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- Turret Skeleton Build - 15 points left over
- Full Spec: http://pd2tools.com/l/767a8156bc08842ca1d3a09d62d8996b
- Primary: Steakout w/ DB rounds
- Secondary: ChinaPuff for damage at the cost of a smaller mag and less rounds.
- Arbiter for the ability to take out snipers at the cost of reduced damage.
- Melee: Buzzer for getting the best converts or getting converts easily
- Ice pick if you want raw damage and the ability to 1shot dozers using bloodthirst
- Kunai for crowd control and respectable DOT damage
- Throwable: Whatever you want. I use concussion for crowd control/distrcation
- Armor: Depends on what you do with your last 15 points
- Perk Deck: Maniac but never more than 1. To maximize the maniac benefit, let the person who's best with turrets use it. This will help to keep the maniac buff up longer and at full strength.
- Crew chief gives a ton of buffs and a lot of damage reduction. Don't have more than 1.
- Gambler is great. When you're not in danger, try to pick up 1 ammo pack every 5 seconds to maximize gambler benefit. I highly suggest using a custom HUD like WolfHUD to track your gambler cooldown. Unlike maniac and crew cheif, multiple gamblers are a great thing.
- Extra Pts: You can use the extra points to grab up almost anything. Suggest having someone with drill skills.
- Bloodthirst aced for massive melee (especially with ice pick) and 50% reload reduciton
- High Value Target aced for bonus 50% damage to marked enemies and allows marking when aiming
- You can ace out nine lives and swan song if desired.
- Ace Hostage Takerd for 4.5% health every 5 seconds.
- Different enforcer builds are possible.
- Shockproof is available for 3 points.
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