Guest User

Untitled

a guest
Sep 2nd, 2017
278
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. Opened log 'data/fs2_open.log', Sat Sep 02 02:07:52 2017 ...
  6. Initializing SDL...
  7. FreeSpace 2 Open version: 3.8.0
  8. Passed cmdline options:
  9. <none>
  10. Building file index...
  11. Searching root 'C:\Users\peter\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 5 files
  12. Searching root 'C:\Games\TBP\' ... 10670 files
  13. Found 2 roots and 10675 files.
  14. AutoLang: Language auto-detection successful...
  15. Setting language to English
  16. Game Settings Table: Using Standard Loops For SEXP Arguments
  17. Game Settings Table: Using standard event chaining behavior
  18. Game Settings Table: External shaders are DISABLED
  19. Game Settings Table: Removed extension on default campaign file name ASF
  20. Initializing OpenAL...
  21. OpenAL Vendor : Creative Labs Inc.
  22. OpenAL Renderer : Software
  23. OpenAL Version : 1.1
  24.  
  25. Found extension "ALC_EXT_EFX".
  26. You are not using OpenAL Soft. Disabling enhanced sound.
  27.  
  28. Sample rate: 44100 (44100)
  29. EFX enabled: NO
  30. Playback device: Generic Software on Speakers (Conexant SmartAudio HD)
  31. Capture device: Microphone (Conexant SmartAudio
  32. ... OpenAL successfully initialized!
  33. Initializing SDL video...
  34. Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  35. Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  36. SDL: Creating window at 0,0 because window has same size as desktop.
  37. Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  38. Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  39. OpenGL Vendor : ATI Technologies Inc.
  40. OpenGL Renderer : AMD Radeon R5 Graphics
  41. OpenGL Version : 4.1.13491 Core Profile/Debug Context 22.19.662.4
  42.  
  43. Compiling new shader:
  44. Particle Effects
  45. Loading built-in default shader for: effect-v.sdr
  46. Loading built-in default shader for: effect-particle-f.sdr
  47. Shader Variant Features:
  48. Compiling new shader:
  49. Particle Effects
  50. Loading built-in default shader for: effect-v.sdr
  51. Loading built-in default shader for: effect-particle-f.sdr
  52. Loading built-in default shader for: effect-screen-g.sdr
  53. Shader Variant Features:
  54. Geometry shader point-based particles
  55. Compiling new shader:
  56. Distortion Effects
  57. Loading built-in default shader for: effect-distort-v.sdr
  58. Loading built-in default shader for: effect-distort-f.sdr
  59. Shader Variant Features:
  60. Compiling new shader:
  61. Shield Decals
  62. Loading built-in default shader for: shield-impact-v.sdr
  63. Loading built-in default shader for: shield-impact-f.sdr
  64. Shader Variant Features:
  65. Compiling new shader:
  66. Deferred Lighting
  67. Loading built-in default shader for: deferred-v.sdr
  68. Loading built-in default shader for: deferred-f.sdr
  69. WARNING: Failed to find uniform 'specFactor'.
  70. Shader Variant Features:
  71. Compiling new shader:
  72. Clear Deferred Lighting Buffer
  73. Loading built-in default shader for: deferred-clear-v.sdr
  74. Loading built-in default shader for: deferred-clear-f.sdr
  75. Shader Variant Features:
  76. Compiling passthrough shader...
  77. Compiling new shader:
  78. Passthrough
  79. Loading built-in default shader for: passthrough-v.sdr
  80. Loading built-in default shader for: passthrough-f.sdr
  81. Shader Variant Features:
  82.  
  83. Compiling passthrough shader...
  84. Max texture units: 2 (32)
  85. Max client texture states: 2 (1)
  86. Max elements vertices: 2147483647
  87. Max elements indices: 2147483647
  88. Max texture size: 16384x16384
  89. Max render buffer size: 16384x16384
  90. Can use compressed textures: YES
  91. Texture compression available: YES
  92. Post-processing enabled: NO
  93. Using trilinear texture filter.
  94. OpenGL Shader Version: 4.50
  95. ... OpenGL init is complete!
  96. Initializing path renderer...
  97. Size of bitmap info = 1039 KB
  98. Size of bitmap extra info = 64 bytes
  99. ANI cursorweb with size 24x24 (25.0% wasted)
  100. ANI cursorweb.ani with size 24x24 (25.0% wasted)
  101. GRAPHICS: Initializing default colors...
  102. SCRIPTING: Beginning initialization sequence...
  103. SCRIPTING: Beginning Lua initialization...
  104. LUA: Opening LUA state...
  105. LUA: Initializing base Lua libraries...
  106. LUA: Beginning ADE initialization
  107. ADE: Initializing enumeration constants...
  108. ADE: Assigning Lua session...
  109. SCRIPTING: Beginning main hook parse sequence....
  110. Wokka! Error opening file (scripting.tbl)!
  111. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  112. SCRIPTING: Inititialization complete.
  113. SCRIPTING: Splash screen overrides checked
  114. SCRIPTING: Splash screen conditional hook has been run
  115. Using high memory settings...
  116. Wokka! Error opening file (interface.tbl)!
  117. WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
  118. Initializing Joystick...
  119. No joysticks found
  120. Printing joystick info:
  121. No joystick is being used.
  122. Current soundtrack set to -1 in event_music_reset_choices
  123. Wokka! Error opening file (armor.tbl)!
  124. TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
  125. BMPMAN: Found EFF (Exp_Impact.eff) with 48 frames at 22 fps.
  126. BMPMAN: Found EFF (Exp_Impact_Missile.eff) with 29 frames at 22 fps.
  127. BMPMAN: Found EFF (Exp_Ship_Small.eff) with 40 frames at 21 fps.
  128. BMPMAN: Found EFF (Exp_Ship_01.eff) with 51 frames at 22 fps.
  129. BMPMAN: Found EFF (Exp_Ship_02.eff) with 71 frames at 23 fps.
  130. BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
  131. BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
  132. BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
  133. BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
  134. BMPMAN: Found EFF (Exp_Disruptor_Impact.eff) with 6 frames at 25 fps.
  135. BMPMAN: Found EFF (ParticleExp01.eff) with 21 frames at 20 fps.
  136. BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps.
  137. TBM => Starting parse of 'Zathras-hdg.tbm' ...
  138. ANI support1 with size 108x24 (25.0% wasted)
  139. ANI damage1 with size 148x25 (21.9% wasted)
  140. ANI wingman1 with size 71x53 (17.2% wasted)
  141. ANI wingman2 with size 35x53 (17.2% wasted)
  142. ANI wingman3 with size 14x53 (17.2% wasted)
  143. ANI toggle1 with size 57x20 (37.5% wasted)
  144. ANI head1 with size 164x132 (48.4% wasted)
  145. ANI weapons1 with size 126x20 (37.5% wasted)
  146. ANI weapons1_b with size 150x20 (37.5% wasted)
  147. ANI objective1 with size 149x21 (34.4% wasted)
  148. ANI netlag1 with size 29x30 (6.3% wasted)
  149. ANI targhit1 with size 31x21 (34.4% wasted)
  150. ANI time1 with size 47x23 (28.1% wasted)
  151. ANI targetview1 with size 137x156 (39.1% wasted)
  152. ANI targetview2 with size 4x96 (25.0% wasted)
  153. ANI targetview3 with size 7x20 (37.5% wasted)
  154. ANI 2_energy2 with size 86x96 (25.0% wasted)
  155. ANI 2_reticle1 with size 40x31 (3.1% wasted)
  156. ANI 2_leftarc with size 103x252 (1.6% wasted)
  157. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  158. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  159. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  160. ANI 2_lead1 with size 26x26 (18.8% wasted)
  161. ANI 2_lock1 with size 56x53 (17.2% wasted)
  162. ANI 2_lockspin with size 100x100 (21.9% wasted)
  163. ANI energy1 with size 12x41 (35.9% wasted)
  164. ANI 2_radar1 with size 209x170 (33.6% wasted)
  165. BMPMAN: Found EFF (Exp_Asteroid.eff) with 96 frames at 24 fps.
  166. TABLES => Starting parse of 'ssm.tbl'...
  167. ANI cursor with size 24x24 (25.0% wasted)
  168. ANI cursor.ani with size 24x24 (25.0% wasted)
  169. FFmpeg library initialized!
  170. FFmpeg: License: LGPL version 2.1 or later
  171. Ships.tbl is : INVALID!!!!
  172. Weapons.tbl is : INVALID!!!!
  173. cfile_init() took 167
  174. Initializing head tracking...
  175. Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
  176. '
  177. TrackIR Init Failed - -1
  178. Failed to initialize 'TrackIR': Failed to initialize TrackIR.
  179. Failed to load library '': 'Failed loading : The parameter is incorrect.
  180. '
  181. Failed to initialize 'FreeTrack': Library could not be loaded!.
  182. No supported provider found, headtracking will be disabled...
  183. Headtracking is not enabled...
  184. Creating player for movie 'intro.mve'.
  185. FFMPEG Log: [theora @ 00000000021bca40] 7 bits left in packet 82
  186. FFMPEG Log: [ogg @ 00000000021bbf00] Broken file, keyframe not correctly marked.
  187. FFMPEG Log: [theora @ 00000000140b00a0] 7 bits left in packet 82
  188. FFmpeg: Using video codec Theora (theora).
  189. FFmpeg: Using audio codec Vorbis (vorbis).
  190. Compiling new shader:
  191. Video Playback
  192. Loading built-in default shader for: video-v.sdr
  193. Loading built-in default shader for: video-f.sdr
  194. Shader Variant Features:
  195. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  196. PLR => Loading 'StarEagle.plr' with version 2...
  197. PLR => Parsing: Flags...
  198. PLR => Parsing: Info...
  199. PLR => Parsing: Scoring...
  200. PLR => Parsing: ScoringMulti...
  201. PLR => Parsing: HUD...
  202. PLR => Parsing: Variables...
  203. PLR => Parsing: Multiplayer...
  204. PLR => Parsing: Controls...
  205. PLR => Parsing: Settings...
  206. PLR => Loading complete!
  207. PLR => Verifying 'StarEagle.plr' with version 2...
  208. PLR => Parsing: Flags...
  209. PLR => Parsing: Info...
  210. PLR => Verifying complete!
  211. PLR => Verifying 'SWStarEagle.plr' with version 2...
  212. PLR => Parsing: Flags...
  213. PLR => Parsing: Info...
  214. PLR => Verifying complete!
  215. Setting detail level to 3 because of new pilot
  216. PLR => Saving 'BetaTester.plr' with version 2...
  217. PLR => Saving: Flags...
  218. PLR => Saving: Info...
  219. PLR => Saving: Scoring...
  220. PLR => Saving: ScoringMulti...
  221. PLR => Saving: HUD...
  222. PLR => Saving: Variables...
  223. PLR => Saving: Multiplayer...
  224. PLR => Saving: Controls...
  225. PLR => Saving: Settings...
  226. PLR => Saving complete!
  227. PLR => Verifying 'BetaTester.plr' with version 2...
  228. PLR => Parsing: Flags...
  229. PLR => Parsing: Info...
  230. PLR => Verifying complete!
  231. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  232. PLR => Loading 'BetaTester.plr' with version 2...
  233. PLR => Parsing: Flags...
  234. PLR => Parsing: Info...
  235. PLR => Parsing: Scoring...
  236. PLR => Parsing: ScoringMulti...
  237. PLR => Parsing: HUD...
  238. PLR => Parsing: Variables...
  239. PLR => Parsing: Multiplayer...
  240. PLR => Parsing: Controls...
  241. PLR => Parsing: Settings...
  242. PLR => Loading complete!
  243. CSG => Unable to open 'BetaTester.ASF.csg' for reading!
  244. CSG => Unable to open 'BetaTester.ASF.csg' for reading!
  245. CSG => Saving 'BetaTester.ASF.csg' with version 5...
  246. CSG => Saving: Flags...
  247. CSG => Saving: Info...
  248. CSG => Saving: Missions...
  249. CSG => Saving: Techroom...
  250. CSG => Saving: Loadout...
  251. CSG => Saving: Scoring...
  252. CSG => Saving: RedAlert...
  253. CSG => Saving: HUD...
  254. CSG => Saving: Variables...
  255. CSG => Saving: Settings...
  256. CSG => Saving: Controls...
  257. CSG => Saving: Cutscenes...
  258. CSG => Saving: Last Missions...
  259. CSG => Saving complete!
  260. ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
  261. ANI 2_Exit.ani with size 338x25 (21.9% wasted)
  262. ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
  263. ANI 2_Continue.ani with size 337x25 (21.9% wasted)
  264. ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
  265. ANI 2_Options.ani with size 337x25 (21.9% wasted)
  266. ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
  267. Frame 0 too long!!: frametime = 0.328 (0.328)
  268. Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
  269. CSG => Loading 'BetaTester.ASF.csg' with version 5...
  270. CSG => Parsing: Flags...
  271. CSG => Parsing: Info...
  272. CSG => Parsing: Missions...
  273. CSG => Parsing: Techroom...
  274. CSG => Parsing: Loadout...
  275. CSG => Parsing: Scoring...
  276. CSG => Parsing: RedAlert...
  277. CSG => Parsing: HUD...
  278. CSG => Parsing: Variables...
  279. CSG => Parsing: Settings...
  280. CSG => Parsing: Controls...
  281. CSG => Parsing: Cutscenes...
  282. CSG => Parsing: Last Missions...
  283. CSG => Loading complete!
  284. Frame 0 too long!!: frametime = 0.572 (0.572)
  285. CSG => Unable to open 'BetaTester.RW.csg' for reading!
  286. CSG => Saving 'BetaTester.RW.csg' with version 5...
  287. CSG => Saving: Flags...
  288. CSG => Saving: Info...
  289. CSG => Saving: Missions...
  290. CSG => Saving: Techroom...
  291. CSG => Saving: Loadout...
  292. CSG => Saving: Scoring...
  293. CSG => Saving: RedAlert...
  294. CSG => Saving: HUD...
  295. CSG => Saving: Variables...
  296. CSG => Saving: Settings...
  297. CSG => Saving: Controls...
  298. CSG => Saving: Cutscenes...
  299. CSG => Saving: Last Missions...
  300. CSG => Saving complete!
  301. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
  302. PLR => Saving 'BetaTester.plr' with version 2...
  303. PLR => Saving: Flags...
  304. PLR => Saving: Info...
  305. PLR => Saving: Scoring...
  306. PLR => Saving: ScoringMulti...
  307. PLR => Saving: HUD...
  308. PLR => Saving: Variables...
  309. PLR => Saving: Multiplayer...
  310. PLR => Saving: Controls...
  311. PLR => Saving: Settings...
  312. PLR => Saving complete!
  313. CSG => Loading 'BetaTester.RW.csg' with version 5...
  314. CSG => Parsing: Flags...
  315. CSG => Parsing: Info...
  316. CSG => Parsing: Missions...
  317. CSG => Parsing: Techroom...
  318. CSG => Parsing: Loadout...
  319. CSG => Parsing: Scoring...
  320. CSG => Parsing: RedAlert...
  321. CSG => Parsing: HUD...
  322. CSG => Parsing: Variables...
  323. CSG => Parsing: Settings...
  324. CSG => Parsing: Controls...
  325. CSG => Parsing: Cutscenes...
  326. CSG => Parsing: Last Missions...
  327. CSG => Loading complete!
  328. ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
  329. ANI 2_Exit.ani with size 338x25 (21.9% wasted)
  330. ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
  331. ANI 2_Continue.ani with size 337x25 (21.9% wasted)
  332. ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
  333. ANI 2_Options.ani with size 337x25 (21.9% wasted)
  334. ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
  335. Frame 0 too long!!: frametime = 0.316 (0.316)
  336. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  337. CSG => Loading 'BetaTester.RW.csg' with version 5...
