Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Rogue Legacy: TLoZ (The Lament of Zors) Featurelist
- -Spikeballs can be knocked around
- -Spikeballs get a redder shade the closer they are to exploding
- -Liches get EVP when killing enemies, increasing all stats but armor
- -Liches can sacrifice EVP for healing
- -Spelunkers and Miners drop Gold from Breakables
- -Spelunkers gain Gold by exploring
- -Spelunkers turn regular chests into silver chests and silver chests into gold chests
- -Miners and Spelunkers get 30% on their base gold bonus, instead of +3 gold per coin
- -Miners and Spelunkers get 30% move speed bonus
- -Charons Obol turns regular chests into silver chests and silver chests into gold chests
- -Mages absorb damage into mana based on how much mana they have left
- -Mages passively regenerate mana from an area up to a point
- -Mages can cast spells more quickly than other classes
- -Mages can land critical hits with their spells
- -Mages can cast spells for 1/4th the cost
- -Assassin sneak cost depends on room level
- -Assassins crits are deterministic, and when the next attack will crit, the sword lights up in flames
- -Knights and Paladins deal more damage (up to 3x) the less health they have
- -Shinobi and Hokage deal bonus damage based on remaining enemy health (up to 2x)
- -Hokage can heal past their max health, but this lowers their damage reduction
- -Barbarians heal whenever they attack something based on the damage the target deals
- -Alzheimers has been removed
- -Acrophobia has been added: Makes you take fall damage
- -The crow spell has been removed
- -OoB and cutscene glitches were fixed or otherwise rendered not useful for exploitation
- -The elf game does not scale exponentially off your Gold bonus anymore
- -The haggle upgrade reduces the architect fee instead of charons fee
- -The passive gold bonus manor upgrade goes up to level 15 instead of just level 5
- -Curse runes increase enemy strength exponentially instead of linearly
- -NG+ progression scales exponentially instead of linearly
- -The difference in enemy strength between areas is based off a ratio, not off castle size
- -Hedgehogs Curse makes you take 2x damage but gold gain is doubled
- -McRibs throw 3 bones instead of 9
- -4 new bosses have been added (+3 remixes)
- -3 new areas have been added
- -A new chest type has been added
- -Silver chests drop %-more gold than regular chests, instead of just a constant more
- -Lich stats do not get reset after finishing a NG
- -Minibosses can spawn in the castle
- -Enemies are randomized between tier 2 and tier 3, instead of always at tier 3 at high room levels
- -Minibosses drop stat boosts
- -Stat boosts can be purchased from the enchantress after all runes have been bought
- -Stat boost effects scale with NG+
- -All areas are significantly larger
- -After beating the boss of an area, you always have access to the teleporter of the next area
- -Player Level increases with stat boosts
- -Blueprints can be found multiple times, increasing them to +1, +2 etc. raising their weight and stats after a purchase of the upgraded blueprint
- -Dark Chest now has 0 health and 70 armor instead of 50 health and 0 armor as stats
- -Gold and stat boost drops are automatically collected
- -Dragon regenerates 12% of his max mp per second, instead of 12 mp per second
- -Spell casting costs increase the more magic damage you deal
- -Siphon scales with spell casting cost
- -Siphon and vampirism scale exponentially, instead of linearly
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement