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Injustice Databook

Jun 26th, 2015
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  1. Injustice Databook
  2.  
  3. Wolves of Justice:
  4. ==================
  5.  
  6. -----------
  7. Saiku Kuro:
  8. -----------
  9.  
  10. Ninjutsu: 8.5
  11. Genjutsu: 9
  12. Taijutsu: 10
  13. Intelligence: 9
  14. Strength: 5
  15. Stamina: 8
  16. Speed: 10
  17. Chakra Control: 10
  18.  
  19.  
  20. NinTaijutsu:
  21. ------------
  22.  
  23.  
  24. Knee of Justice:
  25. _________________
  26. Chakra Use: Medium-High
  27. Damage: High
  28. Element: Lightning
  29.  
  30. A flying knee charged with lightning, formerly named Lightning Knee. The knee hits the opponent in the temple at high speeds and usually comes out of nowhere. The higher up Saiku jumps from, the more power the knee has.
  31.  
  32.  
  33. Long Trial:
  34. _________________
  35. Chakra Use: Medium
  36. Damage: Medium
  37. Element: Wind
  38.  
  39. A running powerbomb that launches the opponent and drives the breath from their body. It is primarily used to set up Saiku's Ultimate Move, The Gavel.
  40.  
  41.  
  42. Judgement:
  43. _____________
  44. Chakra Use: Medium
  45. Damage: Medium-High
  46. Element: Lightning
  47.  
  48. A kick to the chin of a kneeling opponent that is imbued and enhanced with lightning. This is used primarily on a recovering opponent who is crawling to their feet.
  49.  
  50.  
  51. The Gavel:
  52. ____________
  53. Chakra Use: High
  54. Damage: Extremely High
  55. Elements: Lightning and Wind
  56.  
  57. This is a curbstomp that is performed to crush the opponent's skull beneath Saiku's foot. The attack hurts more when Saiku does it through hard objects (set under the opponent's head) and from tall heights. This is used primarly as an Ultimate Move, a move to finish any opponent, though it is easily dodged if the opponent is not previously damaged or groggy in some way. Once Saiku jumps however, the move becomes nearly impossible to avoid as he uses his wind chakra to create a vacuum to draw the opponent's head to his right foot. He then finishes the stomp by using his lightning chakra to shock the brain directly, leading to a higher percentage of KOs and Deaths.
  58.  
  59. 2% base chance to escape
  60.  
  61. 85% base chance to KO
  62.  
  63. 40% base chance to Kill
  64.  
  65.  
  66. Genjutsu:
  67. --------
  68.  
  69. Blended Camouflage:
  70. __________________
  71. Chakra Use: Negligible
  72. Damage: None
  73. Element: Yin
  74. This genjutsu hides you and anyone you place it on from an opponent until the hidden person attacks, revealing themselves to the opponent. This is great for flank attacks
  75.  
  76.  
  77. Flash Forward:
  78. ______________
  79. Chakra Use: Small
  80. Damage: None
  81. Element: Yin
  82. This genjutsu makes everything seem to move 10x faster for the opponent, making it harder to dodge and making fights in general harder to keep up with. It keeps opponents rattled and in a frenzy trying to keep up with events.
  83.  
  84.  
  85. Taijutsu:
  86.  
  87. Saiku uses a wrestling style that is a mixture of high-flying, striking, and technical wrestling to fight.
  88.  
  89.  
  90.  
  91.  
  92.  
  93. --------------
  94. Dontsuu Atami:
  95. --------------
  96.  
  97. Ninjutsu: 10
  98. Genjutsu: 7
  99. Taijutsu: 10
  100. Intelligence: 7
  101. Strength: 7.5
  102. Stamina: 10+
  103. Speed: 8
  104. Chakra Control: 10
  105.  
  106.  
  107. Ninjutsu:
  108. --------
  109.  
  110. Damage Rebound:
  111. ______________
  112. Chakra Use: High
  113. Damage: Dependent on the Damage Suffered by Atami
  114. Element: None
  115.  
