KpucTaJl

SatDishEvent

Feb 25th, 2022 (edited)
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  1. {
  2.   "Minimum time between events [sec.]": 10800.0,
  3.   "Maximum time between events [sec.]": 10800.0,
  4.   "Is active the timer on to start the event? [true/false]": true,
  5.   "Duration of the event [sec.]": 3600,
  6.   "Time before the starting of the event after receiving a chat message [sec.]": 300.0,
  7.   "Notification time until the end of the event [sec.]": 300,
  8.   "Which loot table should the plugin use in the crates? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  9.   "Crates setting": [
  10.     {
  11.       "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  12.       "Position": "(-4.393, 5.991, -7.11)",
  13.       "Rotation": "(0, 335.197, 0)",
  14.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  15.         "Minimum numbers of prefabs": 1,
  16.         "Maximum numbers of prefabs": 1,
  17.         "Use minimum and maximum values? [true/false]": true,
  18.         "List of prefabs": [
  19.           {
  20.             "Chance [0.0-100.0]": 50.0,
  21.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  22.           }
  23.         ]
  24.       },
  25.       "Own loot table (if the loot table type is 1 or 5)": {
  26.         "Minimum numbers of items": 1,
  27.         "Maximum numbers of items": 1,
  28.         "Use minimum and maximum values? [true/false]": true,
  29.         "List of items": [
  30.           {
  31.             "ShortName": "scrap",
  32.             "Minimum": 100,
  33.             "Maximum": 200,
  34.             "Chance [0.0-100.0]": 50.0,
  35.             "Is this a blueprint? [true/false]": false,
  36.             "SkinID (0 - default)": 0,
  37.             "Name (empty - default)": ""
  38.           }
  39.         ]
  40.       }
  41.     },
  42.     {
  43.       "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  44.       "Position": "(2.995, 6.069, -18.281)",
  45.       "Rotation": "(0, 0, 0)",
  46.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  47.         "Minimum numbers of prefabs": 1,
  48.         "Maximum numbers of prefabs": 1,
  49.         "Use minimum and maximum values? [true/false]": true,
  50.         "List of prefabs": [
  51.           {
  52.             "Chance [0.0-100.0]": 50.0,
  53.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  54.           }
  55.         ]
  56.       },
  57.       "Own loot table (if the loot table type is 1 or 5)": {
  58.         "Minimum numbers of items": 1,
  59.         "Maximum numbers of items": 1,
  60.         "Use minimum and maximum values? [true/false]": true,
  61.         "List of items": [
  62.           {
  63.             "ShortName": "scrap",
  64.             "Minimum": 100,
  65.             "Maximum": 200,
  66.             "Chance [0.0-100.0]": 50.0,
  67.             "Is this a blueprint? [true/false]": false,
  68.             "SkinID (0 - default)": 0,
  69.             "Name (empty - default)": ""
  70.           }
  71.         ]
  72.       }
  73.     },
  74.     {
  75.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  76.       "Position": "(-14.655, 6.245, -37.951)",
  77.       "Rotation": "(0, 29.72, 0)",
  78.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  79.         "Minimum numbers of prefabs": 1,
  80.         "Maximum numbers of prefabs": 1,
  81.         "Use minimum and maximum values? [true/false]": true,
  82.         "List of prefabs": [
  83.           {
  84.             "Chance [0.0-100.0]": 50.0,
  85.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  86.           }
  87.         ]
  88.       },
  89.       "Own loot table (if the loot table type is 1 or 5)": {
  90.         "Minimum numbers of items": 1,
  91.         "Maximum numbers of items": 1,
  92.         "Use minimum and maximum values? [true/false]": true,
  93.         "List of items": [
  94.           {
  95.             "ShortName": "scrap",
  96.             "Minimum": 100,
  97.             "Maximum": 200,
  98.             "Chance [0.0-100.0]": 50.0,
  99.             "Is this a blueprint? [true/false]": false,
  100.             "SkinID (0 - default)": 0,
  101.             "Name (empty - default)": ""
  102.           }
  103.         ]
  104.       }
  105.     },
  106.     {
  107.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  108.       "Position": "(-5.894, 6.855, -25.436)",
  109.       "Rotation": "(0, 233.92, 326.004)",
  110.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  111.         "Minimum numbers of prefabs": 1,
  112.         "Maximum numbers of prefabs": 1,
  113.         "Use minimum and maximum values? [true/false]": true,
  114.         "List of prefabs": [
  115.           {
  116.             "Chance [0.0-100.0]": 50.0,
  117.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  118.           }
  119.         ]
  120.       },
  121.       "Own loot table (if the loot table type is 1 or 5)": {
  122.         "Minimum numbers of items": 1,
  123.         "Maximum numbers of items": 1,
  124.         "Use minimum and maximum values? [true/false]": true,
  125.         "List of items": [
  126.           {
  127.             "ShortName": "scrap",
  128.             "Minimum": 100,
  129.             "Maximum": 200,
