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- **ALL CAPS** = Death. Obviously save just before, then restore.
- THIS IS THE SAFER, BEGINNER ROUTE. FOR INTERMEDIATE, SEE END OF PASTEBIN.
- Set speed, start game
- Get ring, coin
- Walk to Bookstore, hand on spellbook, talk to Ali twice
- **WALK OFF PIER**
- Walk to ferryman, talk, get rabbit's foot
- Back to pawn shop, get mint, talk, give ring for map
- Get nightingale
- Get invisible ink
- Mountain
- Get flower
- Wonder
- **FAIL GNOME TEST**
- Complete gnome test
- grab sentence
- Garden: iceberg lettuce, rotten tomato
- chessboard land: get red scarf
- Bookworm: hand on book column
- Beast
- Talk to Dangling participle, give sentence
- **DIE IN POND**
- Use iceberg on pond
- Get Hunter's lamp,
- Get Brick
- Wonder
- Dangling participle on bookworm
- Crown
- Pawnshop: tinderbox
- Bookshop: exchange riddle book for spell book
- Mountain
- Cliffs
- **CLICK THIRD CIRCLE**
- Cave of Alex, get mint
- Catacombs
- N, E, E, N
- Get skull
- S, Save
- **GO SOUTH, CATACOMBS ROOM WITH NO FLOOR**
- W, W, N, W
- **WRONG TILE IN TRAP ROOM**
- Alt-click E, N
- Get shield
- N, N, N, W, W, coins from skeleton
- W, W, S, E
- **CEILING TRAP THROW SKULL IN GEARS**
- Throw brick in gears
- E, E, N, E
- **WAIT IN DARK AFTER DROP (Minotaur kills you at about 12-14 seconds)**
- Light torch with tinderbox
- (SAVE immediately after lighting tinderbox instead of saving right before hole-in-wall room. This means less backtracking after the next death.)
- W, W, W, W, W, S, S, E
- **GET KILLED IN SPY ROOM**
- S, S, S, S, W, W
- Spellbook skip north (TIP: after clicking out of spellbook, only click walk once at the top of the screen.)
- Spellbook skip north again (save right before screen transition into minotaur's lair, as saving doesn't work in the minotaur's lair when you skip in there)
- **HAND ICON ON MINOTAUR**
- Use red scarf on minotaur
- After minotaur, get feather on beach
- Mist
- Coal, scythe
- **WALK NORTH IN MISTS ("Should have been more prepared")**
- Beast
- **DIE TO ARCHER**
- Shield, get rose, use scythe
- While waiting to turn into beast:
- (make sure you're saving as you go along to waste time. these deaths are pretty safe to do. once you get good at the run, you can cram a few more in this section, but it's riskier.)
- **WALK INTO OCEAN**
- Map to Wonder
- Inventory: Vial into hunters lamp
- hunter's lamp to baby (baby's tears are glitched, you don't actually need the milkweed bottle)
- Get teacup
- Coal to white queen
- **WALK INTO CLINGING VINES**
- **WALK INTO SWAMP**
- Teacup to swamp, tomato to bump on log, teacup on swamp ooze
- **WALK INTO SPIDERWEB**
- **HAND ON SPIDERWEB**
- Map to crown
- Walk to Beauty screen
- Save, then **WAIT TO TURN INTO BEAST**
- Give rose to beauty
- Give ring to beauty
- Hunter lamp to fountain (do NOT cast spell)
- **MAP TO MISTS**
- Cast make rain spell, map to mists
- Skull to embers
- Skull -> hair, egg
- Map to Mountain
- **WALK OFF THE STEPS (ON BEACH SCREEN, THIRD STONE FROM TOP)**
- **EAT BERRIES**
- **WALK INTO FIRE**
- Charming beast spell
- Underworld
- Talk king and queen
- **LET GHOUL TOUCH YOU**
- Talk to ghost (get handkerchief)
- Entrance,
- Play bone xylophone
- Get skeleton key
- give ticket
- Walk to Charon screen (Charon timer starts when you enter the screen, saves a little time to enter and then go back for the gauntlet)
- Walk back to Armor -> gauntlet
- Get river styx water in teacup
- **FALL IN RIVER STYX**
- **WAIT UNTIL CHARON LEAVES (2 MINS FROM WHEN YOU FIRST ENTERED SCREEN)**
- Coins charon
- Hand door
- **HAND DOOR AGAIN**
- Talk door
- **FAIL PUZZLE (CAN JUST CLICK OUTSIDE LETTERS)**
- Talk door, complete puzzle (LOVE)
- Talk hooded guards
- Use gauntlet (TIP: save immediately after using gauntlet, and use this same save for the next two deaths.)
- **TOUCH LORD OF DEAD**
- **FAIL CHALLENGE BY WAITING**
- Use mirror on Death
- Isle of the Crown
- Pawn shop, tinderbox for paintbrush
- Walk to back of castle
- Feather to teacup
- Paintbrush on wall
- Cast spell
- Give handkerchief to ghost boy
- Hand on suit of armor (do not need to spy on guard dogs)
- Talk to Cassima, __DO NOT GIVE DAGGER__
- Walk directly to Alhazred's bedroom (skip spying)
- Use skeleton key on chest
- Get letter
- Hand on door, walk out to hallway
- Use skeleton key on cell door
- **ENTER GUARD ROOM TO GET CAUGHT BY GUARDS**
- Enter secret passage and then leave immediately (leaving passage is one-half of the trigger for wedding music)
- Talk to treasure room door (ALIZEBU)
- Leave treasure room immediately (Should hear wedding music)
- Climb stairs to main entrance
- **RUN FROM SALADIN**
- Show Saladin letter
- **WALK BACK OUT OF THE WEDDING HALL (BEFORE you walk towards "Cassima")**
- Walk towards wedding
- Run after Alhazred
- **ON FIRST LEVEL OF TOWER, USE HAND ON DOOR**
- **SAVE BEFORE GETTING SWORD, WAIT TO GET SKEWERED**
- **COMPLETE SWORD FIGHT, CASSIMA IS TIED UP**
- #
- INTERMEDIATE ROUTE
- Once you become comfortable with the route, you can fit in a few more deaths during the Beast wait. So, after getting Beast Cursed, do the following:
- **WALK INTO OCEAN**
- Map to Wonder
- Inv: Vial into hunters lamp
- hunter's lamp to baby (baby's tears are glitched, you don't actually need the milkweed bottle)
- Get teacup
- Coal to white queen
- **WALK INTO CLINGING VINES**
- **WALK INTO SWAMP**
- Teacup to swamp, tomato to bump on log, teacup to swamp ooze
- **WALK INTO SPIDERWEB**
- **HAND ON SPIDERWEB**
- Map to Mountain
- **WALK OFF THE STEPS (ON BEACH SCREEN)**
- **EAT BERRIES**
- **WALK INTO FIRE**
- Map to crown
- Pawn shop, tinderbox for paintbrush (you have to be decently quick to fit this in, can also get the paintbrush later)
- Give rose to beauty
- Save, then **WAIT TO TURN INTO BEAST**
- Give ring to beauty
- Hunter lamp to fountain (do not cast spell)
- **MAP TO MISTS**
- Cast make rain spell, map to mists
- Skull to embers
- Skull -> hair, egg
- Map to Mountain
- Charming beast spell
- The rest of the route then continues as in the beginner route.
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