 030B10E9 *floatrange MusicVolume
- 030B10EA *floatrange GlobalSoundVolume
- 030B10EB *wstring GhostName
- 030B10EC *wstring GhostSkin
- 030B10ED *uint GhostRaceTime
- 030B10EE *float GhostStartOffset
- 030B10EF *void ButGhostSkinSelect()
- 030B10F0 *bool RenderHq
- 030B10F1 *bool RenderHqSoftShadows
- 030B10F2 *uint RenderHqCountSS
- 030B10F3 *void ButFrameKeyAdvanced()
- 030B10F4 *bool DrawGhostPaths
- 030B10F5 *bool DrawCameraPaths
- 030B10F6 *bool GhostPathTranslationC1
- 030B10F7 *CMwNod DebugNod
- 030B10F8 *wstring ManialinkURL
- 030B10F9 *CMwNod TriggerOutlineBox
- 030B10FA *CPlugBitmap Shoot_Bitmap
- 030B10FB *void ButtonEditCameraEffectScript()
- 030B10FC *bool DynaCam_Helpers
- 030B2000 CGamePopUp (CMwNod)
- 030B2000 *void OnSelect()
- 030B2001 *void OnCancel()
- 030B3000 CGameCtnEdControlCam (CMwNod)
- 030B4000 CGameCtnEdControlCamCustom (CGameCtnEdControlCam)
- 030B5000 CGameCtnEdControlCamPath (CGameCtnEdControlCam)
- 030B6000 CGameSafeFrame (CMwNod)
- 030B6000 *uint SafeFrameSizeX
- 030B6001 *uint SafeFrameSizeY
- 030B6002 *float Zoom
- 030B6003 *vec2 Position
- 030B6004 *bool AutoZoom
- 030B7000 CGameSafeFrameConfig (CMwNod)
- 030B7000 *vec4 Color
- 030B7001 *vec4 LinesColor
- 030B8000 CGameCtnPainter (CMwNod)
- 030B8000 *enum PainterMode { Fill, Brush, Sticker, Layer }
- 030B8001 *CSceneMobil PlayerMobil
- 030B8002 *CGameControlCameraOrbital3d ControlCameraOrbital3d
- 030B8003 *color PaintColor
- 030B8004 *CPlugShader PaintSolidShader
- 030B8005 *CPlugSolid PaintSolid
- 030B8006 *CPlugBitmap IconSkinBitmap
- 030B8007 *floatrange Scale
- 030B8008 *floatrange Angle
- 030B8009 *floatrange Shininess
- 030B800A *floatrange Transparency
- 030B800B *bool ButtonFillModeEnabled
- 030B800C *bool ButtonBrushModeEnabled
- 030B800D *bool ButtonStickerModeEnabled
- 030B800E *bool ButtonLayerModeEnabled
- 030B800F *bool ButtonTeamModeEnabled
- 030B8010 *bool ButtonStickerModeSelected
- 030B8011 *bool ButtonInvertXAxisSelected
- 030B8012 *bool ButtonPaintSymModeSelected
- 030B8013 *bool ButtonColorPickerModeSelected
- 030B8014 *void OnOkInHelpFrame()
- 030B8015 *void OnButtonCurrentColorClicked()
- 030B8016 *void OnButtonCustomColor0Clicked()
- 030B8017 *void OnButtonCustomColor1Clicked()
- 030B8018 *void OnButtonCustomColor2Clicked()
- 030B8019 *void OnButtonCustomColor3Clicked()
- 030B801A *void OnButtonCustomColor4Clicked()
- 030B801B *void HasToAlignSticker()
- 030B801C *void ImageQuarterRotLeft()
- 030B801D *void ImageQuarterRotRight()
- 030B801E *void EngageColorChooserMode()
- 030B801F *void Undo()
- 030B8020 *void Redo()
- 030B8021 *void SaveSkin()
- 030B8022 *void SaveSkinAs()
- 030B8023 *void SaveSkinAs_OnOk()
- 030B8024 *void ReloadSkin()
- 030B8025 *void WantHelpDialog()
- 030B8026 *bool ButtonPaintWithTextEnabled
- 030B8027 *wstring TextToCreateBitmap
- 030B8028 *CPlugBitmap BitmapText
- 030B9000 CGameControlGrid (CControlGrid)
- 030B9000 *uint MaxPerColumn
- 030B9001 *uint MaxPerRow
- 030B9002 *uint FastNextPageCount
- 030B9003 *uint FastPreviousPageCount
- 030B9004 *uint ForcedPageCount
- 030B9005 *bool ForceHideArrows
- 030B9006 *bool ForceHidePageCounter
- 030B9007 *bool HaveLocalData
- 030B9008 *bool HideLocalDataIfNone
- 030B9009 *uint CurrentPage
- 030B900A *uint PageCount
- 030B900B *void UpdatePageCount()
- 030B900C *void UpdatePageCounter()
- 030B900D *void UpdateNavigationButtons()
- 030B900E *void UpdateLocalData()
- 030B900F *void OnCurrentPageChanged()
- 030B9010 *CControlButton ButtonFirstPage
- 030B9011 *CControlButton ButtonFastPreviousPage
- 030B9012 *CControlButton ButtonPreviousPage
- 030B9013 *CControlEntry EntryPageCounter
- 030B9014 *CControlButton ButtonNextPage
- 030B9015 *CControlButton ButtonFastNextPage
- 030B9016 *CControlButton ButtonLastPage
- 030B9017 *CControlBase BaseLocalData
- 030B9018 *void OnFirstPage()
- 030B9019 *void OnFastPreviousPage()
- 030B901A *void OnPreviousPage()
- 030B901B *void OnNextPage()
- 030B901C *void OnFastNextPage()
- 030B901D *void OnLastPage()
- 030B901E *string StrPageCounter
- 030B901F *uint Remote_TotalCount
- 030B9020 *string Remote_SpecificOverTotalCount
- 030B9021 *CGameRemoteBufferPool Remote_Pool
- 030BA000 CGameControlGridCard (CGameControlGrid)
- 030BA000 *CGameControlCardManager CardManager
- 030BA001 *bool PushByColumns
- 030BA002 *bool LeftToRight
- 030BA003 *bool UpToDown
- 030BA004 *bool CacheAtCreation
- 030BA005 *bool UseCustomSelection
- 030BA006 *bool FillWithDefault
- 030BA007 *string DefaultCardName
- 030BA008 *CMwNod[] NodsToDisplay
- 030BA009 *CGameControlCard[] NodCards
- 030BA00A *void UpdateFromDatas()
- 030BA00B *void UpdateOnlyCards()
- 030BA00C *void PrecacheAll()
- 030BA00D *void CleanCaches()
- 030BB000 CGameCtnNetServerInfo (CGameNetServerInfo)
- 030BB000 *wstring ServerName
- 030BB001 *wstring PlayerName
- 030BB002 *uint PlayerCount
- 030BB003 *uint MaxPlayerCount
- 030BB004 *string PlayerCountOverMax
- 030BB005 *float PlayersLevelMin
- 030BB006 *float PlayersLevelAvg
- 030BB007 *float PlayersLevelMax
- 030BB008 *uint ServerLevel
- 030BB009 *bool HasBuddies
- 030BB00A *string BuddiesCount
- 030BB00B *uint SpectatorCount
- 030BB00C *uint MaxSpectatorCount
- 030BB00D *uint NextMaxPlayerCount
- 030BB00E *uint NextMaxSpectatorCount
- 030BB00F *wstring ListName
- 030BB010 *uint NbChallenges
- 030BB011 *bool IsFavourite
- 030BB012 *bool IsBuddy
- 030BB013 *bool AllowDownload
- 030BB014 *wstring Comment
- 030BB015 *uint HideServer
- 030BB016 *enum LadderMode { No Ladder, Forced }
- 030BB017 *enum NextLadderMode { No Ladder, Forced }
- 030BB018 *enum NextVehicleNetQuality { Low, High }
- 030BB019 *enum ValidationMode { |RefereeMode|Top3, |RefereeMode|All }
- 030BB01A *enum ValidationAction_Invalid { None, Log, Reset score, Ban }
- 030BB01B *enum ValidationAction_NA { None, Log, Reset score, Ban }
- 030BB01C *bool IsWarmUp
- 030BB01D *float LadderServerLimitMax
- 030BB01E *float LadderServerLimitMin
- 030BB01F *string GameStateName
- 030BB020 *CGameTeamProfile TeamProfile1
- 030BB021 *CGameTeamProfile TeamProfile2
- 030BC000 CGameControlCardCtnChallengeInfo (CGameControlCard)
- 030BC000 *CGameLeague[] Groups
- 030BC001 *uint LeagueNameMaxCharsCount
- 030BC002 *wstring StrFullLeagueName
- 030BC003 *wstring StrPlayerRanking
- 030BC004 *wstring StrPlayerLeagueRanking
- 030BC005 *wstring StrChallengeName
- 030BC006 *wstring StrChallengeAuthor
- 030BC007 *wstring StrChallengeComments
- 030BC008 *wstring StrCollectionName
- 030BC009 *wstring StrCopperPrice
- 030BC00A *wstring StrPlayerName
- 030BC00B *wstring StrBronzeScore
- 030BC00C *wstring StrSilverScore
- 030BC00D *wstring StrGoldScore
- 030BC00E *wstring StrAuthorScore
- 030BC00F *wstring StrPlayerScore
- 030BC010 *wstring StrPlayerOfficialRecord
- 030BC011 *string StrCopperString
- 030BC012 *wstring StrLeagueName
- 030BC013 *uint Medals
- 030BC014 *uint TrainingMedal
- 030BC015 *uint OfficialMedal
- 030BC016 *uint Difficulty
- 030BC017 *uint NextMedalTime
- 030BC018 *uint PlayerLeagueRanking
- 030BC019 *uint PlayerSkillScore
- 030BC01A *CPlugBitmap BmpLeagueLogo
- 030BC01B *CPlugBitmap BmpMood
- 030BC01C *CPlugBitmap BmpMod
- 030BC01D *CPlugBitmap BmpBannerGrey
- 030BC01E *CPlugBitmap BmpBanner
- 030BC01F *void OnRemoveChallenge()
- 030BD000 CGameControlCardGeneric (CGameControlCard)
- 030BD000 *uint Type
- 030BD001 *string Str1
- 030BD002 *string Str2
- 030BD003 *string Str3
- 030BD004 *string Str4
- 030BD005 *string Str5
- 030BD006 *string Str6
- 030BD007 *string Str7
- 030BD008 *wstring StrInt1
- 030BD009 *wstring StrInt2
- 030BD00A *wstring StrInt3
- 030BD00B *wstring StrInt4
- 030BD00C *wstring StrInt5
- 030BD00D *wstring StrInt6
- 030BD00E *wstring StrInt7
- 030BD00F *uint Nat1
- 030BD010 *uint Nat2
- 030BD011 *uint Nat3
- 030BD012 *uint Nat4
- 030BD013 *uint Nat5
- 030BD014 *uint Nat6
- 030BD015 *float Real1
- 030BD016 *float Real2
- 030BD017 *float Real3
- 030BD018 *CMwNod Nod1
- 030BD019 *CMwNod Nod2
- 030BD01A *CMwNod Nod3
- 030BE000 CGameControlCardLeague (CGameControlCard)
- 030BE000 *wstring StrPath
- 030BE001 *wstring StrName
- 030BE002 *wstring StrDescription
- 030BE003 *string StrOnlinePlayersCount
- 030BE004 *string StrOnlineHostsCount
- 030BE005 *string StrLogoUrl
- 030BE006 *CPlugBitmap Logo
- 030BE007 *uint MaxLevel
- 030BF000 CGameControlCardCtnNetServerInfo (CGameControlCard)
- 030BF000 *wstring StrPath
- 030BF001 *wstring StrName
- 030BF002 *wstring StrPureName
- 030BF003 *wstring StrPlayerName
- 030BF004 *wstring StrServerName
- 030BF005 *wstring StrHostName
- 030BF006 *wstring StrPureServerName
- 030BF007 *wstring StrComment
- 030BF008 *string StrPlayersCount
- 030BF009 *string StrPlayersCountMax
- 030BF00A *string StrSpectatorsCount
- 030BF00B *string StrSpectatorsCountMax
- 030BF00C *string StrBuddiesCount
- 030BF00D *string StrValue
- 030BF00E *wstring StrLadderServerLimitMin
- 030BF00F *wstring StrLadderServerLimitMax
- 030BF010 *uint LadderMode
- 030BF011 *uint VehicleQuality
- 030BF012 *uint RaceType
- 030BF013 *bool HaveBuddies
- 030BF014 *bool IsBuddy
- 030BF015 *bool IsFull
- 030BF016 *bool IsFullSpectator
- 030BF017 *bool IsAllowingDownload
- 030BF018 *bool IsPrivate
- 030BF019 *bool IsPrivateForSpectator
- 030BF01A *CPlugBitmap Logo
- 030BF01B *CPlugBitmap BmpBannerEnv
- 030BF01C *float PlayersCountRatio
- 030BF01D *float SpectatorsCountRatio
- 030BF01E *float ManiaStarsRatio
- 030BF01F *uint PlayerStars
- 030BF020 *uint Level
- 030BF021 *uint State
- 030BF022 *uint LevelAndLadderMode
- 030BF023 *void OnChangeBuddyState()
- 030BF024 *void OnChangeBuddyState_SetBuddy()
- 030BF025 *void OnChangeBuddyState_SetNotBuddy()
- 030BF026 *void OnChangeFavouriteState()
- 030BF027 *void OnChangeFavouriteState_SetFavourite()
- 030BF028 *void OnChangeFavouriteState_SetNotFavourite()
- 030C0000 CGameControlCardNetOnlineNews (CGameControlCard)
- 030C0000 *string StrRepliesTotalCount
- 030C0001 *string StrStartDate
- 030C0002 *string StrIconUrl
- 030C0003 *string StrUrlToReply
- 030C0004 *wstring StrPath
- 030C0005 *wstring StrTitle
- 030C0006 *wstring StrContent
- 030C0007 *CPlugBitmap Icon
- 030C0008 *void OnViewReplies()
- 030C0009 *void OnEditReply()
- 030C000A *void OnUseManiaCode()
- 030C1000 CGameControlCardLadderRanking (CGameControlCard)
- 030C1000 *uint ChildsCount
- 030C1001 *uint Ranking
- 030C1002 *uint Ranking2
- 030C1003 *uint Medals
- 030C1004 *uint Medals2
- 030C1005 *uint Score2
- 030C1006 *wstring StrName
- 030C1007 *wstring StrPath
- 030C1008 *wstring StrScore
- 030C1009 *float ManiaStarsRatio
- 030C100A *string StrLogin
- 030C100B *string StrLogoUrl
- 030C100C *string StrSubGroupLogoUrl
- 030C100D *CPlugBitmap Logo
- 030C100E *CPlugBitmap SubGroupLogo
- 030C100F *bool DoSelectionOnChildsCount
- 030C1010 *bool UseTop3Medals
- 030C2000 CGameControlCardMessage (CGameControlCard)
- 030C2000 *string StrSender
- 030C2001 *string StrReceiver
- 030C2002 *string StrSendDate
- 030C2003 *wstring StrSubject
- 030C2004 *wstring StrMessage
- 030C2005 *uint Donation
- 030C2006 *void OnCheckLogin()
- 030C3000 CGameCalendar (CMwNod)
- 030C3000 *CGameCalendarEvent[] Events
- 030C4000 CGameCalendarEvent (CMwNod)
- 030C4000 *string Date
- 030C4001 *wstring Description
- 030C4002 *CMwNod Data
- 030C5000 CGameControlCardCalendar (CGameControlCard)
- 030C5000 *wstring StrToday
- 030C5001 *wstring StrCurrentDate
- 030C5002 *string TodayTextModifier
- 030C6000 CGameControlCardCalendarEvent (CGameControlCard)
- 030C6000 *string StrDate
- 030C6001 *wstring StrDescription
- 030C7000 CGameControlCardProfile (CGameControlCard)
- 030C7000 *wstring StrLogin
- 030C7001 *wstring StrNickName
- 030C7002 *CPlugBitmap Avatar
- 030C7003 *void OnChooseProfile()
- 030C7004 *void OnRemoveProfile()
- 030C7005 *void OnConnectProfile()
- 030C8000 CGameControlCardCtnReplayRecordInfo (CGameControlCard)
- 030C8000 *wstring StrName
- 030C8001 *uint Time
- 030C8002 *bool ShortName
- 030C9000 CGameCtnMenus (CMwNod)
- 030C9000 *CGameMenu Menus
- 030C9001 *CGameMenu Dialogs
- 030C9002 *CGameMenu SystemDialogs
- 030C9003 *wstring LastString
- 030C9004 *wstring LastString2
- 030C9005 *string LastString3
- 030C9006 *string PasswordString
- 030C9007 *string PasswordString2
- 030C9008 *string PasswordString3
- 030C9009 *float RankingScrollDelay
- 030C900A *float RankingScrollSpeed
- 030C900B *string SelectedName
- 030C900C *wstring SelectedNickname
- 030C900D *wstring SelectedAvatarName
- 030C900E *CGameCtnChallengeInfo SelectedChallengeInfo
- 030C900F *CGameCtnChapter[] EnvironmentChapters
- 030C9010 *void DialogMessenger_Update()
- 030C9011 *void DialogMessenger_UpdateButtons()
- 030C9012 *void DialogMessenger_Clean()
- 030C9013 *void DialogMessenger_NotifyNewMessages()
- 030C9014 *void DialogMessenger_OnNewMessage()
- 030C9015 *void DialogMessenger_OnShowInbox()
- 030C9016 *void DialogMessenger_OnShowOutbox()
- 030C9017 *void DialogMessenger_OnSave()
- 030C9018 *void DialogMessenger_OnSend()
- 030C9019 *void DialogMessenger_OnReply()
- 030C901A *void DialogMessenger_OnSendAll()
- 030C901B *void DialogMessenger_OnRemove()
- 030C901C *void DialogMessenger_OnRemoveAll()
- 030C901D *void DialogMessenger_OnQuit()
- 030C901E *void Dialog_OnValidate()
- 030C901F *void Dialog_OnCancel()
- 030C9020 *void Dialog_OnJoinAsSpectator()
- 030C9021 *CMwNod[] DialogList_Nods
- 030C9022 *void DialogCardGrid_OnOk()
- 030C9023 *void DialogCardGrid_OnCancel()
- 030C9024 *void DialogCardGrid_OnRefresh()
- 030C9025 *void DialogRefereeStatus_OnCancel()
- 030C9026 *wstring[] DialogRefereeStatus_Message
- 030C9027 *wstring DialogChooseSkin_Name
- 030C9028 *bool DialogChooseSkin_SaveAsDds
- 030C9029 *uint DialogChooseSkin_SelectIndex
- 030C902A *CGameCtnArticle DialogChooseSkin_Article
- 030C902B *CControlListItem[] DialogChooseSkin_SkinsItem
- 030C902C *string TempLogin
- 030C902D *string TempPassword
- 030C902E *void DialogConnect_On()
- 030C902F *void DialogConnect_OnForgotPassword()
- 030C9030 *void DialogConnect_OnConnect()
- 030C9031 *void DialogConnect_OnCancel()
- 030C9032 *void DialogEventNonBlocking_OnSelect()
- 030C9033 *void DialogEventNonBlocking_OnNextPage()
- 030C9034 *void DialogEventNonBlocking_OnPrevPage()
- 030C9035 *void DialogEventNonBlocking_OnOk()
- 030C9036 *void DialogEventNonBlocking_OnCancel()
- 030C9037 *void DialogEventNonBlocking_OnRemove()
- 030C9038 *void DialogEventNonBlocking_OnAdd()
- 030C9039 *void DialogChoosePackDesc_OnNextPage()
- 030C903A *void DialogChoosePackDesc_OnPrevPage()
- 030C903B *void DialogChoosePackDesc_DrawCurPage()
- 030C903C *void DialogChoosePackDesc_OnAddItem()
- 030C903D *void DialogConfirmOfficial_OnOk()
- 030C903E *void DialogConfirmOfficial_OnCancel()
- 030C903F *void DialogInputSettings_OnQuit()
- 030C9040 *void DialogInputSettings_OnApplyAll()
- 030C9041 *floatrange DialogInputSettings_AnalogDeadZone
- 030C9042 *floatrange DialogInputSettings_AnalogSensitivity
- 030C9043 *floatrange DialogInputSettings_RumbleIntensity
- 030C9044 *bool DialogInputSettings_MouseLookInvertY
- 030C9045 *void DialogStereoscopySettings_OnQuit()
- 030C9046 *void DialogStereoscopySettings_Enable()
- 030C9047 *void DialogStereoscopySettings_Disable()
- 030C9048 *void DialogStereoscopySettings_DefaultValues()
- 030C9049 *float DialogStereoscopySettings_DisplaySize_cm
- 030C904A *float DialogStereoscopySettings_DisplaySize_inch
- 030C904B *floatrange DialogStereoscopySettings_Strength
- 030C904C *uintrange DialogStereoscopySettings_StrengthPercent
- 030C904D *floatrange DialogStereoscopySettings_ScreenDist
- 030C904E *floatrange DialogStereoscopySettings_ColorFactor
- 030C904F *bool DialogStereoscopySettings_HeadTrack
- 030C9050 *enum DialogStereoscopySettings_Mode { Anaglyph, Left/Right, Left/Right', LineEven/Odd, LineOdd/Even }
- 030C9051 *void DialogChooseEnvironment_OnCancel()
- 030C9052 *void DialogEditorMenu()
- 030C9053 *void DialogEditorHelp_OnHelpers()
- 030C9054 *void DialogEditorMenu_OnShootCollectorIcons()
- 030C9055 *void DialogEditorMenu_OnSaveAllBlocks()
- 030C9056 *void DialogEditorMenu_OnReturn()
- 030C9057 *void DialogEditorAdditionalMenu()
- 030C9058 *void DialogEditorAdditionalMenu_OnEditComments()
- 030C9059 *void DialogEditorAdditionalMenu_OnChallengeType()
- 030C905A *void DialogEditorAdditionalMenu_OnObjectives()
- 030C905B *void DialogEditorAdditionalMenu_OnEditSnapCamera()
- 030C905C *void DialogEditorAdditionalMenu_OnSetDifficulty()
- 030C905D *void DialogEditorAdditionalMenu_OnChooseCustomMusic()
- 030C905E *void DialogEditorAdditionalMenu_OnComputeShadows()
- 030C905F *void DialogEditorAdditionalMenu_OnSetPassword()
- 030C9060 *void DialogEditorAdditionalMenu_OnReturn()
- 030C9061 *void DialogComputeShadowsQuality_VeryFast()
- 030C9062 *void DialogComputeShadowsQuality_Fast()
- 030C9063 *void DialogComputeShadowsQuality_Default()
- 030C9064 *void DialogComputeShadowsQuality_High()
- 030C9065 *void DialogComputeShadowsQuality_Ultra()
- 030C9066 *bool DialogComputeShadowsQuality_CheckSaveBounces
- 030C9067 *void DialogEditorHelp()
- 030C9068 *void DialogEditorHelp_OnOk()
- 030C9069 *void DialogEditorShiftTrack_OnDown()
- 030C906A *void DialogEditorShiftTrack_OnUp()
- 030C906B *void DialogEditorShiftTrack_OnLeft()
- 030C906C *void DialogEditorShiftTrack_OnRight()
- 030C906D *void DialogEditorShiftTrack_OnCancel()
- 030C906E *void DialogEditorShiftTrack_OnApply()
- 030C906F *int LastShiftX
- 030C9070 *int LastShiftZ
- 030C9071 *void DialogAskPassword()
- 030C9072 *void DialogAskPassword_OnOk()
- 030C9073 *void DialogAskPassword_OnCancel()
- 030C9074 *void DialogDisplayChallengeCard()
- 030C9075 *void DialogDisplayChallengeCard_OnOk()
- 030C9076 *CPlugBitmap ModBitmap
- 030C9077 *string DialogEditorSaveMacroBlock_Name
- 030C9078 *string DialogEditorSaveMacroBlock_Directory
- 030C9079 *void DialogEditorSaveMacroBlock_OnCreateIcon()
- 030C907A *void DialogEditorSaveMacroBlock_OnSave()
- 030C907B *void DialogEditorSaveMacroBlock_OnCancel()
- 030C907C *void MenuMain()
- 030C907D *void MenuMain_OnQuit()
- 030C907E *void MenuMain_OnBuddyCardSelected()
- 030C907F *void MenuMain_OnRemoveBuddy()
- 030C9080 *void MenuMain_OnSendMessageToBuddy()
- 030C9081 *void MenuMain_GetBuddyDataTypeInfos()
- 030C9082 *void MenuEditors()
- 030C9083 *void MenuEditors_OnLoadChallenge()
- 030C9084 *void MenuEditors_OnLoadChallenge_OnSimple()
- 030C9085 *void MenuEditors_OnLoadChallenge_OnAdvanced()
- 030C9086 *void MenuChallengeSlots()
- 030C9087 *void MenuChallengeSlots_OnSlot1()
- 030C9088 *void MenuChallengeSlots_OnSlot2()
- 030C9089 *void MenuChallengeSlots_OnSlot3()
- 030C908A *void MenuChallengeSlots_OnSlot4()
- 030C908B *void MenuChallengeSlots_OnSlot5()
- 030C908C *void MenuCreateChallenge()
- 030C908D *void MenuCreateChallenge_OnSimple()
- 030C908E *void MenuCreateChallenge_OnAdvanced()
- 030C908F *void MenuChooseChallenge_OnSelect()
- 030C9090 *void MenuChooseChallenge_OnBack()
- 030C9091 *void MenuChooseChallenge_OnRefresh()
- 030C9092 *void MenuChooseChallenge_OnOk()
- 030C9093 *void MenuChooseChallenge_OnPathUp()
- 030C9094 *void MenuChooseChallenge_OnOpenInExplorer()
- 030C9095 *void MenuChooseChallenge_OnChangeLeague()
- 030C9096 *void MenuChooseChallenge_OnChallengeRemoved()
- 030C9097 *void MenuChooseChallenge_OnChallengeRemovedConfirmed()
- 030C9098 *void MenuChooseChallenge_SelectOrUnselectAll()
- 030C9099 *void MenuPlayChallenge_Edit()
- 030C909A *uint MenuChooseChallenge_ChallengesCount
- 030C909B *bool MenuSoloLadderBoth_ShowSkillPointsOrElseMedals
- 030C909C *bool MenuChooseChallenge_Flatten
- 030C909D *bool SelectAll
- 030C909E *wstring HierarchyPath
- 030C909F *wstring MenuChooseChallenge_FilterString
- 030C90A0 *void MenuMultiLocal()
- 030C90A1 *void MenuMultiLocal_OnBack()
- 030C90A2 *void MenuMultiLocal_OnOk()
- 030C90A3 *void MenuMultiLocal_OnConfigureInputs()
- 030C90A4 *bool[] MenuMultiLocal_SetUsedPlayersCount
- 030C90A5 *void MenuProfileAdvanced()
- 030C90A6 *void MenuProfile()
- 030C90A7 *void MenuProfile_Launch()
- 030C90A8 *void MenuProfile_OnChooseAvatar()
- 030C90A9 *void MenuProfile_OnChangeHorn()
- 030C90AA *void MenuProfile_OnReceiveNews()
- 030C90AB *void MenuProfile_OnGroupSelected()
- 030C90AC *void MenuProfile_OnAddGroup()
- 030C90AD *void MenuProfile_RemoveGroup()
- 030C90AE *void MenuProfile_OnChangeZone()
- 030C90AF *void MenuProfile_OnConvertAccount()
- 030C90B0 *void MenuProfile_OnDisconnectAccount()
- 030C90B1 *void MenuProfile_OnDisconnectAccountConfirmed()
- 030C90B2 *void MenuProfile_OnCheckModifications()
- 030C90B3 *void MenuProfile_OnChangePass()
- 030C90B4 *CGameAvatar MenuProfile_Avatar
- 030C90B5 *CGameLeague Menu_GroupToManage
- 030C90B6 *uint MenuProfile_GroupsCount
- 030C90B7 *wstring MenuProfile_HornName
- 030C90B8 *void MenuPlayerPage_OnBack()
- 030C90B9 *void DialogManageGroup_Create()
- 030C90BA *void DialogManageGroup_ViewPlayers()
- 030C90BB *void DialogManageGroup_Invite()
- 030C90BC *void DialogManageGroup_Unsubscribe()
- 030C90BD *void DialogManageGroup_SetDefault()
- 030C90BE *void DialogViewPlayersInGroup_Ok()
- 030C90BF *void DialogInviteToGroup_Add()
- 030C90C0 *void DialogInviteToGroup_Cancel()
- 030C90C1 *wstring DialogManageGroup_Name
- 030C90C2 *string DialogManageGroup_Login
- 030C90C3 *string DialogManageGroup_Pass
- 030C90C4 *string DialogManageGroup_PassConfirm
- 030C90C5 *void MenuPaintVehicle()
- 030C90C6 *void MenuPaintVehicle_OnBackConfirm()
- 030C90C7 *void MenuPaintVehicle_OnBack()
- 030C90C8 *CGameCtnPainter Painter
- 030C90C9 *void DialogRegisterAccountChoice_CreateNewAccount()
- 030C90CA *void DialogRegisterAccountChoice_UseExistingAccount()
- 030C90CB *void DialogRegisterAccountChoice_Offline()
- 030C90CC *bool DialogEula_Validated
- 030C90CD *void DialogEula_OnOk()
- 030C90CE *void DialogEula_OnCancel()
- 030C90CF *void DialogOnlineAccount_OnCancel()
- 030C90D0 *void DialogOnlineAccount_OnOk()
- 030C90D1 *void DialogOnlineAccount_OnCheckLogin()
- 030C90D2 *void DialogOnlineAccountInfo_OnCopyToClipboard()
- 030C90D3 *void DialogOnlineAccountError_OnOk()
- 030C90D4 *void DialogOnlineAccountError_OnCancel()
- 030C90D5 *void DialogOnlineAccountError_OnMailAccount()
- 030C90D6 *void DialogOnlineAccount_OnRememberPassword()
- 030C90D7 *void DialogOnlineAccountPersonnal_OnReceiveNews()
- 030C90D8 *bool DialogOnlineAccount_ChooseLogin1
- 030C90D9 *bool DialogOnlineAccount_ChooseLogin2
- 030C90DA *bool DialogOnlineAccount_ChooseLogin3
- 030C90DB *CGameLeague DialogOnlineAccount_SubscriptionLeague
- 030C90DC *void DialogOnlineAccountPersonnal_OnCancel()
- 030C90DD *void DialogOnlineAccountPersonnal_OnOk()
- 030C90DE *void DialogBuyTitlePackages_OnEnterKey()
- 030C90DF *void DialogBuyTitlePackages_OnPay()
- 030C90E0 *void DialogBuyTitlePackages_OnCancel()
- 030C90E1 *void DialogImportAccount_OnImport()
- 030C90E2 *void DialogImportAccount_OnCancel()
- 030C90E3 *bool ImportAccount_UseFreeAccountLogin
- 030C90E4 *string ImportAccount_Login
- 030C90E5 *string ImportAccount_Pass
- 030C90E6 *void DialogConvertAccount_OnConvert()
- 030C90E7 *void DialogConvertAccount_OnCancel()
- 030C90E8 *string ConvertAccount_Key
- 030C90E9 *string OnlineAccount_Key
- 030C90EA *string OnlineAccount_Login
- 030C90EB *string OnlineAccount_Pass
- 030C90EC *string OnlineAccount_PassConfirm
- 030C90ED *string OnlineAccount_PassNew
- 030C90EE *uint OnlineAccount_Age
- 030C90EF *string OnlineAccount_EMail
- 030C90F0 *string OnlineAccount_EMailConfirm
- 030C90F1 *wstring OnlineAccount_NickName
- 030C90F2 *wstring OnlineAccount_Path
- 030C90F3 *CGameLeague OnlineAccount_NewLeague
- 030C90F4 *bool OnlineAccount_AcceptNews
- 030C90F5 *CControlListItem[] DialogPlayers
- 030C90F6 *CControlListItem[] ConfirmFiles
- 030C90F7 *CGameCtnReplayRecordInfo[] ReplayInfos
- 030C90F8 *void MenuMultiPlayerNetworkLan_OnRefresh()
- 030C90F9 *void MenuMultiPlayerNetworkLan_OnSel()
- 030C90FA *void MenuMultiPlayerNetworkLan_OnCreate()
- 030C90FB *void MenuMultiPlayerNetworkLan_OnBack()
- 030C90FC *uint MenuMultiPlayerNetworkLan_ServersCount
- 030C90FD *uint MenuMultiPlayerNetworkLan_PlayersCount
- 030C90FE *CGameCtnNetServerInfo MenuMultiPlayerNetworkCreate_ServerInfo
- 030C90FF *void MenuMultiPlayerNetworkCreate()
- 030C9100 *void MenuMultiPlayerNetworkCreate_OnStart()
- 030C9101 *void MenuMultiPlayerNetworkCreate_OnBack()
- 030C9102 *void MenuMultiPlayerNetworkCreate_OnAdvanced()
- 030C9103 *void MenuMultiPlayerNetworkCreate_OnLoadSettings()
- 030C9104 *void MenuMultiPlayerNetworkCreate_OnLoadSettings_OnYes()
- 030C9105 *wstring DialogRemoteBrowser_ToFind
- 030C9106 *void DialogRemoteBrowser_OnClose()
- 030C9107 *void DialogRemoteBrowser_OnFind()
- 030C9108 *void MenuInternetLeague_OnAll()
- 030C9109 *void MenuInternetLeague_OnSuggested()
- 030C910A *void MenuInternetLeague_OnFavorites()
- 030C910B *void MenuInternetLeague_OnRankings()
- 030C910C *void MenuInternetLeague_OnCreate()
- 030C910D *void MenuInternetLeague_OnBack()
- 030C910E *void MenuInternetLeague_OnRefresh()
- 030C910F *void MenuInternetLeague_OnRefreshSimple()
- 030C9110 *void MenuInternetLeague_OnHierarchyUp()
- 030C9111 *void MenuInternetLeague_OnHierarchyItemSelected()
- 030C9112 *void MenuInternetLeague_OnServerSelected()
- 030C9113 *void MenuInternetLeague_OnPlayerSelected()
- 030C9114 *void MenuInternetLeague_OnFilterGameMode()
- 030C9115 *void MenuInternetLeague_OnFilterEnvironment()
- 030C9116 *void MenuInternetLeague_BrowseServers()
- 030C9117 *void MenuInternetLeague_BrowsePlayers()
- 030C9118 *void MenuInternetLeague_OnChangeBuddyState()
- 030C9119 *void MenuInternetLeague_OnLadderHierarchyUp()
- 030C911A *void MenuInternetLeague_SwitchServersPlayers()
- 030C911B *void MenuInternetLeague_SwitchLeaguesPlayersLadder()
- 030C911C *wstring MenuInternetLeague_Today
- 030C911D *wstring MenuInternet_Path
- 030C911E *wstring MenuInternet_LadderCurrentLeagueName
- 030C911F *wstring MenuInternetLeague_CurrentLeagueName
- 030C9120 *wstring MenuInternetLeague_CurrentLeagueDescription
- 030C9121 *void DialogChooseGameModeFilter_OnGameModeChoosen()
- 030C9122 *void DialogChooseEnvironmentFilter_OnEnvironmentChosen()
- 030C9123 *void MenuHotSeatCreate()
- 030C9124 *void MenuHotSeatCreate_Start()
- 030C9125 *void MenuHotSeatCreate_LoadSettings()
- 030C9126 *void MenuHotSeatCreate_OnBack()
- 030C9127 *void MenuHotSeatCreate_OnOk()
- 030C9128 *uint HotSeatTime
- 030C9129 *uint HotSeatTries
- 030C912A *enum HotSeatGameMode { |HotSeat|Time, |HotSeat|Tries }
- 030C912B *void MenuSplitScreenMode_OnParty()
- 030C912C *void MenuSplitScreenMode_OnTeam()
- 030C912D *void MenuSplitScreenMode_OnCompetition()
- 030C912E *void MenuSplitScreenMode_OnOk()
- 030C912F *void MenuSplitScreenMode_OnBack()
- 030C9130 *void MenuSplitScreenControls_Start()
- 030C9131 *void MenuSplitScreenControlsAndPlayers_OnBack()
- 030C9132 *void MenuSplitScreenControlsAndPlayers_OnOk()
- 030C9133 *void MenuSplitScreenControls_OnScreen1()
- 030C9134 *void MenuSplitScreenControls_OnScreen2()
- 030C9135 *void MenuSplitScreenControls_OnScreen3()
- 030C9136 *void MenuSplitScreenControls_OnScreen4()
- 030C9137 *bool SplitScreen_2Players
- 030C9138 *bool SplitScreen_3Players
- 030C9139 *bool SplitScreen_4Players
- 030C913A *bool SplitScreen_ScoreLeft
- 030C913B *bool SplitScreen_ScoreMiddle
- 030C913C *bool SplitScreen_ScoreRight
- 030C913D *bool SplitScreen_SplitVertical
- 030C913E *bool SplitScreen_SplitHorizontal
- 030C913F *uint MenuSplitScreenMode_TeamTime
- 030C9140 *uint MenuSplitScreenMode_PartyTime
- 030C9141 *uint MenuSplitScreenMode_CompetitionPoints
- 030C9142 *void DialogChooseInputDevice_OnCancel()
- 030C9143 *void DialogChooseInputDevice_OnCardSelected()
- 030C9144 *void DialogChooseInputDevice_OnSet()
- 030C9145 *void DialogSetInputDevice_OnOk()
- 030C9146 *void MenuReplay_OnBack()
- 030C9147 *void MenuReplay_OnRefresh()
- 030C9148 *void MenuReplay_OnSelectDir()
- 030C9149 *void MenuReplay_OnSelectReplay()
- 030C914A *void MenuReplay_OnOk()
- 030C914B *void MenuReplay_OnSelectAll()
- 030C914C *void MenuReplay_OnRollingDemo()
- 030C914D *void MenuReplay_FilterAndRedraw()
- 030C914E *void MenuReplay_OnPathUp()
- 030C914F *void MenuReplay_OnOpenInExplorer()
- 030C9150 *bool MenuReplay_Flatten
- 030C9151 *wstring MenuReplay_CurPath
- 030C9152 *uint MenuReplay_ReplaysCount
- 030C9153 *CGameCtnReplayRecordInfo[] ReplayList
- 030C9154 *CGameCtnReplayRecordInfo[] ReplayDirsList
- 030C9155 *void DialogReplayLoaded_OnPlayAgainst()
- 030C9156 *void DialogReplayLoaded_OnWatch()
- 030C9157 *void DialogReplayLoaded_OnCancel()
- 030C9158 *void DialogViewReplay_OnView()
- 030C9159 *void DialogViewReplay_OnEdit()
- 030C915A *void DialogViewReplay_OnValidate()
- 030C915B *void DialogViewReplay_OnPlay()
- 030C915C *void DialogViewReplay_OnBench()
- 030C915D *void DialogViewReplay_OnShootVideo()
- 030C915E *void DialogViewReplay_OnBack()
- 030C915F *void DialogViewReplay_OnExportToValidate()
- 030C9160 *void DialogViewReplay_OnExportChallengeAndReplay()
- 030C9161 *uint DialogViewReplay_ReplayTime
- 030C9162 *void MenuConfigureInputs()
- 030C9163 *void MenuConfigureInputs_OnBack()
- 030C9164 *CControlListItem[] MenuConfigureInputs_Actions
- 030C9165 *void MenuConfigureInputs_SetDefaults()
- 030C9166 *void MenuConfigureInputs_SetDefaults_OnYes()
- 030C9167 *void MenuConfigureInputs_OnPlayerInputs()
- 030C9168 *void MenuConfigureInputs_OnStandardInputs()
- 030C9169 *void MenuConfigureInputs_OnSplitScreenInputs()
- 030C916A *void DialogChooseProfile_OnAdd()
- 030C916B *void DialogChooseProfile_OnSelect()
- 030C916C *void DialogChooseProfile_OnCancel()
- 030C916D *void DialogInGameMenu_OnAdvanced()
- 030C916E *void DialogInGameMenu_OnCancel()
- 030C916F *void DialogInGameMenu_OnResume()
- 030C9170 *void DialogInGameMenu_Restart()
- 030C9171 *void DialogInGameMenu_Next()
- 030C9172 *void DialogInGameMenu_Spectator()
- 030C9173 *void DialogInGameMenu_OfficialMode()
- 030C9174 *void DialogInGameMenu_Buddy()
- 030C9175 *void DialogInGameMenu_Abuse()
- 030C9176 *void DialogInGameMenu_Kick()
- 030C9177 *void DialogInGameMenu_Ban()
- 030C9178 *void DialogInGameMenu_OnBecomeReferee()
- 030C9179 *void DialogInGameMenu_OnSaveReplay()
- 030C917A *void DialogInGameMenu_OnSavePrevReplay()
- 030C917B *void DialogInGameMenu_OnSaveChallenge()
- 030C917C *void DialogInGameMenu_OnQuit()
- 030C917D *void DialogInGameMenu_OnPlayerProfile()
- 030C917E *void DialogInGameMenu_OnVote()
- 030C917F *void DialogInGameMenu_OnChangeTeam()
- 030C9180 *void DialogInGameMenu_OnValidateBest()
- 030C9181 *void DialogInGameMenu_OnRetire()
- 030C9182 *void DialogInGameMenu_SwitchFavourite()
- 030C9183 *void DialogInGameMenu_OnInputSettings()
- 030C9184 *void DialogInGameMenu_OnStereoscopySettings()
- 030C9185 *void DialogInGameMenu_OnSoloOfficialMode()
- 030C9186 *void DialogInGameMenu_OnTrackRankings()
- 030C9187 *void DialogChangeTeam()
- 030C9188 *void DialogChangeTeam_OnJoinTeam1()
- 030C9189 *void DialogChangeTeam_OnJoinTeam2()
- 030C918A *void DialogChangeTeam_OnCancel()
- 030C918B *CControlListItem[] DialogChangeTeam_Players1
- 030C918C *CControlListItem[] DialogChangeTeam_Players2
- 030C918D *void DialogPlayerProfile_OnOk()
- 030C918E *void DialogPlayerProfile_OnPrevPlayer()
- 030C918F *void DialogPlayerProfile_OnNextPlayer()
- 030C9190 *void DialogPlayerProfile_OnHorn()
- 030C9191 *void DialogPlayerProfile_Buddy()
- 030C9192 *void DialogPlayerProfile_Kick()
- 030C9193 *void DialogPlayerProfile_Ban()
- 030C9194 *void DialogPlayerProfile_Abuse()
- 030C9195 *void DialogPlayerProfile_Validate()
- 030C9196 *void DialogLadderRankingsOld_OnOk()
- 030C9197 *void DialogLadderRankingsOld_OnBack()
- 030C9198 *void DialogLadderRankingsOld_OnShowCurrentPlayersRankings()
- 030C9199 *void DialogLadderRankingsOld_OnSelectItem()
- 030C919A *void DialogLadderRankings_OnOk()
- 030C919B *void DialogLadderRankings_OnBack()
- 030C919C *void DialogLadderRankings_OnShowCurrentPlayersRankings()
- 030C919D *void DialogLadderRankings_OnRankingSelected()
- 030C919E *void DialogVote_OnVoteYes()
- 030C919F *void DialogVote_OnVoteNo()
- 030C91A0 *void DialogVote_OnCancel()
- 030C91A1 *CGameControlCameraOrbital3d DialogPlayerProfileCameraControl
- 030C91A2 *CScene2d DialogPlayerProfileVehicleOverlayScene
- 030C91A3 *float DialogPlayerProfile_Long
- 030C91A4 *float DialogPlayerProfile_Lat
- 030C91A5 *float DialogPlayerProfile_Radius
- 030C91A6 *float DialogPlayerProfile_Speed
- 030C91A7 *void DialogManiaCodeActionsList_Ok()
- 030C91A8 *void DialogManiaCodeActionsList_Cancel()
- 030C91A9 *void DialogAskIncreaseCacheSize_OnYes()
- 030C91AA *void DialogAskIncreaseCacheSize_OnNo()
- 030C91AB *void DialogAskIncreaseCacheSize_OnNever()
- 030C91AC *void DialogChooseLeague()
- 030C91AD *void DialogChooseLeague_Clean()
- 030C91AE *void DialogChooseLeague_UpdateThisLevel()
- 030C91AF *void DialogChooseLeague_OnSelect()
- 030C91B0 *void DialogChooseLeague_OnOk()
- 030C91B1 *void DialogChooseLeague_OnCancel()
- 030C91B2 *wstring DialogChooseLeague_CurrentPath
- 030C91B3 *wstring DialogChooseLeague_DisplayableCurrentPath
- 030C91B4 *void DialogCreateProfile_OnOk()
- 030C91B5 *void DialogCreateProfile_OnCancel()
- 030C91B6 *void DialogCreateProfile_OnAvatar()
- 030C91B7 *void DialogChooseAvatar_OnCancel()
- 030C91B8 *void DialogChooseAvatar_OnAddAvatar()
- 030C91B9 *bool NeverAskAgain
- 030C91BA *CControlListItem[] DataInfos
- 030C91BB *void DialogCredits_NonBlocking()
- 030C91BC *bool DialogConnect_RememberOnlinePassword
- 030C91BD *bool DialogOnlineAccount_RememberOnlinePassword
- 030C91BE *bool DialogOnlineAccountPersonnal_ReceiveNews
- 030C91BF *void DialogAddOrInviteBuddy_OnAdd()
- 030C91C0 *CGameLeague DialogAddOrInviteBuddy_SelectedGroup
- 030C91C1 *bool DialogAddOrInviteBuddy_InviteToJoinAGroup
- 030C91C2 *void DialogAddOrInviteBuddy_OnMail()
- 030C91C3 *void DialogAddOrInviteBuddy_OnCancel()
- 030C91C4 *string DialogAddOrInviteBuddy_Login
- 030C91C5 *string DialogAddOrInviteBuddy_EMail
- 030C91C6 *void DialogSelectGroup_OnSelect()
- 030C91C7 *void DialogSelectGroup_CreateNew()
- 030C91C8 *void DialogSelectGroup_Cancel()
- 030C91C9 *enum DialogGraphicSettings_DisplayRatio { None, 5/4, 4/3, 16/10, 16/9 }
- 030C91CA *uint DialogGraphicSettings_Antialias
- 030C91CB *uint DialogGraphicSettings_Filter
- 030C91CC *uint DialogGraphicSettings_GpuSync
- 030C91CD *uint DialogGraphicSettings_DisplaySync
- 030C91CE *uint DialogGraphicSettings_WaterReflect
- 030C91CF *uint DialogGraphicSettings_CarReflect
- 030C91D0 *uint DialogGraphicSettings_Bloom
- 030C91D1 *uint DialogGraphicSettings_MotionBlur
- 030C91D2 *floatrange DialogGraphicSettings_MotionBlurIntens
- 030C91D3 *uint DialogGraphicSettings_SSAO
- 030C91D4 *floatrange DialogGraphicSettings_FogScale
- 030C91D5 *void DialogGraphicSettings_OnApply()
- 030C91D6 *void DialogGraphicSettings_OnCancel()
- 030C91D7 *void DialogGraphicSettings_OnAdvanced()
- 030C91D8 *uint MenuProfile_TagsAdmin_CurTag
- 030C91D9 *uint MenuProfile_TagsAdmin_TagCount
- 030C91DA *bool MenuProfile_TagsAdmin_CurTagIsAvailableForConsultation
- 030C91DB *void DialogSetChallengeType()
- 030C91DC *void DialogSetChallengeType_OnOk()
- 030C91DD *void DialogSetChallengeType_ShowPickType()
- 030C91DE *void DialogSetChallengeType_ShowPickStyle()
- 030C91DF *void DialogSetChallengeType_TypePicked()
- 030C91E0 *void DialogSetChallengeType_StylePicked()
- 030C91E1 *uint ChallengeType_NbLaps
- 030C91E2 *uint ChallengeType_StuntsTimeLimit
- 030C91E3 *enum ChallengeType_PlayMode { Race, Platform, Puzzle, Crazy(Obsolete), Shortcut(Obsolete), Stunts, Script }
- 030C91E4 *CGameCtnChallenge CurGameChallenge
- 030C91E5 *void DialogSetDifficulty()
- 030C91E6 *void DialogSetDifficulty_OnOk()
- 030C91E7 *enum ChallengeDifficulty { White, Green, Blue, Red, Black, Custom }
- 030C91E8 *void DialogCreateObjectives()
- 030C91E9 *void DialogCreateObjectives_OnValidate()
- 030C91EA *uint CreateObjectives_GoldTime
- 030C91EB *uint CreateObjectives_SilverTime
- 030C91EC *uint CreateObjectives_BronzeTime
- 030C91ED *void DialogEditCutScenes_OnIntroEdit()
- 030C91EE *void DialogEditCutScenes_OnIntroRemove()
- 030C91EF *void DialogEditCutScenes_OnPodiumEdit()
- 030C91F0 *void DialogEditCutScenes_OnPodiumRemove()
- 030C91F1 *void DialogEditCutScenes_OnInGameEdit()
- 030C91F2 *void DialogEditCutScenes_OnInGameRemove()
- 030C91F3 *void DialogEditCutScenes_OnGamePlayEdit()
- 030C91F4 *void DialogEditCutScenes_OnGamePlayRemove()
- 030C91F5 *void DialogEditCutScenes_OnEndRaceEdit()
- 030C91F6 *void DialogEditCutScenes_OnEndRaceRemove()
- 030C91F7 *void DialogEditCutScenes_OnRecordMediaTrackerGhost()
- 030C91F8 *void DialogEndRaceSummary_OnReplay()
- 030C91F9 *void DialogGainMedalMoney_OnOk()
- 030C91FA *void DialogEditCardEventsDeck_OnAdd()
- 030C91FB *void DialogEditCardEventsDeck_OnRemove()
- 030C91FC *void DialogEditCardEventsDeck_OnOk()
- 030C91FD *void DialogEditCardEventsDeck_OnAvailableCardEventSelect()
- 030C91FE *void DialogEditCardEventsDeck_OnCurrentCardEventSelect()
- 030C91FF *string DialogEditCardEventsDeck_DeckIdName
- 030C9200 *void DialogSelectCardEventsDeck_OnDeckSelected()
- 030C9201 *void DialogSelectCardEventsDeck_OnAdd()
- 030C9202 *void DialogSelectCardEventsDeck_OnAddCheckName()
- 030C9203 *void DialogSelectCardEventsDeck_OnRemove()
- 030C9204 *void DialogSelectCardEventsDeck_OnRemoveYes()
- 030C9205 *void DialogSelectCardEventsDeck_OnRename()
- 030C9206 *void DialogSelectCardEventsDeck_OnRenameCheckName()
- 030C9207 *void DialogSelectCardEventsDeck_OnEdit()
- 030C9208 *void DialogSelectCardEventsDeck_OnOk()
- 030C9209 *string DialogSelectCardEventsDeck_DeckName
- 030C920A *void DialogEditorSelectDecal_OnSolidVariant1()
- 030C920B *void DialogEditorSelectDecal_OnSolidVariant2()
- 030C920C *void DialogEditorSelectDecal_OnSolidVariant3()
- 030C920D *void DialogEditorSelectDecal_OnSolidVariant4()
- 030C920E *void DialogEditorSelectDecal_OnSolidVariant5()
- 030C920F *void DialogEditorSelectDecal_OnSolidVariant6()
- 030C9210 *void DialogEditorSelectDecal_OnSolidVariant7()
- 030C9211 *void DialogEditorSelectDecal_OnSolidVariant8()
- 030C9212 *void DialogEditorSelectDecal_OnSolidVariant9()
- 030C9213 *void DialogEditorSelectDecal_OnSolidVariant10()
- 030C9214 *void DialogEditorSelectDecal_OnType1()
- 030C9215 *void DialogEditorSelectDecal_OnType2()
- 030C9216 *void DialogEditorSelectDecal_OnType3()
- 030C9217 *void DialogEditorSelectDecal_OnType4()
- 030C9218 *void DialogEditorSelectDecal_OnType5()
- 030C9219 *void DialogEditorSelectDecal_OnType6()
- 030C921A *void DialogEditorSelectDecal_OnDensity1()
- 030C921B *void DialogEditorSelectDecal_OnDensity2()
- 030C921C *void DialogEditorSelectDecal_OnDensity3()
- 030C921D *void DialogEditorSelectDecal_OnVariant1()
- 030C921E *void DialogEditorSelectDecal_OnVariant2()
- 030C921F *void DialogEditorSelectDecal_OnVariant3()
- 030C9220 *void DialogEditorSelectDecal_OnVariant4()
- 030C9221 *void DialogEditorSelectDecal_OnVariant5()
- 030C9222 *void DialogEditorSelectDecal_OnVariant6()
- 030C9223 *void DialogEditorSelectDecal_OnVariant7()
- 030C9224 *void DialogEditorSelectDecal_OnVariant8()
- 030C9225 *void DialogEditorSelectDecal_OnVariant9()
- 030C9226 *void DialogEditorSelectDecal_OnVariant10()
- 030C9227 *void DialogEditorSelectDecal_OnOk()
- 030C9228 *void DialogEditorSelectDecal_OnBack()
- 030C9229 *wstring DialogEditScript_TempText
- 030C922A *wstring DialogEditScript_TempSearchText
- 030C922B *void DialogEditScript_Ok()
- 030C922C *void DialogEditScript_Cancel()
- 030C922D *void DialogEditScript_Compile()
- 030C922E *void DialogEditScript_Save()
- 030C922F *void DialogEditScript_Save_Done()
- 030C9230 *void DialogEditScript_Find()
- 030C9231 *void DialogEditScript_Find_Ok()
- 030C9232 *void DialogEditScriptConstants_Ok()
- 030C9233 *void DialogEditScriptConstants_Reset()
- 030C9234 *CScenePhyCharSpecialProperty DialogEditBlockSpecialProperty_Property
- 030C9235 *void DialogEditBlockSpecialProperty_OnOk()
- 030C9236 *void DialogEditBlockSpecialProperty_OnCancel()
- 030C9237 *void DialogEditBlockSpecialProperty_OnCustom()
- 030C9238 *void DialogEditBlockSpecialProperty_OnDefault()
- 030C9239 *void DialogUpdateFiles_Abort()
- 030C923A *floatrange DialogUpdateFiles_OverallProgress
- 030C923B *floatrange DialogUpdateFiles_CurrentProgress
- 030CA000 CGameLadderRankingCtnChallengeAchievement (CGameLadderRanking)
- 030CB000 CGameCtnNetForm (CGameNetForm)
- 030CC000 CGameRemoteBufferDataInfoFinds (CGameRemoteBufferDataInfo)
- 030CC000 *uint RefreshPlayerDuration
- 030CC001 *uint RefreshServerDuration
- 030CC002 *uint CountPlayerPerPage
- 030CC003 *uint CountServerPerPage
- 030CD000 CGameRemoteBufferDataInfoRankings (CGameRemoteBufferDataInfo)
- 030CD000 *uint RefreshLeagueRankingDuration
- 030CD001 *uint RefreshPlayerRankingDuration
- 030CD002 *uint RefreshTeamRankingDuration
- 030CD003 *uint RefreshSkillRankingDuration
- 030CD004 *uint RefreshAchievementRankingDuration
- 030CD005 *uint CountLeagueRankingPerPage
- 030CD006 *uint CountPlayerRankingPerPage
- 030CD007 *uint CountTeamRankingPerPage
- 030CD008 *uint CountSkillRankingPerPage
- 030CD009 *uint CountAchievementRankingPerPage
- 030CE000 CGameRemoteBufferDataInfoSearchs (CGameRemoteBufferDataInfo)
- 030CE000 *uint RefreshLeaguesDuration
- 030CE001 *uint RefreshServersDuration
- 030CE002 *uint RefreshServersSuggestedDuration
- 030CE003 *uint RefreshServersFavouritesDuration
- 030CE004 *uint RefreshPlayersDuration
- 030CE005 *uint LeaguesPerPageCount
- 030CE006 *uint ServersPerPageCount
- 030CE007 *uint ServersSuggestedPerPageCount
- 030CE008 *uint ServersFavouritesPerPageCount
- 030CE009 *uint PlayersPerPageCount
- 030CF000 CGameTournament (CMwNod)
- 030CF000 *wstring Path
- 030CF001 *wstring Name
- 030CF002 *wstring Description
- 030CF003 *uint ContestantsInCount
- 030CF004 *uint ContestantsOutCount
- 030CF005 *uint RoundsCount
- 030CF006 *CSystemData Logo
- 030D0000 CGameChampionship (CMwNod)
- 030D0000 *wstring Path
- 030D0001 *wstring Name
- 030D0002 *wstring Description
- 030D0003 *bool CanSubscribe
- 030D0004 *bool IsPrivate
- 030D0005 *CSystemData Logo
- 030D0006 *CGameLeague[] Contestants
- 030D0007 *CGameTournament[] Tournaments
- 030D0008 *CGameCalendar GeneralCalendar
- 030D1000 CGameCtnMasterServer (CGameMasterServer)
- 030D1000 *bool IsTransfering
- 030D1001 *bool ManiaZones_Disable
- 030D1002 *bool ManiaZones_DisableSubTitle
- 030D1003 *wstring ManiaZones_Title
- 030D1004 *wstring ManiaZones_SubTitle
- 030D2000 CGameCtnNetwork (CGameNetwork)
- 030D2000 *uint NextChallengeIndex
- 030D2001 *bool Spectator
- 030D2002 *void GetFilesToSubmit()
- 030D2003 *bool InGetReplaysMode
- 030D2004 *bool IsInRefereeMode
- 030D2005 *enum ValidationMode { |RefereeMode|Top3, |RefereeMode|All }
- 030D2006 *void GetManiaNetResource_OnCancel()
- 030D3000 CGameCtnApp (CGameApp)
- 030D3000 *enum VehicleCollectionId { }
- 030D3001 *CGameResources Resources
- 030D3002 *CGameAdvertising Advertising
- 030D3003 *CGameCtnEditor Editor
- 030D3004 *CGameSwitcher Switcher
- 030D3005 *CGamePlayground CurrentPlayground
- 030D3006 *CGameCtnCampaign[] BaseOfficialCampaigns
- 030D3007 *CGameCtnCampaign[] BaseDynamicCampaigns
- 030D3008 *CGameCtnCampaign[] OfficialCampaigns
- 030D3009 *CGameCtnCampaign[] DynamicCampaigns
- 030D300A *CGameCtnCampaign CurrentCampaign
- 030D300B *CGameCtnCollection[] CollectionFids
- 030D300C *CMwNod[] AdditionalSkinsFids
- 030D300D *CGameCtnChallengeInfo[] ChallengeInfos
- 030D300E *CGameCtnReplayRecordInfo[] ReplayRecordInfos
- 030D300F *CGameOfficialRecorder OfficialRecorder
- 030D3010 *CGameOfficialRecord CurrentOfficialRecord
- 030D3011 *bool MenuBackground_MustLoopIntro
- 030D3012 *uint MessagesCount
- 030D3013 *CGameCamera GameCamera
- 030D3014 *CGameScene GameScene
- 030D3015 *CGameCtnChallenge Challenge
- 030D3016 *wstring Money
- 030D3017 *CGamePlayerProfile[] PlayerProfiles
- 030D3018 *CGamePlayerProfile CurrentProfile
- 030D3019 *CGameCtnCatalog GlobalCatalog
- 030D301A *CGameCtnNetwork Network
- 030D301B *bool CanModifyWithoutInvalidate
- 030D301C *CGameCtnObjectInfo DefaultCollectorVehicle
- 030D301D *bool StereoscopyEnable
- 030D301E *CMwNod EditorModel
- 030D5000 CGameControlCardCtnArticle (CGameControlCard)
- 030D5000 *CPlugBitmap Icon
- 030D5001 *wstring StrName
- 030D6000 CGameControlCardCtnCampaign (CGameControlCard)
- 030D6000 *wstring StrName
- 030D6001 *wstring StrRaceType
- 030D6002 *wstring StrEnvironment
- 030D6003 *wstring StrLeagueName
- 030D6004 *wstring StrSkillRank
- 030D6005 *wstring StrSkillScore
- 030D6006 *id IconId
- 030D6007 *uint NbMedals
- 030D6008 *wstring Name
- 030D7000 CGameControlCardChampionship (CGameControlCard)
- 030D7000 *wstring StrPath
- 030D7001 *wstring StrName
- 030D7002 *wstring StrDescription
- 030D7003 *string StrLogoUrl
- 030D7004 *CPlugBitmap Logo
- 030D7005 *bool CanSubscribe
- 030D7006 *bool IsPrivate
- 030D8000 CGameControlCardCtnChapter (CGameControlCard)
- 030D8000 *CPlugBitmap Icon
- 030D8001 *CPlugBitmap BannerChallenge
- 030D8002 *wstring StrName
- 030D9000 CGameControlCardCtnGhost (CGameControlCard)
