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Aug 17th, 2019
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  1. [6982] -> C_START_SKILL 11201 1 0 0 0 DELAY=5
  2. [6988] <I> Unlocked all locked skills instantly.
  3. [6989] <* S_ACTION_STAGE 11201 0 1 1 [1.18]
  4. [7062] <X S_ACTION_STAGE 11201 0 1 1 x
  5. [7083] <- S_CANNOT_START_SKILL 11201
  6. [7114] <- S_CANNOT_START_SKILL 11201
  7. [8020] <* S_ACTION_END 11201 0 -89° Vec3 { x: -130626.75, y: -113495.671875, z: 248.25588989257812 } 0u
  8. [8070] <X S_ACTION_END 11201 0 43.297u 1007ms (1007ms)
  9. [0251] -> C_START_SKILL 61101 1 0 0 0
  10. [0252] <I> Unlocked all locked skills instantly.
  11. [0253] <* S_ACTION_STAGE 61101 0 1 1 [1.18]
  12. [0320] <X S_ACTION_STAGE 61101 0 1 1 x
  13. [0379] <- S_CANNOT_START_SKILL 61101
  14. [0380] <- S_CANNOT_START_SKILL 61101
  15. [0552] -> C_START_SKILL 71102 1 0 0 0
  16. [0553] <* S_ACTION_END 61101 6 -89° Vec3 { x: -130625.9296875, y: -113527.9921875, z: 248.25588989257812 } 0u
  17. [0554] <I> Unlocked all locked skills instantly.
  18. [0554] <* S_ACTION_STAGE 71102 0 1 1 [1.18]
  19. [0625] <X S_ACTION_END 61101 6 0u 304ms (304ms)
  20. [0627] <X S_ACTION_STAGE 71102 0 1 1 x
  21. [0905] -> C_START_INSTANCE_SKILL_EX 71103
  22. [0906] <* S_ACTION_END 71102 6 -84° Vec3 { x: -130625.9296875, y: -113527.9921875, z: 248.25588989257812 } 0u
  23. [0907] <I> Unlocked all locked skills instantly.
  24. [0907] <* S_ACTION_STAGE 71103 0 1.45 1.45 [1.45]
  25. [0977] <X S_ACTION_END 71102 6 0u 349ms (349ms)
  26. [0979] <X S_ACTION_STAGE 71103 0 1.45 1.45 x
  27. [1094] <- S_CANNOT_START_SKILL 71103
  28. [1289] -> C_CANCEL_SKILL 71103 2
  29. [1402] -> C_START_SKILL 11201 1 1 0 0 DELAY=5
  30. [1409] <* S_ACTION_END 71103 6 -89° Vec3 { x: -130625.9296875, y: -113527.9921875, z: 248.25588989257812 } 0u
  31. [1409] <I> Unlocked all locked skills instantly.
  32. [1410] <* S_ACTION_STAGE 11201 0 1 1 [1.18]
  33. [1483] <X S_ACTION_END 71103 6 0u 504ms (731ms)
  34. [1484] <X S_ACTION_STAGE 11201 0 1 1 x
  35. [1514] <- S_CANNOT_START_SKILL 11201
  36. [1530] <- S_CANNOT_START_SKILL 11201
  37. [1755] -> C_START_SKILL 430101 1 0 0 0
  38. [1756] <* S_ACTION_END 11201 6 -89° Vec3 { x: -130625.0703125, y: -113562.0625, z: 248.25588989257812 } 0u
  39. [1757] <I> Unlocked all locked skills instantly.
  40. [1757] <* S_ACTION_STAGE 430101 0 1.18 1.18 [1.18]
  41. [1823] <X S_ACTION_END 11201 6 34.081u 338ms (338ms)
  42. [1826] <X S_ACTION_STAGE 430101 0 1.18 1.18 x
  43. [1955] -> C_START_SKILL 430101 1 0 0 0
  44. [1956] <* S_ACTION_END 430101 4 -89° Vec3 { x: -130625.6328125, y: -113538.09375, z: 248.25588989257812 } 0u
  45. [1957] <* S_ACTION_STAGE 430131 0 1.18 1.18 [1.18]
  46. [2027] <X S_ACTION_END 430101 4 31.595u 201ms (237ms)
  47. [2029] <X S_ACTION_STAGE 430131 0 1.18 1.18 x
  48. [2260] -> C_START_COMBO_INSTANT_SKILL 51010
  49. [2262] <* S_ACTION_END 430131 6 -90° Vec3 { x: -130626.09375, y: -113518.96875, z: 248.25588989257812 } 0u
  50. [2263] <I> Unlocked all locked skills instantly.
