Advertisement
Guest User

Untitled

a guest
Feb 18th, 2018
62
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 32.24 KB | None | 0 0
  1. Log uploaded on Tuesday, February 06, 2018, 10:11:55 AM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5. JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1)
  6. Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
  7. Rimsenal: (no assemblies)
  8. Giddy-up! Core: GiddyUpCore(0.18.5.0)
  9. [RF] Basic Bridges [b18]: Rainbeau's Basic Bridges(1.0.6580.25978)
  10. More Vanilla Turrets [B18]: (no assemblies)
  11. I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
  12. Death Rattle: DeathRattle(1.0.0.0)
  13. [RF] Basic Bridges - Fishing Add-On [b18]: Rainbeau's Basic Bridges - Fishing(1.0.6580.39694)
  14. Steel extraction: (no assemblies)
  15. Better Pawn Control: $HugsLibChecker(0.4.0.0), BetterPawnControl(1.6.8.0)
  16. AnimalCollabProj: AnimalVariations(1.0.6508.29519), SpiritWolfEvent(1.0.0.0)
  17. Rimsenal - Security pack: (no assemblies)
  18. Therapy: $HugsLibChecker(0.3.0.0), Therapy(0.18.1.0)
  19. Avoid Friendly Fire: $HugsLibChecker(0.4.0.0), AvoidFriendlyFire(0.18.6.0)
  20. Repair Workbench: RepairBench(1.0.0.0)
  21. Facial Stuff 0.18.0: 0Harmony(1.0.9.1), FacialStuff(1.0.0.0), FacialStuff_Legacy(1.0.0.0), _harmonycheck(1.0.0.0)
  22. Expanded Roofing: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), ExpandedRoofing(1.0.0.0)
  23. Star Wars - Fully Functional Lightsabers: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), CompActivatableEffect(1.18.0.0), CompDeflector(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), SWSaber(1.17.0.3)
  24. Increased Stack: (no assemblies)
  25. Star Wars - The Force: 0Harmony(1.0.9.1), ProjectJedi(1.18.0.1), _jecsToolsChecker(1.17.0.1)
  26. Star Wars - Factions: 0Harmony(1.0.9.1), SWFactions(1.17.0.3)
  27. Feed The Colonists: (no assemblies)
  28. Defensive Positions: $HugsLibChecker(0.4.0.0), DefensivePositions(1.5.2.0)
  29. Various Space Ship Chunk [A18]: 0Harmony(1.0.9.1), ShipChunkTranspiler(0.17.0.0)
  30. RT's Weapon Pack B18: (no assemblies)
  31. EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
  32. Sometimes Raids Go Wrong: RaidersCanBeUnlucky(1.0.6580.21336)
  33. Weapon Tech B18: (no assemblies)
  34. Cut blighted plants: BlightedPlantsCut(1.0.0.0)
  35. Pick Up And Haul: 0Harmony(1.0.9.1), PickUpAndHaul(0.18.1.4)
  36. Wall Light - B18: (no assemblies)
  37. Just Ignore Me Passing: 0Harmony(1.0.9.1), JustIgnoreMePassing(1.0.0.0)
  38. RunAndGun: RunAndGun(1.18.3.0)
  39. [SS]Lovely Hair Style: (no assemblies)
  40. VGP Vegetable Garden: ModFinder(1.0.0.0)
  41. Quarry: Quarry(1.0.0.0)
  42. [RF] Smooth Stone Walls [b18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6575.26320)
  43. MiningCo. Spaceship: MiningCo. Spaceship(1.0.0.0)
  44. Giddy-up! Battle Mounts: Battlemounts(0.18.5.0)
  45. VGP Garden Medicine: ModFinder(1.0.0.0)
  46. VGP Garden Fabrics: (no assemblies)
  47. VGP Xtra Trees and Flowers: (no assemblies)
  48. Ugh You Got Me: 0Harmony(1.0.9.1), UghYouGotMe(1.0.6519.41930)
  49. Hunt for Me: 0Harmony(1.0.9.0), Nandonalt_HuntingTraining(1.0.0.0)
  50. Less Arbitrary Surgery: LessArbitrarySurgery(17.12.2.0)
  51. Medical Training: (no assemblies)
  52. Fire Extinguisher [B18]: (no assemblies)
  53.  