  338. CSG => Parsing: Flags...
  339. CSG => Parsing: Info...
  340. CSG => Parsing: Missions...
  341. CSG => Parsing: Techroom...
  342. CSG => Parsing: Loadout...
  343. CSG => Parsing: Scoring...
  344. CSG => Parsing: RedAlert...
  345. CSG => Parsing: HUD...
  346. CSG => Parsing: Variables...
  347. CSG => Parsing: Settings...
  348. CSG => Parsing: Controls...
  349. CSG => Parsing: Cutscenes...
  350. CSG => Parsing: Last Missions...
  351. CSG => Loading complete!
  352. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  353. =================== STARTING LEVEL LOAD ==================
  354. ANI 2_Loading with size 824x43 (32.8% wasted)
  355. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  356. Starting model page in...
  357. Beginning level bitmap paging...
  358. BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps.
  359. BMPMAN: Found EFF (Jump_Point_In.eff) with 61 frames at 22 fps.
  360. BMPMAN: Found EFF (Jump_Point_Out.eff) with 61 frames at 22 fps.
  361. Loading warp model
  362. Loading model 'warp.pof' into slot '0'
  363. Compiling new shader:
  364. Model Rendering
  365. Loading built-in default shader for: main-v.sdr
  366. Loading built-in default shader for: main-f.sdr
  367. Loading built-in default shader for: main-g.sdr
  368. WARNING: Failed to find uniform 'modelMatrix'.
  369. WARNING: Failed to find uniform 'viewMatrix'.
  370. WARNING: Failed to find uniform 'projMatrix'.
  371. WARNING: Failed to find uniform 'color'.
  372. Shader Variant Features:
  373. Shadow Mapping
  374. Compiling new shader:
  375. Model Rendering
  376. Loading built-in default shader for: main-v.sdr
  377. Loading built-in default shader for: main-f.sdr
  378. WARNING: Failed to find uniform 'viewMatrix'.
  379. Shader Variant Features:
  380. Lighting
  381. Animated Effects
  382. Clip Plane
  383. Compiling new shader:
  384. Model Rendering
  385. Loading built-in default shader for: main-v.sdr
  386. Loading built-in default shader for: main-f.sdr
  387. WARNING: Failed to find uniform 'viewMatrix'.
  388. Shader Variant Features:
  389. Lighting
  390. Fog Effect
  391. Animated Effects
  392. Clip Plane
  393. Compiling new shader:
  394. Model Rendering
  395. Loading built-in default shader for: main-v.sdr
  396. Loading built-in default shader for: main-f.sdr
  397. WARNING: Failed to find uniform 'viewMatrix'.
  398. Shader Variant Features:
  399. Lighting
  400. Deferred lighting
  401. Clip Plane
  402. Compiling new shader:
  403. Model Rendering
  404. Loading built-in default shader for: main-v.sdr
  405. Loading built-in default shader for: main-f.sdr
  406. WARNING: Failed to find uniform 'viewMatrix'.
  407. Shader Variant Features:
  408. Lighting
  409. Fog Effect
  410. Deferred lighting
  411. Clip Plane
  412. Compiling new shader:
  413. Model Rendering
  414. Loading built-in default shader for: main-v.sdr
  415. Loading built-in default shader for: main-f.sdr
  416. WARNING: Failed to find uniform 'viewMatrix'.
  417. Shader Variant Features:
  418. Lighting
  419. Animated Effects
  420. Submodel Transforms
  421. Clip Plane
  422. Compiling new shader:
  423. Model Rendering
  424. Loading built-in default shader for: main-v.sdr
  425. Loading built-in default shader for: main-f.sdr
  426. WARNING: Failed to find uniform 'viewMatrix'.
  427. Shader Variant Features:
  428. Lighting
  429. Fog Effect
  430. Animated Effects
  431. Submodel Transforms
  432. Clip Plane
  433. Compiling new shader:
  434. Model Rendering
  435. Loading built-in default shader for: main-v.sdr
  436. Loading built-in default shader for: main-f.sdr
  437. WARNING: Failed to find uniform 'viewMatrix'.
  438. Shader Variant Features:
  439. Lighting
  440. Submodel Transforms
  441. Clip Plane
  442. Compiling new shader:
  443. Model Rendering
  444. Loading built-in default shader for: main-v.sdr
  445. Loading built-in default shader for: main-f.sdr
  446. WARNING: Failed to find uniform 'viewMatrix'.
  447. Shader Variant Features:
  448. Lighting
  449. Fog Effect
  450. Submodel Transforms
  451. Clip Plane
  452. Compiling new shader:
  453. Model Rendering
  454. Loading built-in default shader for: main-v.sdr
  455. Loading built-in default shader for: main-f.sdr
  456. WARNING: Failed to find uniform 'viewMatrix'.
  457. Shader Variant Features:
  458. Lighting
  459. Animated Effects
  460. Deferred lighting
  461. Submodel Transforms
  462. Clip Plane
  463. Compiling new shader:
  464. Model Rendering
  465. Loading built-in default shader for: main-v.sdr
  466. Loading built-in default shader for: main-f.sdr
  467. WARNING: Failed to find uniform 'viewMatrix'.
  468. Shader Variant Features:
  469. Lighting
  470. Fog Effect
  471. Animated Effects
  472. Deferred lighting
  473. Submodel Transforms
  474. Clip Plane
  475. Compiling new shader:
  476. Model Rendering
  477. Loading built-in default shader for: main-v.sdr
  478. Loading built-in default shader for: main-f.sdr
  479. WARNING: Failed to find uniform 'viewMatrix'.
  480. Shader Variant Features:
  481. Lighting
  482. Deferred lighting
  483. Submodel Transforms
  484. Clip Plane
  485. Compiling new shader:
  486. Model Rendering
  487. Loading built-in default shader for: main-v.sdr
  488. Loading built-in default shader for: main-f.sdr
  489. WARNING: Failed to find uniform 'viewMatrix'.
  490. Shader Variant Features:
  491. Lighting
  492. Fog Effect
  493. Deferred lighting
  494. Submodel Transforms
  495. Clip Plane
  496. Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  497. 300
  498. BMPMAN: Found EFF (Shield_Hit.eff) with 23 frames at 21 fps.
  499. ANI Head_B5_Pilot with size 160x120 (6.3% wasted)
  500. ANI Head_B5_Command with size 160x120 (6.3% wasted)
  501. ANI Head_B5_Death with size 160x120 (6.3% wasted)
  502. SHOCKWAVE => Loading default shockwave animation...
  503. SHOCKWAVE => Default animation load: SUCCEEDED!!
  504. MISSION LOAD: 'RW_00_Ragesh_3.fs2'
  505. Hmmm... Extension passed to mission_load...
  506. Starting mission message count : 192
  507. Ending mission message count : 192
  508. Current soundtrack set to -1 in event_music_reset_choices
  509. Loading model 'EAM_Aurora.pof' into slot '1'
  510. Compiling new shader:
  511. Model Rendering
  512. Loading built-in default shader for: main-v.sdr
  513. Loading built-in default shader for: main-f.sdr
  514. WARNING: Failed to find uniform 'viewMatrix'.
  515. Shader Variant Features:
  516. Lighting
  517. Diffuse Mapping
  518. Glow Mapping
  519. Specular Mapping
  520. Normal Mapping
  521. Environment Mapping
  522. Animated Effects
  523. Clip Plane
  524. Compiling new shader:
  525. Model Rendering
  526. Loading built-in default shader for: main-v.sdr
  527. Loading built-in default shader for: main-f.sdr
  528. WARNING: Failed to find uniform 'viewMatrix'.
  529. Shader Variant Features:
  530. Lighting
  531. Fog Effect
  532. Diffuse Mapping
  533. Glow Mapping
  534. Specular Mapping
  535. Normal Mapping
  536. Environment Mapping
  537. Animated Effects
  538. Clip Plane
  539. Compiling new shader:
  540. Model Rendering
  541. Loading built-in default shader for: main-v.sdr
  542. Loading built-in default shader for: main-f.sdr
  543. WARNING: Failed to find uniform 'viewMatrix'.
  544. Shader Variant Features:
  545. Lighting
  546. Diffuse Mapping
  547. Glow Mapping
  548. Specular Mapping
  549. Normal Mapping
  550. Environment Mapping
  551. Deferred lighting
  552. Clip Plane
  553. Compiling new shader:
  554. Model Rendering
  555. Loading built-in default shader for: main-v.sdr
  556. Loading built-in default shader for: main-f.sdr
  557. WARNING: Failed to find uniform 'viewMatrix'.
  558. Shader Variant Features:
  559. Lighting
  560. Fog Effect
  561. Diffuse Mapping
  562. Glow Mapping
  563. Specular Mapping
  564. Normal Mapping
  565. Environment Mapping
  566. Deferred lighting
  567. Clip Plane
  568. Compiling new shader:
  569. Model Rendering
  570. Loading built-in default shader for: main-v.sdr
  571. Loading built-in default shader for: main-f.sdr
  572. WARNING: Failed to find uniform 'viewMatrix'.
  573. Shader Variant Features:
  574. Lighting
  575. Diffuse Mapping
  576. Glow Mapping
  577. Specular Mapping
  578. Normal Mapping
  579. Environment Mapping
  580. Animated Effects
  581. Submodel Transforms
  582. Clip Plane
  583. Compiling new shader:
  584. Model Rendering
  585. Loading built-in default shader for: main-v.sdr
  586. Loading built-in default shader for: main-f.sdr
  587. WARNING: Failed to find uniform 'viewMatrix'.
  588. Shader Variant Features:
  589. Lighting
  590. Fog Effect
  591. Diffuse Mapping
  592. Glow Mapping
  593. Specular Mapping
  594. Normal Mapping
  595. Environment Mapping
  596. Animated Effects
  597. Submodel Transforms
  598. Clip Plane
  599. Compiling new shader:
  600. Model Rendering
  601. Loading built-in default shader for: main-v.sdr
  602. Loading built-in default shader for: main-f.sdr
  603. WARNING: Failed to find uniform 'viewMatrix'.
  604. Shader Variant Features:
  605. Lighting
  606. Diffuse Mapping
  607. Glow Mapping
  608. Specular Mapping
  609. Normal Mapping
  610. Environment Mapping
  611. Submodel Transforms
  612. Clip Plane
  613. Compiling new shader:
  614. Model Rendering
  615. Loading built-in default shader for: main-v.sdr
  616. Loading built-in default shader for: main-f.sdr
  617. WARNING: Failed to find uniform 'viewMatrix'.
  618. Shader Variant Features:
  619. Lighting
  620. Fog Effect
  621. Diffuse Mapping
  622. Glow Mapping
  623. Specular Mapping
  624. Normal Mapping
  625. Environment Mapping
  626. Submodel Transforms
  627. Clip Plane
  628. Compiling new shader:
  629. Model Rendering
  630. Loading built-in default shader for: main-v.sdr
  631. Loading built-in default shader for: main-f.sdr
  632. WARNING: Failed to find uniform 'viewMatrix'.
  633. Shader Variant Features:
  634. Lighting
  635. Diffuse Mapping
  636. Glow Mapping
  637. Specular Mapping
  638. Normal Mapping
  639. Environment Mapping
  640. Animated Effects
  641. Deferred lighting
  642. Submodel Transforms
  643. Clip Plane
  644. Compiling new shader:
  645. Model Rendering
  646. Loading built-in default shader for: main-v.sdr
  647. Loading built-in default shader for: main-f.sdr
  648. WARNING: Failed to find uniform 'viewMatrix'.
  649. Shader Variant Features:
  650. Lighting
  651. Fog Effect
  652. Diffuse Mapping
  653. Glow Mapping
  654. Specular Mapping
  655. Normal Mapping
  656. Environment Mapping
  657. Animated Effects
  658. Deferred lighting
  659. Submodel Transforms
  660. Clip Plane
  661. Compiling new shader:
  662. Model Rendering
  663. Loading built-in default shader for: main-v.sdr
  664. Loading built-in default shader for: main-f.sdr
  665. WARNING: Failed to find uniform 'viewMatrix'.
  666. Shader Variant Features:
  667. Lighting
  668. Diffuse Mapping
  669. Glow Mapping
  670. Specular Mapping
  671. Normal Mapping
  672. Environment Mapping
  673. Deferred lighting
  674. Submodel Transforms
  675. Clip Plane
  676. Compiling new shader:
  677. Model Rendering
  678. Loading built-in default shader for: main-v.sdr
  679. Loading built-in default shader for: main-f.sdr
  680. WARNING: Failed to find uniform 'viewMatrix'.
  681. Shader Variant Features:
  682. Lighting
  683. Fog Effect
  684. Diffuse Mapping
  685. Glow Mapping
  686. Specular Mapping
  687. Normal Mapping
  688. Environment Mapping
  689. Deferred lighting
  690. Submodel Transforms
  691. Clip Plane
  692. Compiling new shader:
  693. Model Rendering
  694. Loading built-in default shader for: main-v.sdr
  695. Loading built-in default shader for: main-f.sdr
  696. WARNING: Failed to find uniform 'viewMatrix'.
  697. Shader Variant Features:
  698. Lighting
  699. Diffuse Mapping
  700. Specular Mapping
  701. Normal Mapping
  702. Environment Mapping
  703. Animated Effects
  704. Clip Plane
  705. Compiling new shader:
  706. Model Rendering
  707. Loading built-in default shader for: main-v.sdr
  708. Loading built-in default shader for: main-f.sdr
  709. WARNING: Failed to find uniform 'viewMatrix'.
  710. Shader Variant Features:
  711. Lighting
  712. Fog Effect
  713. Diffuse Mapping
  714. Specular Mapping
  715. Normal Mapping
  716. Environment Mapping
  717. Animated Effects
  718. Clip Plane
  719. Compiling new shader:
  720. Model Rendering
  721. Loading built-in default shader for: main-v.sdr
  722. Loading built-in default shader for: main-f.sdr
  723. WARNING: Failed to find uniform 'viewMatrix'.
  724. Shader Variant Features:
  725. Lighting
  726. Diffuse Mapping
  727. Specular Mapping
  728. Normal Mapping
  729. Environment Mapping
  730. Deferred lighting
  731. Clip Plane
  732. Compiling new shader:
  733. Model Rendering
  734. Loading built-in default shader for: main-v.sdr
  735. Loading built-in default shader for: main-f.sdr
  736. WARNING: Failed to find uniform 'viewMatrix'.
