SHARE
TWEET

Untitled

a guest Apr 26th, 2019 64 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class CharacterMove : MonoBehaviour {
  6.     public Transform cameraTransform;
  7.  
  8.     public float moveSpeed = 10.0f;
  9.     public float jumpSpeed = 10.0f;
  10.     public float gravity = -20.0f;
  11.  
  12.     CharacterController characterController = null;
  13.     float yVelocity = 0.0f;
  14.  
  15.     // Use this for initialization
  16.     void Start () {
  17.         characterController = GetComponent<CharacterController>();
  18.     }
  19.  
  20.     // Update is called once per frame
  21.  
  22.     void Update()
  23.     {
  24.         float x = Input.GetAxis("Horizontal");
  25.         float z = Input.GetAxis("Vertical");
  26.  
  27.         Vector3 moveDirection = new Vector3(x, 0, z);
  28.         moveDirection = cameraTransform.TransformDirection(moveDirection); //월드좌표계로 변환하여 moveDirection으로 넣음.
  29.  
  30.         moveDirection *= moveSpeed;
  31.         if (characterController.isGrounded)
  32.         {
  33.             yVelocity = 0.0f;
  34.             if (Input.GetButtonDown("Jump")) //점프면
  35.             {
  36.                 yVelocity = jumpSpeed; //점프 스피드를 y속도값에 넣음
  37.             }
  38.         }
  39.         yVelocity += (gravity * Time.deltaTime); //중력에 의하여 점점 스피드가 줄어듬.
  40.         moveDirection.y = yVelocity; //y값에 y속도값을 넣는다.
  41.  
  42.         characterController.Move(moveDirection * Time.deltaTime); //컨트롤러.Move를 통하여 움직인다.
  43.     }
  44. }
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top