  54. Active Harmony patches:
  55. <GetVerbsCommands>c__Iterator0.MoveNext: TRANS: CompVehicle.HarmonyCompVehicle.GetVerbsCommandsTranspiler
  56. ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
  57. ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
  58. AttackTargetFinder.BestAttackTarget: PRE: AvoidFriendlyFire.AttackTargetFinder_BestAttackTarget_Patch.Prefix
  59. AttackTargetsCache.Notify_FactionHostilityChanged: post: ProjectJedi.HarmonyPatches.Notify_FactionHostilityChanged_PostFix
  60. Building.Destroy: PRE: ICanFixIt.Building_Patch_Destroy.Prefix post: ICanFixIt.Building_Patch_Destroy.Postfix
  61. Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
  62. Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
  63. Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
  64. Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
  65. CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
  66. CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
  67. CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: CompVehicle.HarmonyCompVehicle.ExitMapAndJoinOrCreateCaravan_PreFix
  68. CaravanPawnsNeedsUtility.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
  69. CaravanPeopleAndItemsTabUtility.DoRow: TRANS: CompVehicle.HarmonyCompVehicle.DoRow_Transpiler
  70. CaravanPeopleAndItemsTabUtility.DoRows: PRE: CompVehicle.HarmonyCompVehicle.DoRows_PreFix
  71. CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
  72. CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
  73. ColonistSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
  74. CompPowerPlantSolar.get_RoofedPowerOutputFactor: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofOutputFactorFix
  75. CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
  76. DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
  77. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  78. Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
  79. Dialog_FormCaravan.DoWindowContents: PRE: CompVehicle.HarmonyCompVehicle.DoWindowContents_PreFix
  80. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  81. Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
  82. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  83. FloatMenuMakerMap.AddDraftedOrders: post: BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix
  84. FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
  85. FloatMenuMakerMap.AddUndraftedOrders: TRANS: CompVehicle.HarmonyCompVehicle.AddUndraftedOrders_Transpiler
  86. FloatMenuUtility.GetMeleeAttackAction: TRANS: CompVehicle.HarmonyCompVehicle.FightActionTranspiler
  87. FloatMenuUtility.GetRangedAttackAction: TRANS: CompVehicle.HarmonyCompVehicle.FightActionTranspiler
  88. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  89. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  90. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, ExpandedRoofing.HarmonyPatches.GameInited
  91. GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
  92. GenConstruct.BlocksConstruction: PRE: JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix, RSSW_Code.GenConstruct_BlocksConstruction.Prefix TRANS: ExpandedRoofing.HarmonyPatches.FixClearBuildingArea
  93. GenConstruct.CanPlaceBlueprintOver: PRE: RSSW_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
  94. GenDraw.DrawAimPie: PRE: BattleMounts.Harmony.GenDraw_DrawAimPie.Prefix
  95. GenLeaving.DoLeavingsFor: PRE: RSSW_Code.GenLeaving_DoLeavingsFor.Prefix
  96. GenSpawn.SpawningWipes: PRE: RSSW_Code.GenSpawn_SpawningWipes.Prefix
  97. GlowGrid.GameGlowAt: TRANS: ExpandedRoofing.HarmonyPatches.PlantLightingFix
  98. GraphicDatabaseHeadRecords.Reset: post: FacialStuff.Graphics.GraphicDatabaseHeadRecordsModded.Reset
  99. HealthCardUtility.DrawOverviewTab: PRE: CompVehicle.HarmonyCompVehicle.DisplayOperationalSystems
  100. HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
  101. HealthUtility.GiveInjuriesOperationFailureCatastrophic: TRANS: LessArbitrarySurgery.Harmony.HealthUtilityCatastrophicInjuriesPatch.FailureCatastrophicInjuries
  102. HealthUtility.GiveInjuriesOperationFailureMinor: TRANS: LessArbitrarySurgery.Harmony.HealthUtilityMinorInjuriesPatch.FailureMinorInjuries
