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  1. Properties:
  2. Chat:
  3. Enable: true
  4. Format: '<name>: <message>'
  5. Prefixes:
  6. Air: '[Airbender]'
  7. Water: '[Waterbender]'
  8. Earth: '[Earthbender]'
  9. Fire: '[Firebender]'
  10. Chi: '[Chiblocker]'
  11. Avatar: '[Avatar]'
  12. Colors:
  13. Avatar: DARK_PURPLE
  14. Air: GRAY
  15. AirSub: DARK_GRAY
  16. Water: AQUA
  17. WaterSub: DARK_AQUA
  18. Earth: GREEN
  19. EarthSub: DARK_GREEN
  20. Fire: RED
  21. FireSub: DARK_RED
  22. Chi: GOLD
  23. ImportEnabled: false
  24. BendingAffectFallingSand:
  25. Normal: true
  26. NormalStrengthMultiplier: 1.0
  27. TNT: true
  28. TNTStrengthMultiplier: 1.0
  29. GlobalCooldown: 500
  30. SeaLevel: 256
  31. HorizontalCollisionPhysics:
  32. Enabled: true
  33. WallDamageMinimumDistance: 5.0
  34. WallDamageCap: 3
  35. DamageOnBarrierBlock: false
  36. CustomItems:
  37. GrapplingHook:
  38. Enable: true
  39. IronUses: 25
  40. GoldUses: 50
  41. RegionProtection:
  42. AllowHarmlessAbilities: true
  43. RespectWorldGuard: true
  44. RespectGriefPrevention: true
  45. RespectFactions: true
  46. RespectTowny: true
  47. RespectPreciousStones: true
  48. RespectLWC: true
  49. CacheBlockTime: 5000
  50. Residence:
  51. Flag: bending
  52. Respect: true
  53. Air:
  54. CanBendWithWeapons: true
  55. Particles: spell
  56. PlaySound: true
  57. Water:
  58. CanBendWithWeapons: true
  59. NightFactor: 1.25
  60. FullMoonFactor: 1.5
  61. CanBendPackedIce: true
  62. CanBendFromBentBlocks: false
  63. PlaySound: true
  64. NightMessage: You feel the strength of the rising moon empowering your waterbending.
  65. DayMessage: You feel the empowering of your waterbending subside as the moon sets.
  66. LunarEclipseMessage: A lunar eclipse is out! Waterbendings are temporarily powerless.
  67. FullMoonMessage: A full moon is rising, empowering your waterbending like never before.
  68. Range: 4
  69. IceBlocks:
  70. - ICE
  71. - PACKED_ICE
  72. PlantBlocks:
  73. - SAPLING
  74. - LEAVES
  75. - LEAVES_2
  76. - DEAD_BUSH
  77. - YELLOW_FLOWER
  78. - RED_ROSE
  79. - RED_MUSHROOM
  80. - BROWN_MUSHROOM
  81. - CACTUS
  82. - PUMPKIN
  83. - HUGE_MUSHROOM_1
  84. - HUGE_MUSHROOM_2
  85. - MELON_BLOCK
  86. - VINE
  87. - WATER_LILY
  88. - DOUBLE_PLANT
  89. - CROPS
  90. - LONG_GRASS
  91. - SUGAR_CANE_BLOCK
  92. - PUMPKIN_STEM
  93. - MELON_STEM
  94. SnowBlocks:
  95. - SNOW
  96. Earth:
  97. RevertEarthbending: true
  98. SafeRevert: true
  99. RevertCheckTime: 300000
  100. CanBendWithWeapons: true
  101. EarthbendableBlocks:
  102. - STONE
  103. - CLAY
  104. - COAL_ORE
  105. - DIAMOND_ORE
  106. - DIRT
  107. - GOLD_ORE
  108. - GRASS
  109. - GRAVEL
  110. - LAPIS_ORE
  111. - NETHERRACK
  112. - REDSTONE_ORE
  113. - SAND
  114. - SANDSTONE
  115. - RED_SANDSTONE
  116. - MYCEL
  117. - COAL_BLOCK
  118. MetalBlocks:
  119. - IRON_BLOCK
  120. - GOLD_BLOCK
  121. - QUARTZ_BLOCK
  122. - IRON_ORE
  123. SandBlocks:
  124. - SAND
  125. - SANDSTONE
  126. - RED_SAND
  127. - RED_SANDSTONE
  128. MetalPowerFactor: 1.5
  129. PlaySound: true
  130. Range: 4
  131. Passive:
  132. SandRunPower: 2
  133. EarthBlocks:
  134. - DIRT
  135. - MYCEL
  136. - GRASS
  137. - STONE
  138. - GRAVEL
  139. - CLAY
  140. - COAL_ORE
  141. - COAL_BLOCK
  142. - IRON_ORE
  143. - GOLD_ORE
  144. - REDSTONE_ORE
  145. - LAPIS_ORE
  146. - DIAMOND_ORE
  147. - NETHERRACK
  148. - QUARTZ_ORE
  149. - COBBLESTONE
  150. - HARDENED_CLAY
  151. - STAINED_HARDENED_CLAY
  152. Fire:
  153. CanBendWithWeapons: true
  154. DayFactor: 1.25
  155. PlaySound: true
  156. NightMessage: You feel the empowering of your firebending subside as the sun sets.
  157. DayMessage: You feel the strength of the rising sun empowering your firebending.
  158. SolarEclipseMessage: A solar eclipse is out! Firebenders are temporarily powerless.
  159. CometMessage: Sozin's Comet is passing overhead! Firebending is now at its most powerful.
  160. FireGriefing: false
  161. RevertTicks: 12000
  162. Chi:
  163. CanBendWithWeapons: false
  164. DisabledWorlds:
  165. - TestWorld
  166. - TestWorld2
  167. TogglePassivesWithAllBending: true
  168. TagAPI:
  169. Enabled: true
  170. Abilities:
  171. AvatarState:
  172. Enabled: true
  173. Description: The signature ability of the Avatar, this is a toggle. Click to activate to become nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from all sources, regenerates health rapidly, and is granted extreme speed. Nearly all abilities are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able abilities and last until you deactivate them or the Avatar State. Click again with the Avatar State selected to deactivate it.
