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Apr 20th, 2018
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  1. variables:
  2. if {gen.blocks::g::%location of block%} is set
  3.  
  4. command /getg:
  5. trigger:
  6. if player has permission "test.get":
  7. give player 1 gold ore of power 1 named "&aGold generator"
  8. else:
  9. send "&cDu har ikke adgang til denne command."
  10.  
  11. on place:
  12. if player's tool is gold ore of power 1 named "&aGold generator":
  13. add location of event-block to {gen.blocks.g::*}
  14. send "&aTillykke du sat din generator!"
  15. else:
  16. stop
  17.  
  18. on break of gold ore:
  19. set event-block to stone
  20. stop
  21.  
  22. every 1 seconds:
  23. loop {gen.blocks.g::*}:
  24. chance of 100%:
  25. set {_position} to loop-value
  26. set block at {_position} to gold ore
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