  103. HealthUtility.GiveRandomSurgeryInjuries: TRANS: LessArbitrarySurgery.Harmony.HealthUtilitySurgeryPatch.ReplaceDefaultSurgeryConsequences
  104. HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatches.DirtyCache_Postfix
  105. ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
  106. ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix
  107. IncidentWorker_Ambush.DoExecute: TRANS: Battlemounts.Harmony.IncidentWorker_Ambush_DoExecute.Transpiler
  108. IncidentWorker_Raid.TryExecuteWorker: TRANS: Battlemounts.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler
  109. IncidentWorker_ShipChunkDrop.SpawnChunk: TRANS: ShipChunkDrop_Transpiler.HarmonyPatches.IncidentWorker_ShipChunkDrop_SpawnChunk_Transpiler
  110. InfestationCellFinder.GetScoreAt: TRANS: ExpandedRoofing.HarmonyPatches.ThickRoofInfestationFix
  111. JobDriver.Cleanup: PRE: BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix
  112. JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_Goto_SetupToils.Postfix
  113. JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
  114. JobDriver_Wait.CheckForAutoAttack: TRANS: CompVehicle.HarmonyCompVehicle.CheckForAutoAttackTranspiler
  115. JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
  116. JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
  117. JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
  118. JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
  119. JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
  120. JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
  121. JobGiver_Work.TryIssueJobPackage: TRANS: ExpandedRoofing.FixFinishFrameBuildOrder.Transpiler
  122. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  123. ListerBuildingsRepairable.Notify_BuildingRepaired: post: ExpandedRoofing.HarmonyPatches.BuildingRepairedPostfix
  124. LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
  125. LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
  126. LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
  127. LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
  128. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  129. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  130. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  131. MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  132. MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  133. MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
  134. MentalState.PostStart: post: RunAndGun.Harmony.MentalState_PanicFlee_PostStart.Postfix
  135. MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.PreFix
  136. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  137. NeedsCardUtility.DrawThoughtGroup: PRE: Therapy.Patches.NeedsCardUtility_Patch+DrawThoughtGroup.DrawTherapyIcon
  138. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  139. Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatches.AddFaceEditButton
  140. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  141. PanelBackstory.DrawPanelContent: post: FacialStuff.Harmony.Optional.PrepC.PanelBackstory_Postfix.AddFaceEditButton
  142. Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
  143. Pawn.DrawAt: PRE: GiddyUpCore.Harmony.Pawn_DrawAt.Prefix
  144. Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
  145. Pawn.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, ProjectJedi.HarmonyPatches.GetGizmos_PostFix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix
  146. Pawn.Kill: post: AvoidFriendlyFire.Pawn_Kill_Patch.Postfix
  147. Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
  148. Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix
  149. Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
  150. PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
  151. PawnGraphicSet.ResolveAllGraphics: post: FacialStuff.Harmony.HarmonyPatches.ResolveAllGraphics_Postfix
  152. PawnHairChooser.RandomHairDefFor: PRE: FacialStuff.Harmony.HarmonyPatches.RandomHairDefFor_PreFix
  153. PawnInventoryGenerator.GenerateInventoryFor: post: SWSaber.HarmonyPatches.GenerateInventoryFor_PostFix
  154. PawnRenderer.DrawEquipment: post: ProjectJedi.HarmonyPatches.DrawEquipment_PostFix
  155. PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
  156. PawnRenderer.LayingFacing: PRE: Therapy.Patches.PawnRenderer_Patch+LayingFacing.Replacement