  116. A jutsu that takes all damage and impact suffered by the user and focuses it into the user's hands. Atami tends to use this power to deliver a powerful clothesline.
  117.  
  118.  
  119. Lightning Claws:
  120. __________________
  121. Chakra Use: Medium
  122. Damage: Medium
  123. Element: Lightning
  124.  
  125. Atami channels lightning to his fingers to give them more penetrating power and to allow them to strike nerves for more damage. When used in conjunction with an eye rake or gouge, the opponent is blinded and possibly killed. It is also used to scratch an opponents body, arms, and face, causing extreme pain.
  126.  
  127.  
  128. Drowning Prison:
  129. ________________
  130. Chakra Use: Medium
  131. Damage: Low, Unconsciousness, or Death
  132. Element: Water
  133.  
  134. Atami utilizes the normal Water Prison, but makes it more violent a water rushes into your orifices and actively drowns you. Most ninja have less than 30 seconds to survive. Atami can control the flow of water in the prison and whether or not it tries to actively drown the victim inside. This allows this technique to be used as torture.
  135.  
  136.  
  137. Shock Therapy:
  138. ______________
  139. Chakra Use: Low
  140. Damage: Medium
  141. Element: Lightning
  142.  
  143. Atami channels his lightning chakra into objects to turn them into makeshift tasers. He uses these tasers to shock opponents and inflict pain on them. This is also used as a torture technique. This can be combined with the Drowning Prison to create a particularly vicious torture method.
  144.  
  145.  
  146. Genjutsu:
  147. ---------
  148.  
  149. Paralysis Technique:
  150. ____________________
  151. Chakra Use: None
  152. Damage: None
  153. Element: Yin
  154.  
  155. By flexing his chakra, Atami can paralyze weaker opponents in fear. They become too frightened to move and feel every sensation 10x as much.
  156.  
  157.  
  158. Killing Intent:
  159. _______________
  160. Chakra Use: None
  161. Damage: None
  162. Element: None
  163.  
  164. Atami flexes his killing intent, his desire to murder, his bloodlust and it takes over the opponent's mind and body. Their heart starts to race, their arms shake, and they feel a strong urge to kill themselves to escape.
  165.  
  166.  
  167.  
  168. Taijutsu:
  169. ----------
  170.  
  171. Atami uses a brawling, street fighting style. He loves using anything he can as a weapon and will often seem to spawn weapons out of nowhere, though it is theorized that he is instead summoning them. Besides weapons, Atami loves to throw flurries of punches, clotheslines, knees, elbows, and even grab opponents' hair and slam them by it.
  172.  
  173. He often finishes fights by trapping an opponent in a headlock and driving their head into the ground.
  174.  
  175.  
  176. ----------
  177. Ryoku Ouja
  178. ----------
  179.  
  180. Ninjutsu: 7
  181. Genjutsu: 5
  182. Taijutsu: 8
  183. Intelligence: 5
  184. Strength: 10+
  185. Stamina: 7.5
  186. Speed: 7
  187. Chakra Control: 7
  188.  
  189.  
  190. Ninjutsu:
  191. ----------
  192.  
  193. Shunshin:
  194. _________
  195. Chakra Use: Low
  196. Damage: Medium
  197. Element: None
  198.  
  199. Much like Shisui Uchiha, Ryoku has mastered the Body Flicker jutsu to an extent that most ninja have not. Instead of using it to dodge, Ryoku uses it to close the distance between him and opponents and to add more impact to his moves.
  200.  
  201.  
  202. Stone Fist:
  203. ___________
  204. Chakra Use: Low
  205. Damage: Medium
  206. Element: Earth
  207.  
  208. Ryoku punches the ground hard and stone surrounds his fist, giving him more impact whenever he punches. This is primarily used with his Juggernaut Punch attack.
  209.  
  210.  
  211. Fire Fist:
  212. ____________
  213. Chakra Use: Low
  214. Damage: Medium
  215. Element: Fire
  216.  