  174. Cooldown: 5000
  175. Duration: 480000
  176. PowerMultiplier: 5
  177. PotionEffects:
  178. Regeneration:
  179. Enabled: true
  180. Power: 3
  181. Speed:
  182. Enabled: true
  183. Power: 3
  184. DamageResistance:
  185. Enabled: true
  186. FireResistance:
  187. Enabled: true
  188. Power: 3
  189. Air:
  190. Passive:
  191. Factor: 0.3
  192. Speed: 2
  193. Jump: 3
  194. AirBlast:
  195. Enabled: true
  196. Description: AirBlast is the most fundamental bending technique of an airbender. To use, simply left-click in a direction. A gust of wind will be created at your fingertips, launching anything in its path harmlessly back. A gust of air can extinguish fires on the ground or on a player, can cool lava, and can flip levers and activate buttons. Additionally, tapping sneak will change the origin of your next AirBlast to your targeted location.
  197. Speed: 25
  198. Range: 20
  199. Radius: 2
  200. Push: 2
  201. CanFlickLevers: true
  202. CanOpenDoors: true
  203. CanPressButtons: true
  204. CanCoolLava: true
  205. SelectRange: 10
  206. SelectParticles: 4
  207. Particles: 6
  208. Cooldown: 500
  209. AirBubble:
  210. Enabled: true
  211. Description: To use, the bender must merely have the ability selected. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  212. Radius: 7
  213. AirBurst:
  214. Enabled: true
  215. Description: AirBurst is one of the most powerful abilities in the airbender's arsenal. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to launch a cone-shaped burst of air in front of you, or click to release the burst in a sphere around you. Additionally, having this ability selected when you land on the ground from a large enough fall will create a burst of air around you.
  216. FallThreshold: 18
  217. PushFactor: 1.25
  218. ChargeTime: 1750
  219. Damage: 0
  220. Cooldown: 0
  221. SneakParticles: 10
  222. ParticlePercentage: 50
  223. AnglePhi: 10
  224. AngleTheta: 10
  225. AirScooter:
  226. Enabled: true
  227. Description: AirScooter is a fast means of transportation. To use, sprint, jump then click with this ability selected. You will hop on a scooter of air and be propelled forward in the direction you're looking (you don't need to press anything). This ability can be used to levitate above liquids, but it cannot go up steep slopes. Any other actions will deactivate this ability.
  228. Speed: 0.675
  229. Interval: 100
  230. Radius: 1
  231. Cooldown: 0
  232. MaxHeightFromGround: 7
  233. Tornado:
  234. Enabled: true
  235. Description: 'To use, simply sneak (default: shift). This will create a swirling
  236. vortex at the targeted location. Any creature or object caught in the vortex
  237. will be launched up and out in some random direction. If another player gets
  238. caught in the vortex, the launching effect is minimal. Tornado can also be
  239. used to transport the user. If the user gets caught in his/her own tornado,
  240. his movements are much more manageable. Provided the user doesn''t fall out
  241. of the vortex, it will take him to a maximum height and move him in the general
  242. direction he''s looking. Skilled airbenders can scale anything with this ability.'
  243. Radius: 5
  244. Height: 10
  245. Range: 25
  246. MobPushFactor: 3
  247. PlayerPushFactor: 3
  248. Speed: 1
  249. NpcPushFactor: 1
  250. AirShield:
  251. Enabled: true
  252. Description: 'Air Shield is one of the most powerful defensive techniques in
  253. existence. To use, simply sneak (default: shift). This will create a whirlwind
  254. of air around the user, with a small pocket of safe space in the center. This
  255. wind will deflect all projectiles and will prevent any creature from entering
  256. it for as long as its maintained.'
  257. Radius: 4
  258. IsAvatarStateToggle: true
  259. Streams: 5
  260. Speed: 10
  261. Particles: 5
  262. AirSpout:
  263. Enabled: true
  264. Description: This ability gives the airbender limited sustained levitation. It is a toggle - click to activate and form a whirling spout of air beneath you, lifting you up. You can bend other abilities while using AirSpout. Click again to deactivate this ability.
  265. Height: 15
  266. Interval: 100
  267. AirSuction:
  268. Enabled: true
  269. Description: To use, simply left-click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location.
  270. Speed: 25
  271. Range: 20
  272. Radius: 2
  273. Push: 2
  274. SelectRange: 10
  275. Cooldown: 500
  276. Particles: 6
  277. SelectParticles: 6
  278. AirSwipe:
  279. Enabled: true
  280. Description: To use, simply left-click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum.
  281. Damage: 2
  282. Range: 13
  283. Radius: 2
  284. Push: 1
  285. Arc: 15
  286. Speed: 25
  287. Cooldown: 1750
  288. ChargeFactor: 2.5
  289. MaxChargeTime: 2000
  290. Particles: 3
  291. StepSize: 4
  292. Flight:
  293. Enabled: true
  294. Description: 'Jump in the air, crouch (default: shift) and hold with this ability
  295. bound and you will glide around in the direction you look. While flying, click
  296. to Hover. Click again to disable Hovering.'
  297. HoverEnabled: false
  298. Cooldown: 0
  299. Speed: 1
  300. MaxHits: 4
  301. Suffocate:
  302. Enabled: true
  303. Description: This ability is one of the most dangerous abilities an Airbender possesses. To use, simply look at an entity and hold shift. The entity will begin taking damage as you extract the air from their lungs. Any bender caught in this sphere will only be able to use basic moves, such as AirSwipe, WaterManipulation, FireBlast, or EarthBlast. An entity can be knocked out of the sphere by certain bending arts, and your attention will be disrupted if you are hit by bending.
  304. ChargeTime: 500
  305. Cooldown: 10000
  306. Range: 20
  307. Damage: 2
  308. DamageInitialDelay: 2
  309. DamageInterval: 1
  310. SlowPotency: 1
  311. SlowDelay: 0.5
  312. SlowInterval: 1.25
  313. BlindPotentcy: 30
  314. BlindDelay: 2
  315. BlindInterval: 1.5
  316. CanBeUsedOnUndeadMobs: true
  317. RequireConstantAim: true
  318. RequireConstantAimRadius: 5
  319. AnimationRadius: 2.0
  320. AnimationParticleAmount: 2
  321. AnimationSpeed: 1.0
  322. AirCombo:
  323. Enabled: true
  324. Twister:
  325. Speed: 0.7
  326. Range: 20
  327. Height: 3
  328. Radius: 4
  329. RemoveDelay: 1500
  330. Cooldown: 12500
  331. DegreesPerParticle: 7
  332. HeightPerParticle: 1.25
  333. Enabled: true
  334. AirStream:
  335. Speed: 1
  336. Range: 40
  337. EntityDuration: 3000
  338. EntityHeight: 14
  339. Cooldown: 10000
  340. Enabled: true
  341. AirSweep:
  342. Speed: 1.2
  343. Range: 11
  344. Damage: 3
  345. Knockback: 1.5
  346. Cooldown: 6000
  347. Enabled: true
  348. Water:
  349. Passive:
  350. SwimSpeedFactor: 0.7
  351. Bloodbending:
  352. Enabled: true
  353. Description: With this ability selected, sneak while targetting something and you will bloodbend that target. Bloodbent targets cannot move, bend or attack. You are free to control their actions by looking elsewhere - they will be forced to move in that direction. Additionally, clicking while bloodbending will launch that target off in the direction you're looking. People who are capable of bloodbending are immune to your technique, and you are immune to theirs.