  130.             "Chance [0.0-100.0]": 50.0,
  131.             "Is this a blueprint? [true/false]": false,
  132.             "SkinID (0 - default)": 0,
  133.             "Name (empty - default)": ""
  134.           }
  135.         ]
  136.       }
  137.     },
  138.     {
  139.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  140.       "Position": "(-64.114, 0.089, -44.697)",
  141.       "Rotation": "(0, 60.775, 0)",
  142.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  143.         "Minimum numbers of prefabs": 1,
  144.         "Maximum numbers of prefabs": 1,
  145.         "Use minimum and maximum values? [true/false]": true,
  146.         "List of prefabs": [
  147.           {
  148.             "Chance [0.0-100.0]": 50.0,
  149.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  150.           }
  151.         ]
  152.       },
  153.       "Own loot table (if the loot table type is 1 or 5)": {
  154.         "Minimum numbers of items": 1,
  155.         "Maximum numbers of items": 1,
  156.         "Use minimum and maximum values? [true/false]": true,
  157.         "List of items": [
  158.           {
  159.             "ShortName": "scrap",
  160.             "Minimum": 100,
  161.             "Maximum": 200,
  162.             "Chance [0.0-100.0]": 50.0,
  163.             "Is this a blueprint? [true/false]": false,
  164.             "SkinID (0 - default)": 0,
  165.             "Name (empty - default)": ""
  166.           }
  167.         ]
  168.       }
  169.     },
  170.     {
  171.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  172.       "Position": "(0.022, 6.069, -18.171)",
  173.       "Rotation": "(0, 0, 0)",
  174.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  175.         "Minimum numbers of prefabs": 1,
  176.         "Maximum numbers of prefabs": 1,
  177.         "Use minimum and maximum values? [true/false]": true,
  178.         "List of prefabs": [
  179.           {
  180.             "Chance [0.0-100.0]": 50.0,
  181.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  182.           }
  183.         ]
  184.       },
  185.       "Own loot table (if the loot table type is 1 or 5)": {
  186.         "Minimum numbers of items": 1,
  187.         "Maximum numbers of items": 1,
  188.         "Use minimum and maximum values? [true/false]": true,
  189.         "List of items": [
  190.           {
  191.             "ShortName": "scrap",
  192.             "Minimum": 100,
  193.             "Maximum": 200,
  194.             "Chance [0.0-100.0]": 50.0,
  195.             "Is this a blueprint? [true/false]": false,
  196.             "SkinID (0 - default)": 0,
  197.             "Name (empty - default)": ""
  198.           }
  199.         ]
  200.       }
  201.     },
  202.     {
  203.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  204.       "Position": "(-12.004, 5.893, -29.853)",
  205.       "Rotation": "(0, 32.067, 0)",
  206.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  207.         "Minimum numbers of prefabs": 1,
  208.         "Maximum numbers of prefabs": 1,
  209.         "Use minimum and maximum values? [true/false]": true,
  210.         "List of prefabs": [
  211.           {
  212.             "Chance [0.0-100.0]": 50.0,
  213.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  214.           }
  215.         ]
  216.       },
  217.       "Own loot table (if the loot table type is 1 or 5)": {
  218.         "Minimum numbers of items": 1,
  219.         "Maximum numbers of items": 1,
  220.         "Use minimum and maximum values? [true/false]": true,
  221.         "List of items": [
  222.           {
  223.             "ShortName": "scrap",
  224.             "Minimum": 100,
  225.             "Maximum": 200,
  226.             "Chance [0.0-100.0]": 50.0,
  227.             "Is this a blueprint? [true/false]": false,
  228.             "SkinID (0 - default)": 0,
  229.             "Name (empty - default)": ""
  230.           }
  231.         ]
  232.       }
  233.     },
  234.     {
  235.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab",
  236.       "Position": "(-63.339, 1.263, -38.308)",
  237.       "Rotation": "(5.213, 0, 0)",
  238.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  239.         "Minimum numbers of prefabs": 1,
  240.         "Maximum numbers of prefabs": 1,
  241.         "Use minimum and maximum values? [true/false]": true,
  242.         "List of prefabs": [
  243.           {
  244.             "Chance [0.0-100.0]": 50.0,
  245.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab"
  246.           }
  247.         ]
  248.       },
  249.       "Own loot table (if the loot table type is 1 or 5)": {
  250.         "Minimum numbers of items": 1,
  251.         "Maximum numbers of items": 1,
  252.         "Use minimum and maximum values? [true/false]": true,
  253.         "List of items": [
  254.           {
  255.             "ShortName": "scrap",
  256.             "Minimum": 100,
  257.             "Maximum": 200,
  258.             "Chance [0.0-100.0]": 50.0,
  259.             "Is this a blueprint? [true/false]": false,
  260.             "SkinID (0 - default)": 0,
  261.             "Name (empty - default)": ""
  262.           }
  263.         ]
  264.       }
  265.     },
  266.     {
  267.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab",
