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Dynmap Issue 9/10/23

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Sep 10th, 2023
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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3.  
  4.  
  5. # All map templates are defined in the templates directory
  6.  
  7. # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
  8.  
  9. # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
  10.  
  11. # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
  12.  
  13. # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
  14.  
  15. # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
  16.  
  17. # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
  18.  
  19. # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
  20.  
  21. # The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
  22.  
  23. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
  24.  
  25. # The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
  26.  
  27. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
  28.  
  29. # The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
  30.  
  31. deftemplatesuffix: hi_boost_xhi
  32.  
  33.  
  34.  
  35. # Map storage scheme: only uncomment one 'type' value
  36.  
  37. # filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
  38.  
  39. # sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
  40.  
  41. # mysql: MySQL database, at hostname:port in database, accessed via userid with password
  42.  
  43. storage:
  44.  
  45. # Filetree storage (standard tree of image files for maps)
  46.  
  47. # type: filetree
  48.  
  49. # SQLite db for map storage (uses dbfile as storage location)
  50.  
  51. # type: sqlite
  52.  
  53. #dbfile: dynmap.db
  54.  
  55. # MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix')
  56.  
  57. type: mysql
  58.  
  59. hostname: localhost
  60.  
  61. port: 3306
  62.  
  63. database: dynmap
  64.  
  65. userid: Server
  66.  
  67. password: F0urNations
  68.  
  69. #prefix: ""
  70.  
  71. #flags: "?allowReconnect=true"
  72.  
  73.  
  74.  
  75. components:
  76.  
  77. - class: org.dynmap.ClientConfigurationComponent
  78.  
  79.  
  80.  
  81. - class: org.dynmap.InternalClientUpdateComponent
  82.  
  83. sendhealth: true
  84.  
  85. sendposition: true
  86.  
  87. allowwebchat: false
  88.  
  89. webchat-interval: 5
  90.  
  91. hidewebchatip: false
  92.  
  93. trustclientname: false
  94.  
  95. includehiddenplayers: false
  96.  
  97. # (optional) if true, color codes in player display names are used
  98.  
  99. use-name-colors: false
  100.  
  101. # (optional) if true, player login IDs will be used for web chat when their IPs match
  102.  
  103. use-player-login-ip: true
  104.  
  105. # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
  106.  
  107. require-player-login-ip: false
  108.  
  109. # (optional) block player login IDs that are banned from chatting
  110.  
  111. block-banned-player-chat: true
  112.  
  113. # Require login for web-to-server chat (requires login-enabled: true)
  114.  
  115. webchat-requires-login: false
  116.  
  117. # If set to true, users must have dynmap.webchat permission in order to chat
  118.  
  119. webchat-permissions: false
  120.  
  121. # Limit length of single chat messages
  122.  
  123. chatlengthlimit: 256
  124.  
  125. # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  126.  
  127. # hideifshadow: 4
  128.  
  129. # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  130.  
  131. # hideifundercover: 14
  132.  
  133. # # (Optional) if true, players that are crouching/sneaking will be hidden
  134.  
  135. hideifsneaking: false
  136.  
  137. # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
  138.  
  139. protected-player-info: false
  140.  
  141. # If true, hide players with invisibility potion effects active
  142.  
  143. hide-if-invisiblity-potion: true
  144.  
  145. # If true, player names are not shown on map, chat, list
  146.  
  147. hidenames: false
  148.  
  149. #- class: org.dynmap.JsonFileClientUpdateComponent
  150.  
  151. # writeinterval: 1
  152.  
  153. # sendhealth: true
  154.  
  155. # sendposition: true
  156.  
  157. # allowwebchat: true
  158.  
  159. # webchat-interval: 5
  160.  
  161. # hidewebchatip: false
  162.  
  163. # includehiddenplayers: false
  164.  
  165. # use-name-colors: false
  166.  
  167. # use-player-login-ip: false
  168.  
  169. # require-player-login-ip: false
  170.  
  171. # block-banned-player-chat: true
  172.  
  173. # hideifshadow: 0
  174.  
  175. # hideifundercover: 0
  176.  
  177. # hideifsneaking: false
  178.  
  179. # # Require login for web-to-server chat (requires login-enabled: true)
  180.  
  181. # webchat-requires-login: false
  182.  