  354. CanOnlyBeUsedAtNight: false
  355. CanBeUsedOnUndeadMobs: true
  356. ThrowFactor: 3
  357. Range: 10
  358. HoldTime: 6000
  359. Cooldown: 6000
  360. CanOnlyBeUsedDuringFullMoon: false
  361. CanBloodbendOtherBloodbenders: true
  362. HealingWaters:
  363. Enabled: true
  364. Description: To use, the bender must be at least partially submerged in water. If the user is not sneaking, this ability will automatically begin working provided the user has it selected. If the user is sneaking, he/she is channeling the healing to their target in front of them. In order for this channel to be successful, the user and the target must be at least partially submerged in water.
  365. ShiftRequired: false
  366. Radius: 5
  367. Interval: 725
  368. Power: 1
  369. Duration: 70
  370. IceBlast:
  371. Enabled: true
  372. Damage: 1
  373. Range: 20
  374. Cooldown: 1500
  375. SelectRange: 12
  376. Description: 'This ability offers a powerful ice utility for Waterbenders. It
  377. can be used to fire an explosive burst of ice at an opponent, spraying ice
  378. and snow around it. To use, simply tap sneak (Default: Shift) while targeting
  379. a block of ice to select it as a source. From there, you can just left click
  380. to send the blast off at your opponent.'
  381. DynamicSourcing:
  382. Enabled: true
  383. DeflectRange: 3
  384. CollisionRadius: 2
  385. Interval: 20
  386. AutoSourcing:
  387. Enabled: true
  388. Cooldown: 1500
  389. SelectRange: 5
  390. IceSpike:
  391. Enabled: true
  392. Description: This ability has many functions. Clicking while targetting ice, or an entity over some ice, will raise a spike of ice up, damaging and slowing the target. Tapping sneak (shift) while selecting a water source will select that source that can then be fired with a click. Firing this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. If you sneak (shift) while not selecting a source, many ice spikes will erupt from around you, damaging and slowing those targets.
  393. Cooldown: 750
  394. Damage: 3
  395. Range: 20
  396. ThrowingMult: 0.7
  397. Height: 6
  398. Projectile:
  399. Range: 20
  400. Damage: 2
  401. SelectRange: 12
  402. DynamicSourcing:
  403. Enabled: false
  404. Push: 0.7
  405. Speed: 25
  406. SlowCooldown: 5000
  407. SlowPower: 2
  408. SlowDuration: 70
  409. Field:
  410. Damage: 2
  411. Radius: 6
  412. Push: 1
  413. Cooldown: 2000
  414. Blast:
  415. Range: 20
  416. Damage: 1
  417. CollisionRadius: 2
  418. DeflectRange: 3
  419. Cooldown: 500
  420. SlowCooldown: 5000
  421. SlowPower: 2
  422. SlowDuration: 70
  423. Interval: 20
  424. OctopusForm:
  425. Enabled: true
  426. Description: This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. To use, click to select a water source. Then, hold sneak to channel this ability. While channeling, the water will form itself around you and has a chance to block incoming attacks. Additionally, you can click while channeling to attack things near you, dealing damage and knocking them back. Releasing shift at any time will dissipate the form.
  427. Range: 10
  428. AttackRange: 2.5
  429. Radius: 3
  430. Damage: 3
  431. Knockback: 1.75
  432. FormDelay: 25
  433. SelectRange: 12
  434. Cooldown: 0
  435. AutoSourcing:
  436. Enabled: false
  437. Cooldown: 1500
  438. SelectRange: 5
  439. DynamicSourcing:
  440. Enabled: true
  441. AngleIncrement: 45
  442. PhaseChange:
  443. Enabled: true
  444. Description: 'To use, simply left-click. Any water you are looking at within
  445. range will instantly freeze over into solid ice. Provided you stay within
  446. range of the ice and do not unbind FreezeMelt, that ice will not thaw. If,
  447. however, you do either of those the ice will instantly thaw. If you sneak
  448. (default: shift), anything around where you are looking at will instantly
  449. melt. Since this is a more favorable state for these things, they will never
  450. re-freeze unless they would otherwise by nature or some other bending ability.
  451. Additionally, if you tap sneak while targetting water with FreezeMelt, it
  452. will evaporate water around that block that is above sea level. '
  453. Range: 20
  454. Radius: 5
  455. Cooldown: 0
  456. Freeze:
  457. Cooldown: 0
  458. Melt:
  459. Cooldown: 0
  460. PlantArmor:
  461. Enabled: false
  462. Description: PlantArmor is a defensive ability in the arsenal of the plantbender. Clicking on leaves with this ability will temporarily clad you in strong armor made out of plants! You can use this defensively, but you can also use the armor as a source for other plantbending skills.
  463. Duration: 12500
  464. Resistance: 1
  465. Cooldown: 8000
  466. SelectRange: 12
  467. AutoSourcing:
  468. Enabled: true
  469. Cooldown: 10000
  470. SelectRange: 8
  471. Range: 10
  472. Surge:
  473. Enabled: true
  474. Description: This ability has two distinct features. If you sneak to select a source block, you can then click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If, instead, you click to select a source block, you can hold sneak to form a wall of water at your cursor location. Click to shift between a water wall and an ice wall. Release sneak to dissipate it.