  157. PawnRenderer.RenderPawnInternal: PRE: FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix
  158. PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix
  159. PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix
  160. PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix
  161. PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix
  162. PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
  163. Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
  164. Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
  165. Pawn_DraftController.GetGizmos: post: AvoidFriendlyFire.Pawn_DraftController_GetGizmos_Patch.Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
  166. Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, AvoidFriendlyFire.Pawn_DraftController_set_Drafted_Patch.Postfix
  167. Pawn_EquipmentTracker.AddEquipment: post: SWSaber.HarmonyPatches.AddEquipment_PostFix
  168. Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
  169. Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
  170. Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
  171. Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, ProjectJedi.HarmonyPatches.PreApplyDamage_PreFix
  172. Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
  173. Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
  174. Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatches.TryInteractWith_Postfix
  175. Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
  176. Pawn_JobTracker.StartJob: PRE: BattleMounts.Harmony.Pawn_JobTracker_StartJob.Prefix
  177. Pawn_PathFollower.StartPath: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleMove
  178. Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
  179. Pawn_WorkSettings.ExposeData: post: Therapy.Patches.Pawn_WorkSettings_Patch+ExposeData.Postfix
  180. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  181. PresetLoaderVersion3.LoadPawn: post: FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace
  182. PresetSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
  183. Projectile.Launch: PRE: BattleMounts.Harmony.Projectile_Launch.Prefix
  184. Recipe_Surgery.CheckSurgeryFail: PRE: LessArbitrarySurgery.Harmony.Recipe_SurgeryFailPatch.CheckSurgeryFail
  185. RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
  186. RoofGrid.GetCellExtraColor: TRANS: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridExtraColorDetour
  187. RoofGrid.SetRoof: PRE: ExpandedRoofing.HarmonyPatches.RoofLeavings TRANS: ExpandedRoofing.RoofMaintenance_Patches.SetRoofTranspiler
  188. RoofGrid.get_Color: PRE: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridColorDetour
  189. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  190. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  191. SaveRecordPawnV3.ExposeData: post: FacialStuff.Harmony.Optional.PrepC.SaveRecordPawnV3_Postfix.ExposeFaceData
  192. SectionLayer_LightingOverlay.Regenerate: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofLightingOverlayFix
  193. ShieldBelt.DrawWornExtras: PRE: BattleMounts.Harmony.ShieldBelt_DrawWornExtras.Prefix
  194. ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
  195. SkillRecord.Learn: post: ProjectJedi.HarmonyPatches.Learn_PostFix
  196. SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
  197. StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
  198. StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
  199. StorytellerUtility.DefaultParmsNow: post: ProjectJedi.HarmonyPatches.DefaultParmsNow_PostFix
  200. SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
  201. Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
  202. Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
  203. Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix, AvoidFriendlyFire.Targeter_TargeterUpdate_Patch.Postfix
  204. Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix, ProjectJedi.HarmonyPatches.TakeDamage_PreFix
  205. Thing.get_DefaultGraphic: (no patches)
  206. ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
  207. ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
  208. TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
  209. TrainingCardUtility.DrawTrainingCard: post: Nandonalt_Limbs.TryDoTrainableCheckbox.Postfix