  183. # # If set to true, users must have dynmap.webchat permission in order to chat
  184.  
  185. # webchat-permissions: false
  186.  
  187. # # Limit length of single chat messages
  188.  
  189. # chatlengthlimit: 256
  190.  
  191. # hide-if-invisiblity-potion: true
  192.  
  193. # hidenames: false
  194.  
  195.  
  196.  
  197. - class: org.dynmap.SimpleWebChatComponent
  198.  
  199. allowchat: true
  200.  
  201. # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
  202.  
  203. allowurlname: false
  204.  
  205.  
  206.  
  207. # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  208.  
  209. - class: org.dynmap.MarkersComponent
  210.  
  211. type: markers
  212.  
  213. showlabel: false
  214.  
  215. enablesigns: false
  216.  
  217. # Default marker set for sign markers
  218.  
  219. default-sign-set: markers
  220.  
  221. # (optional) add spawn point markers to standard marker layer
  222.  
  223. showspawn: true
  224.  
  225. spawnicon: world
  226.  
  227. spawnlabel: "Spawn"
  228.  
  229. # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
  230.  
  231. showofflineplayers: false
  232.  
  233. offlinelabel: "Offline"
  234.  
  235. offlineicon: offlineuser
  236.  
  237. offlinehidebydefault: true
  238.  
  239. offlineminzoom: 0
  240.  
  241. maxofflinetime: 30
  242.  
  243. # (optional) layer for showing player's spawn beds
  244.  
  245. showspawnbeds: false
  246.  
  247. spawnbedlabel: "Spawn Beds"
  248.  
  249. spawnbedicon: bed
  250.  
  251. spawnbedhidebydefault: true
  252.  
  253. spawnbedminzoom: 0
  254.  
  255. spawnbedformat: "%name%'s bed"
  256.  
  257. # (optional) show world border (vanilla 1.8+)
  258.  
  259. showworldborder: true
  260.  
  261.  
  262.  
  263. - class: org.dynmap.ClientComponent
  264.  
  265. type: chat
  266.  
  267. allowurlname: false
  268.  
  269. - class: org.dynmap.ClientComponent
  270.  
  271. type: chatballoon
  272.  
  273. focuschatballoons: false
  274.  
  275. - class: org.dynmap.ClientComponent
  276.  
  277. type: chatbox
  278.  
  279. showplayerfaces: true
  280.  
  281. messagettl: 5
  282.  
  283. # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
  284.  
  285. #scrollback: 100
  286.  
  287. # Optional: set maximum number of lines visible for chatbox
  288.  
  289. #visiblelines: 10
  290.  
  291. # Optional: send push button
  292.  
  293. sendbutton: false
  294.  
  295. - class: org.dynmap.ClientComponent
  296.  
  297. type: playermarkers
  298.  
  299. showplayerfaces: true
  300.  
  301. showplayerhealth: true
  302.  
  303. # If true, show player body too (only valid if showplayerfaces=true
  304.  
  305. showplayerbody: false
  306.  
  307. # Option to make player faces small - don't use with showplayerhealth
  308.  
  309. smallplayerfaces: false
  310.  
  311. # Optional - make player faces layer hidden by default
  312.  
  313. hidebydefault: false
  314.  
  315. # Optional - ordering priority in layer menu (low goes before high - default is 0)
  316.  
  317. layerprio: 0
  318.  
  319. # Optional - label for player marker layer (default is 'Players')
  320.  
  321. label: "Players"
  322.  
  323.  
  324.  
  325. #- class: org.dynmap.ClientComponent
  326.  
  327. # type: digitalclock
  328.  
  329. - class: org.dynmap.ClientComponent
  330.  
  331. type: link
  332.  
  333.  
  334.  
  335. - class: org.dynmap.ClientComponent
  336.  
  337. type: timeofdayclock
  338.  
  339. showdigitalclock: true
  340.  
  341. showweather: true
  342.  
  343. # Mouse pointer world coordinate display
  344.  
  345. - class: org.dynmap.ClientComponent
  346.  
  347. type: coord
  348.  
  349. label: "Location"
  350.  
  351. hidey: false
  352.  
  353. show-mcr: false
  354.  
  355.  
  356.  
  357. # Note: more than one logo component can be defined
  358.  
