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  1. Rogue Legacy: TLoZ (The Lament of Zors) Featurelist
  2. -Spikeballs can be knocked around
  3. -Spikeballs get a redder shade the closer they are to exploding
  4. -Liches get EVP when killing enemies, increasing all stats but armor
  5. -Liches can sacrifice EVP for healing
  6. -Spelunkers and Miners drop Gold from Breakables
  7. -Spelunkers gain Gold by exploring
  8. -Spelunkers turn regular chests into silver chests and silver chests into gold chests
  9. -Miners and Spelunkers get 30% on their base gold bonus, instead of +3 gold per coin
  10. -Miners and Spelunkers get 30% move speed bonus
  11. -Charons Obol turns regular chests into silver chests and silver chests into gold chests
  12. -Mages absorb damage into mana based on how much mana they have left
  13. -Mages passively regenerate mana from an area up to a point
  14. -Mages can cast spells more quickly than other classes
  15. -Mages can land critical hits with their spells
  16. -Mages can cast spells for 1/4th the cost
  17. -Assassin sneak cost depends on room level
  18. -Assassins crits are deterministic, and when the next attack will crit, the sword lights up in flames
  19. -Knights and Paladins deal more damage (up to 3x) the less health they have
  20. -Shinobi and Hokage deal bonus damage based on remaining enemy health (up to 2x)
  21. -Hokage can heal past their max health, but this lowers their damage reduction
  22. -Barbarians heal whenever they attack something based on the damage the target deals
  23. -Alzheimers has been removed
  24. -Acrophobia has been added: Makes you take fall damage
  25. -The crow spell has been removed
  26. -OoB and cutscene glitches were fixed or otherwise rendered not useful for exploitation
  27. -The elf game does not scale exponentially off your Gold bonus anymore
  28. -The haggle upgrade reduces the architect fee instead of charons fee
  29. -The passive gold bonus manor upgrade goes up to level 15 instead of just level 5
  30. -Curse runes increase enemy strength exponentially instead of linearly
  31. -NG+ progression scales exponentially instead of linearly
  32. -The difference in enemy strength between areas is based off a ratio, not off castle size
  33. -Hedgehogs Curse makes you take 2x damage but gold gain is doubled
  34. -McRibs throw 3 bones instead of 9
  35. -4 new bosses have been added (+3 remixes)
  36. -3 new areas have been added
  37. -A new chest type has been added
  38. -Silver chests drop %-more gold than regular chests, instead of just a constant more
  39. -Lich stats do not get reset after finishing a NG
  40. -Minibosses can spawn in the castle
  41. -Enemies are randomized between tier 2 and tier 3, instead of always at tier 3 at high room levels
  42. -Minibosses drop stat boosts
  43. -Stat boosts can be purchased from the enchantress after all runes have been bought
  44. -Stat boost effects scale with NG+
  45. -All areas are significantly larger
  46. -After beating the boss of an area, you always have access to the teleporter of the next area
  47. -Player Level increases with stat boosts
  48. -Blueprints can be found multiple times, increasing them to +1, +2 etc. raising their weight and stats after a purchase of the upgraded blueprint
  49. -Dark Chest now has 0 health and 70 armor instead of 50 health and 0 armor as stats
  50. -Gold and stat boost drops are automatically collected
  51. -Dragon regenerates 12% of his max mp per second, instead of 12 mp per second
  52. -Spell casting costs increase the more magic damage you deal
  53. -Siphon scales with spell casting cost
  54. -Siphon and vampirism scale exponentially, instead of linearly
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