  51. [2263] <* S_ACTION_STAGE 51010 0 1.18 1.18 [1.18]
  52. [2329] <X S_ACTION_END 430131 6 16.716u 300ms (354ms)
  53. [2331] <X S_ACTION_STAGE 51010 0 1.18 1.18 x
  54. [2994] <* S_ACTION_END 51010 0 -90° Vec3 { x: -130626.09375, y: -113518.96875, z: 248.25588989257812 } 0u
  55. [3001] -> C_START_COMBO_INSTANT_SKILL 51011
  56. [3002] <I> Unlocked all locked skills instantly.
  57. [3002] <* S_ACTION_STAGE 51011 0 1 1 [1]
  58. [3052] <X S_ACTION_END 51010 0 0u 721ms (851ms)
  59. [3070] <X S_ACTION_STAGE 51011 0 1 1 x
  60. [3099] <- S_CANNOT_START_SKILL 51011
  61. [3120] <- S_CANNOT_START_SKILL 51011
  62. [3131] <* S_ACTION_END 51011 0 -85° Vec3 { x: -130626.109375, y: -113518.296875, z: 248.25588989257812 } 0u
  63. [3140] -> C_START_COMBO_INSTANT_SKILL 51011
  64. [3141] <I> Unlocked all locked skills instantly.
  65. [3142] <* S_ACTION_STAGE 51011 0 1 1 [1]
  66. [3213] <- S_CANNOT_START_SKILL 51011
  67. [3218] <X S_ACTION_END 51011 0 0u 147ms (147ms)
  68. [3235] <X S_ACTION_STAGE 51011 0 1 1 x
  69. [3261] <- S_CANNOT_START_SKILL 51011
  70. [3271] <* S_ACTION_END 51011 0 -83° Vec3 { x: -130626.109375, y: -113518.296875, z: 248.25588989257812 } 0u
  71. [3282] -> C_START_COMBO_INSTANT_SKILL 51011
  72. [3283] <I> Unlocked all locked skills instantly.
  73. [3283] <* S_ACTION_STAGE 51011 0 1 1 [1]
  74. [3350] <- S_CANNOT_START_SKILL 51011
  75. [3357] <X S_ACTION_END 51011 0 0u 121ms (121ms)
  76. [3380] <X S_ACTION_STAGE 51011 0 1 1 x
  77. [3401] <- S_CANNOT_START_SKILL 51011
  78. [3413] <* S_ACTION_END 51011 0 -82° Vec3 { x: -130626.109375, y: -113518.296875, z: 248.25588989257812 } 0u
  79. [3422] -> C_START_COMBO_INSTANT_SKILL 51011
  80. [3422] <I> Unlocked all locked skills instantly.
  81. [3423] <* S_ACTION_STAGE 51011 0 1 1 [1]
  82. [3495] <- S_CANNOT_START_SKILL 51011
  83. [3497] <X S_ACTION_END 51011 0 0u 116ms (116ms)
  84. [3527] <X S_ACTION_STAGE 51011 0 1 1 x
  85. [3541] <- S_CANNOT_START_SKILL 51011
  86. [3550] <* S_ACTION_END 51011 0 -87° Vec3 { x: -130626.109375, y: -113518.296875, z: 248.25588989257812 } 0u
  87. [3562] -> C_START_COMBO_INSTANT_SKILL 51011
  88. [3563] <I> Unlocked all locked skills instantly.
  89. [3564] <* S_ACTION_STAGE 51011 0 1 1 [1]
  90. [3631] <- S_CANNOT_START_SKILL 51011
  91. [3637] <X S_ACTION_END 51011 0 0u 109ms (109ms)
  92. [3656] <X S_ACTION_STAGE 51011 0 1 1 x
  93. [3682] <- S_CANNOT_START_SKILL 51011
  94. [3692] <* S_ACTION_END 51011 0 -85° Vec3 { x: -130626.109375, y: -113518.296875, z: 248.25588989257812 } 0u
  95. [3701] -> C_START_COMBO_INSTANT_SKILL 51011
  96. [3702] <I> Unlocked all locked skills instantly.
  97. [3703] <* S_ACTION_STAGE 51011 0 1 1 [1]
  98. [3773] <- S_CANNOT_START_SKILL 51011
  99. [3791] <X S_ACTION_END 51011 0 0u 134ms (134ms)
  100. [3808] <X S_ACTION_STAGE 51011 0 1 1 x
  101. [3822] <- S_CANNOT_START_SKILL 51011
  102. [3830] <* S_ACTION_END 51011 0 -84° Vec3 { x: -130626.109375, y: -113518.296875, z: 248.25588989257812 } 0u
  103. [3839] -> C_START_COMBO_INSTANT_SKILL 51011
  104. [3840] <I> Unlocked all locked skills instantly.