  737. Shader Variant Features:
  738. Lighting
  739. Fog Effect
  740. Diffuse Mapping
  741. Specular Mapping
  742. Normal Mapping
  743. Environment Mapping
  744. Deferred lighting
  745. Clip Plane
  746. Compiling new shader:
  747. Model Rendering
  748. Loading built-in default shader for: main-v.sdr
  749. Loading built-in default shader for: main-f.sdr
  750. WARNING: Failed to find uniform 'viewMatrix'.
  751. Shader Variant Features:
  752. Lighting
  753. Diffuse Mapping
  754. Specular Mapping
  755. Normal Mapping
  756. Environment Mapping
  757. Animated Effects
  758. Submodel Transforms
  759. Clip Plane
  760. Compiling new shader:
  761. Model Rendering
  762. Loading built-in default shader for: main-v.sdr
  763. Loading built-in default shader for: main-f.sdr
  764. WARNING: Failed to find uniform 'viewMatrix'.
  765. Shader Variant Features:
  766. Lighting
  767. Fog Effect
  768. Diffuse Mapping
  769. Specular Mapping
  770. Normal Mapping
  771. Environment Mapping
  772. Animated Effects
  773. Submodel Transforms
  774. Clip Plane
  775. Compiling new shader:
  776. Model Rendering
  777. Loading built-in default shader for: main-v.sdr
  778. Loading built-in default shader for: main-f.sdr
  779. WARNING: Failed to find uniform 'viewMatrix'.
  780. Shader Variant Features:
  781. Lighting
  782. Diffuse Mapping
  783. Specular Mapping
  784. Normal Mapping
  785. Environment Mapping
  786. Submodel Transforms
  787. Clip Plane
  788. Compiling new shader:
  789. Model Rendering
  790. Loading built-in default shader for: main-v.sdr
  791. Loading built-in default shader for: main-f.sdr
  792. WARNING: Failed to find uniform 'viewMatrix'.
  793. Shader Variant Features:
  794. Lighting
  795. Fog Effect
  796. Diffuse Mapping
  797. Specular Mapping
  798. Normal Mapping
  799. Environment Mapping
  800. Submodel Transforms
  801. Clip Plane
  802. Compiling new shader:
  803. Model Rendering
  804. Loading built-in default shader for: main-v.sdr
  805. Loading built-in default shader for: main-f.sdr
  806. WARNING: Failed to find uniform 'viewMatrix'.
  807. Shader Variant Features:
  808. Lighting
  809. Diffuse Mapping
  810. Specular Mapping
  811. Normal Mapping
  812. Environment Mapping
  813. Animated Effects
  814. Deferred lighting
  815. Submodel Transforms
  816. Clip Plane
  817. Compiling new shader:
  818. Model Rendering
  819. Loading built-in default shader for: main-v.sdr
  820. Loading built-in default shader for: main-f.sdr
  821. WARNING: Failed to find uniform 'viewMatrix'.
  822. Shader Variant Features:
  823. Lighting
  824. Fog Effect
  825. Diffuse Mapping
  826. Specular Mapping
  827. Normal Mapping
  828. Environment Mapping
  829. Animated Effects
  830. Deferred lighting
  831. Submodel Transforms
  832. Clip Plane
  833. Compiling new shader:
  834. Model Rendering
  835. Loading built-in default shader for: main-v.sdr
  836. Loading built-in default shader for: main-f.sdr
  837. WARNING: Failed to find uniform 'viewMatrix'.
  838. Shader Variant Features:
  839. Lighting
  840. Diffuse Mapping
  841. Specular Mapping
  842. Normal Mapping
  843. Environment Mapping
  844. Deferred lighting
  845. Submodel Transforms
  846. Clip Plane
  847. Compiling new shader:
  848. Model Rendering
  849. Loading built-in default shader for: main-v.sdr
  850. Loading built-in default shader for: main-f.sdr
  851. WARNING: Failed to find uniform 'viewMatrix'.
  852. Shader Variant Features:
  853. Lighting
  854. Fog Effect
  855. Diffuse Mapping
  856. Specular Mapping
  857. Normal Mapping
  858. Environment Mapping
  859. Deferred lighting
  860. Submodel Transforms
  861. Clip Plane
  862. BMPMAN: Found EFF (debris_ea-glow.eff) with 53 frames at 7 fps.
  863. Compiling new shader:
  864. Model Rendering
  865. Loading built-in default shader for: main-v.sdr
  866. Loading built-in default shader for: main-f.sdr
  867. WARNING: Failed to find uniform 'viewMatrix'.
  868. Shader Variant Features:
  869. Lighting
  870. Diffuse Mapping
  871. Glow Mapping
  872. Animated Effects
  873. Clip Plane
  874. Compiling new shader:
  875. Model Rendering
  876. Loading built-in default shader for: main-v.sdr
  877. Loading built-in default shader for: main-f.sdr
  878. WARNING: Failed to find uniform 'viewMatrix'.
  879. Shader Variant Features:
  880. Lighting
  881. Fog Effect
  882. Diffuse Mapping
  883. Glow Mapping
  884. Animated Effects
  885. Clip Plane
  886. Compiling new shader:
  887. Model Rendering
  888. Loading built-in default shader for: main-v.sdr
  889. Loading built-in default shader for: main-f.sdr
  890. WARNING: Failed to find uniform 'viewMatrix'.
  891. Shader Variant Features:
  892. Lighting
  893. Diffuse Mapping
  894. Glow Mapping
  895. Deferred lighting
  896. Clip Plane
  897. Compiling new shader:
  898. Model Rendering
  899. Loading built-in default shader for: main-v.sdr
  900. Loading built-in default shader for: main-f.sdr
  901. WARNING: Failed to find uniform 'viewMatrix'.
  902. Shader Variant Features:
  903. Lighting
  904. Fog Effect
  905. Diffuse Mapping
  906. Glow Mapping
  907. Deferred lighting
  908. Clip Plane
  909. Compiling new shader:
  910. Model Rendering
  911. Loading built-in default shader for: main-v.sdr
  912. Loading built-in default shader for: main-f.sdr
  913. WARNING: Failed to find uniform 'viewMatrix'.
  914. Shader Variant Features:
  915. Lighting
  916. Diffuse Mapping
  917. Glow Mapping
  918. Animated Effects
  919. Submodel Transforms
  920. Clip Plane
  921. Compiling new shader:
  922. Model Rendering
  923. Loading built-in default shader for: main-v.sdr
  924. Loading built-in default shader for: main-f.sdr
  925. WARNING: Failed to find uniform 'viewMatrix'.
  926. Shader Variant Features:
  927. Lighting
  928. Fog Effect
  929. Diffuse Mapping
  930. Glow Mapping
  931. Animated Effects
  932. Submodel Transforms
  933. Clip Plane
  934. Compiling new shader:
  935. Model Rendering
  936. Loading built-in default shader for: main-v.sdr
  937. Loading built-in default shader for: main-f.sdr
  938. WARNING: Failed to find uniform 'viewMatrix'.
  939. Shader Variant Features:
  940. Lighting
  941. Diffuse Mapping
  942. Glow Mapping
  943. Submodel Transforms
  944. Clip Plane
  945. Compiling new shader:
  946. Model Rendering
  947. Loading built-in default shader for: main-v.sdr
  948. Loading built-in default shader for: main-f.sdr
  949. WARNING: Failed to find uniform 'viewMatrix'.
  950. Shader Variant Features:
  951. Lighting
  952. Fog Effect
  953. Diffuse Mapping
  954. Glow Mapping
  955. Submodel Transforms
  956. Clip Plane
  957. Compiling new shader:
  958. Model Rendering
  959. Loading built-in default shader for: main-v.sdr
  960. Loading built-in default shader for: main-f.sdr
  961. WARNING: Failed to find uniform 'viewMatrix'.
  962. Shader Variant Features:
  963. Lighting
  964. Diffuse Mapping
  965. Glow Mapping
  966. Animated Effects
  967. Deferred lighting
  968. Submodel Transforms
  969. Clip Plane
  970. Compiling new shader:
  971. Model Rendering
  972. Loading built-in default shader for: main-v.sdr
  973. Loading built-in default shader for: main-f.sdr
  974. WARNING: Failed to find uniform 'viewMatrix'.
  975. Shader Variant Features:
  976. Lighting
  977. Fog Effect
  978. Diffuse Mapping
  979. Glow Mapping
  980. Animated Effects
  981. Deferred lighting
  982. Submodel Transforms
  983. Clip Plane
  984. Compiling new shader:
  985. Model Rendering
  986. Loading built-in default shader for: main-v.sdr
  987. Loading built-in default shader for: main-f.sdr
  988. WARNING: Failed to find uniform 'viewMatrix'.
  989. Shader Variant Features:
  990. Lighting
  991. Diffuse Mapping
  992. Glow Mapping
  993. Deferred lighting
  994. Submodel Transforms
  995. Clip Plane
  996. Compiling new shader:
  997. Model Rendering
  998. Loading built-in default shader for: main-v.sdr
  999. Loading built-in default shader for: main-f.sdr
  1000. WARNING: Failed to find uniform 'viewMatrix'.
  1001. Shader Variant Features:
  1002. Lighting
  1003. Fog Effect
  1004. Diffuse Mapping
  1005. Glow Mapping
  1006. Deferred lighting
  1007. Submodel Transforms
  1008. Clip Plane
  1009. Submodel 'detail3' is detail level 1 of 'detail2'
  1010. Submodel 'detail2' is detail level 1 of 'detail1'
  1011. Submodel 'detail3' is detail level 2 of 'detail1'
  1012. Submodel 'detail2' is detail level 2 of 'detail0'
  1013. Submodel 'detail1' is detail level 1 of 'detail0'
  1014. Submodel 'detail3' is detail level 3 of 'detail0'
  1015. Loading model 'CR_Marcanos.pof' into slot '2'
  1016. Compiling new shader:
  1017. Model Rendering
  1018. Loading built-in default shader for: main-v.sdr
  1019. Loading built-in default shader for: main-f.sdr
  1020. WARNING: Failed to find uniform 'viewMatrix'.
  1021. Shader Variant Features:
  1022. Lighting
  1023. Diffuse Mapping
  1024. Normal Mapping
  1025. Animated Effects
  1026. Clip Plane
  1027. Compiling new shader:
  1028. Model Rendering
  1029. Loading built-in default shader for: main-v.sdr
  1030. Loading built-in default shader for: main-f.sdr
  1031. WARNING: Failed to find uniform 'viewMatrix'.
  1032. Shader Variant Features:
  1033. Lighting
  1034. Fog Effect
  1035. Diffuse Mapping
  1036. Normal Mapping
  1037. Animated Effects
  1038. Clip Plane
  1039. Compiling new shader:
  1040. Model Rendering
  1041. Loading built-in default shader for: main-v.sdr
  1042. Loading built-in default shader for: main-f.sdr
  1043. WARNING: Failed to find uniform 'viewMatrix'.
  1044. Shader Variant Features:
  1045. Lighting
  1046. Diffuse Mapping
  1047. Normal Mapping
  1048. Deferred lighting
  1049. Clip Plane
  1050. Compiling new shader:
  1051. Model Rendering
  1052. Loading built-in default shader for: main-v.sdr
  1053. Loading built-in default shader for: main-f.sdr
  1054. WARNING: Failed to find uniform 'viewMatrix'.
  1055. Shader Variant Features:
  1056. Lighting
  1057. Fog Effect
  1058. Diffuse Mapping
  1059. Normal Mapping
  1060. Deferred lighting
  1061. Clip Plane
  1062. Compiling new shader:
  1063. Model Rendering
  1064. Loading built-in default shader for: main-v.sdr
  1065. Loading built-in default shader for: main-f.sdr
  1066. WARNING: Failed to find uniform 'viewMatrix'.
  1067. Shader Variant Features:
  1068. Lighting
  1069. Diffuse Mapping
  1070. Normal Mapping
  1071. Animated Effects
  1072. Submodel Transforms
  1073. Clip Plane
  1074. Compiling new shader:
  1075. Model Rendering
  1076. Loading built-in default shader for: main-v.sdr
  1077. Loading built-in default shader for: main-f.sdr
  1078. WARNING: Failed to find uniform 'viewMatrix'.
  1079. Shader Variant Features:
  1080. Lighting
  1081. Fog Effect
  1082. Diffuse Mapping
  1083. Normal Mapping
  1084. Animated Effects
  1085. Submodel Transforms
  1086. Clip Plane
  1087. Compiling new shader:
  1088. Model Rendering
  1089. Loading built-in default shader for: main-v.sdr
  1090. Loading built-in default shader for: main-f.sdr
  1091. WARNING: Failed to find uniform 'viewMatrix'.
  1092. Shader Variant Features:
  1093. Lighting
  1094. Diffuse Mapping
  1095. Normal Mapping
  1096. Submodel Transforms
  1097. Clip Plane
  1098. Compiling new shader:
  1099. Model Rendering
  1100. Loading built-in default shader for: main-v.sdr
  1101. Loading built-in default shader for: main-f.sdr
  1102. WARNING: Failed to find uniform 'viewMatrix'.
  1103. Shader Variant Features:
  1104. Lighting
  1105. Fog Effect
  1106. Diffuse Mapping
  1107. Normal Mapping
  1108. Submodel Transforms
  1109. Clip Plane
  1110. Compiling new shader:
  1111. Model Rendering
  1112. Loading built-in default shader for: main-v.sdr
  1113. Loading built-in default shader for: main-f.sdr
  1114. WARNING: Failed to find uniform 'viewMatrix'.
  1115. Shader Variant Features:
  1116. Lighting
  1117. Diffuse Mapping
  1118. Normal Mapping
  1119. Animated Effects
  1120. Deferred lighting
  1121. Submodel Transforms
  1122. Clip Plane
  1123. Compiling new shader:
  1124. Model Rendering
  1125. Loading built-in default shader for: main-v.sdr
  1126. Loading built-in default shader for: main-f.sdr
  1127. WARNING: Failed to find uniform 'viewMatrix'.
  1128. Shader Variant Features:
  1129. Lighting
  1130. Fog Effect
  1131. Diffuse Mapping
  1132. Normal Mapping
  1133. Animated Effects
  1134. Deferred lighting
  1135. Submodel Transforms
  1136. Clip Plane
  1137. Compiling new shader:
  1138. Model Rendering
  1139. Loading built-in default shader for: main-v.sdr
  1140. Loading built-in default shader for: main-f.sdr
  1141. WARNING: Failed to find uniform 'viewMatrix'.
  1142. Shader Variant Features:
  1143. Lighting
  1144. Diffuse Mapping
  1145. Normal Mapping
  1146. Deferred lighting
  1147. Submodel Transforms
  1148. Clip Plane
  1149. Compiling new shader:
  1150. Model Rendering
  1151. Loading built-in default shader for: main-v.sdr