  475. Wave:
  476. Radius: 3
  477. Range: 20
  478. SelectRange: 13
  479. HorizontalPush: 1
  480. DynamicSourcing:
  481. Enabled: true
  482. VerticalPush: 0.2
  483. MaxFreezeRadius: 7
  484. Cooldown: 500
  485. Interval: 30
  486. VerticalPush: 0.2
  487. Wall:
  488. Radius: 4
  489. SelectRange: 6
  490. DynamicSourcing:
  491. Enabled: true
  492. Range: 4
  493. Cooldown: 0
  494. Interval: 30
  495. Torrent:
  496. Enabled: true
  497. Description: Torrent is one of the strongest moves in a waterbender's arsenal. To use, first click a source block to select it; then hold shift to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release shift during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you click again when the water is torrenting, it will freeze the area around it when it is obstructed.
  498. Range: 25
  499. DeflectDamage: 1
  500. Damage: 2
  501. Cooldown: 2500
  502. Wave:
  503. Radius: 11
  504. Knockback: 1.5
  505. Height: 1
  506. GrowSpeed: 0.5
  507. Interval: 30
  508. Cooldown: 0
  509. SelectRange: 12
  510. AutoSourcing:
  511. Enabled: false
  512. Cooldown: 1500
  513. SelectRange: 5
  514. DynamicSourcing:
  515. Enabled: false
  516. InitialDamage: 3
  517. SuccessiveDamage: 1
  518. MaxLayer: 3
  519. MaxHits: 2
  520. Push: 1
  521. Angle: 20
  522. Radius: 3
  523. MaxUpwardForce: 0.2
  524. Interval: 30
  525. Plantbending:
  526. RegrowTime: 180000
  527. WaterArms:
  528. Enabled: true
  529. Description: |-
  530. One of the most diverse moves in a Waterbender's arsenal, this move creates tendrils of water from the players arms to emulate their actual arms. Each water arms mode will be binded to a slot, switch slots to change mode. To deactive the arms, hold Sneak and Double Left-Click.
  531. Pull - Use your Arms to pull blocks, items, mobs or even players towards you!
  532. Punch - An offensive attack, harming players or mobs!
  533. Grapple - Scale walls and speed across battlefields, using your Arms as a grappling hook!
  534. Grab - Grab an entity with your arm, and swing them about!
  535. Freeze - Use your Arms to fire small blasts of ice in any direction!
  536. Spear - Throw your Arms in any direction, freezing whatever it hits!
  537. SneakMessage: 'Active Ability:'
  538. Arms:
  539. InitialLength: 4
  540. SourceGrabRange: 4
  541. MaxAttacks: 8
  542. MaxAlternateUsage: 8
  543. MaxIceShots: 4
  544. Cooldown: 20000
  545. AllowPlantSource: true
  546. Lightning:
  547. Enabled: false
  548. Damage: 4
  549. KillUser: false
  550. Cooldowns:
  551. UsageCooldownEnabled: false
  552. UsageCooldown: 200
  553. Whip:
  554. MaxLength: 16
  555. MaxLengthWeak: 12
  556. NightAugments:
  557. MaxLength:
  558. Normal: 20
  559. FullMoon: 24
  560. Pull:
  561. Multiplier: 0.25
  562. Punch:
  563. PunchDamage: 1
  564. MaxLength: 10
  565. NightAugments:
  566. MaxLength:
  567. Normal: 11
  568. FullMoon: 13
  569. Grapple:
  570. RespectRegions: true
  571. Grab:
  572. HoldTime: 2500
  573. Freeze:
  574. Range: 20
  575. Damage: 2
  576. Spear:
  577. Range: 30
  578. Damage: 2
  579. DamageEnabled: true
  580. Sphere: 2
  581. Duration: 2000
  582. Length: 18
  583. NightAugments:
  584. Range:
  585. Normal: 30
  586. FullMoon: 30
  587. Sphere:
  588. Normal: 2
  589. FullMoon: 2
  590. Duration:
  591. Normal: 2000
  592. FullMoon: 2000
  593. WaterBubble:
  594. Enabled: true
  595. Description: To use, the bender must merely have the ability selected. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  596. Radius: 7
  597. WaterManipulation:
  598. Enabled: true
  599. Description: 'To use, place your cursor over a waterbendable object and tap
  600. sneak (default: shift). Smoke will appear where you''ve selected, indicating
  601. the origin of your ability. After you have selected an origin, simply left-click
  602. in any direction and you will see your water spout off in that direction,
  603. slicing any creature in its path. If you look towards a creature when you
  604. use this ability, it will target that creature. A collision from Water Manipulation
  605. both knocks the target back and deals some damage. Alternatively, if you have
  606. the source selected and tap shift again, you will be able to control the water
  607. more directly.'
  608. Damage: 2.0
  609. Range: 20
  610. Speed: 45
  611. Push: 0.3
  612. SelectRange: 15
  613. AutoSourcing:
  614. Enabled: false
  615. Cooldown: 350
  616. SelectRange: 5
  617. DynamicSourcing:
  618. Enabled: true
  619. Cooldown: 650
  620. CollisionRadius: 2
  621. DeflectRange: 3
  622. WaterSpout:
  623. Enabled: true
  624. Description: This ability provides a Waterbender with a means of transportation. To use, simply left click while in or over water to spout water up beneath you, experiencing controlled levitation. Left clicking again while the spout is active will cause it to disappear. Alternatively, tapping a Waterbendable block while not in Water will select a water block as a source, from there, you can tap sneak (Default:Shift) to channel the Water around you. Releasing the sneak will create a wave allowing you a quick burst of controlled transportation. While riding the wave you may press sneak to cause the wave to disappear.
  625. Height: 15
  626. BlockSpiral: true
  627. Particles: false
  628. Wave:
  629. Particles: false
  630. Enabled: true
  631. ChargeTime: 500
  632. FlightTime: 2500
  633. Speed: 1
  634. SelectRange: 15
  635. AllowPlantSource: true
  636. Radius: 3.8
  637. WaveRadius: 1.5
  638. AnimationSpeed: 1.2
  639. Cooldown: 4000
  640. Range: 6
  641. Interval: 50
  642. WaterCombo:
  643. Enabled: true
  644. IceWave:
  645. Damage: 3
  646. Cooldown: 7000
  647. Enabled: true
  648. ThawRadius: 10
  649. IceBullet:
  650. Damage: 3
  651. Radius: 2.5
  652. Range: 20
  653. MaxShots: 10
  654. AnimationSpeed: 1.5
  655. ShootTime: 7500
  656. Cooldown: 10000
  657. Enabled: true
  658. Earth:
  659. Passive:
  660. Duration: 2500
  661. SandRunSpeed: 2
  662. Catapult:
  663. Enabled: true
  664. Description: To use, left-click while looking in the direction you want to be launched. A pillar of earth will jut up from under you and launch you in that direction - if and only if there is enough earth behind where you're looking to launch you. Skillful use of this ability takes much time and work, and it does result in the death of certain gung-ho earthbenders. If you plan to use this ability, be sure you've read about your passive ability you innately have as an earthbender.