- 030D9000 *wstring StrName
- 030D9001 *uint Time
- 030DA000 CGameControlCardCtnGhostInfo (CGameControlCard)
- 030DA000 *wstring StrName
- 030DA001 *uint Time
- 030DB000 CGameControlCardNetOnlineEvent (CGameControlCard)
- 01001001 *uint Id
- 030DB001 *string StrStartDate
- 030DB002 *string StrEndDate
- 030DB003 *wstring StrSenderName
- 030DB004 *wstring StrTitle
- 030DB005 *wstring StrContent
- 030DB006 *void OnUseManiaCode()
- 030DC000 CGameControlCardNetTeamInfo (CGameControlCard)
- 030DC000 *string StrLogoUrl
- 030DC001 *string StrHomeUrl
- 030DC002 *wstring StrPath
- 030DC003 *wstring StrName
- 030DC004 *wstring StrDescription
- 030DC005 *uint MembersCount
- 030DC006 *uint Wins
- 030DC007 *uint Losses
- 030DC008 *uint Draws
- 030DC009 *uint Ranking
- 030DC00A *CPlugBitmap Logo
- 030DC00B *CControlListItem[] NodsMembers
- 030DD000 CGameControlCardCtnVehicle (CGameControlCard)
- 030DD000 *CPlugBitmap Icon
- 030DD001 *wstring StrName
- 030DE000 CGameControlGridCtnCampaign (CControlGrid)
- 030DE000 *CGameCtnCampaign Campaign
- 030DE001 *CControlLabel CampaignNameLabel
- 030DE002 *CControlGrid ChallengeGroupNamesGrid
- 030DE003 *enum ChallengeGroupAlignment { Left, Center, Right }
- 030DE004 *CGameControlCardCtnChallengeInfo ChallengeCardTemplate
- 030DF000 CGameControlGridCtnChallengeGroup (CControlGrid)
- 030DF000 *CGameCtnChallengeGroup ChallengeGroup
- 030DF001 *CControlLabel ChallengeGroupNameLabel
- 030DF002 *enum ChallengeAlignment { Top, Center, Bottom }
- 030E0000 CGameEditorTexCoords (CMwNod)
- 030E0000 *CMwNod Overlay
- 030E0001 *color ColorSelected
- 030E0002 *color ColorSelectable
- 030E0003 *float Alpha
- 030E0004 *float DrawTcRectMargin
- 030E0005 *float DrawTcRectMinSize
- 030E0006 *void UpdateSelectables()
- 030E0007 *vec2 DrawTcRectMin
- 030E0008 *vec2 DrawTcRectMax
- 030E0009 *vec2 DrawVisualRectMin
- 030E000A *vec2 DrawVisualRectMax
- 030E000B *void ResetView()
- 030E000C *void CenterViewOnSelection()
- 030E000D *bool SnapToGrid
- 030E000E *uint GridPixelStep
- 030E1000 CGameAnalyzer (CMwNod)
- 030E1000 *CScene2d Scene
- 030E1001 *CControlGrid ContainerLeft
- 030E1002 *CControlGrid ContainerRight
- 030E1003 *int Mode
- 030E1004 *CMwStatsValue FrameRate
- 030E2000 CGamePlaygroundInterface (CMwNod)
- 030E2000 *CControlContainer InterfaceRoot
- 030E2001 *CGameHud3d Hud3d
- 030E2002 *wstring ChatEntry
- 030E2003 *void ChatNextPage()
- 030E2004 *void ChatPreviousPage()
- 030E2005 *void ChatFoldUnfold()
- 030E2006 *CGamePlaygroundUIConfig[] UIConfigs
- 030E2007 *CControlFrame ManialinkPage
- 030E2008 CGameManialinkFrame Manialink
- 030E3000 CGamePlaygroundSpectating (CMwNod)
- 030E4000 CGameEditorModel (CMwNod)
- 030E4000 *enum NavigationMode { Edit3d, Freelook }
- 030E4001 *enum ComponentMode { Vertex, Edge, Vertex+Edge, Face }
- 030E4002 *enum SelectionMode { Adjacent, Planar, Object, Material }
- 030E4003 *enum ErrorMode { No Error, Errors on Raw, Errors on Equi, Errors on Edges, All Errors }
- 030E4004 *enum PivotMode { Local, UserDefine }
- 030E4005 *enum Operation { None, Draw, Move, Split Edge, Merge Points, Rotate, UV Mapping }
- 030E4006 *bool ScaleX
- 030E4007 *bool ScaleY
- 030E4008 *bool ScaleZ
- 030E4009 *floatrange DeltaScale
- 030E400A *floatrange ScaleValue
- 030E400B *floatrange Angle
- 030E400C *bool IsShowPivot
- 030E400D *void CurveObject()
- 030E400E *bool AlignX
- 030E400F *bool AlignY
- 030E4010 *bool AlignZ
- 030E4011 *uint NbFaces
- 030E4012 *uint NbEdges
- 030E4013 *uint NbVertexs
- 030E4014 *bool IsUndoEnabled
- 030E4015 *bool IsKeepInfo
- 030E4016 *bool IsKeepTexCoordOrientation
- 030E4017 *bool IsShowFace
- 030E4018 *bool IsShowEdge
- 030E4019 *bool IsShowVertex
- 030E401A *uint LastSize
- 030E401B *uint LastRawSize
- 030E401C *uint TotalUpdate
- 030E401D *float WeldDist
- 030E401E *void CreatePolygon()
- 030E401F *uint PolyNbEdge
- 030E4020 *float PolyRadius
- 030E4021 *bool FillPolygon
- 030E4022 *void SetUpperLimit()
- 030E4023 *void SetLowerLimit()
- 030E4024 *bool m_LimitSelection
- 030E4025 *vec3 Translation
- 030E4026 *void CreateGuide()
- 030E4027 *void CleanGuide()
- 030E4028 *uint BaseVisualLevel
- 030E4029 *void AddVisualLevel()
- 030E402A *void RemoveVisualLevel()
- 030E402B *uint NbVisualLevel
- 030E402C *uint VisualLevelIndex
- 030E402D *uint VisualLevelValue
- 030E402E *float VisualLevelDistance
- 030E402F *CScene3d Scene
- 030E4030 *CSceneCamera Camera
- 030E4031 *CHmsPicker Picker
- 030E4032 *CMwNod ControlCameraOrbital
- 030E4033 *CMwNod EditPos3D
- 030E4034 *bool DisplayEditionCrystal
- 030E4035 *bool DisplayEditedCrystal
- 030E4036 *void UpdateEditedCrystal()
- 030E4037 *CSceneMobil MobilHelper
- 030E4038 *color HelperColor
- 030E4039 *color HelperColorFocused
- 030E403A *color HelperColorSelected
- 030E403B *color HelperColorFocusedSelected
- 030E403C *color HelperColorSplit
- 030E403D *color HelperColorMerge
- 030E403E *color HelperColorDraw
- 030E403F *color HelperColorMove
- 030E4040 *color HelperColorRotate
- 030E4041 *color HelperColorScale
- 030E4042 *color HelperColorError
- 030E4043 *float VertexAlpha
- 030E4044 *float VertexAlphaFocused
- 030E4045 *float VertexAlphaSelected
- 030E4046 *float VertexAlphaFocusedSelected
- 030E4047 *float EdgeAlpha
- 030E4048 *float EdgeAlphaFocused
- 030E4049 *float EdgeAlphaSelected
- 030E404A *float EdgeAlphaFocusedSelected
- 030E404B *float FaceAlpha
- 030E404C *float FaceAlphaFocused
- 030E404D *float FaceAlphaSelected
- 030E404E *float FaceAlphaFocusedSelected
- 030E404F *float VertexWidth
- 030E4050 *float VertexWidthFocused
- 030E4051 *float VertexWidthSelected
- 030E4052 *float VertexWidthFocusedSelected
- 030E4053 *float EdgeWidth
- 030E4054 *float EdgeWidthFocused
- 030E4055 *float EdgeWidthSelected
- 030E4056 *float EdgeWidthFocusedSelected
- 030E4057 *float DifferentModeAlphaDivider
- 030E4058 *float ComponentModeChangeEffect_SizeCoef
- 030E4059 *float ComponentModeChangeEffect_Duration
- 030E405A *float PickMinScreenDist
- 030E405B *bool AllPickable
- 030E405C *floatrange DbgSmooth
- 030E405D *uint LodLevel
- 030E405E *CPlugCrystal Crystal
- 030E405F *float CursorCoordsX
- 030E4060 *float CursorCoordsY
- 030E4061 *float CursorCoordsZ
- 030E4062 *float GridStep
- 030E4063 *uint VertexCount
- 030E4064 *uint EdgeCount
- 030E4065 *uint FaceCount
- 030E4066 *void ComponentModeVertexAndEdge()
- 030E4067 *void ComponentModeFace()
- 030E4068 *void SimpleSelect()
- 030E4069 *void FindFacesFromEdge()
- 030E406A *void QuickSelect()
- 030E406B *void SetCursorToPickedVertex()
- 030E406C *void CursorSnap()
- 030E406D *void InvertSel()
- 030E406E *void ShowHideHelpers()
- 030E406F *void CreateEdge_Start()
- 030E4070 *void CreateEdge_Draw()
- 030E4071 *void CreateEdge_Finish()
- 030E4072 *void CreateEdge_SelectVertex()
- 030E4073 *void CreateEdge_Cancel()
- 030E4074 *void DrawEdge_Start()
- 030E4075 *void DrawEdge_SelectVertex()
- 030E4076 *void DrawEdge_Cancel()
- 030E4077 *void CreateFaceFromSel()
- 030E4078 *void Delete()
- 030E4079 *void SwapFaceNormal()
- 030E407A *void Move_Start()
- 030E407B *void Move_Finish()
- 030E407C *void Move_Cancel()
- 030E407D *void SplitEdge2_Start()
- 030E407E *void SplitEdge2_Split()
- 030E407F *void SplitEdge2_Cancel()
- 030E4080 *void Extrude()
- 030E4081 *void MergePoints_Start()
- 030E4082 *void MergePoints_SelectVertex()
- 030E4083 *void MergePoints_Cancel()
- 030E4084 *void SnapVertexsToGrid()
- 030E4085 *void Rotate_Start()
- 030E4086 *void Rotate_SmallAngleXCw()
- 030E4087 *void Rotate_SmallAngleXCcw()
- 030E4088 *void Rotate_SmallAngleYCw()
- 030E4089 *void Rotate_SmallAngleYCcw()
- 030E408A *void Rotate_SmallAngleZCw()
- 030E408B *void Rotate_SmallAngleZCcw()
- 030E408C *void Rotate_RightAngleXCw()
- 030E408D *void Rotate_RightAngleXCcw()
- 030E408E *void Rotate_RightAngleYCw()
- 030E408F *void Rotate_RightAngleYCcw()
- 030E4090 *void Rotate_RightAngleZCw()
- 030E4091 *void Rotate_RightAngleZCcw()
- 030E4092 *void Rotate_Finish()
- 030E4093 *void Rotate_Cancel()
- 030E4094 *void Scale_Start()
- 030E4095 *void Scale_SmallIncX()
- 030E4096 *void Scale_SmallDecX()
- 030E4097 *void Scale_SmallIncY()
- 030E4098 *void Scale_SmallDecY()
- 030E4099 *void Scale_SmallIncZ()
- 030E409A *void Scale_SmallDecZ()
- 030E409B *void Scale_SmallIncAll()
- 030E409C *void Scale_SmallDecAll()
- 030E409D *void Scale_DoubleX()
- 030E409E *void Scale_HalfX()
- 030E409F *void Scale_DoubleY()
- 030E40A0 *void Scale_HalfY()
- 030E40A1 *void Scale_DoubleZ()
- 030E40A2 *void Scale_HalfZ()
- 030E40A3 *void Scale_DoubleAll()
- 030E40A4 *void Scale_HalfAll()
- 030E40A5 *void Scale_Finish()
- 030E40A6 *void Scale_Cancel()
- 030E40A7 *void Symetric()
- 030E40A8 *void SnapAllEpsilon()
- 030E40A9 *void WeldFaces()
- 030E40AA *void SeparateFaces()
- 030E40AB *void SwitchSmooth()
- 030E40AC *void QuadsToTriangles()
- 030E40AD *void TrianglesToQuads()
- 030E40AE *void EditTexCoords_Start()
- 030E40AF *void EditTexCoords_Select()
- 030E40B0 *void EditTexCoords_QuickSelect()
- 030E40B1 *void EditTexCoords_CopyMaterialAndUvs()
- 030E40B2 *void EditTexCoords_RotateUvsCw()
- 030E40B3 *void EditTexCoords_RotateUvsCcw()
- 030E40B4 *void EditTexCoords_HackPrevMaterial()
- 030E40B5 *void EditTexCoords_HackNextMaterial()
- 030E40B6 *void EditTexCoords_Undo()
- 030E40B7 *void EditTexCoords_Redo()
- 030E40B8 *void EditTexCoords_Stop()
- 030E40B9 *void Exit()
- 030E40BA *void Copy()
- 030E40BB *void Paste()
- 030E40BC *void Undo()
- 030E40BD *void Redo()
- 030E40BE *void SelectGroup1()
- 030E40BF *void SelectGroup2()
- 030E40C0 *void SelectGroup3()
- 030E40C1 *void SelectGroup4()
- 030E40C2 *void SelectGroup5()
- 030E40C3 *void SelectGroup6()
- 030E40C4 *void SelectGroup7()
- 030E40C5 *void SelectGroup8()
- 030E40C6 *void SelectGroup9()
- 030E40C7 *void ShowHideVertexNormals()
- 030E40C8 *void SnapObjectToGrid()
- 030E40C9 *void AlignVertex()
- 030E40CA *void AlignObject()
- 030E40CB *void SetAlignVertex()
- 030E40CC *void SetPivotFromCursor()
- 030E40CD *void SetPivotFromObject()
- 030E40CE *void CreatePortal()
- 030E40CF *void DeleteIsolatedVertexs()
- 030E40D0 *void CheckErrors()
- 030E40D1 *void CreateQuadFromSel()
- 030E40D2 *void CreateTriangleFromSel()
- 030E40D3 *void ComponentModeVertex()
- 030E40D4 *void ComponentModeEdge()
- 030E40D5 *void CursorOnPivot()
- 030E40D6 *void SplitEdge_Start()
- 030E40D7 *void SplitEdge_Split()
- 030E40D8 *void SplitEdge_Cancel()
- 030E40D9 *CMwNod GameEditorTexCoords
- 030E40DA *wstring CurrentErrorMessage
- 030E5000 CGameCtnMediaBlockGhost (CGameCtnMediaBlock)
- 030E5000 *CGameCtnGhost GhostModel
- 030E5001 *float StartOffset
- 030E6000 CGameEnvironmentManager (CMwNod)
- 030E7000 CGameDialogShootParams (CMwNod)
- 030E7000 *float Duration
- 030E7001 *uint VideoFps
- 030E7002 *uint Width
- 030E7003 *uint Height
- 030E7004 *uint TileCountX
- 030E7005 *uint TileCountY
- 030E7006 *bool TileSplit
- 030E7007 *bool VideoHq
- 030E7008 *enum VideoHqSampleCount { 1x, 4x, 9x, 25x, 49x, 100x, 196x }
- 030E7009 *bool Sharpen
- 030E700A *bool VideoHqMB
- 030E700B *bool VideoHqDOF
- 030E700C *enum DofSampleCount { 1x, 4x, 9x, 25x, 49x, 100x, 196x }
- 030E700D *bool VideoHqCarReflects
- 030E700E *bool VideoReflectSubSample
- 030E700F *bool VideoReflectRayCast
- 030E7010 *enum VideoStereo3d { None, Red-Cyan, Left-Right }
- 030E7011 *bool IsAudioStream
- 030E7012 *enum FileFormat { BMP, PNG, JPG, EXR }
- 030E7013 *string EstimatedTime
- 030E7014 *void OnOk()
- 030E7015 *void OnCancel()
- 030E8000 CGameManialinkFileEntry (CGameManialinkEntry)
- 030E8000 *void OnFileChoosen()
- 030E8001 wstring FullFileName
- 030E9000 CGameNetDataDownload (CMwNod)
- 030E9000 *uint ReturnedError
- 030E9001 *bool CheckUpToDate
- 030E9002 *bool IsPaused
- 030E9003 *bool IsFinished
- 030EA000 CGameCampaignPlayerScores (CMwNod)
- 030EB000 CGameLoadProgress (CMwNod)
- 030EB000 *CScene2d Overlay
- 030EC000 CGameNetFormBuddy (CNetNod)
- 030ED000 CGameScriptHandlerPlaygroundInterface (CGameManialinkScriptHandler)
- 030ED000 CGameCtnChallenge CurChallenge
- 030ED001 void ShowCurChallengeCard()
- 030EE000 CGameLadderScores (CMwNod)
- 030EF000 CGameEditPos3D (CMwNod)
- 030EF000 *bool CursorAutoSnap
- 030EF001 *vec3 CursorStepSize
- 030EF002 *vec3 CursorOffset
- 030EF003 *enum GridDisplayType { GridClassic, GridPlane, GridSmallPlane }
- 030EF004 *color ColorGridPlane
- 030EF005 *float AlphaGridPlane
- 030EF006 *color ColorGridLines
- 030EF007 *float AlphaGroundLines
- 030EF008 *color ColorGroundPlane
- 030EF009 *float AlphaGroundPlane
- 030EF00A *color ColorGroundLines
- 030EF00B *color ColorAxisX
- 030EF00C *color ColorAxisY
- 030EF00D *color ColorAxisZ
- 030EF00E *color ColorGradationX
- 030EF00F *color ColorGradationY
- 030EF010 *color ColorGradationZ
- 030EF011 *bool ShowAxisGradations
- 030EF012 *color CursorColorBase
- 030EF013 *color CursorColorMove
- 030EF014 *color CursorColorRotate
- 030EF015 *color CursorColorDraw
- 030EF016 *color CursorColorSplit
- 030EF017 *color CursorColorMerge
- 030EF018 *color CursorColorUVMapping
- 030EF019 *float GradationLength
- 030EF01A *vec3 Pos3D
- 030EF01B *void Show()
- 030EF01C *void Hide()
- 030EF01D *CMwNod VisualCursorAxes
- 030EF01E *CMwNod VisualCursorGrid
- 030EF01F *CMwNod VisualCursor
- 030EF020 *CMwNod VisualGround
- 030EF021 *CMwNod ToyCursor
- 030EF022 *CMwNod ToyPlane
- 030F0000 CGameManialinkScriptHandler (CMwNod)
- 030F0000 CGameManialinkPage Page
- 030F0001 uint CurrentTime
- 030F0002 string CurrentTimeText
- 030F0003 string CurrentLocalDateText
- 030F0004 CGameManialinkScriptEvent[] PendingEvents
- 030F0005 float MouseX
- 030F0006 float MouseY
- 030F0007 void OpenLink(string Url, CGameManialinkScriptHandler::enum LinkType)
- 030F1000 CGameControlFrameInventory (CControlFrame)
- 030F1000 *CGameControlGridCard GridCards
- 030F1001 *CGameControlCardGeneric[] FreeCards
- 030F1002 *void InitItems()
- 030F2000 CGameControlFrameInventoryManager (CControlFrame)
- 030F2000 *CControlToolTipManager ToolTipManager
- 030F3000 CGamePlaygroundControlScores (CControlFrame)
- 030F3000 *uint ListLineCount
- 030F3001 *uint ListColumnCount
- 030F3002 *CControlFrame CardModelPlayer
- 030F3003 *float PlayerScale
- 030F3004 *float HorizontalMargin
- 030F3005 *float VerticalMargin
- 030F3006 *float CenterMargin
- 030F3007 *bool IsCentered
- 030F3008 *uint Page
- 030F3009 *uint PageCount
- 030F300A *void PrevPage()
- 030F300B *void NextPage()
- 030F300C *bool LabelHelpEnabled
- 030F300D *bool LabelMessageEnabled
- 030F300E *bool HidePureSpectators
- 030F300F *bool Rank
- 030F3010 *bool Avatar
- 030F3011 *bool IsLocalPlayer
- 030F3012 *bool IsSpectator
- 030F3013 *bool Score
- 030F3014 *bool ScoreInc
- 030F3015 *bool LapScore
- 030F3016 *bool LadderRank
- 030F3017 *bool LadderPointsGain
- 030F3018 *bool CupModeResult
- 030F3019 *bool NotPlaying
- 030F4000 CGamePlaygroundControlSmTeamScores (CControlFrame)
- 030F4000 *color ColorTeam1
- 030F4001 *color ColorTeam2
- 030F4002 *color ColorDead
- 030F4003 *floatrange AlphaAlive
- 030F4004 *floatrange AlphaDead
- 030F4005 *uint PlayersMinSlot
- 030F4006 *float PlayersSlotMargin
- 030F5000 CGameNetFormPlayground (CGameNetForm)
- 030F6000 CGameCtnArticleNode (CMwNod)
- 030F6000 *string Name
- 030F7000 CGameSwitcher (CMwNod)
- 030F7000 *enum Mode { None, Editor, Playground, PlaygroundInEditor, ReplayEndPlayground, Replay }
- 030F7001 *bool IsPaused
- 030F8000 CGameCtnSpawnPointInfo_deprecated (CMwNod)
- 030F8000 *iso4 Location
- 030F8001 *id AllowedId
- 030F8002 *uint BlockUnitIndex
- 030F9000 CGameManialinkOldTable (CGameManialinkControl)
- 030FA000 CGameCtnMenusManiaPlanet (CGameCtnMenus)
- 030FA000 *CGameCtnChallengeInfo[] ChallengeInfosCampaign
- 030FA001 *CGameCtnCampaign CurrentCampaign
- 030FA002 *uint CoverFlow_TransitionDuration0
- 030FA003 *uint CoverFlow_TransitionDuration1
- 030FA004 *uint CoverFlow_TransitionDuration2
- 030FA005 *float CoverFlow_SelTransitionDistance
- 030FA006 *void MenuManiaPlanet_OnQuitConfirm()
- 030FB000 CGameManialinkLabel (CGameManialinkControl)
- 030FB000 void SetText(wstring newText)
- 030FC000 CGameActor (CMwNod)
- 030FC000 *CGameCtnObjectInfo ActorInfo
- 030FC001 *CGameAttributes Attributes
- 030FC002 *CGameMobil Mobil
- 030FC003 *uint CoordX
- 030FC004 *uint CoordY
- 030FC005 *uint CoordZ
- 030FC006 *uint Dir
- 030FD000 CGameAttribute (CMwNod)
- 030FD000 *enum Type { Integer, Real, String }
- 030FD001 *int IntegerValue
- 030FD002 *int IntegerMin
- 030FD003 *int IntegerMax
- 030FD004 *float RealValue
- 030FD005 *float RealMin
- 030FD006 *float RealMax
- 030FD007 *string StringValue
- 030FE000 CGameAttributes (CMwNod)
- 030FE000 *CGameAttribute[] Attributes
- 030FE001 *bool HasAttribute(string Name)
- 030FF000 CGameCtnCommonEnvironmentManager (CGameEnvironmentManager)
- 03100000 CGamePlaygroundCommon (CGameCtnPlayground)
- 03101000 CGameCtnAnchoredObject (CMwNod)
- 03101000 *bool IsLocationInitialised
- 03101001 *CGameWaypointSpecialProperty WaypointSpecialProperty
- 03101002 *enum Direction { North, East, South, West }
- 03102000 CGameActorsManager (CMwNod)
- 03102000 *CGameScene Scene
- 03102001 *CGameActorList ActorList
- 03103000 CGamePlaygroundUIConfig (CMwNod)
- 03103000 enum UISequence { None, Playing, Intro, Outro, Podium, CustomMTClip, EndRound }
- 03103001 wstring UISequence_CustomMTClip
- 03103002 enum UIStatus { None, Normal, Warning, Error }
- 03103003 wstring BigMessage
- 03103004 string BigMessageAvatar
- 03103005 enum BigMessageAvatarVariant { Default, Sad, Happy }
- 03103006 wstring StatusMessage
- 03103007 wstring GaugeMessage
- 03103008 float GaugeRatio
- 03103009 uint GaugeTeam
- 0310300A wstring ManialinkPage
- 0310300B string Hud3dMarkers
- 0310300C wstring PlayerForcedSkin
- 0310300D bool OverlayHideNotice
- 0310300E bool OverlayHideChallengeInfo
- 0310300F bool OverlayHideNetInfos
- 03103010 bool OverlayHideChat
- 03103011 bool OverlayHideCheckPointList
- 03103012 bool OverlayHideRoundScores
- 03103013 bool OverlayHideAll
- 03103014 wstring ScoreTableManialinkPage
- 03103015 string ScoreTable
- 03103016 enum ScoreTableVisibility { None, Normal, ForcedHidden, ForcedVisible }
- 03103017 bool ScoreTableOnlyManialink
- 03103018 string SmallScoreTable
- 03103019 enum SmallScoreTableVisibility { None, Normal, ForcedHidden, ForcedVisible }
- 0310301A enum AlliesLabelsVisibility { None, Never, Always, WhenInFrustum, WhenVisible, WhenInMiddleOfScreen }
- 0310301B enum AlliesLabelsShowHealth { None, Normal, ForcedHidden, ForcedVisible }
- 0310301C enum EnemiesLabelsVisibility { None, Never, Always, WhenInFrustum, WhenVisible, WhenInMiddleOfScreen }
- 0310301D enum EnemiesLabelsShowHealth { None, Normal, ForcedHidden, ForcedVisible }
- 0310301E string ManialinkAction
- 0310301F wstring ManialinkActionString
- 03103020 string PlayerToHighlight
- 03103021 bool ForceSpectator
- 03103022 uint ForceCameraType
- 03103023 id SpectatorAutoPlayer
- 03103024 id SpectatorForcedPlayer
- 03104000 CGameManialinkFrame (CGameManialinkControl)
- 03104000 CGameManialinkControl[] Controls
- 03104001 CGameManialinkControl GetFirstChild(string Id)
- 03105000 CGameManialinkPage (CMwNod)
- 03105000 *string Url
- 03105001 *CGameManialinkScriptHandler ScriptHandler
- 03105002 CGameManialinkFrame MainFrame
- 03105003 CGameManialinkControl GetFirstChild(string Id)
- 03105004 *CMwCmdBlockMain Script
- 03105005 *string ScriptText
- 03106000 CGameManialinkControl (CMwNod)
- 03106000 *CControlBase Control
- 03106001 float PosnX
- 03106002 float PosnY
- 03106003 float PosnZ
- 03106004 void Show()
- 03106005 void Hide()
- 03106006 void Unload()
- 03107000 CGameCardEventInfo (CGameCtnCollector)
- 03107000 *string EventId
- 03108000 CGameCardEvent (CMwNod)
- 03108000 *CGameCardEventInfo CardEventInfo
- 03109000 CGameManialinkQuad (CGameManialinkControl)
- 03109000 void ChangeImageUrl(string fieldName)
- 0310A000 CGameCardEventList (CMwNod)
- 0310A000 *string Name
- 0310A001 *CGameCardEvent[] List
- 0310B000 CGameActorList (CMwNod)
- 0310B000 *CGameActor[] Actors
- 0310C000 CGameCtnAnchorPoint (CMwNod)
- 0310C000 *id TreeId
- 0310C001 *iso4 LocationInBlock
- 0310C002 *CGameCtnBlock Block
- 0310D000 CGameCtnMacroBlockInfo (CGameCtnCollector)
- 0310D000 *bool Connected
- 0310D001 *bool Initialized
- 0310D002 *CGameCtnBlockInfo GeneratedBlockInfo
- 0310D003 bool IsGround
- 0310D004 bool HasStart
- 0310D005 bool HasFinish
- 0310D006 bool HasCheckpoint
- 0310D007 bool IsPureTerrain
- 0310D008 CGameCtnBlockInfo GeneratedBlockModel
- 0310D009 *CGameCtnAnchoredObject[] ObjectSpawns
- 0310D00A *CGameCtnMacroBlockJunction[] MacroBlockJunctions
- 0310D00B *enum Difficulty { White, Green, Blue, Red, Black, Custom }
- 0310E000 CGameCtnEditorCommon (CGameCtnEditor)
- 0310E000 *CGameCtnChallenge Challenge
- 0310E001 *CGameCtnCursor Cursor
- 0310E002 *CGameCtnEditorCommonInterface EditorInterface
- 0310E003 *float MouseMoveDist
- 0310E004 *CGameCtnBlockInfo CurrentBlockInfo
- 0310E005 *CGameCtnObjectInfo CurrentObjectInfo
- 0310E006 *CGameCtnObjectInfo CurrentTrafficObjectInfo
- 0310E007 *CGameCtnMacroBlockInfo CurrentMacroBlockInfo
- 0310E008 *CGameCtnBlock CurrentTerrainBlock
- 0310E009 *CGameCtnBlock CurrentBlock
- 0310E00A *int PluginOffsetX
- 0310E00B *int PluginOffsetY
- 0310E00C *int PluginOffsetZ
- 0310E00D *bool HackMixMapping
- 0310E00E *bool UseNewTerraforming
- 0310E00F *bool HackForceGeneratorAutoTerrain
- 0310E010 *uint IterationsRecursive
- 0310E011 *CGameCtnBlock PickedBlock
- 0310E012 *CGameActorsManager ActorsManager
- 0310E013 *CGameCtnBlock BlockEditor2_Block
- 0310E014 *CGameCtnBlockInfo BlockEditor2_BlockInfo
- 0310E015 *CPlugSolid BlockEditor2_BlockSolid
- 0310E016 *int NbAvailableCoppers
- 0310E017 *uint NbMaxCoppers
- 0310E018 *wstring SkinText
- 0310E019 *CGameControlCameraEditorOrbital OrbitalCameraControl
- 0310E01A *float CameraTargetMinX
- 0310E01B *float CameraTargetMaxX
- 0310E01C *float CameraTargetMinZ
- 0310E01D *float CameraTargetMaxZ
- 0310E01E *float CameraAngle
- 0310E01F *CSceneMobil Grid
- 0310E020 *CGameOutlineBox UndergroundBox
- 0310E021 *CGameOutlineBox SelectionBox
- 0310E022 *CGameOutlineBox CustomSelectionBox
- 0310E023 *color GridColor
- 0310E024 *floatrange GridColorAlpha
- 0310E025 *string BlockEditor2_Text
- 0310E026 *wstring MacroDecalsEditor_Text
- 0310E027 *uint PlayfieldGenerator_TrackLength
- 0310E028 *void ButtonComputeShadowsOnClick()
- 0310E029 *void ButtonComputeDecalsOnClick()
- 0310E02A *void ButtonSweepOnClick()
- 0310E02B *void ButtonSuperSweepOnClick()
- 0310E02C *void ButtonHelper1OnClick()
- 0310E02D *void Quit()
- 0310E02E *void Sweep()
- 0310E02F *void SuperSweep()
- 0310E030 *void RemoveAllTerrain()
- 0310E031 *void SwitchToCameraIconMode()
- 0310E032 *void SwitchFromCameraIconMode()
- 0310E033 *void BlockViewerOnClick()
- 0310E034 *void BlockAddOnClick()
- 0310E035 *void BlockSubOnClick()
- 0310E036 *void ButtonTestOnClick()
- 0310E037 *void ButtonBackOnClick()
- 0310E038 *void ButtonSaveOnClick()
- 0310E039 *void ButtonLoadOnClick()
- 0310E03A *void ButtonCameraUpOnClick()
- 0310E03B *void ButtonCameraDownOnClick()
- 0310E03C *void ButtonCameraLeftOnClick()
- 0310E03D *void ButtonCameraRightOnClick()
- 0310E03E *void ButtonValidateOnClick()
- 0310E03F *void ButtonCursorRaiseOnClick()
- 0310E040 *void ButtonCursorLowerOnClick()
- 0310E041 *void ButtonCursorTurnClockwiseOnClick()
- 0310E042 *void ButtonCursorTurnAnticlockwiseOnClick()
- 0310E043 *void ButtonCursorUpOnClick()
- 0310E044 *void ButtonCursorDownOnClick()
- 0310E045 *void ButtonCursorLeftOnClick()
- 0310E046 *void ButtonCursorRightOnClick()
- 0310E047 *void ButtonUndoOnClick()
- 0310E048 *void ButtonRedoOnClick()
- 0310E049 *void ButtonZoomInOnClick()
- 0310E04A *void ButtonZoomOutOnClick()
- 0310E04B *void ButtonEraserModeOnClick()
- 0310E04C *void ButtonUndergroundModeOnClick()
- 0310E04D *void ButtonFreelookModeOnClick()
- 0310E04E *void ButtonPickerModeOnClick()
- 0310E04F *void ButtonSelectionBoxAddModeOnClick()
- 0310E050 *void ButtonSelectionBoxSubModeOnClick()
- 0310E051 *void ButtonChooseSkinModeOnClick()
- 0310E052 *void ButtonSetCardEventModeOnClick()
- 0310E053 *void ButtonInventoryDecalsOnClick()
- 0310E054 *void ButtonInventoryTrafficOnClick()
- 0310E055 *void ButtonInventoryBlocksOnClick()
- 0310E056 *void ButtonInventoryTerraformOnClick()
- 0310E057 *void ButtonInventoryObjectsOnClick()
- 0310E058 *void ButtonInventoryPluginsOnClick()
- 0310E059 *void ButtonInventoryMacroBlocksOnClick()
- 0310E05A *void ButtonCreateDeckOnClick()
- 0310E05B *void ButtonMacroDecalsOnClick()
- 0310E05C *void ButtonMacroDecalsSave_OnClick()
- 0310E05D *void ButtonMacroDecalsScreenshot_OnClick()
- 0310E05E *void ButtonMacroDecalApplyScreenshot_OnClick()
- 0310E05F *void ButtonBlockPropertyModeOnClick()
- 0310E060 *void ButtonBlockStockOnClick()
- 0310E061 *void ButtonCopyPasteOnClick()
- 0310E062 *void DeleteArticle_OnYes()
- 0310E063 *void ButtonChallengeTypeOnClick()
- 0310E064 *void ButtonObjectivesOnClick()
- 0310E065 *void ButtonHelpOnClick()
- 0310E066 *void ButtonShowChallengeDetailsOnClick()
- 0310E067 *void ButtonRemoveAllTerrainOnClick()
- 0310E068 *void ButtonEditToolsOnClick()
- 0310E069 *void ButtonAdditionalToolsOnClick()
- 0310E06A *void ButtonSelectionBoxCopyOnClick()
- 0310E06B *void ButtonSelectionBoxCutOnClick()
- 0310E06C *void ButtonSelectionBoxSaveNewOnClick()
- 0310E06D *void ButtonSelectionBoxResetOnClick()
- 0310E06E *void ButtonSelectionBoxSelectAllOnClick()
- 0310E06F *void ButtonSelectionBoxSymmetriseOnClick()
- 0310E070 *void EditorPluginCreateOnClick()
- 0310E071 *void EditorPluginEditOnClick()
- 0310E072 *void ButtonAutoGenerateTrackOnClick()
- 0310E073 *void ButtonAutoGenerateTerrainOnClick()
- 0310E074 *void ButtonMixMapOnClick()
- 0310E075 *void ButtonNewTerrainEditorOnClick()
- 0310E076 *void ButtonEditEndRaceReplay()
- 0310E077 *void ButtonBackStepOnClick()
- 0310E078 *CGameCtnEditorDecals EditorDecals
- 0310E079 *CGameCtnEditorTraffic EditorTraffic
- 0310E07A *CGameCtnEditorGenerator EditorGenerator
- 0310E07B *void BlockEditor_OnRotateIcon()
- 0310E07C *void BlockEditor_OnCancelIcon()
- 0310E07D *void BlockEditor_OnSaveIcon()
- 0310E07E *void MacroDecalsEditor_OnSave()
- 0310E07F *void MacroDecalsEditor_OnCancel()
- 0310E080 *void PrecalcParticleEditor_Init()
- 0310E081 *void PrecalcParticleEditor_Destroy()
- 0310E082 *CGameCtnEditChallengePrecalcParticles PrecalcParticleEditor
- 0310E083 *string DebugShootIconName
- 0310E084 *void OnValidationRulesSelected()
- 0310F000 CGameCtnEditorFree (CGameCtnEditorCommon)
- 03110000 CGameCtnEditorPuzzle (CGameCtnEditorFree)
- 03111000 CGamePlaygroundScore (CMwNod)
- 03111000 CGamePlayerInfo PlayerInfo
- 03111001 bool IsRegisteredForLadderMatch
- 03111002 float LadderScore
- 03111003 int LadderRankSortValue
- 03112000 CGameCtnEditorCommonInterface (CMwNod)
- 03112000 *CGameCtnArticleNodeDirectory BlockIconsRoot
- 03112001 *CGameCtnArticleNodeDirectory TerraformIconsRoot
- 03112002 *CGameCtnArticleNodeDirectory MacroBlockIconsRoot
- 03112003 *CGameCtnArticleNodeDirectory ObjectIconsRoot
- 03112004 *CGameCtnArticleNodeDirectory DecalIconsRoot
- 03112005 *CGameCtnArticleNodeDirectory MacroDecalIconsRoot
- 03112006 *CGameCtnArticleNodeDirectory TrafficObjectIconsRoot
- 03112007 *CGameCtnArticleNodeDirectory PluginsI
- 03112008 *CScene2d InterfaceScene
- 03112009 *CGameCtnEditorCommon Editor
- 0311200A *void ToggleBlockRotation()
- 0311200B *wstring CurrentToolTip
- 0311200C *string Allocated
- 0311200D *string MacroBlockIdString
- 0311200E *void EditSnapCamera_OnOk()
- 0311200F *void EditSnapCamera_OnCancel()
- 03112010 *CPlugBitmap EditSnapCamera_BitmapSnap
- 03113000 CGameControlCameraFollowAboveWater (CGameControlCameraTarget)
- 03114000 CGameCtnMacroDecals (CGameCtnCollector)
- 03114000 *bool Connected
- 03115000 CGameCtnEditorSimple (CGameCtnEditorPuzzle)
- 03116000 CGameCtnArticleNodeDirectory (CGameCtnArticleNode)
- 03116000 *CGameCtnArticleNode[] ChildNodes
- 03116001 *void CreateNewDirectory()
- 03117000 CGameCtnArticleNodeArticle (CGameCtnArticleNode)
- 03117000 *CGameCtnArticle Article
- 03118000 CGameCtnDecalsBrush (CMwNod)
- 03118000 *uint NbDecals
- 03118001 *enum DecalProj { CameraDir, GeometryNormal }
- 03118002 *float GridStepPos
- 03118003 *float GridStepRoll
- 03118004 *float GridStepSize
- 03118005 *float GridStepOpacity
- 03118006 *float GridStepThickness
- 03118007 *float Size
- 03118008 *float EraserSize
- 03118009 *float Opacity
- 0311800A *float Thickness
- 0311800B *void Reset()
- 0311800C *bool RandomizeAtlasId
- 0311800D *bool RandomizeRoll
- 0311800E *float RandomRollMin
- 0311800F *float RandomRollMax
- 03118010 *bool RandomizeSize
- 03118011 *float RandomSizeMin
- 03118012 *float RandomSizeMax
- 03118013 *bool RandomizeOpacity
- 03118014 *float RandomOpacityMin
- 03118015 *float RandomOpacityMax
- 03119000 CGameCtnEditChallengePrecalcParticles (CMwNod)
- 03119000 *bool ShowHelpers
- 03119001 *void ResetSimulation()
- 03119002 *void Simulate()
- 03119003 *bool StepByStep
- 03119004 *void GenerateDecalsFromCurState()
- 03119005 *void GenerateDecalsFromScratch()
- 0311A000 CGameCtnEditorDecals (CMwNod)
- 0311A000 *CGameCtnDecalsBrush BrushPlace
- 0311A001 *CGameCtnDecalsBrush BrushModify
- 0311A002 *uint EffectFlicke
- 0311A003 *bool ShowHelpers
- 0311A004 *uint NbDecals
- 0311A005 *uint NbDecalsInBrush
- 0311A006 *enum EditionMode { Place, Modify, Delete, PickSimple, PickMulti }
- 0311A007 *CGameCtnChallenge MergeFromChallenge
- 0311A008 *void BitmapDecalSetFlipX()
- 0311A009 *void SnapOnLandscape()
- 0311A00A *CSceneDecalsManager DecalsMgr
- 0311A00B *CScene Scene
- 0311A00C *void Undo_Clear()
- 0311A00D *float UVDistMax
- 0311A00E *void BitmapDecalSetRemoveTooCloseDecals()
- 0311A00F *void BitmapDecalSetRemoveInvalidDecals()
- 0311A010 *void BitmapDecalSetRemoveInvalidDecalsAllSets()
- 0311A011 *CPlugBitmap Bitmap
- 0311A012 *uint BitmapDecalSet
- 0311A013 *void BrushSizeInc()
- 0311A014 *void BrushSizeDec()
- 0311A015 *void BrushRollInc()
- 0311A016 *void BrushRollDec()
- 0311A017 *void BrushOpacityInc()
- 0311A018 *void BrushOpacityDec()
- 0311A019 *void BrushThicknessInc()
- 0311A01A *void BrushThicknessDec()
- 0311A01B *void BrushModelOrAtlasInc()
- 0311A01C *void BrushModelOrAtlasPrev()
- 0311A01D *void DecalFillZone()
- 0311A01E *void BrushReset()
- 0311A01F *void BrushApply()
- 0311A020 *void BrushPickSimple()
- 0311A021 *void BrushPickMulti()
- 0311A022 *void EditionModeModify()
- 0311A023 *void EditionModePlace()
- 0311A024 *void DecalBoxesShowHide()
- 0311A025 *void DecalSnapOnOff()
- 0311A026 *void BrushSwitchProj()
- 0311A027 *void BrushFlipU()
- 0311A028 *void Undo_Rewind()
- 0311A029 *void Undo_Forward()
- 0311A02A *void BitmapDecalSetAdd()
- 0311A02B *void BitmapDecalSetRemove()
- 0311A02C *void BitmapDecalSetNext()
- 0311A02D *void BitmapDecalSetPrev()
- 0311A02E *void BitmapDecalSetDuplicate()
- 0311A02F *void BitmapEditionPlaneShowHide()
- 0311A030 *void BitmapSave()
- 0311A031 *void BitmapCellGridShowHide()
- 0311A032 *void SceneBitmapsDecals_Create()
- 0311A033 *void SceneBitmapsDecals_Destroy()
- 0311C000 CGameCtnPrecalcPartParams (CMwNod)
- 0311C000 *iso4 EmitLoc
- 0311C001 *vec3 EmitZoneSize
- 0311C002 *uint EmitCount
- 0311C003 *uint IterCount
- 0311C004 *float TimeStep
- 0311C005 *uint RandValSeed
- 0311C006 *float Mass
- 0311C007 *float FluidFriction
- 0311C008 *float Restitution
- 0311C009 *float Friction
- 0311C00A *uint CollGroupFlags
- 0311C00B *bool LeafMotion
- 0311C00C *float LeafMotionScale
- 0311C00D *float LeafMotionFreq
- 0311C00E *CPlugSurfaceGeom CollSurf
- 0311C00F *vec3 PhyZoneGravity
- 0311C010 *vec3 PhyZoneWind
- 0311C011 *CPlugDecalModel DecalModel
- 0311C012 *float DecalSizeBase
- 0311C013 *float DecalSizeVar
- 0311C014 *float DecalBoxDepth
- 0311D000 CGameCtnZoneGenealogy (CMwNod)
- 0311D000 *id CurrentZoneId
- 0311D001 *uint CurrentIndex
- 0311D002 *enum Dir { North, East, South, West }
- 0311D003 *id[] ZoneIds
- 0311D004 *CGameCtnZone CurrentZone
- 0311D005 *CGameCtnZone[] Zones
- 0311D006 *int[] ZoneHeights
- 0311D007 *int BaseHeight
- 0311D008 *int BottomHeight
- 0311D009 *int TopHeight
- 0311D00A *void RemoveLastZoneId()
- 0311D00B *void AddZoneId()
- 0311E000 CGameOfficialRecorder (CMwNod)
- 0311E000 *bool CustomEnabled
- 0311E001 *wstring CustomServerName
- 0311E002 *string CustomAdSuffix
- 0311F000 CGameOfficialRecord (CMwNod)
- 0311F000 *enum State { None, Starting, Started, Finishing, Finished, Cancelling, Cancelled, Uploading, Completed }
- 0311F001 *bool IsAllowed
- 0311F002 *bool IsRunning
- 0311F003 *bool IsBroken
- 0311F004 *bool IsCustom
- 0311F005 *bool MustUploadReplay
- 0311F006 *CGamePlayerInfo PlayerInfo
- 0311F007 *CGameCtnChallengeInfo ChallengeInfo
- 0311F008 *CGameCtnChallenge Challenge
- 0311F009 *uint RecordTime
- 0311F00A *uint Record
- 0311F00B *uint OldRecord
- 0311F00C *uint UploadReplayKey
- 0311F00D *string CustomRecordData
- 0311F00E *uint StartRequestTime
- 0311F00F *uint StartResponseTime
- 0311F010 *uint StopRequestTime
- 0311F011 *uint StopResponseTime
- 0311F012 *uint UploadRequestTime
- 0311F013 *uint UploadResponseTime
- 0311F014 *wstring StartRequestErrorMessage
- 0311F015 *wstring StopOrUploadRequestErrorMessage
- 0311F016 *wstring ResultMessage
- 03120000 CGameCtnAutoTerrain (CMwNod)
- 03120000 *int OffsetX
- 03120001 *int OffsetY
- 03120002 *int OffsetZ
- 03120003 *CGameCtnZoneGenealogy Genealogy
- 03121000 CGameCtnSolidDecals (CMwNod)
- 03121000 *string Name
- 03121001 *id TypeId
- 03121002 *uint TypeIntensity
- 03121003 *uint DecalFrequency
- 03121004 *uint DecalsCount
- 03122000 CGameCtnBlockInfoMobil (CMwNod)
- 03122000 *CSceneMobil Mobil
- 03122001 *uint SolidFrequency
- 03122002 *CGameCtnSolidDecals[] SolidDecals
- 03122003 *uint NoDecalFrequency
- 03123000 CGameCtnEditorBlockSolid (CGameCtnEditor)
- 03123000 *CGameCtnEditorBlockSolidInterface EditorBlockSolidInterface
- 03123001 *CGameEditorModel EditorModel
- 03123002 *CPlugSolid BlockSolid
- 03123003 *void ButtonBackOnClick()
- 03123004 *void ButtonSaveOnClick()
- 03123005 *void SaveAndQuit_OnYes()
- 03123006 *void SaveAndQuit_OnDiscard()
- 03123007 *void SaveAndQuit_OnCancel()
- 03123008 *void ButtonVertexAndEdgeMode_OnClick()
- 03123009 *void ButtonFaceMode_OnClick()
- 0312300A *void ButtonPreviewMode_OnClick()
- 03124000 CGameCtnEditorBlockSolidInterface (CMwNod)
- 03124000 *CControlContainer InterfaceRoot
- 03125000 CGameControlCameraEditorOrbital (CGameControlCamera)
- 03125000 *float CameraToTargetDistance
- 03125001 *float CurrentVAngle
- 03125002 *float CurrentHAngle
- 03125003 *float DestinationHAngle
- 03125004 *vec3 Targ
- 03125005 *float MinDistance
- 03125006 *float MaxDistance
- 03125007 *float MinVAngle
- 03125008 *float MaxVAngle
- 03125009 *float ParamTurnCameraDistance_X
- 0312500A *float ParamTurnCameraDistance_Y
- 0312500B *uint ParamScrollHoldTime
- 0312500C *uint ParamScrollRepeatTime
- 0312500D *float ParamScrollAreaStart
- 0312500E *float ParamScrollAreaMax
- 0312500F *float ParamScrollLowerLimitStart
- 03125010 *float ParamScrollLowerLimitEnd
- 03125011 *float ParamScrollSpeed0
- 03125012 *float ParamScrollSpeed1
- 03125013 *float ParamPanDistance
- 03125014 *float ParamPanMinimum
- 03125015 *float ParamRotationSpeed
- 03125016 *float ParamAutopanTime
- 03125017 *float ParamZoomPower
- 03125018 *float ParamZoomClosePower
- 03125019 *float ParamZoomDistanceClose
- 0312501A *uint ParamCameraBaseRaiseTime
- 03126000 CGameCtnMediaBlockDOF (CGameCtnMediaBlock)
- 03126000 *float FocusZ
- 03126001 *float LensSize
- 03126002 *uint GhostId
- 03127000 CGameCtnMediaBlockToneMapping (CGameCtnMediaBlock)
- 03127000 *float Exposure
- 03127001 *float MaxHDR
- 03127002 *enum FilmCurve { Disable, Preset1, Preset2, Preset3 }
- 03128000 CGameCtnMediaBlockBloomHdr (CGameCtnMediaBlock)
- 03128000 *float Intensity
- 03128001 *float StreaksIntensity
- 03128002 *float StreaksAttenuation
- 03129000 CGameCtnMediaBlockTimeSpeed (CGameCtnMediaBlock)
- 0312A000 CGameCtnMediaBlockManialink (CGameCtnMediaBlock)
- 0312A000 *wstring ManialinkURL
- 0312B000 CGamePlayerProfileChunk (CMwNod)
- 0312B000 *string ChunkName
- 0312B001 *string GameName
- 0312B002 *string Checksum
- 0312B003 *uint TimeStamp
- 0312B004 *bool IsSynchronized
- 0312B005 *bool IsModified
- 0312C000 CGamePlayerProfileChunk_AccountSettings (CGamePlayerProfileChunk)
- 0312C000 *string OnlineLogin
- 0312C001 *string OnlinePassword
- 0312C002 *string OnlineValidationCode
- 0312C003 *string OnlineSupportKey
- 0312C004 *wstring NickName
- 0312C005 *wstring Description
- 0312C006 *bool LoginValidated
- 0312C007 *bool RememberOnlinePassword
- 0312C008 *bool AutoConnect
- 0312C009 *bool AskForAccountConversion
- 0312C00A *bool ReceiveNews
- 0312C00B *uint OnlineRemainingNickNamesChangesCount
- 0312C00C *uint OnlinePlanets
- 0312C00D *string RSAPrivateKey
- 0312C00E *string LastUsedMSAddress
- 0312C00F *string LastUsedMSPath
- 0312C010 *string LastSessionId
- 0312C011 *wstring OnlinePath
- 0312C012 *CGameLeague League
- 0312C013 *wstring[] LeagueSteps
- 0312C014 *wstring AvatarName
- 0312C015 *CGameNetOnlineMessage[] InboxMessages
- 0312C016 *CGameNetOnlineMessage[] ReadMessages
- 0312C017 *CGameNetOnlineMessage[] OutboxMessages
- 0312C018 *bool UnlockAllCheat
- 0312C019 *bool FriendsCheat
- 0312C01A *uint EulaVersion
- 0312D000 CGamePlayerProfileChunk_GameSettings (CGamePlayerProfileChunk)
- 0312D000 *float RumbleIntensity
- 0312D001 *bool DownloadOfficialRecordReplaysForGroup
- 0312D002 *float StereoscopyStrength01
- 0312D003 *float StereoscopyAdvancedScreenDist
- 0312D004 *CGameCtnMediaShootParams ShootParamsVideo
- 0312D005 *wstring ServerName
- 0312D006 *wstring ServerComment
- 0312D007 *uint NetworkGameMode
- 0312D008 *uint MaxPlayerCount
- 0312D009 *uint MaxSpectatorCount
- 0312D00A *uint NetStateQuality
- 0312D00B *uint LadderMode
- 0312D00C *bool AdvancedCreate
- 0312D00D *bool AllowDownload
- 0312D00E *bool EnableChat
- 0312D00F *bool EnableAvatars
- 0312D010 *bool EnablePlayerSkinGeom
- 0312D011 *bool EnableUnlimitedHorns
- 0312D012 *uint UnlockClickCount
- 0312D013 *bool UnlockTalkedToFriend
- 0312D014 *bool UnlockInvitedBuddy
- 0312D015 *bool UnlockHadBuddy
- 0312D016 *bool UnlockSponsoredBuddy
- 0312D017 *bool UnlockCreatedTrack
- 0312D018 *bool UnlockPlayedHotSeat
- 0312D019 *bool UnlockPlayedOnline
- 0312D01A *bool UnlockSentScore
- 0312E000 CGamePlayerProfileChunk_InterfaceSettings (CGamePlayerProfileChunk)
- 0312E000 *wstring MenuLeagueFilter
- 0312E001 *uint MenuInternetView
- 0312E002 *uint DynamicLoadScreenIndex
- 0312E003 *uint ClickedOnShare
- 0312E004 *uint WarnUserForAvatars
- 0312E005 *uint EditorHelp
- 0312E006 *string Widget1URL
- 0312E007 *string Widget2URL
- 0312E008 *string Widget3URL
- 0312F000 CGamePlayerProfileChunk_InputBindingsConfig (CGamePlayerProfileChunk)
- 0312F000 *CInputBindingsConfig Config
- 03130000 CGamePlayerProfileChunk_VehiclesSettings (CGamePlayerProfileChunk)
- 03131000 CGamePlayerProfileChunk_Challenge (CGamePlayerProfileChunk)
- 03131000 *wstring ChallengeName
- 03132000 CGamePlayerProfileChunk_Campaign (CGamePlayerProfileChunk)
- 03132000 *CGameCtnCampaign Campaign
- 03133000 CGameCtnMediaBlockVehicleLight (CGameCtnMediaBlock)
- 03134000 CGameCardEventListInfo (CGameCtnCollector)
- 03135000 CGamePlaygroundUIConfigMgr (CMwNod)
- 03135000 void ResetAll()
- 03135001 CGamePlaygroundUIConfig UIAll
- 03135002 CGamePlaygroundUIConfig[] UI
- 03135003 CGamePlaygroundUIConfig GetUI(CGamePlayer Player)
- 03135004 *CGamePlaygroundUIConfig LocalPlayerConfig
- 03136000 CGamePlaygroundControlSmPlayers (CControlFrame)
- 03136000 *uint ListLineCount
- 03136001 *uint ListColumnCount
- 03136002 *id HandleId
- 03136003 *CControlFrame CardModelPlayer
- 03136004 *void EdClean()
- 03137000 CGamePlaygroundControlMessages (CControlFrame)
- 03137000 *CControlContainer MessageModel
- 03137001 *uint LineCount
- 03137002 *float LineHeight
- 03137003 *uint DisplayDuration
- 03137004 *uint MinDuration
- 03137005 *float LastMessageBaseScale
- 03137006 *uint ShowEffectDuration
- 03137007 *float ShowEffectScale
- 03137008 *uint HideEffectDuration
- 03137009 *float HideEffectScale
- 03138000 CGamePlaygroundScript (CMwNod)
- 03138000 *CPlugFileTextScript Script
- 03138001 wstring MapName
- 03138002 CGameCtnChallenge Map
- 03138003 CGameCtnGhost[] Ghosts
- 03138004 *CGamePlayerInfo[] PlayerInfos
- 03138005 uint Now
- 03138006 uint Period
- 03138007 float GameTimeSpeed
- 03138008 CGamePlaygroundUIConfigMgr UIManager
- 03138009 bool MatchEndRequested
- 0313800A bool ServerShutdownRequested
- 0313800B bool ChallengeLoaded
- 0313800C void RequestLoadChallenge()
- 0313800D void RequestUnloadChallenge()
- 0313800E void SayTo(CGamePlayer Player, wstring Text)
- 0313800F void SayToAll(wstring Text)
- 03138010 void SendUiNoticeTo(CGamePlayer Player, wstring Text, CGamePlayerInfo Avatar, CGamePlaygroundScript::enum AvatarVariant)
- 03138011 void SendUiNoticeToAll(wstring Text, CGamePlayerInfo Avatar, CGamePlaygroundScript::enum AvatarVariant)
- 03138012 void Ladder_OpenMatch_BeginRequest()
- 03138013 void Ladder_OpenMatch_AddPlayer(CGamePlaygroundScore PlayerScore)
- 03138014 void Ladder_OpenMatch_EndRequest()
- 03138015 void Ladder_CloseMatchRequest()
- 03138016 void Ladder_CancelMatch()
- 03138017 bool Ladder_RequestInProgress
- 03138018 void SendXmlRpcCallback(wstring Param1, wstring Param2)
- 03138019 wstring Util_TimeToText(int Time, bool IncludeCent)
- 03139000 CGameCtnMediaBlockFxCameraMap (CGameCtnMediaBlock)
- 03139000 *wstring FileName
- 0313A000 CGamePodium (CMwNod)
- 0313A000 *CScene3d PodiumScene
- 0313A001 *CSceneCamera PodiumCamera
- 0313B000 CGameWaypointSpecialProperty (CMwNod)
- 0313B000 string Tag
- 0313B001 uint Order
- 0313D000 CGameManialinkDownloader (CMwNod)
- 0313D000 *wstring Manialink
- 0313E000 CGamePlaygroundBasic (CGamePlayground)
- 0313F000 CGameScriptHandlerManiaPlanet (CGameManialinkScriptHandler)
- 0313F000 enum ActiveContext { MenuStartUp, MenuManiaPlanet, MenuManiaTitleMain, MenuProfile, MenuPlayerPage, MenuSolo, MenuLocal, MenuMulti, MenuGroup, MenuEditors, EditorPainter, EditorTrack, EditorMediaTracker, Solo, SoloLoadScreen, Multi, MultiLoadScreen, Unknown }
- 0313F001 id ActiveContext_MenuFrame
- 0313F002 id ActiveContext_DialogFrame
- 0313F003 id ActiveContext_SystemDialogFrame
- 0313F004 bool ActiveContext_ClassicDialogDisplayed
- 0313F005 uint ActiveContext_GameWill
- 0313F006 CGameCtnChallenge CurChallenge
- 0313F007 void ShowCurChallengeCard()
- 0313F008 CGamePlayerInfo LocalPlayer
- 0313F009 CGameManiaTitle LoadedTitle
- 0313F00A floatrange MusicVolume
- 0313F00B wstring SubPageUrl
- 0313F00C bool SubPageUrlAddPlayerInfos
- 0313F00D CGameManialinkPage SubPage
- 03140000 CGamePlayerProfileChunk_PackagesInfos (CGamePlayerProfileChunk)
- 03140000 *uint PackagesInfosCount
- 03141000 CGameAnticheat (CMwNod)
- 03141000 uint Now
- 03141001 *CGameAnticheatFunctions[] Packages
- 03141002 *CGameAnticheatMonitor CreateMonitor(CGameAnticheat::enum Type)
- 03141003 *void DestroyMonitor(CGameAnticheatMonitor Monitor)
- 03141004 *CGameAnticheatMonitor[] Monitors
- 03141005 *CGameAnticheatEvent[] PendingEvents
- 03141006 *void PopEvent(CGameAnticheatEvent Event)
- 03141007 *void SendResult(string Message)
- 03141008 *bool IsKeyDown(int KeyCode)
- 03142000 CGameAnticheatFunctions (CMwNod)
- 03143000 CGameAnticheatMonitor (CMwNod)
- 03143000 *enum Type { KeyDown, GameAction }
- 03143001 *bool Active
- 03144000 CGameAnticheatEvent (CMwNod)
- 03144000 *enum Type { OnMe, OnKeyDown }
- 03144001 *string OnMessage_Message
- 03144002 *uint OnKeyDown_Char
- 03144003 *uint OnKeyDown_ScanCode
- 03145000 CGameCtnMediaBlockShoot (CGameCtnMediaBlock)
- 03146000 CGamePlayerProfileChunk_GameScores (CGamePlayerProfileChunk)
- 03146000 *uint GlobalSkillPoints
- 03146001 *CGamePlayerProfileChunk_ChallengesScores[] ChallengesScoresChunks
- 03147000 CGamePlayerProfileChunk_GameStats (CGamePlayerProfileChunk)
- 03147000 *uint TotalTimePlay
- 03147001 *uint TotalTimeInSolo
- 03147002 *uint TotalTimeInSoloRace
- 03147003 *uint TotalTimeInSoloPuzzle
- 03147004 *uint TotalTimeInSoloPlatform
- 03147005 *uint TotalTimeInSoloScript
- 03147006 *uint TotalTimeInSplitScreen
- 03147007 *uint TotalTimeInHotSeat
- 03147008 *uint TotalTimeInNetwork
- 03147009 *uint TotalTimeInNetworkTimeAttack
- 0314700A *uint TotalTimeInNetworkRounds
- 0314700B *uint TotalTimeInNetworkLaps
- 0314700C *uint TotalTimeInNetworkStunts
- 0314700D *uint TotalTimeInNetworkCup
- 0314700E *uint TotalTimeInNetworkScript
- 0314700F *uint TotalTimeInEditChallenge
- 03147010 *uint TotalTimeInEditReplay
- 03147011 *uint TotalTimeInEditSkin
- 03147012 *uint TotalTimeInManiaLink
- 03147013 *uint TotalNbReset
- 03147014 *uint TotalNbFinish
- 03147015 *uint TotalNbChallenges
- 03147016 *uint AverageTimePlay
- 03147017 *uint AverageTimeInSolo
- 03147018 *uint AverageTimeInSoloRace
- 03147019 *uint AverageTimeInSoloPuzzle