  359. #- class: org.dynmap.ClientComponent
  360.  
  361. # type: logo
  362.  
  363. # text: "Dynmap"
  364.  
  365. # #logourl: "images/block_surface.png"
  366.  
  367. # linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  368.  
  369. # # Valid positions: top-left, top-right, bottom-left, bottom-right
  370.  
  371. # position: bottom-right
  372.  
  373.  
  374.  
  375. #- class: org.dynmap.ClientComponent
  376.  
  377. # type: inactive
  378.  
  379. # timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  380.  
  381. # redirecturl: inactive.html
  382.  
  383. # #showmessage: 'You were inactive for too long.'
  384.  
  385.  
  386.  
  387. #- class: org.dynmap.TestComponent
  388.  
  389. # stuff: "This is some configuration-value"
  390.  
  391.  
  392.  
  393. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  394.  
  395. display-whitelist: false
  396.  
  397.  
  398.  
  399. # How often a tile gets rendered (in seconds).
  400.  
  401. renderinterval: 1
  402.  
  403.  
  404.  
  405. # How many tiles on update queue before accelerate render interval
  406.  
  407. renderacceleratethreshold: 60
  408.  
  409.  
  410.  
  411. # How often to render tiles when backlog is above renderacceleratethreshold
  412.  
  413. renderaccelerateinterval: 0.2
  414.  
  415.  
  416.  
  417. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
  418.  
  419. tiles-rendered-at-once: 3
  420.  
  421.  
  422.  
  423. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
  424.  
  425. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
  426.  
  427. # in more competition for CPU resources with other processes
  428.  
  429. usenormalthreadpriority: true
  430.  
  431.  
  432.  
  433. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
  434.  
  435. saverestorepending: true
  436.  
  437.  
  438.  
  439. # Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
  440.  
  441. save-pending-period: 900
  442.  
  443.  
  444.  
  445. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  446.  
  447. zoomoutperiod: 30
  448.  
  449.  
  450.  
  451. # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
  452.  
  453. initial-zoomout-validate: true
  454.  
  455.  
  456.  
  457. # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
  458.  
  459. # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
  460.  
  461. # also be set on individual worlds and individual maps.
  462.  
  463. tileupdatedelay: 30
  464.  
  465.  
  466.  
  467. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  468.  
  469. enabletilehash: true
  470.  
  471.  
  472.  
  473. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
  474.  
  475. #hideores: true
  476.  
  477.  
  478.  
  479. # Optional - enabled BetterGrass style rendering of grass and snow block sides
  480.  
  481. better-grass: true
  482.  
  483.  
  484.  
  485. # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
  486.  
  487. smooth-lighting: true
  488.  
  489.  
  490.  
  491. # Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
  492.  
  493. # false=classic Dynmap lighting curve
  494.  
  495. use-brightness-table: true
  496.  
  497.  
  498.  
  499. # Optional - render specific block IDs using the texures and models of another block ID: can be used to hide/disguise specific
  500.  
  501. # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
  502.  
  503. block-id-alias:
  504.  
  505. # "14": 1
  506.  
  507. # "15": 1
  508.  
  509. # "16": 1
  510.  
  511.  
  512.  
  513. # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
  514.  
  515. # Has no effect on maps with explicit format settings
  516.  
  517. image-format: jpg
  518.  
  519.  
  520.  
  521. # use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
  522.  
  523. # correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
  524.  
  525. # transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
  526.  
  527. use-generated-textures: true
  528.  
  529. correct-water-lighting: true
  530.  
  531. transparent-leaves: true
  532.  
  533.  
  534.  
  535. # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
  536.  
  537. ctm-support: true
  538.  
  539. # custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
  540.  
  541. custom-colors-support: true
  542.  
  543.  
  544.  
  545. # Control loading of player faces (if set to false, skins are never fetched)
  546.  
  547. #fetchskins: false
  548.  
  549.  
  550.  
  551. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
  552.  
  553. #refreshskins: false
  554.  
  555.  
  556.  
  557. # Customize URL used for fetching player skins (%player% is macro for name)
  558.  
  559. skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
  560.  
  561.  
  562.  
  563. render-triggers:
  564.  
  565. #- playermove
  566.  
  567. #- playerjoin
  568.  
  569. - blockplaced
  570.  
  571. - blockbreak
  572.  