  210. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  211. Verb.CanHitTargetFrom: post: AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix
  212. Verb.TryCastNextBurstShot: PRE: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Prefix
  213. Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
  214. VerbProperties.AdjustedAccuracy: post: RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix, BattleMounts.Harmony.VerbProperties_AdjustedAccuracy.Postfix
  215. Verb_MeleeAttack.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
  216. Verb_MeleeAttackBase.GetNonMissChance: post: ProjectJedi.HarmonyPatches.GetNonMissChance_PostFix
  217. Verb_MeleeAttackBase.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
  218. Verb_MeleeAttackBase.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
  219. Verb_MeleeAttackBase.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
  220. Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
  221. WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
  222. WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
  223. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, rimworld.whyisthat.expandedroofing.main:1.0.9.1, rimworld.jecrell.abilityuser:1.0.9.1, HugsLib.AvoidFriendlyFire:1.0.9.1, com.mandible.rimworld.icanfixit:1.0.9.1, net.marvinkosh.rimworld.mod.ughyougotme:1.0.9.1, rimworld.jecrell.caravanjobs:1.0.9.1, rimworld.jecrell.comps.vehicle:1.0.9.1, rimworld.jecrell.jecstools.main:1.0.9.1, rimworld.jecrell.jedi:1.0.9.1, rimworld.jecrell.humanlikeorders:1.0.9.1, mehni.rimworld.pickupthatcan.main:1.0.9.1, rimworld.jecrell.comps.activator:1.0.9.1, rimworld.jecrell.comps.slotloadable:1.0.9.1, HugsLib.RunAndGun:1.0.9.1, rimworld.jecrell.comps.installedpart:1.0.9.1, rimworld.jecrell.comps.oversized:1.0.9.1, rimworld.jecrell.comps.deflector:1.0.9.1, rimworld.jecrell.comps.sounds:1.0.9.1, rimworld.facialstuff.mod:1.0.9.1, rimworld.facialstuff.prepare_carefully_patch:1.0.9.1, rimworld.whyisthat.expandedroofing.fixbuildorder:1.0.9.1, rimworld.whyisthat.expandedroofing.roofmaintenance:1.0.9.1, net.pardeike.rimworld.mod.just-ignore-me-passing:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, rimworld.whyisthat.expandedroofing.roofgridcellboolgiver:1.0.9.1, rimworld.jecrell.starwars.lightsaber:1.0.9.1, mehni.rimworld.shipchunks.main:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, rimworld.nandonalt.hunting:1.0.9.1, HugsLib.GiddyUpCore:1.0.9.1, HugsLib.DeathRattle:1.0.9.1, HugsLib.Therapy:1.0.9.1, HugsLib.DefensivePositions:1.0.9.1, HugsLib.BattleMounts:1.0.9.1, HugsLib.LessArbitrarySurgery:1.0.9.1
  224.  
  225. Platform information: (hidden, hold Shift while publishing to include)
  226.  
  227. Log file contents:
  228. Initialize engine version: 5.6.3p1 (9c92e827232b)
  229. GfxDevice: [Renderer information redacted]
  230. Begin MonoManager ReloadAssembly
  231. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  232. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  233. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  234. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  235. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  236. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  237. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  238. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  239. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  240. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  241. desktop: 2560x1440 144Hz; virtual: 2560x1440 at 0,0
  242. RimWorld 0.18.1722 rev1198
  243.  
  244. Duplicate code-linked translation key: DeactivatedWarning in language English
  245.  
  246. Config error in PJ_MeleeWeapon_ForceGladius: PJ_MeleeWeapon_ForceGladius has destroyOnDrop but not menuHidden.
  247.  
  248. Config error in PJ_MeleeWeapon_ForceGladius: PJ_MeleeWeapon_ForceGladius has destroyOnDrop but not menuHidden.
  249.  
  250. Facial Stuff successfully completed 36 patches with harmony.
  251.  
  252. PickUpAndHaul v0.18.1.4 welcomes you to RimWorld with pointless logspam.
  253.  
  254. ExpandedRoofing: generating dynamic defs
  255.  
  256. [HugsLib] v4.0.1 initialized Therapy, AvoidFriendlyFire, MapReroll
  257.  