  268.       "Position": "(-7.506, 7.041, -23.058)",
  269.       "Rotation": "(5.335, 323.221, 0)",
  270.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  271.         "Minimum numbers of prefabs": 1,
  272.         "Maximum numbers of prefabs": 1,
  273.         "Use minimum and maximum values? [true/false]": true,
  274.         "List of prefabs": [
  275.           {
  276.             "Chance [0.0-100.0]": 50.0,
  277.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab"
  278.           }
  279.         ]
  280.       },
  281.       "Own loot table (if the loot table type is 1 or 5)": {
  282.         "Minimum numbers of items": 1,
  283.         "Maximum numbers of items": 1,
  284.         "Use minimum and maximum values? [true/false]": true,
  285.         "List of items": [
  286.           {
  287.             "ShortName": "scrap",
  288.             "Minimum": 100,
  289.             "Maximum": 200,
  290.             "Chance [0.0-100.0]": 50.0,
  291.             "Is this a blueprint? [true/false]": false,
  292.             "SkinID (0 - default)": 0,
  293.             "Name (empty - default)": ""
  294.           }
  295.         ]
  296.       }
  297.     },
  298.     {
  299.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab",
  300.       "Position": "(2.758, 7.284, -7.781)",
  301.       "Rotation": "(0, 0, 0)",
  302.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  303.         "Minimum numbers of prefabs": 1,
  304.         "Maximum numbers of prefabs": 1,
  305.         "Use minimum and maximum values? [true/false]": true,
  306.         "List of prefabs": [
  307.           {
  308.             "Chance [0.0-100.0]": 50.0,
  309.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab"
  310.           }
  311.         ]
  312.       },
  313.       "Own loot table (if the loot table type is 1 or 5)": {
  314.         "Minimum numbers of items": 1,
  315.         "Maximum numbers of items": 1,
  316.         "Use minimum and maximum values? [true/false]": true,
  317.         "List of items": [
  318.           {
  319.             "ShortName": "scrap",
  320.             "Minimum": 100,
  321.             "Maximum": 200,
  322.             "Chance [0.0-100.0]": 50.0,
  323.             "Is this a blueprint? [true/false]": false,
  324.             "SkinID (0 - default)": 0,
  325.             "Name (empty - default)": ""
  326.           }
  327.         ]
  328.       }
  329.     },
  330.     {
  331.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab",
  332.       "Position": "(-0.005, 7.284, -8.157)",
  333.       "Rotation": "(0, 0, 0)",
  334.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  335.         "Minimum numbers of prefabs": 1,
  336.         "Maximum numbers of prefabs": 1,
  337.         "Use minimum and maximum values? [true/false]": true,
  338.         "List of prefabs": [
  339.           {
  340.             "Chance [0.0-100.0]": 50.0,
  341.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab"
  342.           }
  343.         ]
  344.       },
  345.       "Own loot table (if the loot table type is 1 or 5)": {
  346.         "Minimum numbers of items": 1,
  347.         "Maximum numbers of items": 1,
  348.         "Use minimum and maximum values? [true/false]": true,
  349.         "List of items": [
  350.           {
  351.             "ShortName": "scrap",
  352.             "Minimum": 100,
  353.             "Maximum": 200,
  354.             "Chance [0.0-100.0]": 50.0,
  355.             "Is this a blueprint? [true/false]": false,
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  357.             "Name (empty - default)": ""
  358.           }
  359.         ]
  360.       }
  361.     },
  362.     {
  363.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab",
  364.       "Position": "(-30.254, 6.932, -40.082)",
  365.       "Rotation": "(0, 0, 0)",
  366.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  367.         "Minimum numbers of prefabs": 1,
  368.         "Maximum numbers of prefabs": 1,
  369.         "Use minimum and maximum values? [true/false]": true,
  370.         "List of prefabs": [
  371.           {
  372.             "Chance [0.0-100.0]": 50.0,
  373.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab"
  374.           }
  375.         ]
  376.       },
  377.       "Own loot table (if the loot table type is 1 or 5)": {
  378.         "Minimum numbers of items": 1,
  379.         "Maximum numbers of items": 1,
  380.         "Use minimum and maximum values? [true/false]": true,
  381.         "List of items": [
  382.           {
  383.             "ShortName": "scrap",
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  385.             "Maximum": 200,
  386.             "Chance [0.0-100.0]": 50.0,
  387.             "Is this a blueprint? [true/false]": false,
  388.             "SkinID (0 - default)": 0,
  389.             "Name (empty - default)": ""
  390.           }
  391.         ]
  392.       }
  393.     },
  394.     {
  395.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
  396.       "Position": "(0.433, 7.284, -6.215)",
  397.       "Rotation": "(0, 0, 0)",
  398.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
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  400.         "Maximum numbers of prefabs": 1,