- 0314701A *uint AverageTimeInSoloPlatform
- 0314701B *uint AverageTimeInSoloScript
- 0314701C *uint AverageTimeInSplitScreen
- 0314701D *uint AverageTimeInHotSeat
- 0314701E *uint AverageTimeInNetwork
- 0314701F *uint AverageTimeInNetworkTimeAttack
- 03147020 *uint AverageTimeInNetworkRounds
- 03147021 *uint AverageTimeInNetworkLaps
- 03147022 *uint AverageTimeInNetworkStunts
- 03147023 *uint AverageTimeInNetworkCup
- 03147024 *uint AverageTimeInNetworkScript
- 03147025 *uint AverageTimeInEditChallenge
- 03147026 *uint AverageNbReset
- 03147027 *uint AverageNbFinish
- 03147028 *uint MaxTimePlay
- 03147029 *uint MaxTimeInSolo
- 0314702A *uint MaxTimeInSoloRace
- 0314702B *uint MaxTimeInSoloPuzzle
- 0314702C *uint MaxTimeInSoloPlatform
- 0314702D *uint MaxTimeInSoloScript
- 0314702E *uint MaxTimeInSplitScreen
- 0314702F *uint MaxTimeInHotSeat
- 03147030 *uint MaxTimeInNetwork
- 03147031 *uint MaxTimeInNetworkTimeAttack
- 03147032 *uint MaxTimeInNetworkRounds
- 03147033 *uint MaxTimeInNetworkLaps
- 03147034 *uint MaxTimeInNetworkStunts
- 03147035 *uint MaxTimeInNetworkCup
- 03147036 *uint MaxTimeInNetworkScript
- 03147037 *uint MaxTimeInEditChallenge
- 03147038 *uint MaxNbReset
- 03147039 *uint MaxNbFinish
- 0314703A *wstring MostPlayed
- 0314703B *wstring MostRaced
- 0314703C *wstring MostEdited
- 0314703D *wstring MostNetted
- 0314703E *CGamePlayerProfileChunk_ChallengesStats[] ChallengesStatsChunks
- 03148000 CGamePlayerProfileChunk_ChallengesStats (CGamePlayerProfileChunk)
- 03148000 *uint ChallengesStatsCount
- 03149000 CGamePlayerProfileChunk_ChallengesScores (CGamePlayerProfileChunk)
- 03149000 *uint ChallengesScoresCount
- 0314A000 CGameCtnMediaBlockSkel (CGameCtnMediaBlock)
- 0314A000 *CSceneMobil Mobil
- 0314B000 CGameEditorAnimClip (CMwNod)
- 0314B000 *bool DebugIKs
- 0314B001 *bool TestIK
- 0314B002 *float IKTolerance
- 0314B003 *int DebugJoint
- 0314B004 *int DebugSkel
- 0314B005 *id DbgBoneId
- 0314B006 *floatrange DbgVal
- 0314B007 *uint Time
- 0314B008 *bool PreviewLoop
- 0314B009 *bool DrawRefBox
- 0314B00A *bool Collisions
- 0314B00B *float CollisionMargin
- 0314B00C *bool DrawGrid
- 0314B00D *bool DrawJointWeights
- 0314B00E *floatrange LowerJaw
- 0314B00F *id ClipName
- 0314B010 *float ClipDuration
- 0314B011 *bool ClipIsLooping
- 0314B012 *bool ClipLookAtUseParentRot
- 0314B013 *enum ClipMoveType { None, Walk, Jump, Custom }
- 0314B014 *float ClipMoveSpeed
- 0314C000 CGameCtnBlockInfoTransition (CGameCtnBlockInfo)
- 0314D000 CGameCtnZoneTransition (CGameCtnZone)
- 0314D000 *CGameCtnBlockInfoTransition BlockInfoTransition
- 0314D001 *id ParentId
- 0314D002 *id ReplacementId
- 0314D003 *uint ReplacementIndex
- 0314D004 *enum Dir { North, East, South, West }
- 0314D005 *id ZoneId_North
- 0314D006 *enum Border_North { Parent, ParentToChild, ChildToParent, Straight, Child }
- 0314D007 *CGameCtnZoneGenealogy Genealogy_North
- 0314D008 *id ZoneId_East
- 0314D009 *enum Border_East { Parent, ParentToChild, ChildToParent, Straight, Child }
- 0314D00A *CGameCtnZoneGenealogy Genealogy_East
- 0314D00B *id ZoneId_South
- 0314D00C *enum Border_South { Parent, ParentToChild, ChildToParent, Straight, Child }
- 0314D00D *CGameCtnZoneGenealogy Genealogy_South
- 0314D00E *id ZoneId_West
- 0314D00F *enum Border_West { Parent, ParentToChild, ChildToParent, Straight, Child }
- 0314D010 *CGameCtnZoneGenealogy Genealogy_West
- 0314D011 *bool RegenerateGenealogyAuto
- 0314D012 *bool RegenerateGenealogyManual
- 0314D013 *bool m_RegenerateAutoTerrainsAuto
- 0314E000 CGameMenuSkinChooser (CMwNod)
- 0314E000 *CScene3d SceneProfile
- 03150000 CGameEditorTrigger (CMwNod)
- 03151000 CGameCtnZoneFusionInfo (CMwNod)
- 03151000 *id CompatibleZoneId
- 03151001 *enum FusionType { Included, Overlap }
- 03152000 CGameControlCardBuddy (CGameControlCard)
- 03152000 *wstring StrLoginOrNickName
- 03152001 *wstring StrStatus
- 03152002 *CPlugBitmap AvatarOrLeague
- 03153000 CGameBuddy (CMwNod)
- 03153000 *string Login
- 03153001 *wstring NickName
- 03153002 *wstring Path
- 03153003 *uint SkillsRank
- 03153004 *uint SkillsPoints
- 03153005 *uint LadderRank
- 03153006 *uint LadderPoints
- 03153007 *bool Invited
- 03153008 *bool WaitingConfirmation
- 03153009 *bool CanReceiveMessages
- 0315300A *bool IsUsed
- 0315300B *bool IsOnline
- 0315300C *CGameNetServerInfo Server
- 0315300D *CGameAvatar Avatar
- 0315300E *CGameLeague League
- 03154000 CGameCtnEditorScriptHandler (CGameCtnEditorPluginScriptHandler)
- 03154000 void ClearChallengePersistentTraits()
- 03154001 CGameCtnChallenge Map
- 03154002 string ManialinkText
- 03154003 CGameManialinkPage ManialinkPage
- 03154004 enum CurrentMode { Main, Validation, AnchorEdition }
- 03154005 void FinishValidation(bool Result, wstring ErrorMessage)
- 03154006 CGameWaypointSpecialProperty AnchorData
- 03154007 void FinishAnchorDataEdition(bool ApplyChanges)
- 03154008 void ReloadDefaultAnchorData()
- 03155000 CGameCtnVehicleSpawnCursor (CMwNod)
- 03156000 CGameCtnMacroBlockJunction (CMwNod)
- 03156000 *int OffsetX
- 03156001 *int OffsetY
- 03156002 *int OffsetZ
- 03156003 *enum Dir { North, East, South, West }
- 03156004 *bool CanBeEntry
- 03156005 *bool CanBeExit
- 03157000 CGameEditorAnim (CGameCtnEditor)
- 03157000 *CControlListItem[] ClipList_Items
- 03157001 *CControlListItem[] TrackList_Items
- 03157002 *void Undo()
- 03157003 *void Redo()
- 03157004 *void Exit()
- 03157005 *void ModelOpen()
- 03157006 *void AnimNew()
- 03157007 *void AnimOpen()
- 03157008 *void AnimSave()
- 03157009 *void AnimSaveAs()
- 0315700A *void AnimSynchronizeClips_Player()
- 0315700B *void AnimReset()
- 0315700C *void AnimTest()
- 0315700D *void ClipNext()
- 0315700E *void ClipPrev()
- 0315700F *void ClipAdd()
- 03157010 *void ClipRemove()
- 03157011 *void ClipImport()
- 03157012 *void ClipExport()
- 03157013 *void ClipConvertToEdition()
- 03157014 *void SwitchFullScreen()
- 03157015 *void TimeStop()
- 03157016 *void TimeSlowForward()
- 03157017 *void TimeNormalForward()
- 03157018 *void TimeFirstFrame()
- 03157019 *void TimeLastFrame()
- 0315701A *void TimeFirstFrameAndPlay()
- 0315701B *void TimeSwitchPlayPause()
- 0315701C *void TimeLineShowFull()
- 0315701D *void KeyInsert()
- 0315701E *void KeyRemove()
- 0315701F *void KeysRemoveAll()
- 03157020 *void PoseCopy()
- 03157021 *void PosePaste()
- 03157022 *void ModelOpenFromName(wstring ModelName)
- 03157023 *CSceneMobil Solid2Mobil
- 03157024 *CPlugSolid2 Solid2
- 03157025 *CGameEditorAnimClip ClipEditor
- 03157026 *CPlugAnimFile AnimFile
- 03158000 CGameCtnEditorTraffic (CMwNod)
- 03158000 *CGameCtnTrafficPath[] TrafficPaths
- 03158001 *void CreateTrafficPath()
- 03158002 *void RemoveCurrentTrafficPath()
- 03158003 *CGameCtnTrafficPath CurTrafficPath
- 03158004 *bool CurTrafficPathIsLooping
- 03158005 *uint CurTrafficPathStartTime
- 03158006 *enum Interp { None, Hermite, Bezier }
- 03158007 *bool IsDisplayPaths
- 03159000 CGameCtnTrafficPath (CMwNod)
- 03159000 *CGameCtnObjectInfo ObjectInfo
- 03159001 *CFuncKeysTrans Keys
- 03159002 *wstring Name
- 03159003 *string TimeString
- 03159004 *uint StartTime
- 03159005 *bool IsLooping
- 03159006 *void ComputeDuration()
- 0315A000 CGameCtnEditorGenerator (CMwNod)
- 0315A000 *uint FinishMaxDelay
- 0315A001 *uint CheckpointMaxDelay
- 0315A002 *uint NbDecoration
- 0315A003 *uint NbTerrains
- 0315A004 *uint DecorationMargin
- 0315A005 *bool RandomStartCoord
- 0315A006 *uint FixedStartCoordX
- 0315A007 *uint FixedStartCoordY
- 0315A008 *uint FixedStartCoordZ
- 0315A009 *enum FixedStartDir { North, East, South, West }
- 0315A00A *bool DebugMode
- 0315A00B *uint Timeout
- 0315A00C *uint NbMaxGenerationAttempts
- 0315A00D *void GenerateRandomTerrain()
- 0315A00E *void GenerateRandomTrack()
- 0315A00F *void GenerateRandomDecoration()
- 0315A010 *void GenerateRandomTrackAfterChecks()
- 0315A011 *void ResetBlockStock()
- 0315A012 *void DebugUndoGenerationState()
- 0315A013 *void DebugRedoGenerationState()
- 0315A014 *uint FirstCoordX
- 0315A015 *uint FirstCoordY
- 0315A016 *uint FirstCoordZ
- 0315A017 *uint LastCoordX
- 0315A018 *uint LastCoordY
- 0315A019 *uint LastCoordZ
- 0315A01A *uint TrackZoneMinX
- 0315A01B *uint TrackZoneMinY
- 0315A01C *uint TrackZoneMinZ
- 0315A01D *uint TrackZoneMaxX
- 0315A01E *uint TrackZoneMaxY
- 0315A01F *uint TrackZoneMaxZ
- 0315B000 CGameCtnBlockInfoVariant (CMwNod)
- 0315B000 *CGameCtnBlockUnitInfo[] BlockUnitInfos
- 0315B001 string Name
- 0315B002 bool IsAllUnderground
- 0315B003 bool IsPartUnderground
- 0315B004 uint3 Size
- 0315B005 *CMwNod HelperMobil
- 0315B006 *CMwNod TriggerMobil
- 0315B007 *CMwNod FacultativeHelperMobil
- 0315B008 *bool HasManualSymmetryH
- 0315B009 *bool HasManualSymmetryV
- 0315B00A *bool HasManualSymmetryD1
- 0315B00B *bool HasManualSymmetryD2
- 0315B00C *bool HasVolumeSymmetryH
- 0315B00D *bool HasVolumeSymmetryV
- 0315B00E *bool HasVolumeSymmetryD1
- 0315B00F *bool HasVolumeSymmetryD2
- 0315B010 *iso4 SpawnLoc
- 0315B011 int3 OffsetBoundingBoxMin
- 0315B012 int3 OffsetBoundingBoxMax
- 0315B013 *CMwNod[] Mobils00
- 0315B014 *CMwNod[] Mobils01
- 0315B015 *CMwNod[] Mobils02
- 0315B016 *CMwNod[] Mobils03
- 0315B017 *CMwNod[] Mobils04
- 0315B018 *CMwNod[] Mobils05
- 0315B019 *CMwNod[] Mobils06
- 0315B01A *CMwNod[] Mobils07
- 0315B01B *CMwNod[] Mobils08
- 0315B01C *CMwNod[] Mobils09
- 0315B01D *CMwNod[] Mobils10
- 0315B01E *CMwNod[] Mobils11
- 0315B01F *CMwNod[] Mobils12
- 0315B020 *CMwNod[] Mobils13
- 0315B021 *CMwNod[] Mobils14
- 0315B022 CGameCtnBlockUnitInfo[] BlockUnitModels
- 0315C000 CGameCtnBlockInfoVariantGround (CGameCtnBlockInfoVariant)
- 0315C000 *CGameCtnAutoTerrain[] AutoTerrains
- 0315C001 *bool AutoTerrainWithFrontiers
- 0315C002 *uint AutoTerrainHeightOffset
- 0315D000 CGameCtnBlockInfoVariantAir (CGameCtnBlockInfoVariant)
- 0315D000 *CGameCtnBlockInfo Pillars
- 0315E000 CGameTeamProfile (CMwNod)
- 0315E000 *wstring Name
- 0315E001 *CPlugBitmap Emblem
- 0315E002 *floatrange ColorLinearHuePrimary
- 0315E003 *color ColorSrgbPrimary
- 0315E004 *floatrange ColorLinearHueSecondary
- 0315E005 *color ColorSrgbSecondary
- 0315E006 wstring ColorText
- 0315E007 wstring ColorizedName
- 0315E008 *void UpdateCache()
- 0315F000 CGameManialinkScriptEvent (CMwNod)
- 0315F000 enum Type { KeyPress, MouseClick, MouseOver, MouseOut }
- 0315F001 wstring CharPressed
- 0315F002 wstring ControlId
- 03160000 CGameCtnEditorPluginScriptHandler (CMwNod)
- 03160000 CGameCtnChallenge Map
- 03160001 void ComputeShadows()
- 03160002 void Undo()
- 03160003 void Redo()
- 03160004 void Quit()
- 03160005 void Help()
- 03160006 void Validate()
- 03160007 void AutoSave()
- 03160008 bool SaveChallenge(wstring FileName, wstring Path)
- 03160009 enum PlaceMode { Unknown, Terraform, Block, Macroblock, Skin, CopyPaste, Test, Plugin, CustomSelection }
- 0316000A enum EditMode { Unknown, Place, FreeLook, Erase, Pick, SelectionAdd, SelectionRemove }
- 0316000B bool UndergroundMode
- 0316000C bool BlockStockMode
- 0316000D int Now
- 0316000E uint3 CursorCoord
- 0316000F enum CursorDir { North, East, South, West }
- 03160010 CGameCtnBlockInfo CursorBlockModel
- 03160011 CGameCtnBlockInfo CursorTerrainBlockModel
- 03160012 CGameCtnMacroBlockInfo CursorMacroblockModel
- 03160013 float CameraVAngle
- 03160014 float CameraHAngle
- 03160015 float CameraToTargetDistance
- 03160016 vec3 Targ
- 03160017 void RemoveAllBlocks()
- 03160018 void RemoveAllBlocksAndTerrain()
- 03160019 void ShowCustomSelection()
- 0316001A void HideCustomSelection()
- 0316001B void CopyPaste_Copy()
- 0316001C void CopyPaste_Cut()
- 0316001D void CopyPaste_SelectAll()
- 0316001E void CopyPaste_ResetSelection()
- 0316001F uint CanPlaceBlock(CGameCtnBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
- 03160020 bool PlaceBlock(CGameCtnBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
- 03160021 uint CanPlaceBlock_NoDestruction(CGameCtnBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
- 03160022 bool PlaceBlock_NoDestruction(CGameCtnBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
- 03160023 bool CanPlaceRoadBlocks(CGameCtnBlockInfo BlockModel, uint3 StartCoord, uint3 EndCoord)
- 03160024 bool PlaceRoadBlocks(CGameCtnBlockInfo BlockModel, uint3 StartCoord, uint3 EndCoord)
- 03160025 bool CanPlaceTerrainBlocks(CGameCtnBlockInfo BlockModel, uint3 StartCoord, uint3 EndCoord)
- 03160026 bool PlaceTerrainBlocks(CGameCtnBlockInfo BlockModel, uint3 StartCoord, uint3 EndCoord)
- 03160027 bool CanPlaceMacroblock(CGameCtnMacroBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
- 03160028 bool PlaceMacroblock(CGameCtnMacroBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
- 03160029 bool CanPlaceMacroblock_NoDestruction(CGameCtnMacroBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
- 0316002A bool PlaceMacroblock_NoDestruction(CGameCtnMacroBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
- 0316002B CGameCtnBlock GetBlock(uint3 Coord)
- 0316002C bool RemoveBlock(uint3 Coord)
- 0316002D bool RemoveTerrainBlocks(uint3 StartCoord, uint3 EndCoord)
- 0316002E uint GetBlockGroundHeight(CGameCtnBlockInfo BlockModel, uint CoordX, uint CoordZ, CGameCtnEditorPluginScriptHandler::enum Dir)
- 0316002F CGameCtnBlock GetStartLineBlock()
- 03160030 void CopyPaste_AddOrSubSelection(uint3 StartCoord, uint3 EndCoord)
- 03160031 bool CopyPaste_Symmetrize()
- 03160032 CGameCtnBlock[] Blocks
- 03160033 CGameCtnBlockInfo[] BlockModels
- 03160034 CGameCtnBlockInfo[] TerrainBlockModels
- 03160035 CGameCtnMacroBlockInfo[] MacroblockModels
- 03160036 CGameCtnEditorPluginScriptEvent[] PendingEvents
- 03160037 uint3[] CustomSelectionCoords
- 03160038 vec3 CustomSelectionRGB
- 03160039 string ManialinkText
- 0316003A CGameManialinkPage ManialinkPage
- 03161000 CGameCtnMediaBlockCameraEffectScript (CGameCtnMediaBlockCameraEffect)
- 03161000 float Now
- 03161001 float A
- 03161002 float B
- 03161003 float C
- 03161004 vec3 OffsetPos
- 03161005 vec3 OffsetRot
- 03162000 CGameCtnChallengeScript (CMwNod)
- 03162000 CGameCtnChallenge Map
- 03162001 bool StartClip(wstring ClipName)
- 03163000 CGamePlayerProfileChunk_EditorSettings (CGamePlayerProfileChunk)
- 03163000 *wstring EditorSettingsName
- 03164000 CGameCtnEditorPluginScriptEvent (CMwNod)
- 03164000 enum Type { CursorSelectionBegin, CursorSelectionEnd, CursorChange }
- 03165000 CGameCtnMediaBlockDirtyLens (CGameCtnMediaBlock)
- 03165000 *void SwitchOn()
- 03166000 CGameCtnMediaBlockCameraEffectInertialTracking (CGameCtnMediaBlockCameraEffect)
- 03166000 *bool TrackingEnabled
- 03166001 *bool AutoFocusEnabled
- 03166002 *bool AutoZoomEnabled
- 03166003 *float AutoZoomMinDist
- 03166004 *float AutoZoomMaxDist
- 03166005 *float AutoZoomMinFov
- 03166006 *float AutoZoomMaxFov
- 03167000 CGameEditorPacks (CMwNod)
- 03167000 *bool MenuCreatePack_IsCreditedPack
- 03167001 *uint MenuCreatePack_Price
- 03167002 *uint MenuCreatePack_PriceIncluded
- 03167003 *uint MenuCreatePack_PriceTotal
- 03167004 *string MenuCreatePack_Url
- 03167005 *wstring MenuCreatePack_PackName
- 03167006 *wstring MenuCreatePack_Comment
- 03167007 *wstring MenuCreatePack_Contents
- 03167008 *wstring MenuCreatePack_IncludedContents
- 03168000 CGamePodiumInfo (CMwNod)
- 03168000 *CGameCtnMediaClip[] MediaClipFids
- 04 Graphic
- 04001000 GxLight (CMwNod)
- 04001000 *color Color
- 04001001 *floatrange Intensity
- 04001002 *floatrange DiffuseIntensity
- 04001003 *float SpecularIntens
- 04001004 *float SpecularPower
- 04001005 *floatrange ShadowIntensity
- 04001006 *color ShadowRGB
- 04001007 *bool DoLighting
- 04001008 *bool LightMapOnly
- 04001009 *bool IsInversed
- 0400100A *bool IsShadowGen
- 0400100B *bool DoSpecular
- 0400100C *bool HasLensFlare
- 0400100D *floatrange FlareIntensity
- 0400100E *bool HasSprite
- 0400100F *bool IgnoreLocalScale
- 04001010 *bool EnableGroup0
- 04001011 *bool EnableGroup1
- 04001012 *bool EnableGroup2
- 04001013 *bool EnableGroup3
- 04001014 *CMwNod PlugLight
- 04002000 GxLightBall (GxLightPoint)
- 04002000 *color AmbientRGB
- 04002001 *floatrange Radius
- 04002002 *bool CustomRadiusSpecular
- 04002003 *floatrange RadiusSpecular
- 04002004 *bool CustomRadiusIndex
- 04002005 *floatrange RadiusIndex
- 04002006 *bool CustomRadiusShadow
- 04002007 *floatrange RadiusShadow
- 04002008 *bool CustomRadiusFlare
- 04002009 *floatrange RadiusFlare
- 0400200A *float EmittingRadius
- 0400200B *float EmittingCylinderLenZ
- 0400200C *enum AttenuationType { HyperTnL, 1-(D/R)^2, HyperNorm2, HdrRadius }
- 0400200D *enum TweakHN2 { None, Intens=>DerivAt0, 1/D^2, 1/D^2 - k }
- 0400200E *floatrange AttHTnLR
- 0400200F *floatrange AttHTnLR2
- 04002010 *floatrange AttHyper2DerivAt0
- 04002011 *floatrange AttHyper2Tension
- 04003000 GxLightPoint (GxLightNotAmbient)
- 04003000 *float FlareSize
- 04003001 *float FlareBiasZ
- 04004000 GxFog (CMwNod)
- 04005000 GxLightAmbient (GxLight)
- 04005000 *float ShadeMinY
- 04005001 *float ShadeMaxY
- 04006000 GxLightNotAmbient (GxLight)
- 04007000 GxLightDirectional (GxLightNotAmbient)
- 04007000 *color DblSidedRGB
- 04007001 *color ReverseRGB
- 04007002 *floatrange ReverseIntens
- 04007003 *float EmittAngularSize
- 04007004 *float FlareAngularSize
- 04007005 *floatrange FlareIntensPower
- 04007006 *bool UseBoundaryHint
- 04007007 *vec3 BoundaryHintPos
- 04007008 *float DazzleAngleMax
- 04007009 *floatrange DazzleIntensity
- 04008000 GxFogBlender (CMwNod)
- 0400A000 GxLightFrustum (GxLightBall)
- 0400A000 *bool IsOrtho
- 0400A001 *float NearZ
- 0400A002 *float FarZ
- 0400A003 *float FovY
- 0400A004 *float RatioXY
- 0400A005 *float SizeX
- 0400A006 *float SizeY
- 0400A007 *bool DoAttenuation
- 0400A008 *enum Apply { ModulateAdd, Modulate, Add, ModulateX2 }
- 0400A009 *enum Technique { RenderCube, 2dMaskNoClipZ, 2dBallLight, GenShadowMask }
- 0400A00A *uint iShadowGroup
- 0400A00B *bool DoFadeZ
- 0400A00C *floatrange RatioFadeZ
- 0400A00D *bool UseFacePosX
- 0400A00E *bool UseFaceNegX
- 0400A00F *bool UseFacePosY
- 0400A010 *bool UseFaceNegY
- 0400A011 *bool UseFacePosZ
- 0400A012 *bool UseFaceNegZ
- 0400B000 GxLightSpot (GxLightBall)
- 0400B000 *floatrange AngleInner
- 0400B001 *floatrange AngleOuter
- 0400B002 *bool CustomAngleFlare
- 0400B003 *floatrange AngleFlare
- 0400B004 *bool CustomAngleShadow
- 0400B005 *floatrange AngleInnerShadow
- 0400B006 *floatrange AngleOuterShadow
- 05 Function
- 05002000 CFuncKeys (CFunc)
- 05002000 *float[] Xs
- 05002001 *void Reset()
- 05003000 CFuncKeysTrans (CFuncKeys)
- 05004000 CFuncKeysTransQuat (CFuncKeysTrans)
- 05004000 *void AddTransQuatKey(float X, vec3 Pos, vec3 Dir, vec3 Up)
- 05008000 CFuncKeysCmd (CFuncKeys)
- 0500A000 CFuncKeysPath (CFuncKeysTransQuat)
- 0500A000 *enum DrawMode { Line, BSpline, BSplineTension, BSplineBias, BezierSpline, BetaSpline, Hermite }
- 0500A001 *floatrange BSplineTension
- 0500A002 *floatrange BSplineBias
- 0500A003 *floatrange BetaSplineTension
- 0500A004 *floatrange BetaSplineSkew
- 0500A005 *bool UseTangentOrientation
- 0500B000 CFuncPlug (CFunc)
- 0500B000 *float Period
- 0500B001 *float Phase
- 0500B002 *bool AutoCreateMotion
- 0500B003 *bool RandomizePhase
- 0500B004 *id InputVal
- 0500C000 CFuncLightIntensity (CFuncLight)
- 0500C000 *float Intensity0
- 0500C001 *float Intensity1
- 0500C002 *float FlickerDuration
- 0500D000 CFuncTreeTranslate (CFuncTree)
- 0500D000 *vec3 StartPoint
- 0500D001 *vec3 EndPoint
- 0500D002 *bool IsPingPong
- 0500D003 *bool IsSmooth
- 0500E000 CFuncEnum (CFunc)
- 0500E000 *CPlug[] Values
- 0500E001 *uint WantedCount
- 0500E002 *uint AtlasX
- 0500E003 *uint AtlasY
- 0500E004 *uint[] ValuesAtlasYs
- 0500E005 *vec2 MinTexCoord
- 0500E006 *vec2 MaxTexCoord
- 0500E007 *vec2 TexSize
- 0500E008 *CMwRefBuffer IconIndexs
- 0500F000 CFuncSin (CFunc)
- 0500F000 *float In
- 0500F001 *float Out
- 05010000 CFunc (CMwNod)
- 05011000 CFuncShader (CFuncPlug)
- 05012000 CFuncKeysVisual (CFuncKeys)
- 05013000 CFuncKeysSound (CFuncKeys)
- 05014000 CFuncShaders (CFuncShader)
- 05014000 *CFuncShader[] FuncShaders
- 05015000 CFuncShaderLayerUV (CFuncShader)
- 05015000 *string LayerName
- 05015001 *enum LayerEnum { }
- 05015002 *enum SignalType { TransLinear, TransCircular, Rotate, TransSubTexture, TransLinearScale, CopySubTexture, Scale, Reset, TransSubTexture2, =>Comp, TransLinearScaleRotate }
- 05015003 *vec2 Base
- 05015004 *vec2 Amplitude
- 05015005 *vec2 Offset
- 05015006 *vec2 Scale
- 05015007 *floatrange Angle
- 05015008 *floatrange AngleStart
- 05015009 *floatrange AngleEnd
- 0501500A *uint NbSubTexture
- 0501500B *uint NbSubTexturePerLine
- 0501500C *uint NbSubTexturePerColumn
- 0501500D *bool TopToBottom
- 0501500E *bool WriteX
- 0501500F *bool WriteY
- 05015010 *bool WriteZ
- 05015011 *bool WriteW
- 05015012 *bool EnablePingPong
- 05015013 *bool EnableSmooth
- 05015014 *bool EnableMipMapping
- 05015015 *bool EnableBlending
- 05015016 *bool EnableSmoothBlend
- 05015017 *CPlugBitmap BitmapCopy
- 05016000 CFuncShaderFxFactor (CFuncShader)
- 05016000 *enum MapFx { SelfIllumLuminance, LightMapIntensity }
- 05016001 *enum Type { Linear, Smooth, Refresh glow }
- 05016002 *float Base
- 05016003 *float Amplitude
- 05016004 *float Offset
- 05017000 CFuncColor (CFunc)
- 05017000 *float Blend
- 05017001 *color Color0
- 05017002 *color Color1
- 05017003 *color OutColor
- 05018000 CFuncLight (CFuncPlug)
- 05018000 *enum FctType { Sinus, Flick }
- 05018001 *float FlickPeriod
- 05018002 *uint FlickCount
- 05019000 CFuncLightColor (CFuncLight)
- 05019000 *color Color0
- 05019001 *color Color1
- 05019002 *CPlugFileImg Image
- 0501A000 CFuncKeysReal (CFuncKeys)
- 0501A000 *enum RealInterp { None, Linear, Hermite, SmoothStep }
- 0501A001 *bool ForceTangentMinX
- 0501A002 *float ForcedTangentMinX
- 0501A003 *bool ForceTangentMaxX
- 0501A004 *float ForcedTangentMaxX
- 0501A005 *float[] Ys
- 0501B000 CFuncVisual (CFuncPlug)
- 0501C000 CFuncTree (CFuncPlug)
- 0501D000 CFuncVisualShiver (CFuncVisual)
- 0501D000 *float Amplitude
- 0501D001 *vec3 OffsetPlane
- 0501D002 *enum ShiverType { Normal, Axis }
- 0501D003 *vec3 Axis
- 0501D004 *bool UsePlane
- 0501D005 *vec3 PlanePoint
- 0501D006 *vec3 PlaneNormal
- 0501D007 *float PlaneMinDist
- 0501D008 *bool UsePlane2
- 0501D009 *vec3 Plane2Point
- 0501D00A *vec3 Plane2Normal
- 0501D00B *float Plane2MinDist
- 0501E000 CFuncTreeRotate (CFuncTree)
- 0501E000 *float AngleMin
- 0501E001 *float AngleMax
- 0501F000 CFuncTreeBend (CFuncTree)
- 0501F000 *float Amplitude
- 05020000 CFuncPathMesh (CFunc)
- 05020000 *CPlugVisual3D Visual
- 05020001 *vec3 OffsetVisualPos
- 05020002 *CFuncPathMeshLocation[] Locations
- 05021000 CFuncPathMeshLocation (CFunc)
- 05021000 *string Name
- 05021001 *iso4 Location
- 0502A000 CFuncKeysReals (CFuncKeys)
- 0502B000 CFuncVisualBlendShapeSequence (CFuncVisual)
- 0502C000 CFuncManagerCharacter (CFunc)
- 0502C000 *CMwNod[] Groups
- 0502D000 CFuncManagerCharacterAdv (CFuncManagerCharacter)
- 0502E000 CFuncGroup (CMwNod)
- 01001000 *id IdName
- 0502E001 *CFuncGroupElem[] Elems
- 0502F000 CFuncGroupElem (CMwNod)
- 01001000 *id IdName
- 05030000 CFuncKeysNatural (CFuncKeys)
- 05030000 *uint[] Naturals
- 05031000 CFuncTreeSubVisualSequence (CFuncTree)
- 05031000 *CFuncKeysNatural SubKeys
- 05031001 *bool SimpleModeIsLooping
- 05031002 *uint SimpleModeStartIndex
- 05031003 *uint SimpleModeEndIndex
- 05033000 CFuncShaderTweakKeysTranss (CFuncShader)
- 05034000 CFuncWeather (CFunc)
- 05034000 *CFuncClouds FuncClouds
- 05034001 *CPlugMaterial MaterialSky_Night
- 05034002 *CPlugMaterial MaterialSky_SunRise
- 05034003 *CPlugMaterial MaterialSky_Day
- 05034004 *CPlugMaterial MaterialSky_SunFall
- 05034005 *CPlugMaterial MaterialSea0
- 05034006 *CPlugMaterial MaterialSea1
- 05034007 *CPlugFileImg ImageLightAmb
- 05034008 *CPlugFileImg ImageLightDirSun
- 05034009 *CPlugFileImg ImageLightDirMoon
- 0503400A *CPlugFileImg ImageLightDirDblSided
- 0503400B *CPlugBitmap BitmapFlareSun
- 0503400C *float FlareAngularSizeSun
- 0503400D *CPlugBitmap BitmapFlareMoon
- 0503400E *float FlareAngularSizeMoon
- 0503400F *CPlugBitmap BitmapSkyGradV
- 05034010 *CPlugFileImg ImageFogColor
- 05034011 *CPlugFileImg ImageSeaColor
- 05034012 *CPlugBitmap BitmapRainFid
- 05034013 *CMwNod SceneFxFid
- 05034014 *float CameraFarZ
- 05034015 *bool FogByVertex
- 05034016 *color FogRGB
- 05034017 *enum FogFormula { None, Exp, Exp2, Linear }
- 05034018 *enum FogSpace { CameraFarZ, World }
- 05034019 *float FogLinearStart
- 0503401A *float FogLinearEnd
- 0503401B *float FogExpDensity
- 0503401C *color DayFogColor
- 0503401D *float DayFogStart
- 0503401E *float DayFogEnd
- 0503401F *float DayFogDensity
- 05034020 *GxFogBlender FogBlender
- 05034021 *void SeaTwkResetToShaderDefaults()
- 05034022 *vec2 LDirSpecIntens
- 05034023 *vec2 LDirSpecPower
- 05034024 *floatrange SeaTwkReflecIntensNight
- 05034025 *floatrange SeaTwkReflecIntensDay
- 05034026 *floatrange SeaTwkReflecIntensMidNight
- 05034027 *floatrange SeaTwkReflecIntensMidDay
- 05034028 *floatrange SeaTwkReflecIntensTMNight
- 05034029 *floatrange SeaTwkReflecIntensTMDay
- 0503402A *floatrange SeaTwkReflecIntensTMmidNight
- 0503402B *floatrange SeaTwkReflecIntensTMmidDay
- 0503402C *color SeaTwkWaterColor_Night
- 0503402D *color SeaTwkWaterColor_Day
- 05035000 CFuncPuffLull (CFunc)
- 05035000 *float TileSizeInWorld
- 05035001 *floatrange PuffWDMax
- 05035002 *floatrange LullWDMax
- 05035003 *uint GenCount
- 05035004 *floatrange GenPuffRatio
- 05035005 *vec2 GenSize
- 05035006 *floatrange GenPuffWDMin
- 05035007 *floatrange GenPuffWDMax
- 05035008 *floatrange GenLullWDMin
- 05035009 *floatrange GenLullWDMax
- 0503500A *string GenLifeTimeMin
- 0503500B *string GenLifeTimeMax
- 0503500C *floatrange BlendPuff
- 0503500D *floatrange BlendLull
- 0503500E *floatrange Combine2nd8th
- 0503500F *CPlugMaterial MaterialPuff
- 05035010 *CPlugMaterial MaterialLull
- 05036000 CFuncEnvelope (CFunc)
- 05036000 *float KeyFrameValue0
- 05036001 *float KeyFrameValue1
- 05036002 *float KeyFrameValue2
- 05036003 *float KeyFrameValue3
- 05036004 *float KeyFramePos1
- 05036005 *float KeyFramePos2
- 05036006 *float Frequency
- 05036007 *float Amplitude
- 05036008 *enum ModFunc { Cos, Sin }
- 05037000 CFuncSegment (CFunc)
- 05037000 *uint KeyCount
- 05038000 CFuncColorGradient (CFunc)
- 05038000 *enum ColorSpace { Linear, sRGB }
- 05038001 *color KeyFrameValue0
- 05038002 *color KeyFrameValue1
- 05038003 *color KeyFrameValue2
- 05038004 *color KeyFrameValue3
- 05038005 *float KeyFramePos1
- 05038006 *float KeyFramePos2
- 05039000 CFuncFullColorGradient (CFunc)
- 05039000 *color KeyFrameValue0
- 05039001 *color KeyFrameValue1
- 05039002 *color KeyFrameValue2
- 05039003 *color KeyFrameValue3
- 05039004 *float KeyFramePos1
- 05039005 *float KeyFramePos2
- 0503A000 CFuncClouds (CFunc)
- 0503A000 *CPlugSolid[] SolidFids
- 0503A001 *CPlugFileImg ImageColorMin
- 0503A002 *CPlugFileImg ImageColorMax
- 0503A003 *CPlugMaterial MaterialModelToForce
- 0503A004 *CFuncCloudsParam CloudsParam
- 0503C000 CCurveInterface (CMwNod)
- 05042000 CFuncCurvesReal (CMwNod)
- 01001001 *id Id
- 05042001 *float[] Xs
- 05042002 *CFuncKeysReal[] Curves
- 05043000 CFuncCurves2Real (CMwNod)
- 01001001 *id Id
- 05043001 *float[] Xs
- 05043002 *CFuncCurvesReal[] Curves2
- 05044000 CFuncNoise (CFunc)
- 05044000 *float ScaleX
- 05044001 *float ScaleY
- 05044002 *float ScaleZ
- 05044003 *float ScaleT
- 05044004 *float PeriodX
- 05044005 *float PeriodY
- 05044006 *float PeriodZ
- 05044007 *float PeriodT
- 05044008 *float ValMin
- 05044009 *float ValMax
- 05045000 CFuncDayTime (CFunc)
- 05045000 *float HdrSunPower
- 05045001 *bool HdrSunAtmoUseRgb
- 05045002 *float HdrSunAtmo1Power
- 05045003 *float HdrSunAtmo1Scale
- 05045004 *color HdrSunAtmo1RgbLinear
- 05045005 *float HdrSunAtmo2Power
- 05045006 *float HdrSunAtmo2Scale
- 05045007 *color HdrSunAtmo2RgbLinear
- 05045008 *float SunThroughCloudIntens
- 05045009 *color CloudsX2minRgbLinear
- 0504500A *color CloudsX2maxRgbLinear
- 05046000 CFuncCloudsParam (CFunc)
- 05046000 *enum HeightCenter { % Camera, % WorldXZ }
- 05046001 *vec2 HeightCenterXZ
- 05046002 *float BottomNearZ
- 05046003 *float[] PointDists
- 05046004 *float[] PointHeights
- 05046005 *float BottomFarZ
- 05046006 *float SpeedScale
- 05046007 *enum Lighting { per object, per sprite }
- 06 Hms
- 06001000 CHmsCamera (CHmsPoc)
- 06001000 *bool PickEnable
- 06001001 *bool UseViewDependantRendering
- 06001002 *enum ViewportRatio { None, FovY, FovX }
- 06001003 *enum iPrecalcRender { }
- 06001004 *iso4 NextLocation
- 06001005 *void ResetLocation()
- 06001006 *bool IsOverlay3d
- 06001007 *bool ClearColorEnable
- 06001008 *color ClearColor
- 06001009 *bool UseZBuffer
- 0600100A *bool ScissorEnable
- 0600100B *bool FovRectEnable
- 0600100C *bool ClearZBuffer
- 0600100D *vec2 DrawRectMin
- 0600100E *vec2 DrawRectMax
- 0600100F *vec2 ScissorRectMin
- 06001010 *vec2 ScissorRectMax
- 06001011 *vec2 FovRectMin
- 06001012 *vec2 FovRectMax
- 06001013 *float NearZ
- 06001014 *float FarZ
- 06001015 *float Fov
- 06001016 *float RatioXY
- 06001017 *CHmsPicker Picker
- 06001018 *float DofFocusZ
- 06001019 *enum DofLensMode { Focal, Size }
- 0600101A *float DofLensFocal
- 0600101B *float DofLensSize
- 0600101C *float StereoScreenDist
- 0600101D *float AsyncPrevDeltaTimeMax
- 0600101E *floatrange AsyncPrevDeltaRotationScale
- 0600101F *bool ZClipEnable
- 06001020 *float ZClipValue
- 06001021 *float ZClipMargin
- 06001022 *floatrange ZClipZBuffer1End
- 06001023 *floatrange ZClipZBuffer2Start
- 06001024 *bool TargetFpsEnable
- 06001025 *floatrange TargetFpsZClipSpeed
- 06001026 *float TargetFpsZClipMinValue
- 06002000 CHmsCorpus (CHmsZoneElem)
- 06002000 *CHmsItem Item
- 06003000 CHmsItem (CMwNod)
- 06003000 *CPlugSolid Solid
- 06003001 *CHmsCorpus Corpus0
- 06003002 *CHmsCorpus Corpus1
- 06003003 *CHmsPortal[] Portals
- 06003004 *CMwNod SceneMobil
- 06003005 *bool IsVisionStatic
- 06003006 *bool IsBackground
- 06003007 *bool CopyCameraTranslationXZ
- 06003008 *bool BackgroundZClipCullBefore
- 06003009 *bool UseAccurateBBoxTest
- 0600300A *bool IsNotOccluderForLightMap
- 0600300B *bool IsForcePointDynamicCollisionResponse
- 0600300C *uint CountShadowTexCasted
- 0600300D *bool CanSelfShadow
- 0600300E *bool CanFakeShadow
- 0600300F *bool CastShadowGrp0
- 06003010 *bool CastShadowGrp1
- 06003011 *bool CastShadowGrp2
- 06003012 *bool CastShadowGrp3
- 06003013 *bool RecvShadowGrp0
- 06003014 *bool RecvShadowGrp1
- 06003015 *bool RecvShadowGrp2
- 06003016 *bool RecvShadowGrp3
- 06003017 *CHmsItemShadow ItemShadow
- 06003018 *bool IsProjectorReceiver
- 06003019 *bool LightLensFlareEnable
- 0600301A *bool LightEGroup0
- 0600301B *bool LightEGroup1
- 0600301C *bool LightEGroup2
- 0600301D *bool LightEGroup3
- 0600301E *bool VIdReflected
- 0600301F *bool VIdReflectMirror
- 06003020 *bool VIdRefracted
- 06003021 *bool VIdViewDepBump
- 06003022 *bool VIdViewDepOcclusion
- 06003023 *bool VIdOnlyRefracted
- 06003024 *bool VIdHideWhenUnderground
- 06003025 *bool VIdHideWhenOverground
- 06003026 *bool VIdHideAlways
- 06003027 *bool VIdViewDepWindIntens
- 06003028 *bool VIdBackground
- 06003029 *bool VIdGrassRGB
- 0600302A *bool VIdLightGenP
- 0600302B *bool VIdVehicle
- 0600302C *bool VIdHideOnlyDirect
- 0600302D *bool VIdInvisibleStopBounce
- 0600302E *bool IsVisible
- 06004000 CHmsZone (CMwNod)
- 06004000 *bool IsVisible
- 06004001 *CHmsCorpus[] CorpusCats
- 06004002 *bool FogByVertex
- 06004003 *color FogRGB
- 06004004 *enum FogFormula { None, Exp, Exp2, Linear }
- 06004005 *enum FogSpace { CameraFarZ, World }
- 06004006 *float FogLinearStart
- 06004007 *float FogLinearEnd
- 06004008 *float FogExpDensity
- 06004009 *GxFog Fog
- 0600400A *CHmsFogPlane[] FogPlanes
- 0600400B *CHmsPrecalcRender[] PrecalcRenders
- 0600400C *CHmsSoundSource[] Sounds
- 0600400D *CHmsCorpusLight[] CorpusLights
- 0600400E *CHmsLightArray[] DynamicLightArrays
- 0600400F *CHmsDecalArray[] DynamicDecalArrays
- 06004010 *CHmsDecalArray[] StaticDecalArrays
- 06004011 *float LocalLightScale
- 06004012 *bool MRIsForced
- 06004013 *bool MRMaskWater
- 06004014 *float MRTileH
- 06004015 *vec3 MRPoint
- 06004016 *vec3 MRNormal
- 06004017 *bool IVIdMaskReflected
- 06004018 *bool IVIdMaskReflectMirror
- 06004019 *bool IVIdMaskRefracted
- 0600401A *bool IVIdMaskViewDepBump
- 0600401B *bool IVIdMaskViewDepOcclusion
- 0600401C *bool IVIdMaskOnlyRefracted
- 0600401D *bool IVIdMaskHideWhenUnderground
- 0600401E *bool IVIdMaskHideWhenOverground
- 0600401F *bool IVIdMaskHideAlways
- 06004020 *bool IVIdMaskViewDepWindIntens
- 06004021 *bool IVIdMaskBackground
- 06004022 *bool IVIdMaskGrassRGB
- 06004023 *bool IVIdMaskLightGenP
- 06004024 *bool IVIdMaskVehicle
- 06004025 *bool IVIdMaskHideOnlyDirect
- 06004026 *bool IVIdMaskInvisibleStopBounce
- 06004027 *bool IVIdRefReflected
- 06004028 *bool IVIdRefReflectMirror
- 06004029 *bool IVIdRefRefracted
- 0600402A *bool IVIdRefViewDepBump
- 0600402B *bool IVIdRefViewDepOcclusion
- 0600402C *bool IVIdRefOnlyRefracted
- 0600402D *bool IVIdRefHideWhenUnderground
- 0600402E *bool IVIdRefHideWhenOverground
- 0600402F *bool IVIdRefHideAlways
- 06004030 *bool IVIdRefViewDepWindIntens
- 06004031 *bool IVIdRefBackground
- 06004032 *bool IVIdRefGrassRGB
- 06004033 *bool IVIdRefLightGenP
- 06004034 *bool IVIdRefVehicle
- 06004035 *bool IVIdRefHideOnlyDirect
- 06004036 *bool IVIdRefInvisibleStopBounce
- 06004037 *bool SVIdMaskReflected
- 06004038 *bool SVIdMaskReflectMirror
- 06004039 *bool SVIdMaskRefracted
- 0600403A *bool SVIdMaskViewDepBump
- 0600403B *bool SVIdMaskViewDepOcclusion
- 0600403C *bool SVIdMaskOnlyRefracted
- 0600403D *bool SVIdMaskHideWhenUnderground
- 0600403E *bool SVIdMaskHideWhenOverground
- 0600403F *bool SVIdMaskHideAlways
- 06004040 *bool SVIdMaskViewDepWindIntens
- 06004041 *bool SVIdMaskBackground
- 06004042 *bool SVIdMaskGrassRGB
- 06004043 *bool SVIdMaskLightGenP
- 06004044 *bool SVIdMaskVehicle
- 06004045 *bool SVIdMaskHideOnlyDirect
- 06004046 *bool SVIdMaskInvisibleStopBounce
- 06004047 *bool SVIdRefReflected
- 06004048 *bool SVIdRefReflectMirror
- 06004049 *bool SVIdRefRefracted
- 0600404A *bool SVIdRefViewDepBump
- 0600404B *bool SVIdRefViewDepOcclusion
- 0600404C *bool SVIdRefOnlyRefracted
- 0600404D *bool SVIdRefHideWhenUnderground
- 0600404E *bool SVIdRefHideWhenOverground
- 0600404F *bool SVIdRefHideAlways
- 06004050 *bool SVIdRefViewDepWindIntens
- 06004051 *bool SVIdRefBackground
- 06004052 *bool SVIdRefGrassRGB
- 06004053 *bool SVIdRefLightGenP
- 06004054 *bool SVIdRefVehicle
- 06004055 *bool SVIdRefHideOnlyDirect
- 06004056 *bool SVIdRefInvisibleStopBounce
- 06004057 *uint VPackerPowerX
- 06004058 *uint VPackerPowerY
- 06004059 *uint VPackerPowerZ
- 0600405A *float VPackerPercentCellUsed
- 0600405B *float VPackerAverageObjectPerCell
- 0600405C *float VPackerAveragePackPerCell
- 0600405D *float VPackerAverageKVertPerPack
- 0600405E *float VPackerPercentObjectOutside
- 0600405F *void VPackerForceBBoxUpdate()
- 06004060 *CPlugBitmap BitmapWaterFog
- 06004061 *CPlugBitmap BitmapCubeReflectHardSpecA
- 06004062 *CPlugBitmap BitmapCubeReflectHdrAlpha2
- 06004063 *CMwNod UserData
- 06006000 CHmsPortal (CMwNod)
- 06006000 *bool IsActive
- 06006001 *bool NeedClipping2D
- 06006002 *bool NeedClipping3D
- 06006003 *bool CanSeeThrough
- 06006004 *floatrange SeeThroughOpacity
- 06006005 *bool IsVisualVisible
- 06006006 *bool IsPickingPossible
- 06006007 *bool CanPassThrough
- 06006008 *bool SoundCanPassThrough
- 06006009 *bool IsDirectPathSet
- 0600600A *int DirectOcclusion
- 0600600B *float DirectOcclusionSpectralRatio
- 0600600C *float DirectOcclusionRatio
- 0600600D *int IndirectOcclusion
- 0600600E *float IndirectOcclusionSpectralRatio
- 0600600F *float IndirectOcclusionRatio
- 06006010 *int IndirectObstruction
- 06006011 *float IndirectObstructionSpectralRatio
- 06007000 CHmsPoc (CHmsZoneElem)
- 06007000 *bool IsActive
- 06008000 CHmsZoneElem (CMwNod)
- 06008000 *CHmsZone Zone
- 06008001 *iso4 Location
- 06008002 *vec3 Vel
- 06009000 CHmsZoneOverlay (CHmsZone)
- 06009000 *enum PickEnableMode { Disabled, Foreground, Always }
- 06009001 *enum AdaptRatio { None, ReSizeX, ReSizeY }
- 06009002 *bool UseZBuffer
- 06009003 *vec2 DrawRectMin
- 06009004 *vec2 DrawRectMax
- 06009005 *vec3 FrustumCenter
- 06009006 *vec3 FurstrumHfDiag
- 06009007 *uint SortOrder
- 06009008 *bool DescIsClearColorEnable
- 06009009 *bool DescIsClearDepthEnable
- 0600900A *bool DescIsClearStencilEnable
- 0600900B *color DescClearColor
- 0600900C *CHmsCorpus[] CorpusVisibles
- 0600A000 CHmsListener (CHmsPoc)
- 0600A000 *CPlugAudioEnvironment AudioEnvironment
- 0600A001 *float InsideCoef
- 0600A002 *uint AudioGroupIdOfInterrest
- 0600C000 CHmsLight (CHmsPoc)
- 0600C000 *enum UpdateType { Dynamic, Static }
- 0600C001 *GxLight MainGxLight
- 0600C002 *CPlugBitmap BitmapFlare
- 0600C003 *CPlugBitmap BitmapSprite
- 0600C004 *CPlugBitmap BitmapProjector
- 0600C005 *CHmsCorpusLight[] CorpusLights
- 0600C006 *CHmsItem ItemContainer
- 0600C007 *bool ForceShadowGroup
- 0600C008 *uint ForceShadowGroupIndex
- 0600C009 *bool NeverSkipShadow
- 0600D000 CHmsSoundSource (CHmsPoc)
- 0600D000 *CPlugSound PlugSound
- 0600D001 *float PriorityAdjustement
- 0600D002 *bool UseLowQuality
- 0600D003 *vec3 VolumicSize
- 0600D004 *enum BalanceGroup { Music, UI, Ambiance, Player, Bengs }
- 0600D005 *uint AudioGroupId
- 0600D006 *bool Play
- 0600D007 *bool Stop
- 0600D008 *floatrange Volume
- 0600D009 *floatrange Pitch
- 0600D00A *uint Variant
- 0600D00B *float RpmOrSpeed
- 0600D00C *floatrange Accel
- 0600D00D *floatrange Alpha
- 0600D00E *uint SurfaceId
- 0600D00F *uint Impact
- 0600D010 *float SkidIntensity
- 0600D011 *CMwNod AudioSound
- 0600E000 CHmsPortalProperty (CMwNod)
- 0600E000 *CHmsPortal Portal1
- 0600E001 *CHmsPortal Portal2
- 0600E002 *bool Visibility
- 0600E003 *bool Audibility
- 0600F000 CHmsCorpusLight (CHmsZoneElem)
- 0600F000 *CHmsLight Light
- 06010000 CHmsViewport (CMwNod)
- 06010000 *enum DeviceKind { PC0, PC1, PC2, PC3 }
- 06010001 *uint iSubDevice
- 06010002 *enum PC3_Quality { VeryLow, Low, Medium, High, VeryHigh }
- 06010003 *enum BitmapQuality { PC0, PC1, PC2, PC3 }
- 06010004 *bool IsDithering
- 06010005 *enum MultiSampleType { }
- 06010006 *enum DeferredAA { None, FXAA, SS 2x2, SS 3x3 }
- 06010007 *enum MaxFiltering { Point, Bilinear, Trilinear, Anisotropic, ForceAniso }
- 06010008 *uint AnisotropicLevel
- 06010009 *float MinMipMapLodBias
- 0601000A *float GlobalMipMapLodBias
- 0601000B *uint DisplaySyncIntervalCount
- 0601000C *bool ArePortalsActive
- 0601000D *uint PortalMaxRecur
- 0601000E *bool IsPickingPossible
- 0601000F *uint TimeTickToPresent
- 06010010 *uint TimeQueryIssueToFinish
- 06010011 *bool TargetFpsEnable
- 06010012 *uint TargetFps
- 06010013 *floatrange TargetFpsMinScaleZ
- 06010014 *floatrange TargetFpsMaxScaleZ
- 06010015 *floatrange TargetFpsSpeed
- 06010016 *float AverageFps
- 06010017 *float MipScaleZ
- 06010018 *enum TextureRender { None, CameraFx, All }
- 06010019 *bool DisableShadowBuffer
- 0601001A *bool ShadowCastBack
- 0601001B *enum RenderShadows { Disable, Fake, Mask, Depth, Pssm, PssmAO }
- 0601001C *enum RenderProjectors { Disable, RenderCube, 2dNoClipZ }
- 0601001D *bool PreLoadProjectors
- 0601001E *bool EnableLightFlares
- 0601001F *bool RenderZoneVPacker
- 06010020 *enum SelectTnL { Hardware, Software }
- 06010021 *bool EnableTessellation
- 06010022 *bool IsPureDevice
- 06010023 *enum FullScreenModeIndex { }
- 06010024 *enum FullScreenRefreshRate { }
- 06010025 *enum FullScreenMultiSample { }
- 06010026 *floatrange FullScreenBrightness
- 06010027 *floatrange FullScreenContrast
- 06010028 *floatrange FullScreenGamma
- 06010029 *wstring ScreenShotFullName
- 0601002A *bool ScreenShotForceRes
- 0601002B *uint ScreenShotWidth
- 0601002C *uint ScreenShotHeight
- 0601002D *bool ScreenShotUseAlpha
- 0601002E *uint ScreenShotTileX
- 0601002F *uint ScreenShotTileY
- 06010030 *enum PixelOutput { Default, Depth, Depth_DofBlur, Depth_Motion_MotionLen, ShadowDynaInAlpha, SpecIntens, FaceNormalInC, MotionRbx }
- 06010031 *void ScreenShotDoCaptureBMP()
- 06010032 *void ScreenShotDoCaptureJPG()
- 06010033 *void ScreenShotDoCapturePNG()
- 06010034 *void ScreenShotDoCaptureDDS()
- 06010035 *void ShaderConstantLogBindedValues()
- 06010036 *CHmsZoneOverlay[] Underlays
- 06010037 *CHmsCamera[] Cameras
- 06010038 *CHmsZoneOverlay[] Overlays
- 06010039 *CSystemWindow SystemWindow
- 0601003A *CHmsPicker Picker
- 0601003B *CHmsConfig Config
- 0601003C *CHmsAmbientOcc HmsAmbientOcc
- 0601003D *enum AmbientOcc { Off, On }
- 0601003E *bool Alpha01BlendEdges
- 0601003F *uint Alpha01ClipRef
- 06010040 *bool MgrParticle_UseCameraMotion
- 06010041 *bool MgrParticle_PauseKeepCameraMotion
- 06010042 *CHmsViewportPerfDbg PerfDbg
- 06010043 *CHmsViewportStat StatOutside
- 06010044 *CHmsViewportStat Stat
- 06010045 *bool StatCaptureOutside
- 06011000 CHmsPrecalcRender (CMwNod)
- 06011000 *CPlugBitmap BitmapRGB
- 06011001 *CPlugBitmap BitmapDepth
- 06011002 *enum BitmapDepthMode { Linear, ZBuffer }
- 06011003 *string TreeIdDepthGen
- 06011004 *bool IsTreeDepthGenFound
- 06011005 *float ZoomFactor
- 06011006 *floatrange ScrollPosX
- 06011007 *floatrange ScrollPosY
- 06012000 CHmsShadowGroup (CMwNod)
- 06012000 *uint Width
- 06012001 *uint Height
- 06012002 *bool Enable
- 06012003 *bool NeedSelfShadow
- 06012004 *bool ForceShadowMask
- 06012005 *bool DepthNeed32b
- 06012006 *bool IsStatic
- 06012007 *bool IsStaticDirty
- 06012008 *bool ForceWorldAlign
- 06012009 *bool VDepPlane_UseWaterYs
- 0601200A *bool UseClipPlaneY
- 0601200B *float ClipPlaneY
- 0601200C *enum ViewDependantMode { None, ClipBBoxByFrustumToLightXY, Plane, PSM }
- 0601200D *bool UseHqCasterBBox
- 0601200E *bool AllStaticItemAreCaster
- 0601200F *bool ShadowInShader
- 06012010 *bool TmBackgroundReceives
- 06012011 *bool TmBackgroundCast
- 06012012 *bool DepthTestMaskRender
- 06012013 *enum DepthBiasScale { Old0, 2008_07, 2009_Slope1 }
- 06012014 *float DepthBiasConst
- 06012015 *float DepthBiasSlope
- 06012016 *float DepthBiasConstShaderExtra
- 06012017 *float VDepPlaneMinY
- 06012018 *float VDepPlanePrjY
- 06012019 *float VDepPlaneMaxY
- 0601201A *float ViewDepFarZ
- 0601201B *floatrange ShadeSlope
- 0601201C *floatrange Soft2dSlope
- 0601201D *vec2 SoftSizeInW
- 0601201E *uint MaskBlurTexelCount
- 0601201F *uint PssmTexSize
- 06012020 *uint PssmTexCount
- 06012021 *uint PssmTexCountActive
- 06012022 *floatrange PssmOverlapIn01
- 06012023 *float PssmDistNF0
- 06012024 *float PssmDistNF1
- 06012025 *float PssmDistNF2
- 06012026 *float PssmDistNF3
- 06012027 *float PssmDistNF4
- 06012028 *float PssmDistScale
- 06012029 *float PssmSkipCmpStaticScale
- 0601202A *CPlugBitmap Bitmap
- 0601202B *CPlugFileGPUP FileGpuP
- 06014000 CHmsViewportPerfDbg (CMwNod)
- 06014000 *bool ShowMem
- 06014001 *enum ShowFps { None, Fps, TimeElapsed, Legends }
- 06014002 *enum Profile { Vision, CoreCmd }
- 06014003 *enum VisionSkip { None, API Calls, All }
- 06014004 *bool SmallScissor
- 06014005 *bool DebugParticle
- 06014006 *enum FillForced { Default, Point, Wired }
- 06014007 *bool IsFillRateEnable
- 06014008 *bool IsFillRateZTestEnable
- 06014009 *bool IsFillRateStencilTestEnable
- 0601400A *bool IsFillRateNoMipMapEnable
- 0601400B *bool IsFillRateLegendEnable
- 06017000 CHmsFogPlane (CHmsZoneElem)
- 06018000 CHmsPicker (CMwNod)
- 06018000 *bool IsEnable
- 06018001 *vec2 InputPos
- 06018002 *CHmsCamera Camera
- 06018003 *CHmsZoneOverlay Overlay
- 06018004 *vec2 PosRect
- 06018005 *vec3 RayDir
- 06018006 *vec3 RayPos
- 06018007 *CHmsCorpus Corpus
- 06018008 *CPlugTree Tree
- 06018009 *vec3 PickPosV
- 0601800A *vec3 PickPosZ
- 0601800B *vec3 PickNormalV
- 0601800C *vec3 PickNormalZ
- 0601800D *float PickZ
- 0601800E *float PickZNoBiasZ
- 0601800F *float Depth
- 0601B000 CHmsViewportStat (CMwNod)
- 0601B000 *bool CaptureState
- 0601B001 *uint CaptureIndex
- 0601B002 *bool PercentToParentElseGlobal
- 0601B003 *bool SortLoadIdByUsage
- 0601B004 *float ElapsedMs
- 0601B005 *float ElapsedPercent
- 0601B006 *float NotInChildPercent
- 0601B007 *uint PerFrameNbDrawPrim
- 0601B008 *uint PerFrameNbVertex
- 0601B009 *uint PerFrameNbIndex
- 0601B00A *uint PerFrameNbTriangle
- 0601B00B *uint PerFrameNbVertexCpu
- 0601B00C *uint PerFrameNbSpriteCpu
- 0601B00D *uint PerFrameNbSpriteGpu
- 0601B00E *uint PerFrameNbDipPacked
- 0601B00F *uint PerFrameNbDipOpaque
- 0601B010 *uint PerFrameNbDipZCullBefore
- 0601B011 *uint PerFrameNbDipAlpha01
- 0601B012 *uint PerFrameNbDipAlphaBd
- 0601B013 *uint PerFrameNbDipCustoms
- 0601B014 *uint PerFrameNbShader
- 0601B015 *uint PerFrameNbClear
- 0601B016 *uint PerFrameNbCorpus
- 0601B017 *uint PerFrameNbVisual
- 0601B018 *uint PerFrameNbVertexBuffer
- 0601B019 *uint PerFrameNbCloserLight
- 0601B01A *uint PerFrameNbSetRendTgt
- 0601B01B *uint PerFrameNbFlareOcclusion
- 0601B01C *float FlareOcclusionFrameCount
- 0601B01D *uint PerFrameNbDirtyShader
- 0601B01E *uint PerFrameNbDirtyGeom
- 0601B01F *uint PerFrameNbDirtyIndex
- 0601B020 *uint PerFrameNbDirtyBitmap