  573. - leavesdecay
  574.  
  575. - blockburn
  576.  
  577. - chunkgenerated
  578.  
  579. - blockformed
  580.  
  581. - blockfaded
  582.  
  583. - blockspread
  584.  
  585. - pistonmoved
  586.  
  587. - explosion
  588.  
  589. #- blockfromto
  590.  
  591. #- blockphysics
  592.  
  593. - structuregrow
  594.  
  595. - blockgrow
  596.  
  597. #- blockredstone
  598.  
  599.  
  600.  
  601. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
  602.  
  603. webpage-title: "Four Nations Dynmap"
  604.  
  605.  
  606.  
  607. # The path where the tile-files are placed.
  608.  
  609. tilespath: web/tiles
  610.  
  611.  
  612.  
  613. # The path where the web-files are located.
  614.  
  615. webpath: web
  616.  
  617.  
  618.  
  619. # The path were the /dynmapexp command exports OBJ ZIP files
  620.  
  621. exportpath: export
  622.  
  623.  
  624.  
  625. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  626.  
  627. # If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
  628.  
  629. webserver-bindaddress: 131.153.57.202
  630.  
  631.  
  632.  
  633. # The TCP-port the webserver will listen on.
  634.  
  635. webserver-port: 25566
  636.  
  637.  
  638.  
  639. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  640.  
  641. max-sessions: 30
  642.  
  643.  
  644.  
  645. # Disables Webserver portion of Dynmap (Advanced users only)
  646.  
  647. disable-webserver: false
  648.  
  649.  
  650.  
  651. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  652.  
  653. allow-symlinks: true
  654.  
  655.  
  656.  
  657. # Enable login support
  658.  
  659. login-enabled: true
  660.  
  661. # Require login to access website (requires login-enabled: true)
  662.  
  663. login-required: false
  664.  
  665.  
  666.  
  667. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  668.  
  669. timesliceinterval: 0.0
  670.  
  671.  
  672.  
  673. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  674.  
  675. maxchunkspertick: 500
  676.  
  677.  
  678.  
  679. # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
  680.  
  681. progressloginterval: 100
  682.  
  683.  
  684.  
  685. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  686.  
  687. # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
  688.  
  689. # setting this to equal or exceed the number of physical cores on the system.
  690.  
  691. parallelrendercnt: 9
  692.  
  693.  
  694.  
  695. # Interval the browser should poll for updates.
  696.  
  697. updaterate: 2000
  698.  
  699.  
  700.  
  701. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
  702.  
  703. fullrenderplayerlimit: 0
  704.  
  705. # If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
  706.  
  707. updateplayerlimit: 0
  708.  
  709. # Target limit on server thread use - msec per tick
  710.  
  711. per-tick-time-limit: 50
  712.  
  713. # If TPS of server is below this setting, update renders processing is paused
  714.  
  715. update-min-tps: 18.0
  716.  
  717. # If TPS of server is below this setting, full/radius renders processing is paused
  718.  
  719. fullrender-min-tps: 10.0
  720.  
  721. # If TPS of server is below this setting, zoom out processing is paused
  722.  
  723. zoomout-min-tps: 18.0
  724.  
  725.  
  726.  
  727. showplayerfacesinmenu: true
  728.  
  729.  
  730.  
  731. # Control whether players that are hidden or not on current map are grayed out (true=yes)
  732.  
  733. grayplayerswhenhidden: true
  734.  
  735.  
  736.  
  737. # Use player permissions to order player list: first to last, players are ordered by first permission listed that they have
  738.  
  739. # That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last
  740.  
  741. player-sort-permission-nodes:
  742.  
  743. - bukkit.command.op
  744.  
  745.  
  746.  
  747. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  748.  
  749. #sidebaropened: true
  750.  
  751.  
  752.  
  753. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  754.  
  755. #http-response-headers:
  756.  
  757. # Access-Control-Allow-Origin: "my-domain.com"
  758.  
  759. # X-Custom-Header-Of-Mine: "MyHeaderValue"
  760.  
  761.  
  762.  
  763. # Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
  764.  
  765. trusted-proxies:
  766.  
  767. - "127.0.0.1"
  768.  
  769. - "0:0:0:0:0:0:0:1"
  770.  
  771.  
  772.  