  401.         "Use minimum and maximum values? [true/false]": true,
  402.         "List of prefabs": [
  403.           {
  404.             "Chance [0.0-100.0]": 50.0,
  405.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab"
  406.           }
  407.         ]
  408.       },
  409.       "Own loot table (if the loot table type is 1 or 5)": {
  410.         "Minimum numbers of items": 1,
  411.         "Maximum numbers of items": 1,
  412.         "Use minimum and maximum values? [true/false]": true,
  413.         "List of items": [
  414.           {
  415.             "ShortName": "scrap",
  416.             "Minimum": 100,
  417.             "Maximum": 200,
  418.             "Chance [0.0-100.0]": 50.0,
  419.             "Is this a blueprint? [true/false]": false,
  420.             "SkinID (0 - default)": 0,
  421.             "Name (empty - default)": ""
  422.           }
  423.         ]
  424.       }
  425.     },
  426.     {
  427.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
  428.       "Position": "(-60.971, 1.265, -43.093)",
  429.       "Rotation": "(2.554, 355.733, 12.007)",
  430.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  431.         "Minimum numbers of prefabs": 1,
  432.         "Maximum numbers of prefabs": 1,
  433.         "Use minimum and maximum values? [true/false]": true,
  434.         "List of prefabs": [
  435.           {
  436.             "Chance [0.0-100.0]": 50.0,
  437.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab"
  438.           }
  439.         ]
  440.       },
  441.       "Own loot table (if the loot table type is 1 or 5)": {
  442.         "Minimum numbers of items": 1,
  443.         "Maximum numbers of items": 1,
  444.         "Use minimum and maximum values? [true/false]": true,
  445.         "List of items": [
  446.           {
  447.             "ShortName": "scrap",
  448.             "Minimum": 100,
  449.             "Maximum": 200,
  450.             "Chance [0.0-100.0]": 50.0,
  451.             "Is this a blueprint? [true/false]": false,
  452.             "SkinID (0 - default)": 0,
  453.             "Name (empty - default)": ""
  454.           }
  455.         ]
  456.       }
  457.     },
  458.     {
  459.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab",
  460.       "Position": "(-27.461, 5.893, -43.416)",
  461.       "Rotation": "(0, 58.631, 0)",
  462.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  463.         "Minimum numbers of prefabs": 1,
  464.         "Maximum numbers of prefabs": 1,
  465.         "Use minimum and maximum values? [true/false]": true,
  466.         "List of prefabs": [
  467.           {
  468.             "Chance [0.0-100.0]": 50.0,
  469.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab"
  470.           }
  471.         ]
  472.       },
  473.       "Own loot table (if the loot table type is 1 or 5)": {
  474.         "Minimum numbers of items": 1,
  475.         "Maximum numbers of items": 1,
  476.         "Use minimum and maximum values? [true/false]": true,
  477.         "List of items": [
  478.           {
  479.             "ShortName": "scrap",
  480.             "Minimum": 100,
  481.             "Maximum": 200,
  482.             "Chance [0.0-100.0]": 50.0,
  483.             "Is this a blueprint? [true/false]": false,
  484.             "SkinID (0 - default)": 0,
  485.             "Name (empty - default)": ""
  486.           }
  487.         ]
  488.       }
  489.     },
  490.     {
  491.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
  492.       "Position": "(-10.263, 6.054, -18.183)",
  493.       "Rotation": "(0, 0, 0)",
  494.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  495.         "Minimum numbers of prefabs": 1,
  496.         "Maximum numbers of prefabs": 1,
  497.         "Use minimum and maximum values? [true/false]": true,
  498.         "List of prefabs": [
  499.           {
  500.             "Chance [0.0-100.0]": 50.0,
  501.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab"
  502.           }
  503.         ]
  504.       },
  505.       "Own loot table (if the loot table type is 1 or 5)": {
  506.         "Minimum numbers of items": 1,
  507.         "Maximum numbers of items": 1,
  508.         "Use minimum and maximum values? [true/false]": true,
  509.         "List of items": [
  510.           {
  511.             "ShortName": "scrap",
  512.             "Minimum": 100,
  513.             "Maximum": 200,
  514.             "Chance [0.0-100.0]": 50.0,
  515.             "Is this a blueprint? [true/false]": false,
  516.             "SkinID (0 - default)": 0,
  517.             "Name (empty - default)": ""
  518.           }
  519.         ]
  520.       }
  521.     },
  522.     {
  523.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  524.       "Position": "(9.189, 6.067, -4.821)",
  525.       "Rotation": "(0, 80.919, 0)",
  526.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  527.         "Minimum numbers of prefabs": 1,
  528.         "Maximum numbers of prefabs": 1,
  529.         "Use minimum and maximum values? [true/false]": true,
  530.         "List of prefabs": [
  531.           {
  532.             "Chance [0.0-100.0]": 50.0,
  533.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab"
  534.           }
  535.         ]
