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- variables:
- if {gen.blocks::g::%location of block%} is set
- command /getg:
- trigger:
- if player has permission "test.get":
- give player 1 gold ore of power 1 named "&aGold generator"
- else:
- send "&cDu har ikke adgang til denne command."
- on place:
- if player's tool is gold ore of power 1 named "&aGold generator":
- add location of event-block to {gen.blocks.g::*}
- send "&aTillykke du sat din generator!"
- else:
- stop
- on break of gold ore:
- set event-block to stone
- stop
- every 1 seconds:
- loop {gen.blocks.g::*}:
- chance of 100%:
- set {_position} to loop-value
- set block at {_position} to gold ore
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