  773. # Join/quit message format for web chat: set to "" to disable notice on web UI
  774.  
  775. joinmessage: "%playername% joined"
  776.  
  777. quitmessage: "%playername% quit"
  778.  
  779.  
  780.  
  781. spammessage: "You may only chat once every %interval% seconds."
  782.  
  783. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
  784.  
  785. webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
  786.  
  787.  
  788.  
  789. # Control whether layer control is presented on the UI (default is true)
  790.  
  791. showlayercontrol: true
  792.  
  793.  
  794.  
  795. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  796.  
  797. check-banned-ips: true
  798.  
  799.  
  800.  
  801. # Default selection when map page is loaded
  802.  
  803. defaultzoom: 0
  804.  
  805. defaultworld: world
  806.  
  807. defaultmap: flat
  808.  
  809. # (optional) Zoom level and map to switch to when following a player, if possible
  810.  
  811. #followzoom: 3
  812.  
  813. #followmap: surface
  814.  
  815.  
  816.  
  817. # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
  818.  
  819. persist-ids-by-ip: true
  820.  
  821.  
  822.  
  823. # If true, map text to cyrillic
  824.  
  825. cyrillic-support: false
  826.  
  827.  
  828.  
  829. # If true, coordinates will be rounded
  830.  
  831. round-coordinates: true
  832.  
  833.  
  834.  
  835. # Messages to customize
  836.  
  837. msg:
  838.  
  839. maptypes: "Map Types"
  840.  
  841. players: "Players"
  842.  
  843. chatrequireslogin: "Chat Requires Login"
  844.  
  845. chatnotallowed: "You are not permitted to send chat messages"
  846.  
  847. hiddennamejoin: "Player joined"
  848.  
  849. hiddennamequit: "Player quit"
  850.  
  851.  
  852.  
  853. # URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
  854.  
  855. url:
  856.  
  857. # configuration URL
  858.  
  859. #configuration: "up/configuration"
  860.  
  861. # update URL
  862.  
  863. #update: "up/world/{world}/{timestamp}"
  864.  
  865. # sendmessage URL
  866.  
  867. #sendmessage: "up/sendmessage"
  868.  
  869. # login URL
  870.  
  871. #login: "up/login"
  872.  
  873. # register URL
  874.  
  875. #register: "up/register"
  876.  
  877. # tiles base URL
  878.  
  879. #tiles: "tiles/"
  880.  
  881. # markers base URL
  882.  
  883. #markers: "tiles/"
  884.  
  885.  
  886.  
  887. # Customization commands - allows scripts to be run before/after certain events
  888.  
  889. custom-commands:
  890.  
  891. image-updates:
  892.  
  893. # Command run just before any image file is written or updated: run with single parameter with fully qualified file name
  894.  
  895. preupdatecommand: ""
  896.  
  897. # Command run just after any image file is written or updated: run with single parameter with fully qualified file name
  898.  
  899. postupdatecommand: ""
  900.  
  901.  
  902.  
  903. # Snapshot cache size, in chunks
  904.  
  905. snapshotcachesize: 500
  906.  
  907. # Snapshot cache uses soft references (true), else weak references (false)
  908.  
  909. soft-ref-cache: true
  910.  
  911.  
  912.  
  913. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  914.  
  915. # Set to false for a much quieter startup log
  916.  
  917. verbose: false
  918.  
  919.  
  920.  
  921. # Enables debugging.
  922.  
  923. #debuggers:
  924.  
  925. # - class: org.dynmap.debug.LogDebugger
  926.  
  927. # Debug: dump blocks missing render data
  928.  
  929. dump-missing-blocks: false
  930.  
  931.  
  932.  
  933. # Have dynmap migrate old chunks to the new format for the current MC version (specifically, for migrating pre-1.13 chunks to 1.13 or 1.14). This is needed
  934.  
  935. # in order to render chunks on an upgraded server (due to various bugs/limitations in CB/spigot 1.13+). This setting is NOT suggested to be enabled full time,
  936.  
  937. # but only long enough to do a fullrender of a migrated world - it should be turned back off once worlds are migrated). It is EXPERIMENTAL, so be sure to backup
  938.  
  939. # your worlds before running with this setting enabled (set to true)
  940.  
  941. #
  942.  
  943. #migrate-chunks: true
  944.  
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