  536.       },
  537.       "Own loot table (if the loot table type is 1 or 5)": {
  538.         "Minimum numbers of items": 1,
  539.         "Maximum numbers of items": 1,
  540.         "Use minimum and maximum values? [true/false]": true,
  541.         "List of items": [
  542.           {
  543.             "ShortName": "scrap",
  544.             "Minimum": 100,
  545.             "Maximum": 200,
  546.             "Chance [0.0-100.0]": 50.0,
  547.             "Is this a blueprint? [true/false]": false,
  548.             "SkinID (0 - default)": 0,
  549.             "Name (empty - default)": ""
  550.           }
  551.         ]
  552.       }
  553.     },
  554.     {
  555.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  556.       "Position": "(11.024, 6.067, -4.711)",
  557.       "Rotation": "(0, 16.709, 0)",
  558.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  559.         "Minimum numbers of prefabs": 1,
  560.         "Maximum numbers of prefabs": 1,
  561.         "Use minimum and maximum values? [true/false]": true,
  562.         "List of prefabs": [
  563.           {
  564.             "Chance [0.0-100.0]": 50.0,
  565.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab"
  566.           }
  567.         ]
  568.       },
  569.       "Own loot table (if the loot table type is 1 or 5)": {
  570.         "Minimum numbers of items": 1,
  571.         "Maximum numbers of items": 1,
  572.         "Use minimum and maximum values? [true/false]": true,
  573.         "List of items": [
  574.           {
  575.             "ShortName": "scrap",
  576.             "Minimum": 100,
  577.             "Maximum": 200,
  578.             "Chance [0.0-100.0]": 50.0,
  579.             "Is this a blueprint? [true/false]": false,
  580.             "SkinID (0 - default)": 0,
  581.             "Name (empty - default)": ""
  582.           }
  583.         ]
  584.       }
  585.     },
  586.     {
  587.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  588.       "Position": "(8.289, 6.067, -18.256)",
  589.       "Rotation": "(0, 322.681, 0)",
  590.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  591.         "Minimum numbers of prefabs": 1,
  592.         "Maximum numbers of prefabs": 1,
  593.         "Use minimum and maximum values? [true/false]": true,
  594.         "List of prefabs": [
  595.           {
  596.             "Chance [0.0-100.0]": 50.0,
  597.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab"
  598.           }
  599.         ]
  600.       },
  601.       "Own loot table (if the loot table type is 1 or 5)": {
  602.         "Minimum numbers of items": 1,
  603.         "Maximum numbers of items": 1,
  604.         "Use minimum and maximum values? [true/false]": true,
  605.         "List of items": [
  606.           {
  607.             "ShortName": "scrap",
  608.             "Minimum": 100,
  609.             "Maximum": 200,
  610.             "Chance [0.0-100.0]": 50.0,
  611.             "Is this a blueprint? [true/false]": false,
  612.             "SkinID (0 - default)": 0,
  613.             "Name (empty - default)": ""
  614.           }
  615.         ]
  616.       }
  617.     },
  618.     {
  619.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab",
  620.       "Position": "(7.022, 6.067, -9.697)",
  621.       "Rotation": "(0, 15.952, 0)",
  622.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  623.         "Minimum numbers of prefabs": 1,
  624.         "Maximum numbers of prefabs": 1,
  625.         "Use minimum and maximum values? [true/false]": true,
  626.         "List of prefabs": [
  627.           {
  628.             "Chance [0.0-100.0]": 50.0,
  629.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab"
  630.           }
  631.         ]
  632.       },
  633.       "Own loot table (if the loot table type is 1 or 5)": {
  634.         "Minimum numbers of items": 1,
  635.         "Maximum numbers of items": 1,
  636.         "Use minimum and maximum values? [true/false]": true,
  637.         "List of items": [
  638.           {
  639.             "ShortName": "scrap",
  640.             "Minimum": 100,
  641.             "Maximum": 200,
  642.             "Chance [0.0-100.0]": 50.0,
  643.             "Is this a blueprint? [true/false]": false,
  644.             "SkinID (0 - default)": 0,
  645.             "Name (empty - default)": ""
  646.           }
  647.         ]
  648.       }
  649.     },
  650.     {
  651.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab",
  652.       "Position": "(11.098, 6.067, -11.957)",
  653.       "Rotation": "(0, 15.952, 0)",
  654.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  655.         "Minimum numbers of prefabs": 1,
  656.         "Maximum numbers of prefabs": 1,
  657.         "Use minimum and maximum values? [true/false]": true,
  658.         "List of prefabs": [
  659.           {
  660.             "Chance [0.0-100.0]": 50.0,
  661.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab"
  662.           }
  663.         ]
  664.       },
  665.       "Own loot table (if the loot table type is 1 or 5)": {
  666.         "Minimum numbers of items": 1,
  667.         "Maximum numbers of items": 1,
  668.         "Use minimum and maximum values? [true/false]": true,
  669.         "List of items": [
  670.           {