  217. The same as Stone Fist, but with Fire instead.
  218.  
  219.  
  220. Volcanic Fist:
  221. ______________
  222. Chakra Use: Medium
  223. Damage: High
  224. Element: Fire and Earth
  225.  
  226. This is a combination of Fire Fist and Stone Fist, combined into one double-enhanced fist that hits even harder. This too is used primarily with the Juggernaut Punch attack.
  227.  
  228.  
  229. Wolf's Howl:
  230. ___________
  231. Chakra Use: None
  232. Damage: None
  233. Element: None
  234.  
  235. Ryoku looks up at the sky and howls, somehow giving himself a boost of chakra and adrenaline that boosts his strength and speed and restores some of his reserves.
  236.  
  237.  
  238.  
  239. Genjutsu:
  240. --------
  241.  
  242.  
  243. Intimidating Glare:
  244. __________________
  245. Chakra Use: None
  246. Damage: None
  247. Element: None
  248.  
  249. Ryoku will glare at an opponent, stare at them hard and bully them with his intensity and strength without moving a muscle. This causes opponents to fear Ryoku without him doing much of anything and often causes opponents to hesitate when attacking if they don't outright flee.
  250.  
  251.  
  252. NinTaijutsu:
  253. ------------
  254. Juggernaut Punch:
  255. _________________
  256. Chakra Use: High
  257. Damage: High
  258. Element: Earth, Fire, Earth and Fire
  259.  
  260. Ryoku uses either the Stone Fist, Fire Fist, or Volcanic Fist jutsu to amp this running, jumping punch to an opponent's jaw. This punch can hurt the most durable of men and leave them vulnerable to the Spear of Justice.
  261.  
  262. Ryoku often cocks his hand like a gun before using this move (sometimes before punching the ground).
  263.  
  264. This can be used without Stone Fist, Fire Fist, and Volcanic Fist (if used on the fly) and in that case Ryoku channels those same elemental chakra into his fist but at a less concentrated rate.
  265.  
  266.  
  267. Rush of Justice:
  268. _________________
  269. Chakra Use: High
  270. Damage: Extremely High
  271. Element: None
  272.  
  273. Combining the Body Flicker Jutsu with a running tackle, Ryoku delivers a devastating attack that is often seen and compared with the Inuzuka's spinning drill-like attacks. The difference is the Ryoku doesn't spin, doesn't have a partner, and his hurts a lot more.
  274.  
  275.  
  276. Taijutsu:
  277. -------
  278.  
  279. Flying Juggernaut:
  280. __________________
  281. Damage: Medium
  282. Stamina Usage: High
  283.  
  284. Ryoku jumps from the ground, high into the air to deliver a flying clothesline to his opponents with deadly impact.
  285.  
  286.  
  287.  
  288. Juggernaut Kick:
  289. _______________
  290. Damage: Medium-High
  291. Stamina Usage: High
  292.  
  293. Ryoku jumps in the air and dropkicks an opponent who is leaning on or hung on some piece of the environment. The kick is delivered to the side of the head and can be delivered with one leg or two.
  294.  
  295.  
  296.  
  297. Juggernaut Punch:
  298. _________________
  299. Damage: Medium-High
  300. Stamina Usage: High
  301.  
  302.  
  303. The Juggernaut Punch without any elemental chakra used.
  304.  
  305.  
  306. Juggernaut Rush:
  307. ________________
  308. Damage: High
  309. Stamina Usage: High
  310.  
  311. The Rush of Justice without the Body Flicker Jutsu added on to it. Essentially, a running tackle at high impact and speeds.
  312.  
  313.  
  314. The Gates:
  315. __________
  316.  
  317. Ryoku has developed a special way to use the gates, using them in short bursts to lessen their effects and to increase his already impressive explosiveness. Using this technique, he gets a short but significant boost in speed and strength without suffering the usual consequences (only being sore rather than hospitalized).
  318.  
  319. Outside of his special moves, Ryoku likes to fight with vicious uppercuts that stagger opponents, headbutts, and powerful slams.
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