  1152. Loading built-in default shader for: main-f.sdr
  1153. WARNING: Failed to find uniform 'viewMatrix'.
  1154. Shader Variant Features:
  1155. Lighting
  1156. Fog Effect
  1157. Diffuse Mapping
  1158. Normal Mapping
  1159. Deferred lighting
  1160. Submodel Transforms
  1161. Clip Plane
  1162. Compiling new shader:
  1163. Model Rendering
  1164. Loading built-in default shader for: main-v.sdr
  1165. Loading built-in default shader for: main-f.sdr
  1166. WARNING: Failed to find uniform 'viewMatrix'.
  1167. Shader Variant Features:
  1168. Lighting
  1169. Diffuse Mapping
  1170. Glow Mapping
  1171. Normal Mapping
  1172. Animated Effects
  1173. Clip Plane
  1174. Compiling new shader:
  1175. Model Rendering
  1176. Loading built-in default shader for: main-v.sdr
  1177. Loading built-in default shader for: main-f.sdr
  1178. WARNING: Failed to find uniform 'viewMatrix'.
  1179. Shader Variant Features:
  1180. Lighting
  1181. Fog Effect
  1182. Diffuse Mapping
  1183. Glow Mapping
  1184. Normal Mapping
  1185. Animated Effects
  1186. Clip Plane
  1187. Compiling new shader:
  1188. Model Rendering
  1189. Loading built-in default shader for: main-v.sdr
  1190. Loading built-in default shader for: main-f.sdr
  1191. WARNING: Failed to find uniform 'viewMatrix'.
  1192. Shader Variant Features:
  1193. Lighting
  1194. Diffuse Mapping
  1195. Glow Mapping
  1196. Normal Mapping
  1197. Deferred lighting
  1198. Clip Plane
  1199. Compiling new shader:
  1200. Model Rendering
  1201. Loading built-in default shader for: main-v.sdr
  1202. Loading built-in default shader for: main-f.sdr
  1203. WARNING: Failed to find uniform 'viewMatrix'.
  1204. Shader Variant Features:
  1205. Lighting
  1206. Fog Effect
  1207. Diffuse Mapping
  1208. Glow Mapping
  1209. Normal Mapping
  1210. Deferred lighting
  1211. Clip Plane
  1212. Compiling new shader:
  1213. Model Rendering
  1214. Loading built-in default shader for: main-v.sdr
  1215. Loading built-in default shader for: main-f.sdr
  1216. WARNING: Failed to find uniform 'viewMatrix'.
  1217. Shader Variant Features:
  1218. Lighting
  1219. Diffuse Mapping
  1220. Glow Mapping
  1221. Normal Mapping
  1222. Animated Effects
  1223. Submodel Transforms
  1224. Clip Plane
  1225. Compiling new shader:
  1226. Model Rendering
  1227. Loading built-in default shader for: main-v.sdr
  1228. Loading built-in default shader for: main-f.sdr
  1229. WARNING: Failed to find uniform 'viewMatrix'.
  1230. Shader Variant Features:
  1231. Lighting
  1232. Fog Effect
  1233. Diffuse Mapping
  1234. Glow Mapping
  1235. Normal Mapping
  1236. Animated Effects
  1237. Submodel Transforms
  1238. Clip Plane
  1239. Compiling new shader:
  1240. Model Rendering
  1241. Loading built-in default shader for: main-v.sdr
  1242. Loading built-in default shader for: main-f.sdr
  1243. WARNING: Failed to find uniform 'viewMatrix'.
  1244. Shader Variant Features:
  1245. Lighting
  1246. Diffuse Mapping
  1247. Glow Mapping
  1248. Normal Mapping
  1249. Submodel Transforms
  1250. Clip Plane
  1251. Compiling new shader:
  1252. Model Rendering
  1253. Loading built-in default shader for: main-v.sdr
  1254. Loading built-in default shader for: main-f.sdr
  1255. WARNING: Failed to find uniform 'viewMatrix'.
  1256. Shader Variant Features:
  1257. Lighting
  1258. Fog Effect
  1259. Diffuse Mapping
  1260. Glow Mapping
  1261. Normal Mapping
  1262. Submodel Transforms
  1263. Clip Plane
  1264. Compiling new shader:
  1265. Model Rendering
  1266. Loading built-in default shader for: main-v.sdr
  1267. Loading built-in default shader for: main-f.sdr
  1268. WARNING: Failed to find uniform 'viewMatrix'.
  1269. Shader Variant Features:
  1270. Lighting
  1271. Diffuse Mapping
  1272. Glow Mapping
  1273. Normal Mapping
  1274. Animated Effects
  1275. Deferred lighting
  1276. Submodel Transforms
  1277. Clip Plane
  1278. Compiling new shader:
  1279. Model Rendering
  1280. Loading built-in default shader for: main-v.sdr
  1281. Loading built-in default shader for: main-f.sdr
  1282. WARNING: Failed to find uniform 'viewMatrix'.
  1283. Shader Variant Features:
  1284. Lighting
  1285. Fog Effect
  1286. Diffuse Mapping
  1287. Glow Mapping
  1288. Normal Mapping
  1289. Animated Effects
  1290. Deferred lighting
  1291. Submodel Transforms
  1292. Clip Plane
  1293. Compiling new shader:
  1294. Model Rendering
  1295. Loading built-in default shader for: main-v.sdr
  1296. Loading built-in default shader for: main-f.sdr
  1297. WARNING: Failed to find uniform 'viewMatrix'.
  1298. Shader Variant Features:
  1299. Lighting
  1300. Diffuse Mapping
  1301. Glow Mapping
  1302. Normal Mapping
  1303. Deferred lighting
  1304. Submodel Transforms
  1305. Clip Plane
  1306. Compiling new shader:
  1307. Model Rendering
  1308. Loading built-in default shader for: main-v.sdr
  1309. Loading built-in default shader for: main-f.sdr
  1310. WARNING: Failed to find uniform 'viewMatrix'.
  1311. Shader Variant Features:
  1312. Lighting
  1313. Fog Effect
  1314. Diffuse Mapping
  1315. Glow Mapping
  1316. Normal Mapping
  1317. Deferred lighting
  1318. Submodel Transforms
  1319. Clip Plane
  1320. Subsystem 'Hangar01' on ship CR_Marcanos.pof is not recognized as a common subsystem type
  1321. Subsystem 'Hangar02' on ship CR_Marcanos.pof is not recognized as a common subsystem type
  1322. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1323. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1324. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1325. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1326. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1327. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1328. Allocating space for at least 38 new ship subsystems ... a total of 200 is now available (38 in-use).
  1329. Loading model 'NR_TLoth.pof' into slot '3'
  1330. Subsystem 'bridge01a' on ship NR_TLoth.pof is not recognized as a common subsystem type
  1331. Subsystem 'bridge02a' on ship NR_TLoth.pof is not recognized as a common subsystem type
  1332. Subsystem 'fighterbay01' on ship NR_TLoth.pof is not recognized as a common subsystem type
  1333. Subsystem 'fighterbay02' on ship NR_TLoth.pof is not recognized as a common subsystem type
  1334. Submodel 'detail1' is detail level 1 of 'detail0'
  1335. Submodel 'detail2' is detail level 2 of 'detail0'
  1336. Submodel 'detail3' is detail level 3 of 'detail0'
  1337. Submodel 'engine01b' is detail level 1 of 'engine01'
  1338. Submodel 'engine01c' is detail level 2 of 'engine01'
  1339. Submodel 'engine02b' is detail level 1 of 'engine02'
  1340. Submodel 'engine02c' is detail level 2 of 'engine02'
  1341. Submodel 'engine03b' is detail level 1 of 'engine03'
  1342. Submodel 'detail2' is detail level 1 of 'detail1'
  1343. Submodel 'detail3' is detail level 2 of 'detail1'
  1344. Submodel 'detail3' is detail level 1 of 'detail2'
  1345. Loading model 'NR_Frazi.pof' into slot '4'
  1346. BMPMAN: Found EFF (debris_nr-glow.eff) with 53 frames at 30 fps.
  1347. Submodel 'detail1' is detail level 1 of 'detail0'
  1348. Submodel 'detail2' is detail level 2 of 'detail0'
  1349. Submodel 'detail3' is detail level 3 of 'detail0'
  1350. Submodel 'detail2' is detail level 1 of 'detail1'
  1351. Submodel 'detail3' is detail level 2 of 'detail1'
  1352. Submodel 'detail3' is detail level 1 of 'detail2'
  1353. Loading model 'OBJ_Target.pof' into slot '5'
  1354. Compiling new shader:
  1355. Model Rendering
  1356. Loading built-in default shader for: main-v.sdr
  1357. Loading built-in default shader for: main-f.sdr
  1358. WARNING: Failed to find uniform 'viewMatrix'.
  1359. Shader Variant Features:
  1360. Lighting
  1361. Diffuse Mapping
  1362. Animated Effects
  1363. Clip Plane
  1364. Compiling new shader:
  1365. Model Rendering
  1366. Loading built-in default shader for: main-v.sdr
  1367. Loading built-in default shader for: main-f.sdr
  1368. WARNING: Failed to find uniform 'viewMatrix'.
  1369. Shader Variant Features:
  1370. Lighting
  1371. Fog Effect
  1372. Diffuse Mapping
  1373. Animated Effects
  1374. Clip Plane
  1375. Compiling new shader:
  1376. Model Rendering
  1377. Loading built-in default shader for: main-v.sdr
  1378. Loading built-in default shader for: main-f.sdr
  1379. WARNING: Failed to find uniform 'viewMatrix'.
  1380. Shader Variant Features:
  1381. Lighting
  1382. Diffuse Mapping
  1383. Deferred lighting
  1384. Clip Plane
  1385. Compiling new shader:
  1386. Model Rendering
  1387. Loading built-in default shader for: main-v.sdr
  1388. Loading built-in default shader for: main-f.sdr
  1389. WARNING: Failed to find uniform 'viewMatrix'.
  1390. Shader Variant Features:
  1391. Lighting
  1392. Fog Effect
  1393. Diffuse Mapping
  1394. Deferred lighting
  1395. Clip Plane
  1396. Compiling new shader:
  1397. Model Rendering
  1398. Loading built-in default shader for: main-v.sdr
  1399. Loading built-in default shader for: main-f.sdr
  1400. WARNING: Failed to find uniform 'viewMatrix'.
  1401. Shader Variant Features:
  1402. Lighting
  1403. Diffuse Mapping
  1404. Animated Effects
  1405. Submodel Transforms
  1406. Clip Plane
  1407. Compiling new shader:
  1408. Model Rendering
  1409. Loading built-in default shader for: main-v.sdr
  1410. Loading built-in default shader for: main-f.sdr
  1411. WARNING: Failed to find uniform 'viewMatrix'.
  1412. Shader Variant Features:
  1413. Lighting
  1414. Fog Effect
  1415. Diffuse Mapping
  1416. Animated Effects
  1417. Submodel Transforms
  1418. Clip Plane
  1419. Compiling new shader:
  1420. Model Rendering
  1421. Loading built-in default shader for: main-v.sdr
  1422. Loading built-in default shader for: main-f.sdr
  1423. WARNING: Failed to find uniform 'viewMatrix'.
  1424. Shader Variant Features:
  1425. Lighting
  1426. Diffuse Mapping
  1427. Submodel Transforms
  1428. Clip Plane
  1429. Compiling new shader:
  1430. Model Rendering
  1431. Loading built-in default shader for: main-v.sdr
  1432. Loading built-in default shader for: main-f.sdr
  1433. WARNING: Failed to find uniform 'viewMatrix'.
  1434. Shader Variant Features:
  1435. Lighting
  1436. Fog Effect
  1437. Diffuse Mapping
  1438. Submodel Transforms
  1439. Clip Plane
  1440. Compiling new shader:
  1441. Model Rendering
  1442. Loading built-in default shader for: main-v.sdr
  1443. Loading built-in default shader for: main-f.sdr
  1444. WARNING: Failed to find uniform 'viewMatrix'.
  1445. Shader Variant Features:
  1446. Lighting
  1447. Diffuse Mapping
  1448. Animated Effects
  1449. Deferred lighting
  1450. Submodel Transforms
  1451. Clip Plane
  1452. Compiling new shader:
  1453. Model Rendering
  1454. Loading built-in default shader for: main-v.sdr
  1455. Loading built-in default shader for: main-f.sdr
  1456. WARNING: Failed to find uniform 'viewMatrix'.
  1457. Shader Variant Features:
  1458. Lighting
  1459. Fog Effect
  1460. Diffuse Mapping
  1461. Animated Effects
  1462. Deferred lighting
  1463. Submodel Transforms
  1464. Clip Plane
  1465. Compiling new shader:
  1466. Model Rendering
  1467. Loading built-in default shader for: main-v.sdr
  1468. Loading built-in default shader for: main-f.sdr
  1469. WARNING: Failed to find uniform 'viewMatrix'.
  1470. Shader Variant Features:
  1471. Lighting
  1472. Diffuse Mapping
  1473. Deferred lighting
  1474. Submodel Transforms
  1475. Clip Plane
  1476. Compiling new shader:
  1477. Model Rendering
  1478. Loading built-in default shader for: main-v.sdr
  1479. Loading built-in default shader for: main-f.sdr
  1480. WARNING: Failed to find uniform 'viewMatrix'.
  1481. Shader Variant Features:
  1482. Lighting
  1483. Fog Effect
  1484. Diffuse Mapping
  1485. Deferred lighting
  1486. Submodel Transforms
  1487. Clip Plane
  1488. Subsystem 'target' on ship OBJ_Target.pof is not recognized as a common subsystem type
  1489. Submodel 'detail1' is detail level 1 of 'detail0'
  1490. Loading model 'OBJ_Nav_Beacon.pof' into slot '6'
  1491. Subsystem 'n01a' on ship OBJ_Nav_Beacon.pof is not recognized as a common subsystem type
  1492. Subsystem 'ring01a' on ship OBJ_Nav_Beacon.pof is not recognized as a common subsystem type
  1493. Subsystem 'ring02a' on ship OBJ_Nav_Beacon.pof is not recognized as a common subsystem type
  1494. Loading model 'CR_Mine.pof' into slot '7'
  1495. Subsystem 'detonator' on ship CR_Mine.pof is not recognized as a common subsystem type
  1496. Submodel 'detail2' is detail level 2 of 'detail0'
  1497. Submodel 'detail3' is detail level 3 of 'detail0'
  1498. Submodel 'detail1' is detail level 1 of 'detail0'
  1499. Submodel 'detail3' is detail level 1 of 'detail2'
  1500. Submodel 'detail2' is detail level 1 of 'detail1'
  1501. Submodel 'detail3' is detail level 2 of 'detail1'
  1502. Loading model 'SB_Starfield.pof' into slot '8'
  1503. Model SB_Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1504. ANI Stars_Debris_01 with size 51x38 (40.6% wasted)