  258. Setting up 4 worker threads for Enlighten.
  259. Thread -> id: a3c -> priority: 1
  260. Thread -> id: 90c -> priority: 1
  261. Thread -> id: 2440 -> priority: 1
  262. Thread -> id: 22f8 -> priority: 1
  263. Initialize engine version: 5.6.3p1 (9c92e827232b)
  264. GfxDevice: creating device client; threaded=1
  265. Direct3D:
  266. Version: Direct3D 9.0c [nvldumd.dll 23.21.13.8871]
  267. Renderer: NVIDIA TITAN X (Pascal)
  268. Vendor: NVIDIA
  269. VRAM: 3072 MB (via DXGI)
  270. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  271. Begin MonoManager ReloadAssembly
  272. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  273. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  274. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  275. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  276. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  277. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  278. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  279. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  280. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  281. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  282. desktop: 2560x1440 144Hz; virtual: 2560x1440 at 0,0
  283. RimWorld 0.18.1722 rev1198
  284.  
  285. Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
  286.  
  287. Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
  288.  
  289. Duplicate code-linked translation key: DeactivatedWarning in language English
  290.  
  291. Knowledge data was missing key GUC_Animal_Handling. Adding it...
  292.  
  293. Knowledge data was missing key BM_Mounting. Adding it...
  294.  
  295. Knowledge data was missing key BM_Enemy_Mounting. Adding it...
  296.  
  297. Knowledge data was missing key GUC_Animal_Handling. Adding it...
  298.  
  299. Knowledge data was missing key BM_Mounting. Adding it...
  300.  
  301. Knowledge data was missing key BM_Enemy_Mounting. Adding it...
  302.  
  303. Config error in PJ_MeleeWeapon_ForceGladius: PJ_MeleeWeapon_ForceGladius has destroyOnDrop but not menuHidden.
  304.  
  305. Config error in SWFactions_RepairsATST: failable surgery does not require bed
  306.  
  307. Config error in SWFactions_RepairsATAT: failable surgery does not require bed
  308.  
  309. Config error in SWFactions_RepairsSpeeder: failable surgery does not require bed
  310.  
  311. Config error in PJ_MeleeWeapon_ForceGladius: PJ_MeleeWeapon_ForceGladius has destroyOnDrop but not menuHidden.
  312.  
  313. Facial Stuff successfully completed 106 patches with harmony.
  314.  
  315. ExpandedRoofing: generating dynamic defs
  316.  
  317. PickUpAndHaul v0.18.1.4 welcomes you to RimWorld with pointless logspam.
  318.  
  319. [HugsLib] v4.0.1 initialized GiddyUpCore, DeathRattle, BetterPawnControl, Therapy, AvoidFriendlyFire, DefensivePositions, RunAndGun, BattleMounts, LessArbitrarySurgery
  320.  
  321. Mod Check Called
  322.  
  323. Lightsabers :: Star Wars - The Force Detected.
  324.  
  325. Lightsabers :: Star Wars - Factions Detected.
  326.  
  327. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  328.  
  329. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 13912.
  330. Total: 54.906128 ms (FindLiveObjects: 0.625948 ms CreateObjectMapping: 0.770299 ms MarkObjects: 53.455208 ms DeleteObjects: 0.054419 ms)
  331.  
  332. Prepare Carefully could not add unclassified equipment: YP_BingJu
  333.  
  334. Getting next unique ID during saving or loading. This may cause bugs.
  335.  
  336. Getting next unique ID during saving or loading. This may cause bugs.
  337.  
  338. Getting next unique ID during saving or loading. This may cause bugs.
  339.  
  340. Getting next unique ID during saving or loading. This may cause bugs.
  341.  
  342. Getting next unique ID during saving or loading. This may cause bugs.
  343.  
  344. Getting next unique ID during saving or loading. This may cause bugs.
  345.  
  346. Getting next unique ID during saving or loading. This may cause bugs.
  347.  
  348. Getting next unique ID during saving or loading. This may cause bugs.
  349.  
  350. Getting next unique ID during saving or loading. This may cause bugs.
  351.  
  352. Getting next unique ID during saving or loading. This may cause bugs.
  353.  