  665. Length: 6
  666. Speed: 10
  667. Push: 4.2
  668. ShiftModifier: 2
  669. Cooldown: 0
  670. Collapse:
  671. Enabled: true
  672. Description: ' To use, simply left-click on an earthbendable block. That block
  673. and the earthbendable blocks above it will be shoved back into the earth below
  674. them, if they can. This ability does have the capacity to trap something inside
  675. of it, although it is incredibly difficult to do so. Additionally, press sneak
  676. with this ability to affect an area around your targetted location - all earth
  677. that can be moved downwards will be moved downwards. This ability is especially
  678. risky or deadly in caves, depending on the earthbender''s goal and technique.'
  679. SelectRange: 20
  680. Radius: 7
  681. Speed: 8
  682. Cooldown: 0
  683. DynamicSourcing:
  684. Enabled: true
  685. Column:
  686. Height: 6
  687. Cooldown: 500
  688. Wall:
  689. Height: 6
  690. Cooldown: 500
  691. Range: 20
  692. EarthArmor:
  693. Enabled: true
  694. Description: This ability encases the earthbender in temporary armor. To use, click on a block that is earthbendable. If there is another block under it that is earthbendable, the block will fly to you and grant you temporary armor and damage reduction. This ability has a long cooldown.
  695. Duration: 10000
  696. Strength: 2
  697. SelectRange: 20
  698. Cooldown: 1750
  699. AutoSourcing:
  700. Enabled: true
  701. SelectRange: 5
  702. Cooldown: 17500
  703. EarthBlast:
  704. Enabled: true
  705. Description: 'To use, place your cursor over an earthbendable object (dirt,
  706. rock, ores, etc) and tap sneak (default: shift). The object will temporarily
  707. turn to stone, indicating that you have it focused as the source for your
  708. ability. After you have selected an origin (you no longer need to be sneaking),
  709. simply left-click in any direction and you will see your object launch off
  710. in that direction, smashing into any creature in its path. If you look towards
  711. a creature when you use this ability, it will target that creature. A collision
  712. from Earth Blast both knocks the target back and deals some damage. You cannot
  713. have multiple of these abilities flying at the same time.'
  714. CanHitSelf: false
  715. Radius: 22
  716. Speed: 35
  717. SelectRange: 7
  718. Revert: true
  719. Damage: 3
  720. Push: 0.3
  721. Cooldown: 800
  722. AutoSourcing:
  723. Enabled: false
  724. Cooldown: 500
  725. SelectRange: 5
  726. DynamicSourcing:
  727. Enabled: false
  728. Range: 20
  729. DeflectRange: 3
  730. CollisionRadius: 2
  731. PrepareRange: 7
  732. EarthGrab:
  733. Enabled: true
  734. Description: To use, simply left-click while targeting a creature within range. This ability will erect a circle of earth to trap the creature in.
  735. Range: 11
  736. Cooldown: 1000
  737. SelectRange: 14
  738. Height: 6
  739. EarthTunnel:
  740. Enabled: true
  741. Description: 'Earth Tunnel is a completely utility ability for earthbenders.
  742. To use, simply sneak (default: shift) in the direction you want to tunnel.
  743. You will slowly begin tunneling in the direction you''re facing for as long
  744. as you sneak or if the tunnel has been dug long enough. This ability will
  745. be interrupted if it hits a block that cannot be earthbent.'
  746. MaxRadius: 1
  747. Range: 10
  748. Radius: 0.25
  749. Revert: true
  750. Interval: 30
  751. Extraction:
  752. Enabled: true
  753. Description: This ability allows metalbenders to extract the minerals from ore blocks. To use, simply tap sneak while looking at an ore block with metal in it (iron, gold, quartz) and the ore will be extracted and drop in front of you. This ability has a small chance of doubling or tripling the loot. This ability has a short cooldown.
  754. Cooldown: 0
  755. TripleLootChance: 10
  756. DoubleLootChance: 25
  757. SelectRange: 5
  758. LavaFlow:
  759. Enabled: true
  760. Description: 'This ability allows an Earthbender to create lava using the Earth
  761. around them. To use, simply hold sneak (Default: Shift) to create a lava moat
  762. that surrounds you, press sneak again to remove the moat. Left click an Earthbendable
  763. block to create a pool of lava after a small delay. Additionally, you can
  764. left click at any time to turn lava back into its original state -- Earth.'
  765. ShiftCooldown: 16000
  766. ClickLavaCooldown: 10000
  767. ClickLandCooldown: 500
  768. ShiftCleanupDelay: 10000
  769. ClickLavaCleanupDelay: 7000
  770. ClickLandCleanupDelay: 20000
  771. ClickRange: 10.0
  772. ShiftRadius: 4.0
  773. ShiftPlatformRadius: 1.5
  774. ClickRadius: 5.0
  775. ClickLavaCreateSpeed: 0.05
  776. ClickLandCreateSpeed: 0.1
  777. ShiftFlowSpeed: 0.1
  778. ShiftRemoveSpeed: 3.0
  779. ClickLavaStartDelay: 1500
  780. ClickLandStartDelay: 0
  781. UpwardFlow: 2
  782. DownwardFlow: 4
  783. AllowNaturalFlow: false
  784. ParticleDensity: 0.33
  785. DynamicSourcing:
  786. Enabled: true
  787. RevertMaterial: STONE
  788. EarthSmash:
  789. Enabled: true
  790. Description: 'To raise an EarthSmash hold sneak (default: shift) for approximately
  791. 1.5 seconds, then release while aiming at dirt. To grab the EarthSmash aim
  792. at the center and hold sneak, the EarthSmash will follow your mouse. You can
  793. shoot the EarthSmash by grabbing onto it and left clicking. To ride the EarthSmash
  794. simply hop ontop of it and hold sneak while aiming in the direction that you
  795. wish to go. Another way to ride an EarthSmash is to grab it with sneak and
  796. then right click it. Use EarthSmash as a defensive shield, a powerful attack,
  797. or an advanced means of transportation.'