  1505. ANI Stars_Debris_02 with size 36x27 (15.6% wasted)
  1506. ANI Stars_Debris_03 with size 26x19 (40.6% wasted)
  1507. OpenGL: Created 512x512 FBO!
  1508. =================== STARTING LEVEL DATA LOAD ==================
  1509. Loading model 'EAC_Crew_Shuttle.pof' into slot '9'
  1510. Submodel 'detail1' is detail level 1 of 'detail0'
  1511. Submodel 'detail2' is detail level 2 of 'detail0'
  1512. Submodel 'detail3' is detail level 3 of 'detail0'
  1513. Submodel 'detail2' is detail level 1 of 'detail1'
  1514. Submodel 'detail3' is detail level 2 of 'detail1'
  1515. Submodel 'detail3' is detail level 1 of 'detail2'
  1516. Loading model 'CR_Ritan.pof' into slot '10'
  1517. Submodel 'detail2' is detail level 1 of 'detail1'
  1518. Submodel 'detail3' is detail level 2 of 'detail1'
  1519. Submodel 'detail1' is detail level 1 of 'detail0'
  1520. Submodel 'detail2' is detail level 2 of 'detail0'
  1521. Submodel 'detail3' is detail level 3 of 'detail0'
  1522. Submodel 'detail3' is detail level 1 of 'detail2'
  1523. Loading model 'MF_Lintira.pof' into slot '11'
  1524. Submodel 'detail1' is detail level 1 of 'detail0'
  1525. Submodel 'detail2' is detail level 2 of 'detail0'
  1526. Submodel 'detail3' is detail level 3 of 'detail0'
  1527. Submodel 'detail2' is detail level 1 of 'detail1'
  1528. Submodel 'detail3' is detail level 2 of 'detail1'
  1529. Submodel 'detail3' is detail level 1 of 'detail2'
  1530. Allocating space for at least 359 new ship subsystems ... a total of 600 is now available (84 in-use).
  1531. About to page in ships!
  1532. ANI Shield_EAM_Aurora with size 112x93 (27.3% wasted)
  1533. ANI Shield_EAC_Crew_Shuttle with size 112x93 (27.3% wasted)
  1534. ANI Shield_CR_Mine with size 112x93 (27.3% wasted)
  1535. ANI Shield_CR_Ritan with size 112x93 (27.3% wasted)
  1536. ANI Shield_CR_Marcanos with size 112x93 (27.3% wasted)
  1537. ANI Shield_NR_Frazi with size 112x93 (27.3% wasted)
  1538. ANI Shield_NR_TLoth with size 112x93 (27.3% wasted)
  1539. ANI Shield_MF_Lintira with size 112x93 (27.3% wasted)
  1540. BMPMAN: Found EFF (Wep_Disruptor_Pspew.eff) with 11 frames at 25 fps.
  1541. Loading model 'Wep_EA_Venom_1.pof' into slot '12'
  1542. Submodel 'detail1' is detail level 1 of 'detail0'
  1543. Submodel 'detail2' is detail level 2 of 'detail0'
  1544. Submodel 'detail2' is detail level 1 of 'detail1'
  1545. Loading model 'Wep_EA_Venom_1_Ext.pof' into slot '13'
  1546. Submodel 'detail1' is detail level 1 of 'detail0'
  1547. Submodel 'detail2' is detail level 2 of 'detail0'
  1548. Submodel 'detail2' is detail level 1 of 'detail1'
  1549. Loading model 'Wep_EA_Venom_2.pof' into slot '14'
  1550. Submodel 'detail1' is detail level 1 of 'detail0'
  1551. Submodel 'detail2' is detail level 2 of 'detail0'
  1552. Submodel 'detail2' is detail level 1 of 'detail1'
  1553. Loading model 'Wep_EA_Venom_2_Ext.pof' into slot '15'
  1554. Submodel 'detail1' is detail level 1 of 'detail0'
  1555. Submodel 'detail2' is detail level 2 of 'detail0'
  1556. Submodel 'detail2' is detail level 1 of 'detail1'
  1557. Loading model 'Wep_NR_TKor.pof' into slot '16'
  1558. Submodel 'detail1' is detail level 1 of 'detail0'
  1559. Submodel 'detail2' is detail level 2 of 'detail0'
  1560. Submodel 'detail2' is detail level 1 of 'detail1'
  1561. Loading model 'Wep_NR_TKor_Ext.pof' into slot '17'
  1562. Submodel 'detail1' is detail level 1 of 'detail0'
  1563. Submodel 'detail2' is detail level 2 of 'detail0'
  1564. Submodel 'detail2' is detail level 1 of 'detail1'
  1565. BMPMAN: Found EFF (Wep_EA_Rail_Pspew.eff) with 11 frames at 10 fps.
  1566. Loading model 'Wep_MF_Shokrai.pof' into slot '18'
  1567. Submodel 'detail1' is detail level 1 of 'detail0'
  1568. Submodel 'detail2' is detail level 2 of 'detail0'
  1569. Submodel 'detail3' is detail level 3 of 'detail0'
  1570. Submodel 'detail2' is detail level 1 of 'detail1'
  1571. Submodel 'detail3' is detail level 2 of 'detail1'
  1572. Submodel 'detail3' is detail level 1 of 'detail2'
  1573. Loading model 'Wep_Nothing.pof' into slot '19'
  1574. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1575. Submodel 'detail1' is detail level 1 of 'detail0'
  1576. Submodel 'detail2' is detail level 2 of 'detail0'
  1577. Submodel 'detail3' is detail level 3 of 'detail0'
  1578. Submodel 'detail2' is detail level 1 of 'detail1'
  1579. Submodel 'detail3' is detail level 2 of 'detail1'
  1580. Submodel 'detail3' is detail level 1 of 'detail2'
  1581. Loading model 'Wep_CM_Type_One.pof' into slot '20'
  1582. Loading model 'Wep_Cluster_Baby.pof' into slot '21'
  1583. Loading model 'debris01.pof' into slot '22'
  1584. Model debris01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1585. Loading model 'debris02.pof' into slot '23'
  1586. Model debris02.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1587. Paging in mission messages
  1588. Stopping model page in...
  1589. ANI support1.ani with size 108x24 (25.0% wasted)
  1590. ANI damage1.ani with size 148x25 (21.9% wasted)
  1591. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1592. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1593. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1594. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1595. ANI head1.ani with size 164x132 (48.4% wasted)
  1596. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1597. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1598. ANI objective1.ani with size 149x21 (34.4% wasted)
  1599. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1600. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1601. ANI time1.ani with size 47x23 (28.1% wasted)
  1602. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1603. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1604. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1605. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1606. ANI 2_reticle1.ani with size 40x31 (3.1% wasted)
  1607. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1608. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1609. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1610. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1611. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1612. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1613. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1614. ANI energy1.ani with size 12x41 (35.9% wasted)
  1615. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1616. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1617. ANI Stars_Debris_01.ani with size 51x38 (40.6% wasted)
  1618. ANI Stars_Debris_02.ani with size 36x27 (15.6% wasted)
  1619. ANI Stars_Debris_03.ani with size 26x19 (40.6% wasted)
  1620. ANI Shield_EAM_Aurora.ani with size 112x93 (27.3% wasted)
  1621. ANI Shield_EAC_Crew_Shuttle.ani with size 112x93 (27.3% wasted)
  1622. ANI Shield_CR_Mine.ani with size 112x93 (27.3% wasted)
  1623. ANI Shield_CR_Ritan.ani with size 112x93 (27.3% wasted)
  1624. ANI Shield_CR_Marcanos.ani with size 112x93 (27.3% wasted)
  1625. ANI Shield_NR_Frazi.ani with size 112x93 (27.3% wasted)
  1626. ANI Shield_NR_TLoth.ani with size 112x93 (27.3% wasted)
  1627. ANI Shield_MF_Lintira.ani with size 112x93 (27.3% wasted)
  1628. User bitmap 'TMP512x512+8'
  1629. User bitmap 'TMP512x512+8'
  1630. User bitmap 'TMP256x256+8'
  1631. Bmpman: 1839/4750 bitmap slots in use.
  1632. Ending level bitmap paging...
  1633. =================== ENDING LOAD ================
  1634. Real count = 239, Estimated count = 425
  1635. ================================================
  1636. Level load took 10.022000 seconds.
  1637. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1638. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  1639. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1640. ANI iconwing01 with size 32x28 (12.5% wasted)
  1641. ANI iconSD4 with size 56x24 (25.0% wasted)
  1642. Loading model 'Wep_EA_Venom_2_Tech.pof' into slot '24'
  1643. Frame 0 too long!!: frametime = 16.299 (16.299)
  1644. CSG => Saving 'BetaTester.RW.csg' with version 5...
  1645. CSG => Saving: Flags...
  1646. CSG => Saving: Info...
  1647. CSG => Saving: Missions...
  1648. CSG => Saving: Techroom...
  1649. CSG => Saving: Loadout...
  1650. CSG => Saving: Scoring...
  1651. CSG => Saving: RedAlert...
  1652. CSG => Saving: HUD...
  1653. CSG => Saving: Variables...
  1654. CSG => Saving: Settings...
  1655. CSG => Saving: Controls...
  1656. CSG => Saving: Cutscenes...
  1657. CSG => Saving: Last Missions...
  1658. CSG => Saving complete!
  1659. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1660. Unloading model 'Wep_EA_Venom_2_Tech.pof' from slot '24'
