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- if bleeding then
- if percent.health == 100 and percent.mana == 100 and percent.ego == 100 and percent.power == 100 and percent.endurance == 100 and percent.willpower == 100 then
- give_aff("recklessness")
- elseif vitals.health_loss <= 0 then
- illusion = true
- else
- do_bleeding()
- end
- end
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