  671.             "ShortName": "scrap",
  672.             "Minimum": 100,
  673.             "Maximum": 200,
  674.             "Chance [0.0-100.0]": 50.0,
  675.             "Is this a blueprint? [true/false]": false,
  676.             "SkinID (0 - default)": 0,
  677.             "Name (empty - default)": ""
  678.           }
  679.         ]
  680.       }
  681.     },
  682.     {
  683.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab",
  684.       "Position": "(11.102, 6.067, -15.587)",
  685.       "Rotation": "(0, 334.754, 0)",
  686.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  687.         "Minimum numbers of prefabs": 1,
  688.         "Maximum numbers of prefabs": 1,
  689.         "Use minimum and maximum values? [true/false]": true,
  690.         "List of prefabs": [
  691.           {
  692.             "Chance [0.0-100.0]": 50.0,
  693.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab"
  694.           }
  695.         ]
  696.       },
  697.       "Own loot table (if the loot table type is 1 or 5)": {
  698.         "Minimum numbers of items": 1,
  699.         "Maximum numbers of items": 1,
  700.         "Use minimum and maximum values? [true/false]": true,
  701.         "List of items": [
  702.           {
  703.             "ShortName": "scrap",
  704.             "Minimum": 100,
  705.             "Maximum": 200,
  706.             "Chance [0.0-100.0]": 50.0,
  707.             "Is this a blueprint? [true/false]": false,
  708.             "SkinID (0 - default)": 0,
  709.             "Name (empty - default)": ""
  710.           }
  711.         ]
  712.       }
  713.     }
  714.   ],
  715.   "Locked crate setting": {
  716.     "Time to unlock the Crates [sec.]": 600.0,
  717.     "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
  718.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  719.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  720.       "Minimum numbers of prefabs": 1,
  721.       "Maximum numbers of prefabs": 1,
  722.       "Use minimum and maximum values? [true/false]": true,
  723.       "List of prefabs": [
  724.         {
  725.           "Chance [0.0-100.0]": 50.0,
  726.           "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
  727.         }
  728.       ]
  729.     },
  730.     "Own loot table (if the loot table type is 1 or 5)": {
  731.       "Minimum numbers of items": 1,
  732.       "Maximum numbers of items": 1,
  733.       "Use minimum and maximum values? [true/false]": true,
  734.       "List of items": [
  735.         {
  736.           "ShortName": "scrap",
  737.           "Minimum": 100,
  738.           "Maximum": 200,
  739.           "Chance [0.0-100.0]": 50.0,
  740.           "Is this a blueprint? [true/false]": false,
  741.           "SkinID (0 - default)": 0,
  742.           "Name (empty - default)": ""
  743.         }
  744.       ]
  745.     }
  746.   },
  747.   "Marker configuration on the map": {
  748.     "Name": "SatDishEvent ({time} sec.)",
  749.     "Radius": 0.4,
  750.     "Alpha": 0.6,
  751.     "Marker color": {
  752.       "r": 0.81,
  753.       "g": 0.25,
  754.       "b": 0.15
  755.     }
  756.   },
  757.   "Prefix of chat messages": "[SatDishEvent]",
  758.   "Do you use the chat? [true/false]": true,
  759.   "GUI setting": {
  760.     "Do you use the countdown GUI? [true/false]": true,
  761.     "OffsetMin Y": "-56"
  762.   },
  763.   "GUI Announcements setting": {
  764.     "Do you use the GUI Announcements? [true/false]": false,
  765.     "Banner color": "Orange",
  766.     "Text color": "White",
  767.     "Adjust Vertical Position": 0.03
  768.   },
  769.   "Notify setting": {
  770.     "Do you use the Notify? [true/false]": false,
  771.     "Type": "0"
  772.   },
  773.   "Discord setting (only for users DiscordMessages plugin)": {
  774.     "Do you use the Discord? [true/false]": false,
  775.     "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  776.     "Embed Color (DECIMAL)": 13516583,
  777.     "Keys of required messages": [
  778.       "PreStart",
  779.       "Start",
  780.       "PreFinish",
  781.       "Finish",
  782.       "StartDeal",
  783.       "TakeCH47",
  784.       "BrokeDeal",
  785.       "AnswerPhone",
  786.       "CallReinforcement",
  787.       "OpenLockedCrate",
  788.       "KillBradley"
  789.     ]
  790.   },
  791.   "Does an additional Bradley appear at the beginning of the event? [true/false]": true,
  792.   "Bradley setting": {
  793.     "Health": 1000.0,
  794.     "The viewing distance": 100.0,
  795.     "Radius of search": 100.0,
  796.     "Scale damage": 1.0,
  797.     "The multiplier of Machine-gun aim cone": 1.1,
  798.     "The multiplier of Machine-gun fire rate": 1.0,
  799.     "Amount of Machine-gun burst shots": 10,
  800.     "Time that Bradley holds in memory the position of its last target [sec.]": 20.0,
  801.     "The time between shots of the main gun [sec.]": 10.0,
  802.     "The time between shots of the main gun in a fire rate [sec.]": 0.25,
  803.     "Numbers of Crates": 3,
  804.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  805.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  806.       "Minimum numbers of prefabs": 1,
  807.       "Maximum numbers of prefabs": 1,
  808.       "Use minimum and maximum values? [true/false]": true,