  798. AllowGrab: true
  799. AllowShooting: true
  800. AllowFlight: true
  801. SelectRange: 10
  802. GrabRange: 10
  803. ChargeTime: 1200
  804. Cooldown: 2000
  805. ShotRange: 30
  806. Damage: 3
  807. Knockback: 3.5
  808. Knockup: 0.15
  809. FlightSpeed: 0.72
  810. FlightTimer: 7000
  811. RemoveTimer: 30000
  812. ShootRange: 25
  813. RequiredBendableBlocks: 11
  814. MaxBlocksToPassThrough: 3
  815. ShootAnimationInterval: 25
  816. FlightAnimationInterval: 0
  817. LiftAnimationInterval: 30
  818. GrabDetectionRadius: 2.5
  819. FlightDetectionRadius: 3.5
  820. MetalClips:
  821. Enabled: true
  822. Description: MetalClips has the potential to be both an offensive and a utility ability. To start, you must carry smelted Iron Ingots in your inventory. To apply the clips onto an entity, simply click at them. If the entity is a Zombie, a Skeleton, or a Player, the clips will form armor around the entity, giving you some control over them. Each additional clip will give you more control. If you have permission to do so, you may crush the entity against a wall with a 4th clip, hurting them. Without explicit permissions, you will only be able to strap three clips on your target. If the entity is not one of the above, the clip will simply do damage and fall to the ground, to be collected.
  823. Damage: 2
  824. DamageInterval: 500
  825. MagnetRange: 20
  826. MagnetPower: 0.6
  827. Cooldown: 1000
  828. Duration: 10000
  829. ThrowEnabled: true
  830. Range: 10
  831. RaiseEarth:
  832. Enabled: true
  833. Description: 'To use, simply left-click on an earthbendable block. A column
  834. of earth will shoot upwards from that location. Anything in the way of the
  835. column will be brought up with it, leaving talented benders the ability to
  836. trap brainless entities up there. Additionally, simply sneak (default shift)
  837. looking at an earthbendable block. A wall of earth will shoot upwards from
  838. that location. Anything in the way of the wall will be brought up with it. '
  839. Column:
  840. Height: 6
  841. SelectRange: 20
  842. Cooldown: 500
  843. SelectRange: 15
  844. Wall:
  845. Height: 6
  846. Width: 6
  847. SelectRange: 20
  848. Cooldown: 500
  849. Range: 15
  850. Cooldown: 1000
  851. DynamicSourcing:
  852. Enabled: true
  853. Speed: 10
  854. Shockwave:
  855. Enabled: true
  856. Description: 'This is one of the most powerful moves in the earthbender''s arsenal.
  857. To use, you must first charge it by holding sneak (default: shift). Once charged,
  858. you can release sneak to create an enormous shockwave of earth, disturbing
  859. all earth around you and expanding radially outwards. Anything caught in the
  860. shockwave will be blasted back and dealt damage. If you instead click while
  861. charged, the disruption is focused in a cone in front of you. Lastly, if you
  862. fall from a great enough height with this ability selected, you will automatically
  863. create a shockwave.'
  864. FallThreshold: 14
  865. ChargeTime: 1750
  866. Damage: 3
  867. Knockback: 1.1
  868. Range: 11
  869. Cooldown: 0
  870. Angle: 40
  871. SandSpout:
  872. Enabled: false
  873. Description: SandSpout is a core move for travelling, evasion, and mobility for sandbenders. To use, simply left click while over sand or sandstone, and a column of sand will form at your feet, enabling you to levitate. Any mobs or players that touch your column will receive damage and be blinded. Beware, as the spout will stop working when no longer over sand!
  874. Height: 9
  875. BlindnessTime: 10
  876. SpoutDamage: 2
  877. Spiral: true
  878. Interval: 100
  879. Tremorsense:
  880. Enabled: true
  881. Description: This is a pure utility ability for earthbenders. If you are in an area of low-light and are standing on top of an earthbendable block, this ability will automatically turn that block into glowstone, visible *only by you*. If you lose contact with a bendable block, the light will go out as you have lost contact with the earth and cannot 'see' until you can touch earth again. Additionally, if you click with this ability selected, smoke will appear above nearby earth with pockets of air beneath them.
  882. MaxDepth: 10
  883. Radius: 5
  884. LightThreshold: 7
  885. Cooldown: 1000
  886. EarthCombo:
  887. Enabled: true
  888. Fire:
  889. Blaze:
  890. Enabled: true
  891. Description: To use, simply left-click in any direction. An arc of fire will flow from your location, igniting anything in its path. Additionally, tap sneak to engulf the area around you in roaring flames.
  892. ArcOfFire:
  893. Arc: 16
  894. Range: 8
  895. RingOfFire:
  896. Range: 8
  897. Cooldown: 1500
  898. Arc: 14
  899. Range: 8
  900. Speed: 15
  901. Ring:
  902. Range: 8
  903. Angle: 10
  904. Cooldown: 1000
  905. Combustion:
  906. Enabled: true
  907. Description: 'Combustion is a powerful ability only known by a few skilled Firebenders.
  908. It allows the bender to Firebend with their mind, concentrating energy to
  909. create a powerful blast. To use, simply tap sneak (Default: Shift) to launch
  910. the blast. This technique is highly destructive and very effective, it also
  911. comes with a long cooldown.'
  912. Cooldown: 10000
  913. BreakBlocks: false
  914. Power: 1.0
  915. Damage: 3
  916. Radius: 4
  917. Range: 30
  918. Speed: 30
  919. FireBlast:
  920. Enabled: true
  921. Description: FireBlast is the most fundamental bending technique of a firebender. To use, simply left-click in a direction. A blast of fire will be created at your fingertips. If this blast contacts an enemy, it will dissipate and engulf them in flames, doing additional damage and knocking them back slightly. If the blast hits terrain, it will ignite the nearby area. Additionally, if you hold sneak, you will charge up the fireblast. If you release it when it's charged, it will instead launch a powerful fireball that explodes on contact.
