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- public boolean generate(World worldIn, Random rand, BlockPos position) {
- float f = rand.nextFloat() * (float) Math.PI;
- double d0 = (float) (position.getX() + 8) + MathHelper.sin(f) * (float) this.numberOfBlocks / 8.0F;
- double d1 = (float) (position.getX() + 8) - MathHelper.sin(f) * (float) this.numberOfBlocks / 8.0F;
- double d2 = (float) (position.getZ() + 8) + MathHelper.cos(f) * (float) this.numberOfBlocks / 8.0F;
- double d3 = (float) (position.getZ() + 8) - MathHelper.cos(f) * (float) this.numberOfBlocks / 8.0F;
- double d4 = position.getY() + rand.nextInt(3) - 2;
- double d5 = position.getY() + rand.nextInt(3) - 2;
- for (int i = 0; i < this.numberOfBlocks; ++i) {
- float f1 = (float) i / (float) this.numberOfBlocks;
- double d6 = d0 + (d1 - d0) * (double) f1;
- double d7 = d4 + (d5 - d4) * (double) f1;
- double d8 = d2 + (d3 - d2) * (double) f1;
- double d9 = rand.nextDouble() * (double) this.numberOfBlocks / 16.0D;
- double d10 = (double) (MathHelper.sin((float) Math.PI * f1) + 1.0F) * d9 + 1.0D;
- double d11 = (double) (MathHelper.sin((float) Math.PI * f1) + 1.0F) * d9 + 1.0D;
- int j = MathHelper.floor(d6 - d10 / 2.0D);
- int k = MathHelper.floor(d7 - d11 / 2.0D);
- int l = MathHelper.floor(d8 - d10 / 2.0D);
- int i1 = MathHelper.floor(d6 + d10 / 2.0D);
- int j1 = MathHelper.floor(d7 + d11 / 2.0D);
- int k1 = MathHelper.floor(d8 + d10 / 2.0D);
- for (int l1 = j; l1 <= i1; ++l1) {
- double d12 = ((double) l1 + 0.5D - d6) / (d10 / 2.0D);
- if (d12 * d12 < 1.0D) {
- for (int i2 = k; i2 <= j1; ++i2) {
- double d13 = ((double) i2 + 0.5D - d7) / (d11 / 2.0D);
- if (d12 * d12 + d13 * d13 < 1.0D) {
- for (int j2 = l; j2 <= k1; ++j2) {
- double d14 = ((double) j2 + 0.5D - d8) / (d10 / 2.0D);
- if (d12 * d12 + d13 * d13 + d14 * d14 < 1.0D) {
- BlockPos blockpos = new BlockPos(l1, i2, j2);
- if (this.predicate.apply(worldIn.getBlockState(blockpos))) {
- worldIn.setBlockState(blockpos, this.oreBlock, 2);
- }
- }
- }
- }
- }
- }
- }
- }
- return true;
- }
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