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Aug 15th, 2020
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  1. <entity_class name="zombieDemolition" extends="zombieSoldier">
  2.     <property name="Tags" value="entity,zombie,walker,boss"/>
  3.     <property name="Mesh" value="#Entities/Zombies?Zombies/zombieStandardDemolitionRagdoll.prefab"/>
  4.     <property name="Class" value="EntityZombieCop"/>
  5.     <property name="Mass" value="300"/>
  6.  
  7.     <property name="AITask-1" value="BreakBlock"/>
  8.     <property name="AITask-2" value="DestroyArea"/>
  9.     <property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityNPC,0,EntityEnemyAnimal,0,EntityPlayer,0"/>
  10.     <property name="AITask-4" value="ApproachSpot"/>
  11.     <property name="AITask-5" value="Look"/>
  12.     <property name="AITask-6" value="Wander"/>
  13.     <property name="AITask-7" value=""/><!-- Marks end, so we don't inheirit -->
  14.  
  15.     <property name="SoundRandom" value="demolitionzroam"/>
  16.     <property name="SoundAlert" value="demolitionzalert"/>
  17.     <property name="SoundAttack" value="demolitionzattack"/>
  18.     <property name="SoundHurt" value="demolitionzpain"/>
  19.     <property name="SoundDeath" value="demolitionzdeath"/>
  20.     <property name="SoundSense" value="demolitionzsense"/>
  21.     <property name="SoundFootstepModifier" value="bear_footstep"/>
  22.  
  23.     <!-- Gameplay -->
  24.     <property name="HandItem" value="meleeHandZombieDemolition"/>
  25.     <property name="JumpMaxDistance" value="1, 2"/>
  26.     <property name="PainResistPerHit" value=".5"/>
  27.     <property name="Explosion.ParticleIndex" value="2"/>
  28.     <property name="Explosion.RadiusBlocks" value="5"/>
  29.     <property name="Explosion.RadiusEntities" value="6"/>
  30.     <property name="Explosion.BlockDamage" value="5000"/>
  31.     <property name="Explosion.EntityDamage" value="800"/>
  32.     <property name="Explosion.DamageBonus.earth" value=".1"/>
  33.     <property name="StompsSpikes" value="true"/>
  34.     <property name="ExplodeDelay" value="2"/>
  35.     <property name="ExplodeHealthThreshold" value="0"/> <!-- Disable Health explosion -->
  36.     <property name="SoundExplodeWarn" value="demolitionzexplodewarning"/>
  37.     <property name="SoundTick" value="demolitionz_beep,.5,.9"/>
  38.  
  39.     <property name="ExperienceGain" value="750"/>
  40.     <property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
  41.     <property name="LootDropProb" value=".3"/>
  42.  
  43.     <effect_group name="Base Effects">
  44.         <passive_effect name="HealthMax" operation="base_set" value="1000"/>
  45.         <passive_effect name="HealthMax" operation="perc_set" value="1"/>
  46.         <passive_effect name="DamageModifier" operation="perc_set" value="1" tags="head"/>
  47.         <passive_effect name="PhysicalDamageResist" operation="base_set" value="60"/>
  48.         <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
  49.     </effect_group>
  50. </entity_class>
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