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  1. [2017.06.29-22.17.51:946][393]LogPackageName: SearchForPackageOnDisk took 0.983s to resolve OtherMap
  2. [2017.06.29-22.17.51:946][393]LogGameMode:Display: Match State Changed from InProgress to LeavingMap
  3. [2017.06.29-22.17.51:946][393]LogGameState: Match State Changed from InProgress to LeavingMap
  4. [2017.06.29-22.17.51:957][393]LogGameMode: ProcessServerTravel: /Game/Maps/OtherMap
  5. [2017.06.29-22.17.51:957][393]LogWorld: SeamlessTravel to: /Game/Maps/OtherMap
  6. [2017.06.29-22.17.52:106][395]LogAIModule: Creating AISystem for world transmap
  7. [2017.06.29-22.17.52:110][395]LogStats: SeamlessTravel FlushLevelStreaming - 0.004 s
  8. [2017.06.29-22.17.52:110][395]LogWorld: Bringing World /Game/Maps/transmap.transmap up for play (max tick rate 0) at 2017.06.30-00.17.52
  9. [2017.06.29-22.17.52:110][395]LogWorld: Bringing up level for play took: 0.000393
  10. [2017.06.29-22.17.52:110][395]LogWorld: Sending NotifyLoadedWorld for LP: LocalPlayer_0 PC: MyPlayerController_C_0
  11. [2017.06.29-22.17.52:110][395]LogNet:Verbose: NotifyLoadedWorld Begin
  12. [2017.06.29-22.17.52:111][395]LogNet:VeryVerbose: GetFunctionCallspace Server calling Server function: ServerNotifyLoadedWorld Local
  13. [2017.06.29-22.17.52:111][395]LogNet:Verbose: NotifyLoadedWorld End
  14. [2017.06.29-22.17.52:111][395]LogWorld: StartLoadingDestination to: /Game/Maps/OtherMap
  15. [2017.06.29-22.18.03:044][400]LogWindows:Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "H:/Unreal Projects/Game/Saved/StagedBuilds/WindowsNoEditor/Game/Saved/Crashes/UE4CC-Windows-70A42E7A4081CF4EB4EAA2B497436C3C_0000" -AppName=UE4-Game -CrashGUID=UE4CC-Windows-70A42E7A4081CF4EB4EAA2B497436C3C_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
  16. [2017.06.29-22.18.03:044][400]LogWindows: Could not start CrashReportClient.exe
  17. [2017.06.29-22.18.03:044][400]LogMemory: Platform Memory Stats for WindowsNoEditor
  18. [2017.06.29-22.18.03:044][400]LogMemory: Process Physical Memory: 1120.36 MB used, 1360.73 MB peak
  19. [2017.06.29-22.18.03:044][400]LogMemory: Process Virtual Memory: 2360.34 MB used, 3442.96 MB peak
  20. [2017.06.29-22.18.03:044][400]LogMemory: Physical Memory: 6272.76 MB used, 18294.35 MB free, 24567.11 MB total
  21. [2017.06.29-22.18.03:044][400]LogMemory: Virtual Memory: 3067.16 MB used, 18294.35 MB free, 8388608.00 MB total
  22. [2017.06.29-22.18.03:044][400]LogThreadingWindows:Error: Runnable thread TaskGraphThreadNP 1 crashed.
  23. [2017.06.29-22.18.03:044][400]LogWindows:Error: === Critical error: ===
  24. [2017.06.29-22.18.03:044][400]LogWindows:Error:
  25. [2017.06.29-22.18.03:044][400]LogWindows:Error: Fatal error!
  26. [2017.06.29-22.18.03:044][400]LogWindows:Error:
  27. [2017.06.29-22.18.03:044][400]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000010
  28. [2017.06.29-22.18.03:044][400]LogWindows:Error:
  29. [2017.06.29-22.18.03:044][400]LogWindows:Error: Game.exe!FPakProcessedReadRequest::RequestIsComplete() [h:\unrealengine-release\engine\source\runtime\pakfile\private\iplatformfilepak.cpp:2738]
  30. [2017.06.29-22.18.03:044][400]LogWindows:Error: Game.exe!FPakAsyncReadFileHandle::DoProcessing() [h:\unrealengine-release\engine\source\runtime\pakfile\private\iplatformfilepak.cpp:3079]
  31. [2017.06.29-22.18.03:044][400]LogWindows:Error: Game.exe!TGraphTask<FAsyncIOCPUWorkTask>::ExecuteTask() [h:\unrealengine-release\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
  32. [2017.06.29-22.18.03:044][400]LogWindows:Error: Game.exe!FTaskThreadAnyThread::ProcessTasks() [h:\unrealengine-release\engine\source\runtime\core\private\async\taskgraph.cpp:1277]
  33. [2017.06.29-22.18.03:044][400]LogWindows:Error: Game.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() [h:\unrealengine-release\engine\source\runtime\core\private\async\taskgraph.cpp:1171]
  34. [2017.06.29-22.18.03:044][400]LogWindows:Error: Game.exe!FTaskThreadBase::Run() [h:\unrealengine-release\engine\source\runtime\core\private\async\taskgraph.cpp:643]
  35. [2017.06.29-22.18.03:044][400]LogWindows:Error: Game.exe!FRunnableThreadWin::Run() [h:\unrealengine-release\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
  36. [2017.06.29-22.18.03:044][400]LogWindows:Error: Game.exe!FRunnableThreadWin::GuardedRun() [h:\unrealengine-release\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:33]
  37. [2017.06.29-22.18.03:044][400]LogWindows:Error: kernel32.dll!0x0000000076C6652D
  38. [2017.06.29-22.18.03:044][400]LogWindows:Error: ntdll.dll!0x0000000076E9C541
  39. [2017.06.29-22.18.03:044][400]LogWindows:Error: ntdll.dll!0x0000000076E9C541
  40. [2017.06.29-22.18.03:044][400]LogWindows:Error:
  41. [2017.06.29-22.18.03:044][400]LogWindows:Error: Crash in runnable thread TaskGraphThreadNP 1
  42. [2017.06.29-22.18.03:058][400]LogExit: Executing StaticShutdownAfterError
  43. [2017.06.29-22.18.03:058][400]LogWindows: FPlatformMisc::RequestExit(1)
  44. [2017.06.29-22.18.03:058][400]Log file closed, 06/30/17 00:18:03
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