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- ```
- === Zomboid Settings ===
- Version: 42.13.2 986d733f73d95810492027afa9594e1a62502a48 2026-01-19 12:14:48 (ZB) (Steam)
- Mode: SINGLE PLAYER
- [x2]
- function: create -- file: ISButcherHookUI.lua line # 297 | Vanilla
- function: initialise -- file: ISButcherHookUI.lua line # 764 | Vanilla
- function: perform -- file: ISOpenButcherHookUI.lua line # 44 | Vanilla
- java.lang.RuntimeException: Object tried to call nil in create
- at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:99)
- at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:761)
- at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
- at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1756)
- at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1560)
- at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
- at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:142)
- at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9024)
- at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8723)
- at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2077)
- at zombie.characters.IsoPlayer.update(IsoPlayer.java:2055)
- at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:63)
- at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145)
- at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2625)
- at zombie.iso.IsoCell.updateInternal(IsoCell.java:4899)
- at zombie.iso.IsoCell.update(IsoCell.java:4856)
- at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3271)
- at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3363)
- at zombie.iso.IsoWorld.update(IsoWorld.java:3296)
- at zombie.gameStates.IngameState.updateInternal(IngameState.java:1472)
- at zombie.gameStates.IngameState.update(IngameState.java:1293)
- at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
- at zombie.GameWindow.logic(GameWindow.java:392)
- at zombie.GameWindow.frameStep(GameWindow.java:825)
- at zombie.GameWindow.mainThreadStep(GameWindow.java:597)
- at zombie.MainThread.mainLoop(MainThread.java:68)
- at java.base/java.lang.Thread.run(Unknown Source)
- ```
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