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DartPower

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Dec 15th, 2017
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  1. -goto:%s Sc1.exe SciTE.exe Couldn't open '%s'
  2. Used to control the effect manager and global effect settings. :worldState Used for querying and controlling the effects manager. -stats^ Lists various effect system statistics -listActive^ [<pattern:cstring>] Lists all active worlds and their effects -list^ [<pattern:cstring>] Lists all worlds and their effects -internal^ in addition, shows internally-spawned effects -all^ shows all effects: user, internal, and children of either of those -listEffects^ [<pattern:cstring>] Lists all or specified effects -where^ [<pattern:cstring>] Lists specified effects and shows where in the script files they come from -edit^ [<name:cstring>] Opens the given effect for editing -resources^ [<name:cstring>] Lists the resources potentially used by the given effect -kill^ [<pattern:cstring>] Kill any orphaned effects, or, with pattern, the named effects -killAllBut^ [<pattern:cstring>] Kill any orphaned effects, and, all effects except the one specified as pattern -showBounds^ <on:bool> Show particle system bounds -showSurfaces^ <on:bool> Show collision surfaces -showEffects^ <on:bool> [<size:float>] Show effect locations -windDir <vector3> Set global wind direction -sunDir <vector3> Set global sun direction -noAlpha^ <on:bool> Force no alpha in particles -- makes amount of overdraw clearer -appFlag^ <flag:int> <setting:bool> Set the given application flag -lod^ <float> Set current LOD. -worlds^ List current worlds -createWorld^ <id:int> [<debugName:cstring>] Create new effects world with given ID and optional debug name -removeWorld^ <id:int> Remove effects world with given ID -memStats^ Lists various memory statistics -version^ Print current effects script version -v^ Shorthand for -version -save^ Save any resource sections -load^ <name:cstring> Load effects from given resource. -unload^ <name:cstring> Remove effects from given resource -collections^ List currently loaded collections -state^ <worldState> [<world:cstring>] Set state of default world, or given world if specified аA)@=)°tI vж vж °A)effectsManager Decal testing -status^ Show status -decal^ <id:int> <location:vector3> <size:float> [<turns:float>] Create a decal А')Р=)°tI vж vж РN)overlay Starts the named effect, or, with no arguments, stops the current effect. :floatParams :intParams [<effectName:cstring>] Set the current effect and start it, or stop the current effect, if no effect name or options given. -pos^ <x:float> <y:float> [<z:float>^] -offset^ <p:vector3>^ Where to place the effect, or move the current effect -scale^ <s:float> Scale the effect rigidly -id <n:int> Apply this command to effect slot 'n'. The default slot is 0. This can be used to run several effects simultaneously. -start^ (Re)start current effect. -stop^ Stop current effect. -hard^ -soft^ Modifier on -start or -stop. -clear^ Drop reference to the current effect. (for testing.) -world <name:cstring> Use given effects world rather than default one. -edit^ If file location tracking is on, open effect in editor -floatParams^ <param:floatParams> <param0:float> ... Set the given float params for the current effect. E.g., -floatParams color 0 1 0, or -floatParams emitRateScale 2 -intParams^ <param:intParams> <param0:int> ... Set the given int params for the current effect. E.g., -intParams selectFrame 2 -model^ <name:cstring> [<set:int>] Set an override model for the current effect. -texture^ <name:cstring> [<set:int>] Set an override texture for the current effect. -models^ <names:string[]> <sets:int[]> Set multiple override models for the current effect. -textures^ <names:string[]> <sets:int[]> Set multiple override textures for the current effect. -frame^ <n:int> Select the given texture particle frame. -state^ <n:int> Select the given state. (See the effect 'states' command). -paused^ <bool> Set whether current effect is paused. -hidden^ <bool> Set whether current effect is hidden. -seed^ <int> Set RNG seed а/)°@)°tI vж vж Р@)collection 0x%08x
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