  809.       "List of prefabs": [
  810.         {
  811.           "Chance [0.0-100.0]": 50.0,
  812.           "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab"
  813.         }
  814.       ]
  815.     },
  816.     "Own loot table (if the loot table type is 1 or 5)": {
  817.       "Minimum numbers of items": 1,
  818.       "Maximum numbers of items": 1,
  819.       "Use minimum and maximum values? [true/false]": true,
  820.       "List of items": [
  821.         {
  822.           "ShortName": "scrap",
  823.           "Minimum": 100,
  824.           "Maximum": 200,
  825.           "Chance [0.0-100.0]": 50.0,
  826.           "Is this a blueprint? [true/false]": false,
  827.           "SkinID (0 - default)": 0,
  828.           "Name (empty - default)": ""
  829.         }
  830.       ]
  831.     }
  832.   },
  833.   "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
  834.   "PVE Mode Setting (only for users PveMode plugin)": {
  835.     "Use the PVE mode of the plugin? [true/false]": false,
  836.     "The amount of damage that the player has to do to become the Event Owner": 500.0,
  837.     "Damage coefficients for calculate to become the Event Owner": [
  838.       {
  839.         "Type of target": "NPC",
  840.         "Damage Multiplier": 1.0
  841.       },
  842.       {
  843.         "Type of target": "Bradley",
  844.         "Damage Multiplier": 2.0
  845.       }
  846.     ],
  847.     "Can the non-owner of the event loot the crates? [true/false]": false,
  848.     "Can the non-owner of the event hack locked crates? [true/false]": false,
  849.     "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  850.     "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  851.     "Can the non-owner of the event do damage to Bradley? [true/false]": false,
  852.     "Can an Npc attack a non-owner of the event? [true/false]": false,
  853.     "Can Bradley attack a non-owner of the event? [true/false]": false,
  854.     "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  855.     "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  856.     "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  857.     "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  858.     "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  859.     "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  860.     "Darkening the dome (0 - disables the dome)": 12
  861.   },
  862.   "Interrupt the teleport in Satellite Dish? (only for users NTeleportation plugin) [true/false]": false,
  863.   "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true,
  864.   "NPCs setting": [
  865.     {
  866.       "Minimum": 8,
  867.       "Maximum": 13,
  868.       "List of locations": [
  869.         "(-55.8, 1.2, -48.1)",
  870.         "(-62.8, 0.2, -45.0)",
  871.         "(-58.3, 0.7, -38.4)",
  872.         "(-5.8, 6.2, -17.7)",
  873.         "(-6.2, 6.1, 3.6)",
  874.         "(-10.6, 6.0, -6.3)",
  875.         "(-35.8, 6.0, -7.0)",
  876.         "(-67.5, 6.1, -18.8)",
  877.         "(-67.6, 6.1, 4.2)",
  878.         "(-32.8, 0.2, 20.1)",
  879.         "(-26.1, 0.0, 7.1)",
  880.         "(-18.8, 0.0, 15.0)",
  881.         "(31.1, 0.0, -1.7)",
  882.         "(33.1, 0.0, 11.7)",
  883.         "(22.3, 0.0, 14.1)",
  884.         "(26.7, 0.0, -21.4)",
  885.         "(17.6, 0.0, -29.1)",
  886.         "(35.6, -0.1, -27.9)",
  887.         "(42.4, 6.0, -7.1)",
  888.         "(67.4, 6.1, 4.5)",
  889.         "(67.7, 6.1, -18.5)",
  890.         "(-33.1, 0.5, -56.6)",
  891.         "(-11.5, 0.8, -52.6)",
  892.         "(3.5, 0.4, -41.8)",
  893.         "(-32.0, 0.0, -16.0)",
  894.         "(-22.0, 0.0, -24.9)",
  895.         "(-38.2, 0.1, -29.1)",
  896.         "(-26.7, 6.1, 50.5)",
  897.         "(-4.8, 6.1, 56.3)",
  898.         "(-3.1, 6.1, 33.0)"
  899.       ],
  900.       "NPCs setting": {
  901.         "Name": "Scientist",
  902.         "Health": 150.0,
  903.         "Roam Range": 8.0,
  904.         "Chase Range": 100.0,
  905.         "Attack Range Multiplier": 2.0,
  906.         "Sense Range": 85.0,
  907.         "Target Memory Duration [sec.]": 30.0,
  908.         "Scale damage": 0.4,
  909.         "Aim Cone Scale": 1.0,
  910.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  911.         "Vision Cone": 135.0,
  912.         "Speed": 7.5,
  913.         "Disable radio effects? [true/false]": false,
  914.         "Is this a stationary NPC? [true/false]": false,
  915.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  916.         "Wear items": [
  917.           {
  918.             "ShortName": "hoodie",
  919.             "SkinID (0 - default)": 2187105866
  920.           },
  921.           {
  922.             "ShortName": "shoes.boots",
  923.             "SkinID (0 - default)": 0
  924.           },
  925.           {
  926.             "ShortName": "sunglasses",
  927.             "SkinID (0 - default)": 0
  928.           },
  929.           {
  930.             "ShortName": "pants",
  931.             "SkinID (0 - default)": 2187107432
  932.           }
  933.         ],
  934.         "Belt items": [
  935.           {
  936.             "ShortName": "pistol.m92",
  937.             "Amount": 1,
  938.             "SkinID (0 - default)": 0,
  939.             "Mods": [