  1661. Entering game at time = 36.023
  1662. Compiling new shader:
  1663. Model Rendering
  1664. Loading built-in default shader for: main-v.sdr
  1665. Loading built-in default shader for: main-f.sdr
  1666. WARNING: Failed to find uniform 'modelMatrix'.
  1667. WARNING: Failed to find uniform 'viewMatrix'.
  1668. Shader Variant Features:
  1669. Diffuse Mapping
  1670. Submodel Transforms
  1671. Compiling new shader:
  1672. Model Rendering
  1673. Loading built-in default shader for: main-v.sdr
  1674. Loading built-in default shader for: main-f.sdr
  1675. WARNING: Failed to find uniform 'modelMatrix'.
  1676. WARNING: Failed to find uniform 'viewMatrix'.
  1677. Shader Variant Features:
  1678. Lighting
  1679. Diffuse Mapping
  1680. Normal Mapping
  1681. Deferred lighting
  1682. Submodel Transforms
  1683. Compiling new shader:
  1684. Model Rendering
  1685. Loading built-in default shader for: main-v.sdr
  1686. Loading built-in default shader for: main-f.sdr
  1687. WARNING: Failed to find uniform 'modelMatrix'.
  1688. WARNING: Failed to find uniform 'viewMatrix'.
  1689. Shader Variant Features:
  1690. Lighting
  1691. Diffuse Mapping
  1692. Glow Mapping
  1693. Normal Mapping
  1694. Deferred lighting
  1695. Submodel Transforms
  1696. Compiling new shader:
  1697. Model Rendering
  1698. Loading built-in default shader for: main-v.sdr
  1699. Loading built-in default shader for: main-f.sdr
  1700. WARNING: Failed to find uniform 'modelMatrix'.
  1701. WARNING: Failed to find uniform 'viewMatrix'.
  1702. Shader Variant Features:
  1703. Lighting
  1704. Diffuse Mapping
  1705. Glow Mapping
  1706. Specular Mapping
  1707. Environment Mapping
  1708. Deferred lighting
  1709. Submodel Transforms
  1710. Compiling new shader:
  1711. Model Rendering
  1712. Loading built-in default shader for: main-v.sdr
  1713. Loading built-in default shader for: main-f.sdr
  1714. WARNING: Failed to find uniform 'modelMatrix'.
  1715. WARNING: Failed to find uniform 'viewMatrix'.
  1716. Shader Variant Features:
  1717. Lighting
  1718. Diffuse Mapping
  1719. Specular Mapping
  1720. Normal Mapping
  1721. Environment Mapping
  1722. Deferred lighting
  1723. Submodel Transforms
  1724. Entered mission_do_departure() for Minefield
  1725. Setting mode to warpout
  1726. Entered mission_do_departure() for Minefield
  1727. Setting mode to warpout
  1728. Entered mission_do_departure() for Minefield
  1729. Setting mode to warpout
  1730. Entered mission_do_departure() for Minefield
  1731. Setting mode to warpout
  1732. Entered mission_do_departure() for Minefield
  1733. Setting mode to warpout
  1734. Entered mission_do_departure() for Minefield
  1735. Setting mode to warpout
  1736. Entered mission_do_departure() for Minefield
  1737. Setting mode to warpout
  1738. Entered mission_do_departure() for Minefield
  1739. Setting mode to warpout
  1740. Entered mission_do_departure() for Minefield
  1741. Setting mode to warpout
  1742. Entered mission_do_departure() for Minefield
  1743. Setting mode to warpout
  1744. Entered mission_do_departure() for Minefield
  1745. Setting mode to warpout
  1746. Entered mission_do_departure() for Minefield
  1747. Setting mode to warpout
  1748. Entered mission_do_departure() for Minefield
  1749. Setting mode to warpout
  1750. Entered mission_do_departure() for Minefield
  1751. Setting mode to warpout
  1752. Entered mission_do_departure() for Minefield
  1753. Setting mode to warpout
  1754. Entered mission_do_departure() for Minefield
  1755. Setting mode to warpout
  1756. Entered mission_do_departure() for Minefield
  1757. Setting mode to warpout
  1758. Entered mission_do_departure() for Minefield
  1759. Setting mode to warpout
  1760. Entered mission_do_departure() for Minefield
  1761. Setting mode to warpout
  1762. Entered mission_do_departure() for Minefield
  1763. Setting mode to warpout
  1764. Entered mission_do_departure() for Minefield
  1765. Setting mode to warpout
  1766. Entered mission_do_departure() for Minefield
  1767. Setting mode to warpout
  1768. Entered mission_do_departure() for Minefield
  1769. Setting mode to warpout
  1770. Entered mission_do_departure() for Minefield
  1771. Setting mode to warpout
  1772. Entered mission_do_departure() for Minefield
  1773. Setting mode to warpout
  1774. Entered mission_do_departure() for Minefield
  1775. Setting mode to warpout
  1776. Entered mission_do_departure() for Minefield
  1777. Setting mode to warpout
  1778. Entered mission_do_departure() for Minefield
  1779. Setting mode to warpout
  1780. Entered mission_do_departure() for Minefield
  1781. Setting mode to warpout
  1782. Entered mission_do_departure() for Minefield
  1783. Setting mode to warpout
  1784. Entered mission_do_departure() for Minefield
  1785. Setting mode to warpout
  1786. Entered mission_do_departure() for Minefield
  1787. Setting mode to warpout
  1788. Entered mission_do_departure() for Minefield
  1789. Setting mode to warpout
  1790. Entered mission_do_departure() for Minefield
  1791. Setting mode to warpout
  1792. Entered mission_do_departure() for Minefield
  1793. Setting mode to warpout
  1794. Entered mission_do_departure() for Minefield
  1795. Setting mode to warpout
  1796. Entered mission_do_departure() for Minefield
  1797. Setting mode to warpout
  1798. Entered mission_do_departure() for Minefield
  1799. Setting mode to warpout
  1800. Entered mission_do_departure() for Minefield
  1801. Setting mode to warpout
  1802. Entered mission_do_departure() for Minefield
  1803. Setting mode to warpout
  1804. Entered mission_do_departure() for Minefield
  1805. Setting mode to warpout
  1806. Entered mission_do_departure() for Minefield
  1807. Setting mode to warpout
  1808. Entered mission_do_departure() for Minefield
  1809. Setting mode to warpout
  1810. Entered mission_do_departure() for Minefield
  1811. Setting mode to warpout
  1812. Entered mission_do_departure() for Minefield
  1813. Setting mode to warpout
  1814. Entered mission_do_departure() for Minefield
  1815. Setting mode to warpout
  1816. Entered mission_do_departure() for Minefield
  1817. Setting mode to warpout
  1818. Entered mission_do_departure() for Minefield
  1819. Setting mode to warpout
  1820. Entered mission_do_departure() for Minefield
  1821. Setting mode to warpout
  1822. Entered mission_do_departure() for Minefield
  1823. Setting mode to warpout
  1824. Entered mission_do_departure() for Minefield
  1825. Setting mode to warpout
  1826. Entered mission_do_departure() for Minefield
  1827. Setting mode to warpout
  1828. Entered mission_do_departure() for Minefield
  1829. Setting mode to warpout
  1830. Entered mission_do_departure() for Minefield
  1831. Setting mode to warpout
  1832. Entered mission_do_departure() for Minefield
  1833. Setting mode to warpout
  1834. Entered mission_do_departure() for Minefield
  1835. Setting mode to warpout
  1836. Entered mission_do_departure() for Minefield
  1837. Setting mode to warpout
  1838. Entered mission_do_departure() for Minefield
  1839. Setting mode to warpout
  1840. Entered mission_do_departure() for Minefield
  1841. Setting mode to warpout
  1842. Entered mission_do_departure() for Minefield
  1843. Setting mode to warpout
  1844. Entered mission_do_departure() for Minefield
  1845. Setting mode to warpout
  1846. Entered mission_do_departure() for Minefield
  1847. Setting mode to warpout
  1848. Entered mission_do_departure() for Minefield
  1849. Setting mode to warpout
  1850. Entered mission_do_departure() for Minefield
  1851. Setting mode to warpout
  1852. Entered mission_do_departure() for Minefield
  1853. Setting mode to warpout
  1854. Entered mission_do_departure() for Minefield
  1855. Setting mode to warpout
  1856. Entered mission_do_departure() for Minefield
  1857. Setting mode to warpout
  1858. Entered mission_do_departure() for Minefield
  1859. Setting mode to warpout
  1860. Entered mission_do_departure() for Minefield
  1861. Setting mode to warpout
  1862. Entered mission_do_departure() for Minefield
  1863. Setting mode to warpout
  1864. Entered mission_do_departure() for Minefield
  1865. Setting mode to warpout
  1866. Entered mission_do_departure() for Minefield
  1867. Setting mode to warpout
  1868. Entered mission_do_departure() for Minefield
  1869. Setting mode to warpout
  1870. Entered mission_do_departure() for Minefield
  1871. Setting mode to warpout
  1872. Entered mission_do_departure() for Minefield
  1873. Setting mode to warpout
  1874. Entered mission_do_departure() for Minefield
  1875. Setting mode to warpout
  1876. Compiling new shader:
  1877. Model Rendering
  1878. Loading built-in default shader for: main-v.sdr
  1879. Loading built-in default shader for: main-f.sdr
  1880. WARNING: Failed to find uniform 'modelMatrix'.
  1881. WARNING: Failed to find uniform 'viewMatrix'.
  1882. Shader Variant Features:
  1883. Lighting
  1884. Diffuse Mapping
  1885. Deferred lighting
  1886. Submodel Transforms
  1887. Compiling new shader:
  1888. Model Rendering
  1889. Loading built-in default shader for: main-v.sdr
  1890. Loading built-in default shader for: main-f.sdr
  1891. WARNING: Failed to find uniform 'modelMatrix'.
  1892. WARNING: Failed to find uniform 'viewMatrix'.
  1893. Shader Variant Features:
  1894. Lighting
  1895. Diffuse Mapping
  1896. Specular Mapping
  1897. Environment Mapping
  1898. Deferred lighting
  1899. Submodel Transforms
  1900. Compiling new shader:
  1901. Model Rendering
  1902. Loading built-in default shader for: main-v.sdr
  1903. Loading built-in default shader for: main-f.sdr
  1904. WARNING: Failed to find uniform 'modelMatrix'.
  1905. WARNING: Failed to find uniform 'viewMatrix'.
  1906. Shader Variant Features:
  1907. Lighting
  1908. Diffuse Mapping
  1909. Glow Mapping
  1910. Deferred lighting
  1911. Submodel Transforms
  1912. Compiling new shader:
  1913. Model Rendering
  1914. Loading built-in default shader for: main-v.sdr
  1915. Loading built-in default shader for: main-f.sdr
  1916. WARNING: Failed to find uniform 'modelMatrix'.
  1917. WARNING: Failed to find uniform 'viewMatrix'.
  1918. Shader Variant Features:
  1919. Lighting
  1920. Diffuse Mapping
  1921. Glow Mapping
  1922. Specular Mapping
  1923. Normal Mapping
  1924. Environment Mapping
  1925. Deferred lighting
  1926. Submodel Transforms
  1927. 1604 frames executed in 30.008 seconds, 53.452 frames per second.
  1928. Compiling new shader:
  1929. Model Rendering
  1930. Loading built-in default shader for: main-v.sdr
  1931. Loading built-in default shader for: main-f.sdr
  1932. WARNING: Failed to find uniform 'modelMatrix'.
  1933. WARNING: Failed to find uniform 'viewMatrix'.
  1934. Shader Variant Features:
  1935. Lighting
  1936. Diffuse Mapping
  1937. Glow Mapping
  1938. Deferred lighting
  1939. Compiling new shader:
  1940. Model Rendering
  1941. Loading built-in default shader for: main-v.sdr
  1942. Loading built-in default shader for: main-f.sdr
  1943. WARNING: Failed to find uniform 'modelMatrix'.
  1944. WARNING: Failed to find uniform 'viewMatrix'.
  1945. Shader Variant Features:
  1946. Lighting
  1947. Diffuse Mapping
  1948. Specular Mapping
  1949. Normal Mapping
  1950. Environment Mapping
  1951. Deferred lighting
  1952. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  1953. SOUND: C:\projects\fs2open-github-com\code\sound\ds.cpp:619 - OpenAL error = 'Invalid Operation'
  1954. SOUND: C:\projects\fs2open-github-com\code\sound\ds.cpp:619 - OpenAL error = 'Invalid Operation'
  1955. SOUND: C:\projects\fs2open-github-com\code\sound\ds.cpp:619 - OpenAL error = 'Invalid Operation'
  1956. Unloading in mission messages
  1957. Storing stats now
  1958. Frame 3316 too long!!: frametime = 0.595 (0.595)
  1959. CSG => Saving 'BetaTester.RW.csg' with version 5...
  1960. CSG => Saving: Flags...
  1961. CSG => Saving: Info...
  1962. CSG => Saving: Missions...
  1963. CSG => Saving: Techroom...
  1964. CSG => Saving: Loadout...
  1965. CSG => Saving: Scoring...
  1966. CSG => Saving: RedAlert...
  1967. CSG => Saving: HUD...
  1968. CSG => Saving: Variables...
  1969. CSG => Saving: Settings...
  1970. CSG => Saving: Controls...
  1971. CSG => Saving: Cutscenes...
  1972. CSG => Saving: Last Missions...
  1973. CSG => Saving complete!
  1974. Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
  1975. =================== STARTING LEVEL LOAD ==================
  1976. Someone passed an extension to bm_load for file 'LS_RW_01_1024.tga'
  1977. ANI 2_Loading with size 824x43 (32.8% wasted)
  1978. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1979. Starting model page in...
