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- command /fly:
- trigger:
- if {fly.%player%} is not set:
- send "&8(&b&l!&r&8) &3Flight has been &lENABLED!"
- set player's flight mode to true
- set {fly.%player%} to "true"
- stop
- else if {fly.%player%} is "true":
- send "&8(&b&l!&8) &3Flight has been &lDISABLED!"
- set player's flight mode to false
- delete {fly.%player%}
- stop
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