  940.               "weapon.mod.flashlight"
  941.             ],
  942.             "Ammo": ""
  943.           },
  944.           {
  945.             "ShortName": "syringe.medical",
  946.             "Amount": 5,
  947.             "SkinID (0 - default)": 0,
  948.             "Mods": [],
  949.             "Ammo": ""
  950.           },
  951.           {
  952.             "ShortName": "grenade.f1",
  953.             "Amount": 1,
  954.             "SkinID (0 - default)": 0,
  955.             "Mods": [],
  956.             "Ammo": ""
  957.           }
  958.         ],
  959.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  960.       },
  961.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  962.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  963.         "Minimum numbers of prefabs": 1,
  964.         "Maximum numbers of prefabs": 1,
  965.         "Use minimum and maximum values? [true/false]": true,
  966.         "List of prefabs": [
  967.           {
  968.             "Chance [0.0-100.0]": 100.0,
  969.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  970.           }
  971.         ]
  972.       },
  973.       "Own loot table (if the loot table type is 1 or 5)": {
  974.         "Minimum numbers of items": 1,
  975.         "Maximum numbers of items": 1,
  976.         "Use minimum and maximum values? [true/false]": true,
  977.         "List of items": [
  978.           {
  979.             "ShortName": "scrap",
  980.             "Minimum": 5,
  981.             "Maximum": 10,
  982.             "Chance [0.0-100.0]": 50.0,
  983.             "Is this a blueprint? [true/false]": false,
  984.             "SkinID (0 - default)": 0,
  985.             "Name (empty - default)": ""
  986.           },
  987.           {
  988.             "ShortName": "syringe.medical",
  989.             "Minimum": 1,
  990.             "Maximum": 2,
  991.             "Chance [0.0-100.0]": 70.0,
  992.             "Is this a blueprint? [true/false]": false,
  993.             "SkinID (0 - default)": 0,
  994.             "Name (empty - default)": ""
  995.           }
  996.         ]
  997.       }
  998.     }
  999.   ],
  1000.   "Economy setting (total values will be added up and rewarded at the end of the event)": {
  1001.     "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  1002.       "Economics",
  1003.       "Server Rewards",
  1004.       "IQEconomic"
  1005.     ],
  1006.     "The minimum value that a player must collect to get points for the economy": 0.0,
  1007.     "Looting of crates": {
  1008.       "crate_elite": 0.4,
  1009.       "crate_normal": 0.2,
  1010.       "crate_normal_2": 0.1,
  1011.       "crate_medical": 0.1,
  1012.       "crate_ammunition": 0.2,
  1013.       "tech_parts_2": 0.1,
  1014.       "tech_parts_1": 0.1,
  1015.       "crate_tools": 0.1,
  1016.       "crate_normal_2_medical": 0.1,
  1017.       "crate_food_1": 0.1,
  1018.       "crate_food_2": 0.1
  1019.     },
  1020.     "Destruction of Bradley": 0.8,
  1021.     "Killing an NPC": 0.3,
  1022.     "Hacking a locked crate": 0.5,
  1023.     "Killing an Zombie": 0.4,
  1024.     "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  1025.   },
  1026.   "The CCTV camera": "SatDish",
  1027.   "Can SAM Site turrets appear in the event zone? [true/false]": true,
  1028.   "Delayed departure of CH47 after the start of the event [sec.]": 0.0,
  1029.   "Flight altitude CH47 [m.]": 200.0,
  1030.   "Plane flight speed multiplier": 4.0,
  1031.   "Zombies setting": {
  1032.     "Health": 200.0,
  1033.     "Movement speed": 1.0,
  1034.     "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  1035.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  1036.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  1037.       "Minimum numbers of prefabs": 1,
  1038.       "Maximum numbers of prefabs": 1,
  1039.       "Use minimum and maximum values? [true/false]": true,
  1040.       "List of prefabs": [
  1041.         {
  1042.           "Chance [0.0-100.0]": 100.0,
  1043.           "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab"
  1044.         }
  1045.       ]
  1046.     },
  1047.     "Own loot table (if the loot table type is 1 or 5)": {
  1048.       "Minimum numbers of items": 1,
  1049.       "Maximum numbers of items": 1,
  1050.       "Use minimum and maximum values? [true/false]": true,
  1051.       "List of items": [
  1052.         {
  1053.           "ShortName": "scrap",
  1054.           "Minimum": 5,
  1055.           "Maximum": 10,
  1056.           "Chance [0.0-100.0]": 50.0,
  1057.           "Is this a blueprint? [true/false]": false,
  1058.           "SkinID (0 - default)": 0,
  1059.           "Name (empty - default)": ""
  1060.         },
  1061.         {
  1062.           "ShortName": "syringe.medical",
  1063.           "Minimum": 1,
  1064.           "Maximum": 2,
  1065.           "Chance [0.0-100.0]": 70.0,
  1066.           "Is this a blueprint? [true/false]": false,
  1067.           "SkinID (0 - default)": 0,
  1068.           "Name (empty - default)": ""
  1069.         }
  1070.       ]
  1071.     }
  1072.   },
  1073.   "Configuration version": {
  1074.     "Major": 2,
  1075.     "Minor": 0,
  1076.     "Patch": 5
  1077.   }
  1078. }
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