  1980. Beginning level bitmap paging...
  1981. Loading warp model
  1982. 300
  1983. Unloading model 'SB_Starfield.pof' from slot '8'
  1984. MISSION LOAD: 'RW_01_MotFL.fs2'
  1985. Hmmm... Extension passed to mission_load...
  1986. Starting mission message count : 192
  1987. Someone passed an extension to bm_load_animation for file 'Head_Pilot_EA_1.ani'
  1988. ANI Head_Pilot_EA_1.ani with size 160x120 (6.3% wasted)
  1989. Someone passed an extension to bm_load_animation for file 'Head_Pilot_EA_2.ani'
  1990. ANI Head_Pilot_EA_2.ani with size 160x120 (6.3% wasted)
  1991. Someone passed an extension to bm_load_animation for file 'Head_Logo_Stellarcom.ani'
  1992. ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
  1993. Someone passed an extension to bm_load_animation for file 'Head_Pilot_Raiders.ani'
  1994. ANI Head_Pilot_Raiders.ani with size 160x120 (6.3% wasted)
  1995. Someone passed an extension to bm_load_animation for file 'Head_Cap_Corwin.ani'
  1996. ANI Head_Cap_Corwin.ani with size 160x120 (6.3% wasted)
  1997. Someone passed an extension to bm_load_animation for file 'Head_Cap_Lefcourt.ani'
  1998. ANI Head_Cap_Lefcourt.ani with size 160x120 (6.3% wasted)
  1999. Ending mission message count : 226
  2000. Current soundtrack set to -1 in event_music_reset_choices
  2001. Loading model 'EAC_Tanker.pof' into slot '8'
  2002. Compiling new shader:
  2003. Model Rendering
  2004. Loading built-in default shader for: main-v.sdr
  2005. Loading built-in default shader for: main-f.sdr
  2006. WARNING: Failed to find uniform 'viewMatrix'.
  2007. Shader Variant Features:
  2008. Lighting
  2009. Diffuse Mapping
  2010. Specular Mapping
  2011. Environment Mapping
  2012. Animated Effects
  2013. Clip Plane
  2014. Compiling new shader:
  2015. Model Rendering
  2016. Loading built-in default shader for: main-v.sdr
  2017. Loading built-in default shader for: main-f.sdr
  2018. WARNING: Failed to find uniform 'viewMatrix'.
  2019. Shader Variant Features:
  2020. Lighting
  2021. Fog Effect
  2022. Diffuse Mapping
  2023. Specular Mapping
  2024. Environment Mapping
  2025. Animated Effects
  2026. Clip Plane
  2027. Compiling new shader:
  2028. Model Rendering
  2029. Loading built-in default shader for: main-v.sdr
  2030. Loading built-in default shader for: main-f.sdr
  2031. WARNING: Failed to find uniform 'viewMatrix'.
  2032. Shader Variant Features:
  2033. Lighting
  2034. Diffuse Mapping
  2035. Specular Mapping
  2036. Environment Mapping
  2037. Deferred lighting
  2038. Clip Plane
  2039. Compiling new shader:
  2040. Model Rendering
  2041. Loading built-in default shader for: main-v.sdr
  2042. Loading built-in default shader for: main-f.sdr
  2043. WARNING: Failed to find uniform 'viewMatrix'.
  2044. Shader Variant Features:
  2045. Lighting
  2046. Fog Effect
  2047. Diffuse Mapping
  2048. Specular Mapping
  2049. Environment Mapping
  2050. Deferred lighting
  2051. Clip Plane
  2052. Compiling new shader:
  2053. Model Rendering
  2054. Loading built-in default shader for: main-v.sdr
  2055. Loading built-in default shader for: main-f.sdr
  2056. WARNING: Failed to find uniform 'viewMatrix'.
  2057. Shader Variant Features:
  2058. Lighting
  2059. Diffuse Mapping
  2060. Specular Mapping
  2061. Environment Mapping
  2062. Animated Effects
  2063. Submodel Transforms
  2064. Clip Plane
  2065. Compiling new shader:
  2066. Model Rendering
  2067. Loading built-in default shader for: main-v.sdr
  2068. Loading built-in default shader for: main-f.sdr
  2069. WARNING: Failed to find uniform 'viewMatrix'.
  2070. Shader Variant Features:
  2071. Lighting
  2072. Fog Effect
  2073. Diffuse Mapping
  2074. Specular Mapping
  2075. Environment Mapping
  2076. Animated Effects
  2077. Submodel Transforms
  2078. Clip Plane
  2079. Compiling new shader:
  2080. Model Rendering
  2081. Loading built-in default shader for: main-v.sdr
  2082. Loading built-in default shader for: main-f.sdr
  2083. WARNING: Failed to find uniform 'viewMatrix'.
  2084. Shader Variant Features:
  2085. Lighting
  2086. Diffuse Mapping
  2087. Specular Mapping
  2088. Environment Mapping
  2089. Submodel Transforms
  2090. Clip Plane
  2091. Compiling new shader:
  2092. Model Rendering
  2093. Loading built-in default shader for: main-v.sdr
  2094. Loading built-in default shader for: main-f.sdr
  2095. WARNING: Failed to find uniform 'viewMatrix'.
  2096. Shader Variant Features:
  2097. Lighting
  2098. Fog Effect
  2099. Diffuse Mapping
  2100. Specular Mapping
  2101. Environment Mapping
  2102. Submodel Transforms
  2103. Clip Plane
  2104. Compiling new shader:
  2105. Model Rendering
  2106. Loading built-in default shader for: main-v.sdr
  2107. Loading built-in default shader for: main-f.sdr
  2108. WARNING: Failed to find uniform 'viewMatrix'.
  2109. Shader Variant Features:
  2110. Lighting
  2111. Diffuse Mapping
  2112. Specular Mapping
  2113. Environment Mapping
  2114. Animated Effects
  2115. Deferred lighting
  2116. Submodel Transforms
  2117. Clip Plane
  2118. Compiling new shader:
  2119. Model Rendering
  2120. Loading built-in default shader for: main-v.sdr
  2121. Loading built-in default shader for: main-f.sdr
  2122. WARNING: Failed to find uniform 'viewMatrix'.
  2123. Shader Variant Features:
  2124. Lighting
  2125. Fog Effect
  2126. Diffuse Mapping
  2127. Specular Mapping
  2128. Environment Mapping
  2129. Animated Effects
  2130. Deferred lighting
  2131. Submodel Transforms
  2132. Clip Plane
  2133. Compiling new shader:
  2134. Model Rendering
  2135. Loading built-in default shader for: main-v.sdr
  2136. Loading built-in default shader for: main-f.sdr
  2137. WARNING: Failed to find uniform 'viewMatrix'.
  2138. Shader Variant Features:
  2139. Lighting
  2140. Diffuse Mapping
  2141. Specular Mapping
  2142. Environment Mapping
  2143. Deferred lighting
  2144. Submodel Transforms
  2145. Clip Plane
  2146. Compiling new shader:
  2147. Model Rendering
  2148. Loading built-in default shader for: main-v.sdr
  2149. Loading built-in default shader for: main-f.sdr
  2150. WARNING: Failed to find uniform 'viewMatrix'.
  2151. Shader Variant Features:
  2152. Lighting
  2153. Fog Effect
  2154. Diffuse Mapping
  2155. Specular Mapping
  2156. Environment Mapping
  2157. Deferred lighting
  2158. Submodel Transforms
  2159. Clip Plane
  2160. Compiling new shader:
  2161. Model Rendering
  2162. Loading built-in default shader for: main-v.sdr
  2163. Loading built-in default shader for: main-f.sdr
  2164. WARNING: Failed to find uniform 'viewMatrix'.
  2165. Shader Variant Features:
  2166. Lighting
  2167. Diffuse Mapping
  2168. Glow Mapping
  2169. Specular Mapping
  2170. Environment Mapping
  2171. Animated Effects
  2172. Clip Plane
  2173. Compiling new shader:
  2174. Model Rendering
  2175. Loading built-in default shader for: main-v.sdr
  2176. Loading built-in default shader for: main-f.sdr
  2177. WARNING: Failed to find uniform 'viewMatrix'.
  2178. Shader Variant Features:
  2179. Lighting
  2180. Fog Effect
  2181. Diffuse Mapping
  2182. Glow Mapping
  2183. Specular Mapping
  2184. Environment Mapping
  2185. Animated Effects
  2186. Clip Plane
  2187. Compiling new shader:
  2188. Model Rendering
  2189. Loading built-in default shader for: main-v.sdr
  2190. Loading built-in default shader for: main-f.sdr
  2191. WARNING: Failed to find uniform 'viewMatrix'.
  2192. Shader Variant Features:
  2193. Lighting
  2194. Diffuse Mapping
  2195. Glow Mapping
  2196. Specular Mapping
  2197. Environment Mapping
  2198. Deferred lighting
  2199. Clip Plane
  2200. Compiling new shader:
  2201. Model Rendering
  2202. Loading built-in default shader for: main-v.sdr
  2203. Loading built-in default shader for: main-f.sdr
  2204. WARNING: Failed to find uniform 'viewMatrix'.
  2205. Shader Variant Features:
  2206. Lighting
  2207. Fog Effect
  2208. Diffuse Mapping
  2209. Glow Mapping
  2210. Specular Mapping
  2211. Environment Mapping
  2212. Deferred lighting
  2213. Clip Plane
  2214. Compiling new shader:
  2215. Model Rendering
  2216. Loading built-in default shader for: main-v.sdr
  2217. Loading built-in default shader for: main-f.sdr
  2218. WARNING: Failed to find uniform 'viewMatrix'.
  2219. Shader Variant Features:
  2220. Lighting
  2221. Diffuse Mapping
  2222. Glow Mapping
  2223. Specular Mapping
  2224. Environment Mapping
  2225. Animated Effects
  2226. Submodel Transforms
  2227. Clip Plane
  2228. Compiling new shader:
  2229. Model Rendering
  2230. Loading built-in default shader for: main-v.sdr
  2231. Loading built-in default shader for: main-f.sdr
  2232. WARNING: Failed to find uniform 'viewMatrix'.
  2233. Shader Variant Features:
  2234. Lighting
  2235. Fog Effect
  2236. Diffuse Mapping
  2237. Glow Mapping
  2238. Specular Mapping
  2239. Environment Mapping
  2240. Animated Effects
  2241. Submodel Transforms
  2242. Clip Plane
  2243. Compiling new shader:
  2244. Model Rendering
  2245. Loading built-in default shader for: main-v.sdr
  2246. Loading built-in default shader for: main-f.sdr
  2247. WARNING: Failed to find uniform 'viewMatrix'.
  2248. Shader Variant Features:
  2249. Lighting
  2250. Diffuse Mapping
  2251. Glow Mapping
  2252. Specular Mapping
  2253. Environment Mapping
  2254. Submodel Transforms
  2255. Clip Plane
  2256. Compiling new shader:
  2257. Model Rendering
  2258. Loading built-in default shader for: main-v.sdr
  2259. Loading built-in default shader for: main-f.sdr
  2260. WARNING: Failed to find uniform 'viewMatrix'.
  2261. Shader Variant Features:
  2262. Lighting
  2263. Fog Effect
  2264. Diffuse Mapping
  2265. Glow Mapping
  2266. Specular Mapping
  2267. Environment Mapping
  2268. Submodel Transforms
  2269. Clip Plane
  2270. Compiling new shader:
  2271. Model Rendering
  2272. Loading built-in default shader for: main-v.sdr
  2273. Loading built-in default shader for: main-f.sdr
  2274. WARNING: Failed to find uniform 'viewMatrix'.
  2275. Shader Variant Features:
  2276. Lighting
  2277. Diffuse Mapping
  2278. Glow Mapping
  2279. Specular Mapping
  2280. Environment Mapping
  2281. Animated Effects
  2282. Deferred lighting
  2283. Submodel Transforms
  2284. Clip Plane
  2285. Compiling new shader:
  2286. Model Rendering
  2287. Loading built-in default shader for: main-v.sdr
  2288. Loading built-in default shader for: main-f.sdr
  2289. WARNING: Failed to find uniform 'viewMatrix'.
  2290. Shader Variant Features:
  2291. Lighting
  2292. Fog Effect
  2293. Diffuse Mapping
  2294. Glow Mapping
  2295. Specular Mapping
  2296. Environment Mapping
  2297. Animated Effects
  2298. Deferred lighting
  2299. Submodel Transforms
  2300. Clip Plane
  2301. Compiling new shader:
  2302. Model Rendering
  2303. Loading built-in default shader for: main-v.sdr
  2304. Loading built-in default shader for: main-f.sdr
  2305. WARNING: Failed to find uniform 'viewMatrix'.
  2306. Shader Variant Features:
  2307. Lighting
  2308. Diffuse Mapping
  2309. Glow Mapping
  2310. Specular Mapping
  2311. Environment Mapping
  2312. Deferred lighting
  2313. Submodel Transforms
  2314. Clip Plane
  2315. Compiling new shader:
  2316. Model Rendering
  2317. Loading built-in default shader for: main-v.sdr
  2318. Loading built-in default shader for: main-f.sdr
  2319. WARNING: Failed to find uniform 'viewMatrix'.
  2320. Shader Variant Features:
  2321. Lighting
  2322. Fog Effect
  2323. Diffuse Mapping
  2324. Glow Mapping
  2325. Specular Mapping
  2326. Environment Mapping
  2327. Deferred lighting
  2328. Submodel Transforms
  2329. Clip Plane
  2330. Subsystem 'tank01a' on ship EAC_Tanker.pof is not recognized as a common subsystem type
  2331. Subsystem 'tank02a' on ship EAC_Tanker.pof is not recognized as a common subsystem type
  2332. Subsystem 'tank03a' on ship EAC_Tanker.pof is not recognized as a common subsystem type
  2333. Subsystem 'tank04a' on ship EAC_Tanker.pof is not recognized as a common subsystem type
  2334. Subsystem 'tank05a' on ship EAC_Tanker.pof is not recognized as a common subsystem type
  2335. Subsystem 'tank06a' on ship EAC_Tanker.pof is not recognized as a common subsystem type
  2336. Found live debris model for 'tank01a'
  2337. Found live debris model for 'tank02a'
  2338. Found live debris model for 'tank03a'
  2339. Found live debris model for 'tank04a'
  2340. Found live debris model for 'tank04a'
  2341. Submodel 'detail3' is detail level 1 of 'detail2'
  2342. Submodel 'detail2' is detail level 2 of 'detail0'
  2343. Submodel 'detail3' is detail level 3 of 'detail0'
  2344. Submodel 'detail1' is detail level 1 of 'detail0'
  2345. Submodel 'tank01c' is detail level 2 of 'tank01a'
  2346. Submodel 'tank01d' is detail level 3 of 'tank01a'
  2347. Submodel 'tank01b' is detail level 1 of 'tank01a'
  2348. Submodel 'tank02c' is detail level 2 of 'tank02a'
  2349. Submodel 'tank02d' is detail level 3 of 'tank02a'
  2350. Submodel 'tank02b' is detail level 1 of 'tank02a'
  2351. Submodel 'tank03c' is detail level 2 of 'tank03a'
  2352. Submodel 'tank03d' is detail level 3 of 'tank03a'
  2353. Submodel 'tank03b' is detail level 1 of 'tank03a'
  2354. Submodel 'tank04c' is detail level 2 of 'tank04a'
  2355. Submodel 'tank04d' is detail level 3 of 'tank04a'
  2356. Submodel 'tank04b' is detail level 1 of 'tank04a'
  2357. Submodel 'turret01b' is detail level 1 of 'turret01a'
  2358. Submodel 'turret02b' is detail level 1 of 'turret02a'
  2359. Submodel 'communicationsb' is detail level 1 of 'communications'
  2360. Submodel 'engineb' is detail level 1 of 'engine'
  2361. Submodel 'tank05c' is detail level 2 of 'tank05a'
  2362. Submodel 'tank05b' is detail level 1 of 'tank05a'
  2363. Submodel 'tank06c' is detail level 2 of 'tank06a'
  2364. Submodel 'tank06b' is detail level 1 of 'tank06a'
  2365. Submodel 'tank01c-destroyed' is detail level 2 of 'tank01a-destroyed'
  2366. Submodel 'tank01d-destroyed' is detail level 3 of 'tank01a-destroyed'
  2367. Submodel 'tank01b-destroyed' is detail level 1 of 'tank01a-destroyed'
  2368. Submodel 'tank02c-destroyed' is detail level 2 of 'tank02a-destroyed'
  2369. Submodel 'tank02b-destroyed' is detail level 1 of 'tank02a-destroyed'
  2370. Submodel 'tank03c-destroyed' is detail level 2 of 'tank03a-destroyed'
  2371. Submodel 'tank03b-destroyed' is detail level 1 of 'tank03a-destroyed'
  2372. Submodel 'tank04c-destroyed' is detail level 2 of 'tank04a-destroyed'
  2373. Submodel 'tank04b-destroyed' is detail level 1 of 'tank04a-destroyed'
  2374. Submodel 'tank05c-destroyed' is detail level 2 of 'tank05a-destroyed'
  2375. Submodel 'tank05b-destroyed' is detail level 1 of 'tank05a-destroyed'
  2376. Submodel 'tank06c-destroyed' is detail level 2 of 'tank06a-destroyed'
  2377. Submodel 'tank06b-destroyed' is detail level 1 of 'tank06a-destroyed'
  2378. Submodel 'detail2' is detail level 1 of 'detail1'
  2379. Submodel 'detail3' is detail level 2 of 'detail1'
  2380. Allocating space for at least 13 new ship subsystems ... a total of 200 is now available (13 in-use).
  2381. Loading model 'EAC_Zephyr.pof' into slot '24'
  2382. Submodel 'detail3' is detail level 1 of 'detail2'
  2383. Submodel 'detail2' is detail level 2 of 'detail0'
  2384. Submodel 'detail3' is detail level 3 of 'detail0'
  2385. Submodel 'detail1' is detail level 1 of 'detail0'
  2386. Submodel 'detail2' is detail level 1 of 'detail1'
  2387. Submodel 'detail3' is detail level 2 of 'detail1'
  2388. Loading model 'OBJ_League_Base.pof' into slot '25'
