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Evocati 3.14.0 - Build F Patch Notes

Jul 7th, 2021 (edited)
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  1. Star Citizen Alpha 3.14.0f PTU.7618230 Patch Notes
  2.  
  3. Star Citizen Patch 3.14.0f
  4. Alpha Patch 3.14.0f has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.14.0-PTU.7618230.
  5.  
  6. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  7.  
  8. Database Reset: YES
  9. Long Term Persistence: Enabled
  10. Pledge Copy: Disabled
  11. Starting aUEC: 15,000,000
  12.  
  13. The current build is under NDA
  14.  
  15. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  16.  
  17. USER.cfg settings: r_displaySessionInfo = 1
  18.  
  19. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  20.  
  21. Current cloud tech is still in active development and not yet final. There's ongoing work on SDF occlusion which should help alleviate the graphical artifacting (visual dots in the clouds). Additionally, we are working towards having local VFX for the clouds (similar to the gas clouds around rest stops) which will make a big difference in overall quality.
  22.  
  23. Testing Focus
  24. - Crusader
  25. - Orison Landing Zone
  26. - Law System v2: Surrender
  27. - Power Management v2 (Capacitor Gameplay)
  28. - Missile Operator Mode
  29. - Radar, Scanning, and Ping T0
  30.  
  31. Known Issues
  32. - Gas Clouds on Crusader appear to have moving graphical artifacts that appear as dots. Current clouds are still in development and not final. See note at the top of patch notes.
  33. - Large framerate drops in most areas of Orison
  34. - Orison objects & textures loading very slowly
  35. - Various UI markers are faded and hard to read
  36. - Unable to scan for FPS or ROC-sized mining deposits until very close
  37. - Port Olisar is missing QT marker
  38. - Large black cubes and bright light particles can been seen within the snow storm clouds on microTech & in the "dust" storm on Hurston
  39. - The AI at UGFs and Kareah will have desync issues
  40. - After being approved for a docking request, there is no docking UI present, making docking virtually impossible to complete
  41. - Unable to shoot with Hammerhead turrets, ammo displayed as 0/0
  42. - Missiles can hit the players ship when they are fired whilst the ship is moving forward
  43. - Security Ships do not recognise illegal goods onboard a ship when being carried by a player
  44. - Ping Scans are unable to detect FPS and Large FPS Deposits
  45. - Calls with players using certain seats or stations will display a grey screen
  46. - Players can clip through the exterior door of the 890 Jump whilst it is docked
  47. - Missions do not recognize players entering zone and AI are unresponsive or not visible to player during missions
  48. - There are uneven physics proxies at the hospital entrance which prevent players from taking trolleys, walking frames, and gurneys in and out of the hospital
  49. - Multiple ships can be observed having looping animations with their missile racks, impacting their ability to fire their payload. After the first fire, subsequent attempts to fire a missile can no longer work
  50. - The Pilots Weapons HUD will no longer be visible after entering / exiting a Turret
  51. - Cave FPS Missions - Mission is Withdrawn when nearing planet / cave
  52. - AI Ship Nameplates are missing and show as PLACEHOLDER
  53. - Intense fog can be seen in docking port interior at all rest stops with docking
  54. - The Player has no Collision when they are Manning the Mining Turret of the ROC-DS preventing damage from Weapons Fire
  55. - There is flashing that occurs intermittently when viewing the VMA in the MobiGlas at locations with environmental lighting
  56.  
  57. Feature Updates
  58. Locations
  59. - Further Performance Optimizations and polish pass on Orison Landing zone LODs, assets, and lighting
  60.  
  61. Gameplay
  62. Ongoing Combat and Missile Operator mode balance and polish pass
  63. - We have done further core tuning for ships. Changed default decoupled keybind to Left Alt+C. Weakened energy cannons so that energy repeaters and energy cannons now have the same DPS with ballistic cannon damage being higher. Energy Cannons now have a higher ammo efficiency with faster regen and more ammo capacity to better fit their intended target role. Ballistic repeater / gatling damage reduced. Slightly buffed the Size 1 shield HP and regen. Increased the energy ammo count for all multirole and heavy fighters. Increased the Blade's health. Removed 1 shield from Saber, 85x, and Razor. Updated buccaneer to bubble shield. Missile Rebalance, reduced rotation and general performance. Changed IR counter measure values, so they are now effective against IR Missiles.
  64.  
  65. Radar and Scanning polish pass
  66. - Updated the ship ping and blob shaders and visuals. Added scanning display hints.
  67.  
  68. Major Bug Fixes
  69. - Fixed an issue causing a server to get into a bad state and give players 30009 errors when connecting
  70. - Ship landing gears should no longer lose their landing springs after the gears are retracted and redeployed
  71. - Fixed assist should now be applied correctly in full remote turret view
  72. - The Indicator showing how much Quantum Fuel a vehicle has should no longer always displays as nil / zero
  73. - Players should no longer be sometimes unable to interact with their ship if they experience a client crash while Piloting a Ship and recover to the same instance
  74. - The text for the Typhoon IX Torpedo should no longer overlap itself in the MOM UI
  75. - Players should no longer be able to achieve a missile lock after all the missiles of the selected type have been depleted
  76. - The MISC Prospector should no longer have both the New and Old flight UI overlapping
  77. - Fixed an issue causing players to be unable to scan rocks using the multi-tool in prison
  78. - The Eclipse's weapons should now correctly deploy so they no longer fire through the ship geometry
  79. - SkyLine Star Map should no longer cut off names of Outposts and locations if the name is too long
  80. - Fixed an issue causing ship weapons to sometimes not fire in Arena Commander
  81. - Ship point-of-view should no longer be backwards with an incomplete HUD sometimes after respawning ship in Arena Commander
  82. - The Carrack's Ping audio should no longer be much louder than other Ships / Vehicles
  83. - The Greycat ROC-DS Mining Laser should no longer aim at the Ground at a Steep Angle when Activated rendering it useless
  84. - Star Marine Last Stand Loadouts should no longer be mixed up between the factions
  85.  
  86. Technical
  87. - Fixed 4 Client crashes
  88. - Fixed 6 Server crashes
  89.  
  90. trans rights
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