- 0601B021 *uint PerFrameNbDipFilterItem
- 0601B022 *uint PerFrameNbDipFilterShader
- 0601B023 *uint PerFrameNbDipDiscardShader
- 0601B024 *uint PerFrameNbDipFilterRtRecur
- 0601B025 *uint PerFrameNbPickTest
- 0601B026 *uint PerFrameNbPickVertex
- 0601B027 *uint PerFrameNbShadowRender
- 0601B028 *uint PerFrameNbProjectors
- 0601B029 *float PerFrameDefFill
- 0601B02A *float PerFrameDefFillLight
- 0601B02B *float PerFrameDefFillDecal
- 0601B02C *float PerSecondKiloDips
- 0601B02D *uint PerSecondNbVertex
- 0601B02E *uint PerSecondNbFace
- 0601B02F *float IndexPerVertex
- 0601B030 *float PerSecondUploadMo
- 0601B031 *uint PercentNbVertexHard
- 0601B032 *uint PercentNbVertexStatic
- 0601B033 *uint PerFrameNbUnderlay
- 0601B034 *uint PerFrameNbCamera
- 0601B035 *uint PerFrameNbOverlay
- 0601B036 *uint PercentNbConstVCallSkip
- 0601B037 *uint PercentNbConstVSkip
- 0601B038 *uint PerFrameNbConstVCall
- 0601B039 *uint PerFrameNbConstVCallSkip
- 0601B03A *uint PerFrameNbConstV
- 0601B03B *uint PerFrameNbConstVSkip
- 0601B03C *uint PercentNbConstPCallSkip
- 0601B03D *uint PercentNbConstPSkip
- 0601B03E *uint PerFrameNbConstPCall
- 0601B03F *uint PerFrameNbConstPCallSkip
- 0601B040 *uint PerFrameNbConstP
- 0601B041 *uint PerFrameNbConstPSkip
- 0601B042 *float MsSpriteGetDists
- 0601B043 *float MsSpriteSortB2F
- 0601B044 *float MsSpriteExpand
- 0601B045 *float MsSpriteIndexLock
- 0601B046 *float MsSpriteIndexCopy
- 0601B047 *CHmsViewportStat[] SubStatistics
- 0601B048 *CMwNod BitmapRT
- 0601B049 *CHmsCamera Camera
- 0601B04A *CHmsZoneOverlay Overlay
- 0601B04B *uint[] LoadIdUsageVertexs
- 0601B04C *uint[] LoadIdUsagePixels
- 0601D000 CHmsConfig (CMwNod)
- 0601D000 *bool FreezeViewportRun
- 0601D001 *uint ViewportRunFrameCount
- 0601D002 *uint ViewportRunFrameRemaining
- 0601D003 *CHmsShadowGroup[] ShadowGroups
- 06020000 CHmsItemShadow (CMwNod)
- 06020000 *floatrange Intensity
- 06020001 *float FallOffStart
- 06020002 *float FallOffEnd
- 06020003 *CHmsShadowGroup GroupOverride
- 06021000 CHmsLightMap (CMwNod)
- 06022000 CHmsLightMapCache (CMwNod)
- 06023000 CHmsLightMapMood (CMwNod)
- 06024000 CHmsLightMapAlloc (CMwNod)
- 06025000 CHmsCorpus2d (CHmsCorpus)
- 06025000 *uint ClipRectIndex
- 06026000 CHmsAmbientOcc (CMwNod)
- 06027000 CHmsLightProbeGrid (CMwNod)
- 06028000 CHmsLightMapCacheSH (CMwNod)
- 06029000 CHmsDynaZone (CMwNod)
- 06029000 *uint AllocatedByteCount
- 06029001 *uint UsedByteCount
- 06029002 *uint cDynaItem
- 06029003 *vec3 Gravity
- 06029004 *float ReplacementEpsilon
- 0602A000 CHmsCollZone (CMwNod)
- 0602A000 *void UpdateStatic()
- 0602A001 *uint AllocatedByteCount
- 0602A002 *uint UsedByteCount
- 0602A003 *uint cItemStatic
- 0602A004 *uint cItemContinuous
- 0602A005 *uint cItemDiscrete
- 0602A006 *uint cSurfaceStatic
- 0602A007 *uint cSurfaceContinuous
- 0602A008 *uint cSurfaceDiscrete
- 0602A009 *float WaterTop
- 0602A00A *float WaterBottom
- 0602B000 CHmsLightMapParam (CMwNod)
- 0602C000 CHmsLightArray (CMwNod)
- 0602D000 CHmsDecalArray (CMwNod)
- 07 Control
- 07001000 CControlBase (CSceneToy)
- 07001000 *void Draw()
- 07001001 *void Clean()
- 07001002 *enum AlignHorizontal { Left, HCenter, Right, None }
- 07001003 *enum AlignVertical { Top, VCenter, Bottom, None, VCenter2 }
- 07001004 *CControlStyle Style
- 07001005 *bool IsReadOnly
- 07001006 *bool AddFocusArea
- 07001007 *bool DrawBackground
- 07001008 *bool InheritVisualStyle
- 07001009 *bool HasSolid
- 0700100A *bool IsSubSolid
- 0700100B *bool IsDynamic
- 0700100C *bool IsFocused
- 0700100D *bool IsSelected
- 0700100E *bool IsHiddenExternal
- 0700100F *bool IsVisualFocus
- 07001010 *bool IsVisualSelect
- 07001011 *CControlContainer Parent
- 07001012 *CMwNod Nod
- 07001013 *string StackText
- 07001014 *wstring ToolTip
- 07001015 *bool IsHiddenInternal
- 07001016 *bool IsFocusCaptured
- 07001017 *bool IsStackNeeded
- 07001018 *bool IsCreatedByScript
- 07001019 *CPlugTree ControlDisplayTree
- 0700101A *CPlugTree ControlDrawTree
- 0700101B *vec2 BoxMin
- 0700101C *vec2 BoxMax
- 0700101D *CControlLayout Layout
- 0700101E *float ClipLength
- 0700101F *void OnAction()
- 07002000 CControlContainer (CControlBase)
- 07002000 *CControlBase[] Childs
- 07002001 *CMwCmdBlockMain CreateScript
- 07002002 *bool UseScript
- 07002003 *bool AcceptOwnControls
- 07002004 *CControlBase AddControl(string Id, vec3 Position, string Label, CMwNod Nod, string Stack, string Type, CControlStyle Style)
- 07002005 *CControlBase AddInstance(CControlBase Model, string Id, vec3 Position)
- 07002006 *CControlLabel AddLabel(string Id, vec3 Position, string Label, CControlStyle Style)
- 07002007 *CControlButton AddButtonScript(string Id, vec3 Position, string Label, CMwCmdBlockMain Script, CControlStyle Style)
- 07002008 *void RemoveControl(CControlBase Control)
- 07003000 CControlEffectSwitchStyle (CControlEffect)
- 07003000 *CControlStyle FocusedStyle
- 07004000 CControlUiElement (CControlForm)
- 07004000 *CMwRefBuffer Resources
- 07005000 CControlEffect (CMwNod)
- 07006000 CControlLabel (CControlText)
- 07006000 *wstring Label
- 07006001 *CPlugBitmap Bitmap
- 07006002 *bool DontDrawText
- 07006003 *uint CurrentPage
- 07006004 *uint PageCount
- 07007000 CControlButton (CControlText)
- 07007000 *wstring Label
- 07007001 *CPlugSound ActionSound
- 07007002 *CFuncEnum Icons
- 07007003 *enum DisplayType { Text, Icon, Text&Icon }
- 07007004 *CMwCmdBlockMain ActionScript
- 07007005 *uint SubIconIndexOff
- 07007006 *uint SubIconIndexOn
- 07007007 *string IconId
- 07009000 CControlEntry (CControlText)
- 07009000 *wstring String
- 07009001 *uint MaxLength
- 07009002 *enum Type { Unknown, Natural, Integer, Real, String, TimeMmSsCc, TimeHhMmSs, RealFormated, TimeMmSs, Ascii7bit, Real3decimals, TimeHhMmSs_24, TimeHhMm, %, Hexa, TimeHhMmSsOrMmSs }
- 07009003 *bool IsPassword
- 07009004 *bool IsNewPassword
- 07009005 *bool ValidateOnLostFocus
- 07009006 *bool SelectAllOnFocusGained
- 0700A000 CControlEnum (CControlText)
- 0700A000 *CFuncEnum FuncEnum
- 0700A001 *bool IsLooping
- 0700A002 *enum DisplayType { Text, Icon, Text&Icon }
- 0700A003 *void Incr()
- 0700A004 *void Decr()
- 0700A005 *uint EnumIndex
- 0700A006 *string EnumString
- 0700B000 CControlSlider (CControlBase)
- 0700B000 *enum Axis { X, Y }
- 0700B001 *float Ratio
- 0700B002 *id IconIdBar
- 0700B003 *id IconIdCursor
- 0700B004 *bool ManualSize
- 0700C000 CControlLayout (CMwNod)
- 0700C000 *enum AlignHorizontal { Left, HCenter, Right, None }
- 0700C001 *enum AlignVertical { Top, VCenter, Bottom, None, VCenter2 }
- 0700C002 *float RatioHorizontal
- 0700C003 *float RatioVertical
- 0700C004 *float PaddingHorizontal
- 0700C005 *float PaddingVertical
- 0700D000 CControlListItem (CMwNod)
- 0700D000 *string Str1
- 0700D001 *string Str2
- 0700D002 *string Str3
- 0700D003 *string Str4
- 0700D004 *string Str5
- 0700D005 *string Str6
- 0700D006 *string Str7
- 0700D007 *wstring StrInt1
- 0700D008 *wstring StrInt2
- 0700D009 *wstring StrInt3
- 0700D00A *wstring StrInt4
- 0700D00B *uint Nat1
- 0700D00C *uint Nat2
- 0700D00D *uint Nat3
- 0700D00E *uint Nat4
- 0700D00F *uint Nat5
- 0700D010 *uint Nat6
- 0700D011 *uint Time1
- 0700D012 *uint Time2
- 0700D013 *uint Time3
- 0700D014 *float Real1
- 0700D015 *float Real2
- 0700D016 *float Real3
- 0700D017 *vec2 MapCoordOrigin
- 0700D018 *vec2 MapCoordTarget
- 0700D019 *CMwNod Nod1
- 0700D01A *CMwNod Nod2
- 0700D01B *CMwNod Nod3
- 0700D01C *bool IsSelected
- 0700E000 CControlUiDockable (CControlUiElement)
- 0700E000 *void Close()
- 0700E001 *void Open()
- 0700E002 *void Switch()
- 0700E003 *bool IsClosed
- 0700E004 *bool IsOpened
- 0700E005 *CControlForm[] Screens
- 0700E006 *void NextScreen()
- 0700E007 *void PrevScreen()
- 0700E008 *uint CurScreen
- 0700E009 *void CreateRotate(vec3 Axis, float MinAngle, float MaxAngle)
- 0700E00A *void CreateTranslate(vec3 StartPoint, vec3 EndPoint)
- 0700E00B *CControlForm AddScreen(string Id)
- 0700F000 CControlList (CControlFrame)
- 07010000 CControlEffectSimi (CControlEffect)
- 07010000 *bool IsInterpolated
- 07010001 *bool Centered
- 07010002 *enum ColorBlendMode { Set, Mult }
- 07010003 *bool IsContinousEffect
- 07010004 *uint KeyCount
- 07010005 *uint CurrentKey
- 07010006 *void InsertKey()
- 07010007 *void RemoveKey()
- 07010008 *float Time
- 07010009 *float Rot
- 0701000A *vec2 Pos
- 0701000B *vec2 Scale
- 0701000C *float Depth
- 0701000D *float Opacity
- 0701000E *float ColorBlend
- 0701000F *color Color
- 07011000 CControlEffectMotion (CControlEffect)
- 07011000 *CPlugParticleEmitterModel ParticleEmitterModel
- 07011001 *id ParticleEmitterId
- 07011002 *float Period
- 07011003 *CFuncEnvelope Envelope
- 07011004 *float EnveloppePosStart
- 07011005 *float EnveloppePosCharged
- 07011006 *float IntensityStart
- 07011007 *float IntensityCharged
- 07011008 *float SpeedStart
- 07011009 *float SpeedCharged
- 0701100A *vec3 SpeedDirection
- 0701100B *float ChargeTime
- 0701100C *vec3 EmitterPosOffset
- 07012000 CControlForm (CControlContainer)
- 07012000 *void ClearCache()
- 07013000 CControlOverlay (CControlBase)
- 07013000 *CScene3d Scene
- 07013001 *CSceneCamera Camera
- 07014000 CControlUiRange (CControlBase)
- 07014000 *floatrange Ratio
- 07014001 *void CreateTranslate(vec3 StartPoint, vec3 EndPoint)
- 07014002 *void CreateRotate(vec3 Axis, float MinAngle, float MaxAngle)
- 07014003 *id IconId
- 07014004 *bool CenteredBar
- 07014005 *floatrange GradingRatio
- 07014006 *id BiggestGradingIconId
- 07014007 *id GradingMarksIconId
- 07014008 *color Color
- 07014009 *floatrange ColorAlpha
- 07015000 CControlGrid (CControlContainer)
- 07015000 *vec2[] ChildsSquares
- 07015001 *string[] ChildsSquaresParam
- 07015002 *CControlLayout MainLayout
- 07015003 *bool PackEmptyRows
- 07015004 *bool ResizeTextWidth
- 07015005 *bool ResizeTextHeight
- 07015006 *float ForceColumnsUniformWidth
- 07015007 *float ForceRowsUniformHeight
- 07015008 *float[] ForceColumnsWidths
- 07015009 *float HorizontalSkewOffset
- 0701500A *float VerticalSkewOffset
- 07016000 CControlFrame (CControlContainer)
- 07016000 *iso4[] ChildsRelativeLocations
- 07017000 CControlStyle (CPlug)
- 07017000 *CPlugFont Font
- 07017001 *float FontHeight
- 07017002 *float FontRatioXY
- 07017003 *enum LabelColorFromPalette { Color 0, Color 1, Color 2, Color 3, Color 4, Color 5, Color 6, Color 7, Custom }
- 07017004 *color LabelColor
- 07017005 *floatrange LabelColorAlpha
- 07017006 *wstring LabelCharAttributes
- 07017007 *enum EditableColorFromPalette { Color 0, Color 1, Color 2, Color 3, Color 4, Color 5, Color 6, Color 7, Custom }
- 07017008 *color EditableColor
- 07017009 *floatrange EditableColorAlpha
- 0701700A *wstring EditableCharAttributes
- 0701700B *enum GrayedColorFromPalette { Color 0, Color 1, Color 2, Color 3, Color 4, Color 5, Color 6, Color 7, Custom }
- 0701700C *color GrayedColor
- 0701700D *floatrange GrayedColorAlpha
- 0701700E *wstring GrayedCharAttributes
- 0701700F *bool FitTextSize
- 07017010 *floatrange Skew
- 07017011 *CPlugShader DefaultShader
- 07017012 *CPlugSound EntrySound
- 07017013 *CPlugSound ActionSound
- 07017014 *CFuncEnum ButtonDefaultIcons
- 07017015 *id ButtonDefaultIconId
- 07017016 *float ButtonIconWidth
- 07017017 *float ButtonIconHeight
- 07017018 *CPlugShader EnumSound
- 07017019 *CPlugShader EnumListShader
- 0701701A *uint EnumMaxElemCount
- 0701701B *float EnumIconWidth
- 0701701C *float EnumIconHeight
- 0701701D *enum EnumForceDisplayType { Text, Icon, Text&Icon }
- 0701701E *CFuncEnum EnumForceIcons
- 0701701F *float QuadZ
- 07017020 *bool QuadIsLines
- 07017021 *bool QuadIsFill
- 07017022 *float QuadZLines
- 07017023 *color QuadGradientColor0
- 07017024 *floatrange QuadGradientColor0Alpha
- 07017025 *color QuadGradientColor1
- 07017026 *floatrange QuadGradientColor1Alpha
- 07017027 *color LineGradientColor0
- 07017028 *floatrange LineGradientColor0Alpha
- 07017029 *color LineGradientColor1
- 0701702A *floatrange LineGradientColor1Alpha
- 0701702B *color QuadLinesColor
- 0701702C *floatrange QuadLinesColorAlpha
- 0701702D *vec2 Quad_UvTopLeft
- 0701702E *vec2 Quad_UvBottomRight
- 0701702F *float SliderBarWidth
- 07017030 *float SliderBarHeight
- 07017031 *float SliderCursorWidth
- 07017032 *float SliderCursorHeight
- 07017033 *CFuncEnum SliderBarIcons
- 07017034 *CFuncEnum SliderCursorIcons
- 07017035 *CPlugSound SliderSound
- 07017036 *CMwCmdBlockMain FocusGainedScript
- 07017037 *CMwCmdBlockMain FocusLostScript
- 07017038 *CPlugSound FocusSound
- 07017039 *bool FocusAreaEnable
- 0701703A *CPlugMaterial FocusAreaMaterial
- 0701703B *CPlugMaterial FocusAreaMaterialReadOnly
- 0701703C *CPlugMaterial FocusAreaMaterialSelected
- 0701703D *CPlugMaterial FocusAreaMaterialFocused
- 0701703E *float FocusAreaMinWidth
- 0701703F *float FocusAreaMinHeight
- 07017040 *float FocusAreaXMargin
- 07017041 *float FocusAreaYMargin
- 07017042 *float FocusAreaZOffset
- 07017043 *CPlugSolid FocusAreaSolid
- 07017044 *CControlEffectMaster EffectMaster
- 07018000 CControlField2 (CControlBase)
- 07018000 *enum ControlMode { View, Edit }
- 07018001 *enum DisplayMode { RotationAndScale, Scale }
- 07018002 *enum RenderMode { Triangles, Lines }
- 07018003 *floatrange ArrowRatio
- 07018004 *float DisplaySize
- 07018005 *enum IntensityPaintMode { None, Static, Dynamic }
- 07018006 *enum DirectionPaintMode { None, Static, Dynamic }
- 07018007 *floatrange BrushSize
- 07018008 *floatrange BrushIntensity
- 07018009 *floatrange BrushDirection
- 0701800A *vec2 DeltaDebug
- 0701800B *float RotationModifSpeed
- 0701800C *float ScaleModifSpeed
- 0701800D *bool IsInterpolate
- 0701800E *bool IsIntensityInArrowSize
- 0701800F *color ArrowColor
- 07018010 *color ArrowColorMin
- 07018011 *color ArrowColorMax
- 07018012 *bool IsDisplayFieldRect
- 07018013 *bool IsDisplayDrawRect
- 07018014 *uint DisplaySkipLevel
- 07018015 *bool IsAutoDisplaySkipLevel
- 07019000 CControlUrlLinks (CControlBase)
- 07019000 *void ForceDirty()
- 07019001 *uint CurFocusedLink
- 0701A000 CControlTimeLine (CControlBase)
- 0701B000 CControlQuad (CControlBase)
- 0701B000 *bool IsLines
- 0701B001 *bool IsFill
- 0701B002 *enum GradientDir { LeftToRight, RightToLeft, TopToBottom, BottomToTop }
- 0701B003 *id IconId
- 0701C000 CControlEffectMaster (CMwNod)
- 0701C000 *CControlEffect FocusEffect
- 0701C001 *CControlEffect FocusGainedEffect
- 0701C002 *CControlEffect FocusLostEffect
- 0701C003 *CControlEffect FocusGainedByAnotherEffect
- 0701C004 *CControlEffect FocusLostByAnotherEffect
- 0701C005 *CControlEffect SleepingEffect
- 0701C006 *CControlEffect ShowingEffect
- 0701C007 *CControlEffect HidingEffect
- 0701C008 *CControlEffect ActionEffect
- 0701C009 *CControlEffect ManagedEffect
- 0701C00A *bool UseRefBBox
- 0701C00B *bool ShowActivated
- 0701C00C *bool HideActivated
- 0701C00D *CMwRefBuffer SpecialEffect
- 0701D000 CControlCredit (CControlFrame)
- 0701D000 *bool Constructed
- 0701D001 *bool IsFinished
- 0701D002 *bool AnimEnabled
- 0701D003 *float LocalTimer
- 0701D004 *float Speed
- 0701D005 *void Start()
- 0701D006 *void Stop()
- 0701D007 *void Rewind()
- 0701D008 *CControlStyle StyleBlock
- 0701D009 *CControlStyle StyleTitle
- 0701D00A *CControlStyle StyleSubTitle
- 0701D00B *CControlStyle StyleText
- 0701D00C *CControlLayout GlobalLayout
- 0701D00D *CControlLayout BlocksLayout
- 0701E000 CControlColorChooser (CControlFrame)
- 0701E000 *enum StyleType { HueSlider, SLSquare }
- 0701E001 *vec2 ColorChooserSize
- 0701E002 *color Color
- 0701E003 *floatrange Hue
- 0701E004 *CPlugShader ColorChooserShader
- 0701F000 CControlColorChooser2 (CControlFrame)
- 0701F000 *color Color
- 0701F001 *CControlColorChooser ColorChooserHue
- 0701F002 *CControlColorChooser ColorChooserSV
- 07021000 CControlSimi2 (CMwNod)
- 07021000 *float PosX
- 07021001 *float PosY
- 07021002 *float Rot
- 07021003 *float ScaleX
- 07021004 *float ScaleY
- 07022000 CControlTimeLine2 (CControlBase)
- 07022000 *uint TrackCount
- 07022001 *uint TrackStart
- 07022002 *float TimeMin
- 07022003 *float TimeMax
- 07022004 *float RulerLength
- 07022005 *float Width
- 07022006 *float Height
- 07022007 *float TrackHeight
- 07022008 *float BlockHeight
- 07022009 *float RulerHeight
- 0702200A *float TimeCursorWidth
- 0702200B *float TimeCursorHeight
- 0702200C *float KeyHeight
- 0702200D *float KeyWidth
- 0702200E *float KeyHighLightHeight
- 0702200F *float KeyHighLightWidth
- 07022010 *color RulerLinesColorBig
- 07022011 *color RulerLinesColorSmall
- 07022012 *color TrackSeparationColor
- 07022013 *color BlockColor
- 07022014 *color TimeCursorLineColor
- 07022015 *color BgColor
- 07022016 *color RulerBgColor
- 07022017 *color BlockHighLightColor
- 07022018 *color KeyColor
- 07022019 *color KeyHighLightColor
- 0702201A *color KeyFocusColor
- 0702201B *color DeadZoneColor
- 0702201C *void CreateSampleData()
- 0702201D *float Time
- 07023000 CControlEffectCombined (CControlEffect)
- 07023000 *CMwRefBuffer Effects
- 07024000 CControlDisplayGraph (CControlBase)
- 07024000 *void AddAutoVal(CMwNod Nod, string Param, uint DisplayMode, vec3 Color, float MinRange, float MaxRange)
- 07024001 *void AddConstant(float Value, vec3 Color)
- 07025000 CControlEffectMoveFrame (CControlEffect)
- 07025000 *vec2 DefaultShift
- 07025001 *float Period
- 07025002 *void AddChildShift()
- 07025003 *void RemoveChildShift()
- 07025004 *bool IsInverse
- 07025005 *vec3 AngleFrom
- 07026000 CControlFrameStyled (CControlFrame)
- 07026000 *CControlStyleSheet StyleSheet
- 07027000 CControlStyleSheet (CPlug)
- 07027000 *CMwRefBuffer Buffer
- 07027001 *CControlStyle MasterStyle
- 07027002 *CMwNod[] Overrides
- 07027003 *CControlStyle PagerIconStyle
- 07027004 *CControlStyle PagerTextStyle
- 07027005 *CControlStyle PagerTextBackgroundStyle
- 07027006 *color[] Colors
- 07027007 *float[] ColorsAlpha
- 07028000 CControlListMap (CControlList)
- 07028000 *CPlugBitmap Bitmap
- 07028001 *string StackTextTargetCoord
- 07028002 *string StackTextOriginCoord
- 07028003 *vec2 MapRectMin
- 07028004 *vec2 MapRectMax
- 07029000 CControlListMap2 (CControlFrame)
- 07029000 *CPlugBitmap Bitmap
- 07029001 *CPlugMaterial Material
- 07029002 *vec2 MapRectMin
- 07029003 *vec2 MapRectMax
- 07029004 *CControlStyle StyleElem
- 07029005 *CControlStyle StyleHelper1
- 07029006 *CControlStyle StyleHelper1Elem
- 07029007 *CControlStyle StyleHelper2
- 07029008 *CControlStyle SpecialStyleElem
- 07029009 *CControlStyle SpecialStyleHelper1
- 0702900A *CControlStyle SpecialStyleHelper1Elem
- 0702900B *CControlStyle SpecialStyleHelper2
- 0702900C *string StackTextElem
- 0702900D *string StackTextElemCoord
- 0702900E *string StackTextHelper1
- 0702900F *string StackTextHelper1Coord
- 07029010 *string StackTextHelper1Elem
- 07029011 *string StackTextHelper1ElemCoord
- 07029012 *string StackTextHelper2
- 07029013 *string StackTextHelper2Coord
- 07029014 *string SpecialElemName
- 07029015 *uint Helper1EnableIconIndex
- 07029016 *uint Helper1DisableIconIndex
- 0702A000 CControlCurve (CControlBase)
- 0702A000 *CCurveInterface Curve
- 0702A001 *bool AreControlPointsVisible
- 0702A002 *color CurveColor
- 0702A003 *color ControlPointsColor
- 0702A004 *color SelectedControlPointColor
- 0702A005 *uint CurrentLayer
- 0702A006 *uint LayersCount
- 0702A007 *uint SelectedControlPoint
- 0702A008 *uint CurvePrecision
- 0702A009 *float CurveHalfWidth
- 0702A00A *bool UseSnapping
- 0702A00B *float GridX
- 0702A00C *float GridY
- 0702A00D *float StartX
- 0702A00E *float EndX
- 0702A00F *float StartY
- 0702A010 *float EndY
- 0702A011 *CPlugTree CurveTree
- 0702A012 *CPlugVisualIndexedLines CurveVisual
- 0702A013 *CPlugVisualIndexedLines ControlPointVisual
- 0702A014 *CPlugShaderGeneric ControlPointShader
- 0702A015 *CPlugShaderGeneric SelectedControlPointShader
- 0702A016 *enum CurveDrawMode { Steps, Linear, Smooth }
- 0702A017 *vec2 ScreenToControlSpace(vec2 PosInScreenSpace)
- 0702B000 CControlIconIndex (CMwNod)
- 0702B000 *uint IndexOff
- 0702B001 *uint IndexOffFocused
- 0702B002 *uint IndexOffGrayed
- 0702B003 *uint IndexOn
- 0702B004 *uint IndexOnFocused
- 0702B005 *uint IndexOnGrayed
- 0702B006 *id IdOff
- 0702B007 *id IdOffFocused
- 0702B008 *id IdOffGrayed
- 0702B009 *id IdOn
- 0702B00A *id IdOnFocused
- 0702B00B *id IdOnGrayed
- 0702B00C *uint MarginPercentU
- 0702B00D *uint MarginPercentV
- 0702B00E *float MarginSizeX
- 0702B00F *float MarginSizeY
- 0702C000 CControlMediaPlayer (CControlFrame)
- 0702C000 *CPlugFileSnd MediaAudio
- 0702C001 *CPlugFileVideo MediaVideo
- 0702D000 CControlRadar (CControlBase)
- 0702D000 *CMwRefBuffer Resources
- 0702D001 *CScene2d Overlay
- 0702D002 *CSceneMobil Screen
- 0702D003 *float Scale
- 0702D004 *bool FollowOnlyPosition
- 0702D005 *void AddDummyMobil()
- 0702E000 CControlMediaItem (CMwNod)
- 0702E000 *CPlugBitmap BitmapFid
- 0702F000 CControlImage (CControlBase)
- 0702F000 *enum VisualType { Image, Quad, Icon }
- 0702F001 *CPlugBitmap Bitmap
- 0702F002 *float SizeX
- 0702F003 *float SizeY
- 0702F004 *bool IsLines
- 0702F005 *bool IsFill
- 0702F006 *enum GradientDir { LeftToRight, RightToLeft, TopToBottom, BottomToTop }
- 0702F007 *CFuncEnum Icons
- 0702F008 *uint SubIconIndexOff
- 0702F009 *uint SubIconIndexOn
- 0702F00A *string IconId
- 07030000 CControlPager (CControlFrame)
- 07030000 *string StackPageCountText
- 07030001 *bool UseCounter
- 07030002 *bool UseCounterQuadBackground
- 07030003 *bool UseUpDown
- 07030004 *bool UseFastPrevNext
- 07030005 *bool UseFirstLast
- 07030006 *uint FastPrevNextIncrement
- 07030007 *CControlLabel LabelPageCounter
- 07030008 *CControlQuad QuadPageCounter
- 07030009 *CControlButton ButtonPrevPage
- 0703000A *CControlButton ButtonNextPage
- 0703000B *CControlButton ButtonFastPrevPage
- 0703000C *CControlButton ButtonFastNextPage
- 0703000D *CControlButton ButtonFirstPage
- 0703000E *CControlButton ButtonLastPage
- 0703000F *void OnPrevPage()
- 07030010 *void OnNextPage()
- 07030011 *void OnFastPrevPage()
- 07030012 *void OnFastNextPage()
- 07030013 *void OnFirstPage()
- 07030014 *void OnLastPage()
- 07031000 CControlText (CControlBase)
- 07031000 *float ClipLength
- 07031001 *uint MaxLine
- 07031002 *enum TextMode { Normal, Editable, GrayedOut, Default }
- 07031003 *CPlugTree TextTree
- 07032000 CControlFrameAnimated (CControlFrame)
- 07032000 *bool IsClippingContainer
- 07032001 *float ScrollVerticalDistance
- 07032002 *float ScrollHorizontalDistance
- 07032003 *float ScrollPeriod
- 07032004 *float ScrollCycleTime
- 07032005 *bool DoScrolling
- 07032006 *float ScrolledVerticalDistance
- 07032007 *float ScrolledHorizontalDistance
- 07032008 *float ScrollVerticalHistory
- 07032009 *float ScrollHorizontalHistory
- 07033000 CControlToolTipManager (CMwNod)
- 07034000 CControlScriptEditor (CControlBase)
- 07034000 *wstring Text
- 07034001 *bool ShowLineNumbers
- 07035000 CControlScriptConsole (CControlBase)
- 07035000 *wstring HistoryText
- 07036000 CControlListCard (CControlFrame)
- 07036000 *uint NbLinesPerPage
- 07036001 *uint NbColumnsPerPage
- 07036002 *bool Transpose
- 07036003 *bool AllowMultipleSelection
- 07036004 *uint CurrentPage
- 07036005 *uint PageCount
- 07036006 *CControlBase[] CardsModels
- 07036007 *CControlBase[] ListCards
- 08 Motion
- 08001000 CMotion (CMwNod)
- 08027000 CMotionFunc (CMotionTrack)
- 08027000 *CMwNod Func
- 08028000 CMotions (CMotion)
- 08028000 *CMwNod[] Motions
- 08029000 CMotionCmdBase (CMwCmd)
- 08029000 *float Period
- 08029001 *float Phase
- 08029002 *float Value
- 08029003 *enum WaveType { Sin, Triangle, Square, SawTooth, InverseSawTooth }
- 08029004 *bool IsOnce
- 08029005 *float NormedValue
- 08029006 *bool IsAbsolutePhase
- 08029007 *uint LoopCount
- 08029008 *CMotionCmdBaseParams CmdBaseParams
- 0802B000 CMotionShader (CMotionTrack)
- 0802D000 CMotionCmdBaseParams (CMwNod)
- 0802D000 *enum TimeUnit { mSecond, Second, Minute, Hour, Day }
- 0802D001 *float Period
- 0802D002 *float Phase
- 08030000 CMotionPath (CMotionTrack)
- 08030000 *CScenePath Path
- 08030001 *bool IsOrientation
- 08030002 *CSceneObject Target
- 08033000 CMotionTrack (CMwCmdContainer)
- 08033000 *CMwNod Owner
- 08034000 CMotionPlayer (CMotion)
- 08034000 *void Play()
- 08034001 *void Pause()
- 08034002 *void Stop()
- 08034003 *bool IsPlaying
- 08034004 *CMotionCmdBase Base
- 08034005 *float BaseValue
- 08034006 *enum SavePlayState { Playing, Paused, Stopped, Current }
- 08034007 *CMotionTrack[] Tracks
- 08034008 *bool IsPhysics
- 08035000 CMotionTrackMobilRotate (CMotionTrack)
- 08035000 *float LoopAngle
- 08035001 *vec3 Axe
- 08035002 *bool IsLeftMult
- 08035003 *vec3 RotationCenter
- 08038000 CMotionLight (CMotionTrack)
- 08038000 *CFuncLight FuncLight
- 08039000 CMotionTrackMobilMove (CMotionTrack)
- 08039000 *CFuncKeysTrans KeysTrans
- 08039001 *bool IsAbsolute
- 08039002 *void BuildChordLengthParametrization()
- 08039003 *float ParametrizationDistMax
- 08040000 CMotionTrackVisual (CMotionTrack)
- 08040000 *CPlugVisual Visual
- 08040001 *CFuncVisual FuncVisual
- 08041000 CMotionTrackMobilPitchin (CMotionTrack)
- 08041000 *enum PitchinMode { Normal, Simple }
- 08041001 *CSceneToySea Sea
- 08041002 *float Flottaison
- 08041003 *float Tangage
- 08041004 *float Roulis
- 08041005 *float OffsetHauteur
- 08041006 *float PeriodDelta
- 08041007 *float MaxAngle
- 08042000 CMotionTrackTree (CMotionTrack)
- 08042000 *CPlugTree Tree
- 08042001 *CFuncTree FuncTree
- 08043000 CMotionTeamActionInfo (CMotionTrack)
- 08043000 *enum TeamMateName { }
- 08043001 *enum Destination { }
- 08043002 *enum AnimAtDest { }
- 08043003 *float AnimAtDestDuration
- 08043004 *float TeamMateSpeed
- 08044000 CMotionTeamManager (CMotionTrack)
- 08044000 *CFuncPathMesh FuncPathMesh
- 08044001 *CPlugTree[] TeamTrees
- 08044002 *CFuncTreeSubVisualSequence[] AnimList
- 08044003 *uint WalkAnimIndex
- 08044004 *void AddAction()
- 08044005 *CMotionTeamAction[] Actions
- 08045000 CMotionTeamAction (CMotionTrack)
- 08045000 *void AddTeamMate()
- 08045001 *CMotionTeamActionInfo[] TeamMates
- 0804A000 CMotionTrackMobilScale (CMotionTrack)
- 0804A000 *float ScaleValue
- 0804B000 CMotionManager (CMwNod)
- 0804C000 CMotionEmitterLeaves (CMotionManaged)
- 0804C000 *CMotionManagerLeaves ManagerModel
- 0804C001 *vec3 Pos
- 0804C002 *vec3 Radius
- 0804D000 CMotionManagerLeaves (CMotionManager)
- 0804D000 *CSceneMobilLeaves MobilLeaves
- 0804D001 *bool IsActive
- 0804E000 CMotionManaged (CMotion)
- 0804F000 CMotionEmitterFlock (CMotionManaged)
- 0804F000 *CSceneFlockModel FlockModel
- 0804F001 *float Radius
- 0804F002 *float Power
- 0804F003 *uint SpawnCount
- 0804F004 *bool IsRepulsor
- 0804F005 *bool IsLandingArea
- 0804F006 *void UpdateParams()
- 08051000 CMotionWindBlocker (CMotionManaged)
- 08051000 *bool UseNewWindShadowing
- 08051001 *vec2 Pos0
- 08051002 *vec2 Pos1
- 08051003 *float Height
- 08051004 *float BlockerCoeffX
- 08051005 *float BlockerCoeffY
- 08051006 *float BlockerCoeffYMax
- 08051007 *float BlockerValXCoeff
- 08051008 *float BlockerOffsetX
- 08051009 *float BlockerBase
- 0805100A *float BlockerBaseXCenter
- 0805100B *float BlockerBaseXCenterVal
- 0805100C *float BlockerBaseXMult
- 0805100D *float TurbulenceCoeffX
- 0805100E *float TurbulenceCoeffY
- 0805100F *float TurbulenceBase
- 08051010 *float TurbulenceBaseXCenter
- 08051011 *float TurbulenceBaseXCenterVal
- 08051012 *float TurbulenceBaseXMult
- 08051013 *float TurbulenceAngleDeviationMult
- 08051014 *float SillageCoeffX
- 08051015 *float SillageCoeffY
- 08051016 *float SillageBase
- 08051017 *float SillageOffsetMult
- 08051018 *float SizeF7F3Ratio
- 08051019 *float TurbulenceMaxAwa
- 0805101A *float TurbulenceFadderAwa
- 0805101B *float TurbulencePosRatio
- 0805101C *float BlockerPosRatio
- 0805101D *float SillageMaxAwa
- 0805101E *float SillageFadderAwa
- 0805101F *float SillageCoeffYRot
- 08051020 *float SillageRotAwa
- 08051021 *float SillageAngleDeviationDiv
- 08051022 *float SecondSegmentCenterRatio
- 08051023 *float SecondSegmentLength
- 08051024 *float WindDirDevCoef
- 08051025 *float WindDirDevMax
- 08052000 CMotionManagerMeteo (CMotionManager)
- 08052000 *CMotionWindBlocker[] WindBlockers
- 08052001 *floatrange WindGlobalDirection
- 08052002 *float WindGlobalIntensity
- 08052003 *float StreamGlobalIntensity
- 08052004 *float BlockerDist
- 08052005 *floatrange TideIn01
- 08052006 *floatrange TideBlend
- 08052007 *CMotionManagerMeteoPuffLull MeteoPuffLull
- 08052008 *float VariationsAmp
- 08052009 *float VariationsTimeFactor
- 0805200A *CFuncKeysReal TideBlendFunc
- 08053000 CMotionManagerWeathers (CMotionManager)
- 08053000 *void SaveInModelFid()
- 08053001 *floatrange SiteLatitude
- 08053002 *CFuncWeather[] FuncWeathers
- 08053003 *CFuncDayTime FuncDayTime
- 08053004 *CMotionTimerLoop Timer
- 08053005 *floatrange TimeRemapped
- 08053006 *CPlugBitmap BitmapSpecularDir
- 08053007 *CPlugBitmap BitmapWaterFog
- 08053008 *enum ClearMode { Fixed, Fog }
- 08053009 *color ClearColor
- 0805300A *float SunMoonIntensity
- 0805300B *bool EnableUpdate
- 08054000 CMotionWeather (CMotionManaged)
- 08054000 *CMotionManagerWeathers Manager
- 08055000 CMotionDayTime (CMotionManaged)
- 08056000 CMotionTimerLoop (CMwNod)
- 08056000 *void Stop()
- 08056001 *uint RealTimePhase
- 08056002 *floatrange TimeIn01
- 08057000 CMotionManagerMeteoPuffLull (CMwNod)
- 08057000 *CFuncPuffLull FuncPuffLull
- 08057001 *bool IsVisible
- 08058000 CMotionEmitterParticles (CMotionManaged)
- 08058000 *CPlugParticleEmitterModel EmitterModel
- 08058001 *bool IsActive
- 08058002 *bool IsEventMode
- 08058003 *bool UseOwnerLoc
- 08058004 *iso4 EmitLoc
- 08058005 *vec3 EmitHalfSize
- 08058006 *vec3 EmitVel
- 08058007 *float EmitIntensity
- 08058008 *color EmitColor
- 09 Plug
- 09001000 CPlugAudio (CPlug)
- 09002000 CPlugShader (CPlug)
- 09002000 *bool IsDoubleSided
- 09002001 *uint BiasZ
- 09002002 *enum FillMode { Solid, Wired, Deprecated(LineWired), SolidWired }
- 09002003 *bool ShadowRecvGrp0
- 09002004 *bool ShadowRecvGrp1
- 09002005 *bool ShadowRecvGrp2
- 09002006 *bool ShadowRecvGrp3
- 09002007 *bool ShadowRecvAnyGrp
- 09002008 *void ShadowRecvSwitchAllGrp()
- 09002009 *bool ShadowMPassEnable
- 0900200A *bool ShadowDepthBiasExtra
- 0900200B *bool ShadowCasterDisable
- 0900200C *bool ShadowImageSpaceDisable
- 0900200D *bool ProjectorReceiver
- 0900200E *bool StaticLighting
- 0900200F *bool IsFogEyeZEnable
- 09002010 *bool TweakFogColorBlack
- 09002011 *bool IsFogPlaneEnable
- 09002012 *bool TransTreeMip
- 09002013 *uint TexCoordCount
- 09002014 *bool GReqColor0
- 09002015 *bool GReqNormal
- 09002016 *bool GReqTangentU
- 09002017 *bool GReqTangentV
- 09002018 *bool IsTranslucent
- 09002019 *bool IsAlphaBlended
- 0900201A *bool UseSpriteExpand
- 0900201B *bool CanUseVisualBBox
- 0900201C *bool Alpha01SoftEdges
- 0900201D *enum VertexSpace { None, Fixed, PlaneY }
- 0900201E *enum Sprite { Pos Col0 Tex0, nHalfDiagInWorld, TmF RallyTreeRGB, Tech3 SH, Pos Tex0, Pos Rad Col0 Tex0, Pos Rad Col0 Tex0 Tex1 }
- 0900201F *enum GeomExpand { SpriteTech3, None }
- 09002020 *bool AutoSkipDiffuseWithoutA
- 09002021 *CFuncShader FuncShader
- 09002022 *CPlug[] Passes
- 09002023 *bool VIdReflected
- 09002024 *bool VIdReflectMirror
- 09002025 *bool VIdRefracted
- 09002026 *bool VIdViewDepBump
- 09002027 *bool VIdViewDepOcclusion
- 09002028 *bool VIdOnlyRefracted
- 09002029 *bool VIdHideWhenUnderground
- 0900202A *bool VIdHideWhenOverground
- 0900202B *bool VIdHideAlways
- 0900202C *bool VIdViewDepWindIntens
- 0900202D *bool VIdBackground
- 0900202E *bool VIdGrassRGB
- 0900202F *bool VIdLightGenP
- 09002030 *bool VIdVehicle
- 09002031 *bool VIdHideOnlyDirect
- 09002032 *bool VIdInvisibleStopBounce
- 09002033 *float VisibleMaxDistAtFov90
- 09002034 *float VisibleMinScreenHeight01
- 09002035 *bool SortCustom
- 09002036 *enum SortPosition { Beginning, BeforeAlpha01, BeforeTrans, Ending }
- 09002037 *int SortIndex
- 09002038 *bool SortZTest
- 09002039 *bool SortZWrite
- 0900203A *bool ComputeFillValue
- 0900203B *bool Tech3SelfIllum
- 0900203C *bool IsInsideTunnel
- 0900203D *CPlugShader ShaderCustom_DepthToAlpha
- 0900203E *CPlugShader ShaderCustom_DblSideBlackBack
- 0900203F *CPlugShader ShaderCustom_Opacity
- 09002040 *CPlugShader ShaderCustom_LIndxMDiffuse
- 09002041 *CPlugShader ShaderCustom_PeelDepthDiffuse
- 09002042 *CPlugShader ShaderCustom_Tech3DeferredWrite
- 09002043 *CPlugShader ShaderCustom_Tech3DeferredRead
- 09002044 *CPlugShader ShaderCustom_Tech3DeferredDecal
- 09002045 *CPlugShader ShaderCustom_LBumpFromMap
- 09002046 *CPlugFileText VHlslIncVertexAnimate
- 09003000 CPlugCrystal (CPlugTreeGenerator)
- 09003000 *uint CrystalVertexCount
- 09003001 *uint CrystalEdgeCount
- 09003002 *uint CrystalFaceCount
- 09004000 CPlugShaderGeneric (CPlugShader)
- 09004000 *enum VertexColor { Custom, CopyGlobal, CopyVertex, LightGlobal, LightVertex, Disabled }
- 09004001 *color GlobalRGB
- 09004002 *floatrange GlobalAlpha
- 09004003 *bool UseAmbient
- 09004004 *bool UseAmbientCV
- 09004005 *color AmbientRGB
- 09004006 *bool UseDiffuse
- 09004007 *bool UseDiffuseCV
- 09004008 *color DiffuseRGB
- 09004009 *floatrange DiffuseAlpha
- 0900400A *bool UseSpecular
- 0900400B *color SpecularRGB
- 0900400C *floatrange SpecularExp
- 0900400D *bool UseEmissive
- 0900400E *bool UseEmissiveCV
- 0900400F *color EmissiveRGB
- 09004010 *bool NormalizeNs
- 09004011 *bool OnlyInfiniteLights
- 09004012 *color WireRGB
- 09004013 *floatrange WireAlpha
- 09004014 *bool DblSidedLighting
- 09005000 CPlugSolid (CPlug)
- 09005000 *CPlugTree Tree
- 09005001 *CPlugSolid Model
- 09005002 *bool UseModel
- 09005003 *CPlugSound[] SoundModels
- 09005004 *uint[] SoundModelIndexs
- 09005005 *iso4[] SoundLocations
- 09005006 *void SoundAdd()
- 09005007 *CPlugParticleEmitterModel[] ParticleModels
- 09005008 *uint[] ParticleModelIndexs
- 09005009 *iso4[] ParticleLocations
- 0900500A *void ParticleAdd()
- 0900500B *uint PreLightGenTileCountU
- 0900500C *float ExclusionEllipsoidRadius
- 09006000 CPlugVisual (CPlug)
- 09006000 *void Inverse()
- 09006001 *bool IsGeometryStatic
- 09006002 *bool IsGeometryDynaPart
- 09006003 *bool IsIndexationStatic
- 09006004 *bool OptimizeInVision
- 09006005 *bool UseVertexNormal
- 09006006 *bool UseVertexColor
- 09006007 *CFuncVisual FuncVisual
- 09006008 *CPlugVertexStream[] VertexStreams
- 09006009 *iso4[] VisualToBones
- 09008000 CPlugBitmapHighLevel (CSystemNodWrapper)
- 09008000 *enum Mode { RenderPlaneReflect, RenderCameraDepth, RenderWaterReflect }
- 09008001 *uint BlurTexelCount
- 09008002 *uint Width
- 09008003 *uint Height
- 09008004 *iso4 CameraToWorld
- 09008005 *float CameraFovY
- 09008006 *float CameraRatioXY
- 09008007 *float CameraNearZ
- 09008008 *float CameraFarZ
- 09009000 CPlugVisualIndexedLines (CPlugVisualIndexed)
- 0900A000 CPlugVisualOctree (CMwNod)
- 0900B000 CPlugBitmapRenderShadow (CPlugBitmapRender)
- 0900C000 CPlugSurface (CPlug)
- 0900C000 *CPlugMaterial[] Materials
- 0900C001 *void UpdateSurfMaterialIdsFromMaterialIndexs()
- 0900C002 *enum GmSurfType { }
- 0900C003 *float Radius
- 0900C004 *vec3 Radii
- 0900C005 *vec3 AABBCenter
- 0900C006 *vec3 AABBHalfSize
- 0900F000 CPlugSurfaceGeom (CPlug)
- 09010000 CPlugVisualSprite (CPlugVisual3D)
- 09010000 *bool UseTextureAtlas
- 09010001 *bool SpriteIndexTC1
- 09010002 *CPlugSpriteParam SpriteParam
- 09011000 CPlugBitmap (CPlug)
- 09011000 *enum RenderTech { Unknown, Tech3 }
- 09011001 *enum Usage { Color, Light, Height->DuDv, Render, H->DuDvLumi, H->NormXYZ, H->NormXY, DepthCmp, DispH01, H->NormPal8b, NormXYZ, NormXY, NormPal8b, NormPal16b, ColorFloat, RenderFloat, H->DuDv1, Alpha, LightAlpha, H->NormX0ZY, NormX0ZY, TexCoord, Render16b, Vertex, H->BumpTxTy, BumpTxTy, H->Norm0YZX, Norm0YZX, Norm:XYZ->0YZX, Depth, SrgbL8->LinearL16, NormATI2N, NormXYZ->ATI2N, Color16b }
- 09011002 *enum WantedColorDepth { DefaultColorDepth, Color16b, Color32b }
- 09011003 *bool IsOneBitAlpha
- 09011004 *bool IgnoreImageAlpha01
- 09011005 *bool NoShaderSetBlendMap
- 09011006 *bool ShadowCasterIgnoreAlpha
- 09011007 *bool AlphaToCoverage
- 09011008 *bool IsNonPow2Conditional
- 09011009 *bool IsCubeMap
- 0901100A *bool IsOriginTop
- 0901100B *enum TexFilter { Point, Bilinear, Trilinear, Anisotropic }
- 0901100C *enum TexAddressU { Wrap, Mirror, Clamp, BorderSM3 }
- 0901100D *enum TexAddressV { Wrap, Mirror, Clamp, BorderSM3 }
- 0901100E *enum TexAddressW { Wrap, Mirror, Clamp, BorderSM3 }
- 0901100F *enum LdrColorSpace { Linear, sRGB }
- 09011010 *enum CubeMapAuto2dFace { None, XPos, XNeg, YPos, YNeg, ZPos, ZNeg }
- 09011011 *float MipMapLodBiasDefault
- 09011012 *float DefaultTexCoordSizeX
- 09011013 *float DefaultTexCoordSizeY
- 09011014 *vec2 DefaultTexCoordScale
- 09011015 *vec2 DefaultTexCoordTrans
- 09011016 *floatrange DefaultTexCoordRotate
- 09011017 *enum DefaultVideoTimer { Game, Human, External }
- 09011018 *color DefaultRenderClearRGB
- 09011019 *floatrange DefaultRenderClearAlpha
- 0901101A *uint DefaultMaxMipLevel
- 0901101B *bool Force1stPixelAlpha0
- 0901101C *bool ForceBorderRGB
- 0901101D *color BorderRGB
- 0901101E *bool ForceBorderAlpha
- 0901101F *floatrange BorderAlpha
- 09011020 *enum ForceBorderSize { 1 texel, 2 texels, 3 texels, 4 texels }
- 09011021 *bool BorderLeft
- 09011022 *bool BorderRight
- 09011023 *bool BorderTop
- 09011024 *bool BorderBottom
- 09011025 *bool WantMipMapping
- 09011026 *bool IsMipMapLowerAlphaEnable
- 09011027 *floatrange MipMapLowerAlpha
- 09011028 *float[] MipMapFadeAlphas
- 09011029 *enum MipMapAlpha01 { HalfBinary, ForceBinary, ShadeOfGray }
- 0901102A *bool CanBeDeletedFromSystemMemory
- 0901102B *bool RenderTexelsMustPersist
- 0901102C *bool CanBeCompressedInVideoMemory
- 0901102D *bool CompressInterpolatedAlpha
- 0901102E *bool CompressSkipDXT1
- 0901102F *bool CompressUseDithering
- 09011030 *enum Compressor { NVidia, DirectX }
- 09011031 *enum BumpCompressMode { None(32b), Pal8b, DXT1(4b), Pal16b }
- 09011032 *float BumpScaleFactor
- 09011033 *float BumpScaleMipLevel
- 09011034 *enum NormalRotate { None, +x +z -y }
- 09011035 *bool NormalAreSigned
- 09011036 *bool NormalCanBeSigned
- 09011037 *bool NoMipNormalize
- 09011038 *CPlugFileImg Image
- 09011039 *CPlugBitmapAtlas Atlas
- 0901103A *CPlugSpriteParam SpriteParam
- 0901103B *CPlugBitmapDecals Decals
- 0901103C *bool MipLevelSkipFromQuality
- 0901103D *uint MipLevelSkipCountMax
- 0901103E *bool FloatRequireFiltering
- 0901103F *bool RenderAutoFitSize
- 09011040 *bool RenderAutoFitSS
- 09011041 *uint RenderSizeMul
- 09011042 *uint RenderSizeDiv
- 09011043 *bool RenderRequireBlending
- 09011044 *uint MultiSampleCount
- 09011045 *enum PixelUpdate { None, Render, Shader, DynaSpecular, Clear }
- 09011046 *color SpecularRGB
- 09011047 *floatrange SpecularExp
- 09011048 *color ClearRGB
- 09011049 *floatrange ClearAlpha
- 0901104A *CPlugBitmapRender Render
- 0901104B *CPlugBitmapShader Shader
- 0901104C *bool ForceShaderBitmapTc
- 0901104D *bool ForceShaderGenerateUV
- 0901104E *enum GenerateUV { NoGenerate, CameraVertex, WorldVertex, WorldVertexXY, WorldVertexXZ, WorldVertexYZ, CameraNormal, WorldNormal, CameraReflectionVector, WorldReflectionVector, WorldNormalNeg, WaterReflectionVector, Hack1Vertex, MapTexel DEPRECATED, FogPlane0, Vsk3SeaFoam, ImageSpace, LightDir0Reflect, EyeNormal, ShadowB1Pw01, Tex3AsPosPrCamera, FlatWaterReflect, FlatWaterRefract, FlatWaterFresnel, WorldPosXYblendZY }
- 09012000 CPlugBitmapApply (CPlugBitmapAddress)
- 09012000 *enum TexInput { Current, Constant }
- 09012001 *enum TexArg { Texture, VColor0, Temporary, VColor1 }
- 09012002 *enum TextureOp { Replace, Modulate, Modulate2X, Add, BlendAlpha, AddDstColorModBySrcAlpha, AddSrcColorModByDstAlpha, BumpEnvMap, BumpEnvMapLumi, DotProduct3, AddSigned, AddSigned2X, Subtract, AddSmooth, BlendVAlpha, ReplaceRGB, ReplaceAlpha, ModulateRGB, ModulateAlpha, AddAlpha, Modulate2xAlpha, ReplaceRGB_ModulateAlpha, Mod2xRGB_ReplaceAlpha }
- 09012003 *enum TexOutput { Current, Temporary }
- 09013000 CPlugVisualLines (CPlugVisual3D)
- 09014000 CPlugVisualLines2D (CPlugVisual2D)
- 09015000 CPlugTreeVisualMip (CPlugTree)
- 09015000 *float[] LevelsFarZ
- 09015001 *CPlugTree[] LevelsTree
- 09016000 CPlugVisualStrip (CPlugVisual3D)
- 09017000 CPlugVisualVertexs (CPlugVisual3D)
- 09019000 CPlugFilePack (CPlugFileFidContainer)
- 09019000 *uint Version
- 09019001 *string CreationBuildInfo
- 09019002 *string AuthorLogin
- 09019003 *wstring AuthorNickName
- 09019004 *wstring AuthorZonePath
- 09019005 *string InfoManialinkUrl
- 09019006 *wstring Comment
- 09019007 *string UsageSubDir
- 0901A000 CPlugSound (CPlugAudio)
- 0901A000 *CPlugFileSnd PlugFile
- 0901A001 *void SetDirty()
- 0901A002 *enum Mode { Static2d, Dynamic2d, 3d, 3dOmni, InternalForceHard3d }
- 0901A003 *floatrange VolumedB
- 0901A004 *bool IsLooping
- 0901A005 *bool IsContinuous
- 0901A006 *float Priority
- 0901A007 *int MaxDuplicates
- 0901A008 *float RefDistance
- 0901A009 *float MaxDistanceOmni
- 0901A00A *bool EnableDoppler
- 0901A00B *float DopplerFactor
- 0901A00C *bool UseLowPassFilter
- 0901A00D *enum SoundKind { Point, Directional }
- 0901A00E *uintrange InsideConeAngle
- 0901A00F *uintrange OutsideConeAngle
- 0901A010 *floatrange ConeOutsideAttenuation
- 0901A011 *vec3 RelativePos
- 0901A012 *vec3 RelativeDir
- 0901A013 *CPlugSound[] SubSources
- 0901A014 *void FillInSubSources()
- 0901B000 CPlugSoundMood (CPlugSound)
- 0901B000 *CPlugFileSnd InsideFileSnd
- 0901B001 *CPlugFileSnd[] EventSounds
- 0901B002 *float[] EventPeriods
- 0901C000 CPlugMusic (CPlugMusicType)
- 0901C000 *CPlugFileSnd[] AdditionalTracks
- 0901D000 CPlugLight (CPlug)
- 0901D000 *GxLight Light
- 0901D001 *CFuncLight FuncLight
- 0901D002 *CPlugBitmap BitmapProjector
- 0901D003 *CPlugBitmap BitmapFlare
- 0901D004 *bool NightOnly
- 0901D005 *bool ReflectByGround
- 0901D006 *bool DuplicateGxLight
- 0901D007 *bool SceneLightOnlyWhenTreeVisible
- 0901D008 *bool SceneLightAlwaysActive
- 0901D009 *void MakePoint()
- 0901D00A *void MakeBall()
- 0901D00B *void MakeFrustum()
- 0901D00C *void MakeSpot()
- 0901E000 CPlugVisualIndexedTriangles (CPlugVisualIndexed)
- 09020000 CPlugFile (CPlug)
- 09020000 *void ReGenerate()
- 09021000 CPlugBitmapRenderLightFromMap (CPlugBitmapRender)
- 09021000 *uint SampledWidthPerObject
- 09021001 *uint ObjectCountPerAxisMin
- 09021002 *uint ObjectCountPerAxisMax
- 09021003 *uint ObjectCountPerAxisVision
- 09021004 *floatrange CameraNearZ_FactorInObject
- 09021005 *float CameraFarZ_ToAdd
- 09021006 *floatrange StartFadeToWhite
- 09021007 *floatrange RemapMin_Night
- 09021008 *floatrange RemapMax_Night
- 09021009 *floatrange RemapMin_DayAmb
- 0902100A *floatrange RemapMax_DayAmb
- 0902100B *floatrange RemapMin_DayDir
- 0902100C *floatrange RemapMax_DayDir
- 0902100D *floatrange CameraDovWorldY_MaxDot
- 0902100E *CPlugBitmap BitmapLightHistory
- 09022000 CPlugFileJpg (CPlugFileImg)
- 09023000 CPlugFileTga (CPlugFileImg)
- 09024000 CPlugFileDds (CPlugFileImg)
- 09025000 CPlugFileImg (CPlugFile)
- 09025000 *enum Dimension { 1D, 2D, 3D, Cube }
- 09025001 *uint Width
- 09025002 *uint Height
- 09025003 *uint Depth
- 09025004 *uint NbComp
- 09025005 *enum Format { BGRA, BC1_DXT1, BC2_DXT2_PM, BC2_DXT3, BC3_DXT4_PM, BC3_DXT5, RGBA16, RGBA16F, RGBA32F, FileJpg, BC4 (ATI1N), BC5 (ATI2N) }
- 09025006 *uint cMipLevel
- 09025007 *uint cMipLevelSkipAtLoad
- 09025008 *bool OriginIsTop
- 09025009 *bool IsInSystemMemory
- 0902500A *uint SystemKb
- 0902500B *void ScaleToPowerOfTwo(bool Shrink, uint TexFilter)
- 09026000 CPlugShaderApply (CPlugShaderGeneric)
- 09026000 *enum ShadingSpace { Linear, sRGB }
- 09026001 *bool SetBlendFromOpacityMap
- 09026002 *enum BlendSrc { 0, 1, SrcColor, 1-SrcColor, SrcAlpha, 1-SrcAlpha, DstColor, 1-DstColor, DstAlpha, 1-DstAlpha, SrcAlphaSat, Constant, 1-Constant }
- 09026003 *enum BlendDst { 0, 1, SrcColor, 1-SrcColor, SrcAlpha, 1-SrcAlpha, DstColor, 1-DstColor, DstAlpha, 1-DstAlpha, SrcAlphaSat, Constant, 1-Constant }
- 09026004 *enum BlendOp { Add, Src-Dst, Dst-Src, Min, Max }
- 09026005 *floatrange BlendConstant
- 09026006 *enum AlphaCmpPass { <, =, <=, >, !=, >=, Always pass }
- 09026007 *uint AlphaRef
- 09026008 *CPlugBitmapApply[] BitmapApply
- 09026009 *color TexOpConstRGB
- 0902600A *floatrange TexOpConstAlpha
- 0902600B *bool StencilToFillOnce
- 0902600C *bool AlphaToCoverage
- 0902600D *bool ForceIsAlphaBlend
- 0902600E *bool SeparateAlphaBlend
- 0902600F *enum AlphaBlendSrc { 0, 1, SrcColor, 1-SrcColor, SrcAlpha, 1-SrcAlpha, DstColor, 1-DstColor, DstAlpha, 1-DstAlpha, SrcAlphaSat, Constant, 1-Constant }
- 09026010 *enum AlphaBlendDst { 0, 1, SrcColor, 1-SrcColor, SrcAlpha, 1-SrcAlpha, DstColor, 1-DstColor, DstAlpha, 1-DstAlpha, SrcAlphaSat, Constant, 1-Constant }
- 09026011 *enum AlphaBlendOp { Add, Src-Dst, Dst-Src, Min, Max }
- 09026012 *string T3Deferred
- 09026013 *bool T3Deferred_CanDecal2d
- 09026014 *enum T3FullDeferred { None, Warp }
- 09027000 CPlugVisualQuads (CPlugVisual3D)
- 09028000 CPlugVisualTriangles (CPlugVisual3D)
- 09029000 CPlugSoundEngine2 (CPlugSound)
- 09029000 *float EdMaxRpm
- 09029001 *CSystemFidsFolder LoopsFolder
- 09029002 *void LoadAndParseFileSnd()
- 09029003 *bool UseVolumeCorrection
- 09029004 *bool ClampRpm
- 09029005 *float Gamma
- 09029006 *float LoopMinRpmAll
- 09029007 *float LoopMaxRpmAll
- 09029008 *CFuncKeysReal Volume_Speed
- 09029009 *CFuncKeysReal Volume_Distance
- 0902900A *CFuncKeysReal Volume_Rpm
- 0902900B *CFuncKeysReal Volume_Accel
- 0902900C *CFuncKeysReal VolPersp_Rpm_Body
- 0902900D *CFuncKeysReal VolPersp_Accel_Body
- 0902900E *CFuncKeysReal VolPersp_Rpm_Exhaust
- 0902900F *CFuncKeysReal VolPersp_Accel_Exhaust
- 09029010 *CFuncKeysReal VolPersp_Rpm_Engine
- 09029011 *CFuncKeysReal VolPersp_Accel_Engine
- 0902A000 CPlugVisualIndexedStrip (CPlugVisualIndexed)
- 0902B000 CPlug (CMwNod)
- 0902C000 CPlugVisual3D (CPlugVisual)
- 0902C000 *bool UseTgtU
- 0902C001 *bool UseTgtV
- 0902C002 *CPlugBlendShapes BlendShapes
- 0902C003 *void NegNormals()
- 0902C004 *void ComputeFaceCull()
- 0902C005 *void ComputeOccBox()
- 0902D000 CPlugFileFont (CPlugFile)
- 0902F000 CPlugFileGen (CPlugFileImg)
- 0902F000 *enum GenKind { Checker, LightMap, Plain, Point, Shade, Render, RenderCube, CubeNormals, Identity, Pixels, Depth, DepthCube, RenderF, Iradiance, Specular, TestNormal, RandNormal, SpecularCube, HemiReflec, CubeInvHemiReflec, SpecularsLA, HueGradient, SLGradient, VolumeRotate, SpecularCubeVect, TestMipMap, SpecCubeVectRgb, DdxInMipMap, RandVolume, Unalloc, PotentialField, RenderCubeF, TestAnaglyph, ACosSmoothInRange, PerlinPerm, PerlinPerm2D, PerlinGrad3, PerlinGrad3OfPerm, Script, Cube3x2_2d1RotCube, Cube3x2_Ya1, ShClampedCos, Random }
- 09030000 CPlugFileSnd (CPlugFile)
- 09030000 *uint DataSize
- 09030001 *uint LoopStart
- 09030002 *uint LoopEnd
- 09030003 *float Duration
- 09030004 *uint FormatTag
- 09030005 *uint Channels
- 09030006 *uint SamplesPerSec
- 09030007 *uint AvgBytesPerSec
- 09030008 *uint BlockAlign
- 09030009 *uint BitsPerSample
- 0903000A *floatrange VolumeRms
- 0903000B *uint Crc32
- 0903000C *CMwNod Keeper
- 09031000 CPlugFileWav (CPlugFileSnd)
- 09032000 CPlugFileAvi (CPlugFileVideo)
- 09032000 *enum TimeMode { GameTimer, HumanTimer, External }
- 09032001 *void Rewind()
- 09034000 CPlugAudioBalance (CPlugAudio)
- 09034000 *void SetDefaultValues()
- 09034001 *floatrange SceneVolumedB
- 09034002 *floatrange Focused_Music_VolumedB
- 09034003 *floatrange Others_Music_VolumedB
- 09034004 *floatrange Focused_UI_VolumedB
- 09034005 *floatrange Others_UI_VolumedB
- 09034006 *floatrange Focused_Ambiance_VolumedB
- 09034007 *floatrange Others_Ambiance_VolumedB
- 09034008 *floatrange Focused_Player_VolumedB
- 09034009 *floatrange Others_Player_VolumedB
- 0903400A *floatrange Focused_Bengs_VolumedB
- 0903400B *floatrange Others_Bengs_VolumedB
- 0903400C *floatrange Focused_Music_Pitch
- 0903400D *floatrange Focused_Music_DopplerFactor
- 0903400E *floatrange Others_Music_Pitch
- 0903400F *floatrange Others_Music_DopplerFactor
- 09034010 *floatrange Focused_UI_Pitch
- 09034011 *floatrange Focused_UI_DopplerFactor
- 09034012 *floatrange Others_UI_Pitch
- 09034013 *floatrange Others_UI_DopplerFactor
- 09034014 *floatrange Focused_Ambiance_Pitch
- 09034015 *floatrange Focused_Ambiance_DopplerFactor
- 09034016 *floatrange Others_Ambiance_Pitch
- 09034017 *floatrange Others_Ambiance_DopplerFactor
- 09034018 *floatrange Focused_Player_Pitch
- 09034019 *floatrange Focused_Player_DopplerFactor
- 0903401A *floatrange Others_Player_Pitch
- 0903401B *floatrange Others_Player_DopplerFactor
- 0903401C *floatrange Focused_Bengs_Pitch
- 0903401D *floatrange Focused_Bengs_DopplerFactor
- 0903401E *floatrange Others_Bengs_Pitch
- 0903401F *floatrange Others_Bengs_DopplerFactor
- 09035000 CPlugFileFidContainer (CPlugFile)
- 09035000 *CSystemFids Location
- 09035001 *void UiInstallFidsInSubFolder()
- 09035002 *void UiInstallFids()
- 09035003 *void UninstallAndDeleteFids()
- 09035004 *void EdDumpStatistics()
- 09035005 *void DumpContents()
- 09035006 *uint NbFolders
- 09035007 *uint NbFiles
- 09036000 CPlugBitmapPacker (CPlug)
- 09036000 *uint BitmapSizeMax
- 09036001 *CPlugBitmapPack[] Packs
- 09036002 *CSystemFidsFolder FidsBrowseMaterials
- 09036003 *CSystemFidsFolder FidsBrowseSolids
- 09036004 *void FindPackListFromPath()
- 09036005 *void PackBitmaps()
- 09036006 *void AddPackInput()
- 09036007 *CPlugBitmapPackInput[] PackInputs
- 09036008 *void FindTextureTiling()
- 09036009 *void FidParametersPush()
- 09037000 CPlugMusicType (CPlugSound)
- 09039000 CPlugAudioEnvironment (CPlugAudio)
- 09039000 *floatrange DopplerFactor
- 09039001 *float Gain
- 09039002 *float ReflectionsGain
- 09039003 *float LateReverbGain
- 0903A000 CPlugMaterialCustom (CPlug)
- 0903B000 CPlugVisualGrid (CPlugVisual3D)
- 0903B000 *uint NbPointX
- 0903B001 *uint NbPointZ
- 0903B002 *float RangeX
- 0903B003 *float RangeZ
- 0903B004 *void Courbificateur()
- 0903B005 *float Courbifiant
- 0903B006 *float Courbifiant2
- 0903C000 CPlugVisualPath (CPlugVisualGrid)
- 0903D000 CPlugFilePng (CPlugFileImg)
- 0903E000 CPlugBlendShapes (CPlug)
- 0903E000 *float[] BlendVals
- 0903E001 *bool NormalizeNormals
- 0903E002 *bool BlendNormals
- 0903F000 CPlugTreeGenText (CPlugTreeGenerator)
- 0903F000 *wstring Text
- 0903F001 *CPlugFont Font
- 0903F002 *color Color
- 0903F003 *float Height
- 0903F004 *float RatioXY
- 0903F005 *enum AlignHorizontal { Left, HCenter, Right, None }
- 0903F006 *enum AlignVertical { Top, VCenter, Bottom, None, VCenter2 }
- 0903F007 *float ClipLength
- 0903F008 *uint MaxLine
- 0903F009 *uint ClipLineMin
- 0903F00A *uint ClipLineMax
- 09040000 CPlugFileGPU (CPlugFileText)
- 09040000 *bool IsGeneratedFromFixedPipe
- 09040001 *uint VersionIdMin
- 09040002 *uint OpCountArith
- 09040003 *uint OpCountTexLd
- 09041000 CPlugFileText (CPlugFile)
- 09041000 *string Text
- 09044000 CPlugBitmapPack (CPlug)
- 09044000 *uint SizeX
- 09044001 *uint SizeY
- 09044002 *enum Format { BGRA, DXT1, DXT2, DXT3, DXT4, DXT5, RGBA16, RGBA16F, RGBA32F }
- 09044003 *uint NbComp
- 09044004 *enum TexAdrU { Wrap, Mirror, Clamp, BorderSM3 }
- 09044005 *CPlugBitmap Bitmap
- 09044006 *CPlugBitmapPackElem[] PackElems
- 09044007 *void LoadBitmap()
- 09045000 CPlugFilePsh (CPlugFileGPUP)
- 09046000 CPlugBitmapPackElem (CPlug)
- 09046000 *CPlugBitmap FidBitmapSrc
- 09046001 *uint TexelStartX
- 09046002 *uint TexelStartY
- 09046003 *uint TexelCountX
- 09046004 *uint TexelCountY
- 09047000 CPlugBitmapAddress (CPlugBitmapSampler)
- 09047000 *bool ForcePassFill
- 09047001 *bool UseBitmapTcScale
- 09047002 *bool DirectTransfo
- 09047003 *enum GenerateUV { NoGenerate, CameraVertex, WorldVertex, WorldVertexXY, WorldVertexXZ, WorldVertexYZ, CameraNormal, WorldNormal, CameraReflectionVector, WorldReflectionVector, WorldNormalNeg, WaterReflectionVector, Hack1Vertex, MapTexel DEPRECATED, FogPlane0, Vsk3SeaFoam, ImageSpace, LightDir0Reflect, EyeNormal, ShadowB1Pw01, Tex3AsPosPrCamera, FlatWaterReflect, FlatWaterRefract, FlatWaterFresnel, WorldPosXYblendZY }
- 09047004 *bool UVTransfoIso3
- 09047005 *bool UVTransfoMat4
- 09047006 *bool AreUVProjected
- 09047007 *bool UseBumpEnvScale
- 09047008 *float BumpEnvScale
- 09047009 *uint TexCoordIndex
- 0904700A *bool SkipAuto_m11_01
- 0904700B *iso3 TransfoIso3
- 0904700C *vec4 TransfoMat4U
- 0904700D *vec4 TransfoMat4V
- 0904700E *vec4 TransfoMat4W
- 09048000 CPlugBitmapPackInput (CPlug)
- 09048000 *uint LayerCount
- 09048001 *CPlugBitmap[] FidBitmaps
- 09049000 CPlugFileFidCache (CPlugFileFidContainer)
- 09049000 *CSystemFids FidsToCreateCacheFrom
- 09049001 *uint Version
- 09049002 *wstring RootEnumFullName
- 0904A000 CPlugVisual2D (CPlugVisual)
- 0904B000 CPlugVisualQuads2D (CPlugVisual2D)
- 0904D000 CPlugFont (CPlug)
- 0904E000 CPlugFontBitmap (CPlugFont)
- 0904E000 *CPlugFontBitmap FallbackFont
- 0904E001 *uint NbPages
- 0904E002 *CMwNod[] PageShaders
- 0904E003 *uint FontHeight
- 0904E004 *uint FontAscent
- 0904E005 *vec2 BBoxCapitalMin
- 0904E006 *vec2 BBoxCapitalMax
- 0904E007 *void LoadAllPages()
- 0904E008 *void CreateCharRemap()
- 0904E009 *uint NbCharRemapPages
- 0904E00A *CPlugMaterial MaterialModel
- 0904E00B *CMwNod[] PageTextureFids
- 0904F000 CPlugTree (CPlug)
- 0904F000 *CPlugTree[] Childs
- 0904F001 *bool IsVisible
- 0904F002 *bool IsCollidable
- 0904F003 *bool IsRooted
- 0904F004 *bool IsLightVolume
- 0904F005 *bool IsLightVolumeVisible
- 0904F006 *bool UseLocation
- 0904F007 *bool IsShadowCaster
- 0904F008 *bool IsFixedRatio2D
- 0904F009 *bool IsPickable
- 0904F00A *bool IsPickableVisual
- 0904F00B *bool IsPortal
- 0904F00C *bool HasModel
- 0904F00D *bool TestBBoxVisibility
- 0904F00E *bool IsCustomBBox
- 0904F00F *bool UseRenderBefore
- 0904F010 *iso4 Location
- 0904F011 *CPlugVisual Visual
- 0904F012 *uint SubVisualIndex1
- 0904F013 *uint SubVisualIndex2
- 0904F014 *floatrange SubVisualIndexB
- 0904F015 *uint SplitVisualIndex
- 0904F016 *uint SplitVisualCount
- 0904F017 *CPlugTreeGenerator Generator
- 0904F018 *CPlugMaterial Material
- 0904F019 *CPlug Shader
- 0904F01A *CPlugSurface Surface
- 0904F01B *void UpdateBBox()
- 0904F01C *void Generate()
- 0904F01D *CFuncTree FuncTree
- 0904F01E *vec3 BoundingBoxCenter
- 0904F01F *vec3 BoundingBoxHalfDiag
- 0904F020 *vec3 BoundingBoxMin
- 0904F021 *vec3 BoundingBoxMax
- 09051000 CPlugTreeGenerator (CPlug)
- 09051000 *bool IsSaveGenerated
- 09051001 *bool IsToKeepInSaveAsRelease
- 09053000 CPlugGpuCompileCache (CPlug)
- 09054000 CPlugFileTextScript (CPlugFileText)
- 09055000 CPlugFileI18n (CPlugFileText)
- 09056000 CPlugVertexStream (CPlug)
- 09056000 *bool IsStatic
- 09056001 *bool SkipVision
- 09056002 *bool DirtyVision
- 09056003 *CPlugVisualOctree Octree
- 09057000 CPlugIndexBuffer (CPlug)
- 09057000 *bool IsStatic
- 09057001 *enum IndexType { 16b, 32b }
- 09057002 *uint IndexCount
- 09058000 CPlugBitmapRenderHemisphere (CPlugBitmapRender)
- 09058000 *float SpecularPower0
- 09058001 *float SpecularPower1
- 09058002 *bool AutoScaleWithPower
- 09058003 *bool m_UseLightDir
- 09058004 *enum HemiLayout { 1, 2 4 16 }
- 0905A000 CPlugFileOggVorbis (CPlugFileSnd)
- 0905A000 *wstring Comment_Artist
- 0905A001 *wstring Comment_Album
- 0905A002 *wstring Comment_TrackNumber
- 0905A003 *wstring Comment_Title
- 0905A004 *wstring Comment_Date
- 0905A005 *wstring Comment_Genre
- 0905A006 *wstring Comment_Version
- 0905A007 *wstring Comment_Comment
- 0905A008 *wstring Comment_Vendor
- 0905A009 *string Comment_LoopStart
- 0905A00A *string Comment_LoopEnd
- 0905A00B *uint BitrateLower
- 0905A00C *uint BitrateNominal
- 0905A00D *uint BitrateUpper
- 0905B000 CPlugBitmapRenderPortal (CPlugBitmapRender)
- 0905B000 *float DepthFadeOutStart
- 0905B001 *float DepthFadeOutEnd
- 0905C000 CPlugBitmapRenderPlaneR (CPlugBitmapRender)
- 0905C000 *enum Plane { Fixed, TreeId, FaceAverage }
- 0905C001 *bool IsPlaneEqValid
- 0905C002 *string TreeId
- 0905C003 *vec4 PlaneEq
- 0905E000 CPlugSoundSurface (CPlugSound)
- 0905E000 *bool ImpactOnlyMode
- 0905E001 *float MaxSpeed
- 0905E002 *float SmallImpactAttenuation
- 0905E003 *float BigImpactAttenuation
- 0905E004 *floatrange ImpactPitchVariance
- 0905E005 *floatrange ImpactVolumeVariance
- 0905E006 *CPlugFileSnd[] SmallImpact
- 0905E007 *CPlugFileSnd[] BigImpact
- 0905E008 *CMwNod[] Texture
- 0905E009 *CMwNod[] Skid
- 0905F000 CPlugFileBink (CPlugFileVideo)
- 0905F000 *bool MustCopyAll
- 0905F001 *bool DebugMode
- 0905F002 *bool IsFrameReadyToBeRendered
- 09060000 CPlugFileVideo (CPlugFileImg)
- 09060000 *enum TimeMode { Game, Human, External }
- 09060001 *bool IsLooping
- 09060002 *bool HasSound
- 09060003 *void Play()
- 09060004 *void Stop()
- 09060005 *void Rewind()
- 09061000 CPlugLocatedSound (CMwNod)
- 09061000 *CPlugSound Sound
- 09061001 *iso4 Loc
- 09062000 CPlugTreeLight (CPlugTree)
- 09062000 *CPlugLight PlugLight
- 09062001 *GxLight Light
- 09064000 CPlugSoundMulti (CPlugSound)
- 09064000 *CPlugFileSnd[] AdditionalSounds
- 09064001 *bool ForceUseRandom
- 09064002 *bool AvoidDuplicates
- 09064003 *bool AlternateParity
- 09064004 *floatrange PitchVariance
- 09064005 *floatrange VolumeVariance
- 09064006 *void InitRandomizer()
- 09065000 CPlugSoundVideo (CPlugSound)
- 09065000 *CPlugFileVideo Video
- 09065001 *CPlugFileImg ImageNonVideo
- 09066000 CPlugPointsInSphereOpt (CPlug)
- 09067000 CPlugShaderPass (CPlug)
- 09067000 *uint iPass
- 09067001 *enum BlendSrc { 0, 1, SrcColor, 1-SrcColor, SrcAlpha, 1-SrcAlpha, DstColor, 1-DstColor, DstAlpha, 1-DstAlpha, SrcAlphaSat, Constant, 1-Constant }
- 09067002 *enum BlendDst { 0, 1, SrcColor, 1-SrcColor, SrcAlpha, 1-SrcAlpha, DstColor, 1-DstColor, DstAlpha, 1-DstAlpha, SrcAlphaSat, Constant, 1-Constant }
- 09067003 *enum CullMode { Default, Inverse Culling, DblSidedLighting }
- 09067004 *bool IsValid
- 09067005 *CPlugFileGPUV VertexShader
- 09067006 *CPlugFileGPUP PixelShader
- 09067007 *CPlugBitmapSampler[] VertexSamplers
- 09068000 CPlugShaderSprite (CPlugShaderApply)
- 09069000 CPlugShaderSpritePath (CPlugShaderSprite)
- 09069000 *CFuncKeysPath FuncKeysPath
- 0906A000 CPlugVisualIndexed (CPlugVisual3D)
- 0906B000 CPlugTreeFrustum (CPlugTree)
- 0906B000 *bool Update
- 0906B001 *void ResetGrid()
- 0906B002 *float FarZ
- 0906B003 *uint NbVisualX
- 0906B004 *uint NbVisualZ
- 0906B005 *uint NbPointX
- 0906B006 *uint NbPointZ
- 09072000 CPlugModelTree (CMwNod)
- 09072000 *CPlugModelTree[] Childs
- 09072001 *CPlugModelLodMesh[] LodMeshes
- 09072002 *iso4[] LodMeshesLocs
- 09072003 *CPlugModelMesh[] Surfaces
- 09072004 *iso4[] SurfaceLocs
- 09072005 *vec3 RotationPivot
- 09072006 *vec3 ScalePivot
- 09072007 *iso4 Location
- 09072008 *CMwNod[] ChildGens
- 09072009 *iso4[] ChildGensLocs
- 0907200A *id[] ChildGensIds
- 0907200B *bool OptimIsKeepTree
- 09073000 CPlugModelMesh (CMwNod)
- 09073000 *uint VertexCount
- 09073001 *uint InfluenceCount
- 09073002 *uint BlendShapeCount
- 09073003 *uint FrameCount
- 09073004 *uint VertexInfluenceCount
- 09073005 *uint PolyCount
- 09073006 *uint TriCount
- 09073007 *uint QuadCount
- 09073008 *bool PolyIsMaterialIndex
- 09073009 *bool PolyIsSmoothingGroup
- 0907300A *bool PolyIsVertexNormal
- 0907300B *bool PolyIsVertexColor
- 0907300C *uint PolyVertexUvLayerCount
- 0907300D *bool PolyIsVertexTangent
- 0907300E *bool PolyIsDoubleSide
- 0907300F *uint SpriteCount
- 09073010 *bool SpriteIsMaterialIndex
- 09073011 *bool SpriteIsDiameter
- 09073012 *bool SpriteIsColor
- 09073013 *bool SpriteIsRotAngle
- 09073014 *bool SpriteIsXYRatio
- 09073015 *bool SpriteIsTextureAtlas
- 09073016 *bool SpriteIsTextureSubId
- 09073017 *CMwNod[] Exts
- 09074000 CPlugFileVHlsl (CPlugFileGPUV)
- 09075000 CPlugFileGPUV (CPlugFileGPU)
- 09076000 CPlugFileGPUP (CPlugFileGPU)
- 09077000 CPlugFilePHlsl (CPlugFileGPUP)
- 09078000 CPlugBitmapDecals (CPlug)
- 09078000 *CPlugDecalModel[] DecalModels
- 09078001 *uint DecalSetCount
- 09078002 *uint CellSizeX
- 09078003 *uint CellSizeY
- 09078004 *uint CellSizeZ
- 09079000 CPlugMaterial (CPlug)
- 0907A000 CPlugMaterialFx (CPlug)
- 0907B000 CPlugMaterialFxFlags (CPlugMaterialFx)
- 0907C000 CPlugMaterialFxFur (CPlugMaterialFx)
- 0907C000 *uint ShellCount
- 0907C001 *float ShellThick
- 0907C002 *color ShellLowRGB
- 0907C003 *float ShellLowAlpha
- 0907C004 *color ShellHighRGB
- 0907C005 *float ShellHighAlpha
- 0907C006 *uint FenceCount
- 0907C007 *float FenceHeight
- 0907C008 *CPlugBitmap FenceBitmap
- 0907D000 CPlugMaterialFxs (CPlugMaterialFx)
- 0907D000 *CPlugMaterialFx[] MaterialFxs
- 0907E000 CPlugBitmapSampler (CPlug)
- 0907E000 *bool IsInternal
- 0907E001 *uint NbCompRequired
- 0907E002 *bool IsSharedByDevices
- 0907E003 *bool SrgbToLinear
- 0907E004 *bool UseBitmapDefaults
- 0907E005 *enum WantedFiltering { Point, Bilinear, Trilinear, Anisotropic }
- 0907E006 *enum TexAddressU { Wrap, Mirror, Clamp, BorderSM3 }
- 0907E007 *enum TexAddressV { Wrap, Mirror, Clamp, BorderSM3 }
- 0907E008 *enum TexAddressW { Wrap, Mirror, Clamp, BorderSM3 }
- 0907E009 *color BorderRGB
- 0907E00A *floatrange BorderAlpha
- 0907E00B *bool SynchNameWithShader
- 0907E00C *bool TreeMipUseLodBias
- 0907E00D *float FixedLodBias
- 0907E00E *floatrange TreeMipStartZ
- 0907E00F *uint MaxMipLevel
- 0907E010 *CPlugBitmap Bitmap
- 09080000 CPlugBitmapShader (CPlug)
- 09080000 *CPlugShader Shader
- 09080001 *CPlugBitmap BitmapToSwap
- 09081000 CPlugMaterialFxDynaBump (CPlugMaterialFx)
- 09081000 *bool IsCollidable
- 09081001 *float SpeedMaxIntens
- 09081002 *float MaxIntens
- 09081003 *float Inter1SizeX
- 09081004 *float Inter1SizeZ
- 09082000 CPlugMaterialFxDynaMobil (CPlugMaterialFx)
- 09084000 CPlugFileZip (CPlugFileFidContainer)
- 09084000 *uint Dummy
- 09086000 CPlugBitmapRender (CPlug)
- 09086000 *enum TriggerRender { None, Once, EachFrame }
- 09086001 *uint cFrameToSkip
- 09086002 *enum RenderPath { Normal, DepthAsAlpha, GlowInput, Opacity, SpecIntens, LightFromMap, PlaneDToAlpha }
- 09086003 *enum RenderPathFails { Ignore, Hide }
- 09086004 *bool IVIdMaskReflected
- 09086005 *bool IVIdMaskReflectMirror
- 09086006 *bool IVIdMaskRefracted
- 09086007 *bool IVIdMaskViewDepBump
- 09086008 *bool IVIdMaskViewDepOcclusion
- 09086009 *bool IVIdMaskOnlyRefracted
- 0908600A *bool IVIdMaskHideWhenUnderground
- 0908600B *bool IVIdMaskHideWhenOverground
- 0908600C *bool IVIdMaskHideAlways
- 0908600D *bool IVIdMaskViewDepWindIntens
- 0908600E *bool IVIdMaskBackground
- 0908600F *bool IVIdMaskGrassRGB
- 09086010 *bool IVIdMaskLightGenP
- 09086011 *bool IVIdMaskVehicle
- 09086012 *bool IVIdMaskHideOnlyDirect
- 09086013 *bool IVIdMaskInvisibleStopBounce
- 09086014 *bool IVIdRefReflected
- 09086015 *bool IVIdRefReflectMirror
- 09086016 *bool IVIdRefRefracted
- 09086017 *bool IVIdRefViewDepBump
- 09086018 *bool IVIdRefViewDepOcclusion
- 09086019 *bool IVIdRefOnlyRefracted
- 0908601A *bool IVIdRefHideWhenUnderground
- 0908601B *bool IVIdRefHideWhenOverground
- 0908601C *bool IVIdRefHideAlways
- 0908601D *bool IVIdRefViewDepWindIntens
- 0908601E *bool IVIdRefBackground
- 0908601F *bool IVIdRefGrassRGB
- 09086020 *bool IVIdRefLightGenP
- 09086021 *bool IVIdRefVehicle
- 09086022 *bool IVIdRefHideOnlyDirect
- 09086023 *bool IVIdRefInvisibleStopBounce
- 09086024 *bool SVIdMaskReflected
- 09086025 *bool SVIdMaskReflectMirror
- 09086026 *bool SVIdMaskRefracted
- 09086027 *bool SVIdMaskViewDepBump
- 09086028 *bool SVIdMaskViewDepOcclusion
- 09086029 *bool SVIdMaskOnlyRefracted
- 0908602A *bool SVIdMaskHideWhenUnderground
- 0908602B *bool SVIdMaskHideWhenOverground
- 0908602C *bool SVIdMaskHideAlways
- 0908602D *bool SVIdMaskViewDepWindIntens
- 0908602E *bool SVIdMaskBackground
- 0908602F *bool SVIdMaskGrassRGB
- 09086030 *bool SVIdMaskLightGenP
- 09086031 *bool SVIdMaskVehicle
- 09086032 *bool SVIdMaskHideOnlyDirect
- 09086033 *bool SVIdMaskInvisibleStopBounce
- 09086034 *bool SVIdRefReflected
- 09086035 *bool SVIdRefReflectMirror
- 09086036 *bool SVIdRefRefracted
- 09086037 *bool SVIdRefViewDepBump
- 09086038 *bool SVIdRefViewDepOcclusion
- 09086039 *bool SVIdRefOnlyRefracted
- 0908603A *bool SVIdRefHideWhenUnderground
- 0908603B *bool SVIdRefHideWhenOverground
- 0908603C *bool SVIdRefHideAlways
- 0908603D *bool SVIdRefViewDepWindIntens
- 0908603E *bool SVIdRefBackground
- 0908603F *bool SVIdRefGrassRGB
- 09086040 *bool SVIdRefLightGenP
- 09086041 *bool SVIdRefVehicle
- 09086042 *bool SVIdRefHideOnlyDirect
- 09086043 *bool SVIdRefInvisibleStopBounce
- 09086044 *bool CustomFog
- 09086045 *float FogCustomFarZ
- 09086046 *bool TreeMipForceLowQ
- 09086047 *bool RenderShadows
- 09086048 *bool NoShadowMPass
- 09086049 *bool RenderProjectors
- 0908604A *bool RenderZoneFogG
- 0908604B *bool RenderLightFlares
- 0908604C *bool InvertY
- 0908604D *bool OnePixBorder
- 0908604E *bool UseZBuffer
- 0908604F *enum TriggerClearRGBA { None, Once, EachFrame }
- 09086050 *color ClearRGB
- 09086051 *floatrange ClearAlpha
- 09086052 *enum ClearFogColor { Separate, Clear=Fog, Fog=Clear }
- 09086053 *bool IgnoreClearBitmap
- 09086054 *bool HideSun
- 09086055 *bool WriteRed
- 09086056 *bool WriteGreen
- 09086057 *bool WriteBlue
- 09086058 *bool WriteAlpha
- 09086059 *bool ForceAlphaToOne
- 0908605A *bool ForceAlphaToWrittenZ
- 0908605B *CPlugBitmap BitmapClear
- 0908605C *enum BitmapClearMode { Fixed, DayTimeRemapInU }
- 0908605D *vec2 BitmapClearUV
- 0908605E *uint SuperSampleLevel
- 0908605F *uint BlurTexelCount
- 09086060 *bool BlurWRed
- 09086061 *bool BlurWGreen
- 09086062 *bool BlurWBlue
- 09086063 *bool BlurWAlpha
- 09086064 *uint GutterTexelCount
- 09086065 *bool RenderMultiLight
- 09086066 *bool UpdateForEachCamera
- 09086067 *CPlugBitmapRenderSub RenderSub
- 09086068 *void CleanRenderCache()
- 09087000 CPlugBitmapRenderWater (CPlugBitmapRender)
- 09087000 *enum WaterType { Refraction, Reflection }
- 09087001 *float FogMaxDepth
- 09087002 *float FogClampAboveDist
- 09087003 *float MaxDistPlaneToAlpha
- 09087004 *bool MirrorGeom
- 09087005 *floatrange MirrorScaleY
- 09087006 *bool UseClipPlane
- 09087007 *float ClipPlaneHeight
- 09087008 *bool UseFMargin
- 09087009 *bool FrustumUseHorizon
- 0908700A *float FMargin
- 0908700B *float FHMargin
- 0908700C *bool RndLDirSpecInA
- 0908700D *bool MaskWater2d
- 0908700E *bool UseCameraZClip
- 0908700F *bool AddWaterFog
- 09087010 *bool NoSubWaterOptim
- 09087011 *bool BlitCubeAtFarZ
- 09087012 *bool DisableGeomOptim
- 09087013 *enum ReflectNoGeom { ItemIsBackGnd(TMO/TMS), ItemFilterBackGnd(Vsk) }
- 09087014 *enum QualityTech3 { None, Low, High }
- 09087015 *bool DisableConfigQuality
- 09087016 *bool HqSplitSkyOutDepth
- 09087017 *bool FogUseSharedParams
- 09087018 *enum WaterHeight { Implicit, Explicit, VertexPosAvg }
- 09087019 *float m_WaterHeightInW
- 0908701A *bool UseBufferRefract
- 0908701B *float InvisibleRatio
- 0908701C *uint InvisibleSleepPeriod
- 0908701D *floatrange TmpWaterVisibilityRatio
- 0908701E *uint MaxUpdatePeriod
- 0908701F *float MaxCameraDeltaPos
- 09087020 *float MinCameraDeltaCos
- 09087021 *float FrameRenderRatio
- 09087022 *CPlugBitmap BitmapSplitSky
- 09087023 *CPlugBitmap BitmapDepth
- 09088000 CPlugBitmapRenderCubeMap (CPlugBitmapRender)
- 09088000 *void SaveInTga()
- 09088001 *uint CubeFaceCount
- 09088002 *vec3 CenterPos
- 09088003 *float NearZ
- 09088004 *float FarZ
- 09088005 *enum eFarZ { Current Camera's FarZ, Split, ForceFarZ }
- 09088006 *float MinDistToUpdate
- 09088007 *bool AverageReceiverCenters
- 09088008 *enum Discard { Corpus, Shader }
- 09088009 *bool UseItemShaderFilter
- 0908800A *CPlugBitmap BitmapImageSpace
- 0908800B *float BitmapImageSpaceDistToCenter
- 0908800C *float BitmapImageSpaceScaleHeight
- 09089000 CPlugBitmapRenderCamera (CPlugBitmapRender)
- 09089000 *bool UseCameraDrawRect
- 09089001 *bool UseCameraScissor
- 09089002 *enum CameraMode { Image space, Visual space, CameraMap }
- 09089003 *iso4 CameraToVisual
- 09089004 *float ScaleZRange
- 09089005 *CMwNod Camera
- 09089006 *float DepthBias
- 09089007 *float DepthBiasSlope
- 0908A000 CPlugBitmapRenderVDepPlaneY (CPlugBitmapRender)
- 0908A000 *CPlugViewDepLocator ViewDepLocator
- 0908B000 CPlugFileSndGen (CPlugFileSnd)
- 0908C000 CPlugMaterialFxGenCV (CPlugMaterialFx)
- 0908C000 *float DeltaYMax
- 0908C001 *float DeltaYMin
- 0908C002 *CPlugMaterial[] MaterialToRayCasts
- 0908E000 CPlugSoundEngine (CPlugSound)
- 0908E000 *CPlugSoundEngineComponent[] Components
- 0908E001 *float MaxRpm
- 0908E002 *CFuncKeysReal Volume_Speed
- 0908E003 *CFuncKeysReal Volume_Distance
- 0908E004 *CFuncKeysReal Volume_Rpm
- 0908E005 *CFuncKeysReal Volume_Accel
- 0908E006 *CFuncKeysReal Alpha_Speed
- 0908E007 *CFuncKeysReal Alpha_Distance
- 0908E008 *CFuncKeysReal Alpha_Rpm
- 0908E009 *CFuncKeysReal Alpha_Accel
- 0908F000 CPlugSoundEngineComponent (CMwNod)
- 0908F000 *CPlugFileSnd PlugFile
- 0908F001 *float MinVolume
- 0908F002 *float MaxVolume
- 0908F003 *float FadeInStartRpm
- 0908F004 *float FadeInEndRpm
- 0908F005 *float FadeOutStartRpm
- 0908F006 *float FadeOutEndRpm
- 0908F007 *float MinPitch
- 0908F008 *float MaxPitch
- 0908F009 *float PitchShiftStartRpm
- 0908F00A *float PitchShiftEndRpm
- 09090000 CPlugBitmapRenderSolid (CPlugBitmapRender)
- 09090000 *enum TriggerBitmap { None, Once, EachFrame }
- 09090001 *enum TriggerShader { None, Once, EachFrame }
- 09090002 *enum TriggerSolid { None, Once, EachFrame }
- 09090003 *CPlugBitmap Bitmap
- 09090004 *CPlugShader Shader
- 09090005 *CPlugSolid[] Solids
- 09090006 *iso4[] Locations
- 09091000 CPlugBitmapRenderSub (CPlugBitmapRender)
- 09091000 *CPlugShader ShaderToForce
- 09092000 CPlugModel (CPlugTreeGenerator)
- 09092000 *string Origin
- 09092001 *float ExportScale
- 09092002 *CPlugModelTree ModelTree
- 09092003 *float VertexPositionsQuantize
- 09098000 CPlugFileModel (CPlugFile)
- 09099000 CPlugFileModelObj (CPlugFileModel)
- 0909A000 CPlugTreeGenSolid (CPlugTreeGenerator)
- 0909A000 *bool MergeInstances
- 0909A001 *CPlugSolid Solid
- 0909A002 *CPlugMaterial SolidReplaceMaterial
- 0909A003 *bool UseCustomFuncTree
- 0909A004 *float CustomFuncTreePhase
- 0909A005 *float CustomFuncTreePeriodScale
- 0909B000 CPlugFileModel3ds (CPlugFileModel)
- 0909C000 CPlugModelLodMesh (CMwNod)
- 0909C000 *bool OptimSplitGridIsUse
- 0909C001 *vec3 OptimSplitGridCellSize
- 0909C002 *vec3 OptimSplitGridOrigin
- 0909C003 *string OptimGroupId
- 0909C004 *bool OptimIsCreateSubInfluences
- 0909D000 CPlugModelFur (CMwNod)
- 0909D000 *uint RandSeed
- 0909D001 *bool Enabled
- 0909D002 *string MaterialName
- 0909D003 *CPlugMaterial Material
- 0909D004 *CMwNod DiffuseMap
- 0909D005 *CMwNod SpecularMap
- 0909D006 *CMwNod DensityMap
- 0909D007 *CMwNod DirAlphaMap
- 0909D008 *CMwNod DirBetaMap
- 0909D009 *CMwNod WidthMap
- 0909D00A *CMwNod LengthMap
- 0909D00B *CMwNod CurvatureMap
- 0909D00C *uint MapAtlasX
- 0909D00D *uint MapAtlasY
- 0909D00E *bool RandomUDir
- 0909D00F *float DirAlphaDeg
- 0909D010 *float DirAlphaVarDeg
- 0909D011 *float DirBetaDeg
- 0909D012 *float DirBetaVarDeg
- 0909D013 *float CurvatureDeg
- 0909D014 *float CurvatureVarDeg
- 0909D015 *float HelixDeg
- 0909D016 *float HelixVarDeg
- 0909D017 *float Width
- 0909D018 *floatrange WidthVar
- 0909D019 *float Length
- 0909D01A *floatrange LengthVar
- 0909D01B *float NormalBendAngleX
- 0909D01C *float NormalBendAngleY
- 0909D01D *bool Debug
- 0909D01E *bool DoubleLayer
- 0909D01F *bool ModulateWidthByTriSurf
- 0909D020 *uint DensityMax
- 0909D021 *bool DensityInAtlasY
- 0909D022 *float DensityRandom
- 0909D023 *uint DensitySampling
- 0909D024 *float FluffPosRandom
- 0909D025 *bool DynaEnabled
- 0909D026 *float DynaK1
- 0909D027 *float DynaK1Var
- 0909D028 *float DynaK2
- 0909D029 *float DynaK2Var
- 0909D02A *float DynaAccel
- 0909D02B *float DynaAccelVar
- 0909D02C *bool DynaZeroBeta
- 0909D02D *float DynaAlphaMin
- 0909D02E *float DynaAlphaMax
- 0909D02F *float DynaBetaMin
- 0909D030 *float DynaBetaMax
- 0909D031 *uint FluffChunkCount
- 0909D032 *uint ChunkVertCount
- 0909D033 *bool FluffShapeCircular
- 0909D034 *float FluffShapeEndWidthCoef
- 0909D035 *uint HairMaxCount
- 0909E000 CPlugBitmapRenderOverlay (CPlugBitmapRender)
- 0909E000 *bool IsOverlaySelfBlur
- 0909E001 *CMwNod[] Overlays
- 0909F000 CPlugBitmapRenderLightOcc (CPlugBitmapRender)
- 0909F000 *float FovY
- 0909F001 *floatrange OpacityLightThrough
- 0909F002 *floatrange OpacityLensFlare
- 0909F003 *floatrange FlareThreshold
- 0909F004 *CPlugBitmap BitmapToModulate
- 090A0000 CPlugViewDepLocator (CMwNod)
- 090A0000 *float MinY
- 090A0001 *float MaxY
- 090A0002 *bool UseWaterY
- 090A1000 CPlugTreeViewDep (CPlugTree)
- 090A2000 CPlugDecoratorTree (CMwNod)
- 090A2000 *id TreeId
- 090A2001 *CPlugMaterial Material
- 090A2002 *CPlugTreeLight TreeLight
- 090A2003 *enum ExistCond { Never, LowOnly, LowAndMedium, MediumOnly, MediumAndHigh, HighOnly, Always }
- 090A2004 *enum VisibleCond { Never, LowOnly, LowAndMedium, MediumOnly, MediumAndHigh, HighOnly, Always }
- 090A2005 *bool VisibleApplyOnChilds
- 090A2006 *enum ShadowCasterCond { Never, LowOnly, LowAndMedium, MediumOnly, MediumAndHigh, HighOnly, Always }
- 090A2007 *bool ShadowCasterApplyOnChilds
- 090A2008 *bool TransformVisualToSurface
- 090A2009 *enum CollidableCond { Never, LowOnly, LowAndMedium, MediumOnly, MediumAndHigh, HighOnly, Always }
- 090A200A *bool NoLocation
- 090A3000 CPlugDecoratorSolid (CMwNod)
- 090A3000 *CPlugDecoratorTree[] TreeDecorators
- 090A4000 CPlugModelFences (CMwNod)
- 090A4000 *float BlockSizeXZ
- 090A4001 *uint BlockFenceCountXZ
- 090A4002 *vec2 FenceRangeY
- 090A4003 *float LodDist
- 090A4004 *uint RandSeed
- 090A4005 *CPlugMaterial MaterialFences
- 090A4006 *bool IsOrthos
- 090A4007 *bool IsDiags
- 090A4008 *bool OnlyOnePlaneY
- 090A4009 *bool UseSkinShader
- 090A400A *bool Debug
- 090A400B *bool DebugRand
- 090A400C *bool DebugEdges
- 090A6000 CPlugFurWind (CMwNod)
- 090A6000 *vec3 WorldDir
- 090A6001 *float Intensity
- 090A6002 *CFuncNoise NoiseFunc
- 090A7000 CPlugDecalModel (CPlug)
- 090A7000 *CPlugBitmap Icon
- 090A7001 *float TexelByMeter
- 090A7002 *floatrange MaxAngleN
- 090A7003 *bool FadeNormalAndZ
- 090A7004 *CPlugBitmap DiffuseA
- 090A7005 *CPlugBitmap Specular
- 090A7006 *CPlugBitmap Normal
- 090A7007 *float ImpactSize
- 090A7008 *CPlugSolid Solid
- 090A7009 *CPlugBitmap _3dSpriteBitmap
- 090A700A *id _3dSpriteGroupId
- 090A700B *bool RandomInstances
- 090A700C *floatrange MaxAngleN3d
- 090A8000 CPlugBitmapAtlas (CPlug)
- 090AA000 CPlugSphericalHarmonics (CPlug)
- 090AB000 CPlugBitmapArray (CPlug)
- 090AC000 CPlugSpriteParam (CPlug)
- 090AC000 *enum RenderMode { Quad, RotatedQuad }
- 090AC001 *enum Usage { Unknown, T3 Clouds, T3 TreeFoliageSH, T3 Decal3d }
- 090AC002 *bool RadiusInScreen
- 090AC003 *bool UseGlobalDir
- 090AC004 *bool SortBackToFront
- 090AC005 *vec3 GlobalDirection
- 090AC006 *vec2 PivotPoint
- 090AC007 *floatrange GlobalDirTiltFactor
- 090AC008 *floatrange ZBiasFactor
- 090AC009 *float TextureHeightInWorld
- 090AC00A *float VisibleMaxDistAtFov90
- 090AC00B *float VisibleMinScreenHeight01
- 090AD000 CPlugFileExr (CPlugFileImg)
- 090AE000 CPlugPoissonDiscDistribution (CPlug)
- 090AF000 CPlugFileHdr (CPlugFileImg)
- 090B0000 CPlugAnimFile (CMwNod)
- 090B0000 *CPlugSkel[] Skels
- 090B0001 *uint cJointGroup
- 090B0002 *uint cAnimsSkelBaked
- 090B0003 *uint cAnimsRefFrameBaked
- 090B0004 *uint cAnimsEdition
- 090B0005 *uint cAnimClip
- 090B0006 *void Dbg()
- 090B0007 *void Log()
- 090B1000 CPlugVisualCelEdge (CPlugVisual)
- 090B2000 CPlugParticleEmitterSubModel (CMwNod)
- 090B2000 *bool IsActive
- 090B2001 *bool IsSolo
- 090B2002 *enum ParticleEmitterSubModel { Standard, MultiState, OneParticle, VortexSim_Particle, VortexSim_VortexFilament, VortexSim_Repulsor, Chain, Gpu }
- 090B2003 *uint MaxParticleCount
- 090B2004 *bool MultiState_IsAsyncLink
- 090B2005 *uint PartChain_MaxCount
- 090B2006 *uint PartChain_MaxPartPerChain
- 090B2007 *bool PartChain_AddLinkOnDestroy
- 090B2008 *bool UseGameTimerElseHuman
- 090B2009 *CPlugParticleGpuSpawn GpuSpawn
- 090B200A *CPlugParticleGpuModel GpuModel
- 090B200B *CPlugParticleSplashModel SplashModel
- 090B200C *enum BirthStepType { Active&FixedPeriod, Active&MinDist, Active, None, Active&FixedDist }
- 090B200D *float BirthPeriod
- 090B200E *float BirthMinDist
- 090B200F *float Life
- 090B2010 *float LifeVariation
- 090B2011 *uint LifePeriodMs_OnePart
- 090B2012 *enum MultiStateRenderMode { LineNormal, LineWideWorld, LineWideScreen, QuadCenterLeft, QuadUp, WaterSplash, LightTrail, GrassMarks }
- 090B2013 *enum StandardRenderMode { QuadCamera, WaterSplash, QuadSpeed, LinesSpeedCamera, Solid, Triangle }
- 090B2014 *bool SortSprites
- 090B2015 *float ViewDistMax
- 090B2016 *CPlugMaterial Material
- 090B2017 *CPlugShader Shader
- 090B2018 *CPlugVisualIndexedTriangles SolidVisual
- 090B2019 *uint CircularTrailVertPerPartCount
- 090B201A *float SizeBirthRatioXY
- 090B201B *vec2 SpritePivotPoint
- 090B201C *enum TextureAtlas { None, Fixed, Random, AnimatedRandom, AnimatedSynchro }
- 090B201D *uint TextureAtlasDimX
- 090B201E *uint TextureAtlasDimY
- 090B201F *uint TextureAtlasCount
- 090B2020 *bool TextureAtlasTopToBottom
- 090B2021 *uint TextureAtlasFixedIndex
- 090B2022 *uint TextureAtlasAnimationPeriodMs
- 090B2023 *bool TextureAtlasAnimationRandomPhase
- 090B2024 *CFuncEnvelope IntensityFilter
- 090B2025 *float SizeBirth
- 090B2026 *float SizeBirthVariation
- 090B2027 *bool SizeBirthUseEmissionZone
- 090B2028 *float SizeBirthEmissionZoneScale
- 090B2029 *bool SizeBirthUseIntensity
- 090B202A *float LinesSpeedCamera_SizeSpeedScale
- 090B202B *CFuncEnvelope SizeOverLife
- 090B202C *bool SizeUseSizeX
- 090B202D *CFuncEnvelope SizeXOverLife
- 090B202E *float RollSpeedBirth
- 090B202F *float RollSpeedBirthVariation
- 090B2030 *CFuncColorGradient ColorGradient
- 090B2031 *enum ColorGradientUse { RandomConstantColor, ColorOverLife }
- 090B2032 *bool ColorModulateWithTransparency
- 090B2033 *bool ColorUseEmitterHue
- 090B2034 *bool ColorIsEmitterHue00
- 090B2035 *bool ColorBirthUseIntensity
- 090B2036 *float TransparencyBirth
- 090B2037 *float TransparencyBirthVariation
- 090B2038 *bool TransparencyBirthUseIntensity
- 090B2039 *CFuncEnvelope TransparencyOverLife
- 090B203A *float UScaleDist
- 090B203B *float VScaleDist
- 090B203C *float WaterSplashVelY
- 090B203D *GxLightBall Light
- 090B203E *CFuncEnvelope LightRadiusOverLife
- 090B203F *CFuncColorGradient LightColorOverLife
- 090B2040 *bool LightUseEmitterHue
- 090B2041 *float WeightBirth
- 090B2042 *float WeightBirthVariation
- 090B2043 *float FluidFrictionBirth
- 090B2044 *float FluidFrictionBirthVariation
- 090B2045 *bool FluidFrictionBirthUseIntensity
- 090B2046 *floatrange FluidFrictionBirthIntensityBase
- 090B2047 *bool UseRtOwnerLoc
- 090B2048 *bool CollisionEnabled
- 090B2049 *float CollisionBounce
- 090B204A *float CollisionDamper
- 090B204B *float CollisionRadius
- 090B204C *bool PrecalcEnabled
- 090B204D *uint PrecalcPartCount
- 090B204E *uint PrecalcSampleRate
- 090B204F *uint SimulatedSmokeLifeSpanMs
- 090B2050 *float SimulatedSmokeInfluenceRadius
- 090B2051 *floatrange SimulatedSmokeGravity
- 090B2052 *CFuncKeysReal SimulatedSmokeParticleSizeOverLife
- 090B2053 *CFuncKeysReal SimulatedSmokeParticleAlphaOverLife
- 090B2054 *float SimulatedSmokeParticleBaseSize
- 090B2055 *float SimulatedSmokeParticleSizeRandomness
- 090B2056 *float SimulatedSmokeParticlePositionRandomRadius
- 090B2057 *float SimulatedSmokeParticlePositionRandomness
- 090B2058 *float SimulatedSmokeParticleLifeDistance
- 090B2059 *color SimulatedSmokeParticleBaseColor
- 090B205A *CFuncKeysReal SimulatedSmokeFilamentStrengthOverLife
- 090B205B *float SimulatedSmokeFilamentBaseStrength
- 090B205C *float SimulatedSmokeFilamentPositionRandomRadius
- 090B205D *float SimulatedSmokeFilamentPositionRandomness
- 090B205E *float EmitStateFromImpactDirNormalCoef
- 090B205F *float EmitStateFromImpactDirTangentialCoef
- 090B3000 CPlugParticleEmitterModel (CMwNod)
- 090B3000 *bool IsSplashMode
- 090B3001 *CPlugParticleEmitterSubModel[] ParticleEmitterSubModels
- 090B4000 CPlugBeamEmitterModel (CMwNod)
- 090B4000 *CPlugMaterial Material
- 090B4001 *enum DisplayType { LinesWide, Cylinder }
- 090B4002 *float UVScale
- 090B4003 *uint CylinderSideCount
- 090B4004 *uint Duration
- 090B5000 CPlugParticleSplashModel (CMwNod)
- 090B5000 *uint SplashCount
- 090B5001 *enum PosType { Fixed, RandomInZone, FixedPosTimeHalfSize, RandomInEllipsoid, RandomOnCircleXY, RandomOnCircleXZ }
- 090B5002 *vec3 Pos
- 090B5003 *vec3 SizeScale
- 090B5004 *bool OrientationOffset
- 090B5005 *floatrange Yaw
- 090B5006 *floatrange YawVariation
- 090B5007 *floatrange Pitch
- 090B5008 *floatrange PitchVariation
- 090B5009 *floatrange Roll
- 090B500A *floatrange RollVariation
- 090B500B *float VelBaseCoef
- 090B500C *bool VelAlongDir
- 090B500D *float VelLength
- 090B500E *float VelLengthVariation
- 090B500F *floatrange VelYaw
- 090B5010 *floatrange VelYawVariation
- 090B5011 *floatrange VelPitch
- 090B5012 *floatrange VelPitchVariation
- 090B5013 *float NormalVel
- 090B5014 *float NormalVelVariation
- 090B6000 CPlugParticleImpactModel (CMwNod)
- 090B6000 *CPlugParticleEmitterModel ParticleModel
- 090B6001 *CPlugSound Sound
- 090B6002 *CPlugDecalModel DecalModel
- 090B7000 CPlugParticleMaterialImpactModel (CMwNod)
- 090B7000 *uint DefaultMaterial
- 090B7001 *CPlugParticleImpactModel[] ImpactModels
- 090B8000 CPlugBitmapApplyArray (CPlug)
- 090B9000 CPlugOpModel (CMwNod)
- 090BA000 CPlugSkel (CMwNod)
- 090BA000 *id Name
- 090BA001 *uint cJoint
- 090BA002 *id[] JointNames
- 090BA003 *uint[] JointParentIndexs
- 090BA004 *iso4[] RefGlobalJoints
- 090BA005 *void Log()
- 090BA006 *void BreakDbg()
- 090BA007 *void CreateSetup3dsMaxBiped()
- 090BA008 *CPlugSkelSetup Setup
- 090BA009 *void JointsSort()
- 090BB000 CPlugSolid2Model (CMwNod)
- 090BB000 *CPlugSkel Skel
- 090BB001 *CPlugMaterial[] Materials
- 090BB002 *id[] MaterialIds
- 090BB003 *uint DamageZoneCount
- 090BB004 *void Log()
- 090BB005 *void SkelJointsSort()
- 090BD000 CPlugSolid2 (CMwNod)
- 090BD000 *CPlugSolid2Model Model
- 090BD001 *iso4[] Locations
- 090BD002 *bool[] Visibilities
- 090BD003 *float[] DamageZoneAmounts
- 090BD004 *CPlugSolid TempSolid
- 090BE000 CPlugResource (CMwNod)
- 090BE000 *CPlugShader ShaderOverlayBlendTextureModCV
- 090BE001 *CPlugShader ShaderOverlayCopyVertexColor
- 090BE002 *CPlugShader ShaderBlendColorVertex
- 090BE003 *CPlugBitmap BitmapEditionSprites
- 090BE004 *CPlugBitmap BitmapChecker
- 090BE005 *CPlugBitmap BitmapInvisible
- 090BE006 *CPlugFilePHlsl PHlslCopyColor0
- 090BE007 *CPlugFileVHlsl VHlslDefaultSprites
- 090BE008 *CPlugFileVHlsl VHlslTcFullYCropX
- 090BE009 *CPlugSkinnedPlayerResource SkinnedPlayer
- 090BE00A *CPlugMaterial MaterialTech3DecalSprite
- 090BE00B *CPlugBitmap MaterialTech3DecalSprite_Diffuse
- 090BF000 CPlugTriggerAnim (CMwNod)
- 090C0000 CPlugFileGenScriptCtx (CPlug)
- 090C0000 *uint TexelCountX
- 090C0001 *uint TexelCountY
- 090C0002 *uint TexelIndexX
- 090C0003 *uint TexelIndexY
- 090C0004 *uint LevelIndex
- 090C0005 *float TexelValueR
- 090C0006 *float TexelValueG
- 090C0007 *float TexelValueB
- 090C0008 *float TexelValueA
- 090C1000 CPlugFxLensFlareArray (CPlug)
- 090C3000 CPlugSkinnedPlayerResource (CMwNod)
- 090C3000 *CPlugMaterial Material_BodyAnimSkel_DiffuseSI_Specular_Normal
- 090C3001 *CPlugMaterial Material_BodyAnimSkel_DiffuseSI_Specular
- 090C3002 *CPlugMaterial Material_BodyAnimSkel_Diffuse_Energy_Specular_Normal
- 090C3003 *CPlugMaterial Material_BodyAnimSkel_Energy
- 090C3004 *CPlugMaterial Material_BodyAnimSkel_DiffuseTransp_Specular_Normal
- 090C3005 *CPlugMaterial Material_BodyAnimSkel_DiffuseTransp_Specular
- 090C3006 *CPlugMaterial Material_BodyAnimSkel_ActionMakerOtherFrames
- 090C3007 *CPlugLight Light_BodyFakeShadow
- 090C3008 *CPlugFileImg Image_DefaultBodyDiffuse
- 090C3009 *CPlugFileImg Image_DefaultBodyDiffuse_SI
- 090C300A *CPlugFileImg Image_DefaultBodyDiffuseOpacity
- 090C300B *CPlugFileImg Image_DefaultBodyEnergy
- 090C300C *CPlugFileImg Image_DefaultBodySpecular
- 090C300D *CPlugFileImg Image_DefaultBodyNormal
- 090C300E *CPlugFileImg Image_DefaultBodyTeamMask
- 090C4000 CPlugParticleEmitterSubModelGpu (CMwNod)
- 090C5000 CPlugParticleGpuSpawn (CMwNod)
- 090C5000 *enum Spawn { Splash, Continuous }
- 090C5001 *uint cParticleSplash
- 090C5002 *float cParticlePerSecond
- 090C5003 *string LblPosition
- 090C5004 *enum Position { Point, Sphere, Disc, Box }
- 090C5005 *float PosS_RadiusMin
- 090C5006 *float PosS_RadiusMax
- 090C5007 *floatrange PosS_PitchMinDegree
- 090C5008 *floatrange PosS_PitchMaxDegree
- 090C5009 *float PosD_RadiusMin
- 090C500A *float PosD_RadiusMax
- 090C500B *float PosD_MinZ
- 090C500C *float PosD_MaxZ
- 090C500D *float PosB_CenterX
- 090C500E *float PosB_CenterY
- 090C500F *float PosB_CenterZ
- 090C5010 *float PosB_HDiagX
- 090C5011 *float PosB_HDiagY
- 090C5012 *float PosB_HDiagZ
- 090C5013 *string LblVelocity
- 090C5014 *float VelEmitterCoef
- 090C5015 *float VelLength
- 090C5016 *float VelLengthVariation
- 090C5017 *floatrange VelPitchMin
- 090C5018 *floatrange VelPitchMax
- 090C6000 CPlugParticleGpuModel (CMwNod)
- 090C6000 *float Life
- 090C6001 *float LifeVariation
- 090C6002 *float Size
- 090C6003 *float SizeVariation
- 090C6004 *float Weight
- 090C6005 *float Viscosity
- 090C6006 *floatrange Elasticity
- 090C6007 *float RestSpeed
- 090C6008 *CPlugBitmap Bitmap
- 090C6009 *uint AtlasGridCountX
- 090C600A *uint AtlasGridCountY
- 090C600B *bool AnimateGrid
- 090C600C *bool UseHueShift
- 090C600D *float PersistenceTime
- 090C600E *float Intensity
- 090C600F *float IntensityVariation
- 090C6010 *float IntensityDecayPower
- 090C6011 *float VelScaleRot2d
- 090C6012 *float VelScaleRot2dVar
- 090C7000 CPlugCharVisModel (CMwNod)
- 090C7000 *CPlugParticleMaterialImpactModel JumpMaterialImpact
- 090C7001 *CPlugParticleMaterialImpactModel LandMaterialImpact
- 090C7002 *CPlugParticleMaterialImpactModel WalkStepMaterialImpact
- 090C7003 *CPlugParticleEmitterModel Particle_JumpPad
- 090C7004 *CPlugParticleEmitterModel Particle_Turbo
- 090C7005 *CPlugParticleEmitterModel Particle_SpeedUp
- 090C7006 *CPlugParticleEmitterModel Particle_InjuredLight
- 090C7007 *CPlugParticleEmitterModel Particle_InjuredHeavy
- 090C7008 *CPlugParticleEmitterModel Particle_InjuredDead
- 090C7009 *CPlugParticleEmitterModel Particle_Spawn
- 090C700A *CPlugParticleEmitterModel Particle_EvolutionInProgress
- 090C700B *CPlugParticleEmitterModel Particle_EvolutionChange
- 090C700C *CPlugSound Sound_Notice_Jump
- 090C700D *CPlugSound Sound_Notice_JumpChain1
- 090C700E *CPlugSound Sound_Notice_JumpChain2
- 090C700F *CPlugSound Sound_Notice_WallJump
- 090C7010 *CPlugSound Sound_Notice_DoubleJump
- 090C7011 *CPlugSound Sound_Notice_Land
- 090C7012 *CPlugSound Sound_Notice_Spawn
- 090C7013 *CPlugSound Sound_Notice_InjuredLight
- 090C7014 *CPlugSound Sound_Notice_InjuredHeavy
- 090C7015 *CPlugSound Sound_Notice_InjuredDead
- 090C7016 *CPlugSound Sound_Notice_Fire
- 090C7017 *CPlugSound Sound_Notice_JumpPad
- 090C7018 *CPlugSound Sound_Notice_Grapple
- 090C7019 *CPlugSound Sound_Notice_Gesture
- 090C701A *CPlugSound Sound_Notice_Turbo
- 090C701B *CPlugSound Sound_Notice_SpeedUp
- 090C701C *CPlugSound Sound_Notice_FreeWheeling
- 090C701D *CPlugSound Sound_Notice_Evolution
- 090C701E *CPlugSound Sound_WalkBody
- 090C701F *CPlugSound Sound_RunBody
- 090C7020 *CPlugSound Sound_Breathe
- 090C7021 *CPlugSound Sound_EvolutionInProgress
- 090C7022 *CPlugSound Sound_EvolutionChange
- 090C7023 *float JumpViewOffsetPos
- 090C7024 *float JumpViewOffsetAngle
- 090C7025 *uint JumpViewOffsetDuration1
- 090C7026 *uint JumpViewOffsetDuration2
- 090C7027 *float LandViewOffsetPos
- 090C7028 *float LandViewOffsetAngle
- 090C7029 *uint LandViewOffsetDuration1
- 090C702A *uint LandViewOffsetDuration2
- 090C702B *float ViewBobRollWalkCyclePhase
- 090C702C *float ViewBobPitchStepPhase
- 090C702D *float WalkViewBobOffsetPos
- 090C702E *float WalkViewBobOffsetRoll
- 090C702F *float WalkViewBobOffsetPitch
- 090C7030 *CFuncKeysReal WalkViewBobAmountFromVel
- 090C7031 *CFuncKeysReal WalkStepDistFromVel
- 090C7032 *CFuncKeysReal WalkStepDistFromVel_Snow
- 090C7033 *float RunViewBobOffsetPos
- 090C7034 *float RunViewBobOffsetRoll
- 090C7035 *float RunViewBobOffsetPitch
- 090C7036 *CFuncKeysReal RunViewBobAmountFromVel
- 090C7037 *CFuncKeysReal RunStepDistFromVel
- 090C7038 *CFuncKeysReal RunStepDistFromVel_Snow
- 090C7039 *uint HurtViewOffsetDuration
- 090C703A *float HurtViewOffsetPos
- 090C703B *float HurtViewOffsetAngle
- 090C703C *color HurtFlashColor
- 090C703D *CFuncKeysReal EnergyScaleFromRatio
- 090C703E *uint FireViewOffsetDuration
- 090C703F *float FireViewOffsetZoom
- 090C7040 *float FireViewOffsetAngle
- 090C7041 *CPlugBeamEmitterModel GrappleModel
- 090C7042 *float GrappleOffsetY
- 090C7043 *vec3 GrappleRelPos
- 090C7044 *CMwNod DummySkinnableFid
- 090C8000 CPlugSkelSetup (CMwNod)
- 090C8000 *uint LowerJawJoint
- 090C8001 *float LowerJawRotMaxAngleDeg
- 090C8002 *vec3 LowerJawRotLocalAxis
- 090C9000 (CMwNod)
- 090C9000 *float
- 090C9001 *float
- 090C9002 *CFuncKeysReal
- 090C9003 *CFuncKeysReal
- 090C9004 *CFuncKeysReal
- 090C9005 *bool
- 090C9006 *CFuncKeysReal
- 090C9007 *CFuncKeysReal
- 090C9008 *CFuncKeysReal
- 090C9009 *CFuncKeysReal
- 090C900A *CFuncKeysReal
- 090C900B *CFuncKeysReal
- 090C900C *float
- 090C900D *float
- 090C900E *CFuncKeysReal
- 090C900F *CFuncKeysReal
- 090C9010 *CFuncKeysReal
- 090C9011 *CFuncKeysReal
- 090C9012 *float
- 090C9013 *float
- 090C9014 *CFuncKeysReal
- 090C9015 *CFuncKeysReal
- 090C9016 *float
- 090C9017 *CFuncKeysReal
- 090C9018 *float
- 090C9019 *CFuncKeysReal
- 090C901A *bool
- 090C901B *CFuncKeysReal
- 090C901C *CFuncKeysReal
- 090C901D *CFuncKeysReal
- 090C901E *CFuncKeysReal
- 090C901F *CFuncKeysReal
- 090C9020 *float
- 090C9021 *float
- 090C9022 *float
- 090C9023 *CFuncKeysReal
- 090C9024 *float
- 090C9025 *bool
- 090C9026 *bool
- 090C9027 *uint
- 090C9028 *float
- 090C9029 *float
- 090C902A *bool
- 090C902B *float
- 090C902C *float
- 090C902D *float
- 090C902E *bool
- 090C902F *bool
- 090C9030 *float
- 090C9031 *float
- 090C9032 *float
