BrU32

JS Canvas Webcam Any Color Paint SRC

Nov 26th, 2016
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  1. <center>
  2. <canvas id="canvas" width='1000' height='1000'></canvas>
  3.  
  4. <body bgcolor="#FFFFFF" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubkeclick="drawe;">
  5. <video id="video" autoplay hidden>
  6. </video>
  7. <canvas id="canvas" onchange="drawe;" topmost=false onchange="drawe;" width="1000" height="1000"style="opacity:1.0;fillColor:none;">
  8. <script>
  9. var ii=1;
  10. var col=prompt("Enter Color:")
  11. var video = document.getElementById("video");
  12. var c = document.getElementById("canvas");
  13. var ctx = c.getContext("2d");
  14. var canvas = document.getElementById('canvas');
  15. var context = canvas.getContext('2d');
  16. var video = document.getElementById('video');
  17. var mediaConfig = { video: 1,audio:true}
  18. function drawe(){
  19.  
  20. var possible = "FABCGDE0123456789";
  21. var text = "";
  22. var canvas = document.getElementById("canvas");
  23. var ctx = canvas.getContext("2d");
  24. for(var i=0; i!=6; i++)
  25. text+=possible.charAt(Math.floor(Math.random()*possible.length*77))
  26. ctx.strokeStyle=""+col;
  27. ctx.moveTo(event.x+Math.random()*5,event.y+Math.random()*500);
  28. ctx.lineTo(event.x+Math.random()*500,event.y+Math.random()*5);
  29. ctx.topmost=false;
  30. ctx.stroke();
  31.  
  32. }
  33. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  34. video.src = this.window.URL.createObjectURL(stream);
  35. video.play();
  36. video.addEventListener("play", function() {i = window.setInterval(function() {
  37. canvas.style.opacity+=1.0;
  38. ctx.drawImage(video,ii+23,ii)},31);
  39. ctx.draw();
  40. drawe();
  41. }, false);
  42. });
  43. </script>
  44. </center>
  45. </script>
  46. </center>
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