  922. Speed: 25
  923. Range: 18
  924. Radius: 2
  925. Push: 0.3
  926. Damage: 2.0
  927. Cooldown: 1500
  928. Dissipate: false
  929. FireTicks: 0.5
  930. Charged:
  931. ChargeTime: 2500
  932. Damage: 4
  933. DamageRadius: 4
  934. DamageBlocks: false
  935. ExplosionRadius: 1
  936. Range: 20
  937. FireTicks: 1.25
  938. CollisionRadius: 2
  939. CollisionRadius: 2
  940. SmokeParticleRadius: 0.3
  941. FlameParticleRadius: 0.275
  942. FireBurst:
  943. Enabled: true
  944. Description: 'FireBurst is a very powerful firebending ability. To use, press
  945. and hold sneak to charge your burst. Once charged, you can either release
  946. sneak to launch a cone-shaped burst of flames in front of you, or click to
  947. release the burst in a sphere around you. '
  948. Damage: 3
  949. ChargeTime: 2500
  950. Range: 10
  951. Cooldown: 2500
  952. AnglePhi: 10
  953. AngleTheta: 10
  954. ParticlesPercentage: 5
  955. FireJet:
  956. Enabled: true
  957. Description: This ability is used for a limited burst of flight for firebenders. Clicking with this ability selected will launch you in the direction you're looking, granting you controlled flight for a short time. This ability can be used mid-air to prevent falling to your death, but on the ground it can only be used if standing on a block that's ignitable (e.g. not snow or water).
  958. Speed: 0.75
  959. Duration: 2000
  960. Cooldown: 7500
  961. IsAvatarStateToggle: true
  962. FireShield:
  963. Enabled: true
  964. Description: FireShield is a basic defensive ability. Clicking with this ability selected will create a small disc of fire in front of you, which will block most attacks and bending. Alternatively, pressing and holding sneak creates a very small shield of fire, blocking most attacks. Creatures that contact this fire are ignited.
  965. Radius: 3
  966. DiscRadius: 1.5
  967. Duration: 1000
  968. FireTicks: 6
  969. Cooldown: 500
  970. Interval: 100
  971. HeatControl:
  972. Enabled: true
  973. Description: While this ability is selected, the firebender becomes impervious to fire damage and cannot be ignited. If the user left-clicks with this ability, the targeted area will be extinguished, although it will leave any creature burning engulfed in flames. This ability can also cool lava. If this ability is used while targetting ice or snow, it will instead melt blocks in that area. Finally, sneaking with this ability will cook any food in your hand.
  974. Extinguish:
  975. Range: 20
  976. Radius: 7
  977. Cooldown: 500
  978. Solidify:
  979. Range: 10
  980. Radius: 7
  981. RevertTime: 20000
  982. Melt:
  983. Range: 15
  984. Radius: 5
  985. Cook:
  986. CookTime: 2000
  987. Illumination:
  988. Enabled: true
  989. Description: This ability gives firebenders a means of illuminating the area. It is a toggle - clicking will create a torch that follows you around. The torch will only appear on objects that are ignitable and can hold a torch (e.g. not leaves or ice). If you get too far away from the torch, it will disappear, but will reappear when you get on another ignitable block. Clicking again dismisses this torch.
  990. Range: 5
  991. Cooldown: 500
  992. Lightning:
  993. Enabled: true
  994. Description: Hold sneak while selecting this ability to charge up a lightning strike. Once charged, release sneak to discharge the lightning to the targeted location.
  995. Damage: 3.0
  996. Range: 25.0
  997. ChargeTime: 2500
  998. Cooldown: 3000
  999. StunChance: 0
  1000. StunDuration: 30.0
  1001. MaxArcAngle: 30
  1002. SubArcChance: 0.025
  1003. ChainArcRange: 6.0
  1004. ChainArcChance: 0.5
  1005. MaxChainArcs: 2
  1006. WaterArcs: 4
  1007. WaterArcRange: 12.0
  1008. SelfHitWater: true
  1009. SelfHitClose: true
  1010. ArcOnIce: false
  1011. WallOfFire:
  1012. Enabled: true
  1013. Description: To use this ability, click at a location. A wall of fire will appear at this location, igniting enemies caught in it and blocking projectiles.
  1014. Range: 4
  1015. Height: 4
  1016. Width: 4
  1017. Duration: 5000
  1018. Damage: 1
  1019. Cooldown: 11000
  1020. Interval: 500
  1021. FireTicks: 2
  1022. DamageInterval: 500
  1023. MaxAngle: 50
  1024. FireCombo:
  1025. Enabled: true
  1026. FireKick:
  1027. Range: 7.0
  1028. Damage: 2.0
  1029. Cooldown: 3000
  1030. Enabled: true
  1031. FireSpin:
  1032. Range: 7
  1033. Damage: 3.0
  1034. Knockback: 3.2
  1035. Cooldown: 4000
  1036. Enabled: true
  1037. FireWheel:
  1038. Range: 20.0
  1039. Damage: 4.0
  1040. Speed: 0.55
  1041. Cooldown: 2000
  1042. FireTicks: 2.5
  1043. Enabled: true
  1044. JetBlast:
  1045. Speed: 1.3
  1046. Cooldown: 6000
  1047. Enabled: true
  1048. JetBlaze:
  1049. Speed: 1.2
  1050. Damage: 2
  1051. Cooldown: 8000
  1052. FireTicks: 0.5
  1053. Enabled: true
  1054. Chi:
  1055. Passive:
  1056. FallReductionFactor: 0.5
  1057. Speed: 1
  1058. Jump: 1.5
  1059. BlockChi:
  1060. Chance: 25
  1061. Duration: 2500
  1062. ExhaustionFactor: 0.3
  1063. DodgeChange: 25
  1064. ChiCombo:
  1065. Enabled: true
  1066. Immobilize:
  1067. ParalyzeDuration: 2000
  1068. Cooldown: 15000
  1069. Enabled: true
  1070. AcrobatStance:
  1071. Enabled: true
  1072. Description: AcrobatStance gives a Chiblocker a higher probability of blocking a Bender's Chi while granting them a Speed and Jump Boost. It also increases the rate at which the hunger bar depletes. To use, simply left click. Left clicking again will de-activate the stance.
  1073. ChiBlockBoost: 4
  1074. Speed: 1
  1075. Jump: 1
  1076. HighJump:
  1077. Enabled: true
  1078. Description: To use this ability, simply click. You will jump quite high. This ability has a short cooldown.
  1079. Height: 1.7
  1080. Cooldown: 6000
  1081. Paralyze:
  1082. Enabled: false
  1083. Description: Paralyzes the target, making them unable to do anything for a short period of time. This ability has a long cooldown.
  1084. Cooldown: 10000
  1085. Duration: 2000
  1086. RapidPunch:
  1087. Enabled: true
  1088. Description: This ability allows the chiblocker to punch rapidly in a short period. To use, simply punch. This has a short cooldown.