  2389. Generated texture name eac_raider_bwagon_03-reflect is too long. Skipping...
  2390. Subsystem 'bridgea' on ship OBJ_League_Base.pof is not recognized as a common subsystem type
  2391. Subsystem 'ringa' on ship OBJ_League_Base.pof is not recognized as a common subsystem type
  2392. Subsystem 'fighterbay' on ship OBJ_League_Base.pof is not recognized as a common subsystem type
  2393. Submodel 'detail1' is detail level 1 of 'detail0'
  2394. Submodel 'detail2' is detail level 2 of 'detail0'
  2395. Submodel 'detail3' is detail level 3 of 'detail0'
  2396. Submodel 'bridgeb' is detail level 1 of 'bridgea'
  2397. Submodel 'bridgec' is detail level 2 of 'bridgea'
  2398. Submodel 'bridgeb-destroyed' is detail level 1 of 'bridgea-destroyed'
  2399. Submodel 'bridgec-destroyed' is detail level 2 of 'bridgea-destroyed'
  2400. Submodel 'ringb' is detail level 1 of 'ringa'
  2401. Submodel 'ringc' is detail level 2 of 'ringa'
  2402. Submodel 'ringb-destroyed' is detail level 1 of 'ringa-destroyed'
  2403. Submodel 'detail2' is detail level 1 of 'detail1'
  2404. Submodel 'detail3' is detail level 2 of 'detail1'
  2405. Submodel 'detail3' is detail level 1 of 'detail2'
  2406. Loading model 'EAM_Midwinter.pof' into slot '26'
  2407. Subsystem 'reactor01a' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
  2408. Subsystem 'reactor02a' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
  2409. Subsystem 'reactor03a' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
  2410. Subsystem 'reactor04a' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
  2411. Subsystem 'fighterbay' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
  2412. Submodel 'detail3' is detail level 1 of 'detail2'
  2413. Submodel 'detail2' is detail level 2 of 'detail0'
  2414. Submodel 'detail1' is detail level 1 of 'detail0'
  2415. Submodel 'detail3' is detail level 3 of 'detail0'
  2416. Submodel 'reactor01c' is detail level 2 of 'reactor01a'
  2417. Submodel 'reactor01b' is detail level 1 of 'reactor01a'
  2418. Submodel 'reactor01d' is detail level 3 of 'reactor01a'
  2419. Submodel 'reactor02c' is detail level 2 of 'reactor02a'
  2420. Submodel 'reactor02b' is detail level 1 of 'reactor02a'
  2421. Submodel 'reactor02d' is detail level 3 of 'reactor02a'
  2422. Submodel 'reactor03c' is detail level 2 of 'reactor03a'
  2423. Submodel 'reactor03b' is detail level 1 of 'reactor03a'
  2424. Submodel 'reactor03d' is detail level 3 of 'reactor03a'
  2425. Submodel 'reactor04c' is detail level 2 of 'reactor04a'
  2426. Submodel 'reactor04b' is detail level 1 of 'reactor04a'
  2427. Submodel 'reactor04d' is detail level 3 of 'reactor04a'
  2428. Submodel 'sensors01c' is detail level 2 of 'sensors01a'
  2429. Submodel 'sensors01b' is detail level 1 of 'sensors01a'
  2430. Submodel 'sensors02c' is detail level 2 of 'sensors02a'
  2431. Submodel 'sensors02b' is detail level 1 of 'sensors02a'
  2432. Submodel 'sensors03c' is detail level 2 of 'sensors03a'
  2433. Submodel 'sensors03b' is detail level 1 of 'sensors03a'
  2434. Submodel 'sensors03d' is detail level 3 of 'sensors03a'
  2435. Submodel 'turret01c' is detail level 2 of 'turret01a'
  2436. Submodel 'turret01b' is detail level 1 of 'turret01a'
  2437. Submodel 'turret02c' is detail level 2 of 'turret02a'
  2438. Submodel 'turret02b' is detail level 1 of 'turret02a'
  2439. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  2440. Submodel 'turret03c' is detail level 2 of 'turret03a'
  2441. Submodel 'turret03b' is detail level 1 of 'turret03a'
  2442. Submodel 'turret03d' is detail level 3 of 'turret03a'
  2443. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  2444. Submodel 'turret04c' is detail level 2 of 'turret04a'
  2445. Submodel 'turret04b' is detail level 1 of 'turret04a'
  2446. Submodel 'turret04d' is detail level 3 of 'turret04a'
  2447. Submodel 'turret04d' is detail level 3 of 'turret04a'
  2448. Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
  2449. Submodel 'turret05c' is detail level 2 of 'turret05a'
  2450. Submodel 'turret05b' is detail level 1 of 'turret05a'
  2451. Submodel 'turret05b-arm' is detail level 1 of 'turret05a-arm'
  2452. Submodel 'turret08c' is detail level 2 of 'turret08a'
  2453. Submodel 'turret08b' is detail level 1 of 'turret08a'
  2454. Submodel 'turret08b-arm' is detail level 1 of 'turret08a-arm'
  2455. Submodel 'turret09c' is detail level 2 of 'turret09a'
  2456. Submodel 'turret09b' is detail level 1 of 'turret09a'
  2457. Submodel 'turret09b-arm' is detail level 1 of 'turret09a-arm'
  2458. Submodel 'engine01c' is detail level 2 of 'engine01'
  2459. Submodel 'engine01b' is detail level 1 of 'engine01'
  2460. Submodel 'engine01d' is detail level 3 of 'engine01'
  2461. Submodel 'engine02c' is detail level 2 of 'engine02'
  2462. Submodel 'engine02b' is detail level 1 of 'engine02'
  2463. Submodel 'engine02d' is detail level 3 of 'engine02'
  2464. Submodel 'engine03c' is detail level 2 of 'engine03'
  2465. Submodel 'engine03b' is detail level 1 of 'engine03'
  2466. Submodel 'engine03d' is detail level 3 of 'engine03'
  2467. Submodel 'engine04c' is detail level 2 of 'engine04'
  2468. Submodel 'engine04b' is detail level 1 of 'engine04'
  2469. Submodel 'engine05c' is detail level 2 of 'engine05'
  2470. Submodel 'engine05b' is detail level 1 of 'engine05'
  2471. Submodel 'turret07c' is detail level 2 of 'turret07a'
  2472. Submodel 'turret07b' is detail level 1 of 'turret07a'
  2473. Submodel 'turret06c' is detail level 2 of 'turret06a'
  2474. Submodel 'turret06b' is detail level 1 of 'turret06a'
  2475. Submodel 'detail2' is detail level 1 of 'detail1'
  2476. Submodel 'detail3' is detail level 2 of 'detail1'
  2477. Loading model 'OBJ_Jumpgate_1.pof' into slot '27'
  2478. Subsystem 'reactor01a' on ship OBJ_Jumpgate_1.pof is not recognized as a common subsystem type
  2479. Subsystem 'reactor02a' on ship OBJ_Jumpgate_1.pof is not recognized as a common subsystem type
  2480. Subsystem 'reactor03a' on ship OBJ_Jumpgate_1.pof is not recognized as a common subsystem type
  2481. Subsystem 'reactor04a' on ship OBJ_Jumpgate_1.pof is not recognized as a common subsystem type
  2482. Subsystem 'reactor05a' on ship OBJ_Jumpgate_1.pof is not recognized as a common subsystem type
  2483. Subsystem 'reactor06a' on ship OBJ_Jumpgate_1.pof is not recognized as a common subsystem type
  2484. Subsystem 'reactor07a' on ship OBJ_Jumpgate_1.pof is not recognized as a common subsystem type
  2485. Submodel 'detail2' is detail level 1 of 'detail1'
  2486. Submodel 'detail3' is detail level 2 of 'detail1'
  2487. Submodel 'detail1' is detail level 1 of 'detail0'
  2488. Submodel 'detail2' is detail level 2 of 'detail0'
  2489. Submodel 'detail3' is detail level 3 of 'detail0'
  2490. Submodel 'reactor01b' is detail level 1 of 'reactor01a'
  2491. Submodel 'reactor02b' is detail level 1 of 'reactor02a'
  2492. Submodel 'reactor03b' is detail level 1 of 'reactor03a'
  2493. Submodel 'reactor04b' is detail level 1 of 'reactor04a'
  2494. Submodel 'reactor06b' is detail level 1 of 'reactor06a'
  2495. Submodel 'reactor07b' is detail level 1 of 'reactor07a'
  2496. Submodel 'detail3' is detail level 1 of 'detail2'
  2497. Loading model 'SB_Starfield.pof' into slot '28'
  2498. Model SB_Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2499. OpenGL: Reusing 512x512 FBO!
  2500. Loading model 'Ast_Field_Small_Br.pof' into slot '29'
  2501. Submodel 'detail1' is detail level 1 of 'detail0'
  2502. Submodel 'detail2' is detail level 2 of 'detail0'
  2503. Submodel 'detail3' is detail level 3 of 'detail0'
  2504. Submodel 'detail4' is detail level 4 of 'detail0'
  2505. Submodel 'detail2' is detail level 1 of 'detail1'
  2506. Submodel 'detail3' is detail level 2 of 'detail1'
  2507. Submodel 'detail4' is detail level 3 of 'detail1'
  2508. Submodel 'detail3' is detail level 1 of 'detail2'
  2509. Submodel 'detail4' is detail level 2 of 'detail2'
  2510. Submodel 'detail4' is detail level 1 of 'detail3'
  2511. Loading model 'Ast_Field_Medium_Br.pof' into slot '30'
  2512. Submodel 'detail1' is detail level 1 of 'detail0'
  2513. Submodel 'detail2' is detail level 2 of 'detail0'
  2514. Submodel 'detail3' is detail level 3 of 'detail0'
  2515. Submodel 'detail4' is detail level 4 of 'detail0'
  2516. Submodel 'detail2' is detail level 1 of 'detail1'
  2517. Submodel 'detail3' is detail level 2 of 'detail1'
  2518. Submodel 'detail4' is detail level 3 of 'detail1'
  2519. Submodel 'detail3' is detail level 1 of 'detail2'
  2520. Submodel 'detail4' is detail level 2 of 'detail2'
  2521. Submodel 'detail4' is detail level 1 of 'detail3'
  2522. Loading model 'Ast_Field_Large_Br.pof' into slot '31'
  2523. Submodel 'detail1' is detail level 1 of 'detail0'
  2524. Submodel 'detail2' is detail level 2 of 'detail0'
  2525. Submodel 'detail3' is detail level 3 of 'detail0'
  2526. Submodel 'detail4' is detail level 4 of 'detail0'
  2527. Submodel 'detail2' is detail level 1 of 'detail1'
  2528. Submodel 'detail3' is detail level 2 of 'detail1'
  2529. Submodel 'detail4' is detail level 3 of 'detail1'
  2530. Submodel 'detail3' is detail level 1 of 'detail2'
  2531. Submodel 'detail4' is detail level 2 of 'detail2'
  2532. Submodel 'detail4' is detail level 1 of 'detail3'
  2533. =================== STARTING LEVEL DATA LOAD ==================
  2534. Allocating space for at least 149 new ship subsystems ... a total of 400 is now available (87 in-use).
  2535. About to page in ships!
  2536. ANI Shield_EAC_Zephyr with size 112x93 (27.3% wasted)
  2537. ANI Shield_EAC_Tanker with size 112x93 (27.3% wasted)
  2538. ANI Shield_EAM_Midwinter with size 112x93 (27.3% wasted)
  2539. ANI Shield_OBJ_League_Base with size 112x93 (27.3% wasted)
  2540. Paging in mission messages
  2541. Stopping model page in...
  2542. Unloading model 'CR_Marcanos.pof' from slot '2'
  2543. Unloading model 'NR_TLoth.pof' from slot '3'
  2544. Unloading model 'NR_Frazi.pof' from slot '4'
  2545. Unloading model 'CR_Mine.pof' from slot '7'
  2546. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2547. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2548. ANI Shield_EAC_Zephyr.ani with size 112x93 (27.3% wasted)
  2549. ANI Shield_EAC_Tanker.ani with size 112x93 (27.3% wasted)
  2550. ANI Shield_EAM_Midwinter.ani with size 112x93 (27.3% wasted)
  2551. ANI Shield_OBJ_League_Base.ani with size 112x93 (27.3% wasted)
  2552. User bitmap 'TMP512x512+8'
  2553. User bitmap 'TMP512x512+8'
  2554. User bitmap 'TMP256x256+8'
  2555. Bmpman: 1989/4750 bitmap slots in use.
  2556. Ending level bitmap paging...
  2557. =================== ENDING LOAD ================
  2558. Real count = 275, Estimated count = 425
  2559. ================================================
  2560. Level load took 5.353000 seconds.
  2561. WARNING: "Could not find cutscene 'RW_Logo.ogg' in listing; cannot mark it viewable..." at cutscenes.cpp:152
  2562. Creating player for movie 'RW_Logo.ogg'.
  2563. FFMPEG Log: [theora @ 0000000002281dc0] 7 bits left in packet 82
  2564. FFMPEG Log: [ogg @ 00000000140d32c0] Broken file, keyframe not correctly marked.
  2565. FFMPEG Log: [theora @ 00000000022835e0] 7 bits left in packet 82
  2566. FFmpeg: Using video codec Theora (theora).
  2567. FFmpeg: Using audio codec Vorbis (vorbis).
  2568. WARNING: "Could not find cutscene 'RW_Logo.ogg' in listing; cannot mark it viewable..." at cutscenes.cpp:152
  2569. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  2570. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
  2571. ANI RW_01_Narn.ani with size 426x200 (21.9% wasted)
  2572. Frame 0 too long!!: frametime = 26.004 (26.004)
  2573. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CMD_BRIEF (43)
  2574. Unloading in mission messages
  2575. CSG => Loading 'BetaTester.RW.csg' with version 5...
  2576. CSG => Parsing: Flags...
  2577. CSG => Parsing: Info...
  2578. CSG => Parsing: Missions...
  2579. CSG => Parsing: Techroom...
  2580. CSG => Parsing: Loadout...
  2581. CSG => Parsing: Scoring...
  2582. CSG => Parsing: RedAlert...
  2583. CSG => Parsing: HUD...
  2584. CSG => Parsing: Variables...
  2585. CSG => Parsing: Settings...
  2586. CSG => Parsing: Controls...
  2587. CSG => Parsing: Cutscenes...
  2588. CSG => Parsing: Last Missions...
  2589. CSG => Loading complete!
  2590. ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
  2591. ANI 2_Exit.ani with size 338x25 (21.9% wasted)
  2592. ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
  2593. ANI 2_Continue.ani with size 337x25 (21.9% wasted)
  2594. ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
  2595. ANI 2_Options.ani with size 337x25 (21.9% wasted)
  2596. ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
  2597. Frame 0 too long!!: frametime = 0.378 (0.378)
  2598. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  2599. PLR => Saving 'BetaTester.plr' with version 2...
  2600. PLR => Saving: Flags...
  2601. PLR => Saving: Info...
  2602. PLR => Saving: Scoring...
  2603. PLR => Saving: ScoringMulti...
  2604. PLR => Saving: HUD...
  2605. PLR => Saving: Variables...
  2606. PLR => Saving: Multiplayer...
  2607. PLR => Saving: Controls...
  2608. PLR => Saving: Settings...
  2609. PLR => Saving complete!
  2610. CSG => Saving 'BetaTester.RW.csg' with version 5...
  2611. CSG => Saving: Flags...
  2612. CSG => Saving: Info...
  2613. CSG => Saving: Missions...
  2614. CSG => Saving: Techroom...
  2615. CSG => Saving: Loadout...
  2616. CSG => Saving: Scoring...
  2617. CSG => Saving: RedAlert...
  2618. CSG => Saving: HUD...
  2619. CSG => Saving: Variables...
  2620. CSG => Saving: Settings...
  2621. CSG => Saving: Controls...
  2622. CSG => Saving: Cutscenes...
  2623. CSG => Saving: Last Missions...
  2624. CSG => Saving complete!
  2625. Freeing all existing models...
  2626. Unloading model 'warp.pof' from slot '0'
  2627. Unloading model 'EAM_Aurora.pof' from slot '1'
  2628. Unloading model 'OBJ_Target.pof' from slot '5'
  2629. Unloading model 'OBJ_Nav_Beacon.pof' from slot '6'
  2630. Unloading model 'EAC_Tanker.pof' from slot '8'
  2631. Unloading model 'EAC_Crew_Shuttle.pof' from slot '9'
  2632. Unloading model 'CR_Ritan.pof' from slot '10'
  2633. Unloading model 'MF_Lintira.pof' from slot '11'
  2634. Unloading model 'Wep_EA_Venom_1.pof' from slot '12'
  2635. Unloading model 'Wep_EA_Venom_1_Ext.pof' from slot '13'
  2636. Unloading model 'Wep_EA_Venom_2.pof' from slot '14'
  2637. Unloading model 'Wep_EA_Venom_2_Ext.pof' from slot '15'
  2638. Unloading model 'Wep_NR_TKor.pof' from slot '16'
  2639. Unloading model 'Wep_NR_TKor_Ext.pof' from slot '17'
  2640. Unloading model 'Wep_MF_Shokrai.pof' from slot '18'
  2641. Unloading model 'Wep_Nothing.pof' from slot '19'
  2642. Unloading model 'Wep_CM_Type_One.pof' from slot '20'
  2643. Unloading model 'Wep_Cluster_Baby.pof' from slot '21'
  2644. Unloading model 'debris01.pof' from slot '22'
  2645. Unloading model 'debris02.pof' from slot '23'
  2646. Unloading model 'EAC_Zephyr.pof' from slot '24'
  2647. Unloading model 'OBJ_League_Base.pof' from slot '25'
  2648. Unloading model 'EAM_Midwinter.pof' from slot '26'
  2649. Unloading model 'OBJ_Jumpgate_1.pof' from slot '27'
  2650. Unloading model 'SB_Starfield.pof' from slot '28'
  2651. Unloading model 'Ast_Field_Small_Br.pof' from slot '29'
  2652. Unloading model 'Ast_Field_Medium_Br.pof' from slot '30'
  2653. Unloading model 'Ast_Field_Large_Br.pof' from slot '31'
  2654. ... Log closed, Sat Sep 02 02:10:02 2017
RAW Paste Data