  105. [3840] <* S_ACTION_STAGE 51011 0 1 1 [1]
  106. [3906] <- S_CANNOT_START_SKILL 51011
  107. [3931] <- S_CANNOT_START_SKILL 51011
  108. [3950] <X S_ACTION_END 51011 0 0u 141ms (141ms)
  109. [3956] <X S_ACTION_STAGE 51011 0 1 1 x
  110. [3969] <* S_ACTION_END 51011 0 -87° Vec3 { x: -130626.109375, y: -113518.296875, z: 248.25588989257812 } 0u
  111. [3979] -> C_START_COMBO_INSTANT_SKILL 51011
  112. [3979] <I> Unlocked all locked skills instantly.
  113. [3980] <* S_ACTION_STAGE 51011 0 1 1 [1]
  114. [4050] <- S_CANNOT_START_SKILL 51011
  115. [4074] <- S_CANNOT_START_SKILL 51011
  116. [4076] <X S_ACTION_END 51011 0 0u 119ms (119ms)
  117. [4103] <X S_ACTION_STAGE 51011 0 1 1 x
  118. [4107] <* S_ACTION_END 51011 0 -88° Vec3 { x: -130626.109375, y: -113518.296875, z: 248.25588989257812 } 0u
  119. [4117] -> C_START_COMBO_INSTANT_SKILL 51011
  120. [4118] <I> Unlocked all locked skills instantly.
  121. [4119] <* S_ACTION_STAGE 51011 0 1 1 [1]
  122. [4190] <- S_CANNOT_START_SKILL 51011
  123. [4212] <- S_CANNOT_START_SKILL 51011
  124. [4232] <X S_ACTION_END 51011 0 0u 127ms (127ms)
  125. [4238] <X S_ACTION_STAGE 51011 0 1 1 x
  126. [4247] <* S_ACTION_END 51011 0 -84° Vec3 { x: -130626.109375, y: -113518.296875, z: 248.25588989257812 } 0u
  127. [4257] -> C_START_COMBO_INSTANT_SKILL 51011
  128. [4258] <I> Unlocked all locked skills instantly.
  129. [4258] <* S_ACTION_STAGE 51011 0 1 1 [1]
  130. [4326] <- S_CANNOT_START_SKILL 51011
  131. [4352] <- S_CANNOT_START_SKILL 51011
  132. [4370] <X S_ACTION_END 51011 0 0u 132ms (132ms)
  133. [4378] <X S_ACTION_STAGE 51011 0 1 1 x
  134. [4387] <* S_ACTION_END 51011 0 -85° Vec3 { x: -130626.109375, y: -113518.296875, z: 248.25588989257812 } 0u
  135. [4395] -> C_PRESS_SKILL 91000 true
  136. [4396] <I> Unlocked all locked skills instantly.
  137. [4397] <* S_ACTION_STAGE 91000 0 1.18 1.18 [1.18]
  138. [4467] <- S_CANNOT_START_SKILL 91000
  139. [4493] <- S_CANNOT_START_SKILL 91000
  140. [4510] <X S_ACTION_END 51011 0 0u 131ms (131ms)
  141. [4513] <X S_ACTION_STAGE 91000 0 1.18 1.18 x
  142. [4540] <- S_CANNOT_START_SKILL 91000
  143. [5436] <* S_ACTION_STAGE 91000 1 1.18 1.18 [1.18]
  144. [5449] -> C_PRESS_SKILL 91000 false
  145. [5449] <* S_GRANT_SKILL 91011
  146. [5461] -> C_START_SKILL 91011 1 0 1 0
  147. [5462] <I> Unlocked all locked skills instantly.
  148. [5462] <* S_ACTION_STAGE 91011 0 1.18 1.18 [1.18]
  149. [5525] <- S_GRANT_SKILL 91010
  150. [5529] <- S_CANNOT_START_SKILL 91011
  151. [5529] <X S_ACTION_END 91000 0 0u 1015ms (1198ms)
  152. [5698] -> C_PRESS_SKILL 91000 false
  153. [6536] <* S_ACTION_END 91011 0 -85° Vec3 {
  154. x: -130635.01382901274,
  155. y: -113418.69411048648,
  156. z: 248.25588989257812
  157. } -100u
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