- 090C9033 *float
- 090C9034 *float
- 090C9035 *CFuncKeysReal
- 090C9036 *CFuncKeysReal
- 090C9037 *float
- 090C9038 *float
- 090C9039 *float
- 090C903A *float
- 090C903B *float
- 090C903C *float
- 090C903D *float
- 090C903E *float
- 090C903F *bool
- 090C9040 *float
- 090C9041 *bool
- 090C9042 *bool
- 090C9043 *bool
- 090C9044 *float
- 090C9045 *float
- 090C9046 *float
- 090C9047 *CFuncKeysReal
- 090C9048 *float
- 090C9049 *uint
- 090C904A *float
- 090C904B *float
- 090C904C *float
- 090C904D *CPlugSurface
- 090C904E *CPlugSurface
- 090C904F *uint
- 090C9050 *float
- 090C9051 *bool
- 090C9052 *float
- 090C9053 *uint
- 090C9054 *float
- 090C9055 *float
- 090C9056 *bool
- 090C9057 *bool
- 090C9058 *bool
- 090C9059 *float
- 090C905A *bool
- 090C905B *float
- 090C905C *float
- 090C905D *float
- 090C905E *float
- 090C905F *float
- 090C9060 *float
- 090C9061 *CFuncKeysReal
- 090C9062 *float
- 090C9063 *CFuncKeysReal
- 090C9064 *CFuncKeysReal
- 090C9065 *uintrange
- 090C9066 *float
- 090C9067 *float
- 090C9068 *float
- 090C9069 *float
- 090C906A *CFuncKeysReal
- 090C906B *CFuncKeysReal
- 090C906C *CFuncKeysReal
- 090C906D *CFuncKeysReal
- 090C906E *float
- 090C906F *CFuncKeysReal
- 090C9070 *CFuncKeysReal
- 090C9071 *CFuncKeysReal
- 090C9072 *CFuncKeysReal
- 090C9073 *CFuncKeysReal
- 090C9074 *float
- 090C9075 *float
- 090C9076 *CMwRefBuffer
- 090C9077 *bool
- 090CA000 (CMwNod)
- 090CA000 *enum { }
- 090CA001 *float
- 090CA002 *float
- 090CA003 *floatrange
- 090CA004 *bool
- 090CA005 *bool
- 090CA006 *bool
- 090CA007 *bool
- 090CB000 CPlugFxLensDirtGen (CMwNod)
- 090CB000 *id AtlasId
- 090CB001 *uint Count
- 090CB002 *floatrange ScreenSizeYMin
- 090CB003 *floatrange ScreenSizeYMax
- 090CB004 *floatrange Intens_Min
- 090CB005 *floatrange Intens_Max
- 0A Scene
- 0A000000 CSceneEngine (CMwEngine)
- 0A001000 CScene (CMwNod)
- 0A001000 *CSceneMobil[] Mobils
- 0A001001 *CSceneCamera[] Cameras
- 0A001002 *CSceneMover[] Movers
- 0A001003 *CSceneConfig SceneConfig
- 0A001004 *CMotionManager[] MotionManagers
- 0A001005 *CMotionManager[] MotionManagerModels
- 0A001006 *CHmsCollZone MgrCollision
- 0A001007 *CSceneDecalsManager MgrDecals
- 0A001008 *CSceneSoundManager MgrSound
- 0A001009 *CSceneMgrParticle MgrParticle
- 0A00100A *CSceneMgrSolidVis MgrSolidVis
- 0A00100B * MgrPhyChar
- 0A00100C *CSceneMgrVisChar MgrVisChar
- 0A00100D *CSceneMgrVehiclePhy MgrVehiclePhy
- 0A00100E *CSceneMgrVehicleVis MgrVehicleVis
- 0A00100F *CSceneMgrFlock MgrFlock
- 0A001010 *CSceneMgrAnim MgrAnim
- 0A001011 *void LogSceneStats()
- 0A002000 CScene2d (CScene)
- 0A002000 *CSceneSector Sector
- 0A002001 *vec2 OverlayMin
- 0A002002 *vec2 OverlayMax
- 0A002003 *CSceneLight[] Lights
- 0A002004 *CSceneSoundSource[] Sounds
- 0A003000 CScene3d (CScene)
- 0A003000 *CSceneSector[] Sectors
- 0A003001 *CSceneLight[] Lights
- 0A003002 *CSceneGate[] Gates
- 0A003003 *CSceneLocation[] Locations
- 0A003004 *CScenePath[] Paths
- 0A003005 *CSceneSoundSource[] Sounds
- 0A003006 *CSceneTrafficGraph TrafficGraph
- 0A003007 *CSceneTrafficPath[] TrafficPaths
- 0A003008 *float CameraFarZ
- 0A003009 *float EdCamFocusZ
- 0A00300A *float EdCamLensSize
- 0A00300B *color CameraClearColor
- 0A00300C *CSceneFxMgr SceneFxMgr
- 0A004000 CSceneSector (CMwNod)
- 0A004000 *CHmsZone Zone
- 0A004001 *CScene Scene
- 0A005000 CSceneObject (CMwNod)
- 0A005000 *CScene Scene
- 0A005001 *void SetLocation(iso4 Location, CSceneSector Sector)
- 0A005002 *CMwNod Motion
- 0A006000 CSceneGate (CMwNod)
- 0A006000 *CHmsPortal FirstPortal
- 0A006001 *CHmsPortal SecondPortal
- 0A007000 CSceneLocation (CSceneObject)
- 0A007000 *iso4 Location
- 0A008000 CScenePath (CMwNod)
- 0A008000 *CFuncKeysPath[] Paths
- 0A008001 *CSceneSector[] Sectors
- 0A009000 CScenePoc (CSceneObject)
- 0A009000 *CHmsPoc HmsPoc
- 0A009001 *bool IsActive
- 0A00A000 CSceneCamera (CScenePoc)
- 0A00A000 *CScene2d[] Overlays
- 0A00A001 *uint iPrecalcRender
- 0A00A002 *uint cPrecalcRender
- 0A00A003 *CSceneListener Listener
- 0A00B000 CSceneLight (CScenePoc)
- 0A00B000 *GxLight Light
- 0A00C000 CSceneController (CMwNod)
- 0A00D000 CSceneListener (CScenePoc)
- 0A00E000 CSceneSoundSource (CScenePoc)
- 0A00E000 *void Play()
- 0A00E001 *void Stop()
- 0A00E002 *CPlugSound PlugSound
- 0A010000 (CMwNod)
- 0A011000 CSceneMobil (CSceneObject)
- 0A011000 *CSceneMobil Model
- 0A011001 *bool IsVisible
- 0A011002 *bool PlayerType
- 0A011003 *CHmsItem Item
- 0A011004 *CPlugSolid Solid
- 0A011005 *CPlugSolid SolidModel
- 0A011006 *void Show()
- 0A011007 *void Hide()
- 0A011008 *CMwNod LinkedObject
- 0A011009 *CSceneObjectLink[] Links
- 0A01100A *CMotion MotionSolid
- 0A01100B *uint CastedShadows
- 0A01100C *bool SelfShadow
- 0A01100D *void SolidObjectsRefresh()
- 0A01100E *void LinkForceUpdateAll()
- 0A012000 CSceneToy (CSceneMobil)
- 0A014000 CSceneObjectLink (CMwNod)
- 0A014000 *bool IsToSave
- 0A014001 *bool IsFromModel
- 0A014002 *bool UseOnlyMobilPosition
- 0A014003 *bool UseOnlyMobilTreePosition
- 0A014004 *bool UseTreeVisibilityForPoc
- 0A014005 *iso4 RelativeLocation
- 0A014006 *CSceneObject Object
- 0A014007 *CSceneMobil Mobil
- 0A014008 *id MobilTreeId
- 0A014009 *bool IsActive2
- 0A01400A *bool IsDynamic
- 0A015000 (CMwNod)
- 0A015000 *uint[] MaterialIds
- 0A015001 *void AddMaterialId()
- 0A017000 CScenePickerManager (CMwNod)
- 0A017000 *CHmsPicker Picker
- 0A01D000 CPlugBitmapRenderScene3d (CPlugBitmapRenderCamera)
- 0A01D000 *CScene3d Scene3d
- 0A01D001 *iso4 Location
- 0A01D002 *void CreateCamera()
- 0A01D003 *void CreateOverlayCameraSettings()
- 0A01E000 CSceneSoundManager (CMwNod)
- 0A01F000 CSceneVehicleCameraRace3Model (CMwNod)
- 0A01F000 *float LookAtFactor
- 0A01F001 *float DefaultFov
- 0A01F002 *bool FollowWheelsPlane
- 0A01F003 *bool ForceUpV010
- 0A01F004 *bool StickToIdeal
- 0A01F005 *float Up
- 0A01F006 *float Far
- 0A01F007 *float RadiusDamperKi
- 0A01F008 *float RadiusDamperKa
- 0A01F009 *CFuncKeysReal SlerpSpeedModulationFromSpeed
- 0A01F00A *float SlerpSpeed
- 0A01F00B *float SlerpSpeedFlyingBehavior
- 0A01F00C *float SlerpSpeedCamUp
- 0A01F00D *float SlerpSpeedCamUpFlyingBehavior
- 0A01F00E *CFuncKeysReal LookAtFactorFromUpSpeedRatio
- 0A01F00F *float StateFlyingLookAtStep
- 0A01F010 *CFuncKeysReal FlyingLookDownFactorFromSpeedRatio
- 0A01F011 *float ConstantFlyingLookDownFactor
- 0A01F012 *float FlyingLookDownFactorKi
- 0A01F013 *float FlyingLookDownFactorKa
- 0A01F014 *float SlerpTargetCamUpDelta
- 0A01F015 *uint SlerpTargetCamUpTimeUp
- 0A01F016 *uint SlerpTargetCamUpTimeDown
- 0A01F017 *float SlerpTargetPosDelta
- 0A01F018 *uint SlerpTargetPosTimeUp
- 0A01F019 *uint SlerpTargetPosTimeDown
- 0A01F01A *float SlerpTargetPosNormalBehaviorDelta
- 0A01F01B *uint SlerpTargetPosNormalBehaviorTimeUp
- 0A01F01C *uint SlerpTargetPosNormalBehaviorTimeDown
- 0A01F01D *float SlerpTargetPosFlyingDelta
- 0A01F01E *uint SlerpTargetPosFlyingTimeUp
- 0A01F01F *uint SlerpTargetPosFlyingTimeDown
- 0A01F020 *float SlerpSpeedDelta
- 0A01F021 *uint SlerpSpeedTimeUp
- 0A01F022 *uint SlerpSpeedTimeDown
- 0A01F023 *float SlerpSpeedCamUpDelta
- 0A01F024 *uint SlerpSpeedCamUpTimeUp
- 0A01F025 *uint SlerpSpeedCamUpTimeDown
- 0A01F026 *float InputGasFarDelta
- 0A01F027 *uint InputGasFarTimeUp
- 0A01F028 *uint InputGasFarTimeDown
- 0A01F029 *float InputBrakeFarDelta
- 0A01F02A *uint InputBrakeFarTimeUp
- 0A01F02B *uint InputBrakeFarTimeDown
- 0A01F02C *float InputSteerFarDelta
- 0A01F02D *uint InputSteerFarTimeUp
- 0A01F02E *uint InputSteerFarTimeDown
- 0A01F02F *float EventTurboFovDelta
- 0A01F030 *uint EventTurboFovTimeUp
- 0A01F031 *uint EventTurboFovTimeDown
- 0A01F032 *float EventTurboFarDelta
- 0A01F033 *uint EventTurboFarTimeUp
- 0A01F034 *uint EventTurboFarTimeDown
- 0A01F035 *float EventChangeGearFarDelta
- 0A01F036 *uint EventChangeGearFarTimeUp
- 0A01F037 *uint EventChangeGearFarTimeDown
- 0A01F038 *float EventBurningLookAtFactorDelta
- 0A01F039 *uint EventBurningLookAtFactorTimeUp
- 0A01F03A *uint EventBurningLookAtFactorTimeDown
- 0A01F03B *float EventBurningRadiusDelta
- 0A01F03C *uint EventBurningRadiusTimeUp
- 0A01F03D *uint EventBurningRadiusTimeDown
- 0A01F03E *float StateFlyingRadiusDelta
- 0A01F03F *uint StateFlyingRadiusTimeUp
- 0A01F040 *uint StateFlyingRadiusTimeDown
- 0A01F041 *float StateFlyingLookAtFactorDelta
- 0A01F042 *uint StateFlyingLookAtFactorTimeUp
- 0A01F043 *uint StateFlyingLookAtFactorTimeDown
- 0A01F044 *float MinSpeed
- 0A01F045 *float MinSpeed2
- 0A01F046 *uint FlyDurationBeforeFlyingBehavior
- 0A01F047 *uint InputNoSteerDurationBeforeReset
- 0A01F048 *uint InputSteerDurationBeforeBurnoutShowView
- 0A023000 CSceneVehicleScript ()
- 0A023000 *CMwCmdBlockMain GameplayScript
- 0A023001 CHmsItem Contact_Item1
- 0A023002 CHmsItem Contact_Item2
- 0A023003 uint Contact_Material1
- 0A023004 uint Contact_Material2
- 0A023005 vec3 Contact_Normal
- 0A023006 vec3 Contact_Position
- 0A023007 vec3 Contact_RelativeSpeed
- 0A023008 vec3 Contact_Replacement
- 0A023009 bool Contact_StillExists
- 0A02300A void AddVehicleForce(vec3 force, vec3 relativeapplicationpoint)
- 0A02300B void AddVehicleTorque(vec3 torque)
- 0A02300C void AddWorldForce(vec3 force, vec3 relativeapplicationpoint)
- 0A02300D vec3 GetVehiclePosition()
- 0A02300E iso4 GetVehicleRotation()
- 0A02300F vec3 GetVehicleSpeed()
- 0A023010 float GetReal(string fieldName)
- 0A023011 void SetReal(string fieldName, float value)
- 0A023012 void LetReal(string fieldName, float value)
- 0A029000 ()
- 0A029000 *enum { 01, 02, 03, 04, 05, 06, 07 }
- 0A029001 *enum { None, 4Wd, Traction, Propulsion }
- 0A029002 *float
- 0A029003 *float
- 0A029004 *CFuncKeysReal
- 0A029005 *CFuncKeysReal
- 0A029006 *float
- 0A029007 *float
- 0A029008 *float
- 0A029009 *float[]
- 0A02900A *float[]
- 0A02900B *float[]
- 0A02900C *void ()
- 0A02900D *void ()
- 0A02900E *float
- 0A02900F *float
- 0A029010 *float
- 0A029011 *float
- 0A029012 *float
- 0A029013 *float
- 0A029014 *float
- 0A029015 *float
- 0A029016 *float
- 0A029017 *float
- 0A029018 *float
- 0A029019 *float
- 0A02901A *float
- 0A02901B *float
- 0A02901C *float
- 0A02901D *float
- 0A02901E *float
- 0A02901F *float
- 0A029020 *floatrange
- 0A029021 *CFuncKeysReal
- 0A029022 *CFuncKeysReal
- 0A029023 *CFuncKeysReal
- 0A029024 *uint
- 0A029025 *CFuncKeysReal
- 0A029026 *float
- 0A029027 *float
- 0A029028 *float
- 0A029029 *float
- 0A02902A *float
- 0A02902B *float
- 0A02902C *float
- 0A02902D *float
- 0A02902E *float
- 0A02902F *CFuncKeysReal
- 0A029030 *CFuncKeysReal
- 0A029031 *float
- 0A029032 *float
- 0A029033 *CFuncKeysReal
- 0A029034 *float
- 0A029035 *float
- 0A029036 *float
- 0A029037 *CFuncKeysReal
- 0A029038 *CFuncKeysReal
- 0A029039 *CFuncKeysReal
- 0A02903A *CFuncKeysReal
- 0A02903B *float
- 0A02903C *float
- 0A02903D *float
- 0A02903E *float
- 0A02903F *float
- 0A029040 *float
- 0A029041 *CFuncKeysReal
- 0A029042 *CFuncKeysReal
- 0A029043 *uint
- 0A029044 *CFuncKeysReal
- 0A029045 *CFuncKeysReal
- 0A029046 *CFuncKeysReal
- 0A029047 *float
- 0A029048 *float
- 0A029049 *bool
- 0A02904A *uint
- 0A02904B *uint
- 0A02904C *CFuncKeysReal
- 0A02904D *float
- 0A02904E *float
- 0A02904F *float
- 0A029050 *float
- 0A029051 *float
- 0A029052 *CFuncKeysReal
- 0A029053 *float
- 0A029054 *float
- 0A029055 *float
- 0A029056 *float
- 0A029057 *uint
- 0A029058 *float
- 0A029059 *float
- 0A02905A *uint
- 0A02905B *float
- 0A02905C *float
- 0A02905D *float
- 0A02905E *float
- 0A02905F *float
- 0A029060 *float
- 0A029061 *float
- 0A029062 *float
- 0A029063 *float
- 0A029064 *float
- 0A029065 *float
- 0A029066 *float
- 0A029067 *float
- 0A029068 *float
- 0A029069 *float
- 0A02906A *float
- 0A02906B *float
- 0A02906C *bool
- 0A02906D *float
- 0A02906E *float
- 0A02906F *float
- 0A029070 *float
- 0A029071 *float
- 0A029072 *float
- 0A029073 *float
- 0A029074 *float
- 0A029075 *vec3
- 0A029076 *floatrange
- 0A029077 *float
- 0A029078 *float
- 0A029079 *float
- 0A02907A *float
- 0A02907B *float
- 0A02907C *floatrange
- 0A02907D *floatrange
- 0A02907E *float
- 0A02907F *float
- 0A029080 *float
- 0A029081 *float
- 0A029082 *float
- 0A029083 *float
- 0A029084 *CFuncKeysReal
- 0A029085 *CFuncKeysReal
- 0A029086 *uint
- 0A029087 *CFuncKeysReal
- 0A029088 *float
- 0A029089 *bool
- 0A02908A *float
- 0A02908B *float
- 0A02908C *float
- 0A02908D *float
- 0A02908E *uint
- 0A02908F *CFuncKeysReal
- 0A029090 *uint
- 0A029091 *float
- 0A029092 *uint
- 0A029093 *CFuncKeysReal
- 0A029094 *uint
- 0A029095 *enum { Old01, Old02, 03, 04, None }
- 0A029096 *float
- 0A029097 *float
- 0A029098 *float
- 0A029099 *float
- 0A02909A *float
- 0A02909B *float
- 0A02909C *float
- 0A02909D *CFuncKeysReal
- 0A02909E *float
- 0A02909F *bool
- 0A0290A0 *bool
- 0A0290A1 *uint
- 0A0290A2 *float
- 0A0290A3 *float
- 0A0290A4 *float
- 0A0290A5 *float
- 0A0290A6 *float
- 0A0290A7 *float
- 0A0290A8 *float
- 0A0290A9 *float
- 0A0290AA *float
- 0A0290AB *CFuncKeysReal
- 0A0290AC *CFuncKeysReal
- 0A0290AD *CFuncKeysReal
- 0A0290AE *float
- 0A0290AF *float
- 0A0290B0 *CSceneVehicleCameraRace3Model[]
- 0A02A000 ()
- 0A02A000 *float
- 0A02A001 *float
- 0A02A002 *CFuncKeysReal
- 0A02B000 ()
- 0A02B000 *floatrange CurSteer
- 0A02B001 *int CurGear
- 0A02B002 *float WantsReverseGearSmoothed
- 0A02B003 *bool IsDeclutching
- 0A02B004 *float CurRPM
- 0A02B005 *float FrontSpeed
- 0A02B006 *enum BurnoutMode { None, Burnout, Donut, AfterBurnout }
- 0A02B007 *bool UseRawInputs
- 0A02B008 *uint TurboRoulettePeriodMs
- 0A02C000 CSceneMobilClouds (CSceneToy)
- 0A02C000 *bool AutoSizeFarZ
- 0A02C001 *floatrange ScaleFarZ_Visibility
- 0A02C002 *uint InstCountX
- 0A02C003 *uint InstCountZ
- 0A02C004 *float WindSpeed
- 0A02C005 *floatrange WindDir
- 0A02C006 *bool IsViewDep
- 0A02C007 *bool FadeAlpha
- 0A02C008 *bool ForceSize
- 0A02C009 *vec2 GridSizeXZ
- 0A02C00A *CPlugSolid[] Solids
- 0A02C00B *void ReBuildInstances()
- 0A02D000 (CMwNod)
- 0A02D000 *bool m_UseSimplifiedCarModel
- 0A02D001 *uint WheelCount
- 0A02D002 *float GroundY
- 0A02D003 *float FrontWheelZ
- 0A02D004 *float BackWheelZ
- 0A02D005 *float FrontWheelX
- 0A02D006 *float BackWheelX
- 0A02D007 *float OffsetX
- 0A02D008 *float FrontWheelRadius
- 0A02D009 *float BackWheelRadius
- 0A02D00A *float FrontWheelHalfWidth
- 0A02D00B *float BackWheelHalfWidth
- 0A02D00C *vec3 BBoxCenter
- 0A02D00D *vec3 BBoxHDiag
- 0A02D00E *bool WheelIsDriving
- 0A02D00F *bool WheelIsSteering
- 0A02D010 *string WheelSurfaceTreeId
- 0A02D011 *CMwRefBuffer Materials
- 0A02D012 * Tunings
- 0A02D013 *CPlugSolid SurfSolid
- 0A02E000 (CMwNod)
- 0A02E000 *bool InTuningCycle
- 0A030000 (CMwNod)
- 0A030000 *string
- 0A030001 *CMwNod[]
- 0A031000 (CMwNod)
- 0A031000 *enum { }
- 0A031001 *floatrange
- 0A031002 *floatrange
- 0A031003 *floatrange
- 0A031004 *floatrange
- 0A031005 *float
- 0A031006 *float
- 0A031007 *CPlugBitmap
- 0A031008 *vec2
- 0A031009 *float
- 0A03100A *float
- 0A03100B *float
- 0A03100C *float
- 0A03100D *float
- 0A03100E *float
- 0A032000 ()
- 0A032000 *float
- 0A032001 *float
- 0A032002 *float
- 0A032003 *float
- 0A032004 *float
- 0A032005 *float
- 0A032006 *float
- 0A032007 *float
- 0A032008 *float
- 0A032009 *float
- 0A03200A *float
- 0A03200B *float
- 0A03200C *float
- 0A03200D *float
- 0A03200E *float
- 0A03200F *float
- 0A032010 *float
- 0A032011 *float
- 0A032012 *float
- 0A032013 *float
- 0A032014 *float
- 0A032015 *float
- 0A032016 *float
- 0A032017 *float
- 0A032018 *float
- 0A032019 *float
- 0A03201A *float
- 0A03201B *float
- 0A03201C *float
- 0A03201D *float
- 0A03201E *float
- 0A03201F *vec3
- 0A032020 *vec3
- 0A032021 *vec3
- 0A032022 *vec3
- 0A032023 *vec3
- 0A032024 *vec3
- 0A032025 *vec3
- 0A032026 *vec3
- 0A032027 *vec3
- 0A032028 *vec3
- 0A032029 *vec3
- 0A03202A *vec3
- 0A03202B *vec3
- 0A033000 CSceneMgrFlock (CMwNod)
- 0A033000 *void Restart()
- 0A033001 *bool IsPlaying
- 0A033002 *CSceneFlockModel FlockModel
- 0A033003 *float PitchSpeed
- 0A033004 *float PitchMax
- 0A033005 *float YawSpeed
- 0A033006 *float YawMax
- 0A033007 *float RollSpeed
- 0A033008 *float RollMax
- 0A033009 *float PitchUpSpeed
- 0A03300A *float RollUpSpeed
- 0A03300B *float OtherEmitterBirdsInfluence
- 0A03300C *float DistanceToSpeed
- 0A034000 CSceneFxColors (CSceneFxCompo)
- 0A034000 *floatrange ParamInverseRGB
- 0A034001 *floatrange ParamHue
- 0A034002 *floatrange ParamSaturation
- 0A034003 *floatrange ParamBrightness
- 0A034004 *floatrange ParamContrast
- 0A034005 *color ParamModulateRGB
- 0A034006 *floatrange ParamModulateR
- 0A034007 *floatrange ParamModulateG
- 0A034008 *floatrange ParamModulateB
- 0A034009 *color ParamBlendRGB
- 0A03400A *floatrange ParamBlendAlpha
- 0A03400B *bool ParamUserEnable
- 0A03400C *floatrange UserIntensity
- 0A03400D *floatrange CloudsIntensity
- 0A03400E *floatrange ZFarIntensity
- 0A03400F *float ParamZFar_StartZ
- 0A034010 *float ParamZFar_StopZ
- 0A034011 *floatrange ParamZFarInverseRGB
- 0A034012 *floatrange ParamZFarHue
- 0A034013 *floatrange ParamZFarSaturation
- 0A034014 *floatrange ParamZFarBrightness
- 0A034015 *floatrange ParamZFarContrast
- 0A034016 *color ParamZFarModulateRGB
- 0A034017 *floatrange ParamZFarModulateR
- 0A034018 *floatrange ParamZFarModulateG
- 0A034019 *floatrange ParamZFarModulateB
- 0A03401A *color ParamZFarBlendRGB
- 0A03401B *floatrange ParamZFarBlendAlpha
- 0A03401C *CPlugMaterial MaterialColors
- 0A03401D *CPlugShaderApply ShaderAutoSaturateWithLight
- 0A03401E *CPlugBitmap BitmapDepth
- 0A03401F *CPlugBitmap BitmapSbch
- 0A034020 *vec2 BitmapTcScale
- 0A034021 *vec2 BitmapTcPeriod
- 0A034022 *vec2 BitmapRangeR
- 0A034023 *vec2 BitmapRangeG
- 0A034024 *vec2 BitmapRangeB
- 0A034025 *vec2 BitmapRangeA
- 0A035000 CSceneFxSuperSample (CSceneFxCompo)
- 0A036000 CSceneLocationCamera (CSceneLocation)
- 0A036000 *float StereoScreenDist
- 0A036001 *vec2 FovRectMin
- 0A036002 *vec2 FovRectMax
- 0A037000 CSceneMgrVehicleVis (CMwNod)
- 0A037000 *bool IsUpdateAsync
- 0A037001 *enum ReplayStateType { BlendTime, BlendConstant }
- 0A037002 *floatrange ReplayBlendVal
- 0A037003 *enum Extrapolation { None, Basic, Continuous1, Continuous2, PHBDR, PHBInterpolation }
- 0A037004 *int BlendExtrapolateMs_Test
- 0A037005 *bool HermiteInterp
- 0A037006 *float DetachedPartImpulseCoef
- 0A037007 *float RigidPartFluidFrictionLinear
- 0A037008 *float RigidPartFluidFrictionAngular
- 0A037009 *float RigidPartRandLinearVel
- 0A03700A *float RigidPartRandAngularVel
- 0A038000 CSceneFxFlares (CSceneFxCompo)
- 0A038000 *uint FlarePerBlock
- 0A039000 (CMwNod)
- 0A039000 *float
- 0A039001 *float
- 0A039002 *float
- 0A039003 *float
- 0A039004 *float
- 0A039005 *floatrange
- 0A039006 *floatrange
- 0A039007 *floatrange
- 0A039008 *floatrange
- 0A039009 *float
- 0A03900A *float
- 0A03900B *float
- 0A03900C *float
- 0A03900D *float
- 0A03900E *float
- 0A03900F *float
- 0A039010 *float
- 0A039011 *float
- 0A039012 *float
- 0A039013 *float
- 0A039014 *float
- 0A039015 *float
- 0A039016 *float
- 0A039017 *CFuncKeysReal
- 0A039018 *float
- 0A039019 *CFuncKeysReal
- 0A03901A *CFuncKeysReal
- 0A03901B *CFuncNoise
- 0A03901C *CFuncKeysReal
- 0A03901D *CPlugParticleEmitterModel
- 0A03901E *CPlugParticleEmitterModel
- 0A03901F *CPlugParticleEmitterModel
- 0A039020 *CPlugMaterial
- 0A039021 *CPlugMaterial
- 0A039022 *CPlugMaterial
- 0A039023 *CPlugMaterial
- 0A039024 *CPlugMaterial
- 0A039025 *CPlugMaterial
- 0A039026 *CPlugMaterial
- 0A039027 *CPlugMaterial
- 0A039028 *CPlugLight
- 0A039029 *CPlugLight
- 0A03902A *CPlugLight
- 0A03902B *CPlugLight
- 0A03902C *CPlugLight
- 0A03902D *CPlugLight
- 0A03902E *float
- 0A03902F *float
- 0A039030 *float
- 0A039031 *float
- 0A039032 *vec3
- 0A039033 *float
- 0A039034 *float
- 0A039035 *float
- 0A039036 *float
- 0A039037 *float
- 0A039038 *float
- 0A039039 *float
- 0A03903A *float
- 0A03903B *float
- 0A03903C *vec3
- 0A03903D *float
- 0A03903E *float
- 0A03903F *float
- 0A039040 *float
- 0A039041 *float
- 0A039042 *float
- 0A039043 *float
- 0A039044 *float
- 0A039045 *float
- 0A039046 *vec3
- 0A039047 *float
- 0A039048 *float
- 0A039049 *float
- 0A03904A *float
- 0A03904B *float
- 0A03904C *float
- 0A03904D *float
- 0A03904E *float
- 0A03904F *float
- 0A039050 *vec3
- 0A039051 *float
- 0A039052 *float
- 0A039053 *float
- 0A039054 *float
- 0A039055 *float
- 0A039056 *float
- 0A039057 *float
- 0A03A000 CSceneFxNod (CMwNod)
- 0A03A000 *bool IsActive
- 0A03A001 *CSceneFx Fx
- 0A03A002 *CSceneFxNod[] NodInputs
- 0A03B000 CSceneFxBloom (CSceneFxCompo)
- 0A03B000 *uint BlurSize
- 0A03B001 *floatrange Intensity
- 0A03B002 *floatrange DataBlend
- 0A03B003 *bool DualData
- 0A03B004 *CSceneFxBloomData[] Datas
- 0A03B005 *enum RadialInput { None, 2d, 3d }
- 0A03B006 *floatrange RadialIntens
- 0A03B007 *uint m_RadialProjQuality
- 0A03B008 *float RadialRadius2d
- 0A03B009 *float RadialRadius3d
- 0A03B00A *vec2 RadialOffset2d
- 0A03B00B *vec3 RadialOffset3d
- 0A03C000 ()
- 0A03C000 *float
- 0A03C001 *float
- 0A03C002 *CFuncKeysReal
- 0A03D000 CSceneFxToneMapping (CSceneFxCompo)
- 0A03E000 CBoatSailState (CMwNod)
- 0A03E000 *CPlugTree SailTree
- 0A03E001 *CPlugTree BoomTree
- 0A03E002 *CPlugTree BoomLowTree
- 0A03E003 *CPlugVisualIndexedTriangles SailVisualBase
- 0A03E004 *CPlugVisualIndexedTriangles SailVisualFlat
- 0A03E005 *enum SailState { PrepareHaulUp, HaulUp, Up, PrepareHaulDown, HaulDown, Down }
- 0A03E006 *floatrange SailStateCoef
- 0A03E007 *bool AutomaticSheetTargetSpeedEnable
- 0A03F000 CSceneFxBloomData (CMwNod)
- 0A03F000 *floatrange HighInvExponent
- 0A03F001 *floatrange FakeHdrExponent
- 0A03F002 *floatrange FakeHdrMin
- 0A040000 CSceneConfig (CMwNod)
- 0A040000 *CSceneConfigVision VisionPC0
- 0A040001 *CSceneConfigVision VisionPC1
- 0A040002 *CSceneConfigVision VisionPC2
- 0A040003 *CSceneConfigVision VisionPC3
- 0A041000 CSceneConfigVision (CMwNod)
- 0A041000 *CHmsConfig HmsConfig
- 0A042000 CSceneMood (CMwNod)
- 0A043000 CSceneFxStereoscopy (CSceneFxCompo)
- 0A043000 *enum Output { Left Right, Right Left, Red Cyan, Top Bottom, Bottom Top, Line Even Odd, Line Odd Even, DbgBlend, Left, Right }
- 0A043001 *bool ExternalControl
- 0A043002 *float EyeSeparation
- 0A043003 *floatrange SeparationUserScale
- 0A043004 *floatrange SeparationGameScale
- 0A043005 *uint MarginPixelCount
- 0A043006 *enum SplitRatio { Screen, Split }
- 0A043007 *enum AnaglyphColor { Gray->Full, Gray->Half, Optimized }
- 0A043008 *floatrange AnaglyphColorFactor
- 0A043009 *CPlugFilePHlsl PHlsl_AnaglyphFullColor
- 0A04300A *CPlugFilePHlsl PHlsl_AnaglyphHalfColor
- 0A04300B *CPlugFilePHlsl PHlsl_AnaglyphLinear
- 0A044000 CSceneFxHeadTrack (CSceneFxCompo)
- 0A046000 (CMwNod)
- 0A046000 *CMwRefBuffer PhyCharModelLibrary
- 0A046001 *uint CollGroupFlags
- 0A046002 *uint TriggerGroupFlags
- 0A046003 *bool AnimsAutoTrigger
- 0A047000 CSceneMgrVisChar (CMwNod)
- 0A047000 *bool AlwaysRun
- 0A048000 CSceneMgrAnim (CMwNod)
- 0A048000 *bool Active
- 0A048001 *void Debug()
- 0A049000 CSceneMgrVehiclePhy (CMwNod)
- 0A04A000 CSceneMgrParticle (CMwNod)
- 0A04A000 *CSceneMobil MobilParticles
- 0A04A001 *bool IsActive
- 0A04D000 (CMwNod)
- 0A04D000 *
- 0A04D001 *CPlugSolid
- 0A04D002 *CPlugSolid
- 0A04D003 *CPlugSolid
- 0A04D004 *CPlugLocatedSound
- 0A04D005 *CPlugLocatedSound
- 0A04D006 *CPlugLocatedSound
- 0A04D007 *CPlugLocatedSound
- 0A04D008 *CPlugLocatedSound
- 0A04D009 *CPlugLocatedSound
- 0A04D00A *CPlugLocatedSound
- 0A04D00B *CPlugLocatedSound
- 0A04D00C *CPlugLocatedSound
- 0A04D00D *CPlugLocatedSound
- 0A04D00E *CPlugLocatedSound
- 0A04D00F *CPlugLocatedSound
- 0A04D010 *CPlugLocatedSound
- 0A04D011 *float
- 0A04D012 *float
- 0A04F000 CSceneToyDisplayProgress (CSceneToy)
- 0A04F000 *floatrange Progress
- 0A04F001 *CFuncShader ProgressFuncShader
- 0A04F002 *id ProgressTreeId
- 0A050000 CSceneToyDisplayHistogram (CSceneToy)
- 0A051000 CSceneToyDisplayGraph (CSceneToy)
- 0A059000 CSceneObjectVisModelHandle (CMwNod)
- 0A05D000 CSceneMoods (CMwNod)
- 0A05E000 CSceneMobilLeaves (CSceneMobil)
- 0A05E000 *uint LeafMaxCount
- 0A05E001 *uint LeafEmitterMaxCount
- 0A05E002 *CPlugShader LeafShader
- 0A05E003 *void ResetLeaves()
- 0A05E004 *float LeafRadiusBase
- 0A05E005 *float LeafRadiusRandom
- 0A05E006 *vec3 Wind
- 0A05E007 *float LeafOscillationAmplitudeBase
- 0A05E008 *float LeafOscillationAmplitudeRandom
- 0A05E009 *float LeafOscillationPeriodBase
- 0A05E00A *float LeafOscillationPeriodRandom
- 0A05E00B *float LeafFallingSpeedBase
- 0A05E00C *float LeafFallingSpeedRandom
- 0A05E00D *float LeafAlphaSpeedMax
- 0A05E00E *float LeafBetaSpeedlMax
- 0A05E00F *float RespawnPeriod
- 0A05E010 *float FarZ
- 0A05E011 *floatrange Curvature
- 0A05F000 CSceneMgrSolidVis (CMwNod)
- 0A05F000 *uint cSolidVis
- 0A05F001 *uint cSolidVisDynamic
- 0A060000 (CSceneMobil)
- 0A060000 *CSceneVehicleVisModelHandle
- 0A060001 *floatrange
- 0A060002 *floatrange
- 0A060003 *floatrange
- 0A060004 *CPlugSolid2
- 0A061000 ()
- 0A062000 CSceneTrafficGraph (CMwNod)
- 0A063000 CSceneTrafficPath (CMwNod)
- 0A063000 *CSceneMobilTraffic DropVehicles
- 0A063001 *string Name
- 0A063002 *uint Length
- 0A063003 *float[] SpeedLimits
- 0A063004 *CScenePath[] ScenePaths
- 0A064000 CSceneDecalsManager (CMwNod)
- 0A064000 *CSceneMobil Decal3dMobil
- 0A064001 *void Draw()
- 0A064002 *void EdShowHide()
- 0A064003 *bool ShowOverflows
- 0A064004 *bool EdShowHelpers
- 0A064005 *vec3 Bucket3dGridCellSize
- 0A064006 *uint Bucket3dGridCellCountX
- 0A064007 *uint Bucket3dGridCellCountY
- 0A064008 *uint Bucket3eGridCellCountZ
- 0A064009 *vec3 Bucket2dGridCellSize
- 0A06400A *uint Bucket2dGridCellCountX
- 0A06400B *uint Bucket2dGridCellCountY
- 0A06400C *uint Bucket2dGridCellCountZ
- 0A06400D *vec3 Bucket2dGridOrigin
- 0A06400E *uint DrawnCount3d
- 0A06400F *uint DrawnCount2d
- 0A064010 *bool EnableDecals3d
- 0A064011 *bool EnableDecals2d
- 0A067000 CSceneToyFilaments (CSceneToy)
- 0A067000 *float Alpha
- 0A067001 *float k1
- 0A067002 *float k2
- 0A067003 *float k3
- 0A067004 *float MaxSpeed
- 0A067005 *float Inertia
- 0A067006 *float NoiseAmp
- 0A067007 *float NoiseFreq
- 0A067008 *bool AddNoise
- 0A067009 *bool ShowGradient
- 0A068000 CSceneMobilTraffic (CSceneMobil)
- 0A068000 *enum Kind { Smooth turns, Sharp turns }
- 0A068001 *enum Speed { Slow, Average, Fast }
- 0A068002 *CSceneTrafficPath TrafficPath
- 0A068003 *float TrafficPathTimeOffset
- 0A069000 (CMwNod)
- 0A069000 *
- 0A069001 *
- 0A06A000 CSceneFlockModel (CMwNod)
- 0A06A000 *CMwNod BirdModelFid
- 0A06A001 *CPlugSound Sound
- 0A06A002 *floatrange Volatility
- 0A06A003 *float Range
- 0A06A004 *float CosViewAngle
- 0A06A005 *float MinSpeed
- 0A06A006 *float MaxSpeed
- 0A06A007 *uint UpdateFrequency
- 0A06A008 *float Variance
- 0A06A009 *float vAvoidance
- 0A06A00A *float kAvoidance
- 0A06A00B *float vGrouping
- 0A06A00C *float kGrouping
- 0A06A00D *float vMatching
- 0A06A00E *float kMatching
- 0A06A00F *float vGroundAvoid
- 0A06A010 *float kGroundAvoid
- 0A06A011 *float GroundAltitude
- 0A06A012 *uint StandingDuration
- 0A06A013 *uint AnimPeriod
- 0A06A014 *uint Anim_StandingStar
- 0A06A015 *uint Anim_StandingEnd
- 0A06A016 *uint Anim_GlidingStart
- 0A06A017 *uint Anim_GlidingEnd
- 0A06A018 *uint Anim_FlappingStart
- 0A06A019 *uint Anim_FlappingEnd
- 0A06D000 ()
- 0A06D000 *bool IsContact
- 0A06E000 CPlugCharVisModelHandle (CSceneObjectVisModelHandle)
- 0A06F000 CSceneVehicleVisModelHandle (CSceneObjectVisModelHandle)
- 0A070000 CSceneMobilSnow (CSceneMobil)
- 0A070000 *enum Kind { Snow, Rain, Suspension, Kanji, Pollen, Stars }
- 0A070001 *floatrange Intensity
- 0A070002 *float FarZ
- 0A070003 *uint LifeSpan
- 0A070004 *float Diam
- 0A070005 *float XYRatio
- 0A070006 *bool WindRotate
- 0A070007 *float Param1
- 0A070008 *enum EditKind { Snow, Rain, Suspension, Kanji, Pollen, Stars }
- 0A070009 *CPlugBitmap EditBitmap
- 0A07000A *uint EditParticleCount
- 0A07000B *void EditInit()
- 0A071000 CScenePhyCharSpecialProperty (CMwNod)
- 0A071000 *enum SpecialType { JumpPad, SpeedUp, Turbo, FreeWheeling }
- 0A071001 *vec3 JumpPadDestinationOffset
- 0A071002 *floatrange TrajectoryCurve
- 0A071003 *bool JumpPadFixedVel
- 0A071004 *uint SpeedUpDuration
- 0A071005 *float SpeedUpCoef
- 0A071006 *uint TurboDuration
- 0A071007 *float TurboVal
- 0A071008 *uint FreeWheelingDuration
- 0A072000 CSceneFx (CMwNod)
- 0A072000 *floatrange Intensity
- 0A072001 *bool WantPreLoad
- 0A074000 CSceneFxOverlay (CSceneFx)
- 0A074000 *CPlugShader Shader
- 0A076000 CSceneFxCompo (CSceneFx)
- 0A077000 CSceneFxDepthOfField (CSceneFxCompo)
- 0A078000 CSceneFxMotionBlur (CSceneFxCompo)
- 0A078000 *enum Technique { Tech2, Tech3 }
- 0A078001 *float T2_MotionScale
- 0A078002 *float T2_MotionMaxLen
- 0A078003 *bool T2_DelayShadows
- 0A078004 *CPlugFilePHlsl T2_Fid_PHlsl_MotionLenCmp
- 0A078005 *CPlugFilePHlsl T3_PHlsl_MotionBlur
- 0A078006 *CPlugBitmap T3_BitmapDepth
- 0A079000 CSceneFxCameraBlend (CSceneFxCompo)
- 0A079000 *floatrange BlendFactor
- 0A07B000 CSceneFxDistor2d (CSceneFxCompo)
- 0A07B000 *CPlugBitmap BitmapDistor
- 0A07B001 *float DistorScale
- 0A07D000 CSceneFxEdgeBlender (CSceneFxCompo)
- 0A07D000 *floatrange EdgeDotMax
- 0A07D001 *float EdgeDepthMax
- 0A07D002 *uint GutterPassCount
- 0A07D003 *floatrange GutterWeight
- 0A07D004 *CPlugShaderApply ShaderEdgeDetect
- 0A07D005 *CPlugShaderApply ShaderEdgeGutter
- 0A07E000 CSceneFxOccZCmp (CSceneFxCompo)
- 0A07E000 *bool UsePointsInSphere
- 0A07E001 *floatrange ImageRadius
- 0A07E002 *uint BlurTexelCount
- 0A07E003 *CPlugShaderApply Shader
- 0A07E004 *CPlugPointsInSphereOpt PointsInSphere
- 0A07E005 *enum Blend { Replace, Modulate }
- 0A07F000 CSceneFxBloomHdr (CSceneFxCompo)
- 0A07F000 *bool BloomIntensUseCurve
- 0A07F001 *float BloomIntensity
- 0A07F002 *float MinIntensInBloomSrc
- 0A07F003 *uint DownCount
- 0A07F004 *bool PreDown4x4_Else2x2
- 0A07F005 *uint BlurSizeDown1_2x2
- 0A07F006 *uint BlurSizeDown1
- 0A07F007 *uint BlurSizeDown2
- 0A07F008 *uint BlurSizeDown3
- 0A07F009 *uint BlurSizeDown4
- 0A07F00A *uint BlurSizeDown5
- 0A07F00B *float BlurSizeScaleByLevel
- 0A07F00C *float BlurCenterOverEdges
- 0A07F00D *float UpScale
- 0A07F00E *float UpScaleAlpha
- 0A07F00F *enum BlurTexAddress { Wrap, Mirror, Clamp, BorderSM3 }
- 0A07F010 *bool UseFakedFlares
- 0A07F011 *floatrange LensDirtIntens
- 0A07F012 *float StreaksIntensity
- 0A07F013 *floatrange StreaksAttenuation
- 0A07F014 *floatrange StreaksSrcMin
- 0A07F015 *uint StreaksRotationCount
- 0A07F016 *floatrange StreaksRotation
- 0A07F017 *uint StreaksPassCount
- 0A07F018 *CFuncKeysReal FuncIntensAtHdrNorm
- 0A07F019 *CPlugShaderApply ShaderBloomSelectFilterDown2
- 0A07F01A *CPlugShaderApply ShaderBloomSelectFilterDown4
- 0A07F01B *CPlugShaderApply ShaderDistorImageSpace
- 0A07F01C *CPlugShaderApply ShaderDistorGetDepthIntens
- 0A07F01D *CPlugShaderApply ShaderDistorAtDepth
- 0A07F01E *bool DistorEnable
- 0A07F01F *uint DistorPeriodTime
- 0A07F020 *floatrange DistorRedSelectRatio
- 0A07F021 *bool DistorUseDepth
- 0A080000 ()
- 0A080000 *float
- 0A080001 *float
- 0A080002 *float
- 0A080003 *float
- 0A080004 *float
- 0A080005 *float
- 0A080006 *float
- 0A080007 *float
- 0A080008 *float
- 0A080009 *float
- 0A08000A *float
- 0A08000B *float
- 0A08000C *float
- 0A08000D *float
- 0A08000E *float
- 0A081000 CSceneVehicleCarMarksModel (CMwNod)
- 0A081000 *bool Disabled
- 0A081001 *CSceneVehicleCarMarksModelSub[] Models
- 0A082000 CSceneVehicleCarMarksModelSub (CMwNod)
- 0A082000 *float SampleMinDist
- 0A082001 *float Width
- 0A082002 *float WidthCoefForceX
- 0A082003 *float WidthCoefForceZ
- 0A082004 *float WidthMax
- 0A082005 *float Alpha
- 0A082006 *float AlphaCoefForceX
- 0A082007 *float AlphaCoefForceZ
- 0A082008 *float AlphaMax
- 0A082009 *float GroundOffset
- 0A08200A *float TexVPerMeter
- 0A08200B *float FadeDist
- 0A08200C *bool CondGroundContact
- 0A08200D *bool CondSliding
- 0A08200E *enum CondMaterialId { }
- 0A08200F *float CondForceXGreaterThan
- 0A082010 *float CondForceZGreaterThan
- 0A082011 *CPlugMaterial Material
- 0A082012 *bool DebugDisplay
- 0A083000 CSceneVehicleCarMarksSamples (CMwNod)
- 0A083000 *string Name
- 0A083001 *uint ByteSize
- 0A083002 *bool Disabled
- 0A083003 *uint[] Stops
- 0A084000 CSceneFxCellEdge (CSceneFxCompo)
- 0A084000 *uint BlurTexelCount
- 0A084001 *float BlurCenterOverEdges
- 0A084002 *CPlugShaderApply ShaderEdgeDetect
- 0A085000 CSceneMover (CMwNod)
- 0A085000 *CSceneObject Object
- 0A085001 *CSceneController Controller
- 0A086000 CSceneFxMgr (CMwNod)
- 0A086000 *CSceneFxNod RootNod
- 0A086001 *CSceneFxDepthOfField FxDOF
- 0A086002 *CSceneFxMotionBlur FxMOB
- 0A086003 *CSceneFxSuperSample FxSSAA
- 0A090000 CSceneSolidVisModelHandle (CSceneObjectVisModelHandle)
- 0A100000 CSceneToyBoat (CSceneToy)
- 0A100000 *float HdgDeg
- 0A100001 *float BSKnot
- 0A100002 *float BSAvgKnot
- 0A100003 *float BSTheoricalKnot
- 0A100004 *float TWDWorldDeg
- 0A100005 *float TWSWorldKnot
- 0A100006 *float TWDDeg
- 0A100007 *float TWSKnot
- 0A100008 *float TWADeg
- 0A100009 *float AWADeg
- 0A10000A *float AWSKnot
- 0A10000B *float HeelDeg
- 0A10000C *float COGAvgDeg
- 0A10000D *float SOGAvgKnot
- 0A10000E *float StreamSpeedKnot
- 0A10000F *float StreamDirectionDeg
- 0A100010 *void ResetLocation()
- 0A100011 *CBoatParam Params
- 0A100012 *float RealBoatWidth
- 0A100013 *float RealBoatLength
- 0A100014 *CMotionWindBlocker WindShadow
- 0A100015 *void RetrieveSounds()
- 0A100016 *void EdBoatCreate()
- 0A100017 *void ChangeSail()
- 0A100018 *floatrange TillerTargetAngle
- 0A100019 *CPlugParticleEmitterModel SplashEmitterModel
- 0A10001A *bool TeamMatesVisible
- 0A10001B *bool StemWavesVisible
- 0A10001C *bool WindIndicatorVisible
- 0A10001D *CBoatSail[] SailStates
- 0A10001E *float ContactForceFluidFrictionCoef
- 0A10001F *float ReplacementStepLength
- 0A100020 *float ContactRotationImpulseCoef
- 0A100021 *float ContactRelSpeedMultCoef
- 0A100022 *bool DbgEngine
- 0A100023 *float DbgEngineSpeedKnot
- 0A100024 *float GamePlayCoef_BSLevel
- 0A100025 *float GamePlayCoef_BSCatchBack
- 0A100026 *float GamePlayCoef_BSSpi
- 0A100027 *float GamePlayCoef_BSNoSpi
- 0A100028 *float GamePlayCoef_BSGeneral
- 0A100029 *float GamePlayCoef_BSManoeuvre
- 0A101000 CSceneToySea (CSceneToy)
- 0A101000 *CSceneToySeaHouleTable Houles
- 0A101001 *float CoefMovTexture
- 0A101002 *float MinTextureView
- 0A101003 *float MaxTextureView
- 0A101004 *float CoefMinView
- 0A101005 *float Valtest1
- 0A101006 *float Valtest2
- 0A101007 *CSceneToySeaHouleTable HouleTable3
- 0A101008 *CSceneToySeaHouleTable HouleTable4
- 0A101009 *CSceneToySeaHouleTable HouleTable5
- 0A10100A *CSceneToySeaHouleTable HouleTable6
- 0A10100B *CSceneToySeaHouleTable HouleTable7
- 0A10100C *float UpdateGeomTimeMs
- 0A104000 CSceneToyStem (CSceneToy)
- 0A104000 *bool IsActive
- 0A104001 *bool UseWaveProjection
- 0A104002 *bool UseSeaElevation
- 0A104003 *bool OnlyUnderSea
- 0A104004 *float SeaLevel
- 0A104005 *CSceneToySea Sea
- 0A104006 *uint NbPointZ
- 0A104007 *vec3 Gravity
- 0A104008 *vec3 InitialSpeedDir
- 0A104009 *float MaxCoefSize
- 0A10400A *float BoatSpeedRef
- 0A10400B *float EjectSpeedScale
- 0A10400C *float SplashCoef
- 0A10400D *uint StemDuration
- 0A10400E *vec3 RelativePos
- 0A10400F *bool UseRelativePos2
- 0A104010 *vec3 RelativePos2
- 0A104011 *float StartWidth
- 0A104012 *float EndWidth
- 0A104013 *float TextureSizeInMeter
- 0A104014 *float ValTest1
- 0A104015 *color StemColor
- 0A104016 *CPlugMaterial MaterialStem
- 0A105000 CBoatTeamDesc (CMwNod)
- 0A105000 *id[] TeamMateIds
- 0A105001 *CMwRefBuffer TeamActionDescs
- 0A105002 *CMwRefBuffer TeamMateLocationDescs
- 0A105003 *CMwRefBuffer TeamMateVisualAnims
- 0A105004 *id AnimWalkId
- 0A105005 *void UpdateCacheData()
- 0A106000 CBoatTeamActionDesc (CMwNod)
- 0A106000 *id TeamActionId
- 0A106001 *CBoatTeamMateActionDesc[] TeamMateActionDescs
- 0A107000 CBoatTeamMateActionDesc (CMwNod)
- 0A107000 *id TeamMateId
- 0A107001 *id DestLocationId
- 0A107002 *float WalkSpeed
- 0A107003 *id AnimBeforeId
- 0A107004 *id AnimAfterId
- 0A107005 *bool AnimAfterIsLooping
- 0A107006 *bool AnimAfterIsTimeStop
- 0A108000 CManoeuvre (CMwNod)
- 0A108000 *float Duration
- 0A108001 *float SlowDownCoef
- 0A108002 *id TeamActionId
- 0A108003 *id Sound1Id
- 0A108004 *float Sound1Time
- 0A108005 *id Sound2Id
- 0A108006 *float Sound2Time
- 0A108007 *uint OldTeamActionIndex
- 0A109000 CBoatTeamMateLocationDesc (CMwNod)
- 0A109000 *id LocationId
- 0A109001 *vec3 Translation
- 0A109002 *float RotationYDeg
- 0A10A000 CSceneToySeaHoule (CMwNod)
- 0A10A000 *bool UsedForAssiette
- 0A10A001 *CPlugBitmap TextureCPU
- 0A10A002 *float RepresentedX
- 0A10A003 *float RepresentedZ
- 0A10A004 *float Amplitude
- 0A10A005 *float Speed
- 0A10A006 *floatrange AngleWindDeltaInDegree
- 0A10A007 *floatrange DistorFactorXZ
- 0A10A008 *floatrange FoamMin
- 0A10A009 *floatrange FoamScale
- 0A10B000 CBoatSail (CMwNod)
- 0A10B000 *enum SailType { MainSail, Genoa, Spi, Code0, StaySail, SpiAsym, None }
- 0A10B001 *CFuncCurvesReal VppCurves
- 0A10B002 *CFuncCurves2Real BSCoefCurves
- 0A10B003 *CFuncCurvesReal OptimalSailAngleCurves
- 0A10B004 *CFuncCurvesReal[] OptimalSailAngleCurvesArray
- 0A10B005 *CFuncCurvesReal HeelAngleCurves
- 0A10B006 *CFuncCurves2Real HeelAngleCoefCurves
- 0A10B007 *CFuncCurvesReal LuffAngleSpeedCurves
- 0A10B008 *CFuncCurvesReal RevolveAngleSpeedCurves
- 0A10B009 *CFuncCurvesReal AccelerationCurves
- 0A10B00A *CFuncKeysReal ShiverAngleCurve
- 0A10B00B *CFuncCurvesReal BoomAngleCurves
- 0A10B00C *CFuncKeysReal SheetAngleMaxCurve
- 0A10B00D *float SheetAngleMin
- 0A10B00E *float SheetAngleMax
- 0A10B00F *float SailSpeedCoefSheet
- 0A10B010 *float SailSpeedCoefEaseOut
- 0A10B011 *float AutomaticSheetTargetSpeed
- 0A10B012 *CManoeuvre ManoeuvreHaulUp
- 0A10B013 *CManoeuvre ManoeuvreHaulDown
- 0A10B014 *CManoeuvre ManoeuvrePrepareHaulUp
- 0A10B015 *CManoeuvre ManoeuvrePrepareHaulDown
- 0A10B016 *float BulgeIntens
- 0A10B017 *float BulgeSpeed
- 0A10B018 *float BoomSpeed
- 0A10B019 *id SailId
- 0A10B01A *id SailFlatId
- 0A10B01B *id BoomId
- 0A10B01C *bool IsReefingGear
- 0A10B01D *float VisualHaulDelta
- 0A10B01E *float VisualShiverAmplitude
- 0A10B01F *float VisualShiverSpeedCoef
- 0A10B020 *float VisualShiverSpeedMax
- 0A10B021 *bool ShiverWindFree
- 0A10B022 *float OldLuffBlockadeWindAngle
- 0A10B023 *float OldLuffBlockadeBsSlowDown
- 0A10B024 *float OldLuffLimitWindAngle
- 0A10B025 *float OldLuffLimitBsSlowDown
- 0A10B026 *float OldHeelCoef
- 0A10C000 CSceneToySeaHouleTable (CMwNod)
- 0A10C000 *float SeaBumpScale
- 0A10C001 *vec2 SeaBumpScaleUV
- 0A10C002 *float FoamExponant
- 0A10C003 *floatrange FoamScaleWorldXZ
- 0A10C004 *void AddHoule()
- 0A10C005 *CSceneToySeaHoule[] Houles
- 0A10C006 *bool FieldHouleUncompress
- 0A10C007 *float HouleGlobalScale
- 0A10D000 CSceneToySeaHouleFixe (CSceneToySeaHoule)
- 0A10D000 *float CoefFoam
- 0A10D001 *float ExposantFoam
- 0A10E000 CBoatParam (CMwNod)
- 0A10E000 *enum BoatType { MonoCoque, Catamaran, Trimaran }
- 0A10E001 *float BoatWidth
- 0A10E002 *float ExtraHullHeightDelta
- 0A10E003 *float DecelerationConstant
- 0A10E004 *float DecelerationDynamic
- 0A10E005 *CFuncCurvesReal DecelerationFromTillerCurves
- 0A10E006 *CFuncCurvesReal DecelerationFromTillerCurvesBearAway
- 0A10E007 *float RotationRadius
- 0A10E008 *float TillerAngleMax
- 0A10E009 *float TillerInertia
- 0A10E00A *CFuncKeysReal BSCoefFromHeelCurve
- 0A10E00B *bool IsNewSailPhysics
- 0A10E00C *CBoatSail[] Sails
- 0A10E00D *CMotionWindBlocker WindShadow
- 0A10E00E *float Surf
- 0A10E00F *float Floating
- 0A10E010 *float WaterLineHeightDelta
- 0A10E011 *float RollCoef
- 0A10E012 *float PitchSpeed
- 0A10E013 *float PitchInertia
- 0A10E014 *float PitchOscillation
- 0A10E015 *float PitchOscillationSpeed
- 0A10E016 *float HeelSpeed
- 0A10E017 *float HeelInertia
- 0A10E018 *float HeelOscillation
- 0A10E019 *float HeelOscillationSpeed
- 0A10E01A *float HeelMax
- 0A10E01B *bool IsNewSeaPhysics
- 0A10E01C *float LateralForceFromLateralSpeedSq
- 0A10E01D *float FloatingForceFromImmersionNormed
- 0A10E01E *float FloatingForceFromImmersionNormedSq
- 0A10E01F *float FloatingForceFullImmersionDist
- 0A10E020 *float Gravity
- 0A10E021 *float FluidFrictionY
- 0A10E022 *float FloatingDeltaY
- 0A10E023 *float DynamicAcceleration
- 0A10E024 *float FluidFrictionFront
- 0A10E025 *vec3 CameraInsideE
- 0A10E026 *vec3 CameraInsideB
- 0A10E027 *vec3 CameraInsideE_Amplifior
- 0A10E028 *vec3 WindIndicatorDistance
- 0A10E029 *CPlugSolid TeamMateModelFid
- 0A10E02A *id TeamMateTreeToFollowId
- 0A10E02B *float m_CollisionSoundBoatSpeedDeltaThreshold
- 0A10E02C *CSceneToyStem[] StemWaves
- 0A10E02D *CBoatTeamDesc TeamDesc
- 0A10E02E *float OldAccelerationConstant
- 0A10E02F *float OldWreckAngle
- 0A10E030 *float OldHeelLuff
- 0A10E031 *CFuncPathMesh OldHeelCoefCurve
- 0A10E032 *CMwRefBuffer OldAnimList
- 0A10E033 *CFuncPathMesh OldFuncPathMesh
- 0A10E034 *CMotionTeamManager OldTeamManagerModel
- 0A10F000 CSceneMobilSolid (CSceneMobil)
- 0A401000 CSceneToyCharacter (CSceneToy)
- 0A401000 *CPlugCharVisModelHandle VisCharModelHandle
- 0A401001 * PhyCharModel
- 0B System
- 0B000000 CSystemEngine (CMwEngine)
- 0B000000 *void SynchUpdate()
- 0B000001 *bool AnalyzerHasReadDuringPreviousFrame
- 0B000002 *bool AnalyzerHasWrittenDuringPreviousFrame
- 0B001000 CSystemMouse (CNodSystem)
- 0B001000 *floatrange CoordX
- 0B001001 *floatrange CoordY
- 0B001002 *bool IsDownLeft
- 0B001003 *bool IsDownMiddle
- 0B001004 *bool IsDownRight
- 0B001005 *float DeltaWheel
- 0B001006 *float TotalWheel
- 0B002000 CSystemKeyboard (CNodSystem)
- 0B002000 *bool IsDownEnter
- 0B002001 *bool IsStrokeEnter
- 0B002002 *bool IsDownSpace
- 0B002003 *bool IsStrokeSpace
- 0B002004 *bool IsDownShift
- 0B002005 *bool IsStrokeShift
- 0B002006 *bool IsDownEscape
- 0B002007 *bool IsStrokeEscape
- 0B002008 *bool IsDownUp
- 0B002009 *bool IsStrokeUp
- 0B00200A *bool IsDownRight
- 0B00200B *bool IsStrokeRight
- 0B00200C *bool IsDownLeft
- 0B00200D *bool IsStrokeLeft
- 0B00200E *bool IsDownDown
- 0B00200F *bool IsStrokeDown
- 0B002010 *bool IsDownControl
- 0B002011 *bool IsStrokeControl
- 0B002012 *bool IsDownAlt
- 0B002013 *bool IsStrokeAlt
- 0B002014 *bool IsDownPageUp
- 0B002015 *bool IsStrokePageUp
- 0B002016 *bool IsDownPageDown
- 0B002017 *bool IsStrokePageDown
- 0B002018 *bool IsDownTab
- 0B002019 *bool IsStrokeTab
- 0B00201A *bool IsDownNumpad0
- 0B00201B *bool IsStrokeNumpad0
- 0B00201C *bool IsDownNumpad1
- 0B00201D *bool IsStrokeNumpad1
- 0B00201E *bool IsDownNumpad2
- 0B00201F *bool IsStrokeNumpad2
- 0B002020 *bool IsDownNumpad3
- 0B002021 *bool IsStrokeNumpad3
- 0B002022 *bool IsDownNumpad4
- 0B002023 *bool IsStrokeNumpad4
- 0B002024 *bool IsDownNumpad5
- 0B002025 *bool IsStrokeNumpad5
- 0B002026 *bool IsDownNumpad6
- 0B002027 *bool IsStrokeNumpad6
- 0B002028 *bool IsDownNumpad7
- 0B002029 *bool IsStrokeNumpad7
- 0B00202A *bool IsDownNumpad8
- 0B00202B *bool IsStrokeNumpad8
- 0B00202C *bool IsDownNumpad9
- 0B00202D *bool IsStrokeNumpad9
- 0B00202E *bool IsDownAdd
- 0B00202F *bool IsStrokeAdd
- 0B002030 *bool IsDownSub
- 0B002031 *bool IsStrokeSub
- 0B002032 *bool IsDownMul
- 0B002033 *bool IsStrokeMul
- 0B002034 *bool IsDownDiv
- 0B002035 *bool IsStrokeDiv
- 0B002036 *bool IsDownDecimal
- 0B002037 *bool IsStrokeDecimal
- 0B002038 *bool IsDownA
- 0B002039 *bool IsStrokeA
- 0B00203A *bool IsDownB
- 0B00203B *bool IsStrokeB
- 0B00203C *bool IsDownC
- 0B00203D *bool IsStrokeC
- 0B00203E *bool IsDownD
- 0B00203F *bool IsStrokeD
- 0B002040 *bool IsDownE
- 0B002041 *bool IsStrokeE
- 0B002042 *bool IsDownF
- 0B002043 *bool IsStrokeF
- 0B002044 *bool IsDownG
- 0B002045 *bool IsStrokeG
- 0B002046 *bool IsDownH
- 0B002047 *bool IsStrokeH
- 0B002048 *bool IsDownI
- 0B002049 *bool IsStrokeI
- 0B00204A *bool IsDownJ
- 0B00204B *bool IsStrokeJ
- 0B00204C *bool IsDownK
- 0B00204D *bool IsStrokeK
- 0B00204E *bool IsDownL
- 0B00204F *bool IsStrokeL
- 0B002050 *bool IsDownM
- 0B002051 *bool IsStrokeM
- 0B002052 *bool IsDownN
- 0B002053 *bool IsStrokeN
- 0B002054 *bool IsDownO
- 0B002055 *bool IsStrokeO
- 0B002056 *bool IsDownP
- 0B002057 *bool IsStrokeP
- 0B002058 *bool IsDownQ
- 0B002059 *bool IsStrokeQ
- 0B00205A *bool IsDownR
- 0B00205B *bool IsStrokeR
- 0B00205C *bool IsDownS
- 0B00205D *bool IsStrokeS
- 0B00205E *bool IsDownT
- 0B00205F *bool IsStrokeT
- 0B002060 *bool IsDownU
- 0B002061 *bool IsStrokeU
- 0B002062 *bool IsDownV
- 0B002063 *bool IsStrokeV
- 0B002064 *bool IsDownW
- 0B002065 *bool IsStrokeW
- 0B002066 *bool IsDownX
- 0B002067 *bool IsStrokeX
- 0B002068 *bool IsDownY
- 0B002069 *bool IsStrokeY
- 0B00206A *bool IsDownZ
- 0B00206B *bool IsStrokeZ
- 0B00206C *bool IsDownF1
- 0B00206D *bool IsStrokeF1
- 0B00206E *bool IsDownF2
- 0B00206F *bool IsStrokeF2
- 0B002070 *bool IsDownF3
- 0B002071 *bool IsStrokeF3
- 0B002072 *bool IsDownF4
- 0B002073 *bool IsStrokeF4
- 0B002074 *bool IsDownF5
- 0B002075 *bool IsStrokeF5
- 0B002076 *bool IsDownF6
- 0B002077 *bool IsStrokeF6
- 0B002078 *bool IsDownF7
- 0B002079 *bool IsStrokeF7
- 0B00207A *bool IsDownF8
- 0B00207B *bool IsStrokeF8
- 0B00207C *bool IsDownF9
- 0B00207D *bool IsStrokeF9
- 0B00207E *bool IsDownF10
- 0B00207F *bool IsStrokeF10
- 0B002080 *bool IsDownF11
- 0B002081 *bool IsStrokeF11
- 0B002082 *bool IsDownF12
- 0B002083 *bool IsStrokeF12
- 0B002084 *bool IsDown0
- 0B002085 *bool IsStroke0
- 0B002086 *bool IsDown1
- 0B002087 *bool IsStroke1
- 0B002088 *bool IsDown2
- 0B002089 *bool IsStroke2
- 0B00208A *bool IsDown3
- 0B00208B *bool IsStroke3
- 0B00208C *bool IsDown4
- 0B00208D *bool IsStroke4
- 0B00208E *bool IsDown5
- 0B00208F *bool IsStroke5
- 0B002090 *bool IsDown6
- 0B002091 *bool IsStroke6
- 0B002092 *bool IsDown7
- 0B002093 *bool IsStroke7
- 0B002094 *bool IsDown8
- 0B002095 *bool IsStroke8
- 0B002096 *bool IsDown9
- 0B002097 *bool IsStroke9
- 0B002098 *bool IsDownBackspace
- 0B002099 *bool IsStrokeBackspace
- 0B00209A *bool IsDownDelete
- 0B00209B *bool IsStrokeDelete
- 0B00209C *bool IsDownHome
- 0B00209D *bool IsStrokeHome
- 0B00209E *bool IsDownEnd
- 0B00209F *bool IsStrokeEnd
- 0B0020A0 *bool IsDownInsert
- 0B0020A1 *bool IsStrokeInsert
- 0B0020A2 *bool IsDownCompare
- 0B0020A3 *bool IsStrokeCompare
- 0B0020A4 *bool IsDownLeftPar
- 0B0020A5 *bool IsStrokeLeftPar
- 0B0020A6 *bool IsDownEqual
- 0B0020A7 *bool IsStrokeEqual
- 0B0020A8 *bool IsDownCirc
- 0B0020A9 *bool IsStrokeCirc
- 0B0020AA *bool IsDownDollar
- 0B0020AB *bool IsStrokeDollar
- 0B0020AC *bool IsDownPercent
- 0B0020AD *bool IsStrokePercent
- 0B0020AE *bool IsDownMuMult
- 0B0020AF *bool IsStrokeMuMult
- 0B0020B0 *bool IsDownComma
- 0B0020B1 *bool IsStrokeComma
- 0B0020B2 *bool IsDownSemicolon
- 0B0020B3 *bool IsStrokeSemicolon
- 0B0020B4 *bool IsDownTwoPoint
- 0B0020B5 *bool IsStrokeTwoPoint
- 0B0020B6 *bool IsDownExclamation
- 0B0020B7 *bool IsStrokeExclamation
- 0B0020B8 *bool IsDownSquare
- 0B0020B9 *bool IsStrokeSquare
- 0B0020BA *bool IsOnNumlock
- 0B0020BB *bool IsOnCapslock
- 0B003000 CSystemWindow (CNodSystem)
- 0B003000 *uintrange SizeX
- 0B003001 *uintrange SizeY
- 0B003002 *uintrange PosX
- 0B003003 *uintrange PosY
- 0B003004 *float Ratio
- 0B003005 *bool HasSizeChanged
- 0B003006 *bool HasPosChanged
- 0B003007 *string StatusString
- 0B005000 CSystemConfig (CMwNod)
- 0B005000 *bool IsSafeMode
- 0B005001 *CSystemConfigDisplay Display
- 0B005002 *CSystemConfigDisplay DisplaySafe
- 0B005003 *bool NetworkUseProxy
- 0B005004 *string NetworkProxyLogin
- 0B005005 *string NetworkProxyPassword
- 0B005006 *uint NetworkServerPort
- 0B005007 *uint NetworkP2PServerPort
- 0B005008 *uint NetworkClientPort
- 0B005009 *enum NetworkSpeed { |NetworkSpeed|Custom, |NetworkSpeed|Modem 56Kbits, |NetworkSpeed|DSL 256KB, |NetworkSpeed|DSL 768KB, |NetworkSpeed|DSL 2MB, |NetworkSpeed|DSL 10MB }
- 0B00500A *uint NetworkDownloadRate
- 0B00500B *uint NetworkUploadRate
- 0B00500C *bool NetworkForceUseLocalAddress
- 0B00500D *string NetworkForceServerAddress
- 0B00500E *uint NetworkServerBroadcastLength
- 0B00500F *bool NetworkUseNatUPnP
- 0B005010 *string NetworkLastUsedMSAddress
- 0B005011 *string NetworkLastUsedMSPath
- 0B005012 *bool FileTransferEnableDownload
- 0B005013 *bool FileTransferEnableUpload
- 0B005014 *uint FileTransferMaxCacheSize
- 0B005015 *bool EnableLocators
- 0B005016 *bool AutoUpdateFromLocatorAtInternetConnection
- 0B005017 *bool AutoUpdateFromLocator
- 0B005018 *string AutoUpdateLocatorDBUrl
- 0B005019 *bool IsIgnorePlayerSkins
- 0B00501A *bool IsSkipRollingDemo
- 0B00501B *bool ProfileEnableMulti
- 0B00501C *string ProfileName
- 0B00501D *void SetProfileNameUnassigned()
- 0B00501E *uintrange PlayerInfoDisplaySize
- 0B00501F *enum PlayerInfoDisplayType { Name, Avatar, Avatar and Name }
- 0B005020 *bool EdDontConnect
- 0B005021 *enum Vsk3SeaQuality { |SeaQuality|Low, |SeaQuality|Medium, |SeaQuality|High, |SeaQuality|Very High }
- 0B005022 *enum Vsk3BoatQuality { |BoatQuality|All Low, |BoatQuality|Low Opponents, |BoatQuality|All High }
- 0B005023 *enum Vsk3TeamMate { |TeamMates|None, |TeamMates|My Boat, |TeamMates|All Boats }
- 0B005024 *enum Vsk3Stem { |TeamMates|None, |TeamMates|My Boat, |TeamMates|All Boats }
- 0B005025 *enum TmCarQuality { |CarQuality|All Low, |CarQuality|Medium, Low opponents, |CarQuality|High, Medium opponents, |CarQuality|All High }
- 0B005026 *enum TmCarParticlesQuality { |CarParticlesQuality|All Low, |CarParticlesQuality|All Medium, |CarParticlesQuality|High,Medium opponents, |CarParticlesQuality|All High }
- 0B005027 *enum PlayerShadow { |PlayerShadow|None, |PlayerShadow|Me, |PlayerShadow|All }
- 0B005028 *enum PlayerOcclusion { |PlayerOcclusion|None, |PlayerOcclusion|Me, |PlayerOcclusion|All }
- 0B005029 *enum TmOpponents { |Opponents|Always Visible, |Opponents|Hide Too Close }
- 0B00502A *uint TmMaxOpponents
- 0B00502B *enum TmBackgroundQuality { |BackgroundQuality|Low, |BackgroundQuality|Medium, |BackgroundQuality|High }
- 0B00502C *bool AudioEnabled
- 0B00502D *floatrange AudioSoundVolume
- 0B00502E *floatrange AudioMusicVolume
- 0B00502F *bool AudioSoundHdr
- 0B005030 *enum AudioGlobalQuality { |AudioQuality|Low, |AudioQuality|Normal, |AudioQuality|High }
- 0B005031 *string AudioDevice_Oal
- 0B005032 *enum AudioAcceleration_Dx9 { |Audio|Auto, |Audio|HardwareOnly, |Audio|SoftwareOnly }
- 0B005033 *enum AudioQuality3d_Dx9 { |Audio|NoHrtf, |Audio|HrtfLight, |Audio|HrtfFull }
- 0B005034 *bool AudioUseEFX
- 0B005035 *bool AudioUseHRTF
- 0B005036 *bool AudioDisableDoppler
- 0B005037 *enum AudioSpeakerConfig { |Speaker|Use system config, |Speaker|Mono, |Speaker|Headphone, |Speaker|Stereo min, |Speaker|Stereo narrow, |Speaker|Stereo wide, |Speaker|Stereo max, |Speaker|Quad, |Speaker|Surround, |Speaker|5.1, |Speaker|7.1, |Speaker|No speakers }
- 0B005038 *bool InputsAlternateMethod
- 0B005039 *bool InputsCaptureKeyboard
- 0B00503A *bool InputsFreezeUnusedAxes
- 0B00503B *bool InputsEnableRumble
- 0B00503C *enum Advertising_Enabled { Disabled, Configurable, Forced }
- 0B00503D *floatrange Advertising_TunningCoef
- 0B00503E *bool Advertising_DisabledByUser
- 0B00503F *bool EnableCrashLogUpload
- 0B006000 CSystemMemoryMonitor (CMwNod)
- 0B006000 *bool WantMemoryCheck
- 0B006001 *float MemoryCheckPeriod
- 0B006002 *bool WantCheckpoint
- 0B006003 *float CheckpointPeriod
- 0B006004 *string TotalBytesAllocatedStr
- 0B006005 *string HighWaterCountStr
- 0B006006 *uint NbNewBetweenCheckpoint
- 0B006007 *string NewBytesBetweenCheckpointStr
- 0B006008 *void ShowBlockAction()
- 0B006009 *void ShowBlocksHistogram()
- 0B00600A *void ShowBlocksTopHigh()
- 0B00600B *void LogMemoryUsage()
- 0B00600C *void LogMemoryFragmentation()
- 0B00600D *CMwNod LogFid
- 0B00600E *CMwNod DetachFromFid
- 0B00600F *string Address
- 0B006010 *CMwNod NodFromAddress
- 0B006011 *void AnalyseHistogram()
- 0B006012 *uint LogSizeToAnalyse
- 0B006013 *uint CountToAnalyse
- 0B006014 *void LogNoDbgInfo()
- 0B006015 *void LogManagedBufferInfos()
- 0B006016 *void LockBigMem()
- 0B007000 CNodSystem (CMwNod)
- 0B008000 CSystemFid (CMwNod)
- 0B008000 *CMwNod Nod
- 0B008001 *bool Text
- 0B008002 *bool Compressed
- 0B009000 CSystemFids (CMwNod)
- 0B009000 *CSystemFids[] Trees
- 0B009001 *CSystemFid[] Leaves
- 0B00A000 CSystemFidFile (CSystemFid)
- 0B00A000 *uint ByteSize
- 0B00A001 *uint ByteSizeEd
- 0B00A002 *bool IsReadOnly
- 0B00A003 *wstring FileName
- 0B00A004 *wstring FullFileName
- 0B00A005 *wstring ShortFileName
- 0B00A006 *void CopyToFileRelative(string RelFileName, bool FailIfExists)
- 0B00B000 CSystemFidsFolder (CSystemFids)
- 0B00B000 *uint ByteSize
- 0B00B001 *uint ByteSizeEd
- 0B00B002 *wstring DirName
- 0B00B003 *wstring FullDirName
- 0B00C000 CSystemFidsDrive (CSystemFidsFolder)
- 0B00E000 CSystemFidMemory (CSystemFid)
- 0B013000 CSystemConfigDisplay (CMwNod)
- 0B013000 *bool FullScreen
- 0B013001 *bool StereoscopyByDefault
- 0B013002 *bool StereoscopyAdvanced
- 0B013003 *uint RefreshRate
- 0B013004 *enum DisplaySync { |DisplaySync|None, |DisplaySync|1 Interval, |DisplaySync|2 Intervals, |DisplaySync|3 Intervals }
- 0B013005 *enum AutoScale { |GfxAuto|Faster, |GfxAuto|Normal, |GfxAuto|Nicer }
- 0B013006 *bool Customize
- 0B013007 *enum Preset { |DisplayPreset|None, |DisplayPreset|VeryFast, |DisplayPreset|Fast, |DisplayPreset|Nice, |DisplayPreset|VeryNice }
- 0B013008 *enum Antialiasing { |Antialiasing|None, |Antialiasing| 2 samples, |Antialiasing| 4 samples, |Antialiasing| 6 samples, |Antialiasing| 8 samples, |Antialiasing|16 samples }
- 0B013009 *enum DeferredAA { |DeferredAntialiasing|None, |DeferredAntialiasing| FXAA }
- 0B01300A *enum ShaderQuality { VeryFast, Fast, Nice, VeryNice }
- 0B01300B *enum TexturesQuality { |TexturesQuality|VeryLow, |TexturesQuality|Low, |TexturesQuality|Medium, |TexturesQuality|High }
- 0B01300C *enum FilterAnisoQ { |MaxFiltering|Bilinear, |MaxFiltering|Trilinear, |MaxFiltering|Anisotropic 2x, |MaxFiltering|Anisotropic 4x, |MaxFiltering|Anisotropic 8x, |MaxFiltering|Anisotropic 16x, |MaxFiltering|Aniso 16x everywhere }
- 0B01300D *enum ZClip { |ZClip|Disable, |ZClip|Auto, |ZClip|Fixed }
- 0B01300E *enum ZClipAuto { |ZClipAuto|Near, |ZClipAuto|Medium, |ZClipAuto|Far }
- 0B01300F *uint ZClipNbBlock
- 0B013010 *float GeomLodScaleZ
- 0B013011 *enum WaterReflect { |WaterReflect|Low, |WaterReflect|Medium, |WaterReflect|High }
- 0B013012 *bool WaterGeomStadium
- 0B013013 *enum VehicleReflect { |VehicleReflect|Low, |VehicleReflect|HighInReplay, |VehicleReflect|High }
- 0B013014 *uint VehicleReflectMaxCount
- 0B013015 *bool TextureDecals_3D
- 0B013016 *bool TextureDecals_2D
- 0B013017 *bool PostFxEnable
- 0B013018 *enum FxBloomHdr { |FxBloomHdr|None, |FxBloomHdr|Medium, |FxBloomHdr|High }
- 0B013019 *enum FxMotionBlur { |FxMotionBlur|Off, |FxMotionBlur|On }
- 0B01301A *floatrange FxMotionBlurIntens
- 0B01301B *enum LightMapSizeMax { |LightMapSizeMax|Auto, |LightMapSizeMax|1k^2 }
- 0B01301C *enum LightMapQuality { |LightMapQuality|None, |LightMapQuality|VeryFast, |LightMapQuality|Fast, |LightMapQuality|Default, |LightMapQuality|High }
- 0B01301D *bool LightMapQualityUltra
- 0B01301E *bool LightMapLightIndex
- 0B01301F *enum Shadows { |Shadows|None, |Shadows|Minimum, |Shadows|Medium, |Shadows|High, |Shadows|VeryHigh }
- 0B013020 *enum GpuSync { |GpuSync|None, |GpuSync|3 Frames, |GpuSync|2 Frames, |GpuSync|1 Frame, |GpuSync|Immediate }
- 0B013021 *uint GpuSyncTimeOut
- 0B013022 *uint MaxFps
- 0B013023 *enum VertexProcess { |VertexProcess|Hardware, |VertexProcess|SoftwareVertexShader, |VertexProcess|Software }
- 0B013024 *bool DisableShadowBuffer
- 0B013025 *bool EmulateCursorGDI
- 0B013026 *bool OptimizePartDyna
- 0B013027 *bool IgnoreDriverCrashes
- 0B013028 *bool DisableColorWMask
- 0B013029 *bool DisableZBufferRange
- 0B01302A *bool DisableWindowedAntiAlias
- 0B01302B *bool EnableFullscreenGDI
- 0B01302C *enum LightFromMap { |LightFromMap|None, |LightFromMap|MyVehicle, |LightFromMap|AllVehicles }
- 0B01302D *bool EnableCheckLags
- 0B01302E *bool EnableRenderReadBack
- 0B01302F *floatrange AgpUseFactor
- 0B013030 *bool EnableD3D9Ex
- 0B013031 *bool MultiThreadEnable
- 0B013032 *uint MultiThreadCountMax
- 0B014000 CSystemPackManager (CMwNod)
- 0B015000 CSystemPackDesc (CMwNod)
- 0B015000 *wstring Name
- 0B015001 *string Checksum
- 0B015002 *wstring FileName
- 0B015003 *string Size
- 0B015004 *wstring LocatorFileName
- 0B015005 *string Url
- 0B015006 *bool AutoUpdate
- 0B017000 CSystemNodWrapper (CMwNod)
- 0B018000 CSystemData (CMwNod)
- 0B018000 *string Url
- 0B018001 *CSystemPackDesc PackDesc
- 0B018002 *CMwNod Data
- 0C Vision
- 0C001000 CVisionViewport (CHmsViewport)
- 0C00A000 CVisionViewportDx9 (CVisionViewport)
- 0C00A000 *float PointSizeMin
- 0C00A001 *float PointSizeMax
- 0C00A002 *enum CpuExtSupported { None, SSE, SSE2 }
- 0C00A003 *float ShadowDepthBiasFactor
- 0C00A004 *float ShadowDepthSlopeFactor
- 0C00A005 *enum ShadowDepthFilter { Point, Bilinear, Trilinear, Anisotropic }
- 0C00A006 *CDx9DeviceCaps DeviceCaps
- 0C00A007 *void GetPerformance()
- 0C00A008 *CPlugShader BenchShader
- 0C00A009 *void RemoveAllResourceAndReset()
- 0C00A00A *string[] PerfTimeStrs
- 0C00B000 CDx9DeviceCaps (CMwNod)
- 0C012000 CVisionResourceFile (CMwNod)
- 0C012000 *CSystemFidsFolder FolderShaderBench
- 0C012001 *float BlurDepthTestMaxDist
- 0C012002 *CPlugShaderApply ShaderDeferredFog
- 0C012003 *CPlugShaderApply ShaderDeferredLightBall
- 0C012004 *CPlugShaderApply ShaderDeferredLightSpot
- 0C012005 *CPlugShaderApply ShaderDeferredDecal
- 0C012006 *CPlugShaderApply ShaderDeferredDecalBox
- 0C012007 *CPlugShaderApply ShaderDeferredGeomProjector
- 0C012008 *CPlugShaderApply ShaderDeferredGeomShadowVol
- 0C012009 *CPlugFileVHlsl VHlslProjector1
- 0C01200A *CPlugFileVHlsl VHlslLensFlareOccQuery
- 0C01200B *CPlugFileVHlsl VHlslFillBlack
- 0C01200C *CPlugFileVHlsl VHlslFillBlack_Alpha01
- 0C01200D *CPlugFilePHlsl PhlslBlurHV_DepthTest
- 0C01200E *CPlugFilePHlsl PHlslFillColor
- 0C01200F *CPlugFilePHlsl PHlslFillColor_Alpha01
- 0C012010 *CPlugShaderApply ShaderBlendBitmapPreMod
- 0C012011 *CPlugShaderApply ShaderBlendBitmapPreModInvA
- 0C012012 *CPlugShaderApply ShaderDownSize2x2AvgInLdr
- 0C012013 *CPlugShaderApply ShaderDownSize3x3AvgInLdr
- 0C012014 *CPlugShaderApply ShaderFilterDown4x4
- 0C012015 *CPlugShaderApply ShaderCubeFilterDown4x4_Cube3x2
- 0C012016 *CPlugShaderApply ShaderProjectCube48x32_SH3
- 0C012017 *CPlugShaderApply ShaderGeomToReflectCubeDist
- 0C012018 *CPlugShaderApply ShaderMgrParticleUpdate
- 0C012019 *CPlugShaderApply ShaderMgrParticleSpawn
- 0C01201A *CPlugShaderApply ShaderMgrParticleRender
- 0C01201B *CPlugShaderApply ShaderMgrParticleShowStates
- 0C01201C *CPlugShaderApply ShaderT3FullDeferredWarp
- 0C01201D *CPlugShaderApply ShaderFaceNormalFromLinearDepth
- 0C01201E *CPlugShaderApply ShaderDeferredZBufferToDist01
- 0C01201F *CPlugShaderApply ShaderDeferredOccZCmp
- 0C012020 *CPlugShaderApply ShaderDeferredShadowPssm
- 0C012021 *CPlugShaderApply ShaderDeferredCameraMotion
- 0C012022 *CPlugShaderApply ShaderDeferredDeCompFaceNormal
- 0C012023 *CPlugShaderApply ShaderDeferredGeomCameraMap
- 0C012024 *CPlugBitmap BitmapDeferredZ
- 0C012025 *CPlugBitmap BitmapDeferredPixelNormalInC
- 0C012026 *CPlugBitmap BitmapDeferredVertexNormalInC
- 0C012027 *CPlugBitmap BitmapDeferredFaceNormalInC
- 0C012028 *CPlugBitmap BitmapDeferredMDiffuse
- 0C012029 *CPlugBitmap BitmapDeferredMSpecular
- 0C01202A *CPlugBitmap BitmapDeferredLightMask
- 0C01202B *CPlugBitmap BitmapDeferredPreShade
- 0C01202C *CPlugBitmap BitmapWaterRefract
- 0C01202D *CPlugBitmap BitmapVehicleLAmbientSH3
- 0C01202E *CPlugBitmap BitmapReflectCubeHdr
- 0C01202F *CPlugBitmap BitmapReflectCubeHdrLQ
- 0C012030 *CPlugBitmap BitmapImageSpaceReflectCube
- 0C012031 *CPlugBitmap BitmapTranslucentDown
- 0C012032 *CPlugFxLensFlareArray FxLensFlareArray
- 0C012033 *CPlugShaderApply Shader2dFlareAdd_Hdr
- 0C012034 *CPlugShaderApply Shader2dLensDirtAdd
- 0C012035 *CPlugShaderApply Shader2dLightHistoryUpdate
- 10 Audio
- 10001000 CAudioPort (CMwNod)
- 10001000 *bool IsEnabled
- 10001001 *floatrange SoundVolume
- 10001002 *floatrange MusicVolume
- 10001003 *enum SettingQuality { |AudioQuality|Low, |AudioQuality|Normal, |AudioQuality|High }
- 10001004 *floatrange SettingSoundHdrFactor
- 10001005 *bool SettingDisableDoppler
- 10001006 *uintrange SettingUpdatePeriod
- 10001007 *uint SettingSoundsPerUpdate
- 10001008 *uint SettingMaxSimultaneousSounds
- 10001009 *uint NbMaxSounds
- 1000100A *CAudioSound[] Sounds
- 1000100B *CAudioBufferKeeper[] BufferKeepers
- 1000100C *CHmsListener[] HmsListeners
- 1000100D *CPlugAudioBalance CurBalance
- 1000100E *float CurSoundVolumeRms
- 1000100F *float CurSoundHdrCorrection
- 10001010 *uint IsCapturing
- 10001011 *CPlugFileSnd[] CapturedFileSnds
- 10001012 *CAudioSound MuteAllSoundsExpectThis
- 10001013 *void LoadExternalSoundParam()
- 10001014 *void SaveExternalSoundParam()
- 10001015 *string AnalyzerEstimatedVolume
- 10001016 *float AnalyzerAudioTimePerSec
- 10001017 *float AnalyzerAudioTimePerSecUpdate
- 10001018 *float AnalyzerAudioTimePerSecStream
- 10001019 *uint AnalyzerStreamBytesPerSec
- 1000101A *uint AnalyzerAudioLongestSlice
- 1000101B *uint AnalyzerTotalKeepersMem
- 1000101C *uint AnalyzerNbFadingSounds
- 1000101D *uint AnalyzerNbAutoDuckedSounds
- 10002000 CAudioBufferKeeper (CMwNod)
- 10002000 *CPlugFileSnd PlugFileSnd
- 10002001 *float VolumeRms
- 10002002 *uint AllocSize
- 10002003 *bool IsStreaming
- 10002004 *uint PreBufferingSize
- 10003000 CAudioSound (CMwNod)
- 10003000 *bool IsPlaying
- 10003001 *bool IsActuallyPlaying
- 10003002 *void Play()
- 10003003 *void Stop()
- 10003004 *void RefreshStaticProperties()
- 10003005 *CPlugSound PlugSound
- 10003006 *bool UseLowQuality
- 10003007 *float PriorityAdjustement
- 10003008 *enum BalanceGroup { Music, UI, Ambiance, Player, Bengs }
- 10003009 *uint AudioGroupId
- 1000300A *float PlayCursor
- 1000300B *floatrange PlayCursorUi
- 1000300C *floatrange Pan
- 1000300D *floatrange VolumedB
- 1000300E *floatrange Pitch
- 1000300F *vec3 Position
- 10003010 *vec3 Direction
- 10003011 *vec3 Velocity
- 10004000 CAudioMusic (CAudioSound)
- 10004000 *bool[] TracksEnabled
- 10005000 CAudioSoundEngine (CAudioSound)
- 10005000 *floatrange RpmNormalised
- 10005001 *float Rpm
- 10005002 *floatrange Accel
- 10005003 *float VehicleSpeed
- 10005004 *floatrange Alpha
- 10006000 CAudioSoundSurface (CAudioSound)
- 10006000 *enum SurfaceId { Concrete, Pavement, Grass, Ice, Metal, Sand, Dirt, Turbo, DirtRoad, Rubber, SlidingRubber, Test, Rock, Water, Wood, Danger, Asphalt, WetDirtRoad, WetAsphalt, WetPavement, WetGrass, Snow, ResonantMetal, GolfBall, GolfWall, GolfGround, Turbo2, Bumper, NotCollidable, FreeWheeling, TurboRoulette, WallJump, MetalTrans, Stone }
- 10006001 *uint Impact
- 10006002 *floatrange SpeedNormalised
- 10006003 *float Speed
- 10006004 *floatrange SkidIntensity
- 10007000 CAudioSoundMulti (CAudioSound)
- 10007000 *uint Variant
- 10008000 CAudioPortNull (CAudioPort)
- 10009000 CAudioSoundMood (CAudioSound)
- 10009000 *floatrange InsideFactor
- 10020000 COalAudioPort (CAudioPort)
- 10020000 *wstring OpenALDllPath
- 10020001 *string DeviceName
- 10020002 *bool SettingUseEFX
- 10020003 *bool SettingUseHRTF
- 10020004 *void EnumerateDevicesNames_WriteToLog()
- 10020005 *void EnumerateDevices()
- 10020006 *void EnumerateDevices_WriteToLog()
- 10020007 *COalDevice[] OalDevices
- 10020008 *void RefreshAllSounds()
- 10020009 *bool EFXEnabled
- 1002000A *uint Manager_MonoSources
- 1002000B *uint Manager_StereoSources
- 1002000C *uint Manager_AvailableSources
- 1002000D *CPlugAudioEnvironment CurrentEnvironment
- 1002000E *floatrange EFX_FilterLowPass_Gain
- 1002000F *floatrange EFX_FilterLowPass_GainHF
- 10020010 *string AnalyzerNbSoundsStr
- 10021000 COalAudioBufferKeeper (CAudioBufferKeeper)
- 10021000 *uint NbUses
- 10022000 COalDevice (CMwNod)
- 10022000 *string DeviceSpecifier
- 10022001 *string OtherNames
- 10022002 *bool CanCapture
- 10022003 *string AlExtensions
- 10022004 *string AlcExtensions
- 10022005 *uint VersionMajor
- 10022006 *uint VersionMinor
- 10022007 *bool IsSync
- 10022008 *uint RefreshPeriod
- 10022009 *uint MixFrequency
- 1002200A *uint NbMonoSources
- 1002200B *uint NbStereoSources
- 1002200C *uint XRAMFree
- 1002200D *uint XRAMSize
- 1002200E *uint EFX_VersionMajor
- 1002200F *uint EFX_VersionMinor
- 10022010 *uint EFX_MaxAuxSends
- 11 Script
- 11000000 CScriptSetting (CMwNod)
- 11000000 *enum Type { Boolean, Integer, Real, String, UnsupportedType }
- 11000001 *string Name
- 11000002 *bool BooleanVal
- 11000003 *int IntegerVal
- 11000004 *float RealVal
- 11000005 *wstring TextVal
- 11001000 CScriptTraitsPersistent (CMwNod)
- 11001000 *uint PersistentTraitsCount
- 12 Net
- 12001000 CNetNod (CMwNod)
- 12002000 CNetServerInfo (CNetNod)
- 12002000 *string SessionName
- 12002001 *string GameID
- 12002002 *string GameVersion
- 12002003 *string HostName
- 12002004 *string LocalIP
- 12002005 *uint LocalUDPPort
- 12002006 *uint LocalTCPPort
- 12002007 *string RemoteIP
- 12002008 *uint RemoteUDPPort
- 12002009 *uint RemoteTCPPort
- 12003000 CNetClientInfo (CNetNod)
- 12003000 *string GameID
- 12003001 *string GameVersion
- 12003002 *string HostName
- 12003003 *string LocalIP
- 12003004 *string RemoteIP
- 12004000 CNetFormTimed (CNetNod)
- 12007000 CNetFormQuerrySessions (CNetNod)
- 12008000 CNetFormEnumSessions (CNetNod)
- 12009000 CNetFormPing (CNetFormTimed)
- 1200C000 CNetServer (CMwNod)
- 1200C000 *uint P2PPort
- 1200C001 *bool AcceptConnections
- 1200C002 *uint NbrNewConnections
- 1200C003 *uint NbrConnections
- 1200C004 *uint NbrConnectionsDone
- 1200C005 *uint NbrConnectionsPending
- 1200C006 *uint NbrConnectionsDisconnecting
- 1200C007 *uint SendingDataRate
- 1200C008 *uint TCPSendingDataRate
- 1200C009 *uint UDPSendingDataRate
- 1200C00A *uint ReceivingDataRate
- 1200C00B *uint TCPReceivingDataRate
- 1200C00C *uint UDPReceivingDataRate
- 1200C00D *uint ReceptionPacketTotal
- 1200C00E *uint UDPReceptionPacketTotal
- 1200C00F *uint TCPReceptionPacketTotal
- 1200C010 *uint SendingPacketTotal
- 1200C011 *uint UDPSendingPacketTotal
- 1200C012 *uint TCPSendingPacketTotal
- 1200C013 *uint ReceptionNodTotal
- 1200C014 *uint UDPReceptionNodTotal
- 1200C015 *uint TCPReceptionNodTotal
- 1200C016 *uint SendingNodTotal
- 1200C017 *uint UDPSendingNodTotal
- 1200C018 *uint TCPSendingNodTotal
- 1200D000 CNetClient (CMwNod)
- 1200D000 *CNetConnection[] Connections
- 1200D001 *uint NbrNewConnections
- 1200D002 *uint NbrConnections
- 1200D003 *uint NbrConnectionsInProgress
- 1200D004 *uint NbrConnectionsDone
- 1200D005 *uint NbrConnectionsDisconnecting
- 1200D006 *uint SendingDataRate
- 1200D007 *uint TCPSendingDataRate
- 1200D008 *uint UDPSendingDataRate
- 1200D009 *uint ReceivingDataRate
- 1200D00A *uint TCPReceivingDataRate
- 1200D00B *uint UDPReceivingDataRate
- 1200D00C *uint ReceptionPacketTotal
- 1200D00D *uint UDPReceptionPacketTotal
- 1200D00E *uint TCPReceptionPacketTotal
- 1200D00F *uint SendingPacketTotal
- 1200D010 *uint UDPSendingPacketTotal
- 1200D011 *uint TCPSendingPacketTotal
- 1200D012 *uint ReceptionNodTotal
- 1200D013 *uint UDPReceptionNodTotal
- 1200D014 *uint TCPReceptionNodTotal
- 1200D015 *uint SendingNodTotal
- 1200D016 *uint UDPSendingNodTotal
- 1200D017 *uint TCPSendingNodTotal
- 1200D018 *uint TimeLatestPing
- 1200D019 *float TimeLatestEpsilon
- 1200D01A *float TimeSmoothedEpsilon
- 1200D01B *uint LatestTimeSynchronization
- 1200D01C *bool TimeNotifyDiscontinuity
- 1200D01D *uint PrevDiscontinuityTime
- 1200D01E *float TimeCorrectionWeight
- 1200D01F *float TimeThreshold
- 1200D020 *float TimeSmoothing
- 1200D021 *uint TimeLookahead
- 1200F000 CNetConnection (CMwNod)
- 1200F000 *bool ClientToServer
- 1200F001 *CMwNod Info
- 1200F002 *uint TCPPort
- 1200F003 *uint UDPPort
- 1200F004 *uint State
- 1200F005 *bool Broken
- 1200F006 *bool ConnectionTCP
- 1200F007 *bool ConnectionWaiting
- 1200F008 *bool ConnectionRequest
- 1200F009 *bool TestingUDP
- 1200F00A *bool Synchronisation
- 1200F00B *bool Connected
- 1200F00C *bool CanReceiveTCP
- 1200F00D *bool CanSendTCP
- 1200F00E *bool CanReceiveUDP
- 1200F00F *bool CanSendUDP
- 1200F010 *uint TCPEmissionQueue
- 1200F011 *bool WasUDPPacketDropped
- 1200F012 *bool IsTCPSaturated
- 1200F013 *uint LatestNetworkActivity
- 1200F014 *uint LatestUDPActivity
- 1200F015 *uint ReceptionPacketTotal
- 1200F016 *uint UDPReceptionPacketTotal
- 1200F017 *uint TCPReceptionPacketTotal
- 1200F018 *uint SendingPacketTotal
- 1200F019 *uint UDPSendingPacketTotal
- 1200F01A *uint TCPSendingPacketTotal
- 1200F01B *uint ReceptionNodTotal
- 1200F01C *uint UDPReceptionNodTotal
- 1200F01D *uint TCPReceptionNodTotal
- 1200F01E *uint SendingNodTotal
- 1200F01F *uint UDPSendingNodTotal
- 1200F020 *uint TCPSendingNodTotal
- 1200F021 *uint UDPReceptionPacketLoss
- 1200F022 *uint UDPReceptionPacketTotalWithoutLoss
- 1200F023 *uint UDPReceptionCounter
- 1200F024 *uint UDPSendingCounter
- 1200F025 *uint TCPReceptionCounter
- 1200F026 *uint TCPSendingCounter
- 1200F027 *void Disconnect()
- 12010000 CNetFormConnectionAdmin (CNetNod)
- 12012000 CNetHttpClient (CMwNod)
- 12012000 *string Server
- 12012001 *uint Port
- 12012002 *string UserName
- 12012003 *string Password
- 12012004 *string LastError
- 12012005 *bool Connected
- 12012006 *CNetHttpResult[] Requests
- 12013000 CNetHttpResult (CMwNod)
- 12013000 *string Server
- 12013001 *string Path
- 12013002 *enum Kind { Download, Upload }
- 12013003 *enum Status { Connecting, Request, Downloading, Done, Error }
- 12013004 *uint ExpectedSize
- 12013005 *string ContentType
- 12013006 *string ContentEncoding
- 12013007 *uint CurrentSize
- 12013008 *uint HttpStatus
- 12013009 *uint HttpError
- 12014000 CNetMasterServer (CMwNod)
- 12014000 *string ServerAddr
- 12014001 *uint ServerSecurePort
- 12014002 *uint ServerNonSecurePort
- 12014003 *string ServerPath
- 12014004 *string DummyProxyLogin
- 12014005 *string DummyProxyPass
- 12014006 *bool DummyUseProxy
- 12014007 *string GameVersion
- 12014008 *string Login
- 12014009 *string Pass
- 12015000 CNetMasterHost (CMwNod)
- 12015000 *string NetHostName
- 12018000 CNetFileTransfer (CMwNod)
- 12018000 *CNetIPSource[] IPSources
- 12018001 *CNetFileTransferUpload[] Uploads
- 12018002 *CNetFileTransferDownload[] Downloads
- 12018003 *CNetFileTransferDownload[] TerminatedDownloads
- 12018004 *bool AllowUpload
- 12018005 *bool AllowDownload
- 12018006 *bool EnableLocators
- 12018007 *bool WaitForDownload
- 12018008 *string IPAddress
- 12018009 *uint P2PKey
- 1201800A *uint PlayerUId
- 1201800B *bool IsServer
- 1201800C *uint UploadRate
- 1201800D *uint DownloadRate
- 1201800E *uint NbOfCurrentUls
- 1201800F *uint SendBandwidthLimit
- 12018010 *uint TotalSendingSize
- 12018011 *uint NbSendChannelLeft
- 12018012 *uint NbSendChannelToRestore
- 12018013 *uint NbSendChannelUsed
- 12018014 *uint FirstTimeNotEnoughSendBandwidth
- 12018015 *bool IsEmissionSaturated
- 12018016 *uint NbOfCurrentDls
- 12018017 *uint ReceiveBandwidthLimit
- 12018018 *uint TotalReceivingSize
- 12018019 *uint NbReceiveChannelLeft
- 1201801A *uint NbReceiveChannelToRestore
- 1201801B *uint NbReceiveChannelUsed
- 1201801C *uint FirstTimeNotEnoughReceiveBandwidth
- 1201801D *uint MaxDownloadRateLeft
- 1201801E *uint MaxDownloadChannelLeft
- 1201801F *uint MaxUploadRateLeft
- 12018020 *uint MaxUploadChannelLeft
- 12018021 *uint MinSizeTransfer
- 12018022 *uint MaxSizeTransfer
- 12018023 *uint MaxDownloads
- 12018024 *uint MaxUploads
- 12018025 *uint MaxChannelPerTransfer
- 12018026 *uint NewConnectionTimeoutForDownload
- 12018027 *uint NewConnectionTimeoutForUpload
- 12018028 *uint SendMsgThroughServerTimeoutForDownload
- 12018029 *uint SendMsgThroughServerTimeoutForUpload
- 1201802A *uint LastUpdateTime
- 1201802B *uint UpdateDelta
- 1201802C *uint WriteOnDiskError
- 1201802D *CNetServer Server
- 1201802E *CNetClient Client
- 1201802F *CNetMasterServer MasterServer
- 12018030 *CSystemPackManager PackManager
- 12018031 *CSystemFidsFolder DiskCacheDir
- 12019000 CNetMasterServerInfo (CMwNod)
- 12019000 *string Addr
- 12019001 *string Path
- 12019002 *string Name
- 12019003 *enum Level { Beginner, Normal, Expert }
- 12019004 *uint NbOnline
- 12019005 *uint NbServer
- 1201A000 CNetFileTransferNod (CMwNod)
- 1201A000 *wstring Name
- 1201A001 *string Checksum
- 1201A002 *CSystemFidFile File
- 1201A003 *uint TotalSize
- 1201A004 *uint CurrentOffset
- 1201B000 CNetFileTransferForm (CNetNod)
- 1201C000 CNetFileTransferDownload (CNetFileTransferNod)
- 1201C000 *uint IdDownload
- 1201C001 *enum DownloadState { Download_WaitingSources, Download_ProcessingSources, Download_ProcessingSources, Download_OnTermination, Download_Done }
- 1201C002 *CSystemPackDesc PackDesc
- 1201C003 *uint PriorityLevel
- 1201C004 *uint PriorityFlags
- 1201C005 *CNetSource[] Sources
- 1201C006 *uint NbOfEffectiveSources
- 1201C007 *CNetSource ActiveSource
- 1201C008 *CNetURLSource[] UrlSources
- 1201C009 *CNetURLSource ActiveUrlSource
- 1201C00A *string Url
- 1201C00B *string LastUrlUsed
- 1201C00C *bool AcceptUrl
- 1201C00D *bool SkipServerSource
- 1201C00E *bool IsNearFinished
- 1201C00F *wstring TempFileName
- 1201C010 *uint LastWriteTimeout
- 1201C011 *CNetMasterServerUptoDateCheck PackDescUpToDateCheck
- 1201C012 *bool PackDescUpToDateChecked
- 1201C013 *uint LastDataMsgTime
- 1201C014 *uint LastDataReception
- 1201C015 *uint LastDataWrite
- 1201C016 *uint SendEfficiency
- 1201C017 *uint InstantaneousEfficiency
- 1201C018 *uint AverageEfficiency
- 1201D000 CNetFileTransferUpload (CNetFileTransferNod)
- 1201D000 *uint IdUpload
- 1201D001 *uint IdDownload
- 1201D002 *uint IdSource
- 1201D003 *enum UploadState { Upload_WaitingConnection, Upload_OnQueue, Upload_RequestingUpload, Upload_Transfer, Upload_Done }
- 1201D004 *CNetIPSource IPSource
- 1201D005 *CNetConnection Connection
- 1201D006 *uint DownloadPriorityLevel
- 1201D007 *uint PriorityLevel
- 1201D008 *uint NbChannelsUsed
- 1201D009 *uint NbChannelsUsedValidated
- 1201D00A *uint TimeOut
- 1201D00B *uint ValidityTimeOut
- 1201D00C *bool IsActive
- 1201D00D *bool MustBeActive
- 1201D00E *uint LastActiveTime
- 1201D00F *bool IsConnecting
- 1201D010 *bool FirstToConnect
- 1201D011 *bool MustSendReqAck
- 1201D012 *bool ReqAckSent
- 1201D013 *uint UploadAttempt
- 1201D014 *uint MsgAttempt
- 1201D015 *bool ForceCancel
- 1201D016 *uint ReadOffset
- 1201D017 *uint LastMessageTime
- 1201D018 *uint LastReadTimeOut
- 1201D019 *uint LastSentTime
- 1201D01A *uint LastDataComplete
- 1201D01B *uint InstantaneousEfficiency
- 1201D01C *uint AverageEfficiency
- 1201E000 CNetSource (CMwNod)
- 1201E000 *uint IdSource
- 1201E001 *uint IdUpload
- 1201E002 *enum SourceState { Source_WaitingConnection, Source_RequestingDownload, Source_OnQueue, Source_RefreshingDownload, Source_ConnectingForTransfer, Source_Transfer, Source_Done }
- 1201E003 *CNetFileTransferDownload Download
- 1201E004 *CNetIPSource SourceAddress
- 1201E005 *CNetConnection Connection
- 1201E006 *uint LastMessageTime
- 1201E007 *uint TimeOut
- 1201E008 *uint NbChannelsUsed
- 1201E009 *uint LastNbChannelsUsedProposition
- 1201E00A *bool TestedAtLeastOnce
- 1201E00B *bool OwnsFile
- 1201E00C *bool IsConnecting
- 1201E00D *bool FirstToConnect
- 1201E00E *bool ReqSent
- 1201E00F *bool MustSendRequest
- 1201E010 *bool MustSendUploadAck
- 1201E011 *bool ForceSending
- 1201E012 *bool HasReceivedUrl
- 1201E013 *bool InterruptTransfer
- 1201E014 *bool ForceCancel
- 1201E015 *uint SourceAttempt
- 1201E016 *uint MsgAttempt
- 12020000 CNetIPC (CMwNod)
- 12020000 *uint Port
- 12020001 *string VersionString
- 12020002 *uint MaxPacketSize
- 12021000 CNetFormRpcCall (CNetNod)
- 12022000 CNetUPnP (CMwNod)
- 12028000 CNetIPSource (CMwNod)
- 12028000 *string RemoteIP
- 12028001 *uint DownloadRate
- 12028002 *uint UploadRate
- 12028003 *bool IsServer
- 12028004 *bool IsUploadEnabled
- 12028005 *uint P2PKey
- 12028006 *uint PlayerUId
- 12028007 *CNetConnection GameConnection
- 12028008 *CNetConnection ConnectionFrom
- 12028009 *CNetConnection ConnectionTo
- 1202800A *uint ConnectTimeOut
- 1202800B *uint LastConnectionTime
- 1202800C *uint LastContactTime
- 1202800D *uint ConnectionFromTimeOut
- 1202800E *uint ConnectionToTimeOut
- 1202800F *bool IsConnecting
- 12028010 *uint ConnectionAttempt
- 12028011 *bool ConnectionTested
- 12028012 *bool ConnectionPossible
- 12028013 *uint ThroughServerAttempt
- 12028014 *bool ThroughServerTested
- 12028015 *bool ThroughServerPossible
- 12028016 *bool CanBeConnectedBy
- 12028017 *CNetSource[] SourcesUsingConnectionFrom
- 12028018 *CNetFileTransferUpload[] UploadsUsingConnectionFrom
- 12028019 *CNetSource[] SourcesUsingConnectionTo
- 1202801A *CNetFileTransferUpload[] UploadsUsingConnectionTo
- 1202801B *bool ForceCancel
- 12029000 CNetMasterServerUptoDateCheck (CMwNod)
- 12030000 CNetURLSource (CMwNod)
- 12030000 *enum URLSourceState { URLSource_WaitingConnection, URLSource_Transfer, URLSource_Done }
- 12030001 *CNetFileTransferDownload Download
- 12030002 *CNetFileTransferDownload MasterServerDownload
- 12030003 *string Url
- 13 Input
- 13001000 CInputPort (CMwNod)
- 13001000 *enum InputsMode { Timed, NotTimed, Config }
- 13001001 *string CurrentActionMap
- 13001002 *bool IsDoingIME
- 13001003 *enum MouseVisibility { Auto, ForceHide, ForceShow }
- 13001004 *floatrange RumbleIntensity
- 13001005 *bool PollingEnabled
- 13001006 *void DeviceHotPlugUpdate()
- 13001007 *CInputDevice[] ConnectedDevices
- 13001008 *uint MaxSampleRate
- 13001009 *uint MinHistoryLength
- 1300100A *uint EventInStoreCount
- 1300100B *CInputReplay InputsReplay_Replay
- 1300100C *void InputsReplay_Record()
- 1300100D *void InputsReplay_Playback()
- 1300100E *void InputsReplay_Stop()
- 1300100F *void InputsReplay_Pause()
- 13001010 *void InputsReplay_Resume()
- 13001011 *bool StatsDInputOverflowedLastFrame
- 13001012 *uint StatsDInputOverflowCount
- 13001013 *uint StatsDInputEventsLastFrame
- 13001014 *uint StatsDInputEventsCount
- 13001015 *uint StatsLatestEvent
- 13001016 *uint StatsDInputTimedEventsCount
- 13001017 *uint StatsDInputWrongTimestampAhead
- 13001018 *float StatsDInputWrongTimestampRatioAhead
- 13001019 *uint StatsDInputWrongTimestampLate
- 1300101A *float StatsDInputWrongTimestampRatioLate
- 1300101B *float StatsDInputWrongTimestampAvgDelta
- 1300101C *uint StatsNbMappedInputsReceived
- 13002000 CInputPortDx8 (CInputPort)
- 13003000 CInputPortNull (CInputPort)
- 13006000 CInputBindingsConfig (CMwNod)
- 13007000 CInputDevice (CMwNod)
- 13007000 *wstring InstanceName
- 13007001 *id InstanceId
- 13007002 *wstring DeviceModelName
- 13007003 *id DeviceModelId
- 13007004 *bool InputNotAvailable
- 13007005 *bool MustBePolled
- 13007006 *bool CanRumble
- 13007007 *uint ObjectCount
- 13007008 *void ReadHardwareCurState()
- 13008000 CInputDeviceMouse (CInputDevice)
- 13008000 *bool IsInsideWindow
- 13008001 *vec2 PosInViewport
- 1300A000 CInputDeviceDx8Mouse (CInputDeviceMouse)
- 1300B000 CInputDeviceDx8Keyboard (CInputDevice)
- 1300C000 CInputDeviceDx8Pad (CInputDevice)
- 1300D000 CInputReplay (CMwNod)
- 1300D000 *uint NbEvents
- 14 Xml
- 14001000 CXmlNod (CMwNod)
- 14001000 *CXmlAttribute[] Attributes
- 14001001 *CMwNod[] UIChilds
- 14002000 CXmlAttribute (CMwNod)
- 14002000 *string Name
- 14002001 *string Value
- 14003000 CXmlComment (CXmlNod)
- 14003000 *string Comment
- 14004000 CXmlDeclaration (CXmlNod)
- 14004000 *string Version
- 14004001 *string Encoding
- 14004002 *string Standalone
- 14005000 CXmlDocument (CXmlNod)
- 14006000 CXmlElement (CXmlNod)
- 14006000 *string Name
- 14007000 CXmlText (CXmlNod)
- 14007000 *string Text
- 14008000 CXmlUnknown (CXmlNod)
- 14009000 CHdrComment (CXmlComment)
- 1400A000 CHdrDeclaration (CXmlDeclaration)
- 1400B000 CHdrDocument (CXmlDocument)
- 1400C000 CHdrElement (CXmlElement)
- 1400D000 CHdrText (CXmlText)
- 1400E000 CHdrUnknown (CXmlUnknown)
- 24 TrackMania
- 24001000 CTrackMania (CGameManiaPlanet)
- 24001000 *CTrackManiaMenus MenuManager
- 24001001 *void ScanDiskForChallenges()
- 24001002 *void ScanDiskForCampaigns()
- 24001003 *void ScanDiskForReplays()
- 24001004 *void DebugVerifyAllBlocks()
- 24001005 *void DebugConvertReplays()
- 24001006 *CTrackManiaMatchSettings[] MatchSettings
- 24001007 *CGamePlayerProfile CoopProfile
- 24013000 CTrackManiaCore (CGameManiaTitleCore)
- 24013000 *CGameManiaPlanet ManiaPlanet
- 24014000 CTrackManiaRace (CGameRace)
- 24014000 *uint NbPlayers
- 24014001 *uint LapCount
- 24014002 *float OutroDuration
- 24014003 *CTrackMania Game
- 24014004 *uint NbRespawns
- 24014005 *float Fps
- 24014006 *void ResetForParam()
- 24014007 *void OnPlayerPositionSend()
- 24014008 *void LocalPlayerReset()
- 24014009 *void SelectOpponents()
- 2401400A *CGameCtnGhost[] RaceGhosts
- 2401400B *bool IsBestRaceGhostVisible
- 2401400C *bool ForceDisplayNames
- 2401400D *CGameCtnReplayRecord SetGhostsFromReplay
- 2401400E *CGameCtnReplayRecord ValidateAReplay
- 2401400F *CGameMobil LocalPlayerMobil
- 24015000 CTMRaceResultNod (CMwNod)
- 24015000 int Time
- 24015001 int StuntsScore
- 24015002 int NbRespawns
- 24015003 int[] Checkpoints
- 24015004 int Compare(CTMRaceResultNod Other, CTMRaceResultNod::enum Criteria)
- 24016000 CTrackManiaRaceNew (CTrackManiaRace)
- 24017000 CTrackManiaRaceRules (CGamePlaygroundScript)
- 24017000 CTMRaceRulesPlayer[] ConnectedPlayers
- 24017001 CTMRaceRulesPlayer[] Players
- 24017002 CTMRaceRulesPlayer[] PlayersRacing
- 24017003 CTMRaceRulesPlayer[] PlayersWaiting
- 24017004 CTMRaceRulesScore[] Scores
- 24017005 CTmRaceRulesEvent[] PendingEvents
- 24017006 void PassOn(CTmRaceRulesEvent Event)
- 24017007 void Discard(CTmRaceRulesEvent Event)
- 24017008 CTMRaceRulesPlayer Players_CreateFromGhost(CGameCtnGhost Ghost, CGamePlayerInfo PlayerInfo)
- 24017009 void Players_RemoveGhost(CTMRaceRulesPlayer Player)
- 2401700A void FakePlayers_Add(wstring NickName)
- 2401700B void FakePlayers_Remove(CGamePlayerInfo PlayerInfo)
- 2401700C void FakePlayers_RemoveAll()
- 2401700D void Scores_Sort(CTrackManiaRaceRules::enum SortOrder)
- 2401700E void Scores_Clear()
- 2401700F void Ladder_ComputeRank(CTrackManiaRaceRules::enum SortOrder)
- 24017010 int Synchro_AddBarrier()
- 24017011 bool Synchro_BarrierReached(int Barrier)
- 24017012 int CutOffTimeLimit
- 24017013 int NbLaps
- 24017014 bool IndependantLaps
- 24017015 bool UiRounds
- 24017016 bool UiStuntsMode
- 24017017 bool DisableRespawn
- 24017018 bool AutoRespawnToGiveup
- 24017019 bool HideOpponents
- 2401701A int ForceMaxOpponents
- 2401701B int UiScoresPointsLimit
- 24018000 CTrackManiaRace1P (CTrackManiaRace)
- 24018000 *void OnCheatFinish()
- 24018001 *CGameCtnGhostInfo[] ChallengeGhostInfos
- 24026000 CTMRaceRulesScore (CGamePlaygroundScore)
- 24026000 CTMRaceRulesPlayer Player
- 24026001 int Points
- 24026002 CTMRaceResultNod BestRace
- 24026003 CTMRaceResultNod BestLap
- 24026004 int PrevRaceDeltaPoints
- 24026005 CTMRaceResultNod PrevRace
- 24026006 CGameCtnGhost BestRaceGhost
- 24026007 CTMRaceResultNod TempResult
- 24026008 void Clear()
- 2402E000 CTrackManiaMenus (CGameCtnMenusManiaPlanet)
- 2402E000 *CGameCtnChallenge SelectedChallenge
- 2402E001 *uint LastPage
- 2402E002 *enum Medal { None, Finished, Bronze, Silver, Gold, Nadeo }
- 2402E003 *uint CampaignChallengeNumber
- 2402E004 *wstring TestComment
- 2402E005 *wstring Mptp_Score
- 2402E006 *wstring GhostFileName
- 2402E007 *wstring GhostFileNameExt
- 2402E008 *uint LastScore
- 2402E009 *uint LastRecord
- 2402E00A *enum NetworkGameMode { |GameMode|Script, |GameMode|Rounds, |GameMode|Time Attack, |GameMode|Team, |GameMode|Laps, |GameMode|Cup, |GameMode|Stunts }
- 2402E00B *uint MedalsCount
- 2402E00C *bool TestDifficulty0
- 2402E00D *bool TestDifficulty1
- 2402E00E *bool TestDifficulty2
- 2402E00F *bool TestDifficulty3
- 2402E010 *bool TestDifficulty4
- 2402E011 *bool TestQuality0
- 2402E012 *bool TestQuality1
- 2402E013 *bool TestQuality2
- 2402E014 *bool TestQuality3
- 2402E015 *bool TestQuality4
- 2402E016 *void OnChooseAvatar1()
- 2402E017 *void OnChooseAvatar2()
- 2402E018 *void OnChooseAvatar3()
- 2402E019 *void OnChooseAvatar4()
- 2402E01A *void OnChooseAvatar5()
- 2402E01B *void OnChooseAvatar6()
- 2402E01C *void OnChooseAvatar7()
- 2402E01D *void OnChooseAvatar8()
- 2402E01E *void OnChooseProfile1()
- 2402E01F *void OnChooseProfile2()
- 2402E020 *void OnChooseProfile3()
- 2402E021 *void OnChooseProfile4()
- 2402E022 *void OnChooseProfile5()
- 2402E023 *void OnChooseProfile6()
- 2402E024 *void OnChooseProfile7()
- 2402E025 *void OnChooseProfile8()
- 2402E026 *void MenuChoosePlaylistHotseat()
- 2402E027 *void MenuChoosePlaylistNetwork()
- 2402E028 *void MenuChoosePlaylist_Init()
- 2402E029 *void MenuChoosePlaylist_Clean()
- 2402E02A *void MenuChoosePlaylist_OnPlaylistSelected()
- 2402E02B *void MenuChoosePlaylist_OnBack()
- 2402E02C *void MenuChoosePlaylist_OnCustom()
- 2402E02D *void MenuChoosePlaylist_OnRefresh()
- 2402E02E *uint MenuChoosePlaylist_PlaylistsCount
- 2402E02F *void MenuChoosePlaylist_OnOfficialTracks()
- 2402E030 *void MenuChoosePlaylist_OnMyTracks()
- 2402E031 *void MenuChoosePlaylist_OnDownloadedTracks()
- 2402E032 *void MenuPlayChallenge_Solo()
- 2402E033 *void MenuPlayChallenge_Solo_Challenges()
- 2402E034 *void MenuPlayChallenge_Solo_MyTracks()
- 2402E035 *void MenuPlayChallenge_Solo_DownloadedTracks()
- 2402E036 *void MenuChooseChallenge_OnDownloadReplay()
- 2402E037 *void MenuChooseChallenge_OnSaveSettings()
- 2402E038 *void MenuChooseChallenge_OnSaveSettings_OnYes()
- 2402E039 *void MenuChooseChallenge_OnSaveSettings_DoSave()
- 2402E03A *void MenuCampaignChallenges_Solo()
- 2402E03B *void MenuCampaignChallenges_Coop()
- 2402E03C *void MenuCampaignChallenges_OnBack()
- 2402E03D *void MenuCampaignChallenges_OnChallengeCardSelected()
- 2402E03E *wstring MenuCampaignChallenges_Location
- 2402E03F *uint MenuCampaignChallenges_Level
- 2402E040 *CPlugBitmap MenuCampaignChallenges_ZoneLogoBitmap
- 2402E041 *void MenuCampaignChallenges_OnChallengeGridPrevPage()
- 2402E042 *void MenuCampaignChallenges_OnChallengeGridNextPage()
- 2402E043 *void MenuCampaignChallenges_OnChallengeCardRemoved()
- 2402E044 *void MenuCampaignChallenges_OnChallengeCardRemovedConfirmed()
- 2402E045 *void MenuCampaignChallenges_OnFriendUnlockYes()
- 2402E046 *void MenuCampaignChallenges_OnFriendUnlockNo()
- 2402E047 *void MenuCampaignChallenges_OnToggleLadder()
- 2402E048 *void MenuCampaignCoop_OnBack()
- 2402E049 *void MenuReplayEditor()
- 2402E04A *void MenuGhostEditor()
- 2402E04B *bool MenuMultiPlayerNetworkCreate_AcceptReferee
- 2402E04C *void MenuMultiPlayerNetworkCreate_ChooseScriptName()
- 2402E04D *void MenuMultiPlayerNetworkCreate_OpenDialogScriptName_Yes()
- 2402E04E *void MenuMultiPlayer_OnLan()
- 2402E04F *void MenuMultiPlayer_OnInternet()
- 2402E050 *void MenuStatistics()
- 2402E051 *void MenuStatistics_OnBack()
- 2402E052 *void MenuMultiLocal_OnBrowseChallenge()
- 2402E053 *void MenuMultiLocal_OnBrowseReplay()
- 2402E054 *void Dialog_OnValidate()
- 2402E055 *void Dialog_OnCancel()
- 2402E056 *void DialogQuitRace()
- 2402E057 *void DialogQuitRace_OnResume()
- 2402E058 *void DialogQuitRace_OnRestart()
- 2402E059 *void DialogQuitRace_OnOfficial()
- 2402E05A *void DialogQuitRace_OnOfficialCustom()
- 2402E05B *void DialogQuitRace_OnTrackRankings()
- 2402E05C *void DialogQuitRace_OnTrackRankingsCustom()
- 2402E05D *void DialogQuitRace_OnInputSettings()
- 2402E05E *void DialogQuitRace_OnStereoscopySettings()
- 2402E05F *void DialogQuitRace_OnSelectOpponents()
- 2402E060 *void DialogQuitRace_OnEdit()
- 2402E061 *void DialogQuitRace_OnQuit()
- 2402E062 *void DialogQuickChooseGhostOpponents()
- 2402E063 *void DialogChooseGhostOpponents()
- 2402E064 *void DialogChooseGhostOpponents_Clean()
- 2402E065 *void DialogChooseGhostOpponents_OnRefresh()
- 2402E066 *void DialogChooseGhostOpponents_OnSelectReplay()
- 2402E067 *void DialogChooseGhostOpponents_FilterAndRedraw()
- 2402E068 *void DialogChooseGhostOpponents_OnOk()
- 2402E069 *void DialogLowFpsWarn_OnOk()
- 2402E06A *void DialogLowFpsWarn_OnCancel()
- 2402E06B *bool DialogLowFpsWarn_NeverAskAgain
- 2402E06C *void DialogQuitEditor()
- 2402E06D *void DialogQuitEditor_OnDelete()
- 2402E06E *void DialogQuitEditor_OnUpload()
- 2402E06F *void DialogQuitEditor_OnQuit()
- 2402E070 *void DialogChallengeResult_OnRetry()
- 2402E071 *void DialogChallengeResult_OnRetryOfficial()
- 2402E072 *void DialogChallengeResult_OnQuit()
- 2402E073 *void DialogChallengeResult_OnReplay()
- 2402E074 *void DialogChallengeResult_OnEdit()
- 2402E075 *void DialogChallengeResult_OnSendScore()
- 2402E076 *void DialogChallengeResult_OnNext()
- 2402E077 *void DialogChallengeResult_OnCreateServer()
- 2402E078 *void DialogChallengeResult_OnRewind()
- 2402E079 *bool DialogChallengeResult_IsPaused
- 2402E07A *bool DialogChallengeResult_IsPlaying
- 2402E07B *void DialogNewUnlock_OnOk()
- 2402E07C *void DialogUseGhost()
- 2402E07D *void DialogUseGhost_OnYes()
- 2402E07E *void DialogUseGhost_OnNo()
- 2402E07F *void DialogCreateGhost()
- 2402E080 *void DialogCreateGhost_OnUse()
- 2402E081 *void DialogCreateGhost_OnRetry()
- 2402E082 *void DialogCreateGhost_OnQuit()
- 2402E083 *void DialogCreateGhost_OnReallyQuit()
- 2402E084 *void DialogChooseNbGhosts()
- 2402E085 *void DialogChooseNbGhosts_On4()
- 2402E086 *void DialogChooseNbGhosts_On7()
- 2402E087 *void DialogCreateStuntsGhost()
- 2402E088 *void DialogCreateStuntsGhost_OnQuit()
- 2402E089 *void DialogHotSeatResult_OnRevenge()
- 2402E08A *void DialogHotSeatResult_OnNext()
- 2402E08B *void DialogHotSeatResult_OnQuit()
- 2402E08C *void DialogHotSeatInGameMenu_OnResume()
- 2402E08D *void DialogHotSeatInGameMenu_OnGiveUp()
- 2402E08E *void DialogHotSeatInGameMenu_OnQuit()
- 2402E08F *void DialogTestReport()
- 2402E090 *void DialogTestReport_OnOk()
- 2402E091 *void DialogTestReport_OnCancel()
- 2402E092 *void ShowMenus()
- 2402E093 *void ShowDialogs()
- 2402E094 *uint CatalogChapterTotalCoppers
- 2402E095 *CGameCtnChallengeInfo[] DialogChallengeInfos
- 2402E096 *void DialogLaunchScores_OnOk()
- 2402E097 *void DialogLaunchScores_OnClickCard()
- 2402E098 *void DialogLaunchScores_OnClickUp()
- 2402E099 *void DialogLaunchScores_UpdateParams()
- 2402E09A *wstring DialogLaunchScores_CurrentPath
- 2402E09B *void DialogGetNewChallenge_OnDownload()
- 2402E09C *void DialogGetNewChallenge_OnBrowse()
- 2402E09D *void DialogGetNewChallenge_OnCancel()
- 2402E09E *void DialogGroupCampaignAddNewChallenge_OnSlot1()
- 2402E09F *void DialogGroupCampaignAddNewChallenge_OnSlot2()
- 2402E0A0 *void DialogGroupCampaignAddNewChallenge_OnSlot3()
- 2402E0A1 *void DialogGroupCampaignAddNewChallenge_OnSlot4()
- 2402E0A2 *void DialogGroupCampaignAddNewChallenge_OnSlot5()
- 2402E0A3 *void DialogGroupCampaignAddNewChallenge_OnCancel()
- 2402E0A4 *void DialogNextGhostOpponent_OnOk()
- 2402E0A5 *void DialogNextGhostOpponent_OnCancel()
- 2402E0A6 *void DialogSendScore_OnCopyToClipboard()
- 2402E0A7 *void DialogSendScore_OnExportGhost()
- 2402E0A8 *void DialogSendScore_OnOk()
- 2402F000 CTrackManiaNetwork (CGameManiaPlanetNetwork)
- 2402F000 *CTrackManiaRaceRules TmRaceRules
- 2402F001 *CTrackManiaPlayerInfo PlayerInfo
- 2402F002 *bool CurrentRaceIsValid
- 2402F003 *bool ForceEndRound
- 2402F004 *uint WaitTimeBeforeTwoValidations
- 24030000 CTrackManiaNetForm (CGameNetForm)
- 24031000 CTrackManiaPlayer (CGamePlayer)
- 24031000 enum RaceState { BeforeStart, Running, Finished, Eliminated }
- 24031001 *iso4 VehicleSpawnLoc
- 24031002 *bool AutoPilotIsEnabled
- 24031003 uint RaceStartTime
- 24031004 uint LapStartTime
- 24031005 uint CurRaceTime
- 24031006 uint CurStuntsScore
- 24031007 uint CurLapTime
- 24031008 uint CurLap
- 24031009 uint NbRespawns
- 2403100A uint CurCheckpointRaceTime
- 2403100B uint CurCheckpointLapTime
- 2403100C uint CurLapIndex
- 24032000 CTrackManiaGameTerminal (CGameTerminal)
- 24035000 CTrackManiaNetworkServerInfo (CGameCtnNetServerInfo)
- 24035000 *uint TMRoundNum
- 24035001 *enum CurGameMode { |GameMode|Script, |GameMode|Rounds, |GameMode|Time Attack, |GameMode|Team, |GameMode|Laps, |GameMode|Cup, |GameMode|Stunts }
- 24035002 *enum CurGameMode_Script { Script, Rounds, TimeAttack, Team, Laps, Cup, Stunts }
- 24035003 *uint CurRoundPointsLimit
- 24035004 *uint CurRoundForcedLaps
- 24035005 *bool CurRoundUseNewRules
- 24035006 *uint CurRoundPointsLimitNewRules
- 24035007 *uint CurTeamPointsLimit
- 24035008 *uint CurTeamMaxPoints
- 24035009 *bool CurTeamUseNewRules
- 2403500A *uint CurTeamPointsLimitNewRules
- 2403500B *uint CurTimeAttackLimit
- 2403500C *uint CurTimeAttackSynchStartPeriod
- 2403500D *uint CurLapsNbLaps
- 2403500E *uint CurLapsTimeLimit
- 2403500F *uint CurEswcCupPointsLimit
- 24035010 *uint CurEswcCupRoundsPerChallenge
- 24035011 *uint CurEswcCupNbWinners
- 24035012 *uint CurEswcCupWarmUpDuration
- 24035013 *uint CurChatTime
- 24035014 *uint CurFinishTimeout
- 24035015 *uint CurAllWarmUpDuration
- 24035016 *bool CurDisableRespawn
- 24035017 *uint CurForceMaxOpponents
- 24035018 *wstring CurScriptName
- 24035019 *enum NextGameMode { |GameMode|Script, |GameMode|Rounds, |GameMode|Time Attack, |GameMode|Team, |GameMode|Laps, |GameMode|Cup, |GameMode|Stunts }
- 2403501A *enum NextGameMode_Script { Script, Rounds, TimeAttack, Team, Laps, Cup, Stunts }
- 2403501B *uint NextRoundPointsLimit
- 2403501C *uint NextRoundForcedLaps
- 2403501D *bool NextRoundUseNewRules
- 2403501E *uint NextRoundPointsLimitNewRules
- 2403501F *uint NextTeamPointsLimit
- 24035020 *uint NextTeamMaxPoints
- 24035021 *bool NextTeamUseNewRules
- 24035022 *uint NextTeamPointsLimitNewRules
- 24035023 *uint NextTimeAttackLimit
- 24035024 *uint NextTimeAttackSynchStartPeriod
- 24035025 *uint NextLapsNbLaps
- 24035026 *uint NextLapsTimeLimit
- 24035027 *uint NextEswcCupPointsLimit
- 24035028 *uint NextEswcCupRoundsPerChallenge
- 24035029 *uint NextEswcCupNbWinners
- 2403502A *uint NextEswcCupWarmUpDuration
- 2403502B *uint NextChatTime
- 2403502C *uint NextFinishTimeout
- 2403502D *uint NextAllWarmUpDuration
- 2403502E *bool NextDisableRespawn
- 2403502F *bool NextForceMaxOpponents
- 24035030 *wstring NextScriptName
- 24036000 CTrackManiaPlayerInfo (CGamePlayerInfo)
- 24036000 *uint TMRoundNum
- 24036001 *CTrackManiaScore RaceScore
- 24036002 *float OffsetFromBestAtCurrentCP
- 24036003 *string StrOffsetFromBestAtCurrentCP_MmSsCc
- 24036004 *string StrScoreOffsetFromBestAtCurrentCP
- 24036005 *bool ReadyToGoNext
- 24036006 *uint ReadyEnum
- 24037000 CTrackManiaRaceNetRounds (CTrackManiaRaceNet)
- 24037000 *uint NbValidRounds
- 24037001 *uint CupWarmUpDuration
- 24037002 *uint CupRoundsPerChallenge
- 2403D000 CTMRaceRulesPlayer (CGamePlayer)
- 2403D000 CGameCtnGhost DrivingGhost
- 2403D001 CTMRaceRulesScore Score
- 2403D002 int RaceStartTime
- 2403D003 CTMRaceResultNod CurRace
- 2403D004 CTMRaceResultNod CurLap
- 2403D005 int CurrentNbLaps
- 2403D006 int CurTriggerIndex
- 24041000 CTrackManiaMatchSettings (CGameFid)
- 24041000 *wstring Comment
- 24041001 *bool IsSolo
- 24041002 *bool IsHotSeat
- 24041003 *bool IsLan
- 24041004 *bool IsInternet
- 24041005 *uint SortIndex
- 24041006 *bool RandomMapOrder
- 24041007 *uint NbChallenges
- 24041008 *enum Network_GameMode { |GameMode|Script, |GameMode|Rounds, |GameMode|Time Attack, |GameMode|Team, |GameMode|Laps, |GameMode|Cup, |GameMode|Stunts }
- 24041009 *enum HotSeat_GameMode { |HotSeat|Time, |HotSeat|Attempts }
- 2404100A *uint HotSeat_TimeLimit
- 2404100B *uint HotSeat_Rounds
- 2404100C *CGameCtnChallenge[] ChallengeInfos
- 24042000 CTrackManiaRaceMultiLocal (CTrackManiaRace1P)
- 24042000 *CTrackManiaPlayerInfo[] MultiLocalPlayerInfos
- 24042001 *floatrange PlayerTimeLeft1
- 24042002 *floatrange PlayerTimeLeft2
- 24042003 *floatrange PlayerTimeLeft3
- 24042004 *floatrange PlayerTimeLeft4
- 24042005 *floatrange PlayerTimeLeft5
- 24042006 *floatrange PlayerTimeLeft6
- 24042007 *floatrange PlayerTimeLeft7
- 24042008 *floatrange PlayerTimeLeft8
- 24042009 *wstring PlayerName1
- 2404200A *wstring PlayerName2
- 2404200B *wstring PlayerName3
- 2404200C *wstring PlayerName4
- 2404200D *wstring PlayerName5
- 2404200E *wstring PlayerName6
- 2404200F *wstring PlayerName7
- 24042010 *wstring PlayerName8
- 24042011 *string PlayerBestScore1
- 24042012 *string PlayerBestScore2
- 24042013 *string PlayerBestScore3
- 24042014 *string PlayerBestScore4
- 24042015 *string PlayerBestScore5
- 24042016 *string PlayerBestScore6
- 24042017 *string PlayerBestScore7
- 24042018 *string PlayerBestScore8
- 24042019 *uint PlayerGeneralPosition
- 24044000 CTrackManiaRaceNet (CTrackManiaRace)
- 24044000 *CTrackManiaScore[] GeneralScores
- 24044001 *CTrackManiaScore[] CurrentScores
- 24044002 *CTrackManiaScore[] TeamScores
- 24044003 *uint PlayerGeneralPosition
- 24044004 *bool ReadyToGoNext
- 24045000 CTrackManiaRaceNetTimeAttack (CTrackManiaRaceNet)
- 24045000 *uint Bidon
- 2404C000 CTmRaceRulesEvent (CMwNod)
- 2404C000 enum Type { Unknown, StartLine, WayPoint, GiveUp, Respawn }
- 2404C001 CTMRaceRulesPlayer Player
- 2404C002 int CheckpointInRace
- 2404C003 int CheckpointInLap
- 2404C004 int RaceTime
- 2404C005 int LapTime
- 2404C006 bool IsEndLap
- 2404C007 bool IsEndRace
- 2404C008 float Speed
- 24056000 CTrackManiaRaceNetLaps (CTrackManiaRaceNet)
- 24056000 *void ComputeScores()
- 2406E000 CTrackManiaControlCheckPointList (CControlFrame)
- 2406E000 *CControlStyle StyleName
- 2406E001 *CControlStyle StyleRank
- 2406E002 *CControlStyle StyleTime
- 2406E003 *CControlFrame CardModel
- 24078000 CTrackManiaRace1PGhosts (CTrackManiaRace1P)
- 24078000 *CGameCtnGhost[] MedalGhosts
- 2407E000 CTrackManiaReplayRecord_deprecated (CGameCtnReplayRecord)
- 2407F000 CCtnMediaBlockEventTrackMania_deprecated (CGameCtnMediaBlockEvent_deprecated)
- 24085000 CGameControlCameraTrackManiaRace (CGameControlCameraTarget)
- 24085000 *float ConeAperture
- 24085001 *float CarCameraHeight
- 24085002 *float CarCameraDistance
- 24085003 *float CarCameraTargetDistance
- 24085004 *float CarCameraAlign
- 24085005 *float ConeMinSpeed
- 24085006 *float ConeMaxSpeed
- 24085007 *bool UseSpeedDir
- 24085008 *bool IsSegmentCast
- 24085009 *float SegmentCastMinDist
- 2408500A *float SegmentCastLength
- 24086000 CGameControlCameraTrackManiaRace2 (CGameControlCameraTarget)
- 24086000 *float DeltaDist
- 24086001 *float DeltaDistDamperKi
- 24086002 *float DeltaDistDamperKa
- 24086003 *float LastDeltaPlaneDist
- 24086004 *float MaxDeltaPlaneDistStep
- 24086005 *float LastDeltaFov
- 24086006 *float MaxDeltaFovStep
- 24086007 *float DeltaLookAtFactor
- 24086008 *CFuncKeysReal LookAtFactorFromUpSpeedRatio
- 24086009 *float StateFlyingLookAtStep
- 2408600A *float DeltaLookAtFactorDamperKi
- 2408600B *float DeltaLookAtFactorDamperKa
- 2408600C *float LastRollAngle
- 2408600D *float LastYawAngle
- 2408600E *CFuncKeysReal RollFromSpeed
- 2408600F *CFuncKeysReal YawFromSpeed
- 24086010 *float InputGasDistDelta
- 24086011 *uint InputGasDistTimeUp
- 24086012 *uint InputGasDistTimeDown
- 24086013 *float InputBrakeDistDelta
- 24086014 *uint InputBrakeDistTimeUp
- 24086015 *uint InputBrakeDistTimeDown
- 24086016 *float InputSteerDistDelta
- 24086017 *uint InputSteerDistTimeUp
- 24086018 *uint InputSteerDistTimeDown
- 24086019 *float EventTurboFovDelta
- 2408601A *uint EventTurboFovTimeUp
- 2408601B *uint EventTurboFovTimeDown
- 2408601C *float EventTurboDistDelta
- 2408601D *uint EventTurboDistTimeUp
- 2408601E *uint EventTurboDistTimeDown
- 2408601F *float EventChangeGearDistDelta
- 24086020 *uint EventChangeGearDistTimeUp
- 24086021 *uint EventChangeGearDistTimeDown
- 24086022 *float EventBurningLookAtFactorDelta
- 24086023 *uint EventBurningLookAtFactorTimeUp
- 24086024 *uint EventBurningLookAtFactorTimeDown
- 24086025 *float EventBurningDistDelta
- 24086026 *uint EventBurningDistTimeUp
- 24086027 *uint EventBurningDistTimeDown
- 24086028 *float StateFlyingDistDelta
- 24086029 *uint StateFlyingDistTimeUp
- 2408602A *uint StateFlyingDistTimeDown
- 2408602B *float StateFlyingPlaneDistDelta
- 2408602C *uint StateFlyingPlaneDistTimeUp
- 2408602D *uint StateFlyingPlaneDistTimeDown
- 2408602E *float StateFlyingLookAtFactorDelta
- 2408602F *uint StateFlyingLookAtFactorTimeUp
- 24086030 *uint StateFlyingLookAtFactorTimeDown
- 24086031 *float InputLeftSteerRollDelta
- 24086032 *uint InputLeftSteerRollTimeUp
- 24086033 *uint InputLeftSteerRollTimeDown
- 24086034 *float InputRightSteerRollDelta
- 24086035 *uint InputRightSteerRollTimeUp
- 24086036 *uint InputRightSteerRollTimeDown
- 24086037 *float InputLeftSteerYawDelta
- 24086038 *uint InputLeftSteerYawTimeUp
- 24086039 *uint InputLeftSteerYawTimeDown
- 2408603A *float InputRightSteerYawDelta
- 2408603B *uint InputRightSteerYawTimeUp
- 2408603C *uint InputRightSteerYawTimeDown
- 2408603D *float MinSpeed
- 2408603E *uint InputSteerDurationBeforeRollTriggered
- 2408603F *uint InputSteerDurationBeforeAnticipatingTurnTriggered
- 24086040 *uint InputSteerDurationBeforeBurnoutShowView
- 24086041 *uint InputNoSteerDurationBeforeReset
- 24086042 *uint StateFlyingDurationBeforeCameraMove
- 24086043 *uint StateFlyingDurationBeforeFlyingMode
- 24086044 *bool IsRollFromInput
- 24087000 CGameControlCameraTrackManiaRace3 (CGameControlCameraTarget)
- 24087000 *CSceneVehicleCameraRace3Model Model
- 2408C000 CTrackManiaControlPlayerInfoCard (CTrackManiaControlCard)
- 2408C000 *bool ShowBasedTimeInfosInRounds
- 2408C001 *CPlugBitmap Avatar
- 2408C002 *bool ReadyToGoNext
- 2408C003 *wstring StrPlayerName
- 2408C004 *string StrLadderTeamName
- 2408C005 *uint StrLadderRankingSimple
- 2408C006 *float StrLadderScore
- 2408C007 *string StrLadderRaceScore
- 2408C008 *string StrCurrentRaceRank
- 2408C009 *uint SpectatorMode
- 2408C00A *uint NbSpectators
- 2408C00B *string StrTotalRoundScore
- 2408C00C *string StrLastRaceRoundScore
- 2408C00D *string StrBestTimeOrScore
- 2408C00E *string StrPlayerRaceBestTimeOrScoreDelay
- 2408C00F *string StrPlayerBestRaceTime
- 2408C010 *string StrPlayerBestRaceScore
- 2408C011 *string StrRaceBestTime
- 2408C012 *string StrPrevRaceTimeOrScore
- 2408C013 *string StrOffsetFromBestAtCurrentCP_MmSsCc
- 2408C014 *string StrRaceBestScore
- 2408C015 *string StrScoreOffsetFromBestAtCurrentCP
- 2408F000 CTrackManiaControlCard (CGameControlCard)
- 2408F000 *CTrackManiaRace Race
- 2408F001 *bool IsStuntsMode
- 2408F002 *bool IsRoundsMode
- 24090000 CControlTrackManiaTeamCard (CTrackManiaControlCard)
- 24090000 *uint Team
- 24090001 *wstring StrTeamName
- 24090002 *string StrTeamScore
- 24092000 CCtnMediaBlockUiTMSimpleEvtsDisplay_deprecated (CGameCtnMediaBlockUiSimpleEvtsDisplay_deprecated)
- 2409C000 CTrackManiaMatchSettingsControlGrid (CControlGrid)
- 2409C000 *CTrackManiaMatchSettings PlayList
- 2409C001 *CControlLabel PlayListNameLabel
- 2409C002 *CControlLabel PlayListCommentLabel
- 2409C003 *CGameControlCardCtnChallengeInfo ChallengeCardTemplate
- 2409C004 *uint MaxChallengeInfosPerColumn
- 2409C005 *uint MaxChallengeInfosPerRow
- 2409C006 *uint CurrentPage
- 2409C007 *uint NbPage
- 2409C008 *CControlButton ButtonNextPage
- 2409C009 *CControlButton ButtonPreviousPage
- 2409C00A *void OnNextPage()
- 2409C00B *void OnPreviousPage()
- 2409F000 CTrackManiaScore (CMwNod)
- 2409F000 *uint Score
- 2409F001 *uint LastRaceDeltaPoints
- 2409F002 *uint LastRaceTime
- 2409F003 *uint BestTime
- 2409F004 *uint BestStuntsScore
- 2409F005 *uint LapsNbCheckpoint
- 2409F006 *uint RaceInputsDuration
- 2409F007 *uint RaceInputsValidationSeed
- 2409F008 *uint BestRaceInputsTimeStartInReplay
- 2409F009 *string StrRaceBestTime
- 2409F00A *string StrPrevRaceTime
- 2409F00B *string StrPrevRaceDeltaPoints
- 2409F00C *string StrBestStuntsScore
- 240BE000 CTrackManiaControlRaceScoreCard (CTrackManiaControlCard)
- 240BE000 *wstring StrName
- 240BE001 *string StrLogin
- 240BE002 *string StrRank
- 240BE003 *string StrScore
- 240BE004 *string StrCheckpoint
- 240BE005 *string StrLadderScore
- 240BE006 *wstring LadderRank
- 240BE007 *string StrLastRaceTime
- 240BE008 *string StrBestTime
- 240BE009 *string StrPrevRaceDeltaPoints
- 240BE00A *string StrBestStuntsScore
- 240C4000 CTrackManiaControlMatchSettingsCard (CTrackManiaControlCard)
- 240C4000 *wstring StrName
- 240C4001 *wstring StrComment
- 240C4002 *uint ChallengesCount
- 240C4003 *uint Medals
- 240C4004 *wstring StrTracks
- 240C4005 *CPlugBitmap BmpBannerGrey
- 240C4006 *CPlugBitmap BmpBanner
- 240C6000 CTrackManiaRaceInterface (CGamePlaygroundInterface)
- 240C6000 *CTrackManiaRace Race
- 240C6001 *CGameCtnChallenge Challenge
- 240C6002 *CTrackManiaNetwork Network
- 240C6003 *CGamePodium Podium
- 240C6004 *void OnOpponentClicked()
- 240C6005 *void ShowChallengeCard()
- 240C6006 *float DownloadProgressMapsTotal
- 240C6007 *float DownloadProgressMapsCur
- 240C6008 *float DownloadProgressAvatarsTotal
- 240C6009 *float DownloadProgressAvatarsCur
- 240C600A *float DownloadProgressChallengeTotal
- 240C600B *float DownloadProgressChallengeCur
- 240C600C *float DownloadProgressPlayersTotal
- 240C600D *float DownloadProgressPlayersCur
- 240C600E *float DownloadProgressActivity
- 240C600F *uint WarmUpRoundCur
- 240C6010 *uint WarmUpRoundCount
- 240C6011 *uint TimeCountDown
- 240C6012 *CTrackManiaPlayerInfo UiPlayerInfo0
- 240C6013 *CTrackManiaPlayer UiPlayer0
- 240C6014 *uint RaceChrono0
- 240C6015 *uint CarSpeedDisplay0
- 240C6016 *uint CarDistanceDisplay0
- 240C6017 *string CheckPointInfo_TimeText0
- 240C6018 *string CheckPointInfo_OffsetTimeText0
- 240C6019 *wstring CheckPointInfo_CurrentRacePositionText0
- 240C601A *CTrackManiaPlayerInfo UiPlayerInfo1
- 240C601B *CTrackManiaPlayer UiPlayer1
- 240C601C *uint RaceChrono1
- 240C601D *uint CarSpeedDisplay1
- 240C601E *uint CarDistanceDisplay1
- 240C601F *string CheckPointInfo_TimeText1
- 240C6020 *string CheckPointInfo_OffsetTimeText1
- 240C6021 *wstring CheckPointInfo_CurrentRacePositionText1
- 240C6022 *CTrackManiaPlayerInfo UiPlayerInfo2
- 240C6023 *CTrackManiaPlayer UiPlayer2
- 240C6024 *uint RaceChrono2
- 240C6025 *uint CarSpeedDisplay2
- 240C6026 *uint CarDistanceDisplay2
- 240C6027 *string CheckPointInfo_TimeText2
- 240C6028 *string CheckPointInfo_OffsetTimeText2
- 240C6029 *wstring CheckPointInfo_CurrentRacePositionText2
- 240C602A *CTrackManiaPlayerInfo UiPlayerInfo3
- 240C602B *CTrackManiaPlayer UiPlayer3
- 240C602C *uint RaceChrono3
- 240C602D *uint CarSpeedDisplay3
- 240C602E *uint CarDistanceDisplay3
- 240C602F *string CheckPointInfo_TimeText3
- 240C6030 *string CheckPointInfo_OffsetTimeText3
- 240C6031 *wstring CheckPointInfo_CurrentRacePositionText3
- 240D0000 CTrackManiaRaceAnalyzer (CGameAnalyzer)
- 240D0000 *CMwStatsValue InputValue1
- 240D0001 *CMwStatsValue InputValue2
- 240D0002 *uint InputDeltaT1
- 240D0003 *uint InputDeltaT2
- 240D0004 *uint InputDeltaT3
- 240D0005 *uint ValidationSeed
- 240D2000 CTrackManiaChallengeScript (CGameCtnChallengeScript)
- 240D2000 CTrackManiaPlayer Player
- 240D5000 CGamePlayerProfileChunk_TrackManiaSettings (CGamePlayerProfileChunk)
- 240D5000 *uint RespawnCount
- 240D5001 *uint RestartCount
- 240D5002 *bool IsShowPlayerGhost
- 240D5003 *bool NadeoGhostsUnlockMessage
- 240D5004 *bool[] IsDisplayRaceHelp
- 240D5005 *bool[] RacePlayerInfoIsShow
- 2C QuestMania
- 2C000000 CQuestMania (CGameManiaTitleCore)
- 2C000000 *CScene2d PlaygroundInterfaceFid
- 2C003000 CQmMenus (CMwNod)
- 2C003000 *void DialogCardEvent_OnOk()
- 2C003001 *void DialogQMTutorial_OnPrevPage()
- 2C003002 *void DialogQMTutorial_OnNextPage()
- 2C003003 *void DialogQMTutorial_OnOk()
- 2C003004 *void DialogQMSpecialSquare()
- 2C003005 *void DialogQMSpecialSquare_OnOk()
- 2C003006 *void DialogXpGain_OnOk()
- 2C003007 *void DialogLevelGain_OnOk()
- 2C003008 *void DialogAbilities()
- 2C003009 *void DialogAbilities_OnOk()
- 2C00300A *void DialogAbilities_OnAbility_1()
- 2C00300B *void DialogAbilities_OnAbility_2()
- 2C00300C *void DialogAbilities_OnAbility_3()
- 2C00300D *void DialogAbilities_OnAbility_4()
- 2C00300E *void DialogAbilities_OnAbility_5()
- 2C00300F *void DialogAbilities_OnAbility_6()
- 2C003010 *void DialogAbilities_OnAbility_7()
- 2C003011 *void DialogAbilities_OnAbility_8()
- 2C003012 *void DialogAbilities_OnAbility_9()
- 2C003013 *void DialogAbilities_OnAbility_10()
- 2C003014 *void DialogAbilities_OnFocusAbility()
- 2C003015 *uint PotentialExperienceRequired
- 2C003016 *uint AbilityExperienceRequired
- 2C003017 *uint ParamNatural1
- 2C003018 *uint ParamNatural2
- 2C003019 *uint ParamNatural3
- 2C00301A *uint ParamNatural4
- 2C005000 CQmPlayground (CGamePlaygroundCommon)
- 2C005000 *CGameCtnChallenge Challenge
- 2C005001 *CQmBoard Board
- 2C005002 *CGameCtnGhost PlayerBestGhost
- 2C005003 *bool GamePaused
- 2C005004 *bool DoNotProcessVisualEvent
- 2C005005 *CQmActorsManager ActorsManager
- 2C005006 *CQmPlaygroundRulesManager RulesManager
- 2C005007 *uint[] StartDelays
- 2C005008 *uint[] RepeatDelays
- 2C005009 *string[] ActionIds
- 2C00500A *uint ActorMoveDuration
- 2C00500B *uint ActorMoveDurationDelta
- 2C00500C *bool AddDurationToModifiedMove
- 2C00500D *bool AddDeltaToModifiedMove
- 2C00500E *bool ShowHelpersMove
- 2C00500F *bool CanUseMouseToMove
- 2C005010 *CSceneMobil HelpersMap
- 2C005011 *enum HelpersMapDrawParamsm_Mode { Line, Steps, Zone, Arrow, Target }
- 2C005012 *float HelpersMapDrawParamsm_SquareSize
- 2C005013 *float HelpersMapDrawParamsm_SquareHeightOffset
- 2C005014 *float HelpersMapDrawParamsm_DistMaxSqrBetweenSquares
- 2C005015 *color HelpersMapDrawParamsm_StartColor
- 2C005016 *float HelpersMapDrawParamsm_StartLineHalfSize
- 2C005017 *color HelpersMapDrawParamsm_EndColor
- 2C005018 *float HelpersMapDrawParamsm_EndLineHalfSize
- 2C005019 *color HelpersMapDrawParamsm_PathColor
- 2C00501A *float HelpersMapDrawParamsm_PathLineHalfSize
- 2C00501B *color HelpersMapDrawParamsm_BackEndColor
- 2C00501C *float HelpersMapDrawParamsm_BackEndLineHalfSize
- 2C00501D *CSceneMobil HelpersMove
- 2C00501E *enum HelpersMoveDrawParamsm_Mode { Line, Steps, Zone, Arrow, Target }
- 2C00501F *float HelpersMoveDrawParamsm_SquareSize
- 2C005020 *float HelpersMoveDrawParamsm_SquareHeightOffset
- 2C005021 *float HelpersMoveDrawParamsm_DistMaxSqrBetweenSquares
- 2C005022 *color HelpersMoveDrawParamsm_StartColor
- 2C005023 *float HelpersMoveDrawParamsm_StartLineHalfSize
- 2C005024 *color HelpersMoveDrawParamsm_EndColor
- 2C005025 *float HelpersMoveDrawParamsm_EndLineHalfSize
- 2C005026 *color HelpersMoveDrawParamsm_PathColor
- 2C005027 *float HelpersMoveDrawParamsm_PathLineHalfSize
- 2C005028 *color HelpersMoveDrawParamsm_BackEndColor
- 2C005029 *float HelpersMoveDrawParamsm_BackEndLineHalfSize
- 2C00502A *CSceneMobil HelpersMouse
- 2C00502B *enum HelpersMouseDrawParamsm_Mode { Line, Steps, Zone, Arrow, Target }
- 2C00502C *float HelpersMouseDrawParamsm_SquareSize
- 2C00502D *float HelpersMouseDrawParamsm_SquareHeightOffset
- 2C00502E *float HelpersMouseDrawParamsm_DistMaxSqrBetweenSquares
- 2C00502F *color HelpersMouseDrawParamsm_StartColor
- 2C005030 *float HelpersMouseDrawParamsm_StartLineHalfSize
- 2C005031 *color HelpersMouseDrawParamsm_EndColor
- 2C005032 *float HelpersMouseDrawParamsm_EndLineHalfSize
- 2C005033 *color HelpersMouseDrawParamsm_PathColor
- 2C005034 *float HelpersMouseDrawParamsm_PathLineHalfSize
- 2C005035 *color HelpersMouseDrawParamsm_BackEndColor
- 2C005036 *float HelpersMouseDrawParamsm_BackEndLineHalfSize
- 2C005037 *bool ShowHelpersSight
- 2C005038 *CSceneMobil HelpersSight
- 2C005039 *enum HelpersSightDrawParamsm_Mode { Line, Steps, Zone, Arrow, Target }
- 2C00503A *float HelpersSightDrawParamsm_SquareSize
- 2C00503B *float HelpersSightDrawParamsm_SquareHeightOffset
- 2C00503C *float HelpersSightDrawParamsm_DistMaxSqrBetweenSquares
- 2C00503D *color HelpersSightDrawParamsm_StartColor
- 2C00503E *float HelpersSightDrawParamsm_StartLineHalfSize
- 2C00503F *color HelpersSightDrawParamsm_EndColor
- 2C005040 *float HelpersSightDrawParamsm_EndLineHalfSize
- 2C005041 *color HelpersSightDrawParamsm_PathColor
- 2C005042 *float HelpersSightDrawParamsm_PathLineHalfSize
- 2C005043 *color HelpersSightDrawParamsm_BackEndColor
- 2C005044 *float HelpersSightDrawParamsm_BackEndLineHalfSize
- 2C005045 *bool ShowHelpersTarget
- 2C005046 *CSceneMobil HelpersTarget
- 2C005047 *enum HelpersTargetDrawParamsm_Mode { Line, Steps, Zone, Arrow, Target }
- 2C005048 *float HelpersTargetDrawParamsm_SquareSize
- 2C005049 *float HelpersTargetDrawParamsm_SquareHeightOffset
- 2C00504A *float HelpersTargetDrawParamsm_DistMaxSqrBetweenSquares
- 2C00504B *color HelpersTargetDrawParamsm_StartColor
- 2C00504C *float HelpersTargetDrawParamsm_StartLineHalfSize
- 2C00504D *color HelpersTargetDrawParamsm_EndColor
- 2C00504E *float HelpersTargetDrawParamsm_EndLineHalfSize
- 2C00504F *color HelpersTargetDrawParamsm_PathColor
- 2C005050 *float HelpersTargetDrawParamsm_PathLineHalfSize
- 2C005051 *color HelpersTargetDrawParamsm_BackEndColor
- 2C005052 *float HelpersTargetDrawParamsm_BackEndLineHalfSize
- 2C005053 *CGameControlCameraFree MapCamera
- 2C005054 *uint MapCameraMoveDuration
- 2C005055 *vec3 MapWorldLimitsMax
- 2C005056 *vec3 MapWorldLimitsMin
- 2C005057 *uint MapCameraMinSquareSizeOnScreen
- 2C005058 *float MapCurrentScreenRatio
- 2C005059 *vec2 MapCurrentScreenResolution
- 2C00505A *float MapBoxForcedCenterY
- 2C00505B *float MapBoxForcedHalfDiagY
- 2C00505C *float MapBoxForcedOffsetZ
- 2C00505D *float MapBoxBorderSize
- 2C00505E *float MapScrollThreshold
- 2C00505F *float MapScrollSpeed
- 2C005060 *bool InMap
- 2C005061 *bool DoNotUpdateCameraTarget
- 2C005062 *uint CameraStartTime
- 2C005063 *uint CameraStartMovingTimeThreshold
- 2C005064 *iso4 CameraStartTargetLocation
- 2C005065 *iso4 CameraFinalTargetLocation
- 2C005066 *float CameraTargetDistance
- 2C005067 *float CameraBlendingRatioSpeedMaxBase
- 2C005068 *float CameraBlendingRatioSpeedMax
- 2C005069 *float CameraBlendingRatioSpeedIncrTime
- 2C00506A *float CameraBlendingRatioSpeedDecrTime
- 2C00506B *float CameraBlendingRatioSpeedDecrThresholdTime
- 2C00506C *float CameraBlendingRatioSpeedEndTime
- 2C00506D *float CameraModifiedLatitudeZoomFactor
- 2C00506E *CQmBoardSquare SmoothedFollowingCameraTargetSquare
- 2C00506F *uint SmoothedFollowingCameraStartMovingTimeThreshold
- 2C005070 *float SmoothedFollowingCameraFightingSwithDist
- 2C005071 *float SmoothedFollowingCameraSmoothSpeedBase
- 2C005072 *float SmoothedFollowingCameraSmoothSpeedMax
- 2C005073 *uint SmoothedFollowingCameraTargetSquareDist
- 2C005074 *float SmoothedFollowingCameraOffsetActorX
- 2C005075 *float SmoothedFollowingCameraOffsetActorY
- 2C005076 *float SmoothedFollowingCameraOffsetActorZ
- 2C005077 *float SmoothedFollowingCameraOffsetTargetX
- 2C005078 *float SmoothedFollowingCameraOffsetTargetY
- 2C005079 *float SmoothedFollowingCameraOffsetTargetZ
- 2C00507A *float SmoothedFollowingCameraOffsetEye
- 2C00507B *float SmoothedFollowingCameraMinPitch
- 2C00507C *float SmoothedFollowingCameraMaxPitch
- 2C00507D *vec3 FollowingCamera1OffsetSrc
- 2C00507E *vec3 FollowingCamera1OffsetTarget
- 2C00507F *vec3 FollowingCamera2OffsetSrc
- 2C005080 *vec3 FollowingCamera2OffsetTarget
- 2C005081 *vec3 FollowingCamera3OffsetSrc
- 2C005082 *vec3 FollowingCamera3OffsetTarget
- 2C005083 *bool ShowPlaygroundCursor
- 2C005084 *CQmPlaygroundCursor Cursor
- 2C007000 CQmPlayer (CGamePlayer)
- 2C007000 *uint CurrentManipulableActorIndex
- 2C007001 *CGameActorList ManipulableActorList
- 2C007002 *uint Turn
- 2C007003 *uint Level
- 2C007004 *uint StepId
- 2C007005 *uint BestTurn
- 2C008000 CQmPlaygroundInterface (CGamePlaygroundInterface)
- 2C008000 *CQmPlaygroundActorInterface[] ActorsInterfaces
- 2C008001 *CQmControlCardsStackAnimated[] CardsStacks
- 2C008002 *CQmControlGaugeAnimated[] Gauges
- 2C008003 *CControlLabel[] Counters
- 2C008004 *void ShowPlayedCard()
- 2C008005 *void HidePlayedCard()
- 2C008006 *enum PlayedCardAlign { Left, HCenter, Right, None }
- 2C008007 *CSceneMobil EffectsMobil
- 2C008008 *void ScreenFadeIn()
- 2C008009 *void ScreenFadeOut()
- 2C00800A *CScene2d ScreenFadeOverlay
- 2C00800B *CSceneMobil ScreenFadeMobil
- 2C00A000 CQmActorsManager (CGameActorsManager)
- 2C00B000 CQmPlaygroundRulesManager (CMwNod)
- 2C00B000 *CQmBoard Board
- 2C00B001 *enum Rules { Racing, Dungeon, Roleplaying, Diablo, Diablo2, Explorer, FantasyOld, SocietyTest, Society, Fantasy }
- 2C00B002 *uint MaxStepProcessed
- 2C00B003 *uint[] StepsId
- 2C00B004 *uint Time
- 2C00B005 *uint InterfaceTime
- 2C00B006 *bool DoNotUpdateTurnStep
- 2C00B007 *bool DoNotUpdateInterface
- 2C00B008 *CGameCardEventList[] CardEventLists
- 2C00B009 *bool UseSight
- 2C00B00A *bool UpdateVisibleActors
- 2C00B00B *uint SightMaxDistance
- 2C00B00C *float SightViewMidAngle
- 2C00B00D *bool UseFogOfWar
- 2C00B00E *void BonusPlaceAllRandomly()
- 2C00B00F *void BonusRegenerate()
- 2C00B010 *string[] BonusName
- 2C00B011 *uint[] BonusValue
- 2C00B012 *uint[] BonusCount
- 2C00B013 *CQmRuleEvent[] RuleEventsList
- 2C00B014 *CQmRuleEvent[] CascadingRuleEventsList
- 2C00B015 *CQmRuleEvent[] LocalCascadingRuleEventsList
- 2C00B016 *CQmRuleEffectInfo[] RuleEffectInfos
- 2C00B017 *CQmRuleActionInfo[] RuleActionInfos
- 2C00B018 *enum MovementMode { None, Random, SelectSquare }
- 2C00B019 *enum SquareCardActivationMode { Never, LastMove, Always }
- 2C00B01A *bool EnableDefaultAction
- 2C00B01B *bool UseActorDefaultActionSetting
- 2C00B01C *bool NoDefaultActionOnLastSquare
- 2C00B01D *bool EnableEffectAutoActivation
- 2C00B01E *uint MinMoveLength
- 2C00B01F *uint MaxMoveLength
- 2C00B020 *void TestScript()
- 2C011000 CQmControlAnimManager (CMwNod)
- 2C012000 CQmControlCardsStackAnimated (CMwNod)
- 01001000 *string IdName
- 2C012001 *string Name
- 2C012002 *CGameControlFrameInventory CardsContainer
- 2C012003 *CControlFrame CardsCache
- 2C012004 *uint CardsCount
- 2C012005 *uint ZoomedCard
- 2C012006 *uint SelectedCard
- 2C012007 *uint FocusedCard
- 2C013000 CQmControlGaugeAnimated (CMwNod)
- 01001000 *string IdName
- 2C013001 *string Name
- 2C013002 *CControlBase Indicator
- 2C013003 *CControlBase MaxIndicator
- 2C013004 *float AnimIndicatorMoveSpeed
- 2C013005 *float AnimMaxIndicatorMoveSpeed
- 2C013006 *vec2 StartPos
- 2C013007 *vec2 Step
- 2C015000 CQmControlCameraBoard (CGameControlCameraFree)
- 2C015000 *vec2 RelativePosToTarget
- 2C015001 *CFuncKeysTrans Path
- 2C015002 *vec3 PathCurrentTrans
- 2C015003 *float PathCurrentX
- 2C015004 *float PathSpeed
- 2C015005 *vec2 ViewScreenMin
- 2C015006 *vec2 ViewScreenMax
- 2C016000 CQmChallengeParameters (CGameCtnChallengeParameters)
- 2C016000 *enum Rules { Racing, Dungeon, Roleplaying, Diablo, Diablo2, Explorer, FantasyOld, SocietyTest, Society, Fantasy }
- 2C016001 *id PlayerActorId
- 2C017000 CQmPlaygroundActorInterface (CMwNod)
- 2C017000 *CQmPlayer Player
- 2C017001 *CQmControlCardsStackAnimated[] CardsStacks
- 2C017002 *CQmControlGaugeAnimated[] Gauges
- 2C017003 *CControlLabel[] Counters
- 2C019000 CQmRuleActionInfo (CMwNod)
- 2C019000 *wstring[] Modes
- 2C019001 *CGameAttributes Attributes
- 2C019002 *uint Preparation
- 2C019003 *uint Duration
- 2C019004 *uint Period
- 2C019005 *uint Recovery
- 2C019006 *bool OnCancelResult
- 2C019007 *bool IsInternal
- 2C019008 *bool ShowInHistory
- 2C01A000 CQmRuleAction (CQmRuleEvent)
- 2C01A000 *CQmRuleActionInfo ActionInfo
- 2C01A001 *CQmRuleActionParameter[] Parameters
- 2C01A002 *string[] Results
- 2C01A003 *bool HasParameter(string Name)
- 2C01A004 *void AddResult(string Result)
- 2C01B000 CQmRuleActionParameter (CMwNod)
- 2C01B000 *wstring Name
- 2C01B001 *enum Type { None, Coord, Enum, Actor, Square }
- 2C01B002 *vec3 Coord
- 2C01B003 *uint Dir
- 2C01B004 *string EnumValue
- 2C01B005 *CQmActor Actor
- 2C01B006 *CQmBoardSquare Square
- 2C01C000 CQmRuleEffectInfo (CMwNod)
- 2C01C000 *CGameAttributes Attributes
- 2C01C001 *uint Preparation
- 2C01C002 *uint Duration
- 2C01C003 *uint Period
- 2C01C004 *uint Recovery
- 2C01C005 *bool OnCancelResult
- 2C01C006 *bool IsInternal
- 2C01C007 *bool ShowInHistory
- 2C01D000 CQmActor (CGameActor)
- 2C01D000 *wstring Name
- 2C01D001 *CGameActorList InventoryActorList
- 2C01D002 *CQmRuleAction[] CurrentActions
- 2C01D003 *CQmRuleEffect[] ApplyingEffects
- 2C01D004 *CQmRuleEffect[] AppliedEffects
- 2C01D005 *bool ChooseDirMode
- 2C01D006 *bool ChooseTargetMode
- 2C01D007 *uint TimeMultiplier
- 2C01D008 *CGameCardEventList ActionsChoiceCardList
- 2C01D009 *string ActionsChoiceName
- 2C01D00A *uint DefaultActionIndex
- 2C01D00B *bool UseDefaultAction
- 2C01D00C *bool AutoActivateEffect
- 2C01E000 CQmRuleEvent (CMwNod)
- 2C01E000 *uint State
- 2C01E001 *uint Preparation
- 2C01E002 *uint Duration
- 2C01E003 *uint Period
- 2C01E004 *uint NextTime
- 2C01E005 *uint FinishTime
- 2C01E006 *bool OnCancelResult
- 2C01E007 *bool IsInternal
- 2C01E008 *bool ShowInHistory
- 2C01E009 *CQmPlayer Player
- 2C01E00A *CQmActor Actor
- 2C01E00B *CQmBoard Board
- 2C01E00C *CQmBoardSquare Square
- 2C01E00D *CGameAttributes Attributes
- 2C01E00E *CQmPlaygroundRulesManager RulesManager
- 2C01E00F *bool Success
- 2C01E010 *uint DebugNatural
- 2C01E011 *bool CallScript(string Name)
- 2C01E012 *bool CreateRuleAction(string Name, CQmPlayer Player, CQmActor Actor)
- 2C01E013 *bool CreateRuleEffect(string Name, CQmPlayer Player, CQmActor Actor, CQmActor Target)
- 2C01E014 *bool CancelApplyingEffects(CQmActor Actor, string Name)
- 2C01E015 *bool CancelAppliedEffects(CQmActor Actor, string Name)
- 2C01E016 *bool RemoveActor(CQmActor Actor)
- 2C01E017 *int CreateActorInInventory(CQmActor Owner, string ActorName)
- 2C01E018 *bool RemoveActorFromInventory(CQmActor Owner, CQmActor Actor)
- 2C01E019 *int RandNat(int Min, int Max)
- 2C01E01A *int AddRelDirToDir(int SrcDir, int RelDir)
- 2C01E01B *int AddRelDirStringToDir(int SrcDir, string RelDir)
- 2C01E01C *int GetOpposedDir(int SrcDir)
- 2C01E01D *float GetSquareSize()
- 2C01E01E *int GetSquareIndex(CQmBoardSquare Square)
- 2C01E01F *int GetNeighbourSquare(CQmBoardSquare Square, int Direction)
- 2C01E020 *int GetRelativeSquare(CQmActor Actor, int Direction, int Count)
- 2C01E021 *float GetDistanceBetweenSquares(CQmBoardSquare FirstSquare, CQmBoardSquare SecondSquare)
- 2C01E022 *int GetDirectionBetweenSquares(CQmBoardSquare FirstSquare, CQmBoardSquare SecondSquare)
- 2C01E023 *float GetDistanceBetweenActors(CQmActor FirstActor, CQmActor SecondActor)
- 2C01E024 *int GetDirectionBetweenActors(CQmActor FirstActor, CQmActor SecondActor)
- 2C01E025 *bool SetPlayerCheckpoint(CQmPlayer Player)
- 2C01E026 *bool MoveActorOnSquare(CQmPlayer Player, CQmActor Actor, CQmBoardSquare Square, int Direction, bool ActivateEvents, bool ForceNewMove)
- 2C01E027 *bool TransferActorToInventory(CQmActor Owner, CQmActor Actor)
- 2C01E028 *bool TransferActorFromInventory(CQmActor Owner, CQmActor Actor)
- 2C01E029 *int GetCardCount(string ListId)
- 2C01E02A *bool GetPlayerCardEventListId(CQmPlayer Player, string ListId)
- 2C01E02B *bool DrawCard(CQmPlayer Player, string FromList, string ToList, string FillList, int CardCount)
- 2C01E02C *bool TransferCard(string FromList, string Card, string ToList)
- 2C01E02D *bool TransferCards(string FromList, int FromCardIndex, string ToList, int ToCardIndex, int CardCount)
- 2C01E02E *bool TransferRandomCard(string FromList, string ToList)
- 2C01E02F *bool TransferRandomCards(string FromList, string ToList, int NbCards)
- 2C01E030 *bool TransferAllCards(string FromList, string ToList)
- 2C01E031 *bool ActivateRandomEffectCard(CQmPlayer Player, CQmActor Actor, CQmActor Target, string FromList, string ToList)
- 2C01E032 *bool ActivateRandomActionCard(CQmPlayer Player, CQmActor Actor, string FromList, string ToList)
- 2C01E033 *int FindSquareWithCard(string CardName, int FromSquareIndex, bool CanLoop)
- 2C01E034 *bool SetActionChoices(CQmActor Actor, string Deck)
- 2C01E035 *bool AddActionsToChoice(CQmActor Actor, string Deck)
- 2C01E036 *bool SetActionChoicesName(CQmActor Actor, string Name)
- 2C01E037 *bool ApplyDamage(CQmActor Actor, int Damage)
- 2C01E038 *void AddVisualEffectAttack(CQmActor Actor, int Direction, int Duration)
- 2C01E039 *void AddVisualEffectHit(CQmActor Actor, int Duration)
- 2C01E03A *void AddVisualEffectDoorOpen(CQmActor Actor, int Duration)
- 2C01E03B *void AddVisualEffectDoorClose(CQmActor Actor, int Duration)
- 2C01E03C *void AddVisualEffectBonusText(CQmActor Actor, int Value, string Icon, int Duration)
- 2C01E03D *void AddVisualEffectMalusText(CQmActor Actor, int Value, string Icon, int Duration)
- 2C01E03E *void AddVisualEffectScreenFadeIn(int Duration)
- 2C01E03F *void AddVisualEffectScreenFadeOut(int Duration)
- 2C01E040 *void AddVisualEffectWait(int Duration)
- 2C01F000 CQmRuleEffect (CQmRuleEvent)
- 2C01F000 *CQmRuleEffectInfo EffectInfo
- 2C01F001 *CQmActor Target
- 2C020000 CQmTerminal (CGameTerminal)
- 2C021000 CQmBoard (CMwNod)
- 2C021000 *CQmBoardSquare[] Squares
- 2C022000 CQmBoardSquare (CMwNod)
- 2C022000 *uint CoordX
- 2C022001 *uint CoordY
- 2C022002 *uint CoordZ
- 2C022003 *uint Dir
- 2C022004 *CQmBoardSquare[] NeighbourSquares
- 2C022005 *CGameActorList ActorList
- 01001000 *string IdName
- 2C023000 CGamePlayerProfileChunk_QuestManiaSettings (CGamePlayerProfileChunk)
- 2C023000 *uint Xp_General
- 2C023001 *uint PotentialPhysio
- 2C023002 *uint PotentialSenso
- 2C023003 *uint PotentialPsycho
- 2C023004 *uint Money
- 2C023005 *uint[] Xp_Abilities
- 2C023006 *bool[] AbilitiesLessonTaken
- 2C024000 CQmGhost (CGameCtnGhost)
- 2C024000 *uint Turns
- 2C025000 CQmPlaygroundCursor (CMwNod)
- 2C025000 *CSceneMobil Mobil
- 2C025001 *uint CoordX
- 2C025002 *uint CoordY
- 2C025003 *uint CoordZ
- 2C025004 *float DisplayOffset
- 2C025005 *color Color
- 2C025006 *void CreatePlugTree()
- 2D ShootMania
- 2D000000 CShootMania (CGameManiaTitleCore)
- 2D000000 *CScene2d ArenaInterfaceUIFid
- 2D000001 *CMwRefBuffer ArenaResources
- 2D000002 *CSmServer Server
- 2D000003 *CSmClient Client
- 2D000004 *bool CustomCoreCmdTimed_CheckAsyncDuration
- 2D000005 *float CustomCoreCmdTimed_CheckAsyncDurationThreshold
- 2D001000 CSmArenaMediaClipPlayer (CMwNod)
- 2D002000 CSmArenaWorld (CMwNod)
- 2D002000 string AnchorHandlesTagFilter
- 2D002001 int AnchorHandlesOrderFilter
- 2D002002 int[] FilteredAnchorHandles
- 2D002003 vec3 GetAnchorPosition(int AnchorHandle)
- 2D002004 string GetAnchorId(int AnchorHandle)
- 2D002005 string GetAnchorTag(int AnchorHandle)
- 2D002006 int GetAnchorOrder(int AnchorHandle)
- 2D002007 int GetNearestAnchorHandle(vec3 Position, string AnchorTag)
- 2D003000 CSmArenaInterfaceManialinkScripHandler (CGameScriptHandlerPlaygroundInterface)
- 2D003000 int ArenaNow
- 2D003001 CSmPlayer InputPlayer
- 2D003002 CSmPlayer GUIPlayer
- 2D003003 CGameTeamProfile[] TeamProfiles
- 2D003004 CSmPlayer[] Players
- 2D004000 CSmArenaClient (CGamePlaygroundCommon)
- 2D004000 *CGameCtnChallenge Map
- 2D004001 *CSmArena Arena
- 2D004002 *CSmArenaInterface ArenaInterface
- 2D004003 *float PredictionSmooth
- 2D005000 CSmArenaScore (CGamePlaygroundScore)
- 2D005000 *uint FragCount
- 2D005001 *uint DeathCount
- 2D005002 *uint TotalDamageGiven
- 2D005003 *uint TotalDamageTaken
- 2D005004 uint Points
- 2D005005 uint RoundPoints
- 2D005006 uint Frags
- 2D005007 uint Deaths
- 2D005008 uint InflictedDamage
- 2D005009 uint TakenDamage
- 2D007000 CSmNetForm (CGameNetForm)
- 2D008000 CSmPlayer (CGamePlayer)
- 2D008000 *uint EdTeam
- 2D008001 *bool Speaking
- 2D008002 *float AimYaw
- 2D008003 *float AimPitch
- 2D008004 *vec3 AimDirection
- 2D008005 *int DbgFullSpawnAnchorHandle
- 2D008006 wstring Name
- 2D008007 string Login
- 2D008008 int RequestedTeam
- 2D008009 bool RequestsSpectate
- 2D00800A CSmArenaScore Score
- 2D00800B int SoloTime
- 2D00800C int SoloScore
- 2D00800D float BotAgressivity
- 2D00800E int BotAgressivityDoublingTime
- 2D00800F int BotPathOffset
- 2D008010 float BotPathSpeedCoef
- 2D008011 bool IsSpawned
- 2D008012 bool IsDead
- 2D008013 bool IsBot
- 2D008014 string Arsenal
- 2D008015 enum AvailableAction { Jump, Run, Climb, Fly, GrapleRope, GrapleSpring, Crouch }
- 2D008016 uint[] Ammunitions
- 2D008017 int CurrentTeam
- 2D008018 int Health
- 2D008019 int MaxHealth
- 2D00801A int HealthGainRate
- 2D00801B uint Energy
- 2D00801C uint StoredEnergy
- 2D00801D floatrange GunPowerMultiplier
- 2D00801E floatrange MoveSpeedMultiplier
- 2D00801F int SpawnAnchorHandle
- 2D008020 int StartTime
- 2D008021 bool IsCloaked
- 2D008022 bool IsStuck
- 2D008023 bool IsBlockingProjectiles
- 2D008024 bool IsEvolving
- 2D008025 uint ModelEvolution
- 2D008026 vec3 Position
- 2D008027 float Yaw
- 2D009000 CSmArenaInterfaceUI (CGamePlaygroundInterface)
- 2D00C000 CSmArenaRules (CMwNod)
- 2D00C000 *CSmArenaScore[] Scores
- 2D00C001 *CSmArenaRulesMode RulesMode
- 2D00C002 *uint RulesStateStartTime
- 2D00C003 *uint RulesStateEndTime
- 2D00C004 *bool RulesStateFreeze
- 2D00C005 *uint RulesStateTeam1Score
- 2D00C006 *uint RulesStateTeam2Score
- 2D00C007 *bool FeatureAmmo
- 2D00C008 *bool FeatureHealthBar
- 2D00C009 *bool FeatureItems
- 2D00C00A *bool FeatureTeams
- 2D00C00B *bool FeatureForcedTeams
- 2D00C00C *bool FeatureEnergyWeapons
- 2D00C00D *bool FeatureStamina
- 2D00C00E *bool FeatureRun
- 2D00C00F *bool FeatureWallJump
- 2D00C010 *bool FeatureRocketJump
- 2D00C011 *bool FeatureDoubleJump
- 2D00C012 *bool FeatureFallDamage
- 2D00F000 CSmChallengeParameters (CGameCtnChallengeParameters)
- 2D00F000 *void SetDefaults()
- 2D011000 CSmItem (CMwNod)
- 2D011000 *CGameCtnObjectInfo ActorInfo
- 2D011001 string ModelName
- 2D011002 bool IsAttachedToPlayer
- 2D011003 bool IsAttachedToAnchor
- 2D011004 bool IsDetached
- 2D011005 bool IsUnspawned
- 2D011006 bool StayInArena
- 2D011007 vec3 Position
- 2D011008 float Yaw
- 2D013000 CSmAttributesItem (CGameAttributes)
- 2D013000 *enum Type { xxxx, Ammo, SpecialMove, Checkpoint, Health }
- 2D013001 uint RespawnPeriod
- 2D013002 *id Ammo_GunId
- 2D013003 int Ammo_Count
- 2D013004 *id MoveAction_Id
- 2D013005 int MoveAction_DurationMs
- 2D013006 bool MoveAction_AutoStart
- 2D013007 int MoveAction_EventCount
- 2D013008 int Health_Gain
- 2D013009 *CPlugSound SoundSpawn
- 2D01300A *CPlugSound SoundGrab
- 2D014000 CSmAnalyzer (CGameAnalyzer)
- 2D015000 CSmArenaPhysics (CMwNod)
- 2D015000 *CHmsCollZone CollZone
- 2D015001 *CGameBulletManager BulletMgr
- 2D015002 * PhyCharMgr
- 2D016000 CSmArenaInterface (CMwNod)
- 2D016000 *CSceneMgrParticle ParticleMgr
- 2D016001 *CSceneSoundManager SoundMgr
- 2D016002 *CSceneMgrVisChar VisCharMgr
- 2D016003 *CSmPlayer GUIPlayer
- 2D016004 *CSmArenaInterfaceUI InterfaceUI
- 2D016005 *float Mouse_Sensitivity
- 2D016006 *float Mouse_SensitivityCoefY
- 2D016007 *float Mouse_Accel
- 2D016008 *bool Mouse_InvertY
- 2D016009 *bool Mouse_Filter
- 2D01600A *bool Speaking
- 2D01600B *bool SkippedInputs
- 2D01600C *bool DbgAutoFire
- 2D017000 CSmClient (CMwNod)
- 2D017000 *CSmArenaClient ArenaClient
- 2D017001 *CSmArenaRules Rules
- 2D018000 CSmArenaServer (CMwNod)
- 2D018000 *CSmArena Arena
- 2D018001 *uint MaxInputDelay
- 2D018002 *uint DbgMinInputDelay
- 2D019000 CSmArena (CMwNod)
- 2D019000 *CSmArenaPhysics ArenaPhysics
- 2D019001 *CSmPlayer[] Players
- 2D019002 *CSmItem[] Items
- 2D019003 *float DeathZoneRadius
- 2D019004 *float DeathZoneRadiusMax
- 2D019005 *float DeathZoneRadiusSpeed
- 2D019006 *uint DeathZoneRadiusStartDate
- 2D019007 *int DeathZoneCenterAnchorHandle
- 2D01A000 CSmArenaRulesMode (CGamePlaygroundScript)
- 2D01A000 uint StartTime
- 2D01A001 bool UseAmmo
- 2D01A002 bool UseHealthBar
- 2D01A003 bool UseItems
- 2D01A004 bool UseTeams
- 2D01A005 bool UseForcedTeams
- 2D01A006 bool UseEnergyWeapons
- 2D01A007 bool UseStamina
- 2D01A008 bool UseRun
- 2D01A009 bool UseWallJump
- 2D01A00A bool UseRocketJump
- 2D01A00B bool UseDoubleJump
- 2D01A00C bool UseFallDamage
- 2D01A00D float DeathZoneRadius
- 2D01A00E float DeathZoneRadiusMax
- 2D01A00F float DeathZoneRadiusSpeed
- 2D01A010 uint DeathZoneRadiusStartDate
- 2D01A011 int DeathZoneCenterAnchorHandle
- 2D01A012 uint PlayersNbTotal
- 2D01A013 uint PlayersNbAlive
- 2D01A014 uint PlayersNbDead
- 2D01A015 uint TeamsNbTotal
- 2D01A016 uint TeamsNbAlive
- 2D01A017 uint TeamsNbDead
- 2D01A018 uint[] TeamsNbPlayers
- 2D01A019 uint[] TeamsNbPlayersAlive
- 2D01A01A CSmItem[] Items
- 2D01A01B CSmPlayer[] Players
- 2D01A01C CSmArenaRulesEvent[] PendingEvents
- 2D01A01D uint Team1Score
- 2D01A01E uint Team2Score
- 2D01A01F void PassOn(CSmArenaRulesEvent Event)
- 2D01A020 void Discard(CSmArenaRulesEvent Event)
- 2D01A021 void SpawnPlayer(CSmPlayer Player, int TeamIndex, int AnchorHandle, int SpawnDate)
- 2D01A022 void UnspawnPlayer(CSmPlayer Player)
- 2D01A023 void TeleportPlayer(CSmPlayer Player, vec3 Position)
- 2D01A024 void SetNbFakePlayers(int NbTeam1, int NbTeam2)
- 2D01A025 CSmItem CreateItem(string ItemModel, bool StayInArena)
- 2D01A026 void DestroyItem(CSmItem Item)
- 2D01A027 void AttachItemToAnchor(CSmItem Item, uint AnchorHandle)
- 2D01A028 void AttachItemToPlayer(CSmItem Item, CSmPlayer Player)
- 2D01A029 void DetachItem(CSmItem Item)
- 2D01A02A void UnspawnItem(CSmItem Item)
- 2D01A02B CSmPlayer GetPlayerCarryingItem(CSmItem Item)
- 2D01A02C void SetPlayerActiveItem(CSmPlayer Player, string ItemModel)
- 2D01A02D void ResetTriggersForPlayers(CSmPlayer Player)
- 2D01A02E void ComputeTriggeredSpawnsForPlayer(CSmPlayer Player)
- 2D01A02F int[] TriggeredSpawns
- 2D01A030 bool IsPlayerInsideMediaClip(CSmPlayer Player, wstring ClipName)
- 2D01A031 void SetAnchorState(int AnchorHandle, int Team, float Gauge01)
- 2D01A032 CSmArenaWorld World
- 2D01A033 vec3 TmpGetGhostPosition(int AnchorHandle, int Date)
- 2D01A034 float TmpGetGhostYaw(int AnchorHandle)
- 2D01A035 int TmpGetGhostDuration(int AnchorHandle)
- 2D01A036 int TmpGetGhostTimeFromPos(int AnchorHandle, vec3 GhostPosition)
- 2D01B000 CSmServer (CMwNod)
- 2D01B000 *CSmArenaServer ArenaServer
- 2D01B001 *CSmArenaRules Rules
- 2D01C000 CSmArenaRulesEvent (CMwNod)
- 2D01C000 enum Type { Unknown, OnDamage, OnKill, RequestPlayerGiveUp, RequestPlayerStartPlaying, RequestPlayerChangeGun, OnPlayerTouchesItem, OnPlayerTouchesFinish, RequestPlayerUseItem }
- 2D01C001 int Damage
- 2D01C002 uint HitZoneIndex
- 2D01C003 CSmPlayer Shooter
- 2D01C004 CSmPlayer Victim
- 2D01C005 CSmPlayer Player
- 2D01C006 uint GunIndex
- 2D01C007 CSmItem Item
- 2D01D000 CSmAnticheatFunctions (CGameAnticheatFunctions)
- 2D01D000 *CSmAnticheatEvent[] PendingEvents
- 2D01D001 *void PopEvent(CSmAnticheatEvent Event)
- 2D01D002 *bool CheckOcclusionBetween(vec3 Source, vec3 Destination)
- 2D01D003 *CSmPlayer GetPlayerUnderCrossHair(CSmPlayer Player)
- 2D01D004 *void CreateFakePlayer()
- 2D01D005 *void SetFakePlayerAim(vec3 AimDirection)
- 2D01D006 *void SetFakePlayerPos(vec3 Position)
- 2D01D007 *void RemoveFakePlayer()
- 2D01D008 *CSmPlayer[] Players
- 2D01D009 *CSmPlayer LocalPlayer
- 2D01D00A *bool GenerateUnreachablePosition(vec3 PlayerPosition)
- 2D01E000 CSmAnticheatEvent (CMwNod)
- 2D01E000 *enum Type { OnPlayerShoot, OnDamage }
- 2D01E001 *uint PlayerShoot_Direction
- 2D01F000 CSmEditorScriptHandler (CGameCtnEditorScriptHandler)
- 2D01F000 CSmArenaWorld World
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