  1089. Damage: 1
  1090. Distance: 3
  1091. Cooldown: 12000
  1092. Punches: 3
  1093. Smokescreen:
  1094. Enabled: true
  1095. Description: Smokescren, if used correctly, can serve as a defensive and offensive ability for Chiblockers. To use, simply left click and you will toss out a Smoke Bomb. When the bomb hits the ground, it will explode and give all players within a small radius of the explosion temporary blindness, allowing you to either get away, or move in for the kill. This ability has a long cooldown.
  1096. Cooldown: 25000
  1097. Radius: 4
  1098. Duration: 6
  1099. WarriorStance:
  1100. Enabled: true
  1101. Description: WarriorStance gives a Chiblocker increased damage but makes them a tad more vulnerable. To activate, simply left click.
  1102. Strength: 1
  1103. Resistance: -1
  1104. QuickStrike:
  1105. Enabled: true
  1106. Description: QuickStrike enables a chiblocker to quickly strike an enemy, potentially blocking their chi.
  1107. Damage: 2
  1108. ChiBlockChance: 0
  1109. SwiftKick:
  1110. Enabled: true
  1111. Description: SwiftKick allows a chiblocker to swiftly kick an enemy, potentially blocking their chi. The chiblocker must be in the air to use this ability.
  1112. Damage: 2
  1113. ChiBlockChance: 5
  1114. Cooldown: 4000
  1115. ChiBlockBoost: 0
  1116. Avatar:
  1117. AvatarState:
  1118. Enabled: true
  1119. Cooldown: 5000
  1120. Duration: 480000
  1121. PowerMultiplier: 3.5
  1122. PotionEffects:
  1123. Regeneration:
  1124. Enabled: true
  1125. Power: 3
  1126. Speed:
  1127. Enabled: true
  1128. Power: 3
  1129. DamageResistance:
  1130. Enabled: true
  1131. Power: 3
  1132. FireResistance:
  1133. Enabled: true
  1134. Power: 3
  1135. Storage:
  1136. engine: sqlite
  1137. MySQL:
  1138. host: localhost
  1139. port: 3306
  1140. pass: ''
  1141. db: minecraft
  1142. user: root
  1143. debug: false
  1144. ExtraAbilities:
  1145. finnbon:
  1146. VineWhip:
  1147. Range: 20.0
  1148. Damage: 3.0
  1149. SelectRange: 7
  1150. RevertTime: 3500
  1151. Cooldown: 3000
  1152. SourceRange: 10
  1153. CoolDown: 2500
  1154. Speed: 1.0
  1155. EarthRift:
  1156. Range: 30
  1157. Knockup: 0.5
  1158. Damage: 3
  1159. Cooldown: 5000
  1160. EarthRide:
  1161. Speed: 0.8
  1162. Cooldown: 4000
  1163. TravelTime: 20
  1164. Damage: 2
  1165. EarthArmorDamage: 2
  1166. KnockBack: 2.5
  1167. BreakableBlocks:
  1168. - GLASS
  1169. - STAINED_GLASS
  1170. - ICE
  1171. - WOODEN_DOOR
  1172. - LEAVES
  1173. - LEAVES_2
  1174. AllowHanging: true
  1175. AvatarState:
  1176. Speed: 1.0
  1177. Damage: 6
  1178. KnockBack: 5.0
  1179. InfiniteTravelTime: true
  1180. Cooldown: 0
  1181. Description: 'This ability allows an earthbender to use the earth underneath
  1182. them to surf across the surface or along walls. To do this, simply hold shift.
  1183. You will start to surf across the ground. If there is a wall next to you,
  1184. then you can also surf across the wall. When you left click, while riding
  1185. on a wall, you will hang onto it. When you smash into certain blocks, they
  1186. will break! This works on the following blocks:'
  1187. Lightning:
  1188. Range: 35
  1189. ChargeTime: 3000
  1190. Cooldown: 5000
  1191. AreaOfEffect: 2
  1192. Damage: 5
  1193. WaterSpread:
  1194. Range: 8
  1195. Arcs: 4
  1196. Damage: 6
  1197. Explosion:
  1198. Damage: 4
  1199. AreaOfEffect: 2
  1200. Combos:
  1201. AirWave:
  1202. Cooldown: 3000
  1203. Speed: 0.75
  1204. TravelTime: 5000
  1205. Drag: false
  1206. OmniCypher:
  1207. Combustion:
  1208. damage: 4.0
  1209. fireTick: 100
  1210. misfireModifier: -1
  1211. power: 3
  1212. range: 100
  1213. warmup: 1500
  1214. cooldown: 5000
  1215. regenTime: 10000
  1216. damageBlocks: false
  1217. regenBlocks: true
  1218. dookoo782:
  1219. FireComet:
  1220. Damage: 8.0
  1221. Cooldown: 4000
  1222. Range: 50
  1223. ChargeTime: 2000
  1224. ExplosionPower: 8
  1225. Dissipate: false
  1226. DamageBlocks: false
  1227. RegenBlocks: true
  1228. DelayRegenTime: 500
  1229. ThrowBlocks: true
  1230. KeepThrownBlocks: false
  1231. SnowStorm:
  1232. Damage: 4.0
  1233. Cooldown: 5000
  1234. Radius: 8
  1235. ChargeTime: 2000
  1236. Duration: 5000
  1237. Christmas:
  1238. ChristmasBlast:
  1239. Cooldown: 1000
  1240. Range: 20
  1241. Radius: 4
  1242. Affects:
  1243. Speed:
  1244. Enabled: true
  1245. Duration: 5000
  1246. Power: 1
  1247. Jump:
  1248. Enabled: true
  1249. Duration: 5000
  1250. Power: 1
  1251. Haste:
  1252. Enabled: true
  1253. Duration: 5000
  1254. Power: 1
  1255. IgnoreMonth: false
  1256. Soringaming:
  1257. GeyserRush:
  1258. Damage: 4.0
  1259. Range: 30.0
  1260. Cooldown: 6000
  1261. CarryEntitys: true
  1262. Duration: 8000
  1263. Length: 150
  1264. SourceRange: 20
  1265. WaterWhip:
  1266. Cooldown: 2000
  1267. Damage: 1.5
  1268. Range: 20.0
  1269. FlameSpear:
  1270. Cooldown: 20000
  1271. Damage: 6.0
  1272. Range: 50.0
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