knugi

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Dec 14th, 2014
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  1. on join:
  2. if {allplayers.%player%} is set:
  3. stop
  4. set {allplayers.%player%} to true
  5. add player to {allplayers::*}
  6. send "&aPozytywnie dodano do wszystkich graczy."
  7.  
  8. command /zero:
  9. trigger:
  10. loop {allplayers::*}:
  11. set {_p} to loop-value parsed as offlineplayer
  12. set {quest1.%{_p}%} to false
  13. set {quest2.%{_p}%} to false
  14. #Itd
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