  354. Getting next unique ID during saving or loading. This may cause bugs.
  355.  
  356. Getting next unique ID during saving or loading. This may cause bugs.
  357.  
  358. Getting next unique ID during saving or loading. This may cause bugs.
  359.  
  360. Getting next unique ID during saving or loading. This may cause bugs.
  361.  
  362. Getting next unique ID during saving or loading. This may cause bugs.
  363.  
  364. Getting next unique ID during saving or loading. This may cause bugs.
  365.  
  366. Getting next unique ID during saving or loading. This may cause bugs.
  367.  
  368. Getting next unique ID during saving or loading. This may cause bugs.
  369.  
  370. Getting next unique ID during saving or loading. This may cause bugs.
  371.  
  372. Getting next unique ID during saving or loading. This may cause bugs.
  373.  
  374. Getting next unique ID during saving or loading. This may cause bugs.
  375.  
  376. Getting next unique ID during saving or loading. This may cause bugs.
  377.  
  378. Getting next unique ID during saving or loading. This may cause bugs.
  379.  
  380. Getting next unique ID during saving or loading. This may cause bugs.
  381.  
  382. Getting next unique ID during saving or loading. This may cause bugs.
  383.  
  384. Getting next unique ID during saving or loading. This may cause bugs.
  385.  
  386. Getting next unique ID during saving or loading. This may cause bugs.
  387.  
  388. Getting next unique ID during saving or loading. This may cause bugs.
  389.  
  390. Getting next unique ID during saving or loading. This may cause bugs.
  391.  
  392. Getting next unique ID during saving or loading. This may cause bugs.
  393.  
  394. Getting next unique ID during saving or loading. This may cause bugs.
  395.  
  396. Getting next unique ID during saving or loading. This may cause bugs.
  397.  
  398. Getting next unique ID during saving or loading. This may cause bugs.
  399.  
  400. Getting next unique ID during saving or loading. This may cause bugs.
  401.  
  402. Getting next unique ID during saving or loading. This may cause bugs.
  403.  
  404. Getting next unique ID during saving or loading. This may cause bugs.
  405.  
  406. Getting next unique ID during saving or loading. This may cause bugs.
  407.  
  408. Getting next unique ID during saving or loading. This may cause bugs.
  409.  
  410. Getting next unique ID during saving or loading. This may cause bugs.
  411.  
  412. Getting next unique ID during saving or loading. This may cause bugs.
  413.  
  414. Getting next unique ID during saving or loading. This may cause bugs.
  415.  
  416. Getting next unique ID during saving or loading. This may cause bugs.
  417.  
  418. Getting next unique ID during saving or loading. This may cause bugs.
  419.  
  420. Getting next unique ID during saving or loading. This may cause bugs.
  421.  
  422. Getting next unique ID during saving or loading. This may cause bugs.
  423.  
  424. Getting next unique ID during saving or loading. This may cause bugs.
  425.  
  426. Getting next unique ID during saving or loading. This may cause bugs.
  427.  
  428. Getting next unique ID during saving or loading. This may cause bugs.
  429.  
  430. Getting next unique ID during saving or loading. This may cause bugs.
  431.  
  432. Getting next unique ID during saving or loading. This may cause bugs.
  433.  
  434. DebugOutput needs current mode to be Inactive
  435.  
  436. DebugOutput needs current mode to be Inactive
  437.  
  438. Called InitLoading() but current mode is Saving
  439.  
  440. Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.Reflection.TargetException: Non-static field requires a target
  441. at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
  442. at EdB.PrepareCarefully.Controller.ReplaceScenarioParts (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) [0x00000] in <filename unknown>:0
  443. at EdB.PrepareCarefully.Controller.PrepareGame () [0x00000] in <filename unknown>:0
  444. at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
  445. at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
  446. at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  447. at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  448.  
  449. Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
  450. at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
  451. at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
  452. at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  453. at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement